
===== APPLICATION ====================
Application = "Endless Space 2"
Version = "V1.0.52 S5 GOLD-Public"

===== PLAYERS ========================
[Empire#00] Graphical 0x9e3a4b   'DISABLED_UNTIL_FIX:ESQC-6362'
[Empire#01] Graphical 0x5d2f64   'DISABLED_UNTIL_FIX:ESQC-6362'
[Empire#02] Headless 0x0        'DISABLED_UNTIL_FIX:ESQC-6362'
[Empire#03] Headless 0x0        'DISABLED_UNTIL_FIX:ESQC-6362'
[Empire#04] Headless 0x0        'DISABLED_UNTIL_FIX:ESQC-6362'
[Empire#05] Headless 0x0        'DISABLED_UNTIL_FIX:ESQC-6362'
[Empire#06] Headless 0x0        'DISABLED_UNTIL_FIX:ESQC-6362'
[Empire#07] Headless 0x0        'DISABLED_UNTIL_FIX:ESQC-6362'

===== GAME ===========================
GameTurn = 033
[Empire#00] Human  'Empire#0'
[Empire#01] Human  'Empire#1'
[Empire#02] AI     'Empire#2'
[Empire#03] AI     'Empire#3'
[Empire#04] AI     'Empire#4'
[Empire#05] AI     'Empire#5'
[Empire#06] AI     'Empire#6'
[Empire#07] AI     'Empire#7'
[Empire#08] AI     'MinorEmpire#0'
[Empire#09] AI     'MinorEmpire#1'
[Empire#10] AI     'MinorEmpire#2'
[Empire#11] AI     'MinorEmpire#3'
[Empire#12] AI     'MinorEmpire#4'
[Empire#13] AI     'MinorEmpire#5'
[Empire#14] AI     'MinorEmpire#6'
[Empire#15] AI     'MinorEmpire#7'
[Empire#16] AI     'MinorEmpire#8'
[Empire#17] AI     'MinorEmpire#9'
[Empire#18] AI     'MinorEmpire#10'
[Empire#19] AI     'MinorEmpire#11'
[Empire#20] AI     'LesserEmpire#0'
[Empire#21] AI     'PirateEmpire#0'

===== EMPIRE 0 =======================
[DepartmentOfDefense]
 [Fleet#1409] Owner (from System#1129) @Node#INVALID_NODE_POSITION @(27.7975845,-3.158579)
[DepartmentOfDomesticAffairs]
 [Council#1129] 5 representatives
 [Council#2138] 1 representatives
 [Council#2796] 0 representatives
 [Senate]
   NextElectionInfo = Type: Regular, Turn: 39
   // To be continued ...
 [PopulationEventModifiers]
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityTikanans, 1
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityTikanans, 1
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityTikanans, 1
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinitySophons, 8
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinitySophons, 4
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinitySophons, 2
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinitySophons, 8
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinitySophons, 4
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinitySophons, 8
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinitySophons, 4
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityPilgrims, 2
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityPilgrims, 2
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityPilgrims, 2
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityPilgrims, 2
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityPilgrims, 2
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityPilgrims, 2
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityBenthys, 1
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityBenthys, 1
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityBenthys, 1
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityTikanans, 1
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinitySophons, 8
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinitySophons, 4
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityPilgrims, 2
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityPilgrims, 2
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityBenthys, 1
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityTikanans, 1
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinitySophons, 4
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityPilgrims, 2
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityPilgrims, 2
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityTikanans, 1
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinitySophons, 2
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinitySophons, 1
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinitySophons, 0.5
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityPilgrims, 4
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventReligiousTechnology, PopulationStarSystemAffinityBenthys, 4
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityTikanans, 0.5
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityTikanans, 0.5
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinitySophons, 4
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinitySophons, 4
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinitySophons, 2
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinitySophons, 2
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinitySophons, 4
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinitySophons, 4
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinitySophons, 2
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinitySophons, 2
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityPilgrims, 2
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityPilgrims, 2
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityBenthys, 2
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityBenthys, 2
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityBenthys, 2
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityBenthys, 2
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityTikanans, 1
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityTikanans, 1
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinitySophons, 4
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinitySophons, 2
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinitySophons, 1
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinitySophons, 4
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinitySophons, 2
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityPilgrims, 2
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityPilgrims, 2
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityNiris, 0.5
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityNiris, 0.5
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityBenthys, 2
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityTikanans, 1
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityTikanans, 1
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinitySophons, 4
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinitySophons, 2
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinitySophons, 2
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityPilgrims, 2
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityPilgrims, 2
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityBenthys, 2
 PopulationPoliticalEventNarrative03, PopulationStarSystemAffinityTikanans, 1
 PopulationPoliticalEventNarrative03, PopulationStarSystemAffinitySophons, 4
 PopulationPoliticalEventNarrative03, PopulationStarSystemAffinitySophons, 2
 PopulationPoliticalEventNarrative03, PopulationStarSystemAffinityPilgrims, 2
 PopulationPoliticalEventNarrative03, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventNarrative03, PopulationStarSystemAffinityNiris, 0.5
 PopulationPoliticalEventNarrative03, PopulationStarSystemAffinityBenthys, 2
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityTikanans, 0.5
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityTikanans, 0.5
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinitySophons, 4
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinitySophons, 4
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinitySophons, 2
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinitySophons, 2
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinitySophons, 4
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinitySophons, 4
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinitySophons, 2
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinitySophons, 2
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityPilgrims, 2
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityPilgrims, 2
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityBenthys, 2
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityBenthys, 2
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTikanans, 0.5
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTikanans, 0.5
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTikanans, 0.5
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTikanans, 0.5
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinitySophons, 4
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinitySophons, 4
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinitySophons, 2
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinitySophons, 2
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinitySophons, 1
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinitySophons, 1
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinitySophons, 4
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinitySophons, 4
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinitySophons, 2
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinitySophons, 2
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinitySophons, 1
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinitySophons, 1
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinitySophons, 4
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinitySophons, 4
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinitySophons, 2
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinitySophons, 2
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinitySophons, 4
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinitySophons, 4
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinitySophons, 2
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinitySophons, 2
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityPilgrims, 2
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityPilgrims, 2
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityPilgrims, 2
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityPilgrims, 2
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityBenthys, 2
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityBenthys, 2
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityBenthys, 2
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityBenthys, 2
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityBenthys, 2
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityBenthys, 2
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityTikanans, 2
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityTikanans, 2
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinitySophons, 4
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinitySophons, 2
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinitySophons, 4
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinitySophons, 2
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityPilgrims, 2
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityPilgrims, 2
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityBenthys, 2
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityTikanans, 0.5
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinitySophons, 4
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinitySophons, 4
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinitySophons, 2
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinitySophons, 2
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityPilgrims, 2
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityTikanans, 1
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinitySophons, 4
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinitySophons, 2
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityPilgrims, 2
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityNiris, 0.5
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics02, PopulationStarSystemAffinityTikanans, 1
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics02, PopulationStarSystemAffinitySophons, 4
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics02, PopulationStarSystemAffinitySophons, 4
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics02, PopulationStarSystemAffinityPilgrims, 2
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics02, PopulationStarSystemAffinityPilgrims, 2
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics02, PopulationStarSystemAffinityPilgrims, 2
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics02, PopulationStarSystemAffinityPilgrims, 2
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics02, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTikanans, 0.5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinitySophons, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinitySophons, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinitySophons, 2
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinitySophons, 2
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityPilgrims, 2
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityBenthys, 2
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityBenthys, 2
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTikanans, 2
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTikanans, 2
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTikanans, 2
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTikanans, 2
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinitySophons, 4
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinitySophons, 4
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinitySophons, 2
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinitySophons, 2
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinitySophons, 4
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinitySophons, 2
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinitySophons, 4
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinitySophons, 2
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityPilgrims, 2
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityPilgrims, 2
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityPilgrims, 2
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityPilgrims, 2
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityBenthys, 2
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityBenthys, 2
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityBenthys, 2
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityTikanans, 1
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinitySophons, 2
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityPilgrims, 2
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTikanans, 1
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinitySophons, 8
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinitySophons, 4
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityPilgrims, 2
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityPilgrims, 2
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityBenthys, 1
 PopulationPoliticalEventCuriosityTypeSignal, PopulationStarSystemAffinityTikanans, 1
 PopulationPoliticalEventCuriosityTypeSignal, PopulationStarSystemAffinitySophons, 8
 PopulationPoliticalEventCuriosityTypeSignal, PopulationStarSystemAffinitySophons, 4
 PopulationPoliticalEventCuriosityTypeSignal, PopulationStarSystemAffinityPilgrims, 2
 PopulationPoliticalEventCuriosityTypeSignal, PopulationStarSystemAffinityPilgrims, 2
 PopulationPoliticalEventCuriosityTypeSignal, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventCuriosityTypeSignal, PopulationStarSystemAffinityBenthys, 1
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityTikanans, 1
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinitySophons, 2
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityPilgrims, 2
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventBuildingConstructionShip1, PopulationStarSystemAffinityTikanans, 2
 PopulationPoliticalEventBuildingConstructionShip1, PopulationStarSystemAffinitySophons, 2
 PopulationPoliticalEventBuildingConstructionShip1, PopulationStarSystemAffinityPilgrims, 2
 PopulationPoliticalEventBuildingConstructionShip1, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventBuildingConstructionShip1, PopulationStarSystemAffinityBenthys, 2
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityTikanans, 1
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinitySophons, 2
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityPilgrims, 2
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityNiris, 0.5
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityBenthys, 2
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityTikanans, 1
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinitySophons, 2
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityPilgrims, 2
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityNiris, 2
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityBenthys, 2
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityTikanans, 0.5
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinitySophons, 4
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinitySophons, 4
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinitySophons, 2
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinitySophons, 2
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityPilgrims, 2
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityNiris, 1
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityBenthys, 2
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityBenthys, 2
 PopulationEventSophons02.1Science, PopulationStarSystemAffinityTikanans, 1
 PopulationEventSophons02.1Science, PopulationStarSystemAffinitySophons, 8
 PopulationEventSophons02.1Science, PopulationStarSystemAffinitySophons, 4
 PopulationEventSophons02.1Science, PopulationStarSystemAffinityPilgrims, 2
 PopulationEventSophons02.1Science, PopulationStarSystemAffinityPilgrims, 2
 PopulationEventSophons02.1Science, PopulationStarSystemAffinityNiris, 1
 PopulationEventSophons02.1Science, PopulationStarSystemAffinityBenthys, 1
 PopulationEventSophons01Science, PopulationStarSystemAffinitySophons, 4
 PopulationEventSophons01Science, PopulationStarSystemAffinityPilgrims, 2
 PopulationEventSophons01Science, PopulationStarSystemAffinityPilgrims, 2
 PopulationEventSophons01Science, PopulationStarSystemAffinityNiris, 1
[DepartmentOfForeignAffairs]
 [Empire#0] null ()
 [Empire#1] DiplomaticRelationStateUnknown (Unknown,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,OpenBorders,WelcomeFleetsAfterRetreat)
 [Empire#2] DiplomaticRelationStateUnknown (Unknown,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,OpenBorders,WelcomeFleetsAfterRetreat)
 [Empire#3] DiplomaticRelationStateUnknown (Unknown,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,OpenBorders,WelcomeFleetsAfterRetreat)
 [Empire#4] DiplomaticRelationStateUnknown (Unknown,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,OpenBorders,WelcomeFleetsAfterRetreat)
 [Empire#5] DiplomaticRelationStateColdWar (OpenBorders,ColdWar,IsKnown,AttackOwnedFleets,SiegeOwnedSystems,AttackOwnedSystems,Migration,GuardBlockade,BlockTradingRoutes,RelayTradingRoutes,RaidSystem,HostileInfluence,DropLootOnSystem,CanIntercept,BlockOutpostBuyout,CaptureSystemsWithInfluence)
 [Empire#6] DiplomaticRelationStateColdWar (ColdWar,IsKnown,AttackOwnedFleets,SiegeOwnedSystems,AttackOwnedSystems,Migration,GuardBlockade,BlockTradingRoutes,RelayTradingRoutes,RaidSystem,HostileInfluence,DropLootOnSystem,CanIntercept,BlockOutpostBuyout,CaptureSystemsWithInfluence)
 [Empire#7] DiplomaticRelationStateUnknown (Unknown,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,OpenBorders,WelcomeFleetsAfterRetreat)
 [Empire#8] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#9] DiplomaticRelationStateMinorNeutral (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown)
 [Empire#10] DiplomaticRelationStateMinorCordial (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,FriendlyInfluence,Migration)
 [Empire#11] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#12] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#13] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#14] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#15] DiplomaticRelationStateMinorAmicable (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,FriendlyInfluence,Migration)
 [Empire#16] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#17] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#18] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#19] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#20] DiplomaticRelationStateLesserDefault (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets,CanRootStarSystems)
 [Empire#21] DiplomaticRelationStatePirateWithMajor (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
[DepartmentOfIndustry]
 [Queue#1129]
  [0] ShipDesign#2025                          (stocks: 75 SystemProduction, 41 SystemProduction)
  [1] ShipDesign#2025                          (stocks: 0 SystemProduction, 0 SystemProduction)
  [2] StarSystemImprovementApproval1           (stocks: 0 SystemProduction)
 [Queue#2138]
  [0] StarSystemImprovementFood1               (stocks: 210 SystemProduction)
  [1] StarSystemImprovementIndustry1Sophons    (stocks: 0 SystemProduction)
 [Queue#2796]
  [0] StarSystemImprovementStartingFoodIndustry (stocks: 110 SystemProduction)
  [1] StarSystemImprovementStartingDustScience (stocks: 0 SystemProduction)
  [2] StarSystemImprovementFood1               (stocks: 0 SystemProduction)
[DepartmentOfLabour]
 [EntityActions]
   [#191] GoToFleetAction                          #1409   Main
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfScience]
 [ResearchQueue]
  [0] TechnologyDefinitionEmpireDevelopment3Sophons (stocks: 312.378326 EmpireResearch)
[DepartmentOfDevelopment]
[DepartmentOfEducation]
 [Hero#1402] Lvl:4, XP:40.28, SkP3/3, SpP:0/0
 Event 'CuriosityDiscovered', Pts:10, Net:0
 Event 'FleetGotInterceptedByAnEnemy', Pts:2, Net:0
 Event 'MinorEmpireBribed', Pts:15, Net:0
 Event 'SpecialNodeDiscovered', Pts:8, Net:0
 Event 'StarSystemNodeDiscovered', Pts:6, Net:0
 Event 'TechnologyStageUnlocked', Pts:6, Net:0
 Event 'FleetGotAttackedByAnEnemy', Pts:16, Net:0
 Event 'FleetGotInterceptedByAnEnemy', Pts:4, Net:0
 Event 'MinorEmpireMet', Pts:2, Net:0
 Event 'TechnologyUnlocked', Pts:8, Net:0
 Event 'StarSystemImprovementBuilt', Pts:20, Net:0
 Event 'SystemColonized', Pts:8, Net:0
 Event 'TechnologyUnlocked', Pts:8, Net:0
 Event 'BattleLost', Pts:8, Net:0
 Event 'MinorEmpireBribed', Pts:15, Net:0
 Event 'MinorEmpireMet', Pts:5, Net:0
 Event 'StarSystemImprovementBuilt', Pts:8, Net:0
 Event 'SystemColonized', Pts:2, Net:0

[DepartmentOfInternalAffairs]
[DepartmentOfIntelligence]
[DepartmentOfCommerce]

===== EMPIRE 1 =======================
[DepartmentOfDefense]
 [Fleet#2689] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(-46.38673,23.17027)
 [Probe#3525] 1 turns remaining @(-49.8998756,45.83504)
 [Probe#3671] 3 turns remaining @(-59.798214,28.7869053)
[DepartmentOfDomesticAffairs]
 [Council#1132] 4 representatives
 [Council#2052] 1 representatives
 [Council#3222] 0 representatives
 [Council#3348] 0 representatives
 [Senate]
   NextElectionInfo = Type: Regular, Turn: 39
   // To be continued ...
 [PopulationEventModifiers]
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityTimeLords, 4
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityTimeLords, 4
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityTimeLords, 1
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityTimeLords, 1
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityTimeLords, 1
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityTimeLords, 1
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityTimeLords, 4
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityTimeLords, 4
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityRemnant, 2
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityRemnant, 2
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityHoratio, 1
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityBots, 1
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityAmoeba, 1
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityTimeLords, 4
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityTimeLords, 4
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityTimeLords, 1
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityTimeLords, 1
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityTimeLords, 1
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityTimeLords, 1
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityRemnant, 2
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityHoratio, 1
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityBots, 1
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityAmoeba, 1
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityTimeLords, 4
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityTimeLords, 4
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityRemnant, 2
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityTimeLords, 4
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityTimeLords, 4
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityRemnant, 2
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityRemnant, 2
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityTimeLords, 8
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityTimeLords, 6
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityTimeLords, 2
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityTimeLords, 2
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityTimeLords, 8
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityTimeLords, 6
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityTimeLords, 2
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityTimeLords, 8
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityTimeLords, 6
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityRemnant, 4
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityRemnant, 4
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityRemnant, 4
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityHoratio, 2
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityHoratio, 2
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityBots, 1
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityBots, 0.5
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityAmoeba, 1
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityAmoeba, 0.5
 PopulationPoliticalEventOutpostConcurrenced, PopulationStarSystemAffinityTimeLords, 4
 PopulationPoliticalEventOutpostConcurrenced, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventOutpostConcurrenced, PopulationStarSystemAffinityRemnant, 2
 PopulationPoliticalEventOutpostConcurrenced, PopulationStarSystemAffinityRemnant, 2
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityTimeLords, 2
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityTimeLords, 2
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityTimeLords, 1.5
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityTimeLords, 1.5
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityTimeLords, 0.5
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityTimeLords, 0.5
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityTimeLords, 2
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityTimeLords, 1.5
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityRemnant, 1
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityRemnant, 1
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityRemnant, 1
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityHoratio, 4
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityHoratio, 4
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityHoratio, 4
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityBots, 2
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityAmoeba, 2
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityAmoeba, 2
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTimeLords, 4
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTimeLords, 4
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTimeLords, 4
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTimeLords, 4
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTimeLords, 4
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityTimeLords, 4
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityRemnant, 2
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityRemnant, 2
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityRemnant, 2
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityRemnant, 2
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityRemnant, 2
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityRemnant, 2
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityTimeLords, 4
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityTimeLords, 4
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityRemnant, 2
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityRemnant, 2
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityRemnant, 2
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityRemnant, 2
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHoratio, 2
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityTimeLords, 4
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityRemnant, 2
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityTimeLords, 8
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityTimeLords, 6
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityTimeLords, 2
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityTimeLords, 2
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityTimeLords, 8
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityTimeLords, 6
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityTimeLords, 8
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityTimeLords, 6
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityRemnant, 4
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityRemnant, 4
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityRemnant, 4
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityHoratio, 2
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityBots, 1
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityBots, 0.5
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityAmoeba, 1
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityAmoeba, 0.5
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics01, PopulationStarSystemAffinityTimeLords, 2
 PopulationPoliticalEventGalaxyDiscoveredAt20Percents, PopulationStarSystemAffinityTimeLords, 4
 PopulationPoliticalEventGalaxyDiscoveredAt20Percents, PopulationStarSystemAffinityTimeLords, 4
 PopulationPoliticalEventGalaxyDiscoveredAt20Percents, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventGalaxyDiscoveredAt20Percents, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventGalaxyDiscoveredAt20Percents, PopulationStarSystemAffinityRemnant, 2
 PopulationPoliticalEventExplorationShip, PopulationStarSystemAffinityTimeLords, 4
 PopulationPoliticalEventExplorationShip, PopulationStarSystemAffinityTimeLords, 4
 PopulationPoliticalEventExplorationShip, PopulationStarSystemAffinityRemnant, 2
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityTimeLords, 2
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityRemnant, 1
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTimeLords, 4
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTimeLords, 4
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityRemnant, 2
 PopulationPoliticalEventCuriosityTypeSignal, PopulationStarSystemAffinityTimeLords, 4
 PopulationPoliticalEventCuriosityTypeSignal, PopulationStarSystemAffinityTimeLords, 4
 PopulationPoliticalEventCuriosityTypeSignal, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventCuriosityTypeSignal, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventCuriosityTypeSignal, PopulationStarSystemAffinityRemnant, 2
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityTimeLords, 4
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityRemnant, 2
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityTimeLords, 4
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityTimeLords, 4
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityTimeLords, 4
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityTimeLords, 4
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityTimeLords, 3
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityRemnant, 2
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityRemnant, 2
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityTimeLords, 2
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityTimeLords, 2
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityTimeLords, 2
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityRemnant, 1
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityRemnant, 1
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityRemnant, 1
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityTimeLords, 8
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityRemnant, 4
[DepartmentOfForeignAffairs]
 [Empire#0] DiplomaticRelationStateUnknown (Unknown,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,OpenBorders,WelcomeFleetsAfterRetreat)
 [Empire#1] null ()
 [Empire#2] DiplomaticRelationStateColdWar (OpenBorders,ColdWar,IsKnown,AttackOwnedFleets,SiegeOwnedSystems,AttackOwnedSystems,Migration,GuardBlockade,BlockTradingRoutes,RelayTradingRoutes,RaidSystem,HostileInfluence,DropLootOnSystem,CanIntercept,BlockOutpostBuyout,CaptureSystemsWithInfluence)
 [Empire#3] DiplomaticRelationStateUnknown (Unknown,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,OpenBorders,WelcomeFleetsAfterRetreat)
 [Empire#4] DiplomaticRelationStateUnknown (Unknown,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,OpenBorders,WelcomeFleetsAfterRetreat)
 [Empire#5] DiplomaticRelationStateColdWar (OpenBorders,ColdWar,IsKnown,AttackOwnedFleets,SiegeOwnedSystems,AttackOwnedSystems,Migration,GuardBlockade,BlockTradingRoutes,RelayTradingRoutes,RaidSystem,HostileInfluence,DropLootOnSystem,CanIntercept,BlockOutpostBuyout,CaptureSystemsWithInfluence)
 [Empire#6] DiplomaticRelationStateUnknown (Unknown,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,OpenBorders,WelcomeFleetsAfterRetreat)
 [Empire#7] DiplomaticRelationStateColdWar (OpenBorders,ColdWar,IsKnown,AttackOwnedFleets,SiegeOwnedSystems,AttackOwnedSystems,Migration,GuardBlockade,BlockTradingRoutes,RelayTradingRoutes,RaidSystem,HostileInfluence,DropLootOnSystem,CanIntercept,BlockOutpostBuyout,CaptureSystemsWithInfluence)
 [Empire#8] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#9] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#10] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#11] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#12] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#13] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#14] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#15] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#16] DiplomaticRelationStateMinorCordial (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,FriendlyInfluence,Migration)
 [Empire#17] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#18] DiplomaticRelationStateMinorFriendly (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,FriendlyInfluence,Migration)
 [Empire#19] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#20] DiplomaticRelationStateLesserDefault (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets,CanRootStarSystems)
 [Empire#21] DiplomaticRelationStatePirateWithMajor (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
[DepartmentOfIndustry]
 [Queue#2052]
  [0] PlanetTypeAridColonizationTimeLords      (stocks: 81 SystemProduction)
  [1] PlanetTypeLavaColonizationTimeLords      (stocks: 0 SystemProduction)
  [2] StarSystemImprovementIndustry1           (stocks: 0 SystemProduction)
  [3] StarSystemImprovementCreateMajorPopulation (stocks: 0 SystemProduction)
  [4] StarSystemImprovementCreateMajorPopulation (stocks: 0 SystemProduction)
 [Queue#3222]
  [0] StarSystemImprovementCreateMajorPopulation (stocks: 6 SystemProduction)
  [1] StarSystemImprovementIndustry1           (stocks: 0 SystemProduction)
 [Queue#3348]
  [0] StarSystemImprovementStartingFoodIndustry (stocks: 92 SystemProduction)
  [1] StarSystemImprovementStartingDustScience (stocks: 0 SystemProduction)
  [2] StarSystemImprovementCreateMajorPopulation (stocks: 0 SystemProduction)
[DepartmentOfLabour]
 [EntityActions]
   [#242] OutpostActionBoostGrowthWithDustTimeLords #3758   Main
   [#234] GoToFleetAction                          #2689   Main
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfScience]
 [ResearchQueue]
  [0] TechnologyDefinitionEconomyAndTrade3     (stocks: 95.32306 EmpireResearch)
  [1] TechnologyDefinitionScienceAndExploration5TimeLords (stocks: 0 EmpireResearch)
  [2] TechnologyDefinitionEconomyAndTrade7     (stocks: 0 EmpireResearch)
[DepartmentOfDevelopment]
[DepartmentOfEducation]
 [Hero#1421] Lvl:5, XP:46.28, SkP4/4, SpP:0/1
 Event 'AcademyDiscovered', Pts:8, Net:0
 Event 'CivilianShipConstructed', Pts:10, Net:0
 Event 'CuriosityDiscovered', Pts:25, Net:0
 Event 'GalaxyDiscoveredAt20Percents', Pts:2, Net:0
 Event 'MinorEmpireBribed', Pts:25, Net:0
 Event 'OutpostCreated', Pts:6, Net:0
 Event 'ShipScrapped', Pts:10, Net:0
 Event 'SpecialNodeDiscovered', Pts:8, Net:0
 Event 'StarSystemNodeDiscovered', Pts:14, Net:0
 Event 'TechnologyStageUnlocked', Pts:6, Net:0
 Event 'CivilianShipConstructed', Pts:4, Net:0
 Event 'MajorEmpireMet', Pts:5, Net:0
 Event 'ShipScrapped', Pts:4, Net:0
 Event 'TechnologyUnlocked', Pts:8, Net:0
 Event 'HeroAssignedToSystem', Pts:5, Net:0
 Event 'OutpostCreated', Pts:24, Net:0
 Event 'StarSystemImprovementBuilt', Pts:35, Net:0
 Event 'SystemColonized', Pts:16, Net:0
 Event 'TechnologyUnlocked', Pts:8, Net:0
 Event 'HeroAssignedToSystem', Pts:5, Net:0
 Event 'MajorEmpireMet', Pts:8, Net:0
 Event 'MinorEmpireBribed', Pts:25, Net:0
 Event 'NewPopulationInEmpire', Pts:24, Net:0
 Event 'StarSystemImprovementBuilt', Pts:14, Net:0
 Event 'SystemColonized', Pts:4, Net:0

[DepartmentOfInternalAffairs]
[DepartmentOfIntelligence]
[DepartmentOfCommerce]

===== EMPIRE 2 =======================
[DepartmentOfDefense]
 [Fleet#1444] Neutral (from System#NULL) @Node#41 @(-56.69226,5.34227943)
 [Fleet#2846] Neutral (from System#NULL) @Node#41 @(-56.69226,5.34227943)
 [Fleet#2977] Neutral (from System#NULL) @Node#39 @(-56.30903,30.4095383)
 [Fleet#3481] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(-61.4648132,26.756815)
 [Fleet#3627] Owner (from System#1135) @Node#INVALID_NODE_POSITION @(-71.44941,20.3733139)
 [Fleet#3777] Owner (from System#1135) @Node#45 @(-74.990654,18.2210541)
[DepartmentOfDomesticAffairs]
 [Council#1135] 6 representatives
 [Council#1851] 3 representatives
 [Council#2593] 0 representatives
 [Senate]
   NextElectionInfo = Type: Regular, Turn: 39
   // To be continued ...
 [PopulationEventModifiers]
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityVenetians, 2
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityGnashasts, 2
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityBots, 1
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityAmoeba, 2
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityVenetians, 2
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityVenetians, 2
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityVenetians, 2
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityGnashasts, 2
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityGnashasts, 2
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityBots, 1
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityBots, 1
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityAmoeba, 2
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityAmoeba, 2
 PopulationPoliticalEventPlanetaryImprovementScience1, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventPlanetaryImprovementScience1, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventPlanetaryImprovementScience1, PopulationStarSystemAffinityVenetians, 2
 PopulationPoliticalEventPlanetaryImprovementScience1, PopulationStarSystemAffinityGnashasts, 2
 PopulationPoliticalEventPlanetaryImprovementScience1, PopulationStarSystemAffinityGnashasts, 2
 PopulationPoliticalEventPlanetaryImprovementScience1, PopulationStarSystemAffinityBots, 1
 PopulationPoliticalEventPlanetaryImprovementScience1, PopulationStarSystemAffinityBots, 1
 PopulationPoliticalEventPlanetaryImprovementScience1, PopulationStarSystemAffinityAmoeba, 2
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityVenetians, 2
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityVenetians, 2
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityVenetians, 2
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityGnashasts, 2
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityGnashasts, 2
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityBots, 1
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityBots, 0.5
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityBots, 1
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityBots, 0.5
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityAmoeba, 2
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityAmoeba, 1
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityVenetians, 2
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityVenetians, 2
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityGnashasts, 2
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityBots, 2
 PopulationPoliticalEventNewPopulationInEmpire, PopulationStarSystemAffinityAmoeba, 4
 PopulationPoliticalEventNarrative06, PopulationStarSystemAffinityVenetians, 2
 PopulationPoliticalEventNarrative06, PopulationStarSystemAffinityVenetians, 1
 PopulationPoliticalEventNarrative06, PopulationStarSystemAffinityGnashasts, 4
 PopulationPoliticalEventNarrative06, PopulationStarSystemAffinityBots, 1
 PopulationPoliticalEventNarrative06, PopulationStarSystemAffinityAmoeba, 2
 PopulationPoliticalEventNarrative01, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventNarrative01, PopulationStarSystemAffinityVenetians, 2
 PopulationPoliticalEventNarrative01, PopulationStarSystemAffinityGnashasts, 2
 PopulationPoliticalEventNarrative01, PopulationStarSystemAffinityBots, 1
 PopulationPoliticalEventNarrative01, PopulationStarSystemAffinityAmoeba, 2
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityGnashasts, 2
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityGnashasts, 1
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityBots, 1
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityAmoeba, 2
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityGnashasts, 2
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityGnashasts, 1
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityGnashasts, 2
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityGnashasts, 1
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityBots, 1
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityBots, 1
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityAmoeba, 2
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityAmoeba, 2
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityGnashasts, 2
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityGnashasts, 1
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityBots, 1
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityAmoeba, 2
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityVenetians, 2
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityVenetians, 2
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityGnashasts, 2
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityGnashasts, 2
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityBots, 1
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityBots, 0.5
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityBots, 1
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityBots, 0.5
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityAmoeba, 2
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityAmoeba, 1
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityAmoeba, 2
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityAmoeba, 1
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityVenetians, 2
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityGnashasts, 2
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityBots, 1
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityBots, 0.5
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityAmoeba, 2
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityAmoeba, 1
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics03, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics03, PopulationStarSystemAffinityAmoeba, 2
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityGnashasts, 2
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityGnashasts, 1
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityGnashasts, 2
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityGnashasts, 1
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityBots, 1
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityBots, 1
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityAmoeba, 2
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityAmoeba, 2
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityVenetians, 2
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityVenetians, 1
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityVenetians, 1
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityVenetians, 2
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityVenetians, 1
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityVenetians, 1
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityVenetians, 2
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityVenetians, 1
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityVenetians, 1
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityVenetians, 2
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityVenetians, 1
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityVenetians, 1
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityGnashasts, 4
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityGnashasts, 4
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityGnashasts, 4
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityGnashasts, 4
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityBots, 1
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityBots, 1
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityBots, 1
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityBots, 1
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityAmoeba, 2
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityAmoeba, 2
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityAmoeba, 2
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityAmoeba, 2
 PopulationPoliticalEventExplorationShip, PopulationStarSystemAffinityVenetians, 2
 PopulationPoliticalEventExplorationShip, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventExplorationShip, PopulationStarSystemAffinityGnashasts, 2
 PopulationPoliticalEventExplorationShip, PopulationStarSystemAffinityBots, 1
 PopulationPoliticalEventExplorationShip, PopulationStarSystemAffinityAmoeba, 2
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityVenetians, 2
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityVenetians, 2
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityVenetians, 2
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityVenetians, 2
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityVenetians, 2
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityVenetians, 2
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityGnashasts, 2
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityGnashasts, 2
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityBots, 2
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityBots, 2
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityAmoeba, 4
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityAmoeba, 4
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityVenetians, 2
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityGnashasts, 2
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityBots, 1
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityAmoeba, 2
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityVenetians, 2
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityGnashasts, 2
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityBots, 1
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityAmoeba, 2
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityVenetians, 2
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityVenetians, 2
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityVenetians, 2
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityVenetians, 2
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityVenetians, 2
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityVenetians, 2
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityGnashasts, 2
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityGnashasts, 2
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityGnashasts, 2
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityBots, 2
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityBots, 2
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityBots, 2
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityAmoeba, 4
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityAmoeba, 4
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityAmoeba, 4
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityVenetians, 2
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityVenetians, 2
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityGnashasts, 2
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityBots, 1
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityAmoeba, 2
 PopulationPoliticalEventBuildingConstructionUniqueFood1, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventBuildingConstructionUniqueFood1, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventBuildingConstructionUniqueFood1, PopulationStarSystemAffinityVenetians, 2
 PopulationPoliticalEventBuildingConstructionUniqueFood1, PopulationStarSystemAffinityVenetians, 2
 PopulationPoliticalEventBuildingConstructionUniqueFood1, PopulationStarSystemAffinityVenetians, 2
 PopulationPoliticalEventBuildingConstructionUniqueFood1, PopulationStarSystemAffinityVenetians, 2
 PopulationPoliticalEventBuildingConstructionUniqueFood1, PopulationStarSystemAffinityGnashasts, 2
 PopulationPoliticalEventBuildingConstructionUniqueFood1, PopulationStarSystemAffinityBots, 2
 PopulationPoliticalEventBuildingConstructionUniqueFood1, PopulationStarSystemAffinityAmoeba, 4
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityGnashasts, 2
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityBots, 1
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityBots, 0.5
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityVenetians, 2
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityVenetians, 2
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityGnashasts, 2
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityBots, 2
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityAmoeba, 4
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityVenetians, 8
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityVenetians, 4
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityGnashasts, 2
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityGnashasts, 1
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityBots, 1
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityAmoeba, 2
[DepartmentOfForeignAffairs]
 [Empire#0] DiplomaticRelationStateUnknown (Unknown,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,OpenBorders,WelcomeFleetsAfterRetreat)
 [Empire#1] DiplomaticRelationStateUnknown (Unknown,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,OpenBorders,WelcomeFleetsAfterRetreat)
 [Empire#2] null ()
 [Empire#3] DiplomaticRelationStateColdWar (OpenBorders,ColdWar,IsKnown,AttackOwnedFleets,SiegeOwnedSystems,AttackOwnedSystems,Migration,GuardBlockade,BlockTradingRoutes,RelayTradingRoutes,RaidSystem,HostileInfluence,DropLootOnSystem,CanIntercept,BlockOutpostBuyout,CaptureSystemsWithInfluence)
 [Empire#4] DiplomaticRelationStateUnknown (Unknown,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,OpenBorders,WelcomeFleetsAfterRetreat)
 [Empire#5] DiplomaticRelationStateUnknown (Unknown,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,OpenBorders,WelcomeFleetsAfterRetreat)
 [Empire#6] DiplomaticRelationStateUnknown (Unknown,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,OpenBorders,WelcomeFleetsAfterRetreat)
 [Empire#7] DiplomaticRelationStateUnknown (Unknown,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,OpenBorders,WelcomeFleetsAfterRetreat)
 [Empire#8] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#9] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#10] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#11] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#12] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#13] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#14] DiplomaticRelationStateMinorCordial (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,FriendlyInfluence,Migration)
 [Empire#15] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#16] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#17] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#18] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#19] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#20] DiplomaticRelationStateLesserDefault (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets,CanRootStarSystems)
 [Empire#21] DiplomaticRelationStatePirateWithMajor (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
[DepartmentOfIndustry]
 [Queue#1851]
  [0] StarSystemImprovementIndustry1           (stocks: 176 SystemProduction)
 [Queue#2593]
  [0] StarSystemImprovementStartingFoodIndustry (stocks: 65 SystemProduction)
[DepartmentOfLabour]
 [EntityActions]
   [#213] AutomatedDeliveryFleetAction             #3777   Main
   [#206] AutomatedDeliveryFleetAction             #3627   Main
   [#197] AutomatedDeliveryFleetAction             #3481   Main
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfScience]
 [ResearchQueue]
  [0] TechnologyDefinitionEconomyAndTrade2     (stocks: 166.221451 EmpireResearch)
[DepartmentOfDevelopment]
[DepartmentOfEducation]
 [Hero#1441] Lvl:4, XP:15.68, SkP3/3, SpP:0/0
 Event 'AcademyDiscovered', Pts:8, Net:0
 Event 'CuriosityDiscovered', Pts:45, Net:0
 Event 'FleetGotInterceptedByAnEnemy', Pts:4, Net:0
 Event 'MinorEmpireBribed', Pts:10, Net:0
 Event 'OutpostCreated', Pts:2, Net:0
 Event 'SpecialNodeDiscovered', Pts:16, Net:0
 Event 'StarSystemNodeDiscovered', Pts:4, Net:0
 Event 'TechnologyStageUnlocked', Pts:2, Net:0
 Event 'FleetGotAttackedByAnEnemy', Pts:32, Net:0
 Event 'FleetGotInterceptedByAnEnemy', Pts:8, Net:0
 Event 'MinorEmpireMet', Pts:2, Net:0
 Event 'TechnologyUnlocked', Pts:6, Net:0
 Event 'HeroAssignedToSystem', Pts:5, Net:0
 Event 'OutpostCreated', Pts:8, Net:0
 Event 'PlanetImprovementBuilt', Pts:15, Net:0
 Event 'StarSystemImprovementBuilt', Pts:20, Net:0
 Event 'SystemColonized', Pts:8, Net:0
 Event 'TechnologyUnlocked', Pts:6, Net:0
 Event 'BattleLost', Pts:8, Net:0
 Event 'HeroAssignedToSystem', Pts:5, Net:0
 Event 'MinorEmpireBribed', Pts:10, Net:0
 Event 'MinorEmpireMet', Pts:5, Net:0
 Event 'PacifistLawEnacted', Pts:135, Net:0
 Event 'PlanetImprovementBuilt', Pts:6, Net:0
 Event 'StarSystemImprovementBuilt', Pts:8, Net:0
 Event 'SystemColonized', Pts:2, Net:0

[DepartmentOfInternalAffairs]
[DepartmentOfIntelligence]
[DepartmentOfCommerce]

===== EMPIRE 3 =======================
[DepartmentOfDefense]
 [Fleet#1469] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(-66.79427,4.891724)
 [Fleet#2495] Neutral (from System#NULL) @Node#61 @(-61.05932,-48.24024)
 [Fleet#3720] Owner (from System#1138) @Node#59 @(-39.386364,-46.77626)
[DepartmentOfDomesticAffairs]
 [Council#1138] 10 representatives
 [Council#2600] 1 representatives
 [Council#3250] 0 representatives
 [Senate]
   NextElectionInfo = Type: Regular, Turn: 39
   // To be continued ...
 [PopulationEventModifiers]
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityUnfallen, 15
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityUnfallen, 3
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityUnfallen, 2
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityUnfallen, 15
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityUnfallen, 3
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityUnfallen, 15
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityUnfallen, 3
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityUnfallen, 15
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityUnfallen, 3
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityUnfallen, 15
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityUnfallen, 3
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityUnfallen, 15
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityUnfallen, 45
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityUnfallen, 9
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityUnfallen, 6
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityUnfallen, 45
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityUnfallen, 9
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityUnfallen, 6
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityUnfallen, 30
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityGuardians, 4
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityGuardians, 4
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityGuardians, 4
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityUnfallen, 7.5
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityUnfallen, 1.5
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityUnfallen, 7.5
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventNarrative06, PopulationStarSystemAffinityUnfallen, 15
 PopulationPoliticalEventNarrative06, PopulationStarSystemAffinityUnfallen, 3
 PopulationPoliticalEventNarrative06, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityUnfallen, 45
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityUnfallen, 9
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityGuardians, 4
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityUnfallen, 45
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityUnfallen, 45
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityUnfallen, 45
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityUnfallen, 9
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityUnfallen, 9
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityUnfallen, 9
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityUnfallen, 6
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityUnfallen, 6
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityUnfallen, 6
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityUnfallen, 45
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityUnfallen, 9
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityUnfallen, 45
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityUnfallen, 45
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityUnfallen, 9
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityUnfallen, 9
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityGuardians, 4
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityGuardians, 4
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityGuardians, 4
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityGuardians, 4
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityGuardians, 4
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityGuardians, 4
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityUnfallen, 2
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityUnfallen, 2
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityUnfallen, 15
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityUnfallen, 3
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityUnfallen, 2
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityUnfallen, 15
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityUnfallen, 3
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityUnfallen, 45
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityUnfallen, 9
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityUnfallen, 6
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityUnfallen, 45
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityUnfallen, 9
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityGuardians, 4
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityGuardians, 4
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityUnfallen, 7.5
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityUnfallen, 1.5
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityUnfallen, 7.5
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityUnfallen, 7.5
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityUnfallen, 1.5
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityUnfallen, 1
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics03, PopulationStarSystemAffinityUnfallen, 9
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityUnfallen, 45
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityUnfallen, 9
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityUnfallen, 6
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityUnfallen, 45
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityUnfallen, 9
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityUnfallen, 6
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityUnfallen, 45
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityUnfallen, 9
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityGuardians, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityGuardians, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityGuardians, 4
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityUnfallen, 15
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityUnfallen, 3
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityUnfallen, 2
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityUnfallen, 15
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityUnfallen, 3
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityUnfallen, 2
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityUnfallen, 15
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityUnfallen, 3
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityUnfallen, 15
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityUnfallen, 3
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityUnfallen, 15
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityUnfallen, 3
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityGuardians, 1
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityUnfallen, 15
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityUnfallen, 15
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventBuildingConstructionUniqueFood1, PopulationStarSystemAffinityUnfallen, 15
 PopulationPoliticalEventBuildingConstructionUniqueFood1, PopulationStarSystemAffinityUnfallen, 15
 PopulationPoliticalEventBuildingConstructionUniqueFood1, PopulationStarSystemAffinityUnfallen, 3
 PopulationPoliticalEventBuildingConstructionUniqueFood1, PopulationStarSystemAffinityUnfallen, 3
 PopulationPoliticalEventBuildingConstructionUniqueFood1, PopulationStarSystemAffinityUnfallen, 2
 PopulationPoliticalEventBuildingConstructionUniqueFood1, PopulationStarSystemAffinityUnfallen, 2
 PopulationPoliticalEventBuildingConstructionUniqueFood1, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventBuildingConstructionUniqueFood1, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityUnfallen, 15
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityUnfallen, 15
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityGuardians, 2
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityUnfallen, 45
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityUnfallen, 9
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityGuardians, 4
[DepartmentOfForeignAffairs]
 [Empire#0] DiplomaticRelationStateUnknown (Unknown,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,OpenBorders,WelcomeFleetsAfterRetreat)
 [Empire#1] DiplomaticRelationStateUnknown (Unknown,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,OpenBorders,WelcomeFleetsAfterRetreat)
 [Empire#2] DiplomaticRelationStateColdWar (OpenBorders,ColdWar,IsKnown,AttackOwnedFleets,SiegeOwnedSystems,AttackOwnedSystems,Migration,GuardBlockade,BlockTradingRoutes,RelayTradingRoutes,RaidSystem,HostileInfluence,DropLootOnSystem,CanIntercept,BlockOutpostBuyout,CaptureSystemsWithInfluence)
 [Empire#3] null ()
 [Empire#4] DiplomaticRelationStateUnknown (Unknown,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,OpenBorders,WelcomeFleetsAfterRetreat)
 [Empire#5] DiplomaticRelationStateUnknown (Unknown,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,OpenBorders,WelcomeFleetsAfterRetreat)
 [Empire#6] DiplomaticRelationStateUnknown (Unknown,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,OpenBorders,WelcomeFleetsAfterRetreat)
 [Empire#7] DiplomaticRelationStateColdWar (OpenBorders,ColdWar,IsKnown,AttackOwnedFleets,SiegeOwnedSystems,AttackOwnedSystems,Migration,GuardBlockade,BlockTradingRoutes,RelayTradingRoutes,RaidSystem,HostileInfluence,DropLootOnSystem,CanIntercept,BlockOutpostBuyout,CaptureSystemsWithInfluence)
 [Empire#8] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#9] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#10] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#11] DiplomaticRelationStateMinorCordial (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,FriendlyInfluence,Migration)
 [Empire#12] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#13] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#14] DiplomaticRelationStateMinorAmicable (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,FriendlyInfluence,Migration)
 [Empire#15] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#16] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#17] DiplomaticRelationStateMinorCordial (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,FriendlyInfluence,Migration)
 [Empire#18] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#19] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#20] DiplomaticRelationStateLesserDefault (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets,CanRootStarSystems)
 [Empire#21] DiplomaticRelationStatePirateWithMajor (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
[DepartmentOfIndustry]
 [Queue#1138]
  [0] ShipDesign#3508                          (stocks: 112.5 SystemProduction, 31.5 SystemProduction)
 [Queue#2600]
  [0] ShipDesign#3197                          (stocks: 111 SystemProduction, 78 SystemProduction)
[DepartmentOfLabour]
 [EntityActions]
   [#200] GuardEmpireLocalAction                   #1109   Main
   [#195] GoToFleetAction                          #1469   Main
   [#194] RootNodeFleetAction                      #2495   Main
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfScience]
[DepartmentOfDevelopment]
[DepartmentOfEducation]
 [Hero#1461] Lvl:4, XP:22.88, SkP3/3, SpP:0/0
 Event 'AcademyDiscovered', Pts:8, Net:0
 Event 'FleetGotInterceptedByAnEnemy', Pts:4, Net:0
 Event 'MinorEmpireBribed', Pts:30, Net:0
 Event 'OutpostCreated', Pts:2, Net:0
 Event 'ReligiousLawEnacted', Pts:20, Net:0
 Event 'SpecialNodeDiscovered', Pts:16, Net:0
 Event 'StarSystemNodeDiscovered', Pts:8, Net:0
 Event 'TechnologyStageUnlocked', Pts:8, Net:0
 Event 'WarShipConstructed', Pts:4, Net:0
 Event 'FleetGotAttackedByAnEnemy', Pts:16, Net:0
 Event 'FleetGotInterceptedByAnEnemy', Pts:8, Net:0
 Event 'MajorEmpireMet', Pts:5, Net:0
 Event 'MinorEmpireMet', Pts:2, Net:0
 Event 'ReligiousLawEnacted', Pts:20, Net:0
 Event 'TechnologyUnlocked', Pts:10, Net:0
 Event 'WarShipConstructed', Pts:10, Net:0
 Event 'HeroAssignedToSystem', Pts:5, Net:0
 Event 'OutpostCreated', Pts:8, Net:0
 Event 'ReligiousLawEnacted', Pts:20, Net:0
 Event 'StarSystemImprovementBuilt', Pts:15, Net:0
 Event 'SystemColonized', Pts:8, Net:0
 Event 'TechnologyUnlocked', Pts:10, Net:0
 Event 'HeroAssignedToSystem', Pts:5, Net:0
 Event 'MajorEmpireMet', Pts:8, Net:0
 Event 'MinorEmpireBribed', Pts:30, Net:0
 Event 'MinorEmpireMet', Pts:5, Net:0
 Event 'PacifistLawEnacted', Pts:50, Net:0
 Event 'ReligiousLawEnacted', Pts:20, Net:0
 Event 'StarSystemImprovementBuilt', Pts:6, Net:0
 Event 'SystemColonized', Pts:2, Net:0

[DepartmentOfInternalAffairs]
[DepartmentOfIntelligence]
[DepartmentOfCommerce]

===== EMPIRE 4 =======================
[DepartmentOfDefense]
 [Fleet#1476] Owner (from System#1801) @Node#112 @(53.6974068,47.6672974)
 [Fleet#3080] Neutral (from System#NULL) @Node#109 @(40.75537,41.9365578)
 [Fleet#3255] Owner (from System#3437) @Node#111 @(45.66452,57.6122665)
[DepartmentOfDomesticAffairs]
 [Council#1478] 4 representatives
 [Council#3256] 0 representatives
 [Senate]
   NextElectionInfo = Type: Regular, Turn: 39
   // To be continued ...
 [PopulationEventModifiers]
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityVampirilis, 0.5
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventSystemLevelUp, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityVampirilis, 0.5
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventReligiousShip, PopulationStarSystemAffinityVampirilis, 4
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventMinorEmpireBribed, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventMinorBrainWash, PopulationStarSystemAffinityVampirilis, 4
 PopulationPoliticalEventMinorBrainWash, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetHasAttackedAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventExplorationShip, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityVampirilis, 0.5
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityVampirilis, 4
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventBuildingConstructionIndustry1, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventBattleWon, PopulationStarSystemAffinityVampirilis, 1
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityVampirilis, 2
 PopulationPoliticalEventBattleLost, PopulationStarSystemAffinityVampirilis, 1
[DepartmentOfForeignAffairs]
 [Empire#0] DiplomaticRelationStateUnknown (Unknown,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,OpenBorders,WelcomeFleetsAfterRetreat)
 [Empire#1] DiplomaticRelationStateUnknown (Unknown,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,OpenBorders,WelcomeFleetsAfterRetreat)
 [Empire#2] DiplomaticRelationStateUnknown (Unknown,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,OpenBorders,WelcomeFleetsAfterRetreat)
 [Empire#3] DiplomaticRelationStateUnknown (Unknown,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,OpenBorders,WelcomeFleetsAfterRetreat)
 [Empire#4] null ()
 [Empire#5] DiplomaticRelationStateUnknown (Unknown,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,OpenBorders,WelcomeFleetsAfterRetreat)
 [Empire#6] DiplomaticRelationStateColdWar (OpenBorders,ColdWar,IsKnown,AttackOwnedFleets,SiegeOwnedSystems,AttackOwnedSystems,Migration,GuardBlockade,BlockTradingRoutes,RelayTradingRoutes,RaidSystem,HostileInfluence,DropLootOnSystem,CanIntercept,BlockOutpostBuyout,CaptureSystemsWithInfluence)
 [Empire#7] DiplomaticRelationStateUnknown (Unknown,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,OpenBorders,WelcomeFleetsAfterRetreat)
 [Empire#8] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#9] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#10] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#11] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#12] DiplomaticRelationStateMinorAdvancedBrainwashed (OpenBorders,AttackInfluencedFleets,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,AttackInfluencedSystems,FriendlyInfluence,Migration,SharedEmpireTraits,NullifyRelationPointTrend)
 [Empire#13] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#14] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#15] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#16] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#17] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#18] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#19] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#20] DiplomaticRelationStateLesserDefault (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets,CanRootStarSystems)
 [Empire#21] DiplomaticRelationStatePirateWithMajor (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
[DepartmentOfIndustry]
 [Queue#3437]
  [0] ShipDesign#3496                          (stocks: 150 SystemProduction, 152.450012 SystemProduction, 3 Strategic2)
[DepartmentOfLabour]
 [EntityActions]
   [#142] AttachMothershipFleetAction              #3255   Main
   [#1] AttachMothershipFleetAction              #1476   Main
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfScience]
[DepartmentOfDevelopment]
[DepartmentOfEducation]
 [Hero#1486] Lvl:1, XP:0, SkP0/0, SpP:0/0
 Event 'AcademyDiscovered', Pts:8, Net:0
 Event 'CuriosityDiscovered', Pts:25, Net:0
 Event 'MinorEmpireBribed', Pts:5, Net:0
 Event 'StarSystemNodeDiscovered', Pts:6, Net:0
 Event 'TechnologyStageUnlocked', Pts:4, Net:0
 Event 'WarShipConstructed', Pts:2, Net:0
 Event 'BattleWon', Pts:8, Net:0
 Event 'FleetGotAttackedByAnEnemy', Pts:16, Net:0
 Event 'FleetHasAttackedAnEnemy', Pts:8, Net:0
 Event 'TechnologyUnlocked', Pts:10, Net:0
 Event 'WarShipConstructed', Pts:5, Net:0
 Event 'StarSystemImprovementBuilt', Pts:10, Net:0
 Event 'SystemLeveledUp', Pts:16, Net:0
 Event 'TechnologyUnlocked', Pts:10, Net:0
 Event 'BattleLost', Pts:8, Net:0
 Event 'MinorEmpireBribed', Pts:5, Net:0
 Event 'MinorEmpirePeaceDeclared', Pts:5, Net:0
 Event 'StarSystemImprovementBuilt', Pts:4, Net:0

[DepartmentOfInternalAffairs]
[DepartmentOfIntelligence]
[DepartmentOfCommerce]

===== EMPIRE 5 =======================
[DepartmentOfDefense]
 [Fleet#1513] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(34.5848541,-11.8793182)
 [Fleet#3427] Owner (from System#2337) @Node#93 @(9.441706,20.62573)
 [Fleet#3483] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(15.8784513,24.7184)
 [Fleet#3629] Owner (from System#1144) @Node#INVALID_NODE_POSITION @(24.8226032,27.5586929)
 [Fleet#3779] Owner (from System#1144) @Node#86 @(24.71622,30.3377056)
[DepartmentOfDomesticAffairs]
 [Council#1144] 4 representatives
 [Council#1987] 4 representatives
 [Council#2337] 0 representatives
 [Senate]
   NextElectionInfo = Type: Regular, Turn: 39
   // To be continued ...
 [PopulationEventModifiers]
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityTerrans, 2
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityTerrans, 2
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityTerrans, 2
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityTerrans, 2
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityHisshos, 1.5
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityTerrans, 2
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityTerrans, 2
 PopulationPoliticalEventScienceBuildingConstruction1, PopulationStarSystemAffinityHisshos, 1.5
 PopulationPoliticalEventPlanetaryImprovementDust1, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventPlanetaryImprovementDust1, PopulationStarSystemAffinityTerrans, 2
 PopulationPoliticalEventPlanetaryImprovementDust1, PopulationStarSystemAffinityTerrans, 2
 PopulationPoliticalEventPlanetaryImprovementDust1, PopulationStarSystemAffinityHisshos, 1.5
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityTerrans, 2
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityTerrans, 2
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityHisshos, 1.5
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityHisshos, 3
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityHisshos, 3
 PopulationPoliticalEventNarrative06, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventNarrative06, PopulationStarSystemAffinityTerrans, 2
 PopulationPoliticalEventNarrative06, PopulationStarSystemAffinityTerrans, 2
 PopulationPoliticalEventNarrative06, PopulationStarSystemAffinityHisshos, 6
 PopulationPoliticalEventMinorWarDeclared, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventMinorWarDeclared, PopulationStarSystemAffinityTerrans, 2
 PopulationPoliticalEventMinorWarDeclared, PopulationStarSystemAffinityTerrans, 2
 PopulationPoliticalEventMinorWarDeclared, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventMinorWarDeclared, PopulationStarSystemAffinityTerrans, 2
 PopulationPoliticalEventMinorWarDeclared, PopulationStarSystemAffinityHisshos, 6
 PopulationPoliticalEventMinorWarDeclared, PopulationStarSystemAffinityHisshos, 6
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityTerrans, 2
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityTerrans, 2
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityHisshos, 1.5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityTerrans, 2
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityTerrans, 2
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHisshos, 6
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityHisshos, 3
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityTerrans, 6
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityHisshos, 3
 PopulationPoliticalEventHeroRecruited_Politics02, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventHeroRecruited_Politics02, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventHeroRecruited_Politics02, PopulationStarSystemAffinityTerrans, 2
 PopulationPoliticalEventHeroRecruited_Politics02, PopulationStarSystemAffinityTerrans, 2
 PopulationPoliticalEventHeroRecruited_Politics02, PopulationStarSystemAffinityTerrans, 2
 PopulationPoliticalEventHeroRecruited_Politics02, PopulationStarSystemAffinityTerrans, 2
 PopulationPoliticalEventHeroRecruited_Politics02, PopulationStarSystemAffinityHisshos, 1.5
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics01, PopulationStarSystemAffinityTerrans, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 2
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityTerrans, 2
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityHisshos, 1.5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 2
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 2
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityTerrans, 2
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHisshos, 6
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityHisshos, 6
 PopulationPoliticalEventExplorationShip, PopulationStarSystemAffinityTerrans, 2
 PopulationPoliticalEventExplorationShip, PopulationStarSystemAffinityTerrans, 2
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityTerrans, 1.5
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityTerrans, 1
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityHisshos, 3
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityTerrans, 2
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityTerrans, 2
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityTerrans, 2
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityHisshos, 6
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityHisshos, 6
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityTerrans, 2
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityTerrans, 2
 PopulationPoliticalEventCuriosityTypeRuins, PopulationStarSystemAffinityHisshos, 3
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityTerrans, 1.5
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityTerrans, 1.5
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityTerrans, 1
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityTerrans, 1
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityTerrans, 1
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityTerrans, 1
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityHisshos, 3
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityHisshos, 3
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityTerrans, 3
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityTerrans, 2
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityTerrans, 2
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityTerrans, 2
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityTerrans, 2
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityHisshos, 1.5
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityTerrans, 1
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityHisshos, 3
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityTerrans, 1
 PopulationPoliticalEventBuildingConstructionFood1, PopulationStarSystemAffinityHisshos, 3
 PopulationEventUE01.2Military, PopulationStarSystemAffinityTerrans, 3
 PopulationEventUE01.2Military, PopulationStarSystemAffinityTerrans, 2
 PopulationEventUE01.2Military, PopulationStarSystemAffinityTerrans, 2
 PopulationEventUE01.2Military, PopulationStarSystemAffinityHisshos, 6
[DepartmentOfForeignAffairs]
 [Empire#0] DiplomaticRelationStateColdWar (OpenBorders,ColdWar,IsKnown,AttackOwnedFleets,SiegeOwnedSystems,AttackOwnedSystems,Migration,GuardBlockade,BlockTradingRoutes,RelayTradingRoutes,RaidSystem,HostileInfluence,DropLootOnSystem,CanIntercept,BlockOutpostBuyout,CaptureSystemsWithInfluence)
 [Empire#1] DiplomaticRelationStateUnknown (Unknown,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,OpenBorders,WelcomeFleetsAfterRetreat)
 [Empire#2] DiplomaticRelationStateUnknown (Unknown,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,OpenBorders,WelcomeFleetsAfterRetreat)
 [Empire#3] DiplomaticRelationStateUnknown (Unknown,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,OpenBorders,WelcomeFleetsAfterRetreat)
 [Empire#4] DiplomaticRelationStateUnknown (Unknown,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,OpenBorders,WelcomeFleetsAfterRetreat)
 [Empire#5] null ()
 [Empire#6] DiplomaticRelationStateUnknown (Unknown,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,OpenBorders,WelcomeFleetsAfterRetreat)
 [Empire#7] DiplomaticRelationStateUnknown (Unknown,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,OpenBorders,WelcomeFleetsAfterRetreat)
 [Empire#8] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#9] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#10] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#11] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#12] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#13] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#14] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#15] DiplomaticRelationStateMinorAdvancedWar (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RaidSystem,DropLootOnSystem,CanIntercept,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,BlockTradingRoutes,HostileInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets,War)
 [Empire#16] DiplomaticRelationStateMinorAdvancedWar (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RaidSystem,DropLootOnSystem,CanIntercept,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,BlockTradingRoutes,HostileInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets,War)
 [Empire#17] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#18] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#19] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#20] DiplomaticRelationStateLesserDefault (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets,CanRootStarSystems)
 [Empire#21] DiplomaticRelationStatePirateWithMajor (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
[DepartmentOfIndustry]
 [Queue#1144]
  [0] ShipDesign#3500                          (stocks: 112.5 SystemProduction, 65.59999 SystemProduction)
 [Queue#1987]
  [0] ShipDesign#3500                          (stocks: 52 SystemProduction, 0 SystemProduction)
 [Queue#2337]
  [0] ShipDesign#3500                          (stocks: 55.8000031 SystemProduction, 0 SystemProduction)
[DepartmentOfLabour]
 [EntityActions]
   [#246] AutomatedDeliveryFleetAction             #3779   Main
   [#244] GoToFleetAction                          #1513   Main
   [#233] AutomatedDeliveryFleetAction             #3629   Main
   [#221] AutomatedDeliveryFleetAction             #3483   Main
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfScience]
 [ResearchQueue]
  [0] TechnologyDefinitionMilitary5            (stocks: 270.9496 EmpireResearch)
[DepartmentOfDevelopment]
[DepartmentOfEducation]
 [Hero#1505] Lvl:4, XP:3.519997, SkP3/3, SpP:0/0
 [Hero#3560] Lvl:2, XP:0, SkP0/1, SpP:0/0
 Event 'CuriosityDiscovered', Pts:5, Net:0
 Event 'ReligiousLawEnacted', Pts:98, Net:0
 Event 'StarSystemNodeDiscovered', Pts:4, Net:0
 Event 'ReligiousLawEnacted', Pts:98, Net:0
 Event 'TechnologyUnlocked', Pts:2, Net:0
 Event 'PlanetImprovementBuilt', Pts:10, Net:0
 Event 'ReligiousLawEnacted', Pts:98, Net:0
 Event 'TechnologyUnlocked', Pts:2, Net:0
 Event 'PacifistLawEnacted', Pts:245, Net:0
 Event 'PlanetImprovementBuilt', Pts:4, Net:0
 Event 'ReligiousLawEnacted', Pts:98, Net:0

[DepartmentOfInternalAffairs]
[DepartmentOfIntelligence]
[DepartmentOfCommerce]

===== EMPIRE 6 =======================
[DepartmentOfDefense]
 [Fleet#1524] Owner (from System#1147) @Node#130 @(81.27899,0.456846446)
 [Fleet#1527] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(42.22555,65.11013)
 [Fleet#2159] Owner (from System#2615) @Node#121 @(78.12312,29.1548119)
 [Fleet#3430] Owner (from System#1147) @Node#130 @(81.27899,0.456846446)
 [Fleet#3543] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(62.27694,-7.286216)
 [Fleet#3707] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(56.9409523,-16.5428581)
 [Fleet#3728] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(78.37313,9.592653)
[DepartmentOfDomesticAffairs]
 [Council#1147] 4 representatives
 [Council#1991] 4 representatives
 [Council#2437] 0 representatives
 [Council#2615] 0 representatives
 [Senate]
   NextElectionInfo = Type: Regular, Turn: 39
   // To be continued ...
 [PopulationEventModifiers]
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityCravers, 4
 PopulationPoliticalEventUnlockStage, PopulationStarSystemAffinityCravers, 4
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityCravers, 4
 PopulationPoliticalEventScientistTechnology, PopulationStarSystemAffinityCravers, 4
 PopulationPoliticalEventPlanetaryImprovementScience1, PopulationStarSystemAffinityCravers, 4
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityCravers, 4
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityCravers, 4
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityCravers, 3
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityCravers, 3
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityCravers, 2
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityCravers, 2
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityCravers, 1.5
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityCravers, 1.5
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityCravers, 4
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityCravers, 4
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityCravers, 2
 PopulationPoliticalEventPacifistTechnology, PopulationStarSystemAffinityCravers, 2
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 4
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 4
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 3
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 3
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 4
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 4
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 3
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 4
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityCravers, 4
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityCravers, 12
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityCravers, 9
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityCravers, 9
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityCravers, 12
 PopulationPoliticalEventMilitaryShip, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityCravers, 4
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityCravers, 4
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityCravers, 3
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityCravers, 3
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityCravers, 2
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityCravers, 2
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityCravers, 1.5
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityCravers, 1.5
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityCravers, 4
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityCravers, 4
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityCravers, 2
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityCravers, 2
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityCravers, 4
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityCravers, 4
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityCravers, 2
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityCravers, 2
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 4
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 4
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 4
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityCravers, 4
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityCravers, 4
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityCravers, 4
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityCravers, 3
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityCravers, 3
 PopulationPoliticalEventHeroAssignedToSystemHeroPolitics06, PopulationStarSystemAffinityCravers, 6
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 4
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 3
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 3
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 2
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 2
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 1.5
 PopulationPoliticalEventFleetGotInterceptedByAnEnemy, PopulationStarSystemAffinityCravers, 1.5
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 12
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 12
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 9
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 9
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 6
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 6
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 6
 PopulationPoliticalEventFleetGotAttackedByAnEnemy, PopulationStarSystemAffinityCravers, 6
 PopulationPoliticalEventExplorationShip, PopulationStarSystemAffinityCravers, 4
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventDiplomaticAbilityWar, PopulationStarSystemAffinityCravers, 8
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityCravers, 4
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityCravers, 4
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityCravers, 3
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityCravers, 3
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityCravers, 4
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityCravers, 4
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityCravers, 3
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityCravers, 3
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityCravers, 4
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityCravers, 4
 PopulationPoliticalEventBuildingConstructionDefense1, PopulationStarSystemAffinityCravers, 8
[DepartmentOfForeignAffairs]
 [Empire#0] DiplomaticRelationStateColdWar (ColdWar,IsKnown,AttackOwnedFleets,SiegeOwnedSystems,AttackOwnedSystems,Migration,GuardBlockade,BlockTradingRoutes,RelayTradingRoutes,RaidSystem,HostileInfluence,DropLootOnSystem,CanIntercept,BlockOutpostBuyout,CaptureSystemsWithInfluence)
 [Empire#1] DiplomaticRelationStateUnknown (Unknown,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,OpenBorders,WelcomeFleetsAfterRetreat)
 [Empire#2] DiplomaticRelationStateUnknown (Unknown,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,OpenBorders,WelcomeFleetsAfterRetreat)
 [Empire#3] DiplomaticRelationStateUnknown (Unknown,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,OpenBorders,WelcomeFleetsAfterRetreat)
 [Empire#4] DiplomaticRelationStateColdWar (OpenBorders,ColdWar,IsKnown,AttackOwnedFleets,SiegeOwnedSystems,AttackOwnedSystems,Migration,GuardBlockade,BlockTradingRoutes,RelayTradingRoutes,RaidSystem,HostileInfluence,DropLootOnSystem,CanIntercept,BlockOutpostBuyout,CaptureSystemsWithInfluence)
 [Empire#5] DiplomaticRelationStateColdWar (OpenBorders,ColdWar,IsKnown,AttackOwnedFleets,SiegeOwnedSystems,AttackOwnedSystems,Migration,GuardBlockade,BlockTradingRoutes,RelayTradingRoutes,RaidSystem,HostileInfluence,DropLootOnSystem,CanIntercept,BlockOutpostBuyout,CaptureSystemsWithInfluence)
 [Empire#6] null ()
 [Empire#7] DiplomaticRelationStateUnknown (Unknown,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,OpenBorders,WelcomeFleetsAfterRetreat)
 [Empire#8] DiplomaticRelationStateMinorAdvancedWar (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RaidSystem,DropLootOnSystem,CanIntercept,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,BlockTradingRoutes,HostileInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets,War)
 [Empire#9] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#10] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#11] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#12] DiplomaticRelationStateMinorNeutral (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown)
 [Empire#13] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#14] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#15] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#16] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#17] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#18] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#19] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#20] DiplomaticRelationStateLesserDefault (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets,CanRootStarSystems)
 [Empire#21] DiplomaticRelationStatePirateWithMajor (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
[DepartmentOfIndustry]
 [Queue#1147]
  [0] StarSystemImprovementFood1               (stocks: 82 SystemProduction)
 [Queue#1991]
  [0] ShipDesign#3264                          (stocks: 101.25 SystemProduction, 59.5 SystemProduction)
 [Queue#2437]
  [0] ShipDesign#2160                          (stocks: 67.5 SystemProduction, 78.75 SystemProduction)
 [Queue#2615]
  [0] ShipDesign#2160                          (stocks: 67.5 SystemProduction, 97.25 SystemProduction)
[DepartmentOfLabour]
 [EntityActions]
   [#272] GoToFleetAction                          #3728   Main
   [#270] GoToFleetAction                          #1527   Main
   [#263] AutomatedDeliveryFleetAction             #3707   Main
   [#249] AutomatedDeliveryFleetAction             #3543   Main
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfScience]
 [ResearchQueue]
  [0] TechnologyDefinitionEconomyAndTrade4     (stocks: 461.7508 EmpireResearch)
[DepartmentOfDevelopment]
[DepartmentOfEducation]
 [Hero#1530] Lvl:4, XP:78.12, SkP3/3, SpP:0/0
 Event 'AcademyDiscovered', Pts:8, Net:0
 Event 'CivilianShipConstructed', Pts:5, Net:0
 Event 'CuriosityDiscovered', Pts:10, Net:0
 Event 'FleetGotInterceptedByAnEnemy', Pts:2, Net:0
 Event 'StarSystemNodeDiscovered', Pts:10, Net:0
 Event 'TechnologyStageUnlocked', Pts:2, Net:0
 Event 'WarShipConstructed', Pts:10, Net:0
 Event 'CivilianShipConstructed', Pts:2, Net:0
 Event 'FleetGotAttackedByAnEnemy', Pts:24, Net:0
 Event 'FleetGotInterceptedByAnEnemy', Pts:4, Net:0
 Event 'MajorEmpireMet', Pts:10, Net:0
 Event 'TechnologyUnlocked', Pts:6, Net:0
 Event 'WarShipConstructed', Pts:25, Net:0
 Event 'HeroAssignedToSystem', Pts:5, Net:0
 Event 'StarSystemImprovementBuilt', Pts:10, Net:0
 Event 'SystemColonized', Pts:16, Net:0
 Event 'TechnologyUnlocked', Pts:6, Net:0
 Event 'HeroAssignedToSystem', Pts:5, Net:0
 Event 'MajorEmpireMet', Pts:16, Net:0
 Event 'StarSystemImprovementBuilt', Pts:4, Net:0
 Event 'SystemColonized', Pts:4, Net:0

[DepartmentOfInternalAffairs]
[DepartmentOfIntelligence]
[DepartmentOfCommerce]

===== EMPIRE 7 =======================
[DepartmentOfDefense]
 [Fleet#1551] Neutral (from System#1162) @Node#22 @(-57.066597,-2.892168)
 [Fleet#3520] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(-20.43398,-0.9821663)
 [Fleet#3527] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(-24.94085,-10.8611755)
 [Fleet#3738] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(-52.1162949,-7.12772131)
 [Fleet#3781] Owner (from System#1150) @Node#17 @(-29.4155235,-4.825661)
 [Probe#3526] 1 turns remaining @(-60.6538353,-39.08172)
[DepartmentOfDomesticAffairs]
 [Council#1150] 4 representatives
 [Council#1847] 4 representatives
 [Council#2230] 0 representatives
 [Senate]
   NextElectionInfo = Type: Regular, Turn: 39
   // To be continued ...
 [PopulationEventModifiers]
 PopulationPoliticalEventSharedOutpostCreated, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventSharedOutpostCreated, PopulationStarSystemAffinityHoratio, 2
 PopulationPoliticalEventSharedOutpostCreated, PopulationStarSystemAffinityHoratio, 1
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityHoratio, 2
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityHoratio, 1
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventOutpostTurnedToColony, PopulationStarSystemAffinityHoratio, 1
 PopulationPoliticalEventOutpostLost, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventOutpostLost, PopulationStarSystemAffinityHoratio, 2
 PopulationPoliticalEventOutpostLost, PopulationStarSystemAffinityHoratio, 1
 PopulationPoliticalEventNarrative06, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventNarrative06, PopulationStarSystemAffinityHoratio, 2
 PopulationPoliticalEventNarrative06, PopulationStarSystemAffinityHoratio, 1
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityHoratio, 2
 PopulationPoliticalEventMinorEmpireMet, PopulationStarSystemAffinityHoratio, 1
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHoratio, 2
 PopulationPoliticalEventMilitaristTechnology, PopulationStarSystemAffinityHoratio, 1
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventMajorEmpireMet, PopulationStarSystemAffinityHoratio, 1
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityHoratio, 2
 PopulationPoliticalEventLoneOutpostCreated, PopulationStarSystemAffinityHoratio, 1
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityHoratio, 5
 PopulationPoliticalEventIndustrialistTechnology, PopulationStarSystemAffinityHoratio, 1
 PopulationPoliticalEventGalaxyDiscoveredAt20Percents, PopulationStarSystemAffinityHoratio, 2.5
 PopulationPoliticalEventGalaxyDiscoveredAt20Percents, PopulationStarSystemAffinityHoratio, 1
 PopulationPoliticalEventGalaxyDiscoveredAt20Percents, PopulationStarSystemAffinityHoratio, 0.5
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityHoratio, 10
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityHoratio, 4
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityHoratio, 2
 PopulationPoliticalEventEcologistTechnology, PopulationStarSystemAffinityHoratio, 2
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityHoratio, 2.5
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityHoratio, 1
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityHoratio, 0.5
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityHoratio, 2.5
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityHoratio, 2.5
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityHoratio, 1
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityHoratio, 1
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityHoratio, 0.5
 PopulationPoliticalEventCuriosityTypeUnderground, PopulationStarSystemAffinityHoratio, 0.5
 PopulationPoliticalEventCuriosityTypeSignal, PopulationStarSystemAffinityHoratio, 2.5
 PopulationPoliticalEventCuriosityTypeSignal, PopulationStarSystemAffinityHoratio, 1
 PopulationPoliticalEventCuriosityTypeSignal, PopulationStarSystemAffinityHoratio, 0.5
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityHoratio, 10
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityHoratio, 4
 PopulationPoliticalEventCuriosityTypeLifeform, PopulationStarSystemAffinityHoratio, 2
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityHoratio, 2.5
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityHoratio, 1
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityHoratio, 0.5
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityHoratio, 2.5
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityHoratio, 1
 PopulationPoliticalEventCuriosityTypeAtmospheric, PopulationStarSystemAffinityHoratio, 0.5
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityHoratio, 10
 PopulationPoliticalEventCivilianShip, PopulationStarSystemAffinityHoratio, 2
 PopulationEventHoratio01-Ecologist, PopulationStarSystemAffinityHoratio, 2
[DepartmentOfForeignAffairs]
 [Empire#0] DiplomaticRelationStateUnknown (Unknown,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,OpenBorders,WelcomeFleetsAfterRetreat)
 [Empire#1] DiplomaticRelationStateColdWar (OpenBorders,ColdWar,IsKnown,AttackOwnedFleets,SiegeOwnedSystems,AttackOwnedSystems,Migration,GuardBlockade,BlockTradingRoutes,RelayTradingRoutes,RaidSystem,HostileInfluence,DropLootOnSystem,CanIntercept,BlockOutpostBuyout,CaptureSystemsWithInfluence)
 [Empire#2] DiplomaticRelationStateUnknown (Unknown,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,OpenBorders,WelcomeFleetsAfterRetreat)
 [Empire#3] DiplomaticRelationStateUnknown (Unknown,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,OpenBorders,WelcomeFleetsAfterRetreat)
 [Empire#4] DiplomaticRelationStateUnknown (Unknown,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,OpenBorders,WelcomeFleetsAfterRetreat)
 [Empire#5] DiplomaticRelationStateColdWar (OpenBorders,ColdWar,IsKnown,AttackOwnedFleets,SiegeOwnedSystems,AttackOwnedSystems,Migration,GuardBlockade,BlockTradingRoutes,RelayTradingRoutes,RaidSystem,HostileInfluence,DropLootOnSystem,CanIntercept,BlockOutpostBuyout,CaptureSystemsWithInfluence)
 [Empire#6] DiplomaticRelationStateUnknown (Unknown,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,OpenBorders,WelcomeFleetsAfterRetreat)
 [Empire#7] null ()
 [Empire#8] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#9] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#10] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#11] DiplomaticRelationStateMinorNeutral (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown)
 [Empire#12] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#13] DiplomaticRelationStateMinorNeutral (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown)
 [Empire#14] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#15] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#16] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#17] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#18] DiplomaticRelationStateMinorNeutral (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown)
 [Empire#19] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#20] DiplomaticRelationStateLesserDefault (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets,CanRootStarSystems)
 [Empire#21] DiplomaticRelationStatePirateWithMajor (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
[DepartmentOfIndustry]
 [Queue#1150]
  [0] StarSystemImprovementFood1               (stocks: 159 SystemProduction)
 [Queue#1847]
  [0] StarSystemImprovementScience1            (stocks: 221 SystemProduction)
 [Queue#2230]
  [0] StarSystemImprovementIndustry2           (stocks: 122.5 SystemProduction)
[DepartmentOfLabour]
 [EntityActions]
   [#263] AutomatedDeliveryFleetAction             #3781   Main
   [#261] AutomatedDeliveryFleetAction             #3738   Main
   [#254] GoToFleetAction                          #3520   Main
   [#251] OutpostActionIncreaseMigrationRate       #3660   Main
   [#219] AutomatedDeliveryFleetAction             #3527   Main
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfScience]
 [ResearchQueue]
  [0] TechnologyDefinitionEconomyAndTrade3     (stocks: 140.218124 EmpireResearch)
[DepartmentOfDevelopment]
[DepartmentOfEducation]
 [Hero#1554] Lvl:3, XP:15.4, SkP2/2, SpP:0/0
 Event 'AcademyDiscovered', Pts:8, Net:0
 Event 'CivilianShipConstructed', Pts:10, Net:0
 Event 'CuriosityDiscovered', Pts:35, Net:0
 Event 'GalaxyDiscoveredAt20Percents', Pts:2, Net:0
 Event 'OutpostCreated', Pts:4, Net:0
 Event 'OutpostLost', Pts:1, Net:0
 Event 'SpecialNodeDiscovered', Pts:16, Net:0
 Event 'StarSystemNodeDiscovered', Pts:8, Net:0
 Event 'CivilianShipConstructed', Pts:4, Net:0
 Event 'MinorEmpireMet', Pts:2, Net:0
 Event 'OutpostLost', Pts:5, Net:0
 Event 'TechnologyUnlocked', Pts:4, Net:0
 Event 'HeroAssignedToSystem', Pts:5, Net:0
 Event 'ImprovementScrapped', Pts:4, Net:0
 Event 'OutpostCreated', Pts:16, Net:0
 Event 'StarSystemImprovementBuilt', Pts:20, Net:0
 Event 'TechnologyUnlocked', Pts:4, Net:0
 Event 'HeroAssignedToSystem', Pts:5, Net:0
 Event 'MinorEmpireMet', Pts:5, Net:0
 Event 'StarSystemImprovementBuilt', Pts:8, Net:0

[DepartmentOfInternalAffairs]
[DepartmentOfIntelligence]
[DepartmentOfCommerce]

===== EMPIRE 8 =======================
[DepartmentOfDefense]
[DepartmentOfForeignAffairs]
 [Empire#0] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#1] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#2] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#3] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#4] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#5] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#6] DiplomaticRelationStateMinorAdvancedWar (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RaidSystem,DropLootOnSystem,CanIntercept,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,BlockTradingRoutes,HostileInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets,War)
 [Empire#7] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#8] null ()
 [Empire#9] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#10] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#11] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#12] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#13] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#14] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#15] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#16] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#17] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#18] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#19] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#20] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#21] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
[DepartmentOfIndustry]
[DepartmentOfLabour]
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfScience]
[DepartmentOfDevelopment]
[DepartmentOfInternalAffairs]
[DepartmentOfIntelligence]
[DepartmentOfAutomation]
[DepartmentOfCommerce]

===== EMPIRE 9 =======================
[DepartmentOfDefense]
[DepartmentOfForeignAffairs]
 [Empire#0] DiplomaticRelationStateMinorNeutral (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown)
 [Empire#1] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#2] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#3] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#4] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#5] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#6] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#7] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#8] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#9] null ()
 [Empire#10] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#11] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#12] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#13] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#14] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#15] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#16] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#17] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#18] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#19] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#20] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#21] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
[DepartmentOfIndustry]
[DepartmentOfLabour]
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfScience]
[DepartmentOfDevelopment]
[DepartmentOfInternalAffairs]
[DepartmentOfIntelligence]
[DepartmentOfAutomation]
[DepartmentOfCommerce]

===== EMPIRE 10 ======================
[DepartmentOfDefense]
[DepartmentOfForeignAffairs]
 [Empire#0] DiplomaticRelationStateMinorCordial (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,FriendlyInfluence,Migration)
 [Empire#1] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#2] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#3] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#4] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#5] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#6] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#7] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#8] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#9] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#10] null ()
 [Empire#11] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#12] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#13] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#14] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#15] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#16] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#17] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#18] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#19] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#20] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#21] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
[DepartmentOfIndustry]
[DepartmentOfLabour]
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfScience]
[DepartmentOfDevelopment]
 [ActiveTemporaryEffects]
  [0] MinorRelationWithMajorPraise             9/10 (MinorRelationWithMajor0)
[DepartmentOfInternalAffairs]
[DepartmentOfIntelligence]
[DepartmentOfAutomation]
[DepartmentOfCommerce]

===== EMPIRE 11 ======================
[DepartmentOfDefense]
[DepartmentOfForeignAffairs]
 [Empire#0] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#1] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#2] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#3] DiplomaticRelationStateMinorCordial (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,FriendlyInfluence,Migration)
 [Empire#4] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#5] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#6] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#7] DiplomaticRelationStateMinorNeutral (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown)
 [Empire#8] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#9] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#10] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#11] null ()
 [Empire#12] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#13] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#14] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#15] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#16] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#17] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#18] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#19] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#20] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#21] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
[DepartmentOfIndustry]
[DepartmentOfLabour]
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfScience]
[DepartmentOfDevelopment]
 [ActiveTemporaryEffects]
  [0] MinorRelationWithMajorPraise             9/10 (MinorRelationWithMajor3)
  [1] MinorRelationWithMajorPraise             2/10 (MinorRelationWithMajor3)
  [2] MinorRelationWithMajorCuriosityRevealed  1/10 (MinorRelationWithMajor7)
  [3] MinorRelationWithMajorCuriosityRevealed  1/10 (MinorRelationWithMajor7)
  [4] MinorRelationWithMajorCuriosityRevealed  1/10 (MinorRelationWithMajor7)
[DepartmentOfInternalAffairs]
[DepartmentOfIntelligence]
[DepartmentOfAutomation]
[DepartmentOfCommerce]

===== EMPIRE 12 ======================
[DepartmentOfDefense]
[DepartmentOfForeignAffairs]
 [Empire#0] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#1] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#2] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#3] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#4] DiplomaticRelationStateMinorAdvancedBrainwashed (OpenBorders,AttackInfluencedFleets,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,AttackInfluencedSystems,FriendlyInfluence,Migration,SharedEmpireTraits,NullifyRelationPointTrend)
 [Empire#5] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#6] DiplomaticRelationStateMinorNeutral (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown)
 [Empire#7] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#8] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#9] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#10] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#11] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#12] null ()
 [Empire#13] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#14] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#15] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#16] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#17] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#18] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#19] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#20] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#21] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
[DepartmentOfIndustry]
[DepartmentOfLabour]
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfScience]
[DepartmentOfDevelopment]
 [ActiveTemporaryEffects]
  [0] MinorRelationWithMajorPraise             6/10 (MinorRelationWithMajor4)
[DepartmentOfInternalAffairs]
[DepartmentOfIntelligence]
[DepartmentOfAutomation]
[DepartmentOfCommerce]

===== EMPIRE 13 ======================
[DepartmentOfDefense]
[DepartmentOfForeignAffairs]
 [Empire#0] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#1] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#2] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#3] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#4] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#5] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#6] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#7] DiplomaticRelationStateMinorNeutral (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown)
 [Empire#8] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#9] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#10] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#11] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#12] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#13] null ()
 [Empire#14] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#15] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#16] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#17] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#18] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#19] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#20] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#21] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
[DepartmentOfIndustry]
[DepartmentOfLabour]
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfScience]
[DepartmentOfDevelopment]
[DepartmentOfInternalAffairs]
[DepartmentOfIntelligence]
[DepartmentOfAutomation]
[DepartmentOfCommerce]

===== EMPIRE 14 ======================
[DepartmentOfDefense]
[DepartmentOfForeignAffairs]
 [Empire#0] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#1] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#2] DiplomaticRelationStateMinorCordial (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,FriendlyInfluence,Migration)
 [Empire#3] DiplomaticRelationStateMinorAmicable (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,FriendlyInfluence,Migration)
 [Empire#4] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#5] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#6] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#7] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#8] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#9] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#10] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#11] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#12] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#13] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#14] null ()
 [Empire#15] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#16] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#17] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#18] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#19] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#20] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#21] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
[DepartmentOfIndustry]
[DepartmentOfLabour]
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfScience]
[DepartmentOfDevelopment]
 [ActiveTemporaryEffects]
  [0] MinorRelationWithMajorPraise             6/10 (MinorRelationWithMajor2)
  [1] MinorRelationWithMajorCuriosityRevealed  6/10 (MinorRelationWithMajor2)
  [2] MinorRelationWithMajorPraise             3/10 (MinorRelationWithMajor2)
  [3] MinorRelationWithMajorPraise             2/10 (MinorRelationWithMajor3)
[DepartmentOfInternalAffairs]
[DepartmentOfIntelligence]
[DepartmentOfAutomation]
[DepartmentOfCommerce]

===== EMPIRE 15 ======================
[DepartmentOfDefense]
[DepartmentOfForeignAffairs]
 [Empire#0] DiplomaticRelationStateMinorAmicable (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,FriendlyInfluence,Migration)
 [Empire#1] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#2] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#3] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#4] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#5] DiplomaticRelationStateMinorAdvancedWar (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RaidSystem,DropLootOnSystem,CanIntercept,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,BlockTradingRoutes,HostileInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets,War)
 [Empire#6] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#7] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#8] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#9] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#10] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#11] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#12] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#13] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#14] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#15] null ()
 [Empire#16] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#17] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#18] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#19] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#20] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#21] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
[DepartmentOfIndustry]
[DepartmentOfLabour]
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfScience]
[DepartmentOfDevelopment]
 [ActiveTemporaryEffects]
  [0] MinorRelationWithMajorCuriosityRevealed  5/10 (MinorRelationWithMajor5)
  [1] MinorRelationWithMajorCuriosityRevealed  5/10 (MinorRelationWithMajor5)
  [2] MinorRelationWithMajorCuriosityRevealed  3/10 (MinorRelationWithMajor5)
  [3] MinorRelationWithMajorPraise             3/10 (MinorRelationWithMajor0)
  [4] MinorRelationWithMajorPraise             2/10 (MinorRelationWithMajor0)
[DepartmentOfInternalAffairs]
[DepartmentOfIntelligence]
[DepartmentOfAutomation]
[DepartmentOfCommerce]

===== EMPIRE 16 ======================
[DepartmentOfDefense]
[DepartmentOfForeignAffairs]
 [Empire#0] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#1] DiplomaticRelationStateMinorCordial (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,FriendlyInfluence,Migration)
 [Empire#2] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#3] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#4] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#5] DiplomaticRelationStateMinorAdvancedWar (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RaidSystem,DropLootOnSystem,CanIntercept,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,BlockTradingRoutes,HostileInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets,War)
 [Empire#6] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#7] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#8] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#9] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#10] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#11] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#12] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#13] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#14] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#15] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#16] null ()
 [Empire#17] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#18] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#19] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#20] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#21] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
[DepartmentOfIndustry]
[DepartmentOfLabour]
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfScience]
[DepartmentOfDevelopment]
 [ActiveTemporaryEffects]
  [0] MinorRelationWithMajorPraise             4/10 (MinorRelationWithMajor1)
  [1] MinorRelationWithMajorPraise             4/10 (MinorRelationWithMajor1)
[DepartmentOfInternalAffairs]
[DepartmentOfIntelligence]
[DepartmentOfAutomation]
[DepartmentOfCommerce]

===== EMPIRE 17 ======================
[DepartmentOfDefense]
[DepartmentOfForeignAffairs]
 [Empire#0] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#1] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#2] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#3] DiplomaticRelationStateMinorCordial (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,FriendlyInfluence,Migration)
 [Empire#4] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#5] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#6] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#7] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#8] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#9] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#10] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#11] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#12] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#13] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#14] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#15] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#16] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#17] null ()
 [Empire#18] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#19] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#20] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#21] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
[DepartmentOfIndustry]
[DepartmentOfLabour]
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfScience]
[DepartmentOfDevelopment]
 [ActiveTemporaryEffects]
  [0] MinorRelationWithMajorPraise             2/10 (MinorRelationWithMajor3)
[DepartmentOfInternalAffairs]
[DepartmentOfIntelligence]
[DepartmentOfAutomation]
[DepartmentOfCommerce]

===== EMPIRE 18 ======================
[DepartmentOfDefense]
[DepartmentOfForeignAffairs]
 [Empire#0] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#1] DiplomaticRelationStateMinorFriendly (OpenBorders,AttackOwnedFleets,AttackInfluencedFleets,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,CaptureSystemsWithInfluence,CanRootStarSystems,IsKnown,AttackOwnedSystems,AttackInfluencedSystems,FriendlyInfluence,Migration)
 [Empire#2] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#3] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#4] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#5] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#6] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#7] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#8] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#9] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#10] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#11] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#12] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#13] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#14] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#15] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#16] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#17] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#18] null ()
 [Empire#19] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#20] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#21] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
[DepartmentOfIndustry]
[DepartmentOfLabour]
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfScience]
[DepartmentOfDevelopment]
[DepartmentOfInternalAffairs]
[DepartmentOfIntelligence]
[DepartmentOfAutomation]
[DepartmentOfCommerce]

===== EMPIRE 19 ======================
[DepartmentOfDefense]
[DepartmentOfForeignAffairs]
 [Empire#0] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#1] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#2] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#3] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#4] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#5] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#6] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#7] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#8] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#9] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#10] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#11] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#12] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#13] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#14] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#15] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#16] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#17] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#18] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#19] null ()
 [Empire#20] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#21] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
[DepartmentOfIndustry]
[DepartmentOfLabour]
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfScience]
[DepartmentOfDevelopment]
[DepartmentOfInternalAffairs]
[DepartmentOfIntelligence]
[DepartmentOfAutomation]
[DepartmentOfCommerce]

===== EMPIRE 20 ======================
[DepartmentOfDefense]
 [Fleet#2069] Neutral (from System#1165) @Node#110 @(33.5548859,60.44928)
 [Fleet#2071] Neutral (from System#NULL) @Node#117 @(68.893486,21.13638)
 [Fleet#2095] Neutral (from System#NULL) @Node#122 @(77.50783,35.93108)
 [Fleet#3141] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(30.711647,48.4487228)
 [Fleet#3449] Undefined (from System#2615) @Node#121 @(78.12312,29.1548119)
[DepartmentOfForeignAffairs]
 [Empire#0] DiplomaticRelationStateLesserDefault (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets,CanRootStarSystems)
 [Empire#1] DiplomaticRelationStateLesserDefault (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets,CanRootStarSystems)
 [Empire#2] DiplomaticRelationStateLesserDefault (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets,CanRootStarSystems)
 [Empire#3] DiplomaticRelationStateLesserDefault (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets,CanRootStarSystems)
 [Empire#4] DiplomaticRelationStateLesserDefault (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets,CanRootStarSystems)
 [Empire#5] DiplomaticRelationStateLesserDefault (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets,CanRootStarSystems)
 [Empire#6] DiplomaticRelationStateLesserDefault (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets,CanRootStarSystems)
 [Empire#7] DiplomaticRelationStateLesserDefault (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets,CanRootStarSystems)
 [Empire#8] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#9] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#10] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#11] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#12] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#13] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#14] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#15] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#16] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#17] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#18] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#19] DiplomaticRelationStateMinorUnknown (OpenBorders,NullifyRelationPointTrend,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,RelayTradingRoutes,RaidSystem,DropLootOnSystem,CanIntercept,NeutralInfluence,CaptureSystemsWithInfluence,CanRootStarSystems)
 [Empire#20] null ()
 [Empire#21] DiplomaticRelationStateLesserDefault (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets,CanRootStarSystems)
[DepartmentOfIndustry]
[DepartmentOfLabour]
 [EntityActions]
   [#30] GoToFleetAction                          #3141   Main
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfEducation]
 Event 'StarSystemNodeDiscovered', Pts:0, Net:8
 Event 'FleetHasAttackedAnEnemy', Pts:0, Net:16


===== EMPIRE 21 ======================
[DepartmentOfDefense]
 [Fleet#2587] Neutral (from System#NULL) @Node#108 @(30.2066021,52.6004829)
 [Fleet#2703] Friendly (from System#1153) @Node#128 @(69.21773,-3.654896)
 [Fleet#2704] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(30.6555729,48.909687)
 [Fleet#2705] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(22.4324379,-2.4352808)
 [Fleet#2706] Undefined (from System#1144) @Node#INVALID_NODE_POSITION @(18.2010365,32.49271)
 [Fleet#2707] Friendly (from System#1180) @Node#58 @(-54.1775932,-45.94184)
 [Fleet#2839] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(-65.19998,-31.7397652)
 [Fleet#2840] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(24.316473,-8.947843)
 [Fleet#3046] Undefined (from System#1147) @Node#INVALID_NODE_POSITION @(80.5404,2.77891827)
 [Fleet#3047] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(-9.171643,-38.9807968)
 [Fleet#3048] Friendly (from System#1159) @Node#4 @(11.3416529,1.06762552)
 [Fleet#3049] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(-46.3985558,-12.0199041)
 [Fleet#3050] Friendly (from System#1168) @Node#INVALID_NODE_POSITION @(-16.0833569,5.593879)
 [Fleet#3051] Undefined (from System#1144) @Node#INVALID_NODE_POSITION @(21.80605,31.300293)
 [Fleet#3052] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(-63.05438,-44.13037)
 [Fleet#3053] Friendly (from System#1183) @Node#6 @(-9.52510452,20.0065479)
 [Fleet#3054] Friendly (from System#1186) @Node#5 @(8.708431,8.911878)
 [Fleet#3181] Friendly (from System#1156) @Node#INVALID_NODE_POSITION @(0.384242535,-37.0792427)
 [Fleet#3182] Friendly (from System#1162) @Node#INVALID_NODE_POSITION @(-55.45444,-4.27155256)
 [Fleet#3183] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(-64.58989,-40.9671822)
 [Fleet#3313] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(-6.004891,6.78892374)
 [Fleet#3314] Neutral (from System#NULL) @Node#INVALID_NODE_POSITION @(-9.715783,-0.08782029)
 [Fleet#3315] Neutral (from System#NULL) @Node#1 @(-3.14423323,17.0798779)
 [Fleet#3316] Friendly (from System#1186) @Node#INVALID_NODE_POSITION @(9.752485,5.801689)
[DepartmentOfForeignAffairs]
 [Empire#0] DiplomaticRelationStatePirateWithMajor (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#1] DiplomaticRelationStatePirateWithMajor (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#2] DiplomaticRelationStatePirateWithMajor (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#3] DiplomaticRelationStatePirateWithMajor (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#4] DiplomaticRelationStatePirateWithMajor (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#5] DiplomaticRelationStatePirateWithMajor (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#6] DiplomaticRelationStatePirateWithMajor (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#7] DiplomaticRelationStatePirateWithMajor (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#8] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#9] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#10] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#11] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#12] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#13] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#14] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#15] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#16] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#17] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#18] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#19] DiplomaticRelationStatePirateWithMinor (IsKnown,OpenBorders,GuardProtect,DropLootOnSystem,RelayTradingRoutes,FriendlyInfluence,AttackInfluencedFleets,AttackInfluencedSystems,SiegeInfluencedSystems,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets)
 [Empire#20] DiplomaticRelationStateLesserDefault (IsKnown,AttackOwnedFleets,AttackInfluencedFleets,AttackOwnedSystems,AttackInfluencedSystems,SiegeOwnedSystems,SiegeInfluencedSystems,GuardBlockade,OpenBorders,CanIntercept,CaptureSystemsWithInfluence,CanDestroyOwnedPlanets,CanDestroyInfluencedPlanets,CanRootStarSystems)
 [Empire#21] null ()
[DepartmentOfIndustry]
[DepartmentOfLabour]
 [EntityActions]
   [#432] GoToFleetAction                          #3181   Main
   [#429] GoToFleetAction                          #2839   Main
   [#428] GoToFleetAction                          #2706   Main
   [#421] GoToFleetAction                          #3051   Main
   [#420] GoToFleetAction                          #3052   Main
   [#418] GoToFleetAction                          #3313   Main
   [#417] GoToFleetAction                          #3316   Main
   [#416] GoToFleetAction                          #3050   Main
   [#411] GoToFleetAction                          #2705   Main
   [#393] GoToFleetAction                          #3046   Main
   [#392] GoToFleetAction                          #3047   Main
   [#391] GoToFleetAction                          #3049   Main
   [#386] GoToFleetAction                          #3182   Main
   [#385] GoToFleetAction                          #3183   Main
   [#380] GoToFleetAction                          #3314   Main
   [#378] GoToFleetAction                          #2704   Main
   [#377] GoToFleetAction                          #2840   Main
   [#368] GuardEmpireLocalAction                   #1127   Main
   [#328] GuardEmpireLocalAction                   #1127   Main
   [#327] GuardEmpireLocalAction                   #1127   Main
   [#101] GuardEmpireLocalAction                   #1127   Main
   [#27] GuardEmpireLocalAction                   #1127   Main
   [#26] GuardEmpireLocalAction                   #1127   Main
[DepartmentOfTheInterior]
[DepartmentOfTheTreasury]
[DepartmentOfTransportation]
[DepartmentOfEducation]
 Event 'FleetHasInterceptedAnEnemy', Pts:0, Net:28
 Event 'FleetHasAttackedAnEnemy', Pts:0, Net:88
 Event 'FleetHasInterceptedAnEnemy', Pts:0, Net:28


===== ACADEMY ========================
Level = 2
[ActiveHeroes]
  [Hero#1402] Empire#0 Lvl:4, XP:40.28, SkP:3/3, SpP:0/0
  [Hero#1421] Empire#1 Lvl:5, XP:46.28, SkP:4/4, SpP:0/1
  [Hero#1441] Empire#2 Lvl:4, XP:15.68, SkP:3/3, SpP:0/0
  [Hero#1461] Empire#3 Lvl:4, XP:22.88, SkP:3/3, SpP:0/0
  [Hero#1486] Empire#4 Lvl:1, XP:0, SkP:0/0, SpP:0/0
  [Hero#1505] Empire#5 Lvl:4, XP:3.519997, SkP:3/3, SpP:0/0
  [Hero#1530] Empire#6 Lvl:4, XP:78.12, SkP:3/3, SpP:0/0
  [Hero#1554] Empire#7 Lvl:3, XP:15.4, SkP:2/2, SpP:0/0
  [Hero#3560] Empire#5 Lvl:2, XP:0, SkP:0/1, SpP:0/0

===== QUEST REPOSITORY ===============
[Quest#1655] <InProgress> Empire#0 started:0 completed:-1 'Deeds_Regular_EmpireDevelopment_Stage5_A'
[Quest#1656] <InProgress> Empire#1 started:0 completed:-1 'Deeds_Regular_EmpireDevelopment_Stage5_A'
[Quest#1657] <InProgress> Empire#2 started:0 completed:-1 'Deeds_Regular_EmpireDevelopment_Stage5_A'
[Quest#1658] <InProgress> Empire#3 started:0 completed:-1 'Deeds_Regular_EmpireDevelopment_Stage5_A'
[Quest#1659] <InProgress> Empire#4 started:0 completed:-1 'Deeds_Regular_EmpireDevelopment_Stage5_A'
[Quest#1660] <InProgress> Empire#5 started:0 completed:-1 'Deeds_Regular_EmpireDevelopment_Stage5_A'
[Quest#1661] <InProgress> Empire#6 started:0 completed:-1 'Deeds_Regular_EmpireDevelopment_Stage5_A'
[Quest#1662] <InProgress> Empire#7 started:0 completed:-1 'Deeds_Regular_EmpireDevelopment_Stage5_A'
[Quest#1663] <Completed> Empire#0 started:0 completed:15 'AcademyQuest00'
[Quest#1664] <Completed> Empire#1 started:0 completed:15 'AcademyQuest00'
[Quest#1665] <Completed> Empire#2 started:0 completed:15 'AcademyQuest00'
[Quest#1666] <Completed> Empire#3 started:0 completed:15 'AcademyQuest00'
[Quest#1667] <Completed> Empire#4 started:0 completed:15 'AcademyQuest00'
[Quest#1668] <Completed> Empire#5 started:0 completed:15 'AcademyQuest00'
[Quest#1669] <Completed> Empire#6 started:0 completed:15 'AcademyQuest00'
[Quest#1670] <Completed> Empire#7 started:0 completed:15 'AcademyQuest00'
[Quest#1671] <Completed> Empire#7 started:0 completed:0 'HoratioQuest-Chapter0'
[Quest#1672] <InProgress> Empire#0 started:0 completed:-1 'Deeds_Regular_ScienceAndExploration_Stage5_A'
[Quest#1673] <InProgress> Empire#1 started:0 completed:-1 'Deeds_Regular_ScienceAndExploration_Stage5_A'
[Quest#1674] <InProgress> Empire#2 started:0 completed:-1 'Deeds_Regular_ScienceAndExploration_Stage5_A'
[Quest#1675] <InProgress> Empire#3 started:0 completed:-1 'Deeds_Regular_ScienceAndExploration_Stage5_A'
[Quest#1676] <InProgress> Empire#4 started:0 completed:-1 'Deeds_Regular_ScienceAndExploration_Stage5_A'
[Quest#1677] <InProgress> Empire#5 started:0 completed:-1 'Deeds_Regular_ScienceAndExploration_Stage5_A'
[Quest#1678] <InProgress> Empire#6 started:0 completed:-1 'Deeds_Regular_ScienceAndExploration_Stage5_A'
[Quest#1679] <InProgress> Empire#7 started:0 completed:-1 'Deeds_Regular_ScienceAndExploration_Stage5_A'
[Quest#1680] <InProgress> Empire#0 started:0 completed:-1 'Deeds_Regular_Military_Stage4_A'
[Quest#1681] <InProgress> Empire#1 started:0 completed:-1 'Deeds_Regular_Military_Stage4_A'
[Quest#1682] <InProgress> Empire#2 started:0 completed:-1 'Deeds_Regular_Military_Stage4_A'
[Quest#1683] <InProgress> Empire#3 started:0 completed:-1 'Deeds_Regular_Military_Stage4_A'
[Quest#1684] <InProgress> Empire#4 started:0 completed:-1 'Deeds_Regular_Military_Stage4_A'
[Quest#1685] <InProgress> Empire#5 started:0 completed:-1 'Deeds_Regular_Military_Stage4_A'
[Quest#1686] <InProgress> Empire#6 started:0 completed:-1 'Deeds_Regular_Military_Stage4_A'
[Quest#1687] <InProgress> Empire#7 started:0 completed:-1 'Deeds_Regular_Military_Stage4_A'
[Quest#1688] <InProgress> Empire#0 started:0 completed:-1 'Deeds_Regular_EconomyAndTrade_Stage3_A'
[Quest#1689] <InProgress> Empire#1 started:0 completed:-1 'Deeds_Regular_EconomyAndTrade_Stage3_A'
[Quest#1690] <InProgress> Empire#2 started:0 completed:-1 'Deeds_Regular_EconomyAndTrade_Stage3_A'
[Quest#1691] <InProgress> Empire#3 started:0 completed:-1 'Deeds_Regular_EconomyAndTrade_Stage3_A'
[Quest#1692] <InProgress> Empire#4 started:0 completed:-1 'Deeds_Regular_EconomyAndTrade_Stage3_A'
[Quest#1693] <InProgress> Empire#5 started:0 completed:-1 'Deeds_Regular_EconomyAndTrade_Stage3_A'
[Quest#1694] <InProgress> Empire#6 started:0 completed:-1 'Deeds_Regular_EconomyAndTrade_Stage3_A'
[Quest#1695] <InProgress> Empire#7 started:0 completed:-1 'Deeds_Regular_EconomyAndTrade_Stage3_A'
[Quest#1696] <InProgress> Empire#0 started:0 completed:-1 'Deeds_Wonder2'
[Quest#1697] <InProgress> Empire#1 started:0 completed:-1 'Deeds_Wonder2'
[Quest#1698] <InProgress> Empire#2 started:0 completed:-1 'Deeds_Wonder2'
[Quest#1699] <InProgress> Empire#3 started:0 completed:-1 'Deeds_Wonder2'
[Quest#1700] <InProgress> Empire#4 started:0 completed:-1 'Deeds_Wonder2'
[Quest#1701] <InProgress> Empire#5 started:0 completed:-1 'Deeds_Wonder2'
[Quest#1702] <InProgress> Empire#6 started:0 completed:-1 'Deeds_Wonder2'
[Quest#1703] <InProgress> Empire#7 started:0 completed:-1 'Deeds_Wonder2'
[Quest#1704] <Failed> Empire#0 started:0 completed:26 'Deeds_Regular_EconomyAndTrade_Stage2_B'
[Quest#1705] <Failed> Empire#1 started:0 completed:26 'Deeds_Regular_EconomyAndTrade_Stage2_B'
[Quest#1706] <Failed> Empire#2 started:0 completed:26 'Deeds_Regular_EconomyAndTrade_Stage2_B'
[Quest#1707] <Completed> Empire#3 started:0 completed:26 'Deeds_Regular_EconomyAndTrade_Stage2_B'
[Quest#1708] <Failed> Empire#4 started:0 completed:26 'Deeds_Regular_EconomyAndTrade_Stage2_B'
[Quest#1709] <Failed> Empire#5 started:0 completed:26 'Deeds_Regular_EconomyAndTrade_Stage2_B'
[Quest#1710] <Failed> Empire#6 started:0 completed:26 'Deeds_Regular_EconomyAndTrade_Stage2_B'
[Quest#1711] <Failed> Empire#7 started:0 completed:26 'Deeds_Regular_EconomyAndTrade_Stage2_B'
[Quest#1712] <Completed> Empire#1 started:0 completed:1 'TimeLordsQuest-Chapter0'
[Quest#1713] <InProgress> Empire#4 started:0 completed:-1 'QuestDefeatByMotherships'
[Quest#1714] <InProgress> Empire#0 started:0 completed:-1 'Deeds_Wonder3'
[Quest#1715] <InProgress> Empire#1 started:0 completed:-1 'Deeds_Wonder3'
[Quest#1716] <InProgress> Empire#2 started:0 completed:-1 'Deeds_Wonder3'
[Quest#1717] <InProgress> Empire#3 started:0 completed:-1 'Deeds_Wonder3'
[Quest#1718] <InProgress> Empire#4 started:0 completed:-1 'Deeds_Wonder3'
[Quest#1719] <InProgress> Empire#5 started:0 completed:-1 'Deeds_Wonder3'
[Quest#1720] <InProgress> Empire#6 started:0 completed:-1 'Deeds_Wonder3'
[Quest#1721] <InProgress> Empire#7 started:0 completed:-1 'Deeds_Wonder3'
[Quest#1722] <InProgress> Empire#3 started:0 completed:-1 'QuestDefeatByHomeSystem'
[Quest#1723] <Completed> Empire#0 started:0 completed:10 'Deeds_Regular_ScienceAndExploration_Stage2_A'
[Quest#1724] <Failed> Empire#1 started:0 completed:10 'Deeds_Regular_ScienceAndExploration_Stage2_A'
[Quest#1725] <Failed> Empire#2 started:0 completed:10 'Deeds_Regular_ScienceAndExploration_Stage2_A'
[Quest#1726] <Failed> Empire#3 started:0 completed:10 'Deeds_Regular_ScienceAndExploration_Stage2_A'
[Quest#1727] <Failed> Empire#4 started:0 completed:10 'Deeds_Regular_ScienceAndExploration_Stage2_A'
[Quest#1728] <Failed> Empire#5 started:0 completed:10 'Deeds_Regular_ScienceAndExploration_Stage2_A'
[Quest#1729] <Failed> Empire#6 started:0 completed:10 'Deeds_Regular_ScienceAndExploration_Stage2_A'
[Quest#1730] <Failed> Empire#7 started:0 completed:10 'Deeds_Regular_ScienceAndExploration_Stage2_A'
[Quest#1731] <InProgress> Empire#0 started:0 completed:-1 'Deeds_Wonder4'
[Quest#1732] <InProgress> Empire#1 started:0 completed:-1 'Deeds_Wonder4'
[Quest#1733] <InProgress> Empire#2 started:0 completed:-1 'Deeds_Wonder4'
[Quest#1734] <InProgress> Empire#3 started:0 completed:-1 'Deeds_Wonder4'
[Quest#1735] <InProgress> Empire#4 started:0 completed:-1 'Deeds_Wonder4'
[Quest#1736] <InProgress> Empire#5 started:0 completed:-1 'Deeds_Wonder4'
[Quest#1737] <InProgress> Empire#6 started:0 completed:-1 'Deeds_Wonder4'
[Quest#1738] <InProgress> Empire#7 started:0 completed:-1 'Deeds_Wonder4'
[Quest#1739] <Completed> Empire#4 started:0 completed:1 'VampirilisQuest-Chapter0'
[Quest#1740] <InProgress> Empire#0 started:0 completed:-1 'Deeds_Regular_Military_Stage3_A'
[Quest#1741] <InProgress> Empire#1 started:0 completed:-1 'Deeds_Regular_Military_Stage3_A'
[Quest#1742] <InProgress> Empire#2 started:0 completed:-1 'Deeds_Regular_Military_Stage3_A'
[Quest#1743] <InProgress> Empire#3 started:0 completed:-1 'Deeds_Regular_Military_Stage3_A'
[Quest#1744] <InProgress> Empire#4 started:0 completed:-1 'Deeds_Regular_Military_Stage3_A'
[Quest#1745] <InProgress> Empire#5 started:0 completed:-1 'Deeds_Regular_Military_Stage3_A'
[Quest#1746] <InProgress> Empire#6 started:0 completed:-1 'Deeds_Regular_Military_Stage3_A'
[Quest#1747] <InProgress> Empire#7 started:0 completed:-1 'Deeds_Regular_Military_Stage3_A'
[Quest#1748] <Completed> Empire#3 started:0 completed:4 'UnfallenQuest-Chapter0'
[Quest#1749] <Completed> Empire#0 started:0 completed:0 'TutorialQuest_StartExpedition'
[Quest#1750] <Completed> Empire#5 started:0 completed:0 'UE_Quest-Chapter0'
[Quest#1751] <InProgress> Empire#0 started:0 completed:-1 'Deeds_Wonder1'
[Quest#1752] <InProgress> Empire#1 started:0 completed:-1 'Deeds_Wonder1'
[Quest#1753] <InProgress> Empire#2 started:0 completed:-1 'Deeds_Wonder1'
[Quest#1754] <InProgress> Empire#3 started:0 completed:-1 'Deeds_Wonder1'
[Quest#1755] <InProgress> Empire#4 started:0 completed:-1 'Deeds_Wonder1'
[Quest#1756] <InProgress> Empire#5 started:0 completed:-1 'Deeds_Wonder1'
[Quest#1757] <InProgress> Empire#6 started:0 completed:-1 'Deeds_Wonder1'
[Quest#1758] <InProgress> Empire#7 started:0 completed:-1 'Deeds_Wonder1'
[Quest#1759] <InProgress> Empire#0 started:0 completed:-1 'Deeds_Regular_EmpireDevelopment_Stage4_A'
[Quest#1760] <InProgress> Empire#1 started:0 completed:-1 'Deeds_Regular_EmpireDevelopment_Stage4_A'
[Quest#1761] <InProgress> Empire#2 started:0 completed:-1 'Deeds_Regular_EmpireDevelopment_Stage4_A'
[Quest#1762] <InProgress> Empire#3 started:0 completed:-1 'Deeds_Regular_EmpireDevelopment_Stage4_A'
[Quest#1763] <InProgress> Empire#4 started:0 completed:-1 'Deeds_Regular_EmpireDevelopment_Stage4_A'
[Quest#1764] <InProgress> Empire#5 started:0 completed:-1 'Deeds_Regular_EmpireDevelopment_Stage4_A'
[Quest#1765] <InProgress> Empire#6 started:0 completed:-1 'Deeds_Regular_EmpireDevelopment_Stage4_A'
[Quest#1766] <InProgress> Empire#7 started:0 completed:-1 'Deeds_Regular_EmpireDevelopment_Stage4_A'
[Quest#1767] <InProgress> Empire#0 started:0 completed:-1 'QuestDefeatBySystems'
[Quest#1768] <InProgress> Empire#1 started:0 completed:-1 'QuestDefeatBySystems'
[Quest#1769] <Completed> Empire#0 started:0 completed:1 'SophonsQuest-Chapter0'
[Quest#1770] <Completed> Empire#6 started:0 completed:1 'CraversQuest-Chapter0'
[Quest#1771] <Completed> Empire#1 started:0 completed:17 'TutorialQuest_StartExpedition'
[Quest#1772] <Completed> Empire#2 started:0 completed:0 'TutorialQuest_StartExpedition'
[Quest#1773] <InProgress> Empire#2 started:0 completed:-1 'QuestDefeatBySystems'
[Quest#1774] <InProgress> Empire#5 started:0 completed:-1 'QuestDefeatBySystems'
[Quest#1775] <InProgress> Empire#6 started:0 completed:-1 'QuestDefeatBySystems'
[Quest#1776] <Completed> Empire#3 started:0 completed:0 'TutorialQuest_StartExpedition'
[Quest#1777] <Completed> Empire#4 started:0 completed:0 'TutorialQuest_StartExpedition'
[Quest#1778] <Completed> Empire#5 started:0 completed:0 'TutorialQuest_StartExpedition'
[Quest#1779] <Completed> Empire#6 started:0 completed:0 'TutorialQuest_StartExpedition'
[Quest#1780] <Completed> Empire#7 started:0 completed:4 'TutorialQuest_StartExpedition'
[Quest#1781] <InProgress> Empire#7 started:0 completed:-1 'QuestDefeatBySystems'
[Quest#1936] <Completed> Empire#0 started:1 completed:23 'TutorialQuest_GroundBattle00'
[Quest#1937] <Completed> Empire#0 started:1 completed:16 'Tutorial_Probe00'
[Quest#1938] <Completed> Empire#1 started:1 completed:23 'TutorialQuest_GroundBattle00'
[Quest#1939] <Completed> Empire#0 started:1 completed:16 'TutorialQuest_FreeMove00'
[Quest#1940] <Completed> Empire#2 started:1 completed:23 'TutorialQuest_GroundBattle00'
[Quest#1941] <Completed> Empire#0 started:1 completed:23 'AcademyQuest00Bis'
[Quest#1942] <Completed> Empire#1 started:1 completed:23 'AcademyQuest00Bis'
[Quest#1943] <Completed> Empire#2 started:1 completed:23 'AcademyQuest00Bis'
[Quest#1944] <Completed> Empire#3 started:1 completed:23 'AcademyQuest00Bis'
[Quest#1945] <Completed> Empire#4 started:1 completed:23 'AcademyQuest00Bis'
[Quest#1946] <Completed> Empire#5 started:1 completed:23 'AcademyQuest00Bis'
[Quest#1947] <Completed> Empire#6 started:1 completed:23 'AcademyQuest00Bis'
[Quest#1948] <Completed> Empire#7 started:1 completed:23 'AcademyQuest00Bis'
[Quest#1949] <Completed> Empire#1 started:1 completed:1 'TutorialQuest_FreeMove00'
[Quest#1950] <Completed> Empire#0 started:1 completed:16 'Tutorial_Probe00'
[Quest#1951] <Completed> Empire#3 started:1 completed:23 'TutorialQuest_GroundBattle00'
[Quest#1952] <Completed> Empire#0 started:1 completed:16 'Tutorial_Probe00'
[Quest#1953] <Completed> Empire#4 started:1 completed:23 'TutorialQuest_GroundBattle00'
[Quest#1954] <Completed> Empire#5 started:1 completed:15 'TutorialQuest_GroundBattle00'
[Quest#1955] <Completed> Empire#6 started:1 completed:2 'TutorialQuest_GroundBattle00'
[Quest#1956] <Completed> Empire#1 started:1 completed:17 'Tutorial_Probe00'
[Quest#1957] <InProgress> Empire#2 started:1 completed:-1 'TutorialQuest_FreeMove00'
[Quest#1958] <Completed> Empire#3 started:1 completed:24 'TutorialQuest_FreeMove00'
[Quest#1959] <Completed> Empire#1 started:1 completed:17 'Tutorial_Probe00'
[Quest#1960] <Completed> Empire#1 started:1 completed:17 'Tutorial_Probe00'
[Quest#1961] <Completed> Empire#4 started:1 completed:19 'TutorialQuest_FreeMove00'
[Quest#1962] <Completed> Empire#7 started:1 completed:23 'TutorialQuest_GroundBattle00'
[Quest#1963] <Completed> Empire#5 started:1 completed:16 'TutorialQuest_FreeMove00'
[Quest#1964] <Completed> Empire#6 started:1 completed:14 'TutorialQuest_FreeMove00'
[Quest#1965] <InProgress> Empire#2 started:1 completed:-1 'Tutorial_Probe00'
[Quest#1966] <Completed> Empire#7 started:1 completed:1 'TutorialQuest_FreeMove00'
[Quest#1967] <InProgress> Empire#2 started:1 completed:-1 'Tutorial_Probe00'
[Quest#1968] <InProgress> Empire#2 started:1 completed:-1 'Tutorial_Probe00'
[Quest#1969] <InProgress> Empire#3 started:1 completed:-1 'Tutorial_Probe00'
[Quest#1970] <InProgress> Empire#3 started:1 completed:-1 'Tutorial_Probe00'
[Quest#1971] <InProgress> Empire#3 started:1 completed:-1 'Tutorial_Probe00'
[Quest#1972] <Completed> Empire#4 started:1 completed:12 'Tutorial_Probe00'
[Quest#1973] <Completed> Empire#4 started:1 completed:12 'Tutorial_Probe00'
[Quest#1974] <Completed> Empire#4 started:1 completed:12 'Tutorial_Probe00'
[Quest#1975] <Completed> Empire#5 started:1 completed:21 'Tutorial_Probe00'
[Quest#1976] <Completed> Empire#5 started:1 completed:21 'Tutorial_Probe00'
[Quest#1977] <Completed> Empire#5 started:1 completed:21 'Tutorial_Probe00'
[Quest#1978] <Completed> Empire#6 started:1 completed:14 'Tutorial_Probe00'
[Quest#1979] <Completed> Empire#6 started:1 completed:14 'Tutorial_Probe00'
[Quest#1980] <Completed> Empire#6 started:1 completed:14 'Tutorial_Probe00'
[Quest#1981] <Completed> Empire#7 started:1 completed:9 'Tutorial_Probe00'
[Quest#1982] <Completed> Empire#7 started:1 completed:9 'Tutorial_Probe00'
[Quest#1983] <Completed> Empire#7 started:1 completed:9 'Tutorial_Probe00'
[Quest#2067] <Completed> Empire#0 started:4 completed:28 'SophonsQuest-Chapter1'
[Quest#2068] <InProgress> Empire#4 started:4 completed:-1 'VampirilisQuest-Chapter1'
[Quest#2075] <Completed> Empire#5 started:4 completed:32 'UE_Quest-Chapter1.1'
[Quest#2076] <InProgress> Empire#3 started:4 completed:-1 'UnfallenQuest-Chapter1-Part1'
[Quest#2077] <InProgress> Empire#6 started:4 completed:-1 'CraversQuest-Chapter1'
[Quest#2078] <InProgress> Empire#7 started:4 completed:-1 'HoratioQuest-Chapter1.Part1-Summary'
[Quest#2079] <InProgress> Empire#2 started:4 completed:-1 'VenetiansQuest-Chapter1'
[Quest#2080] <InProgress> Empire#1 started:4 completed:-1 'TimeLordsQuest-Chapter1.Part1'
[Quest#2344] <Completed> Empire#2 started:10 completed:20 'EventCuriosity03'
[Quest#2348] <Completed> Empire#0 started:10 completed:30 'EventCuriosity13'
[Quest#2366] <InProgress> Empire#0 started:11 completed:-1 'Deeds_Regular_ScienceAndExploration_Stage2_B'
[Quest#2367] <InProgress> Empire#1 started:11 completed:-1 'Deeds_Regular_ScienceAndExploration_Stage2_B'
[Quest#2368] <InProgress> Empire#2 started:11 completed:-1 'Deeds_Regular_ScienceAndExploration_Stage2_B'
[Quest#2369] <InProgress> Empire#3 started:11 completed:-1 'Deeds_Regular_ScienceAndExploration_Stage2_B'
[Quest#2370] <InProgress> Empire#4 started:11 completed:-1 'Deeds_Regular_ScienceAndExploration_Stage2_B'
[Quest#2371] <InProgress> Empire#5 started:11 completed:-1 'Deeds_Regular_ScienceAndExploration_Stage2_B'
[Quest#2372] <InProgress> Empire#6 started:11 completed:-1 'Deeds_Regular_ScienceAndExploration_Stage2_B'
[Quest#2373] <InProgress> Empire#7 started:11 completed:-1 'Deeds_Regular_ScienceAndExploration_Stage2_B'
[Quest#2378] <Completed> Empire#2 started:11 completed:21 'EventCuriosity15'
[Quest#2385] <Completed> Empire#7 started:11 completed:21 'EventCuriosity15'
[Quest#2443] <Completed> Empire#4 started:12 completed:22 'EventCuriosity15'
[Quest#2525] <Completed> Empire#0 started:15 completed:17 'AcademyQuest01'
[Quest#2526] <Completed> Empire#1 started:15 completed:17 'AcademyQuest01'
[Quest#2527] <Completed> Empire#2 started:15 completed:17 'AcademyQuest01'
[Quest#2528] <Completed> Empire#3 started:15 completed:17 'AcademyQuest01'
[Quest#2529] <Completed> Empire#4 started:15 completed:17 'AcademyQuest01'
[Quest#2530] <Completed> Empire#5 started:15 completed:17 'AcademyQuest01'
[Quest#2531] <Completed> Empire#6 started:15 completed:17 'AcademyQuest01'
[Quest#2532] <Completed> Empire#7 started:15 completed:17 'AcademyQuest01'
[Quest#2625] <Completed> Empire#6 started:16 completed:16 'EventCuriosity08'
[Quest#2633] <Completed> Empire#0 started:16 completed:26 'EventCuriosity15'
[Quest#2642] <Completed> Empire#2 started:17 completed:27 'EventCuriosity01'
[Quest#2647] <InProgress> Empire#0 started:17 completed:-1 'AcademyQuest02'
[Quest#2648] <InProgress> Empire#1 started:17 completed:-1 'AcademyQuest02'
[Quest#2649] <InProgress> Empire#2 started:17 completed:-1 'AcademyQuest02'
[Quest#2650] <InProgress> Empire#3 started:17 completed:-1 'AcademyQuest02'
[Quest#2651] <InProgress> Empire#4 started:17 completed:-1 'AcademyQuest02'
[Quest#2652] <InProgress> Empire#5 started:17 completed:-1 'AcademyQuest02'
[Quest#2653] <InProgress> Empire#6 started:17 completed:-1 'AcademyQuest02'
[Quest#2654] <InProgress> Empire#7 started:17 completed:-1 'AcademyQuest02'
[Quest#2683] <Completed> Empire#1 started:17 completed:17 'EventCuriosity08'
[Quest#2874] <Completed> Empire#3 started:20 completed:21 'EventCuriosity05'
[Quest#2938] <Completed> Empire#0 started:20 completed:23 'ExplorationQuest01'
[Quest#2990] <Completed> Empire#5 started:21 completed:29 'ExplorationQuest01'
[Quest#3044] <Completed> Empire#0 started:22 completed:23 'EventRandom09'
[Quest#3102] <Completed> Empire#0 started:22 completed:32 'EventCuriosity03'
[Quest#3140] <Failed> Empire#4 started:23 completed:32 'MinorFactionQuest07'
[Quest#3156] <InProgress> Empire#5 started:23 completed:-1 'EventCuriosity15'
[Quest#3159] <InProgress> Empire#0 started:23 completed:-1 'ExplorationQuest02'
[Quest#3217] <Completed> Empire#7 started:24 completed:25 'EventCuriosity05'
[Quest#3284] <Completed> Empire#2 started:25 completed:26 'EventCuriosity05'
[Quest#3312] <InProgress> Empire#0 started:26 completed:-1 'EventReveal00'
[Quest#3360] <Completed> Empire#2 started:27 completed:27 'EventCuriosity02'
[Quest#3361] <InProgress> Empire#0 started:27 completed:-1 'Deeds_Regular_EconomyAndTrade_Stage2_A'
[Quest#3362] <InProgress> Empire#1 started:27 completed:-1 'Deeds_Regular_EconomyAndTrade_Stage2_A'
[Quest#3363] <InProgress> Empire#2 started:27 completed:-1 'Deeds_Regular_EconomyAndTrade_Stage2_A'
[Quest#3364] <InProgress> Empire#3 started:27 completed:-1 'Deeds_Regular_EconomyAndTrade_Stage2_A'
[Quest#3365] <InProgress> Empire#4 started:27 completed:-1 'Deeds_Regular_EconomyAndTrade_Stage2_A'
[Quest#3366] <InProgress> Empire#5 started:27 completed:-1 'Deeds_Regular_EconomyAndTrade_Stage2_A'
[Quest#3367] <InProgress> Empire#6 started:27 completed:-1 'Deeds_Regular_EconomyAndTrade_Stage2_A'
[Quest#3368] <InProgress> Empire#7 started:27 completed:-1 'Deeds_Regular_EconomyAndTrade_Stage2_A'
[Quest#3380] <InProgress> Empire#4 started:27 completed:-1 'ExplorationQuest01'
[Quest#3390] <Completed> Empire#1 started:27 completed:30 'ExplorationQuest05'
[Quest#3396] <InProgress> Empire#1 started:27 completed:-1 'EventCuriosity15'
[Quest#3448] <InProgress> Empire#4 started:28 completed:-1 'ExplorationQuest07'
[Quest#3452] <Completed> Empire#5 started:28 completed:29 'EventCuriosity05'
[Quest#3468] <InProgress> Empire#0 started:28 completed:-1 'SophonsQuest-Chapter2.1-Science'
[Quest#3510] <InProgress> Empire#5 started:29 completed:-1 'ExplorationQuest02'
[Quest#3515] <InProgress> Empire#7 started:29 completed:-1 'EventCuriosity13'
[Quest#3519] <Completed> Empire#7 started:29 completed:31 'ExplorationQuest05'
[Quest#3725] <InProgress> Empire#5 started:32 completed:-1 'UE_Quest-Chapter1.2'
[QuestMarker#2073] QuestInstance#79 Target 742 Empires System.Int32[]
[QuestMarker#2074] QuestInstance#79 Target 796 Empires System.Int32[]
[QuestMarker#2094] QuestInstance#82 Target 846 Empires System.Int32[]
[QuestMarker#2655] QuestInstance#96 Target 8 Empires System.Int32[]
[QuestMarker#2658] QuestInstance#96 Target 8 Empires System.Int32[]
[QuestMarker#2661] QuestInstance#96 Target 8 Empires System.Int32[]
[QuestMarker#2664] QuestInstance#96 Target 8 Empires System.Int32[]
[QuestMarker#2667] QuestInstance#96 Target 8 Empires System.Int32[]
[QuestMarker#2670] QuestInstance#96 Target 8 Empires System.Int32[]
[QuestMarker#2673] QuestInstance#96 Target 8 Empires System.Int32[]
[QuestMarker#2676] QuestInstance#96 Target 8 Empires System.Int32[]
[QuestMarker#2656] QuestInstance#96 Target 2 Empires System.Int32[]
[QuestMarker#2659] QuestInstance#96 Target 2 Empires System.Int32[]
[QuestMarker#2662] QuestInstance#96 Target 2 Empires System.Int32[]
[QuestMarker#2665] QuestInstance#96 Target 2 Empires System.Int32[]
[QuestMarker#2668] QuestInstance#96 Target 2 Empires System.Int32[]
[QuestMarker#2671] QuestInstance#96 Target 2 Empires System.Int32[]
[QuestMarker#2674] QuestInstance#96 Target 2 Empires System.Int32[]
[QuestMarker#2677] QuestInstance#96 Target 2 Empires System.Int32[]
[QuestMarker#2657] QuestInstance#96 Target 24 Empires System.Int32[]
[QuestMarker#2660] QuestInstance#96 Target 24 Empires System.Int32[]
[QuestMarker#2663] QuestInstance#96 Target 24 Empires System.Int32[]
[QuestMarker#2666] QuestInstance#96 Target 24 Empires System.Int32[]
[QuestMarker#2669] QuestInstance#96 Target 24 Empires System.Int32[]
[QuestMarker#2672] QuestInstance#96 Target 24 Empires System.Int32[]
[QuestMarker#2675] QuestInstance#96 Target 24 Empires System.Int32[]
[QuestMarker#2678] QuestInstance#96 Target 24 Empires System.Int32[]
[QuestMarker#3469] QuestInstance#116 Target 24 Empires System.Int32[]
[QuestMarker#3160] QuestInstance#105 Target 608 Empires System.Int32[]
[QuestMarker#3511] QuestInstance#117 Target 493 Empires System.Int32[]
[QuestMarker#3381] QuestInstance#111 Target 807 Empires System.Int32[]
[QuestMarker#3451] QuestInstance#114 Target 3449 Empires System.Int32[]
'EventEffect21' duration:10, remaining:0, target:33
'EventEffect21' duration:10, remaining:4, target:37
'EventEffect20' duration:20, remaining:16, target:49

===== [TBD] MARKETPLACE ==============

===== VISIBILITY CONTROLLER ==========
[VisionEntities]
  #0    SpaceRoots                                @(-50.8345, -53.0920448) Radius=10
  #0    SpaceRoots                                @(-39.386364, -46.77626) Radius=10
  #0    SpaceRoots                                @(-33.43406, -54.3431931) Radius=10
  #1129 ColonizedStarSystem                       @(30.866806, -1.93444848) Radius=7.802266
  #1132 ColonizedStarSystem                       @(-13.736042, 37.8749542) Radius=8.058361
  #1135 ColonizedStarSystem                       @(-74.990654, 18.2210541) Radius=7.90588951
  #1138 ColonizedStarSystem                       @(-39.386364, -46.77626) Radius=1
  #1144 ColonizedStarSystem                       @(24.71622, 30.3377056) Radius=8.161468
  #1147 ColonizedStarSystem                       @(81.27899, 0.456846446) Radius=8.298655
  #1150 ColonizedStarSystem                       @(-29.4155235, -4.825661) Radius=7.669355
  #1153 ColonizedStarSystem                       @(69.21773, -3.654896) Radius=5.95548773
  #1156 ColonizedStarSystem                       @(4.615344, -36.2372856) Radius=5.95548773
  #1159 ColonizedStarSystem                       @(11.3416529, 1.06762552) Radius=5.95548773
  #1162 ColonizedStarSystem                       @(-57.066597, -2.892168) Radius=5.95548773
  #1165 ColonizedStarSystem                       @(33.5548859, 60.44928) Radius=7.0367465
  #1168 ColonizedStarSystem                       @(-18.7846489, 4.372295) Radius=5.95548773
  #1171 ColonizedStarSystem                       @(-62.8396454, -26.8091469) Radius=5.95548773
  #1174 ColonizedStarSystem                       @(19.7315178, 3.49031925) Radius=5.92828846
  #1177 ColonizedStarSystem                       @(12.7312794, 34.30192) Radius=5.95548773
  #1180 ColonizedStarSystem                       @(-54.1775932, -45.94184) Radius=5.95548773
  #1183 ColonizedStarSystem                       @(-9.52510452, 20.0065479) Radius=5.95548773
  #1186 ColonizedStarSystem                       @(8.708431, 8.911878) Radius=5.95548773
  #1409 Fleet                                     @(27.7975845, -3.158579) Radius=2.75
  #1444 Fleet                                     @(-56.69226, 5.34227943) Radius=2.75
  #1469 Fleet                                     @(-66.79427, 4.891724) Radius=2.75
  #1476 Fleet                                     @(53.6974068, 47.6672974) Radius=3.5
  #1513 Fleet                                     @(34.5848541, -11.8793182) Radius=4.75
  #1524 Fleet                                     @(81.27899, 0.456846446) Radius=4.75
  #1527 Fleet                                     @(42.22555, 65.11013) Radius=2.75
  #1551 Fleet                                     @(-57.066597, -2.892168) Radius=4.75
  #1801 ExploitedStarSystem                       @(53.6974068, 47.6672974) Radius=7.23601627
  #1847 ColonizedStarSystem                       @(-22.2391224, -6.842458) Radius=4.967615
  #1851 ColonizedStarSystem                       @(-74.98388, 9.415295) Radius=5.346878
  #1987 ColonizedStarSystem                       @(25.218235, 17.2238312) Radius=5.767015
  #1991 ColonizedStarSystem                       @(76.25475, 16.2526646) Radius=5.314936
  #2052 ColonizedStarSystem                       @(-33.3002434, 37.5281944) Radius=5.046029
  #2069 Fleet                                     @(33.5548859, 60.44928) Radius=0.75
  #2071 Fleet                                     @(68.893486, 21.13638) Radius=0.75
  #2095 Fleet                                     @(77.50783, 35.93108) Radius=0.75
  #2138 ColonizedStarSystem                       @(36.2959061, -16.4559746) Radius=5.0128293
  #2159 Fleet                                     @(78.12312, 29.1548119) Radius=0.75
  #2230 ColonizedStarSystem                       @(-44.27528, 5.189847) Radius=4.83974838
  #2337 ColonizedStarSystem                       @(9.441706, 20.62573) Radius=5.23554134
  #2437 ColonizedStarSystem                       @(56.6911278, -22.65183) Radius=5.15256453
  #2495 Fleet                                     @(-61.05932, -48.24024) Radius=0.75
  #2587 Fleet                                     @(30.2066021, 52.6004829) Radius=0.75
  #2593 ColonizedStarSystem                       @(-64.59451, 24.5395126) Radius=4.48607254
  #2600 ColonizedStarSystem                       @(-33.43406, -54.3431931) Radius=1
  #2615 ColonizedStarSystem                       @(78.12312, 29.1548119) Radius=4.61652756
  #2689 Fleet                                     @(-46.38673, 23.17027) Radius=6.75
  #2703 Fleet                                     @(69.21773, -3.654896) Radius=0.75
  #2704 Fleet                                     @(30.6555729, 48.909687) Radius=0.75
  #2705 Fleet                                     @(22.4324379, -2.4352808) Radius=0.75
  #2706 Fleet                                     @(18.2010365, 32.49271) Radius=0.75
  #2707 Fleet                                     @(-54.1775932, -45.94184) Radius=0.75
  #2736 ColonizedStarSystem                       @(-2.203055, 26.7377262) Radius=2.7
  #2796 ColonizedStarSystem                       @(37.9581528, -27.62778) Radius=4.1950345
  #2839 Fleet                                     @(-65.19998, -31.7397652) Radius=0.75
  #2840 Fleet                                     @(24.316473, -8.947843) Radius=0.75
  #2846 Fleet                                     @(-56.69226, 5.34227943) Radius=4.75
  #2879 ColonizedStarSystem                       @(69.11441, 8.740036) Radius=2.7
  #2977 Fleet                                     @(-56.30903, 30.4095383) Radius=4.75
  #3046 Fleet                                     @(80.5404, 2.77891827) Radius=0.75
  #3047 Fleet                                     @(-9.171643, -38.9807968) Radius=0.75
  #3048 Fleet                                     @(11.3416529, 1.06762552) Radius=0.75
  #3049 Fleet                                     @(-46.3985558, -12.0199041) Radius=0.75
  #3050 Fleet                                     @(-16.0833569, 5.593879) Radius=0.75
  #3051 Fleet                                     @(21.80605, 31.300293) Radius=0.75
  #3052 Fleet                                     @(-63.05438, -44.13037) Radius=0.75
  #3053 Fleet                                     @(-9.52510452, 20.0065479) Radius=0.75
  #3054 Fleet                                     @(8.708431, 8.911878) Radius=0.75
  #3080 Fleet                                     @(40.75537, 41.9365578) Radius=4.75
  #3133 ColonizedStarSystem                       @(-56.30903, 30.4095383) Radius=2.7
  #3141 Fleet                                     @(30.711647, 48.4487228) Radius=0.75
  #3181 Fleet                                     @(0.384242535, -37.0792427) Radius=0.75
  #3182 Fleet                                     @(-55.45444, -4.27155256) Radius=0.75
  #3183 Fleet                                     @(-64.58989, -40.9671822) Radius=0.75
  #3222 ColonizedStarSystem                       @(-44.4931259, 17.9931068) Radius=4.142937
  #3250 ColonizedStarSystem                       @(-50.8345, -53.0920448) Radius=1
  #3255 Fleet                                     @(45.66452, 57.6122665) Radius=3.5
  #3313 Fleet                                     @(-6.004891, 6.78892374) Radius=0.75
  #3314 Fleet                                     @(-9.715783, -0.08782029) Radius=0.75
  #3315 Fleet                                     @(-3.14423323, 17.0798779) Radius=0.75
  #3316 Fleet                                     @(9.752485, 5.801689) Radius=0.75
  #3348 ColonizedStarSystem                       @(-12.5542259, 54.8037758) Radius=4.071024
  #3427 Fleet                                     @(9.441706, 20.62573) Radius=4.75
  #3430 Fleet                                     @(81.27899, 0.456846446) Radius=4.75
  #3437 ExploitedStarSystem                       @(45.66452, 57.6122665) Radius=5.80825043
  #3449 Fleet                                     @(78.12312, 29.1548119) Radius=0.75
  #3481 Fleet                                     @(-61.4648132, 26.756815) Radius=0.75
  #3483 Fleet                                     @(15.8784513, 24.7184) Radius=0.75
  #3520 Fleet                                     @(-20.43398, -0.9821663) Radius=4.75
  #3525 Probe                                     @(-49.8998756, 45.83504) Radius=3.5
  #3526 Probe                                     @(-60.6538353, -39.08172) Radius=3.5
  #3527 Fleet                                     @(-24.94085, -10.8611755) Radius=0.75
  #3543 Fleet                                     @(62.27694, -7.286216) Radius=0.75
  #3627 Fleet                                     @(-71.44941, 20.3733139) Radius=0.75
  #3629 Fleet                                     @(24.8226032, 27.5586929) Radius=0.75
  #3660 ColonizedStarSystem                       @(-44.7864, -13.3992882) Radius=2.7
  #3671 Probe                                     @(-59.798214, 28.7869053) Radius=3.5
  #3696 TimeBubble                                @(-13.736042, 37.8749542) Radius=3
  #3707 Fleet                                     @(56.9409523, -16.5428581) Radius=0.75
  #3720 Fleet                                     @(-39.386364, -46.77626) Radius=0.75
  #3728 Fleet                                     @(78.37313, 9.592653) Radius=0.75
  #3738 Fleet                                     @(-52.1162949, -7.12772131) Radius=0.75
  #3758 ColonizedStarSystem                       @(-47.89236, 27.2867031) Radius=2.7
  #3777 Fleet                                     @(-74.990654, 18.2210541) Radius=0.75
  #3779 Fleet                                     @(24.71622, 30.3377056) Radius=0.75
  #3781 Fleet                                     @(-29.4155235, -4.825661) Radius=0.75
[VisibleEntities]
  #2    U,K,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,V,U,K StarSystemNode           @(2.55934453, 6.26473331, 2)
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  #44   U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,V,U,V StarSystemNode           @(8.708431, 8.911878, 2)
  #49   U,K,U,U,U,U,U,K,U,U,U,U,U,U,U,U,U,U,V,U,U,V StarSystemNode           @(-9.52510452, 20.0065479, 2)
  #54   U,U,U,U,U,U,U,V,U,U,U,U,U,V,U,U,U,U,U,U,U,K StarSystemNode           @(-18.7846489, 4.372295, 2)
  #65   U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(1.4571445, -10.0447483, 2)
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  #77   U,K,U,U,U,U,U,K,U,U,U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(-20.8031235, 25.96506, 2)
  #88   U,K,U,U,U,U,U,K,U,U,U,U,U,U,U,U,U,U,U,U,U,U SpecialNode              @(-32.829937, 24.7737713, 2)
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  #104  U,V,U,U,U,U,U,K,U,U,U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(-47.89236, 27.2867031, 2)
  #111  U,V,U,U,U,U,U,K,U,U,U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(-44.4931259, 17.9931068, 2)
  #123  U,U,U,U,U,U,U,V,U,U,U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(-22.2391224, -6.842458, 2)
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  #280  U,K,V,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(-64.59451, 24.5395126, 2)
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  #302  U,K,K,V,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U SpecialNode              @(-63.18385, 2.89748955, 2)
  #303  U,K,V,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(-74.990654, 18.2210541, 2)
  #311  U,K,V,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(-74.98388, 9.415295, 2)
  #319  U,U,K,K,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(-56.68181, -19.1575623, 2)
  #326  U,U,K,K,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(-66.68192, -8.737354, 2)
  #336  U,U,K,K,U,U,U,U,U,U,U,U,U,U,V,U,U,U,U,U,U,K StarSystemNode           @(-62.8396454, -26.8091469, 2)
  #342  U,U,K,K,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,K SpecialNode              @(-67.1210861, -35.7528572, 2)
  #343  U,U,K,K,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(-79.51743, -6.89127064, 2)
  #349  U,U,K,K,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,K StarSystemNode           @(-77.72603, -21.1078968, 2)
  #356  U,U,K,K,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,K StarSystemNode           @(-73.45965, -33.491436, 2)
  #371  U,U,K,K,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U SpecialNode              @(-86.24052, -15.3928356, 2)
  #372  U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(-31.2952938, -32.5223236, 2)
  #381  U,U,U,V,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(-39.09711, -36.91306, 2)
  #388  U,U,U,V,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(-33.0802727, -39.91048, 2)
  #397  U,U,U,V,U,U,U,U,U,U,U,U,U,U,U,U,U,V,U,U,U,V StarSystemNode           @(-54.1775932, -45.94184, 2)
  #409  U,U,U,V,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(-39.386364, -46.77626, 2)
  #418  U,U,U,V,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(-33.43406, -54.3431931, 2)
  #425  U,U,U,V,U,U,U,U,U,U,U,U,U,U,U,U,U,V,U,U,U,K StarSystemNode           @(-61.05932, -48.24024, 2)
  #433  U,U,U,V,U,U,U,U,U,U,U,U,U,U,U,U,U,V,U,U,U,U StarSystemNode           @(-50.8345, -53.0920448, 2)
  #440  U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(-87.85788, -7.13409138, 2)
  #445  U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(-90.85136, -23.31086, 2)
  #450  U,U,U,V,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U SpecialNode              @(-53.6678848, -62.32349, 2)
  #451  U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(-40.0201836, -62.08413, 2)
  #453  U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(-84.23912, -31.5406742, 2)
  #458  U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(-34.2459145, -65.78671, 2)
  #463  U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U SpecialNode              @(-67.45677, -58.8428078, 2)
  #464  U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(-63.56552, 41.27714, 2)
  #470  U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(-88.01955, 20.0900383, 2)
  #476  U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U SpecialNode              @(-82.6049042, -43.7745972, 2)
  #477  U,V,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U SpecialNode              @(-52.58273, 43.7422028, 2)
  #478  U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(-88.9047546, 7.62086773, 2)
  #482  U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(-76.1805038, 33.3239059, 2)
  #487  U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U SpecialNode              @(-77.3684158, -47.71832, 2)
  #489  V,U,U,U,U,K,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,V StarSystemNode           @(23.53672, -4.857986, 2)
  #500  K,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,K SpecialNode              @(26.2211552, -18.9380341, 2)
  #501  V,U,U,U,U,V,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(36.2959061, -16.4559746, 2)
  #513  V,U,U,U,U,K,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(30.866806, -1.93444848, 2)
  #524  V,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(37.9581528, -27.62778, 2)
  #536  K,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(43.77965, -17.3887978, 2)
  #542  K,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U SpecialNode              @(47.0079, -9.683257, 2)
  #543  K,U,U,U,U,K,U,U,U,U,U,U,U,U,U,V,U,U,U,U,U,K StarSystemNode           @(19.7315178, 3.49031925, 2)
  #553  K,U,U,U,U,V,K,U,U,U,U,U,U,U,U,U,U,U,U,U,U,K StarSystemNode           @(25.218235, 17.2238312, 2)
  #563  U,K,U,U,U,V,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,K StarSystemNode           @(24.71622, 30.3377056, 2)
  #574  K,U,U,U,U,K,K,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U SpecialNode              @(32.70081, 8.543553, 2)
  #575  K,U,U,U,U,K,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,K StarSystemNode           @(35.2007751, 26.5096569, 2)
  #580  K,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(46.9961472, 19.88502, 2)
  #590  U,U,U,U,K,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(46.5232849, 29.8658333, 2)
  #604  K,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(52.56623, 13.64151, 2)
  #614  U,K,U,U,U,V,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(-2.203055, 26.7377262, 2)
  #623  U,K,U,U,U,V,K,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(9.441706, 20.62573, 2)
  #635  U,U,U,U,U,K,U,K,U,U,U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(2.08474874, 42.34128, 2)
  #642  U,K,U,U,U,K,U,U,U,U,U,U,U,U,U,U,V,U,U,U,U,K StarSystemNode           @(12.7312794, 34.30192, 2)
  #650  U,U,U,U,U,K,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U SpecialNode              @(-1.16905856, 51.8202362, 2)
  #651  U,U,U,U,U,K,U,K,U,U,U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(10.0470877, 45.8759041, 2)
  #662  U,U,U,U,U,K,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(6.79452467, 59.7592163, 2)
  #668  U,U,U,U,U,K,U,K,U,U,U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(19.8317032, 52.76986, 2)
  #672  U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(13.1610136, 67.42138, 2)
  #684  U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U SpecialNode              @(26.61197, -30.1623249, 2)
  #685  U,U,U,U,U,K,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(-4.97854233, 62.82187, 2)
  #696  U,V,U,U,U,K,U,K,U,U,U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(-12.5542259, 54.8037758, 2)
  #706  U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(49.0704155, -33.1096954, 2)
  #714  U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(2.557083, 73.1076355, 2)
  #718  U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(41.59738, -41.3325653, 2)
  #724  U,U,U,U,K,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,K,K StarSystemNode           @(31.7118435, 40.22652, 2)
  #730  U,U,U,U,K,U,K,U,U,U,U,U,V,U,U,U,U,U,U,U,K,V StarSystemNode           @(30.2066021, 52.6004829, 2)
  #733  U,U,U,U,V,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,K StarSystemNode           @(40.75537, 41.9365578, 2)
  #742  U,U,U,U,K,U,U,U,U,U,U,U,V,U,U,U,U,U,U,U,V,K StarSystemNode           @(33.5548859, 60.44928, 2)
  #753  U,U,U,U,V,U,K,U,U,U,U,U,U,U,U,U,U,U,U,U,K,U StarSystemNode           @(45.66452, 57.6122665, 2)
  #765  U,U,U,U,V,U,K,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(53.6974068, 47.6672974, 2)
  #774  U,U,U,U,K,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U SpecialNode              @(39.4457664, 71.1708, 2)
  #775  U,U,U,U,K,U,K,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(50.96687, 65.53168, 2)
  #781  K,U,U,U,K,U,K,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(53.5588875, 22.4713173, 2)
  #788  U,U,U,U,K,U,K,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(51.5251122, 36.92459, 2)
  #796  K,U,U,U,K,U,K,U,U,U,U,U,U,U,U,U,U,U,U,U,V,U StarSystemNode           @(68.893486, 21.13638, 2)
  #807  U,U,U,U,K,U,K,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(62.708725, 31.4262638, 2)
  #819  U,U,U,U,V,U,K,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(62.6838722, 46.67955, 2)
  #827  U,U,U,U,U,U,V,U,U,U,U,U,U,U,U,U,U,U,U,U,U,K StarSystemNode           @(76.25475, 16.2526646, 2)
  #833  K,U,U,U,K,U,V,U,U,U,U,U,U,U,U,U,U,U,U,U,V,U StarSystemNode           @(78.12312, 29.1548119, 2)
  #846  U,U,U,U,K,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,V,U StarSystemNode           @(77.50783, 35.93108, 2)
  #859  K,U,U,U,U,U,K,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(47.72615, 4.765901, 2)
  #864  U,U,U,U,U,U,V,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(56.6911278, -22.65183, 2)
  #877  U,U,U,U,U,U,K,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(57.2111168, -9.936579, 2)
  #880  K,U,U,U,U,U,K,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U SpecialNode              @(54.6847, -3.10094881, 2)
  #881  U,U,U,U,U,U,K,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(65.49174, -21.0271034, 2)
  #889  U,U,U,U,U,U,K,U,V,U,U,U,U,U,U,U,U,U,U,U,U,V StarSystemNode           @(69.21773, -3.654896, 2)
  #895  K,U,U,U,U,U,V,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(69.11441, 8.740036, 2)
  #904  U,U,U,U,U,U,V,U,U,U,U,U,U,U,U,U,U,U,U,U,U,V StarSystemNode           @(81.27899, 0.456846446, 2)
  #914  U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(66.43518, 54.1575775, 2)
  #920  U,U,U,U,U,U,K,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(52.65877, 73.89137, 2)
  #930  U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(86.8932953, 36.7034454, 2)
  #936  U,U,U,U,K,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U SpecialNode              @(30.6986485, 75.94968, 2)
  #937  U,U,U,U,U,U,K,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(92.53507, 1.54681492, 2)
  #939  U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(85.47034, -11.1948185, 2)
  #941  U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U SpecialNode              @(84.30411, 46.31802, 2)
  #942  U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(88.78189, 15.1210938, 2)
  #946  U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(61.65479, -34.3707581, 2)
  #952  U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U SpecialNode              @(90.94138, 30.0217285, 2)
  #953  U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(77.22719, -27.52984, 2)
  #957  U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U StarSystemNode           @(78.95723, -15.3576984, 2)
  #963  U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U SpecialNode              @(24.5335045, 73.4767, 2)
  #1409 V,U,U,U,U,U,K,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U Fleet                    @(27.7975845, -3.158579, 0)
  #1444 U,K,V,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U Fleet                    @(-56.69226, 5.34227943, 0)
  #1469 U,U,K,V,U,U,U,U,U,U,U,U,U,U,K,U,U,K,U,U,U,U Fleet                    @(-66.79427, 4.891724, 0)
  #1476 U,U,U,U,V,U,K,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U Fleet                    @(53.6974068, 47.6672974, 0)
  #1513 V,K,U,U,U,V,U,K,U,U,U,U,U,U,U,K,K,U,U,U,U,K Fleet                    @(34.5848541, -11.8793182, 0)
  #1524 U,U,U,U,U,U,V,U,U,U,U,U,U,U,U,U,U,U,U,U,U,K Fleet                    @(81.27899, 0.456846446, 0)
  #1527 U,U,U,U,K,U,V,U,K,U,U,U,K,U,U,U,U,U,U,U,K,U Fleet                    @(42.22555, 65.11013, 0)
  #1551 U,K,U,U,U,U,U,V,U,U,U,V,U,U,U,U,U,U,U,U,U,K Fleet                    @(-57.066597, -2.892168, 0)
  #2069 U,U,U,U,K,U,U,U,U,U,U,U,V,U,U,U,U,U,U,U,V,K Fleet                    @(33.5548859, 60.44928, 0)
  #2071 K,U,U,U,K,U,K,U,U,U,U,U,U,U,U,U,U,U,U,U,V,U Fleet                    @(68.893486, 21.13638, 0)
  #2095 U,U,U,U,K,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,V,U Fleet                    @(77.50783, 35.93108, 0)
  #2159 U,U,U,U,K,U,V,U,U,U,U,U,U,U,U,U,U,U,U,U,V,K Fleet                    @(78.12312, 29.1548119, 0)
  #2495 U,U,U,V,U,U,U,U,U,U,U,U,U,U,U,U,U,K,U,U,U,K Fleet                    @(-61.05932, -48.24024, 0)
  #2587 U,U,U,U,U,U,U,U,U,U,U,U,K,U,U,U,U,U,U,U,K,V Fleet                    @(30.2066021, 52.6004829, 0)
  #2689 U,V,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U Fleet                    @(-46.38673, 23.17027, 0)
  #2703 U,U,U,U,U,U,K,U,V,U,U,U,U,U,U,U,U,U,U,U,U,V Fleet                    @(69.21773, -3.654896, 0)
  #2704 U,U,U,U,K,U,U,U,U,U,U,U,K,U,U,U,U,U,U,U,V,V Fleet                    @(30.6555729, 48.909687, 0)
  #2705 K,U,U,U,U,K,U,U,U,U,U,U,U,U,U,K,U,U,U,U,U,V Fleet                    @(22.4324379, -2.4352808, 0)
  #2706 U,U,U,U,U,V,U,U,U,U,U,U,U,U,U,U,V,U,U,U,U,V Fleet                    @(18.2010365, 32.49271, 0)
  #2707 U,U,U,V,U,U,U,U,U,U,U,U,U,U,U,U,U,V,U,U,U,V Fleet                    @(-54.1775932, -45.94184, 0)
  #2839 U,U,K,U,U,U,U,U,U,U,U,U,U,U,V,U,U,U,U,U,U,V Fleet                    @(-65.19998, -31.7397652, 0)
  #2840 K,U,U,U,U,K,U,U,U,U,U,U,U,U,U,K,U,U,U,U,U,V Fleet                    @(24.316473, -8.947843, 0)
  #2846 U,K,V,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U Fleet                    @(-56.69226, 5.34227943, 0)
  #2977 U,K,V,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U Fleet                    @(-56.30903, 30.4095383, 0)
  #3046 U,U,U,U,U,U,V,U,K,U,U,U,U,U,U,U,U,U,U,U,U,V Fleet                    @(80.5404, 2.77891827, 0)
  #3047 K,U,U,U,U,U,U,U,U,K,U,U,U,U,U,U,U,U,U,U,U,V Fleet                    @(-9.171643, -38.9807968, 0)
  #3048 U,U,U,U,U,U,U,U,U,U,V,U,U,U,U,U,U,U,U,U,U,V Fleet                    @(11.3416529, 1.06762552, 0)
  #3049 U,U,U,K,U,U,U,V,U,U,U,K,U,U,U,U,U,U,U,U,U,V Fleet                    @(-46.3985558, -12.0199041, 0)
  #3050 U,U,U,U,U,U,U,U,U,U,U,U,U,V,U,U,U,U,U,U,U,V Fleet                    @(-16.0833569, 5.593879, 0)
  #3051 U,U,U,U,U,V,U,U,U,U,U,U,U,U,U,U,K,U,U,U,U,V Fleet                    @(21.80605, 31.300293, 0)
  #3052 U,U,K,K,U,U,U,U,U,U,U,U,U,U,U,U,U,K,U,U,U,V Fleet                    @(-63.05438, -44.13037, 0)
  #3053 U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,V,U,U,V Fleet                    @(-9.52510452, 20.0065479, 0)
  #3054 U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,V,U,V Fleet                    @(8.708431, 8.911878, 0)
  #3080 U,U,U,U,V,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,K Fleet                    @(40.75537, 41.9365578, 0)
  #3141 U,U,U,U,U,U,U,U,U,U,U,U,K,U,U,U,U,U,U,U,V,V Fleet                    @(30.711647, 48.4487228, 0)
  #3181 K,U,U,U,U,U,U,U,U,V,U,U,U,U,U,U,U,U,U,U,U,V Fleet                    @(0.384242535, -37.0792427, 0)
  #3182 U,K,U,U,U,U,U,V,U,U,U,V,U,U,U,U,U,U,U,U,U,V Fleet                    @(-55.45444, -4.27155256, 0)
  #3183 U,U,K,U,U,U,U,U,U,U,U,U,U,U,K,U,U,U,U,U,U,V Fleet                    @(-64.58989, -40.9671822, 0)
  #3255 U,U,U,U,V,U,K,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U Fleet                    @(45.66452, 57.6122665, 0)
  #3313 U,U,U,U,U,U,U,U,U,U,K,U,U,U,U,U,U,U,U,K,U,V Fleet                    @(-6.004891, 6.78892374, 0)
  #3314 U,U,U,U,U,U,U,U,U,U,U,U,U,K,U,U,U,U,U,U,U,V Fleet                    @(-9.715783, -0.08782029, 0)
  #3315 U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,K,U,U,V Fleet                    @(-3.14423323, 17.0798779, 0)
  #3316 U,U,U,U,U,U,U,U,U,U,V,U,U,U,U,U,U,U,U,V,U,V Fleet                    @(9.752485, 5.801689, 0)
  #3427 U,U,U,U,U,V,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U Fleet                    @(9.441706, 20.62573, 0)
  #3430 U,U,U,U,U,U,V,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U Fleet                    @(81.27899, 0.456846446, 0)
  #3449 U,U,U,U,K,U,V,U,U,U,U,U,U,U,U,U,U,U,U,U,V,U Fleet                    @(78.12312, 29.1548119, 0)
  #3481 U,V,V,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U Fleet                    @(-61.4648132, 26.756815, 0)
  #3483 U,U,U,U,U,V,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U Fleet                    @(15.8784513, 24.7184, 0)
  #3520 U,U,U,U,U,U,U,V,U,U,U,U,U,V,U,U,U,U,U,U,U,U Fleet                    @(-20.43398, -0.9821663, 0)
  #3525 U,V,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U Probe                    @(-49.8998756, 45.83504, 0)
  #3526 U,U,U,U,U,U,U,V,U,U,U,U,U,U,U,U,U,U,U,U,U,U Probe                    @(-60.6538353, -39.08172, 0)
  #3527 U,U,U,U,U,U,U,V,U,U,U,U,U,U,U,U,U,U,U,U,U,U Fleet                    @(-24.94085, -10.8611755, 0)
  #3543 U,U,U,U,U,U,V,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U Fleet                    @(62.27694, -7.286216, 0)
  #3627 U,U,V,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U Fleet                    @(-71.44941, 20.3733139, 0)
  #3629 U,U,U,U,U,V,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U Fleet                    @(24.8226032, 27.5586929, 0)
  #3671 U,V,V,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U Probe                    @(-59.798214, 28.7869053, 0)
  #3696 U,V,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U TimeBubble               @(-13.736042, 37.8749542, 2)
  #3707 U,U,U,U,U,U,V,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U Fleet                    @(56.9409523, -16.5428581, 0)
  #3720 U,U,U,V,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U Fleet                    @(-39.386364, -46.77626, 0)
  #3728 U,U,U,U,U,U,V,U,U,U,U,U,U,U,U,U,U,U,U,U,U,K Fleet                    @(78.37313, 9.592653, 0)
  #3738 U,U,U,U,U,U,U,V,U,U,U,K,U,U,U,U,U,U,U,U,U,K Fleet                    @(-52.1162949, -7.12772131, 0)
  #3777 U,U,V,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U Fleet                    @(-74.990654, 18.2210541, 0)
  #3779 U,U,U,U,U,V,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U Fleet                    @(24.71622, 30.3377056, 0)
  #3781 U,U,U,U,U,U,U,V,U,U,U,U,U,U,U,U,U,U,U,U,U,U Fleet                    @(-29.4155235, -4.825661, 0)
[ExplorableEntities]
  #2    L,R,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,R,U,R StarSystemNode          
  #8    U,U,U,U,U,U,U,R,U,U,U,U,U,U,U,U,U,U,R,U,U,R StarSystemNode          
  #19   U,U,U,U,U,U,U,R,U,U,U,U,U,R,U,U,U,U,U,U,U,R StarSystemNode          
  #24   R,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #35   R,U,U,U,U,U,U,U,U,U,O,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #44   L,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,O,U,R StarSystemNode          
  #49   U,R,U,U,U,U,U,R,U,U,U,U,U,U,U,U,U,U,O,U,U,R StarSystemNode          
  #54   L,U,U,U,U,U,U,R,U,U,U,U,U,O,U,U,U,U,U,U,U,R StarSystemNode          
  #65   U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #70   U,O,U,U,U,U,U,R,U,U,U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #77   U,R,U,U,U,U,U,R,U,U,U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #88   U,R,U,U,U,U,U,R,U,U,U,U,U,U,U,U,U,U,U,U,U,R SpecialNode             
  #89   U,R,U,U,U,U,U,R,U,U,U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #97   U,O,U,U,U,U,U,R,U,U,U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #104  U,O,U,U,U,U,U,R,U,U,U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #111  U,O,U,U,U,U,U,O,U,U,U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #123  U,U,U,U,U,U,U,O,U,U,U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #132  U,R,U,U,U,U,U,O,U,U,U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #139  U,U,U,U,U,U,U,R,U,U,U,U,U,U,U,U,U,U,U,U,U,R SpecialNode             
  #140  U,R,U,R,U,U,U,O,U,U,U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #150  U,R,U,U,U,U,U,O,U,U,U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #155  U,R,U,U,U,U,U,R,U,U,U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #164  U,U,U,R,U,U,U,R,U,U,U,O,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #174  L,U,U,U,U,U,U,R,U,U,U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #182  R,U,U,U,U,U,U,U,U,O,U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #195  U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #202  L,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #214  L,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #218  U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #224  U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #228  U,U,U,U,U,U,U,R,U,U,U,U,U,U,U,U,U,U,U,U,U,R SpecialNode             
  #229  U,R,U,U,U,U,U,R,U,U,U,U,U,U,U,U,U,U,U,U,U,R SpecialNode             
  #230  U,R,U,U,U,U,U,R,U,U,U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #239  U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #243  U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,R SpecialNode             
  #244  U,R,U,U,U,U,U,R,U,U,U,U,U,U,U,U,U,U,U,U,U,R SpecialNode             
  #245  U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #250  U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #258  U,R,U,U,U,U,U,R,U,U,U,U,U,U,U,U,U,U,U,U,U,R SpecialNode             
  #260  U,R,O,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #268  U,R,R,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,R SpecialNode             
  #269  U,R,R,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #280  U,R,O,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #294  U,R,R,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #302  U,R,R,R,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,R SpecialNode             
  #303  U,R,O,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #311  U,R,O,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #319  U,U,R,R,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #326  U,U,R,R,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #336  U,U,R,R,U,U,U,U,U,U,U,U,U,U,O,U,U,U,U,U,U,R StarSystemNode          
  #342  U,U,R,R,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,R SpecialNode             
  #343  U,U,R,R,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #349  U,U,R,R,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #356  U,U,R,R,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #371  U,U,R,R,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,R SpecialNode             
  #372  U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #381  U,U,U,R,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #388  U,U,U,R,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #397  U,U,U,R,U,U,U,U,U,U,U,U,U,U,U,U,U,O,U,U,U,R StarSystemNode          
  #409  U,U,U,O,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #418  U,U,U,O,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #425  U,U,U,R,U,U,U,U,U,U,U,U,U,U,U,U,U,R,U,U,U,R StarSystemNode          
  #433  U,U,U,O,U,U,U,U,U,U,U,U,U,U,U,U,U,R,U,U,U,R StarSystemNode          
  #440  U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #445  U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #450  U,U,U,R,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,R SpecialNode             
  #451  U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #453  U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #458  U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #463  U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,R SpecialNode             
  #464  U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #470  U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #476  U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,R SpecialNode             
  #477  U,R,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,R SpecialNode             
  #478  U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #482  U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #487  U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,R SpecialNode             
  #489  R,U,U,U,U,R,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #500  R,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,R SpecialNode             
  #501  O,U,U,U,U,R,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #513  O,U,U,U,U,R,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #524  O,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #536  R,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #542  R,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,R SpecialNode             
  #543  R,U,U,U,U,R,U,U,U,U,U,U,U,U,U,O,U,U,U,U,U,R StarSystemNode          
  #553  R,U,U,U,U,O,R,U,U,U,U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #563  L,R,U,U,U,O,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #574  R,U,U,U,U,R,R,U,U,U,U,U,U,U,U,U,U,U,U,U,U,R SpecialNode             
  #575  R,U,U,U,U,R,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #580  R,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #590  L,U,U,U,R,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #604  R,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #614  U,R,U,U,U,O,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #623  U,R,U,U,U,O,R,U,U,U,U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #635  U,U,U,U,U,R,U,R,U,U,U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #642  U,R,U,U,U,R,U,U,U,U,U,U,U,U,U,U,O,U,U,U,U,R StarSystemNode          
  #650  U,U,U,U,U,R,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,R SpecialNode             
  #651  U,U,U,U,U,R,U,R,U,U,U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #662  U,U,U,U,U,R,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
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  #684  U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,R SpecialNode             
  #685  U,U,U,U,U,R,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #696  U,O,U,U,U,R,U,R,U,U,U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #706  U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #714  U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #718  U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #724  U,U,U,U,R,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,R,R StarSystemNode          
  #730  U,U,U,U,R,U,R,U,U,U,U,U,R,U,U,U,U,U,U,U,R,R StarSystemNode          
  #733  U,U,U,U,R,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #742  U,U,U,U,R,U,U,U,U,U,U,U,O,U,U,U,U,U,U,U,R,R StarSystemNode          
  #753  U,U,U,U,O,U,R,U,U,U,U,U,U,U,U,U,U,U,U,U,R,R StarSystemNode          
  #765  U,U,U,U,O,U,R,U,U,U,U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #774  U,U,U,U,R,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,R SpecialNode             
  #775  U,U,U,U,R,U,R,U,U,U,U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #781  R,U,U,U,R,U,R,U,U,U,U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #788  L,U,U,U,R,U,R,U,U,U,U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #796  R,U,U,U,R,U,R,U,U,U,U,U,U,U,U,U,U,U,U,U,R,R StarSystemNode          
  #807  L,U,U,U,R,U,R,U,U,U,U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #819  U,U,U,U,R,U,R,U,U,U,U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #827  L,U,U,U,U,U,O,U,U,U,U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
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  #914  U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #920  U,U,U,U,U,U,R,U,U,U,U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #930  U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #936  U,U,U,U,R,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,R SpecialNode             
  #937  U,U,U,U,U,U,R,U,U,U,U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #939  U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #941  U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,R SpecialNode             
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  #946  U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
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  #957  U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,R StarSystemNode          
  #963  U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,U,R SpecialNode             

===== SIMULATION =====================
Empire#0 /Empire#0
 DESCRIPTORS 40
  AffinityGameplaySophons
  AffinityMappingSophons
  AffinitySophons
  ClassEmpire
  DiplomacyCountColdWar
  DiplomacyCountColdWar
  DiplomacyCountUnknown
  DiplomacyCountUnknown
  DiplomacyCountUnknown
  DiplomacyCountUnknown
  DiplomacyCountUnknown
  EmpireImprovementBuyout
  EmpireImprovementCuriosityLevel1
  EmpireImprovementDiplomacyBonus1
  EmpireImprovementDiplomacyBonus2
  EmpireImprovementEmpireManpowerStockBoost1
  EmpireImprovementFreeMovement1
  EmpireImprovementStageEconomyAndTrade3
  EmpireImprovementStageEmpireDevelopment3
  EmpireImprovementStageScienceAndExploration1
  EmpireImprovementStageScienceAndExploration3
  EmpireImprovementStrategic1
  EmpireImprovementStrategic2
  EmpireTypeMajor
  FactionTraitFastTraveler2
  FactionTraitFeebleWarriors2
  FactionTraitMinorPilgrims
  FactionTraitScanning
  FactionTraitTechnologyDefinitionScienceAndExploration1
  FactionTraitTechnologyDefinitionScienceAndExploration2
  GalaxySizeLarge
  GameDifficultyHumanNormal
  GameSpeedNormal
  HappinessStatusEmpire2
  ManpowerUpgradeInfantry1
  OmniscienceBonus0PercentsOrLess
  StarSystemImprovementUnlockedWonder1
  StarSystemImprovementUnlockedWonder2
  TutorialModeNone
  WonderVictoryActivated
 PROPERTIES 432
  AcademyOwned = 0
  ActiveLawsCount = 1
  AdditionalMinimumTurnForQuests = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 204
  AllianceCount = 0
  AllianceVictoryModifier = 0
  AllowStrategicDeposit1 = 1
  AllowStrategicDeposit2 = 1
  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0.4
  AvailableNumberOfTradingCompanyHeadquarters = 0
  BankAccount = 255.5
  BonusManpower = 0
  BoostHappinessOnColonies = 0
  BuyoutActivated = 1
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 0
  CanConvertSystem = 0
  CanHaveTradingCompanies = 0
  CanRootSystems = 0
  CanSellImprovements = 1
  CanSellShips = 0
  ColdWarCount = 2
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 1
  ColonizedStarSystemStateColonyCount = 3
  CommandPoints = 1
  CommandPointsAccumulator = 77
  CommandPointsStock = 77
  ConquestAllyVictoryModifier = 8
  ConquestVictorySystemAmountRequired = 51
  ConquestVictorySystemPercentageRequired = 0.539999962
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 19
  CurrentTurn = 34
  DeedsAchieved = 1
  DefensiveMilitaryPower = 203.091675
  DepletedPlanetCount = 0
  DetectionLevel = 3
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 617.7
  DustInflation = 1.10809755
  DustInflationFactor = 0.000175
  DustInflationModifier = 1
  EconomicVictoryDustAmountRequired = 630000
  EmpireBattleWon = 0
  EmpireBattleWonStock = 0
  EmpireEmpirePoint = 11
  EmpireEmpirePointAccumulator = 273
  EmpireEmpirePointStock = 28
  EmpireEmpirePointUpkeep = 0
  EmpireExpansionScore = 3
  EmpireFIDSIAccumulator = 8862.968
  EmpireGlobalScore = 162
  EmpireGrowth = 109.576744
  EmpireGrowthAccumulator = 1857.9303
  EmpireGrowthStock = 1794.347
  EmpireGrowthUpkeep = 0
  EmpireHappinessScore = 62.0769234
  EmpireHeroesScore = 5
  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 36.3
  EmpireManpowerStock = 396.999939
  EmpireManpowerTotal = 1001.99994
  EmpireManpowerUpkeep = 0
  EmpireMilitaryScore = 1254.50342
  EmpireMoney = 18.5
  EmpireMoneyAccumulator = 169
  EmpireMoneyUpkeep = 5
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 0
  EmpirePopulationScore = 18
  EmpireProduction = 177
  EmpireProductionAccumulator = 2706
  EmpireProductionStock = 2706
  EmpireProductionUpkeep = 0
  EmpireResearch = 195
  EmpireResearchAccumulator = 3857.03735
  EmpireResearchScore = 208
  EmpireResearchStock = 0
  EmpireResearchUpkeep = 0
  EmpireTechScore = 64
  EmpireTemplePointsStock = 0
  EmpireTradeScore = 0
  EndlessTechCount = 4
  ExpeditionPower = 2
  ForceTruceCooldown = 5
  ForceTruceRefusalCostReduction = 0
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 1
  GameSpeedMultiplier = 1
  GameSpeedProductionCostReduction = 0
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 1
  GarrisonMoneyUpkeep = 5
  GovernmentChangeHappinessMultiplier = 1
  GovernmentGameplayUnlocked = 0
  Happiness = 62.0769234
  HappinessStatusMinimumRebellionIndex = 0
  HappinessSum = 13
  HasAccessToMarketplace = 0
  HasPopulationDiversityEffect = 0
  HasWormholeTechnology = 0
  HeroCount = 1
  HeroHealingBonus = 1
  HeroHealingLocked = 0
  HeroLevelCount = 4
  HeroPurchaseLocked = 0
  HeroRecruitmentUnlocked = 0
  HeroUnlockThresholdModifier = 1
  HullTypes = 3
  IgnoresColdWarRules = 0
  ImprovementScrapValueModifier = 1
  InfantryDamagesBonus = 0
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 1.5
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 5
  InfantryManpowerCustomWeight = 10
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 10
  InfantryMaxDamages = 10
  InfantryMaxHealth = 40
  InfantryMinDamages = 5
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 8
  LastTurn = 300
  LawUpkeep = 0
  LeechingFleetsCount = 1
  Lifetime = 33
  Luxury10Stock = 0
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 0
  Luxury16Stock = 0
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 10
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 0
  Luxury3Stock = 0
  Luxury4Stock = 5
  Luxury5Stock = 65
  Luxury6Stock = 0
  Luxury7Stock = 0
  Luxury8Stock = 124
  Luxury9Stock = 0
  LuxuryDepositCount = 4
  LuxuryUnlockLevel = 2
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 1
  ManpowerUpgradeCostReduction = 1
  MaximumCommandPoints = 4
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 900
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 585
  MaximumLuxuryStock = 999
  MaximumManpowerPerGroundBattleTurn = 500
  MaximumNumberOfTradingCompanyHeadquarters = 0
  MaximumNumberOfTradingCompanySubsidiaries = 0
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 7
  MaximumSystemGrowth = 39.87169
  MaximumSystemMoney = 0.5
  MaximumSystemProduction = 119
  MaximumSystemResearch = 112.5
  MetaplotProbability = 1
  MilitaryScreenGameplayUnlocked = 1
  MilitaryVictoryScore = 1292
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumStrategicStock = 0
  MinorFactionsGameplayUnlocked = 1
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 0
  MothershipCount = 0
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 1
  NetEmpireEmpirePoint = 11
  NetEmpireGrowth = 109.576744
  NetEmpireLifeforce = 0
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = 36.3
  NetEmpireMoney = 13.5
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 177
  NetEmpireResearch = 292.5
  NetEmpireTemplePoints = 0
  NetLuxury1 = 0
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 0
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 0
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 0
  NetLuxury4 = 0
  NetLuxury5 = 0
  NetLuxury6 = 0
  NetLuxury7 = 0
  NetLuxury8 = 4
  NetLuxury9 = 0
  NetStrategic1 = 6
  NetStrategic2 = 0
  NetStrategic3 = 0
  NetStrategic4 = 0
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 11
  NetSystemGrowth = 109.576744
  NetSystemLifeforce = 0
  NetSystemMoney = -17.5
  NetSystemProduction = 177
  NetSystemResearch = 165
  NonVampirilisPopulation = 13
  NumberOfGalaxyNodes = 144
  NumberOfImprovementsBuilt = 12
  NumberOfInitialAvailableStarSystemNodes = 93
  NumberOfMajorEmpires = 8
  NumberOfTradingCompanies = 0
  NumberOfTradingCompanyHeadquarters = 0
  NumberOfTradingCompanySubsidiaries = 0
  OffensiveMilitaryPower = 49.41176
  OutpostCount = 0
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 10
  OverColonizationMalus = 0
  OverColonizationPenaltiesReduction = 0
  OverColonizationThreshold = 8
  OwnedOutposts = 0
  OwnedPlanets = 4
  OwnedSystems = 3
  PeaceCount = 0
  PeacefulRelationshipCount = 0
  PeacefulTreatyCostReduction = 1
  PlaneDamagesBonus = 0
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 300
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 0
  PlayDeckChangeCostRemainingTurnsFactor = 0
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 13
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 5
  PopulationsAssimilated = 0
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 6
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 3.5
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 0
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 3
  RandomEventsProbability = 0.5
  RatioOfProductionSpentGainedAsEmpirePoint = 0
  RatioOfProductionSpentGainedAsMoney = 0
  RecipeCostReduction = 1
  ResearchOmniscienceBonus = 97.5
  ResearchOmniscienceMultiplier = 0.5
  ResearchScienceAgreementBonus = 0
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipScrapValueModifier = 1
  Strategic1Stock = 104
  Strategic2Stock = 30
  Strategic3Stock = 5
  Strategic4Stock = 0
  Strategic5Stock = 0
  Strategic6Stock = 0
  StrategicDepositCount = 6
  SystemCount = 3
  SystemLevelSum = 6
  TankDamagesBonus = 0
  TankDamagesMultiplierAgainstInfantry = 1
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 0
  TankManpowerUnlocked = 0
  TankManpowerWeight = 0
  TankMaxDamages = 15
  TankMaxHealth = 240
  TankMinDamages = 10
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 6
  TechnologyQuadrantEconomyAndTradeActualStageNumber = 3
  TechnologyQuadrantEmpireDevelopmentActualStageNumber = 3
  TechnologyQuadrantMilitaryActualStageNumber = 2
  TechnologyQuadrantScienceAndExplorationActualStageNumber = 3
  TechnologyTotalStageUnlocked = 11
  TerraformationGameplayUnlocked = 0
  TotalManpowerWeight = 10
  TotalPopulationCollectionBonus = 0
  TotalTechnology = 13
  TotalTradingRoutesCount = 0
  TradeAgreementCount = 0
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingCompanyLevelUpMultiplier = 1
  TradingRouteBlockadePowerMultiplier = 1
  TradingRouteIncome_EmpireMoney = 0
  TradingRouteIncome_EmpireResearch = 0
  TradingRouteIncome_Luxury1 = 0
  TradingRouteIncome_Luxury10 = 0
  TradingRouteIncome_Luxury11 = 0
  TradingRouteIncome_Luxury12 = 0
  TradingRouteIncome_Luxury13 = 0
  TradingRouteIncome_Luxury14 = 0
  TradingRouteIncome_Luxury15 = 0
  TradingRouteIncome_Luxury16 = 0
  TradingRouteIncome_Luxury17 = 0
  TradingRouteIncome_Luxury18 = 0
  TradingRouteIncome_Luxury19 = 0
  TradingRouteIncome_Luxury2 = 0
  TradingRouteIncome_Luxury20 = 0
  TradingRouteIncome_Luxury21 = 0
  TradingRouteIncome_Luxury22 = 0
  TradingRouteIncome_Luxury23 = 0
  TradingRouteIncome_Luxury24 = 0
  TradingRouteIncome_Luxury3 = 0
  TradingRouteIncome_Luxury4 = 0
  TradingRouteIncome_Luxury5 = 0
  TradingRouteIncome_Luxury6 = 0
  TradingRouteIncome_Luxury7 = 0
  TradingRouteIncome_Luxury8 = 0
  TradingRouteIncome_Luxury9 = 0
  TradingRouteLeech_EmpireMoney = 0
  TradingRouteLeech_EmpireResearch = 0
  TradingRouteLeech_Luxury1 = 0
  TradingRouteLeech_Luxury10 = 0
  TradingRouteLeech_Luxury11 = 0
  TradingRouteLeech_Luxury12 = 0
  TradingRouteLeech_Luxury13 = 0
  TradingRouteLeech_Luxury14 = 0
  TradingRouteLeech_Luxury15 = 0
  TradingRouteLeech_Luxury16 = 0
  TradingRouteLeech_Luxury17 = 0
  TradingRouteLeech_Luxury18 = 0
  TradingRouteLeech_Luxury19 = 0
  TradingRouteLeech_Luxury2 = 0
  TradingRouteLeech_Luxury20 = 0
  TradingRouteLeech_Luxury21 = 0
  TradingRouteLeech_Luxury22 = 0
  TradingRouteLeech_Luxury23 = 0
  TradingRouteLeech_Luxury24 = 0
  TradingRouteLeech_Luxury3 = 0
  TradingRouteLeech_Luxury4 = 0
  TradingRouteLeech_Luxury5 = 0
  TradingRouteLeech_Luxury6 = 0
  TradingRouteLeech_Luxury7 = 0
  TradingRouteLeech_Luxury8 = 0
  TradingRouteLeech_Luxury9 = 0
  TradingRoutesEmpireCount = 0
  TradingRoutesIncomeAccumulator = 0
  TradingRoutesIncomePreviousThreshold = 0
  TradingRoutesIncomeThreshold = 0
  TroopDamageBonuses = 0
  TroopHealthBonuses = 0
  TruceCount = 0
  TutorialLevel = 0
  UnknownCount = 5
  UnrootedSystemsCount = 0
  VampirilisPopulation = 0
  VictoryEconomicRanking = 7
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  VictoryWonderRequiredAmount = 3
  WarCount = 0
  WarsWon = 0
  WonderBuiltCount = 0
 CHILDREN ~30
  ColonizedStarSystem#1129 /Empire#0/ColonizedStarSystem#1129
   DESCRIPTORS 12
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem2
    HomeSystem
    MajorHomeSystem
    StarSystemImprovementLevel1
    StarTypeBlue
    SystemPopulationMigrationImmigrating
   PROPERTIES 329
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 16
    BonusHeroSystemIndustry = 16
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 14
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 19
    DefenseScore = 200
    DefensiveMilitaryPower = 135.091675
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 272.5073
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 11.5
    GrowthForOutpost = 0
    Happiness = 62.125
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 497
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 1
    HasNonMajorPopulation = 1
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 1320
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 2
    MaximumLuxuryStock = 0
    MaximumPopulation = 15
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 7
    MaximumSystemGrowth = 33.5072937
    MaximumSystemGrowthStock = 4500
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 0.5
    MaximumSystemProduction = 119
    MaximumSystemProductionStock = 119
    MaximumSystemResearch = 112.5
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 112.073509
    MigrationScoreFromEconomy = 0.88
    MigrationScoreFromFreeSlots = 2.05000019
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 3
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 7
    NetSystemGrowth = 33.5072937
    NetSystemInfluence = 7
    NetSystemLifeforce = 0
    NetSystemManpower = 5
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 0.5
    NetSystemProduction = 119
    NetSystemResearch = 112.5
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 6
    NumberOfMajorEmpires = 8
    NumberOfTradingCompanies = 0
    OffensiveMilitaryPower = 32.9411736
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = -7.87499952
    OverPopulationPenaltiesReduction = 0
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 12.5
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 45
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 39
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 38.5
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 8
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 69.99271
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 8
    PopulationType = 5
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 8
    PopulationWithGrowth = 8
    ProbesProductionCostReduction = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 5
    RepresentativeWithPartyInSenateCount = 4
    RepresentativeWithoutPartyInSenateCount = 1
    SenateScore = 5
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 7
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 485.5073
    SystemGrowth = 115
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 2543.73535
    SystemGrowthStockForUpkeep = 2400
    SystemGrowthUpkeep = 81.49271
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 6.802266
    SystemInfluenceRadiusDivider = 1.66339874
    SystemInfluenceStock = 306
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 205
    SystemMigrationGrowthStock = 0
    SystemMoney = 47.5
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 47
    SystemNextInfluenceRadiusEstimation = 6.844181
    SystemNextInfluenceRadiusEstimationDivider = 1.65974438
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 119
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 112.5
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TotalShipCount = 2
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 1
    TradingRouteSystemBaseIncome_EmpireMoney = 1
    TradingRouteSystemBaseIncome_EmpireResearch = 0.25
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.05
    TradingRouteSystemTotalBaseIncome_Luxury = 0
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 7
    VirtualPopulation = 0
    VisionRange = 7.802266
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~17
    ColonizedPlanet#1130 /Empire#0/ColonizedStarSystem#1129/ColonizedPlanet#1130
     DESCRIPTORS 11
      ClassColonizedPlanet
      ClassPlanet
      HomePlanet
      IsUniquePlanet
      PlanetDepletionBonus
      PlanetGameplayTypeCold
      PlanetGameplayTypeTeeming
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeBoreal
      UniquePlanetSophons
     PROPERTIES 115
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 4
      BaseMaximumPopulation = 7
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 14
      BonusHeroPlanetIndustry = 14
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 1
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 10.5
      DefaultPlanetFood = 35
      DefaultPlanetIndustry = 35
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 24.5
      Guardians = 0
      Happiness = 0
      MajorPopulationCount = 2
      MaximumPopulation = 7
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 5
      OverPopulationMalus = -2.1
      OverPopulationThreshold = 4.9
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 10.5
      PlanetFIDSI = 0
      PlanetFood = 40
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 35
      PlanetInitialDust = 1.5
      PlanetInitialFIDSPenalty = -0.5
      PlanetInitialFood = 3
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 2.5
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 5
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 10
      PlanetPrestige = 0
      PlanetRawDust = 1.5
      PlanetRawFIDSI = 0
      PlanetRawFood = 5
      PlanetRawIndustry = 5
      PlanetRawPrestige = 0
      PlanetRawScience = 3.5
      PlanetScience = 34.5
      Population = 7
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 5
      RawMaximumPopulation = 7
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~5
      PopulationPlanetAffinityBenthys /Empire#0/ColonizedStarSystem#1129/ColonizedPlanet#1130/PopulationPlanetAffinityBenthys
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityBenthysCount
        ClassPopulationPlanetModifiersTraitPrimaryHappiness
        ClassPopulationPlanetModifiersTraitSecondaryHappinessFertile
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 7
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 1.5
        RawPopulationFood = 5
        RawPopulationIndustry = 5
        RawPopulationPrestige = 0
        RawPopulationScience = 3.5
       CHILDREN ~0
      PopulationPlanetAffinityNiris /Empire#0/ColonizedStarSystem#1129/ColonizedPlanet#1130/PopulationPlanetAffinityNiris
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityNirisCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile01
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 5
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 1
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 0
        PopulationFood = 5
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 1.5
        RawPopulationFood = 5
        RawPopulationIndustry = 5
        RawPopulationPrestige = 0
        RawPopulationScience = 3.5
       CHILDREN ~0
      PopulationPlanetAffinityPilgrims /Empire#0/ColonizedStarSystem#1129/ColonizedPlanet#1130/PopulationPlanetAffinityPilgrims
       DESCRIPTORS 7
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityPilgrimsCount
        ClassPopulationPlanetModifiersTraitPrimaryScience02
        ClassPopulationPlanetModifiersTraitSecondaryScienceAnomaly01
        PopulationNonMajor
        WithPopulationPlanetModifiersTraitSecondaryScienceAnomaly01
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 1
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 2
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 2
        RawPopulationDust = 1.5
        RawPopulationFood = 5
        RawPopulationIndustry = 5
        RawPopulationPrestige = 0
        RawPopulationScience = 3.5
       CHILDREN ~0
      PopulationPlanetAffinitySophons /Empire#0/ColonizedStarSystem#1129/ColonizedPlanet#1130/PopulationPlanetAffinitySophons
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinitySophonsCount
        ClassPopulationPlanetModifiersTraitPrimaryScience01
        ClassPopulationPlanetModifiersTraitSecondaryScienceCold
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 1
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 4
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 4
        RawPopulationDust = 1.5
        RawPopulationFood = 5
        RawPopulationIndustry = 5
        RawPopulationPrestige = 0
        RawPopulationScience = 3.5
       CHILDREN ~0
      PopulationPlanetAffinityTikanans /Empire#0/ColonizedStarSystem#1129/ColonizedPlanet#1130/PopulationPlanetAffinityTikanans
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityTikanansCount
        ClassPopulationPlanetModifiersTraitPrimaryManpower
        ClassPopulationPlanetModifiersTraitSecondaryManpowerFertile
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 1
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 5
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 1.5
        RawPopulationFood = 5
        RawPopulationIndustry = 5
        RawPopulationPrestige = 0
        RawPopulationScience = 3.5
       CHILDREN ~0
    ColonizedPlanet#2059 /Empire#0/ColonizedStarSystem#1129/ColonizedPlanet#2059
     DESCRIPTORS 7
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameplayTypeTemperate
      PlanetSizeLarge
      PlanetStatusColonized
      PlanetTypeMonsoon
     PROPERTIES 115
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 4
      BaseMaximumPopulation = 8
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 2
      BonusHeroPlanetIndustry = 2
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 1
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 2
      DefaultPlanetFood = 5
      DefaultPlanetIndustry = 4
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 2
      Guardians = 0
      Happiness = -5
      MajorPopulationCount = 0
      MaximumPopulation = 8
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 3
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 1
      OverPopulationMalus = 0
      OverPopulationThreshold = 5.6
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 180
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 90
      PlanetDust = 2
      PlanetFIDSI = 0
      PlanetFood = 5
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 4
      PlanetInitialDust = 2
      PlanetInitialFIDSPenalty = -0.5
      PlanetInitialFood = 3
      PlanetInitialIndustry = 1
      PlanetInitialPrestige = 0
      PlanetInitialScience = 1
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 2
      PlanetPrestige = 0
      PlanetRawDust = 2
      PlanetRawFIDSI = 0
      PlanetRawFood = 5
      PlanetRawIndustry = 4
      PlanetRawPrestige = 0
      PlanetRawScience = 2
      PlanetScience = 4
      Population = 1
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 8
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~2
      ColonizedResourceDeposit#517 /Empire#0/ColonizedStarSystem#1129/ColonizedPlanet#2059/ColonizedResourceDeposit#517
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceRarityCommon
        ResourceStrategic1
        ResourceTypeStrategic
       PROPERTIES 2
        DepositValue = 3
        ResourceBonus = 0
       CHILDREN ~0
      PopulationPlanetAffinityPilgrims /Empire#0/ColonizedStarSystem#1129/ColonizedPlanet#2059/PopulationPlanetAffinityPilgrims
       DESCRIPTORS 7
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityPilgrimsCount
        ClassPopulationPlanetModifiersTraitPrimaryScience02
        ClassPopulationPlanetModifiersTraitSecondaryScienceAnomaly01
        PopulationNonMajor
        WithPopulationPlanetModifiersTraitSecondaryScienceAnomaly01
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 1
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 2
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 2
        RawPopulationDust = 2
        RawPopulationFood = 5
        RawPopulationIndustry = 4
        RawPopulationPrestige = 0
        RawPopulationScience = 2
       CHILDREN ~0
    Hangar#1128 /Empire#0/ColonizedStarSystem#1129/Hangar#1128
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 2
      CommandPoints = 0
      DefensiveMilitaryPower = 135.091675
      ExperienceAtShipCreation = 40
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 168.032852
      OffensiveMilitaryPower = 32.9411736
     CHILDREN ~1
      Ship#1403 /Empire#0/ColonizedStarSystem#1129/Hangar#1128/Ship#1403
       DESCRIPTORS 15
        CannotBeScrapped
        ClassHullSmallCorporate
        ClassShip
        HeroShipLevelUpRule
        HeroSkill23_FleetDefense_Percent_0
        ShipFactionHeroes
        ShipForBattle
        ShipHull03
        ShipLevel04
        ShipRoleHero
        ShipSizeSmall
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
        WeaponAvailabilityMissile
       PROPERTIES 107
        Accuracy = 0
        ActionPointStock = 2
        AdditionalOpponentRecyclingDustPerCP = 0
        AdditionalOpponentRecyclingEmpirePointPerCP = 0
        AdditionalOpponentRecyclingSciencePerCP = 0
        CommandPoints = 0
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 51.76471
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 11.7647057
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 9.411765
        DamagePerSecondMedium = 51.76471
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 51.76471
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 135.091675
        Evasion = 0
        Experience = 40.28
        ExperienceBonusFromBattle = 1
        ExperiencePerTurn = 1
        ExperienceReward = 0
        ExperienceRewardFromLevel = 1.8
        FlatHealthRegeneration = 0
        FleetXPPerDamageAbsorbedByHullPlating = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 0
        GlobalSpeed = 2
        Health = 2037.75
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 20
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 4
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 2037.75
        MaximumMovement = 6
        MaximumShield = 0
        MaximumShipManpower = 0
        MaximumShipManpowerRefillRate = 0
        MaximumShipProbeStock = 0
        MilitaryPower = 168.032852
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 6
        NetActionPoint = 1
        NetShipManpower = 0
        NetShipProbe = 0.5
        NextLevelRequestedExperience = 80
        OffensiveMilitaryPower = 32.9411736
        OpponentCriticalHitDamagePercent = 0
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 168.032852
        RepairAfterBattle = 0
        RepairAfterBattleFlat = 0
        RepairAfterPhase = 0
        RepairFlatPerDamageAbsorbedByHullPlating = 0
        RootingIncreasePerTurn = 0
        ScrapPriority = 4
        Shield = 0
        ShieldAbsorption = 0
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipHealth = 1055
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 0
        ShipManpowerStock = 0
        ShipProbeStock = 0.5
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.08401643
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 368.032837
        VisionRange = 0.75
        VisualImportanceScore = 210
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN ~9
        CoreSection /Empire#0/ColonizedStarSystem#1129/Hangar#1128/Ship#1403/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallHeroes
         PROPERTIES 11
          DefensiveMilitaryPower = 73.925
          Health = 2037.75
          HitBySalvo = 0
          MaximumHealth = 2037.75
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 16.4705868
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~2
          ModuleWeaponFlack1#1 /Empire#0/ColonizedStarSystem#1129/Hangar#1128/Ship#1403/CoreSection/ModuleWeaponFlack1#1
           DESCRIPTORS 6
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack1
            TopWeapon
           PROPERTIES 42
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 20
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 20
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 20
            DamagePerSecondShort = 20
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN ~0
          ModuleWeaponKinetic1#0 /Empire#0/ColonizedStarSystem#1129/Hangar#1128/Ship#1403/CoreSection/ModuleWeaponKinetic1#0
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic1
            TopWeapon
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 10
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 5.882353
            DamagePerSecondLong = 4.70588255
            DamagePerSecondMedium = 5.882353
            DamagePerSecondShort = 5.882353
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 6
            FlakEfficiency = 5
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 16.4705868
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN ~0
        SectionE /Empire#0/ColonizedStarSystem#1129/Hangar#1128/Ship#1403/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 14.833334
          Health = 145
          MaximumHealth = 145
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 145
          VisionRange = 0
         CHILDREN ~1
          ModuleDefenseHullPlating1#0 /Empire#0/ColonizedStarSystem#1129/Hangar#1128/Ship#1403/SectionE/ModuleDefenseHullPlating1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionN /Empire#0/ColonizedStarSystem#1129/Hangar#1128/Ship#1403/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 16.333334
          Health = 190
          MaximumHealth = 190
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 190
          VisionRange = 0
         CHILDREN ~1
          ModuleDefenseHullPlating1#0 /Empire#0/ColonizedStarSystem#1129/Hangar#1128/Ship#1403/SectionN/ModuleDefenseHullPlating1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionNE /Empire#0/ColonizedStarSystem#1129/Hangar#1128/Ship#1403/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN ~0
        SectionNW /Empire#0/ColonizedStarSystem#1129/Hangar#1128/Ship#1403/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN ~0
        SectionS /Empire#0/ColonizedStarSystem#1129/Hangar#1128/Ship#1403/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN ~1
          ModuleSupportEngine1#0 /Empire#0/ColonizedStarSystem#1129/Hangar#1128/Ship#1403/SectionS/ModuleSupportEngine1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine1
           PROPERTIES 12
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 2
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionSE /Empire#0/ColonizedStarSystem#1129/Hangar#1128/Ship#1403/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 9.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 16.4705868
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN ~2
          ModuleWeaponFlack1#1 /Empire#0/ColonizedStarSystem#1129/Hangar#1128/Ship#1403/SectionSE/ModuleWeaponFlack1#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack1
           PROPERTIES 42
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 20
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 20
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 20
            DamagePerSecondShort = 20
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN ~0
          ModuleWeaponKinetic1#0 /Empire#0/ColonizedStarSystem#1129/Hangar#1128/Ship#1403/SectionSE/ModuleWeaponKinetic1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic1
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 10
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 5.882353
            DamagePerSecondLong = 4.70588255
            DamagePerSecondMedium = 5.882353
            DamagePerSecondShort = 5.882353
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 6
            FlakEfficiency = 5
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 16.4705868
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN ~0
        SectionSW /Empire#0/ColonizedStarSystem#1129/Hangar#1128/Ship#1403/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN ~0
        SectionW /Empire#0/ColonizedStarSystem#1129/Hangar#1128/Ship#1403/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN ~0
    Hero#1402 /Empire#0/ColonizedStarSystem#1129/Hero#1402
     DESCRIPTORS 11
      ClassHero
      HeroAffinitySophons
      HeroAssigned
      HeroClassCorporate
      HeroLevel04
      HeroLevelUpRule
      HeroSkill79_IndustryFood_Perpop_2
      HeroSkill94_Science_PerHeroLevelFlat_1
      HeroSkill96_Science_Perpop_0
      HeroSkillComplete
      Politics02
     PROPERTIES 17
      AssignmentCooldown = 0
      AssignmentCooldownBaseDuration = 8
      AssignmentCooldownDecrementPerTurn = 1
      CanBeAssignedOutOfTerritory = 0
      CompleteSkill = 1
      Experience = 40.28
      ExperienceMultiplier = 1
      ExperiencePerTurn = 1
      Health = 100
      HealthPerTurn = 5
      HealthRegenerationRatioFromHero = 0
      Level = 4
      NextLevelRequestedExperience = 80
      ShipManpowerRefillRateFromHero = 0
      SkillPoints = 3
      SpecializationPoints = 0.8
      Upkeep = 11
     CHILDREN ~0
    PopulationStarSystemAffinityBenthys /Empire#0/ColonizedStarSystem#1129/PopulationStarSystemAffinityBenthys
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityBenthys
      ClassPopulationStarSystemAffinityBenthysCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics05
      PopulationNonMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasNonMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 2
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 550
      PopulationTypeCount = 1
      PopulationUsingGrowth = 2
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    PopulationStarSystemAffinityNiris /Empire#0/ColonizedStarSystem#1129/PopulationStarSystemAffinityNiris
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityNiris
      ClassPopulationStarSystemAffinityNirisCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics04
      PopulationNonMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasNonMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 1
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 1650
      PopulationTypeCount = 1
      PopulationUsingGrowth = 1
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    PopulationStarSystemAffinityPilgrims /Empire#0/ColonizedStarSystem#1129/PopulationStarSystemAffinityPilgrims
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityPilgrims
      ClassPopulationStarSystemAffinityPilgrimsCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics05
      PopulationNonMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasNonMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 2
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 150
      PopulationTypeCount = 1
      PopulationUsingGrowth = 2
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    PopulationStarSystemAffinitySophons /Empire#0/ColonizedStarSystem#1129/PopulationStarSystemAffinitySophons
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinitySophons
      ClassPopulationStarSystemAffinitySophonsCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics02
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 2
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 600
      PopulationTypeCount = 1
      PopulationUsingGrowth = 2
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    PopulationStarSystemAffinityTikanans /Empire#0/ColonizedStarSystem#1129/PopulationStarSystemAffinityTikanans
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityTikanans
      ClassPopulationStarSystemAffinityTikanansCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationNonMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasNonMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 1
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 1250
      PopulationTypeCount = 1
      PopulationUsingGrowth = 1
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    StarSystemImprovement#1412 /Empire#0/ColonizedStarSystem#1129/StarSystemImprovement#1412
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementHomeSystem
     PROPERTIES 2
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#1413 /Empire#0/ColonizedStarSystem#1129/StarSystemImprovement#1413
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 20
     CHILDREN ~0
    StarSystemImprovement#1880 /Empire#0/ColonizedStarSystem#1129/StarSystemImprovement#1880
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#1885 /Empire#0/ColonizedStarSystem#1129/StarSystemImprovement#1885
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 2
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#1887 /Empire#0/ColonizedStarSystem#1129/StarSystemImprovement#1887
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 3
      ProductionCost = 280
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#2507 /Empire#0/ColonizedStarSystem#1129/StarSystemImprovement#2507
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 3
      ProductionCost = 280
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#2513 /Empire#0/ColonizedStarSystem#1129/StarSystemImprovement#2513
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1Sophons
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 3
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#2962 /Empire#0/ColonizedStarSystem#1129/StarSystemImprovement#2962
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementShip1
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
  ColonizedStarSystem#2138 /Empire#0/ColonizedStarSystem#2138
   DESCRIPTORS 9
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem2
    StarSystemImprovementLevel1
    StarTypeRedSupergiant
   PROPERTIES 329
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 19
    DefenseScore = 200
    DefensiveMilitaryPower = 0
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 121.871689
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 7.70000029
    GrowthForOutpost = 0
    Happiness = 61
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 244
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 320
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 2
    MajorPopulationCount = 4
    MaximumLuxuryStock = 0
    MaximumPopulation = 7
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 2
    MaximumSystemGrowth = 39.87169
    MaximumSystemGrowthStock = 2100
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 0
    MaximumSystemProduction = 30
    MaximumSystemProductionStock = 30
    MaximumSystemResearch = 50
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 77.8360062
    MigrationScoreFromEconomy = 0.88
    MigrationScoreFromFreeSlots = 1.45
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 2
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 2
    NetSystemGrowth = 39.87169
    NetSystemInfluence = 2
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 0
    NetSystemProduction = 30
    NetSystemResearch = 50
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfMajorEmpires = 8
    NumberOfTradingCompanies = 0
    OffensiveMilitaryPower = 0
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = 0
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 12
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 32
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 0
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 40
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 4
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 29.42831
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 4
    PopulationType = 1
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 4
    PopulationWithGrowth = 4
    ProbesProductionCostReduction = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 1
    RepresentativeWithPartyInSenateCount = 1
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 1
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 2
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 326.8717
    SystemGrowth = 77
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 1238.4187
    SystemGrowthStockForUpkeep = 1200
    SystemGrowthUpkeep = 37.12831
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 4.0128293
    SystemInfluenceRadiusDivider = 2.88888884
    SystemInfluenceStock = 36
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 200
    SystemMigrationGrowthStock = 0
    SystemMoney = 22
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 22
    SystemNextInfluenceRadiusEstimation = 4.0569644
    SystemNextInfluenceRadiusEstimationDivider = 2.81578946
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 30
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 50
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 2
    TotalShipCount = 2
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.5
    TradingRouteSystemBaseIncome_EmpireMoney = 0.5
    TradingRouteSystemBaseIncome_EmpireResearch = 0.125
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0.1
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.05
    TradingRouteSystemTotalBaseIncome_Luxury = 0.1
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 7
    VirtualPopulation = 0
    VisionRange = 5.0128293
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~6
    ColonizedPlanet#2140 /Empire#0/ColonizedStarSystem#2138/ColonizedPlanet#2140
     DESCRIPTORS 7
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameplayTypeCold
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeTundra
     PROPERTIES 115
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 7
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 1
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 12
      DefaultPlanetFood = 32
      DefaultPlanetIndustry = 0
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 24
      Guardians = 0
      Happiness = 5
      MajorPopulationCount = 4
      MaximumPopulation = 7
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 2
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 4.9
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 12
      PlanetFIDSI = 0
      PlanetFood = 32
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 0
      PlanetInitialDust = 3
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 6
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 16
      PlanetPrestige = 0
      PlanetRawDust = 3
      PlanetRawFIDSI = 0
      PlanetRawFood = 8
      PlanetRawIndustry = 0
      PlanetRawPrestige = 0
      PlanetRawScience = 6
      PlanetScience = 40
      Population = 4
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 7
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~2
      ColonizedResourceDeposit#509 /Empire#0/ColonizedStarSystem#2138/ColonizedPlanet#2140/ColonizedResourceDeposit#509
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury8
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 2
        DepositValue = 2
        ResourceBonus = 0
       CHILDREN ~0
      PopulationPlanetAffinitySophons /Empire#0/ColonizedStarSystem#2138/ColonizedPlanet#2140/PopulationPlanetAffinitySophons
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinitySophonsCount
        ClassPopulationPlanetModifiersTraitPrimaryScience01
        ClassPopulationPlanetModifiersTraitSecondaryScienceCold
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 1
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 4
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 4
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 4
        RawPopulationDust = 3
        RawPopulationFood = 8
        RawPopulationIndustry = 0
        RawPopulationPrestige = 0
        RawPopulationScience = 6
       CHILDREN ~0
    Hangar#2139 /Empire#0/ColonizedStarSystem#2138/Hangar#2139
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 0
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
     CHILDREN ~0
    PopulationStarSystemAffinitySophons /Empire#0/ColonizedStarSystem#2138/PopulationStarSystemAffinitySophons
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinitySophons
      ClassPopulationStarSystemAffinitySophonsCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics02
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 4
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 0
      PopulationTypeCount = 1
      PopulationUsingGrowth = 4
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    StarSystemImprovement#2524 /Empire#0/ColonizedStarSystem#2138/StarSystemImprovement#2524
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 20
     CHILDREN ~0
    StarSystemImprovement#2554 /Empire#0/ColonizedStarSystem#2138/StarSystemImprovement#2554
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#2556 /Empire#0/ColonizedStarSystem#2138/StarSystemImprovement#2556
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 2
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
  ColonizedStarSystem#2796 /Empire#0/ColonizedStarSystem#2796
   DESCRIPTORS 9
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem2
    StarSystemImprovementLevel1
    StarTypeRedSupergiant
   PROPERTIES 329
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 19
    DefenseScore = 200
    DefensiveMilitaryPower = 0
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 50.69776
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 4.6
    GrowthForOutpost = 0
    Happiness = 66
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 66
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 0
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 2
    MajorPopulationCount = 1
    MaximumLuxuryStock = 0
    MaximumPopulation = 7
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 2
    MaximumSystemGrowth = 36.19776
    MaximumSystemGrowthStock = 2100
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 0
    MaximumSystemProduction = 28
    MaximumSystemProductionStock = 28
    MaximumSystemResearch = 2.5
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 110.352005
    MigrationScoreFromEconomy = 0.88
    MigrationScoreFromFreeSlots = 1.9000001
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 2
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 3
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 2
    NetSystemGrowth = 36.19776
    NetSystemInfluence = 2
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = -18
    NetSystemProduction = 28
    NetSystemResearch = 2.5
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfMajorEmpires = 8
    NumberOfTradingCompanies = 0
    OffensiveMilitaryPower = 0
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = 0
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 2
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 6
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 3
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 2.5
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 1
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 5.20224
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 1
    PopulationType = 1
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 1
    PopulationWithGrowth = 1
    ProbesProductionCostReduction = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 2
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 251.697754
    SystemGrowth = 46
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 499.593262
    SystemGrowthStockForUpkeep = 300
    SystemGrowthUpkeep = 9.80224
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 3.1950345
    SystemInfluenceRadiusDivider = 9.833333
    SystemInfluenceStock = 6
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 200
    SystemMigrationGrowthStock = 0
    SystemMoney = 2
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 20
    SystemNextInfluenceRadiusEstimation = 3.25940084
    SystemNextInfluenceRadiusEstimationDivider = 7.75
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 28
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 2.5
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 2
    TotalShipCount = 2
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.125
    TradingRouteSystemBaseIncome_EmpireMoney = 0.125
    TradingRouteSystemBaseIncome_EmpireResearch = 0.03125
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0.1
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.05
    TradingRouteSystemTotalBaseIncome_Luxury = 0.1
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 7
    VirtualPopulation = 0
    VisionRange = 4.1950345
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~4
    ColonizedPlanet#2798 /Empire#0/ColonizedStarSystem#2796/ColonizedPlanet#2798
     DESCRIPTORS 8
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameplayTypeTeeming
      PlanetGameplayTypeTemperate
      PlanetSizeSmall
      PlanetStatusColonized
      PlanetTypeForest
     PROPERTIES 115
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 7
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 1
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 2
      DefaultPlanetFood = 6
      DefaultPlanetIndustry = 3
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 1.5
      Guardians = 0
      Happiness = 15
      MajorPopulationCount = 1
      MaximumPopulation = 7
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 2
      NetLuxury9 = 0
      NetStrategic1 = 3
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 4.9
      ParasitedPopulation = 0
      PlanetClass = 1
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 120
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 60
      PlanetDust = 2
      PlanetFIDSI = 0
      PlanetFood = 6
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 3
      PlanetInitialDust = 2
      PlanetInitialFIDSPenalty = -0.5
      PlanetInitialFood = 4
      PlanetInitialIndustry = 2
      PlanetInitialPrestige = 0
      PlanetInitialScience = 1.5
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 1
      PlanetPrestige = 0
      PlanetRawDust = 2
      PlanetRawFIDSI = 0
      PlanetRawFood = 6
      PlanetRawIndustry = 3
      PlanetRawPrestige = 0
      PlanetRawScience = 1.5
      PlanetScience = 2.5
      Population = 1
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 7
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      ColonizedResourceDeposit#0 /Empire#0/ColonizedStarSystem#2796/ColonizedPlanet#2798/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceRarityCommon
        ResourceStrategic1
        ResourceTypeStrategic
       PROPERTIES 2
        DepositValue = 3
        ResourceBonus = 0
       CHILDREN ~0
      ColonizedResourceDeposit#1 /Empire#0/ColonizedStarSystem#2796/ColonizedPlanet#2798/ColonizedResourceDeposit#1
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury8
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 2
        DepositValue = 2
        ResourceBonus = 0
       CHILDREN ~0
      PopulationPlanetAffinitySophons /Empire#0/ColonizedStarSystem#2796/ColonizedPlanet#2798/PopulationPlanetAffinitySophons
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinitySophonsCount
        ClassPopulationPlanetModifiersTraitPrimaryScience01
        ClassPopulationPlanetModifiersTraitSecondaryScienceCold
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 1
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 1
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 1
        RawPopulationDust = 2
        RawPopulationFood = 6
        RawPopulationIndustry = 3
        RawPopulationPrestige = 0
        RawPopulationScience = 1.5
       CHILDREN ~0
    Hangar#2797 /Empire#0/ColonizedStarSystem#2796/Hangar#2797
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 0
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
     CHILDREN ~0
    PopulationStarSystemAffinitySophons /Empire#0/ColonizedStarSystem#2796/PopulationStarSystemAffinitySophons
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinitySophons
      ClassPopulationStarSystemAffinitySophonsCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics02
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 1
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 150
      PopulationTypeCount = 1
      PopulationUsingGrowth = 1
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    StarSystemImprovement#3542 /Empire#0/ColonizedStarSystem#2796/StarSystemImprovement#3542
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 20
     CHILDREN ~0
  DepartmentOfCommerce /Empire#0/DepartmentOfCommerce
   DESCRIPTORS 1
    DepartmentOfCommerce
   PROPERTIES 0
   CHILDREN ~0
  Diplomacy /Empire#0/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 0.329999983
   CHILDREN ~7
    DiplomaticEmpire#1 /Empire#0/Diplomacy/DiplomaticEmpire#1
     DESCRIPTORS 5
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
      PressureUnknownInitiator
      PressureUnknownTarget
     PROPERTIES 6
      MyBasePressure = 0.329999983
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0.521999955
     CHILDREN ~0
    DiplomaticEmpire#2 /Empire#0/Diplomacy/DiplomaticEmpire#2
     DESCRIPTORS 5
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
      PressureUnknownInitiator
      PressureUnknownTarget
     PROPERTIES 6
      MyBasePressure = 0.329999983
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#3 /Empire#0/Diplomacy/DiplomaticEmpire#3
     DESCRIPTORS 5
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
      PressureUnknownInitiator
      PressureUnknownTarget
     PROPERTIES 6
      MyBasePressure = 0.329999983
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0.487499982
     CHILDREN ~0
    DiplomaticEmpire#4 /Empire#0/Diplomacy/DiplomaticEmpire#4
     DESCRIPTORS 5
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
      PressureUnknownInitiator
      PressureUnknownTarget
     PROPERTIES 6
      MyBasePressure = 0.329999983
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0.328125
     CHILDREN ~0
    DiplomaticEmpire#5 /Empire#0/Diplomacy/DiplomaticEmpire#5
     DESCRIPTORS 3
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
     PROPERTIES 6
      MyBasePressure = 0.329999983
      PressureFrom = 0.8018999
      PressureOn = 0.329999983
      PressureTrend = -0.471899927
      PressureValue = -5.15234947
      TheirBasePressure = 0.53459996
     CHILDREN ~0
    DiplomaticEmpire#6 /Empire#0/Diplomacy/DiplomaticEmpire#6
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.329999983
      PressureFrom = 0.511575
      PressureOn = 0.329999983
      PressureTrend = -0.181575
      PressureValue = -2.09595037
      TheirBasePressure = 0.511575
     CHILDREN ~0
    DiplomaticEmpire#7 /Empire#0/Diplomacy/DiplomaticEmpire#7
     DESCRIPTORS 5
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
      PressureUnknownInitiator
      PressureUnknownTarget
     PROPERTIES 6
      MyBasePressure = 0.329999983
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0.336
     CHILDREN ~0
  Education /Empire#0/Education
   DESCRIPTORS 5
    ClassEducation
    HeroUnlockGaugeClassAdministrator
    HeroUnlockGaugeClassAdmiral
    HeroUnlockGaugeClassAdventurer
    HeroUnlockGaugeClassCorporate
   PROPERTIES 15
    HeroCount = 1
    HeroLevelCount = 4
    HeroUnlockGauge01Points = 151
    HeroUnlockGaugeClassAdministratorPointsBaseStock = 0
    HeroUnlockGaugeClassAdministratorPointsStock = 36
    HeroUnlockGaugeClassAdmiralPointsBaseStock = 0
    HeroUnlockGaugeClassAdmiralPointsStock = 30
    HeroUnlockGaugeClassAdventurerPointsBaseStock = 0
    HeroUnlockGaugeClassAdventurerPointsStock = 47
    HeroUnlockGaugeClassCorporatePointsBaseStock = 0
    HeroUnlockGaugeClassCorporatePointsStock = 38
    NetHeroUnlockGaugeClassAdministratorPoints = 0
    NetHeroUnlockGaugeClassAdmiralPoints = 0
    NetHeroUnlockGaugeClassAdventurerPoints = 0
    NetHeroUnlockGaugeClassCorporatePoints = 0
   CHILDREN ~0
  Fleet#1409 /Empire#0/Fleet#1409
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateOwner
    FleetPositionInMovement
   PROPERTIES 67
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 68
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 3.4375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 5
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 8
    MaximumShipManpower = 40
    MaximumShipProbeStock = 2
    MilitaryPower = 84.47059
    MissileDmgReduction = 0
    Movement = 8
    NetActionPoint = 1
    OffensiveMilitaryPower = 16.4705868
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 40
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.0422352925
    VisionRange = 2.75
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN ~1
    Ship#1411 /Empire#0/Fleet#1409/Ship#1411
     DESCRIPTORS 10
      ClassHullSmallCivilian
      ClassShip
      ShipFactionSophons
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleExploration
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 107
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 19
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 25.8823528
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 5.882353
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 4.70588255
      DamagePerSecondMedium = 25.8823528
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 25.8823528
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 68
      Evasion = 0
      Experience = 13
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 3.4375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 5
      GlobalSpeed = 2
      Health = 1860
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1860
      MaximumMovement = 8
      MaximumShield = 0
      MaximumShipManpower = 40
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 2
      MilitaryPower = 84.47059
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 8
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0.5
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 16.4705868
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 84.47059
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 7
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 40
      ShipProbeStock = 2
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0422352925
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 284.470581
      VisionRange = 2.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /Empire#0/Fleet#1409/Ship#1411/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 68
        Health = 1860
        HitBySalvo = 0
        MaximumHealth = 1860
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 16.4705868
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponFlack1#1 /Empire#0/Fleet#1409/Ship#1411/CoreSection/ModuleWeaponFlack1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic1#0 /Empire#0/Fleet#1409/Ship#1411/CoreSection/ModuleWeaponKinetic1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 10
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 5.882353
          DamagePerSecondLong = 4.70588255
          DamagePerSecondMedium = 5.882353
          DamagePerSecondShort = 5.882353
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 16.4705868
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionE /Empire#0/Fleet#1409/Ship#1411/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#0/Fleet#1409/Ship#1411/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#0/Fleet#1409/Ship#1411/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine1#0 /Empire#0/Fleet#1409/Ship#1411/SectionNE/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#0/Fleet#1409/Ship#1411/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#0/Fleet#1409/Ship#1411/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN ~1
        ModuleSupportExploration1#0 /Empire#0/Fleet#1409/Ship#1411/SectionS/ModuleSupportExploration1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerAndHeroShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN ~0
      SectionSE /Empire#0/Fleet#1409/Ship#1411/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#0/Fleet#1409/Ship#1411/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#0/Fleet#1409/Ship#1411/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  LostSystems /Empire#0/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor10 /Empire#0/MajorRelationWithMinor10
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 36
    EmpireManpower = 2.5
    EmpireMoney = 9
    EmpireResearch = 5
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    Trend = 0
   CHILDREN ~0
  MajorRelationWithMinor11 /Empire#0/MajorRelationWithMinor11
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 36
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    Trend = 0
   CHILDREN ~0
  MajorRelationWithMinor12 /Empire#0/MajorRelationWithMinor12
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 36
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    Trend = 0
   CHILDREN ~0
  MajorRelationWithMinor13 /Empire#0/MajorRelationWithMinor13
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 36
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    Trend = 0
   CHILDREN ~0
  MajorRelationWithMinor14 /Empire#0/MajorRelationWithMinor14
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 36
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    Trend = 0
   CHILDREN ~0
  MajorRelationWithMinor15 /Empire#0/MajorRelationWithMinor15
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 36
    EmpireManpower = 10
    EmpireMoney = 27
    EmpireResearch = 25
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    Trend = 0
   CHILDREN ~0
  MajorRelationWithMinor16 /Empire#0/MajorRelationWithMinor16
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 36
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    Trend = 0
   CHILDREN ~0
  MajorRelationWithMinor17 /Empire#0/MajorRelationWithMinor17
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 36
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    Trend = 0
   CHILDREN ~0
  MajorRelationWithMinor18 /Empire#0/MajorRelationWithMinor18
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 36
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    Trend = 0
   CHILDREN ~0
  MajorRelationWithMinor19 /Empire#0/MajorRelationWithMinor19
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 36
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    Trend = 0
   CHILDREN ~0
  MajorRelationWithMinor8 /Empire#0/MajorRelationWithMinor8
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 36
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    Trend = 0
   CHILDREN ~0
  MajorRelationWithMinor9 /Empire#0/MajorRelationWithMinor9
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 36
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    Trend = 0
   CHILDREN ~0
  PopulationEmpireAffinityBenthys /Empire#0/PopulationEmpireAffinityBenthys
   DESCRIPTORS 10
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityBenthys
    ClassPopulationEmpireAffinityBenthysCount
    PoliticalProfileReligious
    PopulationNonMajor
    PopulationPoliticalTraitAntiScientist02
    PopulationPoliticalTraitPious
    WithPopulationPlanetModifiersTraitPrimaryHappiness
    WithPopulationPlanetModifiersTraitSecondaryHappinessFertile
   PROPERTIES 11
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 0.5
    Politics03ToPolitics03 = 1
    Politics03ToPolitics05 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 2
    Politics06ToPolitics06 = 1
    PopulationCount = 2
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityNiris /Empire#0/PopulationEmpireAffinityNiris
   DESCRIPTORS 10
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityNiris
    ClassPopulationEmpireAffinityNirisCount
    PoliticalProfileEcologist
    PopulationNonMajor
    PopulationPoliticalTraitAntiIndustrialist
    PopulationPoliticalTraitOptimised
    WithPopulationPlanetModifiersTraitPrimaryFood02
    WithPopulationPlanetModifiersTraitSecondaryFoodFertile01
   PROPERTIES 11
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 0.5
    Politics01ToPolitics04 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 2
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 1
    PopulationCount = 1
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityPilgrims /Empire#0/PopulationEmpireAffinityPilgrims
   DESCRIPTORS 9
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityPilgrims
    ClassPopulationEmpireAffinityPilgrimsCount
    PoliticalProfileReligious
    PoliticalProfileScientist
    PopulationNonMajor
    PopulationPoliticalTraitRelativist
    WithPopulationPlanetModifiersTraitPrimaryScience02
   PROPERTIES 11
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 1
    Politics02ToPolitics05 = 1
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 2
    Politics06ToPolitics06 = 1
    PopulationCount = 2
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinitySophons /Empire#0/PopulationEmpireAffinitySophons
   DESCRIPTORS 10
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinitySophons
    ClassPopulationEmpireAffinitySophonsCount
    PoliticalProfileScientist
    PopulationMajor
    PopulationPoliticalTraitAntiReligious
    PopulationPoliticalTraitCurious
    WithPopulationPlanetModifiersTraitPrimaryScience01
    WithPopulationPlanetModifiersTraitSecondaryScienceCold
   PROPERTIES 11
    CanBeBoosted = 1
    HasMajorPopulation = 1
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 2
    Politics03ToPolitics02 = 1
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 0.5
    Politics06ToPolitics06 = 1
    PopulationCount = 7
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityTikanans /Empire#0/PopulationEmpireAffinityTikanans
   DESCRIPTORS 10
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityTikanans
    ClassPopulationEmpireAffinityTikanansCount
    PoliticalProfileMilitarist
    PopulationNonMajor
    PopulationPoliticalTraitAggressive
    PopulationPoliticalTraitAntiPacifist
    WithPopulationPlanetModifiersTraitPrimaryManpower
    WithPopulationPlanetModifiersTraitSecondaryManpowerFertile
   PROPERTIES 11
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 1
    Politics01ToPolitics06 = 0
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 0.5
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 2
    PopulationCount = 1
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  Quests /Empire#0/Quests
   DESCRIPTORS 1
    ClassQuests
   PROPERTIES 0
   CHILDREN ~0
  Research /Empire#0/Research
   DESCRIPTORS 79
    ClassResearch
    TechnologyAcademyEmbassy
    TechnologyApproval1
    TechnologyBuyout
    TechnologyColonization1
    TechnologyColonization2
    TechnologyColonization3
    TechnologyColonization4
    TechnologyCountEconomyAndTradeIncreaseStage1
    TechnologyCountEconomyAndTradeIncreaseStage1
    TechnologyCountEconomyAndTradeIncreaseStage2
    TechnologyCountEconomyAndTradeIncreaseStage2
    TechnologyCountEmpireDevelopmentIncreaseStage1
    TechnologyCountEmpireDevelopmentIncreaseStage1
    TechnologyCountEmpireDevelopmentIncreaseStage2
    TechnologyCountEmpireDevelopmentIncreaseStage2
    TechnologyCountMilitaryIncreaseStage1
    TechnologyCountScienceAndExplorationIncreaseStage1
    TechnologyCountScienceAndExplorationIncreaseStage1
    TechnologyCountScienceAndExplorationIncreaseStage2
    TechnologyCountScienceAndExplorationIncreaseStage2
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCuriosityModuleWeaponBeam4
    TechnologyDiplomacyPeace
    TechnologyDust1
    TechnologyDust1Alt
    TechnologyExploration1
    TechnologyExplorationModule1
    TechnologyFreeMovement
    TechnologyHull2
    TechnologyHull2Sophons
    TechnologyHull3
    TechnologyHull3Sophons
    TechnologyIndustry1Sophons
    TechnologyIndustry2
    TechnologyLinkEmpireDevelopment1To5
    TechnologyLinkEmpireDevelopmentUnique1ToUnique2Sophons
    TechnologyLinkEmpireDevelopmentUnique1ToUnique3Sophons
    TechnologyLinkScienceAndExploration1To25
    TechnologyLinkScienceAndExploration1To28
    TechnologyLinkScienceAndExploration28To6
    TechnologyLinkScienceAndExploration2To4
    TechnologyLinkScienceAndExploration2To5
    TechnologyMilitaryGameplay
    TechnologyMinorFactionsGameplay
    TechnologyMinorFactionsGameplayCommon
    TechnologyModuleSupportAnalyzer1
    TechnologyPlanetaryInfluence1
    TechnologyQuestSophons02
    TechnologyScience1
    TechnologyShip1
    TechnologyStageEconomyAndTrade1
    TechnologyStageEconomyAndTrade2
    TechnologyStageEconomyAndTrade3
    TechnologyStageEmpireDevelopment1
    TechnologyStageEmpireDevelopment2
    TechnologyStageEmpireDevelopment3
    TechnologyStageMilitary1
    TechnologyStageMilitary2
    TechnologyStageScienceAndExploration1
    TechnologyStageScienceAndExploration2
    TechnologyStageScienceAndExploration3
    TechnologyStrategicDeposit1
    TechnologyStrategicDeposit2
    TechnologyTerransStartingShipDesigns
    TechnologyUniqueDust1
    TechnologyUniqueFood1
   PROPERTIES 51
    CanLevelupSystems = 1
    EraTechnologyCountPrerequisite = 0
    PastEraCostReduction = 0
    QuadrantEconomyAndTradeStage1UnlockedTechnologyCount = 2
    QuadrantEconomyAndTradeStage2UnlockedTechnologyCount = 2
    QuadrantEconomyAndTradeStage3UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage4UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage5UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeUnlockedTechnologyCount = 4
    QuadrantEmpireDevelopmentStage1UnlockedTechnologyCount = 2
    QuadrantEmpireDevelopmentStage2UnlockedTechnologyCount = 2
    QuadrantEmpireDevelopmentStage3UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage4UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage5UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentUnlockedTechnologyCount = 4
    QuadrantMilitaryStage1UnlockedTechnologyCount = 1
    QuadrantMilitaryStage2UnlockedTechnologyCount = 0
    QuadrantMilitaryStage3UnlockedTechnologyCount = 0
    QuadrantMilitaryStage4UnlockedTechnologyCount = 0
    QuadrantMilitaryStage5UnlockedTechnologyCount = 0
    QuadrantMilitaryUnlockedTechnologyCount = 1
    QuadrantScienceAndExplorationStage1UnlockedTechnologyCount = 2
    QuadrantScienceAndExplorationStage2UnlockedTechnologyCount = 2
    QuadrantScienceAndExplorationStage3UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage4UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage5UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationUnlockedTechnologyCount = 4
    TechnologyCostModifier = 1
    TechnologyCostQuadrantEconomyAndTradeMultiplier = 1
    TechnologyCostQuadrantEmpireDevelopmentMultiplier = 1
    TechnologyCostQuadrantMilitaryMultiplier = 1
    TechnologyCostQuadrantScienceAndExplorationMultiplier = 1
    TechnologyCostReduction = 0
    TechnologyCostStage1Multiplier = 1.25
    TechnologyCostStage2Multiplier = 2
    TechnologyCostStage3Multiplier = 7.5
    TechnologyCostStage4Multiplier = 20
    TechnologyCostStage5Multiplier = 50
    TechnologyCurrentCost = 317.034149
    TechnologyLinkReductionValue = 0.25
    TechnologyQuadrantEconomyAndTradeActualStageNumber = 3
    TechnologyQuadrantEconomyAndTradeVirtualStageNumber = 3
    TechnologyQuadrantEmpireDevelopmentActualStageNumber = 3
    TechnologyQuadrantEmpireDevelopmentVirtualStageNumber = 3
    TechnologyQuadrantGlobalProgress = 3
    TechnologyQuadrantMilitaryActualStageNumber = 2
    TechnologyQuadrantMilitaryVirtualStageNumber = 2
    TechnologyQuadrantScienceAndExplorationActualStageNumber = 3
    TechnologyQuadrantScienceAndExplorationVirtualStageNumber = 3
    TechnologyTotalStageUnlocked = 11
    UnlockedTechnologyCount = 13
   CHILDREN ~0
  Senate /Empire#0/Senate
   DESCRIPTORS 2
    ClassSenate
    GovernmentDemocracy
   PROPERTIES 67
    AllianceCount = 0
    AnarchyDuration = 5
    AnarchyReduction = 1
    CandidateChangePoliticsThresholdModifier = 0
    CandidateElectionDeterministicRatio = 0.5
    ElectionActionCost = 1
    ElectionCount = 1
    EmpireEmpirePointUpkeep = 0
    EmpireMoneyUpkeep = 0
    GovernmentDemocracyCostMultiplier = 1
    GovernmentDictatorshipCostMultiplier = 1
    GovernmentEmpireCostMultiplier = 1
    GovernmentRepublicCostMultiplier = 1
    LawCancelCostMultiplier = 1
    LawCostMultiplier = 1
    MajorLawCostMultiplier = 1
    MaximumTurnElapsedStock = 600
    MinimumTurnElapsedStock = 0
    NetTurnElapsed = 1
    NumberOfActiveLawSlots = 4
    NumberOfSenatorSlots = 3
    NumberOfTradingCompanies = 0
    PeaceCount = 0
    Politics00ElectionScore = 2
    Politics01ElectionScore = 0
    Politics01UnlockScore = 0
    Politics01Unlocked = 1
    Politics02ElectionScore = 2
    Politics02UnlockScore = 0
    Politics02Unlocked = 1
    Politics03ElectionScore = 0
    Politics03UnlockScore = 0
    Politics03Unlocked = 1
    Politics04ElectionScore = 3
    Politics04UnlockScore = 0
    Politics04Unlocked = 1
    Politics05ElectionScore = 0
    Politics05UnlockScore = 0
    Politics05Unlocked = 1
    Politics06ElectionScore = 2
    Politics06UnlockScore = 0
    Politics06Unlocked = 1
    Politics07ElectionScore = 0
    Politics07UnlockScore = 0
    Politics07Unlocked = 0
    Politics08ElectionScore = 0
    Politics08UnlockScore = 0
    Politics08Unlocked = 0
    RebellionArmyMilitaryPowerPerPopulation = 300
    RebellionEmpireDecreasePerSuppressionAction = 10
    RebellionEmpireDecreasePerTurn = 5
    RebellionEmpireIncreasePerTurn = 5
    RebellionEmpireTriggerValue = 100
    RebellionStarSystemDecreasePerTurn = 10
    RebellionStarSystemIncreasePerTurn = 10
    RebellionStarSystemTriggerValue = 100
    RebellionSuppressionAction_InvestLuxuryCost = 25
    RebellionSuppressionAction_InvestLuxuryDuration = 10
    RebellionSuppressionAction_InvestLuxurySuppressionValue = 25
    RebellionSuppressionAction_InvestManpowerCost = 10
    RebellionSuppressionAction_InvestManpowerDuration = 5
    RebellionSuppressionAction_InvestManpowerSuppressionValue = 20
    TurnElapsedStock = 33
    TurnsBeforeSurvey = 5
    TurnsBetweenElections = 20
    UnlockedPoliticsCount = 6
    WarCount = 0
   CHILDREN ~4
    ActiveLaw#2830 /Empire#0/Senate/ActiveLaw#2830
     DESCRIPTORS 4
      ClassLaw
      LawEffectP04L00
      LawPolitics04
      LawUpkeepLevel0
     PROPERTIES 16
      AllianceCount = 0
      CancelDurationReached = 1
      CancelPriority = 0
      ElapsedTurns = 12
      EmpireMoneyUpkeep = 0
      LawActivationTimeCount = 0
      LawActivationTimeStock = 1
      LawEmpireEmpirePointUpkeep = 0
      LawEmpireMoneyUpkeep = 0
      MaximumLawActivationTimeStock = 0
      MinimumLawActivationTimeStock = 0
      NetLawActivationTime = 1
      PeaceCount = 0
      PrerequisitesChecked = 1
      UpkeepMultiplier = 0
      WarCount = 0
     CHILDREN ~0
    Senator#2825 /Empire#0/Senate/Senator#2825
     DESCRIPTORS 4
      ClassSenator
      Politics04
      PoliticsSupport3
      PrimeSenator
     PROPERTIES 2
      Support = 0.6666667
      SupportLevel = 4
     CHILDREN ~0
    Senator#2826 /Empire#0/Senate/Senator#2826
     DESCRIPTORS 3
      ClassSenator
      Politics02
      PoliticsSupport0
     PROPERTIES 2
      Support = 0.166666672
      SupportLevel = 1
     CHILDREN ~0
    Senator#2827 /Empire#0/Senate/Senator#2827
     DESCRIPTORS 3
      ClassSenator
      Politics06
      PoliticsSupport0
     PROPERTIES 2
      Support = 0.166666672
      SupportLevel = 1
     CHILDREN ~0
  Uniques /Empire#0/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
Empire#1 /Empire#1
 DESCRIPTORS 41
  AffinityGameplayTimeLords
  AffinityMappingTimeLords
  AffinityTimeLords
  ClassEmpire
  DiplomacyCountColdWar
  DiplomacyCountUnknown
  DiplomacyCountUnknown
  DiplomacyCountUnknown
  DiplomacyCountUnknown
  DiplomacyCountUnknown
  DiplomacyCountUnknown
  EmpireImprovementBuyout
  EmpireImprovementCuriosityLevel1
  EmpireImprovementDiplomacyBonus1
  EmpireImprovementDiplomacyBonus2
  EmpireImprovementEmpireManpowerStockBoost1
  EmpireImprovementFreeMovement1
  EmpireImprovementHappinessOnSterile
  EmpireImprovementStageEconomyAndTrade3
  EmpireImprovementStageScienceAndExploration1
  EmpireImprovementStageScienceAndExploration3
  EmpireImprovementStarSystemImprovementCuriosity3
  EmpireImprovementStrategic1
  EmpireImprovementStrategic2
  EmpireTypeMajor
  FactionTraitInimical
  FactionTraitMinorRemnant
  FactionTraitSlowTraveler1
  FactionTraitStartWithHyperium
  FactionTraitStartWithTitanium
  FactionTraitTechnologyDefinitionEconomyAndTrade2
  FactionTraitTechnologyDefinitionScienceAndExploration1
  GalaxySizeLarge
  GameDifficultyHumanNormal
  GameSpeedNormal
  HappinessStatusEmpire4
  ManpowerUpgradeInfantry1
  OmniscienceBonus51PercentsOrLess
  StarSystemImprovementUnlockedWonder1
  TutorialModeNone
  WonderVictoryActivated
 PROPERTIES 432
  AcademyOwned = 0
  ActiveLawsCount = 2
  AdditionalMinimumTurnForQuests = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 61
  AllianceCount = 0
  AllianceVictoryModifier = 0
  AllowStrategicDeposit1 = 1
  AllowStrategicDeposit2 = 1
  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0.4
  AvailableNumberOfTradingCompanyHeadquarters = 0
  BankAccount = 1568.9
  BonusManpower = 0
  BoostHappinessOnColonies = 0
  BuyoutActivated = 1
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 0
  CanConvertSystem = 0
  CanHaveTradingCompanies = 0
  CanRootSystems = 0
  CanSellImprovements = 1
  CanSellShips = 0
  ColdWarCount = 1
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 1
  ColonizedStarSystemStateColonyCount = 4
  CommandPoints = 1
  CommandPointsAccumulator = 70
  CommandPointsStock = 70
  ConquestAllyVictoryModifier = 8
  ConquestVictorySystemAmountRequired = 51
  ConquestVictorySystemPercentageRequired = 0.539999962
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 10
  CurrentTurn = 34
  DeedsAchieved = 0
  DefensiveMilitaryPower = 203.765
  DepletedPlanetCount = 0
  DetectionLevel = 3
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 618.7
  DustInflation = 1.10827255
  DustInflationFactor = 0.000175
  DustInflationModifier = 1
  EconomicVictoryDustAmountRequired = 630000
  EmpireBattleWon = 0
  EmpireBattleWonStock = 0
  EmpireEmpirePoint = 18
  EmpireEmpirePointAccumulator = 319.55
  EmpireEmpirePointStock = 199.549988
  EmpireEmpirePointUpkeep = 0
  EmpireExpansionScore = 4
  EmpireFIDSIAccumulator = 9768.533
  EmpireGlobalScore = 183
  EmpireGrowth = 11.8983345
  EmpireGrowthAccumulator = 442.7836
  EmpireGrowthStock = 442.7836
  EmpireGrowthUpkeep = 0
  EmpireHappinessScore = 97.73333
  EmpireHeroesScore = 6
  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 106.75
  EmpireManpowerStock = 248.169891
  EmpireManpowerTotal = 1048.16992
  EmpireManpowerUpkeep = 200
  EmpireMilitaryScore = 1302.62769
  EmpireMoney = 150.5
  EmpireMoneyAccumulator = 875.5
  EmpireMoneyUpkeep = 7
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 0
  EmpirePopulationScore = 20
  EmpireProduction = 420.25
  EmpireProductionAccumulator = 5542.5
  EmpireProductionStock = 5542.5
  EmpireProductionUpkeep = 0
  EmpireResearch = 246.150009
  EmpireResearchAccumulator = 2588.19946
  EmpireResearchScore = 257.150024
  EmpireResearchStock = 0
  EmpireResearchUpkeep = 0
  EmpireTechScore = 54
  EmpireTemplePointsStock = 0
  EmpireTradeScore = 0
  EndlessTechCount = 4
  ExpeditionPower = 2
  ForceTruceCooldown = 5
  ForceTruceRefusalCostReduction = 0
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 1
  GameSpeedMultiplier = 1
  GameSpeedProductionCostReduction = 0
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 1
  GarrisonMoneyUpkeep = 7
  GovernmentChangeHappinessMultiplier = 1
  GovernmentGameplayUnlocked = 0
  Happiness = 97.73333
  HappinessStatusMinimumRebellionIndex = 0
  HappinessSum = 15
  HasAccessToMarketplace = 0
  HasPopulationDiversityEffect = 0
  HasWormholeTechnology = 0
  HeroCount = 1
  HeroHealingBonus = 1
  HeroHealingLocked = 0
  HeroLevelCount = 5
  HeroPurchaseLocked = 0
  HeroRecruitmentUnlocked = 0
  HeroUnlockThresholdModifier = 1
  HullTypes = 3
  IgnoresColdWarRules = 0
  ImprovementScrapValueModifier = 1
  InfantryDamagesBonus = 0
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 1.5
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 5
  InfantryManpowerCustomWeight = 10
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 10
  InfantryMaxDamages = 10
  InfantryMaxHealth = 50
  InfantryMinDamages = 5
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 13
  LastTurn = 300
  LawUpkeep = 0
  LeechingFleetsCount = 1
  Lifetime = 33
  Luxury10Stock = 0
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 0
  Luxury16Stock = 0
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 20
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 0
  Luxury3Stock = 23
  Luxury4Stock = 0
  Luxury5Stock = 0
  Luxury6Stock = 0
  Luxury7Stock = 18
  Luxury8Stock = 0
  Luxury9Stock = 0
  LuxuryDepositCount = 4
  LuxuryUnlockLevel = 2
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 1
  ManpowerUpgradeCostReduction = 1
  MaximumCommandPoints = 4
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 1200
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 492.300018
  MaximumLuxuryStock = 999
  MaximumManpowerPerGroundBattleTurn = 500
  MaximumNumberOfTradingCompanyHeadquarters = 0
  MaximumNumberOfTradingCompanySubsidiaries = 0
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 10.5
  MaximumSystemGrowth = 11.8983345
  MaximumSystemMoney = 102.25
  MaximumSystemProduction = 181.25
  MaximumSystemResearch = 142.6
  MaximumTimeBubblesCount = 3
  MetaplotProbability = 1
  MilitaryScreenGameplayUnlocked = 1
  MilitaryVictoryScore = 1341
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumStrategicStock = 0
  MinorFactionsGameplayUnlocked = 1
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 0
  MothershipCount = 0
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 1
  NetEmpireEmpirePoint = 18
  NetEmpireGrowth = 11.8983345
  NetEmpireLifeforce = 0
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = -93.25
  NetEmpireMoney = 143.5
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 420.25
  NetEmpireResearch = 246.150009
  NetEmpireTemplePoints = 0
  NetLuxury1 = 0
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 0
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 0
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 2
  NetLuxury4 = 0
  NetLuxury5 = 0
  NetLuxury6 = 0
  NetLuxury7 = 2
  NetLuxury8 = 0
  NetLuxury9 = 0
  NetStrategic1 = 1
  NetStrategic2 = 1
  NetStrategic3 = 0
  NetStrategic4 = 0
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 18
  NetSystemGrowth = 11.8983345
  NetSystemLifeforce = 0
  NetSystemMoney = 74.25
  NetSystemProduction = 420.25
  NetSystemResearch = 184.900009
  NonVampirilisPopulation = 15
  NumberOfGalaxyNodes = 144
  NumberOfImprovementsBuilt = 17
  NumberOfInitialAvailableStarSystemNodes = 93
  NumberOfMajorEmpires = 8
  NumberOfTradingCompanies = 0
  NumberOfTradingCompanyHeadquarters = 0
  NumberOfTradingCompanySubsidiaries = 0
  OffensiveMilitaryPower = 50.69281
  OutpostCount = 1
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 10
  OverColonizationMalus = 0
  OverColonizationPenaltiesReduction = 0
  OverColonizationThreshold = 8
  OwnedOutposts = 1
  OwnedPlanets = 7
  OwnedSystems = 4
  PeaceCount = 0
  PeacefulRelationshipCount = 0
  PeacefulTreatyCostReduction = 1
  PlaneDamagesBonus = 0
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 300
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 0
  PlayDeckChangeCostRemainingTurnsFactor = 0
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 15
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 5
  PopulationsAssimilated = 0
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 6
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 3.5
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 0
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 2
  RandomEventsProbability = 0.5
  RatioOfProductionSpentGainedAsEmpirePoint = 0
  RatioOfProductionSpentGainedAsMoney = 0.15
  RecipeCostReduction = 1
  ResearchScienceAgreementBonus = 0
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipScrapValueModifier = 1
  Strategic1Stock = 4
  Strategic2Stock = 18
  Strategic3Stock = 0
  Strategic4Stock = 0
  Strategic5Stock = 0
  Strategic6Stock = 0
  StrategicDepositCount = 2
  SystemCount = 4
  SystemLevelSum = 10
  TankDamagesBonus = 0
  TankDamagesMultiplierAgainstInfantry = 1
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 0
  TankManpowerUnlocked = 0
  TankManpowerWeight = 0
  TankMaxDamages = 15
  TankMaxHealth = 240
  TankMinDamages = 10
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 6
  TechnologyQuadrantEconomyAndTradeActualStageNumber = 3
  TechnologyQuadrantEmpireDevelopmentActualStageNumber = 2
  TechnologyQuadrantMilitaryActualStageNumber = 2
  TechnologyQuadrantScienceAndExplorationActualStageNumber = 3
  TechnologyTotalStageUnlocked = 10
  TerraformationGameplayUnlocked = 0
  TimeBubblesCount = 1
  TotalManpowerWeight = 10
  TotalPopulationCollectionBonus = 0
  TotalTechnology = 11
  TotalTradingRoutesCount = 0
  TradeAgreementCount = 0
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingCompanyLevelUpMultiplier = 1
  TradingRouteBlockadePowerMultiplier = 1
  TradingRouteIncome_EmpireMoney = 0
  TradingRouteIncome_EmpireResearch = 0
  TradingRouteIncome_Luxury1 = 0
  TradingRouteIncome_Luxury10 = 0
  TradingRouteIncome_Luxury11 = 0
  TradingRouteIncome_Luxury12 = 0
  TradingRouteIncome_Luxury13 = 0
  TradingRouteIncome_Luxury14 = 0
  TradingRouteIncome_Luxury15 = 0
  TradingRouteIncome_Luxury16 = 0
  TradingRouteIncome_Luxury17 = 0
  TradingRouteIncome_Luxury18 = 0
  TradingRouteIncome_Luxury19 = 0
  TradingRouteIncome_Luxury2 = 0
  TradingRouteIncome_Luxury20 = 0
  TradingRouteIncome_Luxury21 = 0
  TradingRouteIncome_Luxury22 = 0
  TradingRouteIncome_Luxury23 = 0
  TradingRouteIncome_Luxury24 = 0
  TradingRouteIncome_Luxury3 = 0
  TradingRouteIncome_Luxury4 = 0
  TradingRouteIncome_Luxury5 = 0
  TradingRouteIncome_Luxury6 = 0
  TradingRouteIncome_Luxury7 = 0
  TradingRouteIncome_Luxury8 = 0
  TradingRouteIncome_Luxury9 = 0
  TradingRouteLeech_EmpireMoney = 0
  TradingRouteLeech_EmpireResearch = 0
  TradingRouteLeech_Luxury1 = 0
  TradingRouteLeech_Luxury10 = 0
  TradingRouteLeech_Luxury11 = 0
  TradingRouteLeech_Luxury12 = 0
  TradingRouteLeech_Luxury13 = 0
  TradingRouteLeech_Luxury14 = 0
  TradingRouteLeech_Luxury15 = 0
  TradingRouteLeech_Luxury16 = 0
  TradingRouteLeech_Luxury17 = 0
  TradingRouteLeech_Luxury18 = 0
  TradingRouteLeech_Luxury19 = 0
  TradingRouteLeech_Luxury2 = 0
  TradingRouteLeech_Luxury20 = 0
  TradingRouteLeech_Luxury21 = 0
  TradingRouteLeech_Luxury22 = 0
  TradingRouteLeech_Luxury23 = 0
  TradingRouteLeech_Luxury24 = 0
  TradingRouteLeech_Luxury3 = 0
  TradingRouteLeech_Luxury4 = 0
  TradingRouteLeech_Luxury5 = 0
  TradingRouteLeech_Luxury6 = 0
  TradingRouteLeech_Luxury7 = 0
  TradingRouteLeech_Luxury8 = 0
  TradingRouteLeech_Luxury9 = 0
  TradingRoutesEmpireCount = 0
  TradingRoutesIncomeAccumulator = 0
  TradingRoutesIncomePreviousThreshold = 0
  TradingRoutesIncomeThreshold = 0
  TroopDamageBonuses = 0
  TroopHealthBonuses = 0
  TruceCount = 0
  TutorialLevel = 0
  UnknownCount = 6
  UnrootedSystemsCount = 0
  VampirilisPopulation = 0
  VictoryEconomicRanking = 4
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  VictoryWonderRequiredAmount = 3
  WarCount = 0
  WarsWon = 0
  WonderBuiltCount = 0
 CHILDREN ~35
  ColonizedStarSystem#1132 /Empire#1/ColonizedStarSystem#1132
   DESCRIPTORS 13
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem4
    HomeSystem
    MajorHomeSystem
    StarSystemImprovementLevel1
    StarTypeBlue
    SystemPopulationMigrationEmigratingToOutpost
    TimeBubbleAcceleratingTime
   PROPERTIES 329
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 1
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 10
    DefenseScore = 200
    DefensiveMilitaryPower = 0
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 448.498322
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 6.75
    GrowthForOutpost = 0
    Happiness = 100
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 1000
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 1
    HasNonMajorPopulation = 1
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 1760
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 4
    MaximumLuxuryStock = 0
    MaximumPopulation = 14
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 10.5
    MaximumSystemGrowth = 11.8983345
    MaximumSystemGrowthStock = 4200
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 102.25
    MaximumSystemProduction = 181.25
    MaximumSystemProductionStock = 181.25
    MaximumSystemResearch = 142.6
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 150.4
    MigrationScoreFromEconomy = 0.94
    MigrationScoreFromFreeSlots = 1.6
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 1
    NetStrategic2 = 1
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 10.5
    NetSystemGrowth = 11.8983345
    NetSystemInfluence = 10.5
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 102.25
    NetSystemProduction = 181.25
    NetSystemResearch = 142.6
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 6
    NumberOfMajorEmpires = 8
    NumberOfTradingCompanies = 0
    OffensiveMilitaryPower = 0
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = -6.375
    OverPopulationPenaltiesReduction = 0
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 74
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 40
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 85
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 74
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 10
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 48.8516655
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 4
    PopulationScore = 10
    PopulationType = 5
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 6
    PopulationWithGrowth = 6
    ProbesProductionCostReduction = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 4
    RepresentativeWithPartyInSenateCount = 4
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 4
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 10.5
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0.25
    SystemFIDSIPercentFromTimeBubble = 0.25
    SystemGlobalScore = 662.4983
    SystemGrowth = 67.5
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 3142.7832
    SystemGrowthStockForUpkeep = 1800
    SystemGrowthUpkeep = 55.6016655
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 7.05836153
    SystemInfluenceRadiusDivider = 1.64267373
    SystemInfluenceStock = 350.449951
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 200
    SystemMigrationGrowthStock = 0
    SystemMoney = 136.25
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 34
    SystemNextInfluenceRadiusEstimation = 7.11564159
    SystemNextInfluenceRadiusEstimationDivider = 1.63852334
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 181.25
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 142.6
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TotalShipCount = 2
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 1.25
    TradingRouteSystemBaseIncome_EmpireMoney = 1.25
    TradingRouteSystemBaseIncome_EmpireResearch = 0.3125
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.05
    TradingRouteSystemTotalBaseIncome_Luxury = 0
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 4
    VirtualPopulation = 0
    VisionRange = 8.058361
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~19
    ColonizedPlanet#1133 /Empire#1/ColonizedStarSystem#1132/ColonizedPlanet#1133
     DESCRIPTORS 10
      ClassColonizedPlanet
      ClassPlanet
      HomePlanet
      IsUniquePlanet
      PlanetDepletionBonus
      PlanetGameplayTypeCold
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeSnow
      UniquePlanetTimeLords
     PROPERTIES 115
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 5
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 8
      DefaultPlanetFood = 4
      DefaultPlanetIndustry = 14
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 18
      Guardians = 0
      Happiness = -5
      MajorPopulationCount = 0
      MaximumPopulation = 5
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 1
      NetStrategic2 = 1
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 2
      OverPopulationMalus = 0
      OverPopulationThreshold = 3.5
      ParasitedPopulation = 0
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 12
      PlanetFIDSI = 0
      PlanetFood = 4
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 16
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 2
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 8
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 4
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 2
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 4
      PlanetRawFIDSI = 0
      PlanetRawFood = 2
      PlanetRawIndustry = 7
      PlanetRawPrestige = 0
      PlanetRawScience = 9
      PlanetScience = 18
      Population = 2
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 5
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      ColonizedResourceDeposit#0 /Empire#1/ColonizedStarSystem#1132/ColonizedPlanet#1133/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizePoor
        ResourceRarityCommon
        ResourceStrategic1
        ResourceTypeStrategic
       PROPERTIES 2
        DepositValue = 1
        ResourceBonus = 0
       CHILDREN ~0
      ColonizedResourceDeposit#1 /Empire#1/ColonizedStarSystem#1132/ColonizedPlanet#1133/ColonizedResourceDeposit#1
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizePoor
        ResourceRarityCommon
        ResourceStrategic2
        ResourceTypeStrategic
       PROPERTIES 2
        DepositValue = 1
        ResourceBonus = 0
       CHILDREN ~0
      PopulationPlanetAffinityRemnant /Empire#1/ColonizedStarSystem#1132/ColonizedPlanet#1133/PopulationPlanetAffinityRemnant
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityRemnantCount
        ClassPopulationPlanetModifiersTraitPrimaryIndustry
        ClassPopulationPlanetModifiersTraitSecondaryDustHappy
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 2
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 1
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationDust = 2
        PopulationFood = 0
        PopulationIndustry = 1
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 4
        RawPopulationFood = 2
        RawPopulationIndustry = 7
        RawPopulationPrestige = 0
        RawPopulationScience = 9
       CHILDREN ~0
    ColonizedPlanet#2031 /Empire#1/ColonizedStarSystem#1132/ColonizedPlanet#2031
     DESCRIPTORS 10
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly04
      PlanetDepletionBonus
      PlanetGameplayTypeHot
      PlanetGameplayTypeMeager
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeDesert
     PROPERTIES 115
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 5
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 1
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 30
      DefaultPlanetFood = 20
      DefaultPlanetIndustry = 45
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 0
      Guardians = 0
      Happiness = 20
      MajorPopulationCount = 3
      MaximumPopulation = 5
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 2
      OverPopulationMalus = -1.5
      OverPopulationThreshold = 3.5
      ParasitedPopulation = 0
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 45
      PlanetFIDSI = 0
      PlanetFood = 26
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 60
      PlanetInitialDust = 6
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 1
      PlanetInitialIndustry = 8
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 15
      PlanetPopulationFood = 6
      PlanetPopulationIndustry = 15
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 15
      PlanetPrestige = 0
      PlanetRawDust = 6
      PlanetRawFIDSI = 0
      PlanetRawFood = 4
      PlanetRawIndustry = 9
      PlanetRawPrestige = 0
      PlanetRawScience = 0
      PlanetScience = 15
      Population = 5
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 5
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~2
      PopulationPlanetAffinityHoratio /Empire#1/ColonizedStarSystem#1132/ColonizedPlanet#2031/PopulationPlanetAffinityHoratio
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHoratioCount
        ClassPopulationPlanetModifiersTraitPrimaryFood04
        ClassPopulationPlanetModifiersTraitSecondaryHappinessHot
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 3
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 2
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationDust = 0
        PopulationFood = 3
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 6
        RawPopulationFood = 4
        RawPopulationIndustry = 9
        RawPopulationPrestige = 0
        RawPopulationScience = 0
       CHILDREN ~0
      PopulationPlanetAffinityTimeLords /Empire#1/ColonizedStarSystem#1132/ColonizedPlanet#2031/PopulationPlanetAffinityTimeLords
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityTimeLordsCount
        ClassPopulationPlanetModifiersTraitPrimaryIDS
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 5
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 5
        BonusPopulationPrestige = 0
        BonusPopulationScience = 5
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 3
        PopulationDust = 5
        PopulationFood = 0
        PopulationIndustry = 5
        PopulationPrestige = 0
        PopulationScience = 5
        RawPopulationDust = 6
        RawPopulationFood = 4
        RawPopulationIndustry = 9
        RawPopulationPrestige = 0
        RawPopulationScience = 0
       CHILDREN ~0
    ColonizedPlanet#3297 /Empire#1/ColonizedStarSystem#1132/ColonizedPlanet#3297
     DESCRIPTORS 8
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameplayTypeCold
      PlanetGameplayTypeMeager
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeIce
     PROPERTIES 115
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 4
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 12
      DefaultPlanetFood = 0
      DefaultPlanetIndustry = 3
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 36
      Guardians = 0
      Happiness = 15
      MajorPopulationCount = 1
      MaximumPopulation = 4
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 2
      OverPopulationMalus = -0.200000048
      OverPopulationThreshold = 2.8
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 17
      PlanetFIDSI = 0
      PlanetFood = 10
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 9
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 0
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 12
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 5
      PlanetPopulationFood = 10
      PlanetPopulationIndustry = 6
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 5
      PlanetPrestige = 0
      PlanetRawDust = 4
      PlanetRawFIDSI = 0
      PlanetRawFood = 0
      PlanetRawIndustry = 1
      PlanetRawPrestige = 0
      PlanetRawScience = 12
      PlanetScience = 41
      Population = 3
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 3
      RawMaximumPopulation = 4
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      PopulationPlanetAffinityAmoeba /Empire#1/ColonizedStarSystem#1132/ColonizedPlanet#3297/PopulationPlanetAffinityAmoeba
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityAmoebaCount
        ClassPopulationPlanetModifiersTraitPrimaryFood03
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 5
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 0
        PopulationFood = 5
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 4
        RawPopulationFood = 0
        RawPopulationIndustry = 1
        RawPopulationPrestige = 0
        RawPopulationScience = 12
       CHILDREN ~0
      PopulationPlanetAffinityBots /Empire#1/ColonizedStarSystem#1132/ColonizedPlanet#3297/PopulationPlanetAffinityBots
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityBotsCount
        ClassPopulationPlanetModifiersTraitPrimaryIndustry
        ClassPopulationPlanetModifiersTraitSecondaryFoodSterile
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 5
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 1
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 0
        PopulationFood = 5
        PopulationIndustry = 1
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 4
        RawPopulationFood = 0
        RawPopulationIndustry = 1
        RawPopulationPrestige = 0
        RawPopulationScience = 12
       CHILDREN ~0
      PopulationPlanetAffinityTimeLords /Empire#1/ColonizedStarSystem#1132/ColonizedPlanet#3297/PopulationPlanetAffinityTimeLords
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityTimeLordsCount
        ClassPopulationPlanetModifiersTraitPrimaryIDS
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 5
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 5
        BonusPopulationPrestige = 0
        BonusPopulationScience = 5
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 5
        PopulationFood = 0
        PopulationIndustry = 5
        PopulationPrestige = 0
        PopulationScience = 5
        RawPopulationDust = 4
        RawPopulationFood = 0
        RawPopulationIndustry = 1
        RawPopulationPrestige = 0
        RawPopulationScience = 12
       CHILDREN ~0
    Hangar#1131 /Empire#1/ColonizedStarSystem#1132/Hangar#1131
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 0
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
     CHILDREN ~0
    OutpostMigrationFlux #3758 /Empire#1/ColonizedStarSystem#1132/OutpostMigrationFlux #3758
     DESCRIPTORS 2
      ClassOutpostMigrationFlux
      OutpostMigrationFluxDisabled
     PROPERTIES 7
      NetSystemOutpostMigrationGrowth = 0
      NetSystemOutpostMigrationGrowthMultiplier = 1
      NetTurnsBeforeAutomatedShipRequest = 1
      SystemGrowth = 67.5
      SystemOutpostMigrationGrowth = 13.5
      SystemOutpostMigrationGrowthStock = 0
      TurnsBeforeAutomatedShipRequest = 2
     CHILDREN ~0
    PopulationStarSystemAffinityAmoeba /Empire#1/ColonizedStarSystem#1132/PopulationStarSystemAffinityAmoeba
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityAmoeba
      ClassPopulationStarSystemAffinityAmoebaCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics04
      PopulationNonMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasNonMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 1
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 100
      PopulationTypeCount = 1
      PopulationUsingGrowth = 1
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    PopulationStarSystemAffinityBots /Empire#1/ColonizedStarSystem#1132/PopulationStarSystemAffinityBots
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityBots
      ClassPopulationStarSystemAffinityBotsCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics04
      PopulationNonMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasNonMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 1
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 100
      PopulationTypeCount = 1
      PopulationUsingGrowth = 1
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    PopulationStarSystemAffinityHoratio /Empire#1/ColonizedStarSystem#1132/PopulationStarSystemAffinityHoratio
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityHoratio
      ClassPopulationStarSystemAffinityHoratioCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics04
      PopulationNonMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasNonMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 2
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 150
      PopulationTypeCount = 1
      PopulationUsingGrowth = 2
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    PopulationStarSystemAffinityRemnant /Empire#1/ColonizedStarSystem#1132/PopulationStarSystemAffinityRemnant
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityRemnant
      ClassPopulationStarSystemAffinityRemnantCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics01
      PopulationNonMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasNonMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 2
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 300
      PopulationTypeCount = 1
      PopulationUsingGrowth = 2
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    PopulationStarSystemAffinityTimeLords /Empire#1/ColonizedStarSystem#1132/PopulationStarSystemAffinityTimeLords
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityTimeLords
      ClassPopulationStarSystemAffinityTimeLordsCount
      ClassPopulationStarSystemGrowthTypeIndustry
      PopulationMainPolitics01
      PopulationMajor
     PROPERTIES 33
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 1
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = -50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 4
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = -1650
      PopulationTypeCount = 1
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = -1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    StarSystemImprovement#1418 /Empire#1/ColonizedStarSystem#1132/StarSystemImprovement#1418
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBaseTimeLords
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 20
     CHILDREN ~0
    StarSystemImprovement#1420 /Empire#1/ColonizedStarSystem#1132/StarSystemImprovement#1420
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementHomeSystemTimeLords
     PROPERTIES 2
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#1864 /Empire#1/ColonizedStarSystem#1132/StarSystemImprovement#1864
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#1868 /Empire#1/ColonizedStarSystem#1132/StarSystemImprovement#1868
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 2
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#1872 /Empire#1/ColonizedStarSystem#1132/StarSystemImprovement#1872
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementCreateMajorPopulation
     PROPERTIES 2
      ProductionCost = 250
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#2108 /Empire#1/ColonizedStarSystem#1132/StarSystemImprovement#2108
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 3
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#2272 /Empire#1/ColonizedStarSystem#1132/StarSystemImprovement#2272
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 3
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#2284 /Empire#1/ColonizedStarSystem#1132/StarSystemImprovement#2284
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 3
      ProductionCost = 280
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#3232 /Empire#1/ColonizedStarSystem#1132/StarSystemImprovement#3232
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementCreateMajorPopulation
     PROPERTIES 2
      ProductionCost = 350
      ScrapPriority = 0
     CHILDREN ~0
  ColonizedStarSystem#2052 /Empire#1/ColonizedStarSystem#2052
   DESCRIPTORS 12
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem4
    PlanetStatusBeingColonized
    QueuedDescriptorIncreaseVirtualPopulation
    QueuedDescriptorIncreaseVirtualPopulation
    StarSystemImprovementLevel1
    StarTypeWhite
   PROPERTIES 329
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 10
    DefenseScore = 200
    DefensiveMilitaryPower = 0
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 121
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 97
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 291
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 720
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 3
    MaximumLuxuryStock = 0
    MaximumPopulation = 5
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 2.5
    MaximumSystemGrowth = 0
    MaximumSystemGrowthStock = 1500
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 15
    MaximumSystemProduction = 81
    MaximumSystemProductionStock = 81
    MaximumSystemResearch = 22.5
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 118.534
    MigrationScoreFromEconomy = 0.94
    MigrationScoreFromFreeSlots = 1.3
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 2.5
    NetSystemGrowth = 0
    NetSystemInfluence = 2.5
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 15
    NetSystemProduction = 81
    NetSystemResearch = 22.5
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfMajorEmpires = 8
    NumberOfTradingCompanies = 0
    OffensiveMilitaryPower = 0
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = 0
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 27
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 0
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 51
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 15
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 3
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 0
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 3
    PopulationScore = 3
    PopulationType = 1
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 0
    PopulationWithGrowth = 0
    ProbesProductionCostReduction = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 1
    RepresentativeWithPartyInSenateCount = 1
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 1
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 0
    ShouldUseGrowth = 0
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 2.5
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 325
    SystemGrowth = 6.25
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 900
    SystemGrowthStockForUpkeep = 0
    SystemGrowthUpkeep = 0
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 4.046029
    SystemInfluenceRadiusDivider = 2.83333349
    SystemInfluenceStock = 37.5
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 200
    SystemMigrationGrowthStock = 0
    SystemMoney = 37
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 22
    SystemNextInfluenceRadiusEstimation = 4.10006762
    SystemNextInfluenceRadiusEstimationDivider = 2.75
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 81
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 22.5
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TotalShipCount = 2
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.375
    TradingRouteSystemBaseIncome_EmpireMoney = 0.375
    TradingRouteSystemBaseIncome_EmpireResearch = 0.09375
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.05
    TradingRouteSystemTotalBaseIncome_Luxury = 0
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 4
    VirtualPopulation = 2
    VisionRange = 5.046029
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~8
    ColonizedPlanet#2054 /Empire#1/ColonizedStarSystem#2052/ColonizedPlanet#2054
     DESCRIPTORS 8
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameplayTypeHot
      PlanetGameplayTypeMeager
      PlanetSizeLarge
      PlanetStatusColonized
      PlanetTypeAsh
     PROPERTIES 115
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 5
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 12
      DefaultPlanetFood = 0
      DefaultPlanetIndustry = 36
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 0
      Guardians = 0
      Happiness = 15
      MajorPopulationCount = 3
      MaximumPopulation = 5
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 3.5
      ParasitedPopulation = 0
      PlanetClass = 4
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 180
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 90
      PlanetDust = 27
      PlanetFIDSI = 0
      PlanetFood = 0
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 51
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 0
      PlanetInitialIndustry = 12
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 15
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 15
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 15
      PlanetPrestige = 0
      PlanetRawDust = 4
      PlanetRawFIDSI = 0
      PlanetRawFood = 0
      PlanetRawIndustry = 12
      PlanetRawPrestige = 0
      PlanetRawScience = 0
      PlanetScience = 15
      Population = 3
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 5
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~1
      PopulationPlanetAffinityTimeLords /Empire#1/ColonizedStarSystem#2052/ColonizedPlanet#2054/PopulationPlanetAffinityTimeLords
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityTimeLordsCount
        ClassPopulationPlanetModifiersTraitPrimaryIDS
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 5
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 5
        BonusPopulationPrestige = 0
        BonusPopulationScience = 5
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 3
        PopulationDust = 5
        PopulationFood = 0
        PopulationIndustry = 5
        PopulationPrestige = 0
        PopulationScience = 5
        RawPopulationDust = 4
        RawPopulationFood = 0
        RawPopulationIndustry = 12
        RawPopulationPrestige = 0
        RawPopulationScience = 0
       CHILDREN ~0
    Hangar#2053 /Empire#1/ColonizedStarSystem#2052/Hangar#2053
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 0
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
     CHILDREN ~0
    PopulationStarSystemAffinityTimeLords /Empire#1/ColonizedStarSystem#2052/PopulationStarSystemAffinityTimeLords
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityTimeLords
      ClassPopulationStarSystemAffinityTimeLordsCount
      ClassPopulationStarSystemGrowthTypeIndustry
      PopulationMainPolitics01
      PopulationMajor
     PROPERTIES 33
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 1
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = -50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 3
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = -3000
      PopulationTypeCount = 1
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = -1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    StarSystemImprovement#2692 /Empire#1/ColonizedStarSystem#2052/StarSystemImprovement#2692
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBaseTimeLords
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 20
     CHILDREN ~0
    StarSystemImprovement#2745 /Empire#1/ColonizedStarSystem#2052/StarSystemImprovement#2745
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#2749 /Empire#1/ColonizedStarSystem#2052/StarSystemImprovement#2749
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 2
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#2753 /Empire#1/ColonizedStarSystem#2052/StarSystemImprovement#2753
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementCreateMajorPopulation
     PROPERTIES 2
      ProductionCost = 150
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#3343 /Empire#1/ColonizedStarSystem#2052/StarSystemImprovement#3343
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementCreateMajorPopulation
     PROPERTIES 2
      ProductionCost = 250
      ScrapPriority = 0
     CHILDREN ~0
  ColonizedStarSystem#3222 /Empire#1/ColonizedStarSystem#3222
   DESCRIPTORS 10
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem4
    QueuedDescriptorIncreaseVirtualPopulation
    StarSystemImprovementLevel1
    StarTypeRedSupergiant
   PROPERTIES 329
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 10
    DefenseScore = 200
    DefensiveMilitaryPower = 158.765
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 66
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 85
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 85
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 160
    IncomingAutomatedShips = 2
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 4
    MajorPopulationCount = 1
    MaximumLuxuryStock = 0
    MaximumPopulation = 12
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 2.5
    MaximumSystemGrowth = 0
    MaximumSystemGrowthStock = 3600
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 0
    MaximumSystemProduction = 76
    MaximumSystemProductionStock = 76
    MaximumSystemResearch = 13.5
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 211.735016
    MigrationScoreFromEconomy = 0.94
    MigrationScoreFromFreeSlots = 2.65
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 2
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 2
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 2.5
    NetSystemGrowth = 0
    NetSystemInfluence = 2.5
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = -26
    NetSystemProduction = 76
    NetSystemResearch = 13.5
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfMajorEmpires = 8
    NumberOfTradingCompanies = 0
    OffensiveMilitaryPower = 16.4705868
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = 0
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 11
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 2
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 6
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 15
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 1
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 0
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 1
    PopulationScore = 1
    PopulationType = 1
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 0
    PopulationWithGrowth = 0
    ProbesProductionCostReduction = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 0
    ShouldUseGrowth = 0
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 2.5
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 267
    SystemGrowth = 58.75
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 300
    SystemGrowthStockForUpkeep = 0
    SystemGrowthUpkeep = 0
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 3.14293718
    SystemInfluenceRadiusDivider = 12.863636
    SystemInfluenceStock = 4.4
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 200
    SystemMigrationGrowthStock = 0
    SystemMoney = 11
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 37
    SystemNextInfluenceRadiusEstimation = 3.22412515
    SystemNextInfluenceRadiusEstimationDivider = 8.746376
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 76
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 13.5
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 4
    TotalShipCount = 2
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.125
    TradingRouteSystemBaseIncome_EmpireMoney = 0.125
    TradingRouteSystemBaseIncome_EmpireResearch = 0.03125
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0.1
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0.1
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.05
    TradingRouteSystemTotalBaseIncome_Luxury = 0.2
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 4
    VirtualPopulation = 1
    VisionRange = 4.142937
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~7
    ColonizedPlanet#3224 /Empire#1/ColonizedStarSystem#3222/ColonizedPlanet#3224
     DESCRIPTORS 7
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameplayTypeCold
      PlanetSizeSmall
      PlanetStatusColonized
      PlanetTypeSnow
     PROPERTIES 115
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 5
      BaseMaximumPopulation = 4
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 1
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 6
      DefaultPlanetFood = 2
      DefaultPlanetIndustry = 1
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 10
      Guardians = 0
      Happiness = 5
      MajorPopulationCount = 1
      MaximumPopulation = 4
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 2
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 2
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 2.8
      ParasitedPopulation = 0
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 120
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 60
      PlanetDust = 11
      PlanetFIDSI = 0
      PlanetFood = 2
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 6
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 2
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 8
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 5
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 5
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 5
      PlanetPrestige = 0
      PlanetRawDust = 6
      PlanetRawFIDSI = 0
      PlanetRawFood = 2
      PlanetRawIndustry = 1
      PlanetRawPrestige = 0
      PlanetRawScience = 10
      PlanetScience = 15
      Population = 1
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 4
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      ColonizedResourceDeposit#117 /Empire#1/ColonizedStarSystem#3222/ColonizedPlanet#3224/ColonizedResourceDeposit#117
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury3
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 2
        DepositValue = 2
        ResourceBonus = 0
       CHILDREN ~0
      ColonizedResourceDeposit#118 /Empire#1/ColonizedStarSystem#3222/ColonizedPlanet#3224/ColonizedResourceDeposit#118
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury7
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 2
        DepositValue = 2
        ResourceBonus = 0
       CHILDREN ~0
      PopulationPlanetAffinityTimeLords /Empire#1/ColonizedStarSystem#3222/ColonizedPlanet#3224/PopulationPlanetAffinityTimeLords
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityTimeLordsCount
        ClassPopulationPlanetModifiersTraitPrimaryIDS
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 5
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 5
        BonusPopulationPrestige = 0
        BonusPopulationScience = 5
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 5
        PopulationFood = 0
        PopulationIndustry = 5
        PopulationPrestige = 0
        PopulationScience = 5
        RawPopulationDust = 6
        RawPopulationFood = 2
        RawPopulationIndustry = 1
        RawPopulationPrestige = 0
        RawPopulationScience = 10
       CHILDREN ~0
    ColonizedPlanet#3281 /Empire#1/ColonizedStarSystem#3222/ColonizedPlanet#3281
     DESCRIPTORS 8
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameplayTypeTeeming
      PlanetGameplayTypeTemperate
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeForest
     PROPERTIES 115
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 5
      BaseMaximumPopulation = 8
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 1
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 1
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 0
      DefaultPlanetFood = 0
      DefaultPlanetIndustry = 0
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 0
      Guardians = 0
      Happiness = 0
      MajorPopulationCount = 0
      MaximumPopulation = 8
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 5.6
      ParasitedPopulation = 0
      PlanetClass = 1
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 0
      PlanetFIDSI = 0
      PlanetFood = 0
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 0
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 8
      PlanetInitialIndustry = 4
      PlanetInitialPrestige = 0
      PlanetInitialScience = 3
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 4
      PlanetRawFIDSI = 0
      PlanetRawFood = 8
      PlanetRawIndustry = 4
      PlanetRawPrestige = 0
      PlanetRawScience = 3
      PlanetScience = 0
      Population = 0
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 0
      RawMaximumPopulation = 8
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~0
    Hangar#3223 /Empire#1/ColonizedStarSystem#3222/Hangar#3223
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 2
      CommandPoints = 0
      DefensiveMilitaryPower = 158.765
      ExperienceAtShipCreation = 0
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 175.23558
      OffensiveMilitaryPower = 16.4705868
     CHILDREN ~1
      Ship#1422 /Empire#1/ColonizedStarSystem#3222/Hangar#3223/Ship#1422
       DESCRIPTORS 15
        CannotBeScrapped
        ClassHullSmallAdministrator
        ClassShip
        HeroShipLevelUpRule
        HeroSkill111_FleetDamage_Percent_0
        ShipFactionHeroes
        ShipForBattle
        ShipHull04
        ShipLevel05
        ShipRoleHero
        ShipSizeSmall
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
        WeaponAvailabilityMissile
       PROPERTIES 107
        Accuracy = 0
        ActionPointStock = 2
        AdditionalOpponentRecyclingDustPerCP = 0
        AdditionalOpponentRecyclingEmpirePointPerCP = 0
        AdditionalOpponentRecyclingSciencePerCP = 0
        CommandPoints = 0
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 25.8823528
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 5.882353
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 4.70588255
        DamagePerSecondMedium = 25.8823528
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 25.8823528
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 158.765
        Evasion = 0
        Experience = 46.2800026
        ExperienceBonusFromBattle = 1
        ExperiencePerTurn = 1
        ExperienceReward = 0
        ExperienceRewardFromLevel = 2
        FlatHealthRegeneration = 0
        FleetXPPerDamageAbsorbedByHullPlating = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 0
        GlobalSpeed = 2
        Health = 2497.95
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 30
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 5
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 2497.95
        MaximumMovement = 3
        MaximumShield = 0
        MaximumShipManpower = 0
        MaximumShipManpowerRefillRate = 0
        MaximumShipProbeStock = 0
        MilitaryPower = 175.23558
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 3
        NetActionPoint = 1
        NetShipManpower = 0
        NetShipProbe = 0.5
        NextLevelRequestedExperience = 100
        OffensiveMilitaryPower = 16.4705868
        OpponentCriticalHitDamagePercent = 0
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 175.23558
        RepairAfterBattle = 0
        RepairAfterBattleFlat = 0
        RepairAfterPhase = 0
        RepairFlatPerDamageAbsorbedByHullPlating = 0
        RootingIncreasePerTurn = 0
        ScrapPriority = 4
        Shield = 0
        ShieldAbsorption = 0
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipHealth = 1185
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 0
        ShipManpowerStock = 0
        ShipProbeStock = 0.5
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.08761779
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 375.2356
        VisionRange = 0.75
        VisualImportanceScore = 210
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN ~9
        CoreSection /Empire#1/ColonizedStarSystem#3222/Hangar#3223/Ship#1422/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallHeroes
         PROPERTIES 11
          DefensiveMilitaryPower = 83.265
          Health = 2497.95
          HitBySalvo = 0
          MaximumHealth = 2497.95
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionE /Empire#1/ColonizedStarSystem#3222/Hangar#3223/Ship#1422/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 11
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 16.4705868
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN ~2
          ModuleWeaponFlack1#1 /Empire#1/ColonizedStarSystem#3222/Hangar#3223/Ship#1422/SectionE/ModuleWeaponFlack1#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack1
           PROPERTIES 42
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 20
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 20
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 20
            DamagePerSecondShort = 20
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN ~0
          ModuleWeaponKinetic1#0 /Empire#1/ColonizedStarSystem#3222/Hangar#3223/Ship#1422/SectionE/ModuleWeaponKinetic1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic1
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 10
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 5.882353
            DamagePerSecondLong = 4.70588255
            DamagePerSecondMedium = 5.882353
            DamagePerSecondShort = 5.882353
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 6
            FlakEfficiency = 5
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 16.4705868
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN ~0
        SectionN /Empire#1/ColonizedStarSystem#3222/Hangar#3223/Ship#1422/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 16.333334
          Health = 190
          MaximumHealth = 190
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 190
          VisionRange = 0
         CHILDREN ~1
          ModuleDefenseHullPlating1#0 /Empire#1/ColonizedStarSystem#3222/Hangar#3223/Ship#1422/SectionN/ModuleDefenseHullPlating1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionNE /Empire#1/ColonizedStarSystem#3222/Hangar#3223/Ship#1422/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN ~0
        SectionNW /Empire#1/ColonizedStarSystem#3222/Hangar#3223/Ship#1422/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN ~0
        SectionS /Empire#1/ColonizedStarSystem#3222/Hangar#3223/Ship#1422/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 14.833334
          Health = 145
          MaximumHealth = 145
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 145
          VisionRange = 0
         CHILDREN ~2
          ModuleDefenseHullPlating1#1 /Empire#1/ColonizedStarSystem#3222/Hangar#3223/Ship#1422/SectionS/ModuleDefenseHullPlating1#1
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
          ModuleSupportEngine1#0 /Empire#1/ColonizedStarSystem#3222/Hangar#3223/Ship#1422/SectionS/ModuleSupportEngine1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine1
           PROPERTIES 12
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 2
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionSE /Empire#1/ColonizedStarSystem#3222/Hangar#3223/Ship#1422/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 16.333334
          Health = 190
          MaximumHealth = 190
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 190
          VisionRange = 0
         CHILDREN ~1
          ModuleDefenseHullPlating1#0 /Empire#1/ColonizedStarSystem#3222/Hangar#3223/Ship#1422/SectionSE/ModuleDefenseHullPlating1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionSW /Empire#1/ColonizedStarSystem#3222/Hangar#3223/Ship#1422/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN ~0
        SectionW /Empire#1/ColonizedStarSystem#3222/Hangar#3223/Ship#1422/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN ~0
    Hero#1421 /Empire#1/ColonizedStarSystem#3222/Hero#1421
     DESCRIPTORS 13
      ClassHero
      HeroAffinityTimeLords
      HeroAssignationCoolingDown
      HeroAssigned
      HeroClassAdministrator
      HeroLevel05
      HeroLevelUpRule
      HeroSkill64_Food_PerPlanetFlat_2
      HeroSkill74_Industry_Flat_2
      HeroSkill95_Science_PerAnomaly_0
      HeroSkillComplete
      HeroSkillComplete
      Politics01
     PROPERTIES 17
      AssignmentCooldown = 6
      AssignmentCooldownBaseDuration = 8
      AssignmentCooldownDecrementPerTurn = 1
      CanBeAssignedOutOfTerritory = 0
      CompleteSkill = 2
      Experience = 46.2800026
      ExperienceMultiplier = 1
      ExperiencePerTurn = 1
      Health = 100
      HealthPerTurn = 5
      HealthRegenerationRatioFromHero = 0
      Level = 5
      NextLevelRequestedExperience = 100
      ShipManpowerRefillRateFromHero = 0
      SkillPoints = 4
      SpecializationPoints = 1
      Upkeep = 15
     CHILDREN ~0
    PopulationStarSystemAffinityTimeLords /Empire#1/ColonizedStarSystem#3222/PopulationStarSystemAffinityTimeLords
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityTimeLords
      ClassPopulationStarSystemAffinityTimeLordsCount
      ClassPopulationStarSystemGrowthTypeIndustry
      PopulationMainPolitics01
      PopulationMajor
     PROPERTIES 33
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 1
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = -50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 1
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = -1150
      PopulationTypeCount = 1
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = -1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    StarSystemImprovement#3626 /Empire#1/ColonizedStarSystem#3222/StarSystemImprovement#3626
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBaseTimeLords
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 20
     CHILDREN ~0
    StarSystemImprovement#3678 /Empire#1/ColonizedStarSystem#3222/StarSystemImprovement#3678
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
  ColonizedStarSystem#3348 /Empire#1/ColonizedStarSystem#3348
   DESCRIPTORS 10
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    HappinessStatusStarSystem4
    IsolatedNode
    QueuedDescriptorIncreaseVirtualPopulation
    StarSystemImprovementLevel1
    StarTypeDouble
   PROPERTIES 329
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 2
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 10
    DefenseScore = 200
    DefensiveMilitaryPower = 0
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 41.8
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 90
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 90
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 0
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 1
    MaximumLuxuryStock = 0
    MaximumPopulation = 5
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 2.5
    MaximumSystemGrowth = 0
    MaximumSystemGrowthStock = 1500
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 0
    MaximumSystemProduction = 46
    MaximumSystemProductionStock = 46
    MaximumSystemResearch = 6.3
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 135.36
    MigrationScoreFromEconomy = 0.94
    MigrationScoreFromFreeSlots = 1.6
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 2.5
    NetSystemGrowth = 0
    NetSystemInfluence = 2.5
    NetSystemLifeforce = 0
    NetSystemManpower = 200
    NetSystemMigrationGrowth = 0
    NetSystemMoney = -13
    NetSystemProduction = 46
    NetSystemResearch = 6.3
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfMajorEmpires = 8
    NumberOfTradingCompanies = 0
    OffensiveMilitaryPower = 0
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = 0
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 7
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 1
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 21
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 7
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 1
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 0
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 1
    PopulationScore = 1
    PopulationType = 1
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 0
    PopulationWithGrowth = 0
    ProbesProductionCostReduction = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 0
    ShouldUseGrowth = 0
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 2.5
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 242.8
    SystemGrowth = 1.25
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 300
    SystemGrowthStockForUpkeep = 0
    SystemGrowthUpkeep = 0
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 3.0710237
    SystemInfluenceRadiusDivider = 24.227272
    SystemInfluenceStock = 2.2
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 200
    SystemManpowerStock = 200
    SystemMigrationGrowthStock = 0
    SystemMoney = 7
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 20
    SystemNextInfluenceRadiusEstimation = 3.152733
    SystemNextInfluenceRadiusEstimationDivider = 12.138298
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 46
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 6.3
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TotalShipCount = 2
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.125
    TradingRouteSystemBaseIncome_EmpireMoney = 0.125
    TradingRouteSystemBaseIncome_EmpireResearch = 0.03125
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.05
    TradingRouteSystemTotalBaseIncome_Luxury = 0
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 4
    VirtualPopulation = 1
    VisionRange = 4.071024
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~4
    ColonizedPlanet#3350 /Empire#1/ColonizedStarSystem#3348/ColonizedPlanet#3350
     DESCRIPTORS 14
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly06
      PlanetAnomaly26
      PlanetAnomalyFX
      PlanetAnomalyGround
      PlanetDepletionBonus
      PlanetGameplayTypeHot
      PlanetGameplayTypeMeager
      PlanetMoon
      PlanetSizeLarge
      PlanetStatusColonized
      PlanetTypeLava
     PROPERTIES 115
      AnomalyCount = 2
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 5
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 1
      DefaultPlanetDust = 2
      DefaultPlanetFood = 1
      DefaultPlanetIndustry = 16
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 2
      Guardians = 0
      Happiness = 10
      MajorPopulationCount = 1
      MaximumPopulation = 5
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 3.5
      ParasitedPopulation = 0
      PlanetClass = 4
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 180
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 90
      PlanetDust = 7
      PlanetFIDSI = 0
      PlanetFood = 1
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 21
      PlanetInitialDust = 2
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 0
      PlanetInitialIndustry = 16
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 5
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 5
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 5
      PlanetPrestige = 0
      PlanetRawDust = 2
      PlanetRawFIDSI = 0
      PlanetRawFood = 1
      PlanetRawIndustry = 16
      PlanetRawPrestige = 0
      PlanetRawScience = 2
      PlanetScience = 7
      Population = 1
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 5
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~1
      PopulationPlanetAffinityTimeLords /Empire#1/ColonizedStarSystem#3348/ColonizedPlanet#3350/PopulationPlanetAffinityTimeLords
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityTimeLordsCount
        ClassPopulationPlanetModifiersTraitPrimaryIDS
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 5
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 5
        BonusPopulationPrestige = 0
        BonusPopulationScience = 5
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 5
        PopulationFood = 0
        PopulationIndustry = 5
        PopulationPrestige = 0
        PopulationScience = 5
        RawPopulationDust = 2
        RawPopulationFood = 1
        RawPopulationIndustry = 16
        RawPopulationPrestige = 0
        RawPopulationScience = 2
       CHILDREN ~0
    Hangar#3349 /Empire#1/ColonizedStarSystem#3348/Hangar#3349
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 0
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
     CHILDREN ~0
    PopulationStarSystemAffinityTimeLords /Empire#1/ColonizedStarSystem#3348/PopulationStarSystemAffinityTimeLords
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityTimeLords
      ClassPopulationStarSystemAffinityTimeLordsCount
      ClassPopulationStarSystemGrowthTypeIndustry
      PopulationMainPolitics01
      PopulationMajor
     PROPERTIES 33
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 1
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = -50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 1
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = -950
      PopulationTypeCount = 1
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = -1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    StarSystemImprovement#3706 /Empire#1/ColonizedStarSystem#3348/StarSystemImprovement#3706
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBaseTimeLords
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 20
     CHILDREN ~0
  ColonizedStarSystem#3758 /Empire#1/ColonizedStarSystem#3758
   DESCRIPTORS 9
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateOutpost
    ConnectedNode
    HappinessStatusStarSystem2
    OutpostActionIncreaseLocalGrowthTimeLordsEffect
    StarSystemImprovementLevel1
    StarTypeWhite
   PROPERTIES 331
    AdditionalDust = 6
    AdditionalFood = 1
    AdditionalIndustry = 8
    AdditionalPrestige = 0
    AdditionalScience = 0
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 10
    DefenseScore = 0
    DefensiveMilitaryPower = 0
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 32
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 50
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 0
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 0
    MaximumIncomingAutomatedShips = 3
    MaximumLuxuryStock = 0
    MaximumPopulation = 1
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 0
    MaximumSystemGrowth = 0
    MaximumSystemGrowthStock = 300
    MaximumSystemManpower = 0
    MaximumSystemManpowerRefillRate = 0
    MaximumSystemMoney = 0
    MaximumSystemProduction = 36
    MaximumSystemProductionStock = 300
    MaximumSystemResearch = 0
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 54.05
    MigrationScoreFromEconomy = 0.94
    MigrationScoreFromFreeSlots = 1.15
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 0
    NetSystemGrowth = 0
    NetSystemInfluence = 0
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = -4
    NetSystemProduction = 36
    NetSystemResearch = 0
    NetSystemTurnBased = 1
    NumberOfMajorEmpires = 8
    NumberOfTradingCompanies = 0
    OffensiveMilitaryPower = 0
    OutpostCount = 1
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = 0
    OwnedDockedFleetsCount = 0
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 0
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    PassiveEnrollmentRate = 0
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 0
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 0
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 0
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 0
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 0
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 0
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 0
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 0
    PopulationWithGrowth = 0
    ProbesProductionCostReduction = 0
    ProgressingOutpostCount = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 0
    ShouldUseGrowth = 0
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 0
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 32
    SystemGrowth = 6
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 0
    SystemGrowthStockForUpkeep = 0
    SystemGrowthUpkeep = 0
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 1.25
    SystemInfluenceRadius = 0
    SystemInfluenceRadiusDivider = 51.5
    SystemInfluenceStock = 0
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 0
    SystemMigrationGrowthStock = 0
    SystemMoney = 6
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 10
    SystemNextInfluenceRadiusEstimation = 3.03085732
    SystemNextInfluenceRadiusEstimationDivider = 51.5
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 36
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 36
    SystemProductionUpkeep = 0
    SystemResearch = 0
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TotalShipCount = 2
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0
    TradingRouteSystemBaseIncome_EmpireMoney = 0
    TradingRouteSystemBaseIncome_EmpireResearch = 0
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.05
    TradingRouteSystemTotalBaseIncome_Luxury = 0
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 4
    VirtualPopulation = 0
    VisionRange = 2.7
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~3
    ColonizedPlanet#3760 /Empire#1/ColonizedStarSystem#3758/ColonizedPlanet#3760
     DESCRIPTORS 8
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameplayTypeHot
      PlanetGameplayTypeMeager
      PlanetSizeHuge
      PlanetStatusColonized
      PlanetTypeDesert
     PROPERTIES 115
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 7
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 0
      DefaultPlanetFood = 0
      DefaultPlanetIndustry = 0
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 0
      Guardians = 0
      Happiness = 20
      MajorPopulationCount = 0
      MaximumPopulation = 1
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 0.7
      ParasitedPopulation = 0
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 200
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 100
      PlanetDust = 0
      PlanetFIDSI = 0
      PlanetFood = 0
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 0
      PlanetInitialDust = 6
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 1
      PlanetInitialIndustry = 8
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = -4
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 36
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 6
      PlanetRawFIDSI = 0
      PlanetRawFood = 1
      PlanetRawIndustry = 8
      PlanetRawPrestige = 0
      PlanetRawScience = 0
      PlanetScience = 0
      Population = 0
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 0
      RawMaximumPopulation = 7
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~0
    Hangar#3759 /Empire#1/ColonizedStarSystem#3758/Hangar#3759
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 0
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
     CHILDREN ~0
    PopulationStarSystemAffinityTimeLords /Empire#1/ColonizedStarSystem#3758/PopulationStarSystemAffinityTimeLords
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityTimeLords
      ClassPopulationStarSystemAffinityTimeLordsCount
      ClassPopulationStarSystemGrowthTypeIndustry
      PopulationMainPolitics01
      PopulationMajor
     PROPERTIES 33
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 1
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = -150
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 0
      PopulationCountSuperiorToZero = 0
      PopulationGrowthMalus = 1
      PopulationScoreStock = -150
      PopulationTypeCount = 1
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = -1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
  DepartmentOfCommerce /Empire#1/DepartmentOfCommerce
   DESCRIPTORS 1
    DepartmentOfCommerce
   PROPERTIES 0
   CHILDREN ~0
  Diplomacy /Empire#1/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 0.539999962
   CHILDREN ~7
    DiplomaticEmpire#0 /Empire#1/Diplomacy/DiplomaticEmpire#0
     DESCRIPTORS 5
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
      PressureUnknownInitiator
      PressureUnknownTarget
     PROPERTIES 6
      MyBasePressure = 0.539999962
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0.329999983
     CHILDREN ~0
    DiplomaticEmpire#2 /Empire#1/Diplomacy/DiplomaticEmpire#2
     DESCRIPTORS 4
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
      PressureUnknownTarget
     PROPERTIES 6
      MyBasePressure = 0.539999962
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#3 /Empire#1/Diplomacy/DiplomaticEmpire#3
     DESCRIPTORS 5
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
      PressureUnknownInitiator
      PressureUnknownTarget
     PROPERTIES 6
      MyBasePressure = 0.539999962
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0.487499982
     CHILDREN ~0
    DiplomaticEmpire#4 /Empire#1/Diplomacy/DiplomaticEmpire#4
     DESCRIPTORS 5
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
      PressureUnknownInitiator
      PressureUnknownTarget
     PROPERTIES 6
      MyBasePressure = 0.539999962
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0.328125
     CHILDREN ~0
    DiplomaticEmpire#5 /Empire#1/Diplomacy/DiplomaticEmpire#5
     DESCRIPTORS 4
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
      PressureUnknownTarget
     PROPERTIES 6
      MyBasePressure = 0.539999962
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0.53459996
     CHILDREN ~0
    DiplomaticEmpire#6 /Empire#1/Diplomacy/DiplomaticEmpire#6
     DESCRIPTORS 5
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
      PressureUnknownInitiator
      PressureUnknownTarget
     PROPERTIES 6
      MyBasePressure = 0.539999962
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0.511575
     CHILDREN ~0
    DiplomaticEmpire#7 /Empire#1/Diplomacy/DiplomaticEmpire#7
     DESCRIPTORS 3
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
     PROPERTIES 6
      MyBasePressure = 0.539999962
      PressureFrom = 0.504
      PressureOn = 0.539999962
      PressureTrend = 0.0359999537
      PressureValue = -2.75400043
      TheirBasePressure = 0.336
     CHILDREN ~0
  Education /Empire#1/Education
   DESCRIPTORS 5
    ClassEducation
    HeroUnlockGaugeClassAdministrator
    HeroUnlockGaugeClassAdmiral
    HeroUnlockGaugeClassAdventurer
    HeroUnlockGaugeClassCorporate
   PROPERTIES 15
    HeroCount = 1
    HeroLevelCount = 5
    HeroUnlockGauge01Points = 303
    HeroUnlockGaugeClassAdministratorPointsBaseStock = 0
    HeroUnlockGaugeClassAdministratorPointsStock = 88
    HeroUnlockGaugeClassAdmiralPointsBaseStock = 0
    HeroUnlockGaugeClassAdmiralPointsStock = 21
    HeroUnlockGaugeClassAdventurerPointsBaseStock = 0
    HeroUnlockGaugeClassAdventurerPointsStock = 114
    HeroUnlockGaugeClassCorporatePointsBaseStock = 0
    HeroUnlockGaugeClassCorporatePointsStock = 80
    NetHeroUnlockGaugeClassAdministratorPoints = 0
    NetHeroUnlockGaugeClassAdmiralPoints = 0
    NetHeroUnlockGaugeClassAdventurerPoints = 0
    NetHeroUnlockGaugeClassCorporatePoints = 0
   CHILDREN ~0
  Fleet#2689 /Empire#1/Fleet#2689
   DESCRIPTORS 7
    ClassGarrison
    ClassGarrisonFleet
    EventEffect21SimEffect21
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 67
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 45
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 5.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 7
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 5
    MaximumShipManpower = 40
    MaximumShipProbeStock = 4
    MilitaryPower = 79.22222
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 34.22222
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 40
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.0396111123
    VisionRange = 6.75
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN ~1
    Ship#2319 /Empire#1/Fleet#2689/Ship#2319
     DESCRIPTORS 10
      ClassHullSmallCivilian
      ClassShip
      ShipFactionTimeLords
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleExploration
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 107
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 10
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 12.2222223
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 12.2222223
      DamagePerSecondLong = 12.2222223
      DamagePerSecondMedium = 12.2222223
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 9.777778
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 45
      Evasion = 0
      Experience = 16
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 5
      ExperienceRewardFromLevel = 1.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 5.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 7
      GlobalSpeed = 2
      Health = 1350
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1350
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 40
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 4
      MilitaryPower = 79.22222
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0.75
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 34.22222
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 79.22222
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 7
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 40
      ShipProbeStock = 2.5
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0396111123
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 279.222229
      VisionRange = 4.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /Empire#1/Fleet#2689/Ship#2319/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
        ClassSectionCoreTimeLords
       PROPERTIES 11
        DefensiveMilitaryPower = 45
        Health = 1350
        HitBySalvo = 0
        MaximumHealth = 1350
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 17.11111
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN ~2
        ModuleSupportExploration1#0 /Empire#1/Fleet#2689/Ship#2319/CoreSection/ModuleSupportExploration1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerAndHeroShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN ~0
        ModuleWeaponLaser1#1 /Empire#1/Fleet#2689/Ship#2319/CoreSection/ModuleWeaponLaser1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 11
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 6.111111
          DamagePerSecondLong = 6.111111
          DamagePerSecondMedium = 6.111111
          DamagePerSecondShort = 4.888889
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 17.11111
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#1/Fleet#2689/Ship#2319/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 17.11111
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN ~2
        ModuleSupportExploration1#0 /Empire#1/Fleet#2689/Ship#2319/SectionE/ModuleSupportExploration1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerAndHeroShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN ~0
        ModuleWeaponLaser1#1 /Empire#1/Fleet#2689/Ship#2319/SectionE/ModuleWeaponLaser1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 11
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 6.111111
          DamagePerSecondLong = 6.111111
          DamagePerSecondMedium = 6.111111
          DamagePerSecondShort = 4.888889
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 17.11111
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#1/Fleet#2689/Ship#2319/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#1/Fleet#2689/Ship#2319/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#1/Fleet#2689/Ship#2319/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#1/Fleet#2689/Ship#2319/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine1#0 /Empire#1/Fleet#2689/Ship#2319/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#1/Fleet#2689/Ship#2319/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#1/Fleet#2689/Ship#2319/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#1/Fleet#2689/Ship#2319/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  LostSystems /Empire#1/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor10 /Empire#1/MajorRelationWithMinor10
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 36
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    Trend = 0
   CHILDREN ~0
  MajorRelationWithMinor11 /Empire#1/MajorRelationWithMinor11
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 36
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    Trend = 0
   CHILDREN ~0
  MajorRelationWithMinor12 /Empire#1/MajorRelationWithMinor12
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 36
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    Trend = 0
   CHILDREN ~0
  MajorRelationWithMinor13 /Empire#1/MajorRelationWithMinor13
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 36
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    Trend = 0
   CHILDREN ~0
  MajorRelationWithMinor14 /Empire#1/MajorRelationWithMinor14
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 36
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    Trend = 0
   CHILDREN ~0
  MajorRelationWithMinor15 /Empire#1/MajorRelationWithMinor15
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 36
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    Trend = 0
   CHILDREN ~0
  MajorRelationWithMinor16 /Empire#1/MajorRelationWithMinor16
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 36
    EmpireManpower = 2.5
    EmpireMoney = 12.5
    EmpireResearch = 5
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    Trend = 0
   CHILDREN ~0
  MajorRelationWithMinor17 /Empire#1/MajorRelationWithMinor17
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 36
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    Trend = 0
   CHILDREN ~0
  MajorRelationWithMinor18 /Empire#1/MajorRelationWithMinor18
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 36
    EmpireManpower = 97.5
    EmpireMoney = 63.75
    EmpireResearch = 56.25
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    Trend = 0
   CHILDREN ~0
  MajorRelationWithMinor19 /Empire#1/MajorRelationWithMinor19
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 36
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    Trend = 0
   CHILDREN ~0
  MajorRelationWithMinor8 /Empire#1/MajorRelationWithMinor8
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 36
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    Trend = 0
   CHILDREN ~0
  MajorRelationWithMinor9 /Empire#1/MajorRelationWithMinor9
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 36
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    Trend = 0
   CHILDREN ~0
  PopulationEmpireAffinityAmoeba /Empire#1/PopulationEmpireAffinityAmoeba
   DESCRIPTORS 9
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityAmoeba
    ClassPopulationEmpireAffinityAmoebaCount
    PoliticalProfileEcologist
    PopulationNonMajor
    PopulationPoliticalTraitAntiIndustrialist
    PopulationPoliticalTraitOptimised
    WithPopulationPlanetModifiersTraitPrimaryFood03
   PROPERTIES 11
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 0.5
    Politics01ToPolitics04 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 2
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 1
    PopulationCount = 1
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityBots /Empire#1/PopulationEmpireAffinityBots
   DESCRIPTORS 10
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityBots
    ClassPopulationEmpireAffinityBotsCount
    PoliticalProfileEcologist
    PopulationNonMajor
    PopulationPoliticalTraitAntiIndustrialist
    PopulationPoliticalTraitOptimised
    WithPopulationPlanetModifiersTraitPrimaryIndustry
    WithPopulationPlanetModifiersTraitSecondaryFoodSterile
   PROPERTIES 11
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 0.5
    Politics01ToPolitics04 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 2
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 1
    PopulationCount = 1
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityHoratio /Empire#1/PopulationEmpireAffinityHoratio
   DESCRIPTORS 9
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityHoratio
    ClassPopulationEmpireAffinityHoratioCount
    PoliticalProfileEcologist
    PopulationNonMajor
    PopulationPoliticalTraitAntiScientist02
    WithPopulationPlanetModifiersTraitPrimaryFood04
    WithPopulationPlanetModifiersTraitSecondaryHappinessHot
   PROPERTIES 10
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 0.5
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 2
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 1
    PopulationCount = 2
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityRemnant /Empire#1/PopulationEmpireAffinityRemnant
   DESCRIPTORS 10
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityRemnant
    ClassPopulationEmpireAffinityRemnantCount
    PoliticalProfileIndustrialist
    PopulationNonMajor
    PopulationPoliticalTraitAntiEcologist
    PopulationPoliticalTraitSagacious
    WithPopulationPlanetModifiersTraitPrimaryIndustry
    WithPopulationPlanetModifiersTraitSecondaryDustHappy
   PROPERTIES 11
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 2
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 0.5
    Politics05ToPolitics05 = 1
    Politics06ToPolitics01 = 1
    Politics06ToPolitics06 = 1
    PopulationCount = 2
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityTimeLords /Empire#1/PopulationEmpireAffinityTimeLords
   DESCRIPTORS 9
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityTimeLords
    ClassPopulationEmpireAffinityTimeLordsCount
    PoliticalProfileIndustrialist
    PopulationMajor
    PopulationPoliticalTraitAntiEcologist
    PopulationPoliticalTraitPragmatic
    WithPopulationPlanetModifiersTraitPrimaryIDS
   PROPERTIES 11
    CanBeBoosted = 0
    HasMajorPopulation = 1
    Politics01ToPolitics01 = 2
    Politics02ToPolitics01 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 0.5
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 1
    PopulationCount = 9
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  Probe#3525 /Empire#1/Probe#3525
   DESCRIPTORS 1
    ClassProbe
   PROPERTIES 3
    Speed = 6
    VisionRange = 3.5
    VisionStrength = 5
   CHILDREN ~0
  Probe#3671 /Empire#1/Probe#3671
   DESCRIPTORS 1
    ClassProbe
   PROPERTIES 3
    Speed = 6
    VisionRange = 3.5
    VisionStrength = 5
   CHILDREN ~0
  Quests /Empire#1/Quests
   DESCRIPTORS 1
    ClassQuests
   PROPERTIES 0
   CHILDREN ~0
  Research /Empire#1/Research
   DESCRIPTORS 72
    ClassResearch
    TechnologyApproval1
    TechnologyBuyout
    TechnologyColonization1TimeLords
    TechnologyColonization2TimeLords
    TechnologyColonization4TimeLords
    TechnologyColonization5TimeLords
    TechnologyCountEconomyAndTradeIncreaseStage1
    TechnologyCountEconomyAndTradeIncreaseStage1
    TechnologyCountEconomyAndTradeIncreaseStage2
    TechnologyCountEconomyAndTradeIncreaseStage2
    TechnologyCountEmpireDevelopmentIncreaseStage1
    TechnologyCountEmpireDevelopmentIncreaseStage2
    TechnologyCountMilitaryIncreaseStage1
    TechnologyCountScienceAndExplorationIncreaseStage1
    TechnologyCountScienceAndExplorationIncreaseStage1
    TechnologyCountScienceAndExplorationIncreaseStage2
    TechnologyCountScienceAndExplorationIncreaseStage2
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyDefense1
    TechnologyDefense1NonVampirilis
    TechnologyDiplomacyPeace
    TechnologyDust1
    TechnologyDust1Alt
    TechnologyExploration1
    TechnologyFreeMovement
    TechnologyGlobalHappinessTimeLords
    TechnologyHull2
    TechnologyHull2TimeLords
    TechnologyHull3
    TechnologyHull3TimeLords
    TechnologyIndustry1
    TechnologyIndustry2
    TechnologyLinkEmpireDevelopment1To5
    TechnologyLinkEmpireDevelopmentUnique1ToUnique2TimeLords
    TechnologyLinkEmpireDevelopmentUnique1ToUnique3TimeLords
    TechnologyLinkScienceAndExploration1To25
    TechnologyLinkScienceAndExploration1To28
    TechnologyLinkScienceAndExploration28To6
    TechnologyLinkScienceAndExploration2To4
    TechnologyLinkScienceAndExploration2To5
    TechnologyLinkTo28TimeLordsTimeLords
    TechnologyMilitaryGameplay
    TechnologyMinorFactionsGameplay
    TechnologyMinorFactionsGameplayCommon
    TechnologyModuleSupportAnalyzer1
    TechnologyModuleSupportFleetEngine1Strategic2
    TechnologyScience1
    TechnologyStageEconomyAndTrade1
    TechnologyStageEconomyAndTrade2
    TechnologyStageEconomyAndTrade3
    TechnologyStageEmpireDevelopment1
    TechnologyStageEmpireDevelopment2
    TechnologyStageMilitary1
    TechnologyStageMilitary2
    TechnologyStageScienceAndExploration1
    TechnologyStageScienceAndExploration2
    TechnologyStageScienceAndExploration3
    TechnologyStrategicDeposit1
    TechnologyStrategicDeposit2
    TechnologyTerransStartingShipDesigns
    TechnologyUniqueDust1TimeLords
   PROPERTIES 51
    CanLevelupSystems = 1
    EraTechnologyCountPrerequisite = 0
    PastEraCostReduction = 0
    QuadrantEconomyAndTradeStage1UnlockedTechnologyCount = 2
    QuadrantEconomyAndTradeStage2UnlockedTechnologyCount = 2
    QuadrantEconomyAndTradeStage3UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage4UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage5UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeUnlockedTechnologyCount = 4
    QuadrantEmpireDevelopmentStage1UnlockedTechnologyCount = 1
    QuadrantEmpireDevelopmentStage2UnlockedTechnologyCount = 1
    QuadrantEmpireDevelopmentStage3UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage4UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage5UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentUnlockedTechnologyCount = 2
    QuadrantMilitaryStage1UnlockedTechnologyCount = 1
    QuadrantMilitaryStage2UnlockedTechnologyCount = 0
    QuadrantMilitaryStage3UnlockedTechnologyCount = 0
    QuadrantMilitaryStage4UnlockedTechnologyCount = 0
    QuadrantMilitaryStage5UnlockedTechnologyCount = 0
    QuadrantMilitaryUnlockedTechnologyCount = 1
    QuadrantScienceAndExplorationStage1UnlockedTechnologyCount = 2
    QuadrantScienceAndExplorationStage2UnlockedTechnologyCount = 2
    QuadrantScienceAndExplorationStage3UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage4UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage5UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationUnlockedTechnologyCount = 4
    TechnologyCostModifier = 1
    TechnologyCostQuadrantEconomyAndTradeMultiplier = 1
    TechnologyCostQuadrantEmpireDevelopmentMultiplier = 1
    TechnologyCostQuadrantMilitaryMultiplier = 1
    TechnologyCostQuadrantScienceAndExplorationMultiplier = 1
    TechnologyCostReduction = 0
    TechnologyCostStage1Multiplier = 1.25
    TechnologyCostStage2Multiplier = 2
    TechnologyCostStage3Multiplier = 7.5
    TechnologyCostStage4Multiplier = 20
    TechnologyCostStage5Multiplier = 50
    TechnologyCurrentCost = 273.79
    TechnologyLinkReductionValue = 0.25
    TechnologyQuadrantEconomyAndTradeActualStageNumber = 3
    TechnologyQuadrantEconomyAndTradeVirtualStageNumber = 3
    TechnologyQuadrantEmpireDevelopmentActualStageNumber = 2
    TechnologyQuadrantEmpireDevelopmentVirtualStageNumber = 2
    TechnologyQuadrantGlobalProgress = 2
    TechnologyQuadrantMilitaryActualStageNumber = 2
    TechnologyQuadrantMilitaryVirtualStageNumber = 2
    TechnologyQuadrantScienceAndExplorationActualStageNumber = 3
    TechnologyQuadrantScienceAndExplorationVirtualStageNumber = 3
    TechnologyTotalStageUnlocked = 10
    UnlockedTechnologyCount = 11
   CHILDREN ~0
  Senate /Empire#1/Senate
   DESCRIPTORS 2
    ClassSenate
    GovernmentRepublic
   PROPERTIES 67
    AllianceCount = 0
    AnarchyDuration = 5
    AnarchyReduction = 1
    CandidateChangePoliticsThresholdModifier = 0
    CandidateElectionDeterministicRatio = 0.5
    ElectionActionCost = 1
    ElectionCount = 1
    EmpireEmpirePointUpkeep = 0
    EmpireMoneyUpkeep = 0
    GovernmentDemocracyCostMultiplier = 1
    GovernmentDictatorshipCostMultiplier = 1
    GovernmentEmpireCostMultiplier = 1
    GovernmentRepublicCostMultiplier = 1
    LawCancelCostMultiplier = 1
    LawCostMultiplier = 1
    MajorLawCostMultiplier = 1
    MaximumTurnElapsedStock = 600
    MinimumTurnElapsedStock = 0
    NetTurnElapsed = 1
    NumberOfActiveLawSlots = 2
    NumberOfSenatorSlots = 2
    NumberOfTradingCompanies = 0
    PeaceCount = 0
    Politics00ElectionScore = 2
    Politics01ElectionScore = 3
    Politics01UnlockScore = 0
    Politics01Unlocked = 1
    Politics02ElectionScore = 0
    Politics02UnlockScore = 0
    Politics02Unlocked = 1
    Politics03ElectionScore = 0
    Politics03UnlockScore = 0
    Politics03Unlocked = 1
    Politics04ElectionScore = 0
    Politics04UnlockScore = 0
    Politics04Unlocked = 1
    Politics05ElectionScore = 0
    Politics05UnlockScore = 0
    Politics05Unlocked = 1
    Politics06ElectionScore = 0
    Politics06UnlockScore = 0
    Politics06Unlocked = 1
    Politics07ElectionScore = 0
    Politics07UnlockScore = 0
    Politics07Unlocked = 0
    Politics08ElectionScore = 0
    Politics08UnlockScore = 0
    Politics08Unlocked = 0
    RebellionArmyMilitaryPowerPerPopulation = 300
    RebellionEmpireDecreasePerSuppressionAction = 10
    RebellionEmpireDecreasePerTurn = 5
    RebellionEmpireIncreasePerTurn = 5
    RebellionEmpireTriggerValue = 100
    RebellionStarSystemDecreasePerTurn = 10
    RebellionStarSystemIncreasePerTurn = 10
    RebellionStarSystemTriggerValue = 100
    RebellionSuppressionAction_InvestLuxuryCost = 25
    RebellionSuppressionAction_InvestLuxuryDuration = 10
    RebellionSuppressionAction_InvestLuxurySuppressionValue = 25
    RebellionSuppressionAction_InvestManpowerCost = 10
    RebellionSuppressionAction_InvestManpowerDuration = 5
    RebellionSuppressionAction_InvestManpowerSuppressionValue = 20
    TurnElapsedStock = 33
    TurnsBeforeSurvey = 5
    TurnsBetweenElections = 20
    UnlockedPoliticsCount = 6
    WarCount = 0
   CHILDREN ~3
    ActiveLaw#1434 /Empire#1/Senate/ActiveLaw#1434
     DESCRIPTORS 4
      ClassLaw
      LawEffectP01L00Republic
      LawPolitics01
      LawUpkeepLevel0
     PROPERTIES 16
      AllianceCount = 0
      CancelDurationReached = 1
      CancelPriority = 0
      ElapsedTurns = 32
      EmpireMoneyUpkeep = 0
      LawActivationTimeCount = 0
      LawActivationTimeStock = 1
      LawEmpireEmpirePointUpkeep = 0
      LawEmpireMoneyUpkeep = 0
      MaximumLawActivationTimeStock = 0
      MinimumLawActivationTimeStock = 0
      NetLawActivationTime = 1
      PeaceCount = 0
      PrerequisitesChecked = 1
      UpkeepMultiplier = 0
      WarCount = 0
     CHILDREN ~0
    ActiveLaw#1911 /Empire#1/Senate/ActiveLaw#1911
     DESCRIPTORS 4
      ClassLaw
      LawEffectP00L07Republic
      LawPolitics00
      LawUpkeepLevel0
     PROPERTIES 16
      AllianceCount = 0
      CancelDurationReached = 1
      CancelPriority = 0
      ElapsedTurns = 32
      EmpireMoneyUpkeep = 0
      LawActivationTimeCount = 0
      LawActivationTimeStock = 1
      LawEmpireEmpirePointUpkeep = 0
      LawEmpireMoneyUpkeep = 0
      MaximumLawActivationTimeStock = 0
      MinimumLawActivationTimeStock = 0
      NetLawActivationTime = 1
      PeaceCount = 0
      PrerequisitesChecked = 1
      UpkeepMultiplier = 0
      WarCount = 0
     CHILDREN ~0
    Senator#2824 /Empire#1/Senate/Senator#2824
     DESCRIPTORS 4
      ClassSenator
      Politics01
      PoliticsSupport3
      PrimeSenator
     PROPERTIES 2
      Support = 1
      SupportLevel = 4
     CHILDREN ~0
  TimeBubbleAcceleratingTime#70 /Empire#1/TimeBubbleAcceleratingTime#70
   DESCRIPTORS 1
    ClassTimeBubble
   PROPERTIES 5
    EmpireMoneyUpkeepMultiplierPerTurn = 1
    EmpireTimeBubblesMoneyUpkeep = 0
    FogOfWarRadius = 3
    VisionRadius = 3
    VisionStrength = 0
   CHILDREN ~0
  Uniques /Empire#1/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
Empire#2 /Empire#2
 DESCRIPTORS 35
  AffinityGameplayVenetians
  AffinityMappingVenetians
  AffinityVenetians
  ClassEmpire
  DiplomacyCountColdWar
  DiplomacyCountColdWar
  DiplomacyCountUnknown
  DiplomacyCountUnknown
  DiplomacyCountUnknown
  DiplomacyCountUnknown
  DiplomacyCountUnknown
  EmpireImprovementCuriosityLevel1
  EmpireImprovementDiplomacyBonus1
  EmpireImprovementDiplomacyBonus2
  EmpireImprovementFreeMovement1
  EmpireImprovementHappiness
  EmpireImprovementStageScienceAndExploration1
  EmpireImprovementStageScienceAndExploration3
  EmpireImprovementStrategic1
  EmpireTypeMajor
  FactionTraitBlockadeBreakers
  FactionTraitEfficientExplorer1
  FactionTraitMinorGnashasts
  FactionTraitOptimistic2
  FactionTraitTechnologyDefinitionEmpireDevelopment1
  FactionTraitTechnologyDefinitionScienceAndExploration2
  GalaxySizeLarge
  GameDifficultyAINormal
  GameSpeedNormal
  HappinessStatusEmpire3
  ManpowerUpgradeInfantry1
  ManpowerUpgradeInfantry2
  StarSystemImprovementUnlockedWonder1
  StarSystemImprovementUnlockedWonder2
  WonderVictoryActivated
 PROPERTIES 430
  AcademyOwned = 0
  ActiveLawsCount = 2
  AdditionalMinimumTurnForQuests = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 202
  AllianceCount = 0
  AllianceVictoryModifier = 0
  AllowStrategicDeposit1 = 1
  AllowStrategicDeposit2 = 0
  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0.4
  AvailableNumberOfTradingCompanyHeadquarters = 0
  BankAccount = 145.649567
  BonusManpower = 0
  BoostHappinessOnColonies = 0
  BuyoutActivated = 0
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 1
  CanConvertSystem = 0
  CanHaveTradingCompanies = 0
  CanRootSystems = 0
  CanSellImprovements = 1
  CanSellShips = 0
  ColdWarCount = 2
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 1
  ColonizedStarSystemStateColonyCount = 3
  CommandPoints = 6
  CommandPointsAccumulator = 117
  CommandPointsStock = 117
  ConquestAllyVictoryModifier = 8
  ConquestVictorySystemAmountRequired = 51
  ConquestVictorySystemPercentageRequired = 0.539999962
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 22
  CurrentTurn = 34
  DeedsAchieved = 0
  DefensiveMilitaryPower = 518.3733
  DepletedPlanetCount = 0
  DetectionLevel = 3
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 630.45
  DustInflation = 1.11032879
  DustInflationFactor = 0.000175
  DustInflationModifier = 1
  EconomicVictoryDustAmountRequired = 630000
  EmpireBattleWon = 0
  EmpireBattleWonStock = 0
  EmpireEmpirePoint = 12.4
  EmpireEmpirePointAccumulator = 176.899963
  EmpireEmpirePointStock = 101.300011
  EmpireEmpirePointUpkeep = 13
  EmpireExpansionScore = 3
  EmpireFIDSIAccumulator = 9471.18
  EmpireGlobalScore = 143
  EmpireGrowth = 225.145721
  EmpireGrowthAccumulator = 2591.68
  EmpireGrowthStock = 2563.756
  EmpireGrowthUpkeep = 0
  EmpireHappinessScore = 80.23077
  EmpireHeroesScore = 5
  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 37.52
  EmpireManpowerStock = 439.120117
  EmpireManpowerTotal = 1039.12012
  EmpireManpowerUpkeep = 0
  EmpireMilitaryScore = 1659.84631
  EmpireMoney = 82.6000061
  EmpireMoneyAccumulator = 1493.6
  EmpireMoneyUpkeep = 18
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 0
  EmpirePopulationScore = 17
  EmpireProduction = 227
  EmpireProductionAccumulator = 4136
  EmpireProductionStock = 4136
  EmpireProductionUpkeep = 0
  EmpireResearch = 86
  EmpireResearchAccumulator = 1073
  EmpireResearchScore = 94
  EmpireResearchStock = 0
  EmpireResearchUpkeep = 0
  EmpireTechScore = 38
  EmpireTemplePointsStock = 0
  EmpireTradeScore = 0
  EndlessTechCount = 4
  ExpeditionPower = 2
  ForceTruceCooldown = 5
  ForceTruceRefusalCostReduction = 0
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 1
  GameSpeedMultiplier = 1
  GameSpeedProductionCostReduction = 0
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 1
  GarrisonMoneyUpkeep = 18
  GovernmentChangeHappinessMultiplier = 1
  GovernmentGameplayUnlocked = 0
  Happiness = 80.23077
  HappinessStatusMinimumRebellionIndex = 0
  HappinessSum = 13
  HasAccessToMarketplace = 0
  HasPopulationDiversityEffect = 0
  HasWormholeTechnology = 0
  HeroCount = 1
  HeroHealingBonus = 1
  HeroHealingLocked = 0
  HeroLevelCount = 4
  HeroPurchaseLocked = 0
  HeroRecruitmentUnlocked = 0
  HeroUnlockThresholdModifier = 1
  HullTypes = 1
  IgnoresColdWarRules = 0
  ImprovementScrapValueModifier = 1
  InfantryDamagesBonus = 0
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 1.5
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 5
  InfantryManpowerCustomWeight = 10
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 10
  InfantryMaxDamages = 10
  InfantryMaxHealth = 60
  InfantryMinDamages = 5
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 4
  LastTurn = 300
  LawUpkeep = 13
  LeechingFleetsCount = 1
  Lifetime = 33
  Luxury10Stock = 0
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 0
  Luxury16Stock = 0
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 0
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 0
  Luxury3Stock = 197
  Luxury4Stock = 0
  Luxury5Stock = 0
  Luxury6Stock = 5
  Luxury7Stock = 0
  Luxury8Stock = 0
  Luxury9Stock = 0
  LuxuryDepositCount = 9
  LuxuryUnlockLevel = 2
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 1
  ManpowerUpgradeCostReduction = 1
  MaximumCommandPoints = 4
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 800
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 172
  MaximumLuxuryStock = 999
  MaximumManpowerPerGroundBattleTurn = 500
  MaximumNumberOfTradingCompanyHeadquarters = 0
  MaximumNumberOfTradingCompanySubsidiaries = 0
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 7.7
  MaximumSystemGrowth = 98.17711
  MaximumSystemMoney = 41
  MaximumSystemProduction = 123
  MaximumSystemResearch = 39
  MetaplotProbability = 1
  MilitaryScreenGameplayUnlocked = 1
  MilitaryVictoryScore = 1702
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumStrategicStock = 0
  MinorFactionsGameplayUnlocked = 1
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 0
  MothershipCount = 0
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 1
  NetEmpireEmpirePoint = -0.6000004
  NetEmpireGrowth = 225.145721
  NetEmpireLifeforce = 0
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = 37.52
  NetEmpireMoney = 64.6000061
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 227
  NetEmpireResearch = 86
  NetEmpireTemplePoints = 0
  NetLuxury1 = 0
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 0
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 0
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 9
  NetLuxury4 = 0
  NetLuxury5 = 0
  NetLuxury6 = 0
  NetLuxury7 = 0
  NetLuxury8 = 0
  NetLuxury9 = 0
  NetStrategic1 = 3
  NetStrategic2 = 0
  NetStrategic3 = 0
  NetStrategic4 = 0
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 12.4
  NetSystemGrowth = 225.145721
  NetSystemLifeforce = 0
  NetSystemMoney = 73.6000061
  NetSystemProduction = 227
  NetSystemResearch = 67
  NonVampirilisPopulation = 13
  NumberOfGalaxyNodes = 144
  NumberOfImprovementsBuilt = 13
  NumberOfInitialAvailableStarSystemNodes = 93
  NumberOfMajorEmpires = 8
  NumberOfTradingCompanies = 0
  NumberOfTradingCompanyHeadquarters = 0
  NumberOfTradingCompanySubsidiaries = 0
  OffensiveMilitaryPower = 102.352936
  OutpostCount = 1
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 10
  OverColonizationMalus = 0
  OverColonizationPenaltiesReduction = 0
  OverColonizationThreshold = 8
  OwnedOutposts = 1
  OwnedPlanets = 4
  OwnedSystems = 3
  PeaceCount = 0
  PeacefulRelationshipCount = 0
  PeacefulTreatyCostReduction = 1
  PlaneDamagesBonus = 0
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 300
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 0
  PlayDeckChangeCostRemainingTurnsFactor = 0
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 13
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 4
  PopulationsAssimilated = 0
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 6
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 3.5
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 0
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 1
  RandomEventsProbability = 0.5
  RatioOfProductionSpentGainedAsEmpirePoint = 0
  RatioOfProductionSpentGainedAsMoney = 0
  RecipeCostReduction = 1
  ResearchScienceAgreementBonus = 0
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipScrapValueModifier = 1
  Strategic1Stock = 82
  Strategic2Stock = 5
  Strategic3Stock = 0
  Strategic4Stock = 0
  Strategic5Stock = 0
  Strategic6Stock = 0
  StrategicDepositCount = 6
  SystemCount = 3
  SystemLevelSum = 8
  TankDamagesBonus = 0
  TankDamagesMultiplierAgainstInfantry = 1
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 0
  TankManpowerUnlocked = 0
  TankManpowerWeight = 0
  TankMaxDamages = 15
  TankMaxHealth = 240
  TankMinDamages = 10
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 3
  TechnologyQuadrantEconomyAndTradeActualStageNumber = 2
  TechnologyQuadrantEmpireDevelopmentActualStageNumber = 2
  TechnologyQuadrantMilitaryActualStageNumber = 1
  TechnologyQuadrantScienceAndExplorationActualStageNumber = 3
  TechnologyTotalStageUnlocked = 8
  TerraformationGameplayUnlocked = 0
  TotalManpowerWeight = 10
  TotalPopulationCollectionBonus = 0
  TotalTechnology = 8
  TotalTradingRoutesCount = 0
  TradeAgreementCount = 0
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingCompanyLevelUpMultiplier = 1
  TradingRouteBlockadePowerMultiplier = 1
  TradingRouteIncome_EmpireMoney = 0
  TradingRouteIncome_EmpireResearch = 0
  TradingRouteIncome_Luxury1 = 0
  TradingRouteIncome_Luxury10 = 0
  TradingRouteIncome_Luxury11 = 0
  TradingRouteIncome_Luxury12 = 0
  TradingRouteIncome_Luxury13 = 0
  TradingRouteIncome_Luxury14 = 0
  TradingRouteIncome_Luxury15 = 0
  TradingRouteIncome_Luxury16 = 0
  TradingRouteIncome_Luxury17 = 0
  TradingRouteIncome_Luxury18 = 0
  TradingRouteIncome_Luxury19 = 0
  TradingRouteIncome_Luxury2 = 0
  TradingRouteIncome_Luxury20 = 0
  TradingRouteIncome_Luxury21 = 0
  TradingRouteIncome_Luxury22 = 0
  TradingRouteIncome_Luxury23 = 0
  TradingRouteIncome_Luxury24 = 0
  TradingRouteIncome_Luxury3 = 0
  TradingRouteIncome_Luxury4 = 0
  TradingRouteIncome_Luxury5 = 0
  TradingRouteIncome_Luxury6 = 0
  TradingRouteIncome_Luxury7 = 0
  TradingRouteIncome_Luxury8 = 0
  TradingRouteIncome_Luxury9 = 0
  TradingRouteLeech_EmpireMoney = 0
  TradingRouteLeech_EmpireResearch = 0
  TradingRouteLeech_Luxury1 = 0
  TradingRouteLeech_Luxury10 = 0
  TradingRouteLeech_Luxury11 = 0
  TradingRouteLeech_Luxury12 = 0
  TradingRouteLeech_Luxury13 = 0
  TradingRouteLeech_Luxury14 = 0
  TradingRouteLeech_Luxury15 = 0
  TradingRouteLeech_Luxury16 = 0
  TradingRouteLeech_Luxury17 = 0
  TradingRouteLeech_Luxury18 = 0
  TradingRouteLeech_Luxury19 = 0
  TradingRouteLeech_Luxury2 = 0
  TradingRouteLeech_Luxury20 = 0
  TradingRouteLeech_Luxury21 = 0
  TradingRouteLeech_Luxury22 = 0
  TradingRouteLeech_Luxury23 = 0
  TradingRouteLeech_Luxury24 = 0
  TradingRouteLeech_Luxury3 = 0
  TradingRouteLeech_Luxury4 = 0
  TradingRouteLeech_Luxury5 = 0
  TradingRouteLeech_Luxury6 = 0
  TradingRouteLeech_Luxury7 = 0
  TradingRouteLeech_Luxury8 = 0
  TradingRouteLeech_Luxury9 = 0
  TradingRoutesEmpireCount = 0
  TradingRoutesIncomeAccumulator = 0
  TradingRoutesIncomePreviousThreshold = 0
  TradingRoutesIncomeThreshold = 0
  TroopDamageBonuses = 0
  TroopHealthBonuses = 0
  TruceCount = 0
  TutorialLevel = 0
  UnknownCount = 5
  UnrootedSystemsCount = 0
  VampirilisPopulation = 0
  VictoryEconomicRanking = 3
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  VictoryWonderRequiredAmount = 3
  WarCount = 0
  WarsWon = 0
  WonderBuiltCount = 0
 CHILDREN ~35
  ColonizedStarSystem#1135 /Empire#2/ColonizedStarSystem#1135
   DESCRIPTORS 12
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem3
    HomeSystem
    MajorHomeSystem
    StarSystemImprovementLevel1
    StarTypeWhite
    SystemPopulationMigrationEmigratingToOutpost
   PROPERTIES 329
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 0
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 100
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 22
    DefenseScore = 300
    DefensiveMilitaryPower = 0
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 308.877136
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 100
    GroundBattleBombardmentAttackerDamagesMin = 100
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 17.49
    GrowthForOutpost = 0
    Happiness = 77
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 539
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 1
    HasNonMajorPopulation = 1
    HasOwnedDockedFleets = 1
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 1660
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 4
    MaximumLuxuryStock = 0
    MaximumPopulation = 16
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 7.7
    MaximumSystemGrowth = 98.17711
    MaximumSystemGrowthStock = 4800
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 41
    MaximumSystemProduction = 123
    MaximumSystemProductionStock = 123
    MaximumSystemResearch = 39
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 173.71199
    MigrationScoreFromEconomy = 0.96
    MigrationScoreFromFreeSlots = 2.35
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 3
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 7.7
    NetSystemGrowth = 98.17711
    NetSystemInfluence = 7.7
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 41
    NetSystemProduction = 123
    NetSystemResearch = 39
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 3
    NumberOfMajorEmpires = 8
    NumberOfTradingCompanies = 0
    OffensiveMilitaryPower = 0
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = 0
    OwnedDockedFleetsCount = 1
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 42
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 64
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 43
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 19
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 7
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 59.2328835
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 7
    PopulationType = 3
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 7
    PopulationWithGrowth = 7
    ProbesProductionCostReduction = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 6
    RepresentativeWithPartyInSenateCount = 3
    RepresentativeWithoutPartyInSenateCount = 3
    SenateScore = 6
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 7.7
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 621.877136
    SystemGrowth = 174.9
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 2308.74634
    SystemGrowthStockForUpkeep = 2100
    SystemGrowthUpkeep = 76.7228851
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 6.90588951
    SystemInfluenceRadiusDivider = 1.65455949
    SystemInfluenceStock = 323.5
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 200
    SystemMigrationGrowthStock = 0
    SystemMoney = 77
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 36
    SystemNextInfluenceRadiusEstimation = 6.95029449
    SystemNextInfluenceRadiusEstimationDivider = 1.65096617
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 123
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 9
    SystemProductionUpkeep = 0
    SystemResearch = 39
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TotalShipCount = 7
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.875
    TradingRouteSystemBaseIncome_EmpireMoney = 0.875
    TradingRouteSystemBaseIncome_EmpireResearch = 0.21875
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.05
    TradingRouteSystemTotalBaseIncome_Luxury = 0
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 3
    VirtualPopulation = 0
    VisionRange = 7.90588951
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~14
    ColonizedPlanet#1136 /Empire#2/ColonizedStarSystem#1135/ColonizedPlanet#1136
     DESCRIPTORS 11
      ClassColonizedPlanet
      ClassPlanet
      HomePlanet
      IsUniquePlanet
      PlanetDepletionBonus
      PlanetGameplayTypeTeeming
      PlanetGameplayTypeTemperate
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeAtoll
      UniquePlanetVenetians
     PROPERTIES 115
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 8
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 20
      DefaultPlanetFood = 40
      DefaultPlanetIndustry = 30
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 15
      Guardians = 0
      Happiness = 5
      MajorPopulationCount = 3
      MaximumPopulation = 8
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 2
      OverPopulationMalus = 0
      OverPopulationThreshold = 5.6
      ParasitedPopulation = 0
      PlanetClass = 1
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 32
      PlanetFIDSI = 0
      PlanetFood = 49
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 31
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 8
      PlanetInitialIndustry = 6
      PlanetInitialPrestige = 0
      PlanetInitialScience = 2
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 12
      PlanetPopulationFood = 9
      PlanetPopulationIndustry = 1
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 4
      PlanetRawFIDSI = 0
      PlanetRawFood = 8
      PlanetRawIndustry = 6
      PlanetRawPrestige = 0
      PlanetRawScience = 3
      PlanetScience = 15
      Population = 5
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 3
      RawMaximumPopulation = 8
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~4
      PlanetImprovement#3642 /Empire#2/ColonizedStarSystem#1135/ColonizedPlanet#1136/PlanetImprovement#3642
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 2
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityBots /Empire#2/ColonizedStarSystem#1135/ColonizedPlanet#1136/PopulationPlanetAffinityBots
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityBotsCount
        ClassPopulationPlanetModifiersTraitPrimaryIndustry
        ClassPopulationPlanetModifiersTraitSecondaryFoodSterile
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 1
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 1
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 4
        RawPopulationFood = 8
        RawPopulationIndustry = 6
        RawPopulationPrestige = 0
        RawPopulationScience = 3
       CHILDREN ~0
      PopulationPlanetAffinityGnashasts /Empire#2/ColonizedStarSystem#1135/ColonizedPlanet#1136/PopulationPlanetAffinityGnashasts
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityGnashastsCount
        ClassPopulationPlanetModifiersTraitPrimaryGroundBattleAttackerDamage
        ClassPopulationPlanetModifiersTraitSecondaryGroundBattleAttackerDamageFertile
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 50
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 4
        RawPopulationFood = 8
        RawPopulationIndustry = 6
        RawPopulationPrestige = 0
        RawPopulationScience = 3
       CHILDREN ~0
      PopulationPlanetAffinityVenetians /Empire#2/ColonizedStarSystem#1135/ColonizedPlanet#1136/PopulationPlanetAffinityVenetians
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityVenetiansCount
        ClassPopulationPlanetModifiersTraitPrimaryDust
        ClassPopulationPlanetModifiersTraitSecondaryDustFertile
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 4
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 3
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 3
        PopulationDust = 4
        PopulationFood = 3
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 4
        RawPopulationFood = 8
        RawPopulationIndustry = 6
        RawPopulationPrestige = 0
        RawPopulationScience = 3
       CHILDREN ~0
    ColonizedPlanet#1808 /Empire#2/ColonizedStarSystem#1135/ColonizedPlanet#1808
     DESCRIPTORS 8
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameplayTypeHot
      PlanetGameplayTypeTeeming
      PlanetSizeLarge
      PlanetStatusColonized
      PlanetTypeJungle
     PROPERTIES 115
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 8
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 1
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 6
      DefaultPlanetFood = 12
      DefaultPlanetIndustry = 12
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 4
      Guardians = 0
      Happiness = 5
      MajorPopulationCount = 1
      MaximumPopulation = 8
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 3
      NetStrategic2 = 3
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 1
      OverPopulationMalus = 0
      OverPopulationThreshold = 5.6
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 180
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 90
      PlanetDust = 10
      PlanetFIDSI = 0
      PlanetFood = 15
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 12
      PlanetInitialDust = 3
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 5
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 4
      PlanetPopulationFood = 3
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 3
      PlanetRawFIDSI = 0
      PlanetRawFood = 6
      PlanetRawIndustry = 6
      PlanetRawPrestige = 0
      PlanetRawScience = 2
      PlanetScience = 4
      Population = 2
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 8
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~5
      ColonizedResourceDeposit#0 /Empire#2/ColonizedStarSystem#1135/ColonizedPlanet#1808/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceRarityCommon
        ResourceStrategic1
        ResourceTypeStrategic
       PROPERTIES 2
        DepositValue = 3
        ResourceBonus = 0
       CHILDREN ~0
      ColonizedResourceDeposit#306 /Empire#2/ColonizedStarSystem#1135/ColonizedPlanet#1808/ColonizedResourceDeposit#306
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceRarityCommon
        ResourceStrategic2
        ResourceTypeStrategic
       PROPERTIES 2
        DepositValue = 3
        ResourceBonus = 0
       CHILDREN ~0
      PlanetImprovement#3713 /Empire#2/ColonizedStarSystem#1135/ColonizedPlanet#1808/PlanetImprovement#3713
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 2
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityGnashasts /Empire#2/ColonizedStarSystem#1135/ColonizedPlanet#1808/PopulationPlanetAffinityGnashasts
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityGnashastsCount
        ClassPopulationPlanetModifiersTraitPrimaryGroundBattleAttackerDamage
        ClassPopulationPlanetModifiersTraitSecondaryGroundBattleAttackerDamageFertile
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 50
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 3
        RawPopulationFood = 6
        RawPopulationIndustry = 6
        RawPopulationPrestige = 0
        RawPopulationScience = 2
       CHILDREN ~0
      PopulationPlanetAffinityVenetians /Empire#2/ColonizedStarSystem#1135/ColonizedPlanet#1808/PopulationPlanetAffinityVenetians
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityVenetiansCount
        ClassPopulationPlanetModifiersTraitPrimaryDust
        ClassPopulationPlanetModifiersTraitSecondaryDustFertile
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 4
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 3
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 4
        PopulationFood = 3
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 3
        RawPopulationFood = 6
        RawPopulationIndustry = 6
        RawPopulationPrestige = 0
        RawPopulationScience = 2
       CHILDREN ~0
    Hangar#1134 /Empire#2/ColonizedStarSystem#1135/Hangar#1134
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 0
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
     CHILDREN ~0
    OutpostMigrationFlux #3133 /Empire#2/ColonizedStarSystem#1135/OutpostMigrationFlux #3133
     DESCRIPTORS 2
      ClassOutpostMigrationFlux
      OutpostMigrationFluxDisabled
     PROPERTIES 7
      NetSystemOutpostMigrationGrowth = 0
      NetSystemOutpostMigrationGrowthMultiplier = 1
      NetTurnsBeforeAutomatedShipRequest = 1
      SystemGrowth = 174.9
      SystemOutpostMigrationGrowth = 34.98
      SystemOutpostMigrationGrowthStock = 0
      TurnsBeforeAutomatedShipRequest = 2
     CHILDREN ~0
    PopulationStarSystemAffinityBots /Empire#2/ColonizedStarSystem#1135/PopulationStarSystemAffinityBots
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityBots
      ClassPopulationStarSystemAffinityBotsCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics04
      PopulationNonMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasNonMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 1
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 400
      PopulationTypeCount = 1
      PopulationUsingGrowth = 1
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    PopulationStarSystemAffinityGnashasts /Empire#2/ColonizedStarSystem#1135/PopulationStarSystemAffinityGnashasts
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityGnashasts
      ClassPopulationStarSystemAffinityGnashastsCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationNonMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasNonMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 2
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 750
      PopulationTypeCount = 1
      PopulationUsingGrowth = 2
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    PopulationStarSystemAffinityVenetians /Empire#2/ColonizedStarSystem#1135/PopulationStarSystemAffinityVenetians
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityVenetians
      ClassPopulationStarSystemAffinityVenetiansCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics03
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 4
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 200
      PopulationTypeCount = 1
      PopulationUsingGrowth = 4
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    StarSystemImprovement#1438 /Empire#2/ColonizedStarSystem#1135/StarSystemImprovement#1438
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementHomeSystem
     PROPERTIES 2
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#1439 /Empire#2/ColonizedStarSystem#1135/StarSystemImprovement#1439
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 20
     CHILDREN ~0
    StarSystemImprovement#2087 /Empire#2/ColonizedStarSystem#1135/StarSystemImprovement#2087
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 2
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#2187 /Empire#2/ColonizedStarSystem#1135/StarSystemImprovement#2187
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#2494 /Empire#2/ColonizedStarSystem#1135/StarSystemImprovement#2494
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 3
      ProductionCost = 280
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#2848 /Empire#2/ColonizedStarSystem#1135/StarSystemImprovement#2848
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 3
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#3193 /Empire#2/ColonizedStarSystem#1135/StarSystemImprovement#3193
     DESCRIPTORS 5
      ClassImprovement
      StarSystemImprovementOncePerEmpire
      StarSystemImprovementUniqueFood1
      StarSystemImprovementUpkeepStage1High
      SubCategoryFood
     PROPERTIES 3
      ProductionCost = 780
      ScrapPriority = 100
      SystemMoneyUpkeep = 6
     CHILDREN ~0
  ColonizedStarSystem#1851 /Empire#2/ColonizedStarSystem#1851
   DESCRIPTORS 9
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem4
    StarSystemImprovementLevel1
    StarTypeBlue
   PROPERTIES 329
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 0
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 20
    BonusHeroSystemFood = 4
    BonusHeroSystemIndustry = 4
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 22
    DefenseScore = 200
    DefensiveMilitaryPower = 137.733337
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 180.72168
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 12.25
    GrowthForOutpost = 0
    Happiness = 86
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 344
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 1
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 600
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 3
    MajorPopulationCount = 2
    MaximumLuxuryStock = 0
    MaximumPopulation = 7
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 2.5
    MaximumSystemGrowth = 80.8216858
    MaximumSystemGrowthStock = 2100
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 25.4000015
    MaximumSystemProduction = 58
    MaximumSystemProductionStock = 58
    MaximumSystemResearch = 14
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 119.712
    MigrationScoreFromEconomy = 0.96
    MigrationScoreFromFreeSlots = 1.45
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 3
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 2.5
    NetSystemGrowth = 80.8216858
    NetSystemInfluence = 2.5
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 25.4000015
    NetSystemProduction = 58
    NetSystemResearch = 14
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 2
    NumberOfMajorEmpires = 8
    NumberOfTradingCompanies = 0
    OffensiveMilitaryPower = 52.94117
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = 0
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 22
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 38
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 28
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 4
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 4
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 29.42831
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 4
    PopulationType = 2
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 4
    PopulationWithGrowth = 4
    ProbesProductionCostReduction = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 3
    RepresentativeWithPartyInSenateCount = 3
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 3
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 2.5
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 387.72168
    SystemGrowth = 122.5
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 1348.636
    SystemGrowthStockForUpkeep = 1200
    SystemGrowthUpkeep = 41.67831
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 4.346878
    SystemInfluenceRadiusDivider = 2.45419836
    SystemInfluenceStock = 52.4000053
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 200
    SystemMigrationGrowthStock = 0
    SystemMoney = 62.4
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 37
    SystemNextInfluenceRadiusEstimation = 4.392869
    SystemNextInfluenceRadiusEstimationDivider = 2.41074681
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 58
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 14
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 3
    TotalShipCount = 6
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.5
    TradingRouteSystemBaseIncome_EmpireMoney = 0.5
    TradingRouteSystemBaseIncome_EmpireResearch = 0.125
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0.15
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.05
    TradingRouteSystemTotalBaseIncome_Luxury = 0.15
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 3
    VirtualPopulation = 0
    VisionRange = 5.346878
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~9
    ColonizedPlanet#1853 /Empire#2/ColonizedStarSystem#1851/ColonizedPlanet#1853
     DESCRIPTORS 7
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameplayTypeHot
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeTropical
     PROPERTIES 115
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 4
      BaseMaximumPopulation = 7
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 4
      BonusHeroPlanetIndustry = 4
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 20
      DefaultPlanetFood = 28
      DefaultPlanetIndustry = 28
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 4
      Guardians = 0
      Happiness = 10
      MajorPopulationCount = 2
      MaximumPopulation = 7
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 3
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 2
      OverPopulationMalus = 0
      OverPopulationThreshold = 4.9
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 22
      PlanetFIDSI = 0
      PlanetFood = 38
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 28
      PlanetInitialDust = 3
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 6
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 2
      PlanetPopulationFood = 10
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 5
      PlanetRawFIDSI = 0
      PlanetRawFood = 7
      PlanetRawIndustry = 7
      PlanetRawPrestige = 0
      PlanetRawScience = 1
      PlanetScience = 4
      Population = 4
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 7
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~4
      ColonizedResourceDeposit#318 /Empire#2/ColonizedStarSystem#1851/ColonizedPlanet#1853/ColonizedResourceDeposit#318
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury3
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 2
        DepositValue = 3
        ResourceBonus = 1
       CHILDREN ~0
      PlanetImprovement#3374 /Empire#2/ColonizedStarSystem#1851/ColonizedPlanet#1853/PlanetImprovement#3374
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 2
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityAmoeba /Empire#2/ColonizedStarSystem#1851/ColonizedPlanet#1853/PopulationPlanetAffinityAmoeba
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityAmoebaCount
        ClassPopulationPlanetModifiersTraitPrimaryFood03
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 5
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationDust = 0
        PopulationFood = 5
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 5
        RawPopulationFood = 7
        RawPopulationIndustry = 7
        RawPopulationPrestige = 0
        RawPopulationScience = 1
       CHILDREN ~0
      PopulationPlanetAffinityVenetians /Empire#2/ColonizedStarSystem#1851/ColonizedPlanet#1853/PopulationPlanetAffinityVenetians
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityVenetiansCount
        ClassPopulationPlanetModifiersTraitPrimaryDust
        ClassPopulationPlanetModifiersTraitSecondaryDustFertile
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 1
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationDust = 1
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 5
        RawPopulationFood = 7
        RawPopulationIndustry = 7
        RawPopulationPrestige = 0
        RawPopulationScience = 1
       CHILDREN ~0
    Hangar#1852 /Empire#2/ColonizedStarSystem#1851/Hangar#1852
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 2
      CommandPoints = 0
      DefensiveMilitaryPower = 137.733337
      ExperienceAtShipCreation = 0
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 190.6745
      OffensiveMilitaryPower = 52.94117
     CHILDREN ~1
      Ship#1442 /Empire#2/ColonizedStarSystem#1851/Hangar#1852/Ship#1442
       DESCRIPTORS 15
        CannotBeScrapped
        ClassHullSmallAdventurer
        ClassShip
        HeroShipLevelUpRule
        HeroSkill37_FleetExploration_Flat_0
        ShipFactionHeroes
        ShipForBattle
        ShipHull01
        ShipLevel04
        ShipRoleHero
        ShipSizeSmall
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
        WeaponAvailabilityMissile
       PROPERTIES 107
        Accuracy = 0
        ActionPointStock = 2
        AdditionalOpponentRecyclingDustPerCP = 0
        AdditionalOpponentRecyclingEmpirePointPerCP = 0
        AdditionalOpponentRecyclingSciencePerCP = 0
        CommandPoints = 0
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 62.87582
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 11.7647057
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 20.5228767
        DamagePerSecondMedium = 60.6536
        DamagePerSecondMissile = 11.1111107
        DamagePerSecondShort = 51.76471
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 137.733337
        Evasion = 0
        Experience = 15.68
        ExperienceBonusFromBattle = 1
        ExperiencePerTurn = 1
        ExperienceReward = 0
        ExperienceRewardFromLevel = 1.8
        FlatHealthRegeneration = 0
        FleetXPPerDamageAbsorbedByHullPlating = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 0
        GlobalSpeed = 2
        Health = 2112
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 20
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 4
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 2112
        MaximumMovement = 5
        MaximumShield = 0
        MaximumShipManpower = 0
        MaximumShipManpowerRefillRate = 0
        MaximumShipProbeStock = 0
        MilitaryPower = 190.6745
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 5
        NetActionPoint = 1
        NetShipManpower = 0
        NetShipProbe = 0.5
        NextLevelRequestedExperience = 80
        OffensiveMilitaryPower = 52.94117
        OpponentCriticalHitDamagePercent = 0
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 190.6745
        RepairAfterBattle = 0
        RepairAfterBattleFlat = 0
        RepairAfterPhase = 0
        RepairFlatPerDamageAbsorbedByHullPlating = 0
        RootingIncreasePerTurn = 0
        ScrapPriority = 4
        Shield = 0
        ShieldAbsorption = 0
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipHealth = 1060
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 0
        ShipManpowerStock = 0
        ShipProbeStock = 0.5
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.09533725
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 390.6745
        VisionRange = 0.75
        VisualImportanceScore = 410
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN ~9
        CoreSection /Empire#2/ColonizedStarSystem#1851/Hangar#1852/Ship#1442/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallHeroes
         PROPERTIES 11
          DefensiveMilitaryPower = 80.4
          Health = 2112
          HitBySalvo = 0
          MaximumHealth = 2112
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 19.9999981
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~2
          ModuleDefenseHullPlating1#0 /Empire#2/ColonizedStarSystem#1851/Hangar#1852/Ship#1442/CoreSection/ModuleDefenseHullPlating1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
          ModuleWeaponMissile1#1 /Empire#2/ColonizedStarSystem#1851/Hangar#1852/Ship#1442/CoreSection/ModuleWeaponMissile1#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponMissile
            ModuleWeaponMissile1
            TopWeapon
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 9
            CriticalHitChance = 0
            Damage = 100
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 11.1111107
            DamagePerSecondLong = 11.1111107
            DamagePerSecondMedium = 8.888888
            DamagePerSecondShort = 0
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.1
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 0.8
            InitialShortRangeAccuracy = 0
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0.2
            Multiplier = 1
            OffensiveMilitaryPower = 19.9999981
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 60
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.9
            ShipManpowerKillPerHit = 0
            ShootingDuration = 2
            ShortRangePenalty = 1
            ShotsCountPerSalvo = 1
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN ~0
        SectionE /Empire#2/ColonizedStarSystem#1851/Hangar#1852/Ship#1442/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN ~0
        SectionN /Empire#2/ColonizedStarSystem#1851/Hangar#1852/Ship#1442/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 14.833334
          Health = 145
          MaximumHealth = 145
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 145
          VisionRange = 0
         CHILDREN ~1
          ModuleDefenseHullPlating1#0 /Empire#2/ColonizedStarSystem#1851/Hangar#1852/Ship#1442/SectionN/ModuleDefenseHullPlating1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionNE /Empire#2/ColonizedStarSystem#1851/Hangar#1852/Ship#1442/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 17
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 32.9411736
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN ~4
          ModuleWeaponFlack1#1 /Empire#2/ColonizedStarSystem#1851/Hangar#1852/Ship#1442/SectionNE/ModuleWeaponFlack1#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack1
           PROPERTIES 42
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 20
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 20
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 20
            DamagePerSecondShort = 20
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN ~0
          ModuleWeaponFlack1#3 /Empire#2/ColonizedStarSystem#1851/Hangar#1852/Ship#1442/SectionNE/ModuleWeaponFlack1#3
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack1
           PROPERTIES 42
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 20
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 20
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 20
            DamagePerSecondShort = 20
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN ~0
          ModuleWeaponKinetic1#0 /Empire#2/ColonizedStarSystem#1851/Hangar#1852/Ship#1442/SectionNE/ModuleWeaponKinetic1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic1
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 10
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 5.882353
            DamagePerSecondLong = 4.70588255
            DamagePerSecondMedium = 5.882353
            DamagePerSecondShort = 5.882353
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 6
            FlakEfficiency = 5
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 16.4705868
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN ~0
          ModuleWeaponKinetic1#2 /Empire#2/ColonizedStarSystem#1851/Hangar#1852/Ship#1442/SectionNE/ModuleWeaponKinetic1#2
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic1
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 10
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 5.882353
            DamagePerSecondLong = 4.70588255
            DamagePerSecondMedium = 5.882353
            DamagePerSecondShort = 5.882353
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 6
            FlakEfficiency = 5
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 16.4705868
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN ~0
        SectionNW /Empire#2/ColonizedStarSystem#1851/Hangar#1852/Ship#1442/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN ~0
        SectionS /Empire#2/ColonizedStarSystem#1851/Hangar#1852/Ship#1442/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN ~1
          ModuleSupportEngine1#0 /Empire#2/ColonizedStarSystem#1851/Hangar#1852/Ship#1442/SectionS/ModuleSupportEngine1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine1
           PROPERTIES 12
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 2
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionSE /Empire#2/ColonizedStarSystem#1851/Hangar#1852/Ship#1442/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN ~0
        SectionSW /Empire#2/ColonizedStarSystem#1851/Hangar#1852/Ship#1442/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN ~0
        SectionW /Empire#2/ColonizedStarSystem#1851/Hangar#1852/Ship#1442/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN ~0
    Hero#1441 /Empire#2/ColonizedStarSystem#1851/Hero#1441
     DESCRIPTORS 11
      ClassHero
      HeroAffinityVenetians
      HeroAssigned
      HeroClassAdventurer
      HeroLevel04
      HeroLevelUpRule
      HeroSkill62_Dust_PerPlanetFlat_2
      HeroSkill63_Dust_PerAnomaly_0
      HeroSkill79_IndustryFood_Perpop_1
      HeroSkillComplete
      Politics03
     PROPERTIES 17
      AssignmentCooldown = 0
      AssignmentCooldownBaseDuration = 8
      AssignmentCooldownDecrementPerTurn = 1
      CanBeAssignedOutOfTerritory = 0
      CompleteSkill = 1
      Experience = 15.68
      ExperienceMultiplier = 1
      ExperiencePerTurn = 1
      Health = 100
      HealthPerTurn = 5
      HealthRegenerationRatioFromHero = 0
      Level = 4
      NextLevelRequestedExperience = 80
      ShipManpowerRefillRateFromHero = 0
      SkillPoints = 3
      SpecializationPoints = 0.8
      Upkeep = 11
     CHILDREN ~0
    PopulationStarSystemAffinityAmoeba /Empire#2/ColonizedStarSystem#1851/PopulationStarSystemAffinityAmoeba
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityAmoeba
      ClassPopulationStarSystemAffinityAmoebaCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics04
      PopulationNonMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasNonMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 2
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 50
      PopulationTypeCount = 1
      PopulationUsingGrowth = 2
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    PopulationStarSystemAffinityVenetians /Empire#2/ColonizedStarSystem#1851/PopulationStarSystemAffinityVenetians
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityVenetians
      ClassPopulationStarSystemAffinityVenetiansCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics03
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 2
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 900
      PopulationTypeCount = 1
      PopulationUsingGrowth = 2
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    StarSystemImprovement#2320 /Empire#2/ColonizedStarSystem#1851/StarSystemImprovement#2320
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 20
     CHILDREN ~0
    StarSystemImprovement#2329 /Empire#2/ColonizedStarSystem#1851/StarSystemImprovement#2329
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 2
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#2492 /Empire#2/ColonizedStarSystem#1851/StarSystemImprovement#2492
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#2976 /Empire#2/ColonizedStarSystem#1851/StarSystemImprovement#2976
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 3
      ProductionCost = 280
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN ~0
  ColonizedStarSystem#2593 /Empire#2/ColonizedStarSystem#2593
   DESCRIPTORS 9
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem3
    StarSystemImprovementLevel1
    StarTypeDouble
   PROPERTIES 329
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 0
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 22
    DefenseScore = 200
    DefensiveMilitaryPower = 0
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 93.54692
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 5.28
    GrowthForOutpost = 0
    Happiness = 80
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 160
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 160
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 3
    MajorPopulationCount = 2
    MaximumLuxuryStock = 0
    MaximumPopulation = 8
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 2.2
    MaximumSystemGrowth = 35.14692
    MaximumSystemGrowthStock = 2400
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 11.2000008
    MaximumSystemProduction = 31
    MaximumSystemProductionStock = 31
    MaximumSystemResearch = 14
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 145.92
    MigrationScoreFromEconomy = 0.96
    MigrationScoreFromFreeSlots = 1.9000001
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 3
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 2.2
    NetSystemGrowth = 35.14692
    NetSystemInfluence = 2.2
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 11.2000008
    NetSystemProduction = 31
    NetSystemResearch = 14
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfMajorEmpires = 8
    NumberOfTradingCompanies = 0
    OffensiveMilitaryPower = 0
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = 0
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 16
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 8
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 6
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 4
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 2
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 12.37308
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 2
    PopulationType = 1
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 2
    PopulationWithGrowth = 2
    ProbesProductionCostReduction = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 2.2
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 295.546936
    SystemGrowth = 52.8
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 670.193542
    SystemGrowthStockForUpkeep = 600
    SystemGrowthUpkeep = 17.65308
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 3.4860723
    SystemInfluenceRadiusDivider = 4.746753
    SystemInfluenceStock = 15.4
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 200
    SystemMigrationGrowthStock = 0
    SystemMoney = 31.2
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 20
    SystemNextInfluenceRadiusEstimation = 3.54947376
    SystemNextInfluenceRadiusEstimationDivider = 4.340909
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 31
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 14
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 3
    TotalShipCount = 6
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.25
    TradingRouteSystemBaseIncome_EmpireMoney = 0.25
    TradingRouteSystemBaseIncome_EmpireResearch = 0.0625
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0.15
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.05
    TradingRouteSystemTotalBaseIncome_Luxury = 0.15
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 3
    VirtualPopulation = 0
    VisionRange = 4.48607254
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~5
    ColonizedPlanet#2595 /Empire#2/ColonizedStarSystem#2593/ColonizedPlanet#2595
     DESCRIPTORS 7
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameplayTypeTemperate
      PlanetSizeLarge
      PlanetStatusColonized
      PlanetTypeVeldt
     PROPERTIES 115
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 8
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 14
      DefaultPlanetFood = 8
      DefaultPlanetIndustry = 6
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 4
      Guardians = 0
      Happiness = 10
      MajorPopulationCount = 2
      MaximumPopulation = 8
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 3
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 5.6
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 180
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 90
      PlanetDust = 16
      PlanetFIDSI = 0
      PlanetFood = 8
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 6
      PlanetInitialDust = 5
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 4
      PlanetInitialIndustry = 3
      PlanetInitialPrestige = 0
      PlanetInitialScience = 2
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 2
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 7
      PlanetRawFIDSI = 0
      PlanetRawFood = 4
      PlanetRawIndustry = 3
      PlanetRawPrestige = 0
      PlanetRawScience = 2
      PlanetScience = 4
      Population = 2
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 8
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~2
      ColonizedResourceDeposit#285 /Empire#2/ColonizedStarSystem#2593/ColonizedPlanet#2595/ColonizedResourceDeposit#285
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury3
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 2
        DepositValue = 3
        ResourceBonus = 1
       CHILDREN ~0
      PopulationPlanetAffinityVenetians /Empire#2/ColonizedStarSystem#2593/ColonizedPlanet#2595/PopulationPlanetAffinityVenetians
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityVenetiansCount
        ClassPopulationPlanetModifiersTraitPrimaryDust
        ClassPopulationPlanetModifiersTraitSecondaryDustFertile
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 1
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationDust = 1
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 7
        RawPopulationFood = 4
        RawPopulationIndustry = 3
        RawPopulationPrestige = 0
        RawPopulationScience = 2
       CHILDREN ~0
    Hangar#2594 /Empire#2/ColonizedStarSystem#2593/Hangar#2594
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 0
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
     CHILDREN ~0
    PopulationStarSystemAffinityVenetians /Empire#2/ColonizedStarSystem#2593/PopulationStarSystemAffinityVenetians
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityVenetians
      ClassPopulationStarSystemAffinityVenetiansCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics03
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 2
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 50
      PopulationTypeCount = 1
      PopulationUsingGrowth = 2
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    StarSystemImprovement#3309 /Empire#2/ColonizedStarSystem#2593/StarSystemImprovement#3309
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 20
     CHILDREN ~0
    StarSystemImprovement#3329 /Empire#2/ColonizedStarSystem#2593/StarSystemImprovement#3329
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 2
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
  ColonizedStarSystem#3133 /Empire#2/ColonizedStarSystem#3133
   DESCRIPTORS 9
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateNone
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateOutpost
    ConnectedNode
    HappinessStatusStarSystem2
    StarSystemImprovementLevel1
    StarTypeRedDwarf
   PROPERTIES 331
    AdditionalDust = 5
    AdditionalFood = 6
    AdditionalIndustry = 5
    AdditionalPrestige = 0
    AdditionalScience = 0
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 0
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 22
    DefenseScore = 0
    DefensiveMilitaryPower = 0
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 1
    ExperienceAtShipCreation = 0
    FIDSIScore = 22
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 50
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 1
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 0
    IncomingAutomatedShips = 3
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 3
    MajorPopulationCount = 0
    MaximumIncomingAutomatedShips = 3
    MaximumLuxuryStock = 0
    MaximumPopulation = 1
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 0
    MaximumSystemGrowth = 11
    MaximumSystemGrowthStock = 300
    MaximumSystemManpower = 0
    MaximumSystemManpowerRefillRate = 0
    MaximumSystemMoney = 0
    MaximumSystemProduction = 15
    MaximumSystemProductionStock = 15
    MaximumSystemResearch = 0
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 55.1999969
    MigrationScoreFromEconomy = 0.96
    MigrationScoreFromFreeSlots = 1.15
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 3
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 0
    NetSystemGrowth = 11
    NetSystemInfluence = 0
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = -4
    NetSystemProduction = 15
    NetSystemResearch = 0
    NetSystemTurnBased = 1
    NumberOfMajorEmpires = 8
    NumberOfTradingCompanies = 0
    OffensiveMilitaryPower = 0
    OutpostCount = 1
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = 0
    OwnedDockedFleetsCount = 1
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 0
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    PassiveEnrollmentRate = 0
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 0
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 0
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 0
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 0
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 0
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 0
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 0
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 1
    PopulationWithGrowth = 0
    ProbesProductionCostReduction = 0
    ProgressingOutpostCount = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 0
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 22
    SystemGrowth = 11
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 205.200012
    SystemGrowthStockForUpkeep = 0
    SystemGrowthUpkeep = 0
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 1.25
    SystemInfluenceRadius = 0
    SystemInfluenceRadiusDivider = 51.5
    SystemInfluenceStock = 0
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 0
    SystemMigrationGrowthStock = 0
    SystemMoney = 6
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 10
    SystemNextInfluenceRadiusEstimation = 3.03085732
    SystemNextInfluenceRadiusEstimationDivider = 51.5
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 15
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 30
    SystemProductionUpkeep = 0
    SystemResearch = 0
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 3
    TotalShipCount = 6
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0
    TradingRouteSystemBaseIncome_EmpireMoney = 0
    TradingRouteSystemBaseIncome_EmpireResearch = 0
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0.15
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.05
    TradingRouteSystemTotalBaseIncome_Luxury = 0.15
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 3
    VirtualPopulation = 0
    VisionRange = 2.7
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~3
    ColonizedPlanet#3135 /Empire#2/ColonizedStarSystem#3133/ColonizedPlanet#3135
     DESCRIPTORS 8
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameplayTypeHot
      PlanetGameplayTypeTeeming
      PlanetSizeTiny
      PlanetStatusColonized
      PlanetTypeJungle
     PROPERTIES 115
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 5
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 1
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 1
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 0
      DefaultPlanetFood = 0
      DefaultPlanetIndustry = 0
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 0
      Guardians = 0
      Happiness = 15
      MajorPopulationCount = 0
      MaximumPopulation = 1
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 3
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 0.7
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 100
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 50
      PlanetDust = 0
      PlanetFIDSI = 0
      PlanetFood = 0
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 0
      PlanetInitialDust = 3
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 5
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = -4
      PlanetOutpostFood = 11
      PlanetOutpostIndustry = 15
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 5
      PlanetRawFIDSI = 0
      PlanetRawFood = 6
      PlanetRawIndustry = 5
      PlanetRawPrestige = 0
      PlanetRawScience = 0
      PlanetScience = 0
      Population = 0
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 0
      RawMaximumPopulation = 5
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~1
      ColonizedResourceDeposit#0 /Empire#2/ColonizedStarSystem#3133/ColonizedPlanet#3135/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury3
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 2
        DepositValue = 3
        ResourceBonus = 1
       CHILDREN ~0
    Hangar#3134 /Empire#2/ColonizedStarSystem#3133/Hangar#3134
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 0
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
     CHILDREN ~0
    PopulationStarSystemAffinityVenetians /Empire#2/ColonizedStarSystem#3133/PopulationStarSystemAffinityVenetians
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityVenetians
      ClassPopulationStarSystemAffinityVenetiansCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics03
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 150
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 0
      PopulationCountSuperiorToZero = 0
      PopulationGrowthMalus = 1
      PopulationScoreStock = 1500
      PopulationTypeCount = 1
      PopulationUsingGrowth = 1
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
  DepartmentOfCommerce /Empire#2/DepartmentOfCommerce
   DESCRIPTORS 1
    DepartmentOfCommerce
   PROPERTIES 0
   CHILDREN ~0
  Diplomacy /Empire#2/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 0
   CHILDREN ~7
    DiplomaticEmpire#0 /Empire#2/Diplomacy/DiplomaticEmpire#0
     DESCRIPTORS 5
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
      PressureUnknownInitiator
      PressureUnknownTarget
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0.329999983
     CHILDREN ~0
    DiplomaticEmpire#1 /Empire#2/Diplomacy/DiplomaticEmpire#1
     DESCRIPTORS 4
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
      PressureUnknownInitiator
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0.521999955
     CHILDREN ~0
    DiplomaticEmpire#3 /Empire#2/Diplomacy/DiplomaticEmpire#3
     DESCRIPTORS 3
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0.73125
      PressureOn = 0
      PressureTrend = -0.73125
      PressureValue = -5.725499
      TheirBasePressure = 0.487499982
     CHILDREN ~0
    DiplomaticEmpire#4 /Empire#2/Diplomacy/DiplomaticEmpire#4
     DESCRIPTORS 5
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
      PressureUnknownInitiator
      PressureUnknownTarget
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0.328125
     CHILDREN ~0
    DiplomaticEmpire#5 /Empire#2/Diplomacy/DiplomaticEmpire#5
     DESCRIPTORS 5
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
      PressureUnknownInitiator
      PressureUnknownTarget
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0.53459996
     CHILDREN ~0
    DiplomaticEmpire#6 /Empire#2/Diplomacy/DiplomaticEmpire#6
     DESCRIPTORS 5
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
      PressureUnknownInitiator
      PressureUnknownTarget
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0.511575
     CHILDREN ~0
    DiplomaticEmpire#7 /Empire#2/Diplomacy/DiplomaticEmpire#7
     DESCRIPTORS 5
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
      PressureUnknownInitiator
      PressureUnknownTarget
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0.336
     CHILDREN ~0
  Education /Empire#2/Education
   DESCRIPTORS 5
    ClassEducation
    HeroUnlockGaugeClassAdministrator
    HeroUnlockGaugeClassAdmiral
    HeroUnlockGaugeClassAdventurer
    HeroUnlockGaugeClassCorporate
   PROPERTIES 15
    HeroCount = 1
    HeroLevelCount = 4
    HeroUnlockGauge01Points = 380
    HeroUnlockGaugeClassAdministratorPointsBaseStock = 0
    HeroUnlockGaugeClassAdministratorPointsStock = 62
    HeroUnlockGaugeClassAdmiralPointsBaseStock = 0
    HeroUnlockGaugeClassAdmiralPointsStock = 48
    HeroUnlockGaugeClassAdventurerPointsBaseStock = 0
    HeroUnlockGaugeClassAdventurerPointsStock = 91
    HeroUnlockGaugeClassCorporatePointsBaseStock = 0
    HeroUnlockGaugeClassCorporatePointsStock = 179
    NetHeroUnlockGaugeClassAdministratorPoints = 0
    NetHeroUnlockGaugeClassAdmiralPoints = 0
    NetHeroUnlockGaugeClassAdventurerPoints = 0
    NetHeroUnlockGaugeClassCorporatePoints = 0
   CHILDREN ~0
  Fleet#1444 /Empire#2/Fleet#1444
   DESCRIPTORS 4
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateNeutral
    FleetPositionInOrbit
   PROPERTIES 67
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 80.98667
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 3.4375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 6
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 6
    MaximumShipManpower = 40
    MaximumShipProbeStock = 3
    MilitaryPower = 97.45726
    MissileDmgReduction = 0
    Movement = 6
    NetActionPoint = 1
    OffensiveMilitaryPower = 16.4705868
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 40
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.04872863
    VisionRange = 2.75
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN ~1
    Ship#1446 /Empire#2/Fleet#1444/Ship#1446
     DESCRIPTORS 10
      ClassHullSmallCivilian
      ClassShip
      ShipFactionVenetians
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleExploration
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 107
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 22
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 25.8823528
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 5.882353
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 4.70588255
      DamagePerSecondMedium = 25.8823528
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 25.8823528
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 80.98667
      Evasion = 0
      Experience = 13
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 3.4375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 1909.6
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1909.6
      MaximumMovement = 6
      MaximumShield = 0
      MaximumShipManpower = 40
      MaximumShipManpowerRefillRate = 10
      MaximumShipProbeStock = 3
      MilitaryPower = 97.45726
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 6
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0.5
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 16.4705868
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 97.45726
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 7
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 40
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 40
      ShipProbeStock = 3.5
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.04872863
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 297.457275
      VisionRange = 2.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /Empire#2/Fleet#1444/Ship#1446/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 63.65333
        Health = 1909.6
        HitBySalvo = 0
        MaximumHealth = 1909.6
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine1#0 /Empire#2/Fleet#1444/Ship#1446/CoreSection/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#2/Fleet#1444/Ship#1446/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 6
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 16.4705868
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponFlack1#1 /Empire#2/Fleet#1444/Ship#1446/SectionE/ModuleWeaponFlack1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic1#0 /Empire#2/Fleet#1444/Ship#1446/SectionE/ModuleWeaponKinetic1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 10
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 5.882353
          DamagePerSecondLong = 4.70588255
          DamagePerSecondMedium = 5.882353
          DamagePerSecondShort = 5.882353
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 16.4705868
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionN /Empire#2/Fleet#1444/Ship#1446/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN ~1
        ModuleSupportExploration1#0 /Empire#2/Fleet#1444/Ship#1446/SectionN/ModuleSupportExploration1#0
         DESCRIPTORS 6
          ClassModule
          ClassModuleExplorerAndHeroShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
          TopWeapon
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN ~0
      SectionNE /Empire#2/Fleet#1444/Ship#1446/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#2/Fleet#1444/Ship#1446/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#2/Fleet#1444/Ship#1446/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSE /Empire#2/Fleet#1444/Ship#1446/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 11.333333
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating1#0 /Empire#2/Fleet#1444/Ship#1446/SectionSE/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSW /Empire#2/Fleet#1444/Ship#1446/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#2/Fleet#1444/Ship#1446/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#2846 /Empire#2/Fleet#2846
   DESCRIPTORS 4
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateNeutral
    FleetPositionInOrbit
   PROPERTIES 67
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 68.6666641
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 5.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 6
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 4
    MaximumShipManpower = 40
    MaximumShipProbeStock = 5
    MilitaryPower = 85.13725
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 16.4705868
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 40
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.0425686277
    VisionRange = 4.75
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN ~1
    Ship#2727 /Empire#2/Fleet#2846/Ship#2727
     DESCRIPTORS 10
      ClassHullSmallCivilian
      ClassShip
      ShipFactionVenetians
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleExploration
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 107
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 22
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 25.8823528
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 5.882353
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 4.70588255
      DamagePerSecondMedium = 25.8823528
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 25.8823528
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 68.6666641
      Evasion = 0
      Experience = 13
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 5
      ExperienceRewardFromLevel = 1.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 5.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 1540
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1540
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 40
      MaximumShipManpowerRefillRate = 10
      MaximumShipProbeStock = 5
      MilitaryPower = 85.13725
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0.75
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 16.4705868
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 85.13725
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 7
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 40
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 40
      ShipProbeStock = 5.75
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0425686277
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 285.137268
      VisionRange = 4.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /Empire#2/Fleet#2846/Ship#2727/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 51.3333321
        Health = 1540
        HitBySalvo = 0
        MaximumHealth = 1540
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN ~1
        ModuleSupportExploration1#0 /Empire#2/Fleet#2846/Ship#2727/CoreSection/ModuleSupportExploration1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerAndHeroShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN ~0
      SectionE /Empire#2/Fleet#2846/Ship#2727/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 6
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 16.4705868
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponFlack1#1 /Empire#2/Fleet#2846/Ship#2727/SectionE/ModuleWeaponFlack1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic1#0 /Empire#2/Fleet#2846/Ship#2727/SectionE/ModuleWeaponKinetic1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 10
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 5.882353
          DamagePerSecondLong = 4.70588255
          DamagePerSecondMedium = 5.882353
          DamagePerSecondShort = 5.882353
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 16.4705868
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionN /Empire#2/Fleet#2846/Ship#2727/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN ~1
        ModuleSupportExploration1#0 /Empire#2/Fleet#2846/Ship#2727/SectionN/ModuleSupportExploration1#0
         DESCRIPTORS 6
          ClassModule
          ClassModuleExplorerAndHeroShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
          TopWeapon
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN ~0
      SectionNE /Empire#2/Fleet#2846/Ship#2727/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#2/Fleet#2846/Ship#2727/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#2/Fleet#2846/Ship#2727/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSE /Empire#2/Fleet#2846/Ship#2727/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 11.333333
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating1#0 /Empire#2/Fleet#2846/Ship#2727/SectionSE/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSW /Empire#2/Fleet#2846/Ship#2727/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#2/Fleet#2846/Ship#2727/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#2977 /Empire#2/Fleet#2977
   DESCRIPTORS 4
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateNeutral
    FleetPositionInOrbit
   PROPERTIES 67
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 80.98667
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 5.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 6
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 4
    MaximumShipManpower = 40
    MaximumShipProbeStock = 5
    MilitaryPower = 97.45726
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 16.4705868
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 40
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.04872863
    VisionRange = 4.75
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN ~1
    Ship#2729 /Empire#2/Fleet#2977/Ship#2729
     DESCRIPTORS 10
      ClassHullSmallCivilian
      ClassShip
      ShipFactionVenetians
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleExploration
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 107
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 22
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 25.8823528
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 5.882353
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 4.70588255
      DamagePerSecondMedium = 25.8823528
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 25.8823528
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 80.98667
      Evasion = 0
      Experience = 2
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 5.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 1909.6
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1909.6
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 40
      MaximumShipManpowerRefillRate = 10
      MaximumShipProbeStock = 5
      MilitaryPower = 97.45726
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0.75
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 16.4705868
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 97.45726
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 7
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 40
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 40
      ShipProbeStock = 5.75
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.04872863
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 297.457275
      VisionRange = 4.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /Empire#2/Fleet#2977/Ship#2729/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 63.65333
        Health = 1909.6
        HitBySalvo = 0
        MaximumHealth = 1909.6
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN ~1
        ModuleSupportExploration1#0 /Empire#2/Fleet#2977/Ship#2729/CoreSection/ModuleSupportExploration1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerAndHeroShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN ~0
      SectionE /Empire#2/Fleet#2977/Ship#2729/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 6
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 16.4705868
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponFlack1#1 /Empire#2/Fleet#2977/Ship#2729/SectionE/ModuleWeaponFlack1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic1#0 /Empire#2/Fleet#2977/Ship#2729/SectionE/ModuleWeaponKinetic1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 10
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 5.882353
          DamagePerSecondLong = 4.70588255
          DamagePerSecondMedium = 5.882353
          DamagePerSecondShort = 5.882353
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 16.4705868
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionN /Empire#2/Fleet#2977/Ship#2729/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN ~1
        ModuleSupportExploration1#0 /Empire#2/Fleet#2977/Ship#2729/SectionN/ModuleSupportExploration1#0
         DESCRIPTORS 6
          ClassModule
          ClassModuleExplorerAndHeroShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
          TopWeapon
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN ~0
      SectionNE /Empire#2/Fleet#2977/Ship#2729/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#2/Fleet#2977/Ship#2729/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#2/Fleet#2977/Ship#2729/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSE /Empire#2/Fleet#2977/Ship#2729/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 11.333333
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating1#0 /Empire#2/Fleet#2977/Ship#2729/SectionSE/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSW /Empire#2/Fleet#2977/Ship#2729/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#2/Fleet#2977/Ship#2729/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#3481 /Empire#2/Fleet#3481
   DESCRIPTORS 5
    AutomatedFleet
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 70
    ActionPointStock = 2
    AutomatedFleetMoneyGainOnDestruction = 43
    AutomatedShipGrowthStock = 43
    AutomatedShipPopulationCount = 0
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 50
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 0
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 3
    MaximumShipManpower = 0
    MaximumShipProbeStock = 0
    MilitaryPower = 50
    MissileDmgReduction = 0
    Movement = 3
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 0.528181851
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.025
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN ~1
    Ship#3482 /Empire#2/Fleet#3481/Ship#3482
     DESCRIPTORS 10
      AutomatedShip
      CannotBeScrapped
      ClassShip
      ShipFactionAutomated
      ShipHull03
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAutomated
      ShipRoleTypeCivilian
      ShipSizeSmall
     PROPERTIES 109
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      AutomatedShipGrowthStock = 43
      AutomatedShipPopulationCount = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 22
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 50
      Evasion = 0
      Experience = 4
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 5
      ExperienceRewardFromLevel = 1.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 2
      GlobalSpeed = 2
      Health = 1500
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1500
      MaximumMovement = 3
      MaximumShield = 0
      MaximumShipManpower = 0
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 50
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 3
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 0
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 50
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.025
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 250
      VisionRange = 0.75
      VisualImportanceScore = 53
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /Empire#2/Fleet#3481/Ship#3482/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 50
        Health = 1500
        HitBySalvo = 0
        MaximumHealth = 1500
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionE /Empire#2/Fleet#3481/Ship#3482/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#2/Fleet#3481/Ship#3482/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#2/Fleet#3481/Ship#3482/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#2/Fleet#3481/Ship#3482/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#2/Fleet#3481/Ship#3482/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSE /Empire#2/Fleet#3481/Ship#3482/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#2/Fleet#3481/Ship#3482/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#2/Fleet#3481/Ship#3482/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#3627 /Empire#2/Fleet#3627
   DESCRIPTORS 5
    AutomatedFleet
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateOwner
    FleetPositionInMovement
   PROPERTIES 70
    ActionPointStock = 2
    AutomatedFleetMoneyGainOnDestruction = 43
    AutomatedShipGrowthStock = 43
    AutomatedShipPopulationCount = 0
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 50
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 0
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 3
    MaximumShipManpower = 0
    MaximumShipProbeStock = 0
    MilitaryPower = 50
    MissileDmgReduction = 0
    Movement = 3
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 0.528181851
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.025
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN ~1
    Ship#3628 /Empire#2/Fleet#3627/Ship#3628
     DESCRIPTORS 10
      AutomatedShip
      CannotBeScrapped
      ClassShip
      ShipFactionAutomated
      ShipHull03
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAutomated
      ShipRoleTypeCivilian
      ShipSizeSmall
     PROPERTIES 109
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      AutomatedShipGrowthStock = 43
      AutomatedShipPopulationCount = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 22
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 50
      Evasion = 0
      Experience = 2
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 5
      ExperienceRewardFromLevel = 1.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 2
      GlobalSpeed = 2
      Health = 1500
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1500
      MaximumMovement = 3
      MaximumShield = 0
      MaximumShipManpower = 0
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 50
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 3
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 0
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 50
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.025
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 250
      VisionRange = 0.75
      VisualImportanceScore = 53
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /Empire#2/Fleet#3627/Ship#3628/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 50
        Health = 1500
        HitBySalvo = 0
        MaximumHealth = 1500
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionE /Empire#2/Fleet#3627/Ship#3628/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#2/Fleet#3627/Ship#3628/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#2/Fleet#3627/Ship#3628/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#2/Fleet#3627/Ship#3628/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#2/Fleet#3627/Ship#3628/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSE /Empire#2/Fleet#3627/Ship#3628/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#2/Fleet#3627/Ship#3628/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#2/Fleet#3627/Ship#3628/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#3777 /Empire#2/Fleet#3777
   DESCRIPTORS 5
    AutomatedFleet
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateOwner
    FleetPositionInOrbit
   PROPERTIES 70
    ActionPointStock = 1
    AutomatedFleetMoneyGainOnDestruction = 69.96
    AutomatedShipGrowthStock = 69.96
    AutomatedShipPopulationCount = 0
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 50
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 0
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 3
    MaximumShipManpower = 0
    MaximumShipProbeStock = 0
    MilitaryPower = 50
    MissileDmgReduction = 0
    Movement = 3
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 0.5772
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.025
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN ~1
    Ship#3778 /Empire#2/Fleet#3777/Ship#3778
     DESCRIPTORS 10
      AutomatedShip
      CannotBeScrapped
      ClassShip
      ShipFactionAutomated
      ShipHull03
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAutomated
      ShipRoleTypeCivilian
      ShipSizeSmall
     PROPERTIES 109
      Accuracy = 0
      ActionPointStock = 1
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      AutomatedShipGrowthStock = 69.96
      AutomatedShipPopulationCount = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 22
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 50
      Evasion = 0
      Experience = 0
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 5
      ExperienceRewardFromLevel = 1.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 2
      GlobalSpeed = 2
      Health = 1500
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1500
      MaximumMovement = 3
      MaximumShield = 0
      MaximumShipManpower = 0
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 50
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 3
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 0
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 50
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.025
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 250
      VisionRange = 0.75
      VisualImportanceScore = 79.96
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /Empire#2/Fleet#3777/Ship#3778/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 50
        Health = 1500
        HitBySalvo = 0
        MaximumHealth = 1500
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionE /Empire#2/Fleet#3777/Ship#3778/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#2/Fleet#3777/Ship#3778/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#2/Fleet#3777/Ship#3778/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#2/Fleet#3777/Ship#3778/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#2/Fleet#3777/Ship#3778/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSE /Empire#2/Fleet#3777/Ship#3778/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#2/Fleet#3777/Ship#3778/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#2/Fleet#3777/Ship#3778/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  LostSystems /Empire#2/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor10 /Empire#2/MajorRelationWithMinor10
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 36
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    Trend = 0
   CHILDREN ~0
  MajorRelationWithMinor11 /Empire#2/MajorRelationWithMinor11
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 36
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    Trend = 0
   CHILDREN ~0
  MajorRelationWithMinor12 /Empire#2/MajorRelationWithMinor12
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 36
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    Trend = 0
   CHILDREN ~0
  MajorRelationWithMinor13 /Empire#2/MajorRelationWithMinor13
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 36
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    Trend = 0
   CHILDREN ~0
  MajorRelationWithMinor14 /Empire#2/MajorRelationWithMinor14
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 36
    EmpireManpower = 2.5
    EmpireMoney = 9
    EmpireResearch = 19
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    Trend = 0
   CHILDREN ~0
  MajorRelationWithMinor15 /Empire#2/MajorRelationWithMinor15
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 36
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    Trend = 0
   CHILDREN ~0
  MajorRelationWithMinor16 /Empire#2/MajorRelationWithMinor16
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 36
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    Trend = 0
   CHILDREN ~0
  MajorRelationWithMinor17 /Empire#2/MajorRelationWithMinor17
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 36
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    Trend = 0
   CHILDREN ~0
  MajorRelationWithMinor18 /Empire#2/MajorRelationWithMinor18
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 36
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    Trend = 0
   CHILDREN ~0
  MajorRelationWithMinor19 /Empire#2/MajorRelationWithMinor19
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 36
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    Trend = 0
   CHILDREN ~0
  MajorRelationWithMinor8 /Empire#2/MajorRelationWithMinor8
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 36
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    Trend = 0
   CHILDREN ~0
  MajorRelationWithMinor9 /Empire#2/MajorRelationWithMinor9
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 36
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    Trend = 0
   CHILDREN ~0
  PopulationEmpireAffinityAmoeba /Empire#2/PopulationEmpireAffinityAmoeba
   DESCRIPTORS 9
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityAmoeba
    ClassPopulationEmpireAffinityAmoebaCount
    PoliticalProfileEcologist
    PopulationNonMajor
    PopulationPoliticalTraitAntiIndustrialist
    PopulationPoliticalTraitOptimised
    WithPopulationPlanetModifiersTraitPrimaryFood03
   PROPERTIES 11
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 0.5
    Politics01ToPolitics04 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 2
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 1
    PopulationCount = 2
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityBots /Empire#2/PopulationEmpireAffinityBots
   DESCRIPTORS 10
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityBots
    ClassPopulationEmpireAffinityBotsCount
    PoliticalProfileEcologist
    PopulationNonMajor
    PopulationPoliticalTraitAntiIndustrialist
    PopulationPoliticalTraitOptimised
    WithPopulationPlanetModifiersTraitPrimaryIndustry
    WithPopulationPlanetModifiersTraitSecondaryFoodSterile
   PROPERTIES 11
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 0.5
    Politics01ToPolitics04 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 2
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 1
    PopulationCount = 1
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityGnashasts /Empire#2/PopulationEmpireAffinityGnashasts
   DESCRIPTORS 10
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityGnashasts
    ClassPopulationEmpireAffinityGnashastsCount
    PoliticalProfileMilitarist
    PopulationNonMajor
    PopulationPoliticalTraitAntiPacifist
    PopulationPoliticalTraitXenophobic
    WithPopulationPlanetModifiersTraitPrimaryGroundBattleAttackerDamage
    WithPopulationPlanetModifiersTraitSecondaryGroundBattleAttackerDamageFertile
   PROPERTIES 11
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 0.5
    Politics03ToPolitics06 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 2
    PopulationCount = 2
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityVenetians /Empire#2/PopulationEmpireAffinityVenetians
   DESCRIPTORS 10
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityVenetians
    ClassPopulationEmpireAffinityVenetiansCount
    PoliticalProfilePacifist
    PopulationMajor
    PopulationPoliticalTraitAntiMilitarist
    PopulationPoliticalTraitHedonist
    WithPopulationPlanetModifiersTraitPrimaryDust
    WithPopulationPlanetModifiersTraitSecondaryDustFertile
   PROPERTIES 11
    CanBeBoosted = 1
    HasMajorPopulation = 1
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 2
    Politics04ToPolitics03 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 0.5
    PopulationCount = 8
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  Quests /Empire#2/Quests
   DESCRIPTORS 1
    ClassQuests
   PROPERTIES 0
   CHILDREN ~0
  Research /Empire#2/Research
   DESCRIPTORS 59
    ClassResearch
    TechnologyApproval1
    TechnologyColonization1
    TechnologyColonization2
    TechnologyColonization4
    TechnologyColonization5
    TechnologyColonization7
    TechnologyCountEconomyAndTradeIncreaseStage1
    TechnologyCountEmpireDevelopmentIncreaseStage1
    TechnologyCountEmpireDevelopmentIncreaseStage1
    TechnologyCountScienceAndExplorationIncreaseStage1
    TechnologyCountScienceAndExplorationIncreaseStage1
    TechnologyCountScienceAndExplorationIncreaseStage2
    TechnologyCountScienceAndExplorationIncreaseStage2
    TechnologyCountScienceAndExplorationIncreaseStage2
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCuriosityModuleSupportAnalyzer2Strategic2
    TechnologyCuriosityModuleSupportJournalist1
    TechnologyCuriosityModuleWeaponKinetic2Strategic1
    TechnologyCuriosityModuleWeaponLaser3
    TechnologyDiplomacyPeace
    TechnologyExploration1
    TechnologyExploration1Alt
    TechnologyFreeMovement
    TechnologyGlobalHappinessCommon
    TechnologyIndustry1
    TechnologyLinkColonization7Common
    TechnologyLinkEmpireDevelopment1To5
    TechnologyLinkScienceAndExploration1To25
    TechnologyLinkScienceAndExploration1To28
    TechnologyLinkScienceAndExploration28To7
    TechnologyLinkScienceAndExploration2To4
    TechnologyLinkScienceAndExploration2To5
    TechnologyLinkScienceAndExploration5To9
    TechnologyLinkTo28Common
    TechnologyMinorFactionsGameplay
    TechnologyMinorFactionsGameplayCommon
    TechnologyModuleSupportAnalyzer1
    TechnologyModuleSupportFleetEngine1Strategic2
    TechnologyScience1
    TechnologyScience2
    TechnologyStageEconomyAndTrade1
    TechnologyStageEconomyAndTrade2
    TechnologyStageEmpireDevelopment1
    TechnologyStageEmpireDevelopment2
    TechnologyStageMilitary1
    TechnologyStageScienceAndExploration1
    TechnologyStageScienceAndExploration2
    TechnologyStageScienceAndExploration3
    TechnologyStrategicDeposit1
    TechnologyTerransStartingShipDesigns
    TechnologyUniqueFood1
   PROPERTIES 51
    CanLevelupSystems = 0
    EraTechnologyCountPrerequisite = 0
    PastEraCostReduction = 0
    QuadrantEconomyAndTradeStage1UnlockedTechnologyCount = 1
    QuadrantEconomyAndTradeStage2UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage3UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage4UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage5UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeUnlockedTechnologyCount = 1
    QuadrantEmpireDevelopmentStage1UnlockedTechnologyCount = 2
    QuadrantEmpireDevelopmentStage2UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage3UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage4UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage5UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentUnlockedTechnologyCount = 2
    QuadrantMilitaryStage1UnlockedTechnologyCount = 0
    QuadrantMilitaryStage2UnlockedTechnologyCount = 0
    QuadrantMilitaryStage3UnlockedTechnologyCount = 0
    QuadrantMilitaryStage4UnlockedTechnologyCount = 0
    QuadrantMilitaryStage5UnlockedTechnologyCount = 0
    QuadrantMilitaryUnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage1UnlockedTechnologyCount = 2
    QuadrantScienceAndExplorationStage2UnlockedTechnologyCount = 3
    QuadrantScienceAndExplorationStage3UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage4UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage5UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationUnlockedTechnologyCount = 5
    TechnologyCostModifier = 1
    TechnologyCostQuadrantEconomyAndTradeMultiplier = 1
    TechnologyCostQuadrantEmpireDevelopmentMultiplier = 1
    TechnologyCostQuadrantMilitaryMultiplier = 1
    TechnologyCostQuadrantScienceAndExplorationMultiplier = 1
    TechnologyCostReduction = 0
    TechnologyCostStage1Multiplier = 1.25
    TechnologyCostStage2Multiplier = 2
    TechnologyCostStage3Multiplier = 7.5
    TechnologyCostStage4Multiplier = 20
    TechnologyCostStage5Multiplier = 50
    TechnologyCurrentCost = 212.397308
    TechnologyLinkReductionValue = 0.25
    TechnologyQuadrantEconomyAndTradeActualStageNumber = 2
    TechnologyQuadrantEconomyAndTradeVirtualStageNumber = 2
    TechnologyQuadrantEmpireDevelopmentActualStageNumber = 2
    TechnologyQuadrantEmpireDevelopmentVirtualStageNumber = 2
    TechnologyQuadrantGlobalProgress = 2
    TechnologyQuadrantMilitaryActualStageNumber = 1
    TechnologyQuadrantMilitaryVirtualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationActualStageNumber = 3
    TechnologyQuadrantScienceAndExplorationVirtualStageNumber = 3
    TechnologyTotalStageUnlocked = 8
    UnlockedTechnologyCount = 8
   CHILDREN ~0
  Senate /Empire#2/Senate
   DESCRIPTORS 2
    ClassSenate
    GovernmentRepublic
   PROPERTIES 67
    AllianceCount = 0
    AnarchyDuration = 5
    AnarchyReduction = 1
    CandidateChangePoliticsThresholdModifier = 0
    CandidateElectionDeterministicRatio = 0.5
    ElectionActionCost = 1
    ElectionCount = 1
    EmpireEmpirePointUpkeep = 0
    EmpireMoneyUpkeep = 0
    GovernmentDemocracyCostMultiplier = 1
    GovernmentDictatorshipCostMultiplier = 1
    GovernmentEmpireCostMultiplier = 1
    GovernmentRepublicCostMultiplier = 1
    LawCancelCostMultiplier = 1
    LawCostMultiplier = 1
    MajorLawCostMultiplier = 1
    MaximumTurnElapsedStock = 600
    MinimumTurnElapsedStock = 0
    NetTurnElapsed = 1
    NumberOfActiveLawSlots = 2
    NumberOfSenatorSlots = 2
    NumberOfTradingCompanies = 0
    PeaceCount = 0
    Politics00ElectionScore = 2
    Politics01ElectionScore = 0
    Politics01UnlockScore = 0
    Politics01Unlocked = 1
    Politics02ElectionScore = 0
    Politics02UnlockScore = 0
    Politics02Unlocked = 1
    Politics03ElectionScore = 3
    Politics03UnlockScore = 0
    Politics03Unlocked = 1
    Politics04ElectionScore = 2
    Politics04UnlockScore = 0
    Politics04Unlocked = 1
    Politics05ElectionScore = 0
    Politics05UnlockScore = 0
    Politics05Unlocked = 1
    Politics06ElectionScore = 0
    Politics06UnlockScore = 0
    Politics06Unlocked = 1
    Politics07ElectionScore = 0
    Politics07UnlockScore = 0
    Politics07Unlocked = 0
    Politics08ElectionScore = 0
    Politics08UnlockScore = 0
    Politics08Unlocked = 0
    RebellionArmyMilitaryPowerPerPopulation = 300
    RebellionEmpireDecreasePerSuppressionAction = 10
    RebellionEmpireDecreasePerTurn = 5
    RebellionEmpireIncreasePerTurn = 5
    RebellionEmpireTriggerValue = 100
    RebellionStarSystemDecreasePerTurn = 10
    RebellionStarSystemIncreasePerTurn = 10
    RebellionStarSystemTriggerValue = 100
    RebellionSuppressionAction_InvestLuxuryCost = 25
    RebellionSuppressionAction_InvestLuxuryDuration = 10
    RebellionSuppressionAction_InvestLuxurySuppressionValue = 25
    RebellionSuppressionAction_InvestManpowerCost = 10
    RebellionSuppressionAction_InvestManpowerDuration = 5
    RebellionSuppressionAction_InvestManpowerSuppressionValue = 20
    TurnElapsedStock = 33
    TurnsBeforeSurvey = 5
    TurnsBetweenElections = 20
    UnlockedPoliticsCount = 6
    WarCount = 0
   CHILDREN ~4
    ActiveLaw#1454 /Empire#2/Senate/ActiveLaw#1454
     DESCRIPTORS 4
      ClassLaw
      LawEffectP03L00Republic
      LawPolitics03
      LawUpkeepLevel0
     PROPERTIES 16
      AllianceCount = 0
      CancelDurationReached = 1
      CancelPriority = 0
      ElapsedTurns = 32
      EmpireMoneyUpkeep = 0
      LawActivationTimeCount = 0
      LawActivationTimeStock = 1
      LawEmpireEmpirePointUpkeep = 0
      LawEmpireMoneyUpkeep = 0
      MaximumLawActivationTimeStock = 0
      MinimumLawActivationTimeStock = 0
      NetLawActivationTime = 1
      PeaceCount = 0
      PrerequisitesChecked = 1
      UpkeepMultiplier = 0
      WarCount = 0
     CHILDREN ~0
    ActiveLaw#3371 /Empire#2/Senate/ActiveLaw#3371
     DESCRIPTORS 4
      ClassLaw
      LawEffectP03L01Republic
      LawPolitics03
      LawUpkeepLevel1
     PROPERTIES 16
      AllianceCount = 0
      CancelDurationReached = 1
      CancelPriority = 1
      ElapsedTurns = 5
      EmpireMoneyUpkeep = 0
      LawActivationTimeCount = 0
      LawActivationTimeStock = 1
      LawEmpireEmpirePointUpkeep = 0
      LawEmpireMoneyUpkeep = 0
      MaximumLawActivationTimeStock = 0
      MinimumLawActivationTimeStock = 0
      NetLawActivationTime = 1
      PeaceCount = 0
      PrerequisitesChecked = 1
      UpkeepMultiplier = 0
      WarCount = 0
     CHILDREN ~0
    Senator#2815 /Empire#2/Senate/Senator#2815
     DESCRIPTORS 4
      ClassSenator
      Politics03
      PoliticsSupport2
      PrimeSenator
     PROPERTIES 2
      Support = 0.5555556
      SupportLevel = 3
     CHILDREN ~0
    Senator#2816 /Empire#2/Senate/Senator#2816
     DESCRIPTORS 3
      ClassSenator
      Politics04
      PoliticsSupport2
     PROPERTIES 2
      Support = 0.444444448
      SupportLevel = 3
     CHILDREN ~0
  Uniques /Empire#2/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
Empire#3 /Empire#3
 DESCRIPTORS 39
  AffinityGameplayUnfallen
  AffinityMappingUnfallen
  AffinityUnfallen
  ClassEmpire
  DiplomacyCountColdWar
  DiplomacyCountUnknown
  DiplomacyCountUnknown
  DiplomacyCountUnknown
  DiplomacyCountUnknown
  DiplomacyCountUnknown
  DiplomacyCountUnknown
  EmpireImprovementBuyout
  EmpireImprovementCuriosityLevel1
  EmpireImprovementDiplomacyBonus1
  EmpireImprovementDiplomacyBonus2
  EmpireImprovementEmpireManpowerStockBoost1
  EmpireImprovementFreeMovement1
  EmpireImprovementHappiness
  EmpireImprovementMarketplace1
  EmpireImprovementStageEconomyAndTrade3
  EmpireImprovementStageEmpireDevelopment3
  EmpireImprovementStageScienceAndExploration1
  EmpireImprovementStageScienceAndExploration3
  EmpireImprovementStrategic1
  EmpireTypeMajor
  FactionTraitGuardians
  FactionTraitMutualUnderstanding1
  FactionTraitNaive2
  FactionTraitTechnologyDefinitionEmpireDevelopment1
  FactionTraitTechnologyDefinitionEmpireDevelopment2
  GalaxySizeLarge
  GameDifficultyAINormal
  GameSpeedNormal
  HappinessStatusEmpire4
  ManpowerUpgradeInfantry1
  ManpowerUpgradeInfantry2
  StarSystemImprovementUnlockedWonder1
  StarSystemImprovementUnlockedWonder2
  WonderVictoryActivated
 PROPERTIES 435
  AcademyOwned = 0
  ActiveLawsCount = 4
  AdditionalMinimumTurnForQuests = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 26
  AllianceCount = 0
  AllianceVictoryModifier = 0
  AllowStrategicDeposit1 = 1
  AllowStrategicDeposit2 = 0
  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0.4
  AvailableNumberOfTradingCompanyHeadquarters = 0
  BankAccount = 952.457153
  BonusManpower = 0
  BoostHappinessOnColonies = 0
  BuyoutActivated = 1
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 0
  CanConvertSystem = 0
  CanHaveTradingCompanies = 0
  CanRootSystems = 1
  CanSellImprovements = 1
  CanSellShips = 0
  ColdWarCount = 1
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 1
  ColonizedStarSystemStateColonyCount = 3
  CommandPoints = 4
  CommandPointsAccumulator = 80
  CommandPointsStock = 80
  ConquestAllyVictoryModifier = 8
  ConquestVictorySystemAmountRequired = 51
  ConquestVictorySystemPercentageRequired = 0.539999962
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 13
  CurrentTurn = 34
  DeedsAchieved = 1
  DefensiveMilitaryPower = 491.040039
  DepletedPlanetCount = 0
  DetectionLevel = 3
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 630.45
  DustInflation = 1.11032879
  DustInflationFactor = 0.000175
  DustInflationModifier = 1
  EconomicVictoryDustAmountRequired = 630000
  EmpireBattleWon = 0
  EmpireBattleWonStock = 0
  EmpireEmpirePoint = 38.25
  EmpireEmpirePointAccumulator = 659.9501
  EmpireEmpirePointStock = 409.950073
  EmpireEmpirePointUpkeep = 22
  EmpireExpansionScore = 3
  EmpireFIDSIAccumulator = 14814.3818
  EmpireGlobalScore = 188
  EmpireGrowth = 320.713
  EmpireGrowthAccumulator = 5469.632
  EmpireGrowthStock = 5469.632
  EmpireGrowthUpkeep = 0
  EmpireHappinessScore = 94.8181839
  EmpireHeroesScore = 5
  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 71.3549957
  EmpireManpowerStock = 406.225037
  EmpireManpowerTotal = 1006.22504
  EmpireManpowerUpkeep = 0
  EmpireMilitaryScore = 1640.55664
  EmpireMoney = 206.05
  EmpireMoneyAccumulator = 2386.8
  EmpireMoneyUpkeep = 27
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 0
  EmpirePopulationScore = 24
  EmpireProduction = 162
  EmpireProductionAccumulator = 3021
  EmpireProductionStock = 3021
  EmpireProductionUpkeep = 0
  EmpireResearch = 236.5
  EmpireResearchAccumulator = 3276.99976
  EmpireResearchScore = 248.5
  EmpireResearchStock = 90.08658
  EmpireResearchUpkeep = 0
  EmpireTechScore = 62
  EmpireTemplePointsStock = 0
  EmpireTradeScore = 0
  EndlessTechCount = 4
  ExpeditionPower = 2
  ForceTruceCooldown = 5
  ForceTruceRefusalCostReduction = 0
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 1
  FriendlyRootLaneCostMultiplier = 0.5
  GameSpeedMultiplier = 1
  GameSpeedProductionCostReduction = 0
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 1
  GarrisonMoneyUpkeep = 27
  GlobalGuardiansCount = 2
  GovernmentChangeHappinessMultiplier = 1
  GovernmentGameplayUnlocked = 0
  Happiness = 94.8181839
  HappinessStatusMinimumRebellionIndex = 0
  HappinessSum = 22
  HasAccessToMarketplace = 1
  HasPopulationDiversityEffect = 0
  HasWormholeTechnology = 0
  HeroCount = 1
  HeroHealingBonus = 1
  HeroHealingLocked = 0
  HeroLevelCount = 4
  HeroPurchaseLocked = 0
  HeroRecruitmentUnlocked = 0
  HeroUnlockThresholdModifier = 1
  HostileRootLaneCostMultiplier = 2
  HullTypes = 3
  IgnoresColdWarRules = 0
  ImprovementScrapValueModifier = 1
  InfantryDamagesBonus = 0
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 1.5
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 5
  InfantryManpowerCustomWeight = 10
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 10
  InfantryMaxDamages = 10
  InfantryMaxHealth = 60
  InfantryMinDamages = 5
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 7
  LastTurn = 300
  LawUpkeep = 22
  LeechingFleetsCount = 1
  Lifetime = 33
  Luxury10Stock = 0
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 0
  Luxury16Stock = 0
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 0
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 0
  Luxury3Stock = 0
  Luxury4Stock = 0
  Luxury5Stock = 0
  Luxury6Stock = 17
  Luxury7Stock = 0
  Luxury8Stock = 9
  Luxury9Stock = 0
  LuxuryDepositCount = 6
  LuxuryUnlockLevel = 2
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 1
  ManpowerUpgradeCostReduction = 1
  MaximumCommandPoints = 4
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 900
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 473
  MaximumLuxuryStock = 999
  MaximumManpowerPerGroundBattleTurn = 500
  MaximumNumberOfTradingCompanyHeadquarters = 0
  MaximumNumberOfTradingCompanySubsidiaries = 0
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 33.75
  MaximumSystemGrowth = 227.940689
  MaximumSystemMoney = 142.2
  MaximumSystemProduction = 90
  MaximumSystemResearch = 101.7
  MetaplotProbability = 1
  MilitaryScreenGameplayUnlocked = 1
  MilitaryVictoryScore = 1681
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumStrategicStock = 0
  MinorFactionsGameplayUnlocked = 1
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 0
  MothershipCount = 0
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 1
  NetEmpireEmpirePoint = 16.25
  NetEmpireGrowth = 320.713
  NetEmpireLifeforce = 0
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = 71.3549957
  NetEmpireMoney = 179.05
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 162
  NetEmpireResearch = 236.5
  NetEmpireTemplePoints = 0
  NetLuxury1 = 0
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 0
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 0
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 0
  NetLuxury4 = 0
  NetLuxury5 = 0
  NetLuxury6 = 6
  NetLuxury7 = 0
  NetLuxury8 = 0
  NetLuxury9 = 0
  NetStrategic1 = 0
  NetStrategic2 = 0
  NetStrategic3 = 0
  NetStrategic4 = 0
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 38.25
  NetSystemGrowth = 320.713
  NetSystemLifeforce = 0
  NetSystemMoney = 156.8
  NetSystemProduction = 162
  NetSystemResearch = 175.5
  NonVampirilisPopulation = 22
  NumberOfGalaxyNodes = 144
  NumberOfImprovementsBuilt = 12
  NumberOfInitialAvailableStarSystemNodes = 93
  NumberOfMajorEmpires = 8
  NumberOfTradingCompanies = 0
  NumberOfTradingCompanyHeadquarters = 0
  NumberOfTradingCompanySubsidiaries = 0
  OffensiveMilitaryPower = 143.2915
  OutpostCount = 0
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 10
  OverColonizationMalus = 0
  OverColonizationPenaltiesReduction = 0
  OverColonizationThreshold = 8
  OwnedOutposts = 0
  OwnedPlanets = 4
  OwnedSystems = 3
  PeaceCount = 0
  PeacefulRelationshipCount = 0
  PeacefulTreatyCostReduction = 1
  PlaneDamagesBonus = 0
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 300
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 7
  PlayDeckChangeCostRemainingTurnsFactor = 1
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 22
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 2
  PopulationsAssimilated = 0
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 6
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 3.5
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 0
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 1
  RandomEventsProbability = 0.5
  RatioOfProductionSpentGainedAsEmpirePoint = 0
  RatioOfProductionSpentGainedAsMoney = 0
  RecipeCostReduction = 1
  ResearchScienceAgreementBonus = 0
  RootingDecreasePerTurn = 0.34
  RootingIsolatedRadius = 20
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipScrapValueModifier = 1
  Strategic1Stock = 20
  Strategic2Stock = 75
  Strategic3Stock = 0
  Strategic4Stock = 10
  Strategic5Stock = 0
  Strategic6Stock = 0
  StrategicDepositCount = 0
  SystemCount = 3
  SystemLevelSum = 6
  TankDamagesBonus = 0
  TankDamagesMultiplierAgainstInfantry = 1
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 0
  TankManpowerUnlocked = 0
  TankManpowerWeight = 0
  TankMaxDamages = 15
  TankMaxHealth = 240
  TankMinDamages = 10
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 8
  TechnologyQuadrantEconomyAndTradeActualStageNumber = 3
  TechnologyQuadrantEmpireDevelopmentActualStageNumber = 3
  TechnologyQuadrantMilitaryActualStageNumber = 2
  TechnologyQuadrantScienceAndExplorationActualStageNumber = 3
  TechnologyTotalStageUnlocked = 11
  TerraformationGameplayUnlocked = 0
  TotalManpowerWeight = 10
  TotalPopulationCollectionBonus = 0
  TotalTechnology = 12
  TotalTradingRoutesCount = 0
  TradeAgreementCount = 0
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingCompanyLevelUpMultiplier = 1
  TradingRouteBlockadePowerMultiplier = 1
  TradingRouteIncome_EmpireMoney = 0
  TradingRouteIncome_EmpireResearch = 0
  TradingRouteIncome_Luxury1 = 0
  TradingRouteIncome_Luxury10 = 0
  TradingRouteIncome_Luxury11 = 0
  TradingRouteIncome_Luxury12 = 0
  TradingRouteIncome_Luxury13 = 0
  TradingRouteIncome_Luxury14 = 0
  TradingRouteIncome_Luxury15 = 0
  TradingRouteIncome_Luxury16 = 0
  TradingRouteIncome_Luxury17 = 0
  TradingRouteIncome_Luxury18 = 0
  TradingRouteIncome_Luxury19 = 0
  TradingRouteIncome_Luxury2 = 0
  TradingRouteIncome_Luxury20 = 0
  TradingRouteIncome_Luxury21 = 0
  TradingRouteIncome_Luxury22 = 0
  TradingRouteIncome_Luxury23 = 0
  TradingRouteIncome_Luxury24 = 0
  TradingRouteIncome_Luxury3 = 0
  TradingRouteIncome_Luxury4 = 0
  TradingRouteIncome_Luxury5 = 0
  TradingRouteIncome_Luxury6 = 0
  TradingRouteIncome_Luxury7 = 0
  TradingRouteIncome_Luxury8 = 0
  TradingRouteIncome_Luxury9 = 0
  TradingRouteLeech_EmpireMoney = 0
  TradingRouteLeech_EmpireResearch = 0
  TradingRouteLeech_Luxury1 = 0
  TradingRouteLeech_Luxury10 = 0
  TradingRouteLeech_Luxury11 = 0
  TradingRouteLeech_Luxury12 = 0
  TradingRouteLeech_Luxury13 = 0
  TradingRouteLeech_Luxury14 = 0
  TradingRouteLeech_Luxury15 = 0
  TradingRouteLeech_Luxury16 = 0
  TradingRouteLeech_Luxury17 = 0
  TradingRouteLeech_Luxury18 = 0
  TradingRouteLeech_Luxury19 = 0
  TradingRouteLeech_Luxury2 = 0
  TradingRouteLeech_Luxury20 = 0
  TradingRouteLeech_Luxury21 = 0
  TradingRouteLeech_Luxury22 = 0
  TradingRouteLeech_Luxury23 = 0
  TradingRouteLeech_Luxury24 = 0
  TradingRouteLeech_Luxury3 = 0
  TradingRouteLeech_Luxury4 = 0
  TradingRouteLeech_Luxury5 = 0
  TradingRouteLeech_Luxury6 = 0
  TradingRouteLeech_Luxury7 = 0
  TradingRouteLeech_Luxury8 = 0
  TradingRouteLeech_Luxury9 = 0
  TradingRoutesEmpireCount = 0
  TradingRoutesIncomeAccumulator = 0
  TradingRoutesIncomePreviousThreshold = 0
  TradingRoutesIncomeThreshold = 0
  TroopDamageBonuses = 0
  TroopHealthBonuses = 0
  TruceCount = 0
  TutorialLevel = 0
  UnknownCount = 6
  UnrootedSystemsCount = 0
  VampirilisPopulation = 0
  VictoryEconomicRanking = 0
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  VictoryWonderRequiredAmount = 3
  WarCount = 0
  WarsWon = 0
  WonderBuiltCount = 0
 CHILDREN ~29
  ColonizedStarSystem#1138 /Empire#3/ColonizedStarSystem#1138
   DESCRIPTORS 13
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    GuardedColonizedStarSystem
    HappinessStatusStarSystem4
    HomeSystem
    MajorHomeSystem
    RootingStatusStarSystemFriendly
    StarSystemImprovementLevel1
    StarTypeWhite
   PROPERTIES 329
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 0
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 400
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 13
    DefenseScore = 600
    DefensiveMilitaryPower = 0
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 595.5907
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 400
    GroundBattleBombardmentAttackerDamagesMin = 400
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 42.39
    GrowthForOutpost = 0
    Happiness = 100
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 1700
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 1
    HasNonMajorPopulation = 1
    HasOwnedDockedFleets = 1
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 1660
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 3
    MajorPopulationCount = 15
    MaximumLuxuryStock = 0
    MaximumPopulation = 17
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 33.75
    MaximumSystemGrowth = 227.940689
    MaximumSystemGrowthStock = 5100
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 142.2
    MaximumSystemProduction = 90
    MaximumSystemProductionStock = 90
    MaximumSystemResearch = 101.7
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 102
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 3
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 33.75
    NetSystemGrowth = 227.940689
    NetSystemInfluence = 33.75
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 142.2
    NetSystemProduction = 90
    NetSystemResearch = 101.7
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 2
    NumberOfMajorEmpires = 8
    NumberOfTradingCompanies = 0
    OffensiveMilitaryPower = 0
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = -19.125
    OverPopulationPenaltiesReduction = 0
    OwnedDockedFleetsCount = 1
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 127
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 224
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 60
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 43
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 17
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 153.5693
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 2
    PopulationScore = 17
    PopulationType = 2
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 15
    PopulationWithGrowth = 17
    ProbesProductionCostReduction = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 10
    RepresentativeWithPartyInSenateCount = 10
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 10
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 1000
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 33.75
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 1222.5907
    SystemGrowth = 423.9
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 5327.941
    SystemGrowthStockForUpkeep = 4500
    SystemGrowthUpkeep = 195.9593
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 0
    SystemInfluenceRadiusDivider = 1.54448593
    SystemInfluenceStock = 1123.95007
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 200
    SystemMigrationGrowthStock = 0
    SystemMoney = 178.2
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 36
    SystemNextInfluenceRadiusEstimation = 9.913174
    SystemNextInfluenceRadiusEstimationDivider = 1.543189
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 90
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 101.7
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 3
    TotalShipCount = 5
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 2.125
    TradingRouteSystemBaseIncome_EmpireMoney = 2.125
    TradingRouteSystemBaseIncome_EmpireResearch = 0.53125
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0.15
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.05
    TradingRouteSystemTotalBaseIncome_Luxury = 0.15
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 1
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~12
    ColonizedPlanet#1139 /Empire#3/ColonizedStarSystem#1138/ColonizedPlanet#1139
     DESCRIPTORS 12
      ClassColonizedPlanet
      ClassPlanet
      HomePlanet
      IsUniquePlanet
      PlanetAnomalyGuardian
      PlanetDepletionBonus
      PlanetGameplayTypeTeeming
      PlanetGameplayTypeTemperate
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeForest
      UniquePlanetUnfallen
     PROPERTIES 115
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 9
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 63
      DefaultPlanetFood = 72
      DefaultPlanetIndustry = 36
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 27
      Guardians = 0
      Happiness = 10
      MajorPopulationCount = 9
      MaximumPopulation = 9
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -2.70000029
      OverPopulationThreshold = 6.29999971
      ParasitedPopulation = 0
      PlanetClass = 1
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 63
      PlanetFIDSI = 0
      PlanetFood = 162
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 36
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 8
      PlanetInitialIndustry = 4
      PlanetInitialPrestige = 0
      PlanetInitialScience = 3
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 90
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 7
      PlanetRawFIDSI = 0
      PlanetRawFood = 8
      PlanetRawIndustry = 4
      PlanetRawPrestige = 0
      PlanetRawScience = 3
      PlanetScience = 27
      Population = 9
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 9
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~2
      PopulationPlanetAffinityGuardians /Empire#3/ColonizedStarSystem#1138/ColonizedPlanet#1139/PopulationPlanetAffinityGuardians
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityGuardians
        ClassPopulationPlanetAffinityGuardiansCount
        GuardianDiplomacyPeacePopulationPlanet
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 200
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 6
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 0
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 7
        RawPopulationFood = 8
        RawPopulationIndustry = 4
        RawPopulationPrestige = 0
        RawPopulationScience = 3
       CHILDREN ~0
      PopulationPlanetAffinityUnfallen /Empire#3/ColonizedStarSystem#1138/ColonizedPlanet#1139/PopulationPlanetAffinityUnfallen
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityUnfallenCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile02
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 10
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 1
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 9
        PopulationDust = 0
        PopulationFood = 10
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 7
        RawPopulationFood = 8
        RawPopulationIndustry = 4
        RawPopulationPrestige = 0
        RawPopulationScience = 3
       CHILDREN ~0
    ColonizedPlanet#2497 /Empire#3/ColonizedStarSystem#1138/ColonizedPlanet#2497
     DESCRIPTORS 7
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameplayTypeTemperate
      PlanetSizeLarge
      PlanetStatusColonized
      PlanetTypeVeldt
     PROPERTIES 115
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 8
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 64
      DefaultPlanetFood = 32
      DefaultPlanetIndustry = 24
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 16
      Guardians = 0
      Happiness = 40
      MajorPopulationCount = 6
      MaximumPopulation = 8
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 3
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 2
      OverPopulationMalus = -2.4
      OverPopulationThreshold = 5.6
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 180
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 90
      PlanetDust = 64
      PlanetFIDSI = 0
      PlanetFood = 62
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 24
      PlanetInitialDust = 5
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 4
      PlanetInitialIndustry = 3
      PlanetInitialPrestige = 0
      PlanetInitialScience = 2
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 30
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 8
      PlanetRawFIDSI = 0
      PlanetRawFood = 4
      PlanetRawIndustry = 3
      PlanetRawPrestige = 0
      PlanetRawScience = 2
      PlanetScience = 16
      Population = 8
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 8
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      ColonizedResourceDeposit#411 /Empire#3/ColonizedStarSystem#1138/ColonizedPlanet#2497/ColonizedResourceDeposit#411
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury6
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 2
        DepositValue = 3
        ResourceBonus = 1
       CHILDREN ~0
      PopulationPlanetAffinityGuardians /Empire#3/ColonizedStarSystem#1138/ColonizedPlanet#2497/PopulationPlanetAffinityGuardians
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityGuardians
        ClassPopulationPlanetAffinityGuardiansCount
        GuardianDiplomacyPeacePopulationPlanet
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 200
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 6
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 8
        RawPopulationFood = 4
        RawPopulationIndustry = 3
        RawPopulationPrestige = 0
        RawPopulationScience = 2
       CHILDREN ~0
      PopulationPlanetAffinityUnfallen /Empire#3/ColonizedStarSystem#1138/ColonizedPlanet#2497/PopulationPlanetAffinityUnfallen
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityUnfallenCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile02
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 5
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 1
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 6
        PopulationDust = 0
        PopulationFood = 5
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 8
        RawPopulationFood = 4
        RawPopulationIndustry = 3
        RawPopulationPrestige = 0
        RawPopulationScience = 2
       CHILDREN ~0
    Hangar#1137 /Empire#3/ColonizedStarSystem#1138/Hangar#1137
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 0
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
     CHILDREN ~0
    PopulationStarSystemAffinityGuardians /Empire#3/ColonizedStarSystem#1138/PopulationStarSystemAffinityGuardians
     DESCRIPTORS 8
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityGuardians
      ClassPopulationStarSystemAffinityGuardiansCount
      ClassPopulationStarSystemGrowthTypeNot
      GuardianDiplomacyPeacePopulationStarSystem
      PopulationMainPolitics03
      PopulationNonMajor
     PROPERTIES 33
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasNonMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = -50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 2
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = -1650
      PopulationTypeCount = 1
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = -1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    PopulationStarSystemAffinityUnfallen /Empire#3/ColonizedStarSystem#1138/PopulationStarSystemAffinityUnfallen
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityUnfallen
      ClassPopulationStarSystemAffinityUnfallenCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics03
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 15
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 50
      PopulationTypeCount = 1
      PopulationUsingGrowth = 15
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    StarSystemImprovement#1459 /Empire#3/ColonizedStarSystem#1138/StarSystemImprovement#1459
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 20
     CHILDREN ~0
    StarSystemImprovement#1460 /Empire#3/ColonizedStarSystem#1138/StarSystemImprovement#1460
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementHomeSystemUnfallen
     PROPERTIES 2
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#1813 /Empire#3/ColonizedStarSystem#1138/StarSystemImprovement#1813
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#2089 /Empire#3/ColonizedStarSystem#1138/StarSystemImprovement#2089
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 2
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#2599 /Empire#3/ColonizedStarSystem#1138/StarSystemImprovement#2599
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 3
      ProductionCost = 280
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#2783 /Empire#3/ColonizedStarSystem#1138/StarSystemImprovement#2783
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 3
      ProductionCost = 280
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#3151 /Empire#3/ColonizedStarSystem#1138/StarSystemImprovement#3151
     DESCRIPTORS 5
      ClassImprovement
      StarSystemImprovementOncePerEmpire
      StarSystemImprovementUniqueFood1
      StarSystemImprovementUpkeepStage1High
      SubCategoryFood
     PROPERTIES 3
      ProductionCost = 780
      ScrapPriority = 100
      SystemMoneyUpkeep = 6
     CHILDREN ~0
  ColonizedStarSystem#2600 /Empire#3/ColonizedStarSystem#2600
   DESCRIPTORS 10
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem2
    RootingStatusStarSystemFriendly
    StarSystemImprovementLevel1
    StarTypeProtostar
   PROPERTIES 329
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 0
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 1
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 6
    BonusHeroSystemIndustry = 6
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 13
    DefenseScore = 200
    DefensiveMilitaryPower = 137.733337
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 163.0904
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 6.27
    GrowthForOutpost = 0
    Happiness = 62
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 186
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 320
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 3
    MaximumLuxuryStock = 0
    MaximumPopulation = 5
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 2
    MaximumSystemGrowth = 35.8904037
    MaximumSystemGrowthStock = 1500
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 19
    MaximumSystemProduction = 36
    MaximumSystemProductionStock = 36
    MaximumSystemResearch = 70.2
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 82.212
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1.3
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 2
    NetSystemGrowth = 35.8904037
    NetSystemInfluence = 2
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 19
    NetSystemProduction = 36
    NetSystemResearch = 70.2
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfMajorEmpires = 8
    NumberOfTradingCompanies = 0
    OffensiveMilitaryPower = 52.94117
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = 0
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 27
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 12
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 6
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 48
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 3
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 20.5395966
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 3
    PopulationType = 1
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 3
    PopulationWithGrowth = 3
    ProbesProductionCostReduction = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 1
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 1
    SenateScore = 1
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 2
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 367.0904
    SystemGrowth = 62.7
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 953.8686
    SystemGrowthStockForUpkeep = 900
    SystemGrowthUpkeep = 26.809597
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 0
    SystemInfluenceRadiusDivider = 2.97058821
    SystemInfluenceStock = 34
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 200
    SystemMigrationGrowthStock = 0
    SystemMoney = 52
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 33
    SystemNextInfluenceRadiusEstimation = 4.0128293
    SystemNextInfluenceRadiusEstimationDivider = 2.88888884
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 36
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 70.2
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TotalShipCount = 5
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.375
    TradingRouteSystemBaseIncome_EmpireMoney = 0.375
    TradingRouteSystemBaseIncome_EmpireResearch = 0.09375
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.05
    TradingRouteSystemTotalBaseIncome_Luxury = 0
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 1
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~7
    ColonizedPlanet#2602 /Empire#3/ColonizedStarSystem#2600/ColonizedPlanet#2602
     DESCRIPTORS 10
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly29
      PlanetDepletionBonus
      PlanetGameplayTypeCold
      PlanetGameplayTypeMeager
      PlanetSizeHuge
      PlanetStatusColonized
      PlanetTypeBarren
     PROPERTIES 115
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 4
      BaseMaximumPopulation = 5
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 6
      BonusHeroPlanetIndustry = 6
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 1
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 27
      DefaultPlanetFood = 6
      DefaultPlanetIndustry = 6
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 48
      Guardians = 0
      Happiness = -15
      MajorPopulationCount = 3
      MaximumPopulation = 5
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 3.5
      ParasitedPopulation = 0
      PlanetClass = 4
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 200
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 100
      PlanetDust = 27
      PlanetFIDSI = 0
      PlanetFood = 12
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 6
      PlanetInitialDust = 2
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 0
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 16
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 6
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 9
      PlanetRawFIDSI = 0
      PlanetRawFood = 2
      PlanetRawIndustry = 2
      PlanetRawPrestige = 0
      PlanetRawScience = 16
      PlanetScience = 48
      Population = 3
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 5
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~1
      PopulationPlanetAffinityUnfallen /Empire#3/ColonizedStarSystem#2600/ColonizedPlanet#2602/PopulationPlanetAffinityUnfallen
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityUnfallenCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile02
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 2
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 1
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 3
        PopulationDust = 0
        PopulationFood = 2
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 9
        RawPopulationFood = 2
        RawPopulationIndustry = 2
        RawPopulationPrestige = 0
        RawPopulationScience = 16
       CHILDREN ~0
    Hangar#2601 /Empire#3/ColonizedStarSystem#2600/Hangar#2601
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 2
      CommandPoints = 0
      DefensiveMilitaryPower = 137.733337
      ExperienceAtShipCreation = 0
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 190.6745
      OffensiveMilitaryPower = 52.94117
     CHILDREN ~1
      Ship#1462 /Empire#3/ColonizedStarSystem#2600/Hangar#2601/Ship#1462
       DESCRIPTORS 15
        CannotBeScrapped
        ClassHullSmallAdventurer
        ClassShip
        HeroShipLevelUpRule
        HeroSkill24_FleetDefense_Percent_0
        ShipFactionHeroes
        ShipForBattle
        ShipHull01
        ShipLevel04
        ShipRoleHero
        ShipSizeSmall
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
        WeaponAvailabilityMissile
       PROPERTIES 107
        Accuracy = 0
        ActionPointStock = 2
        AdditionalOpponentRecyclingDustPerCP = 0
        AdditionalOpponentRecyclingEmpirePointPerCP = 0
        AdditionalOpponentRecyclingSciencePerCP = 0
        CommandPoints = 0
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 62.87582
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 11.7647057
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 20.5228767
        DamagePerSecondMedium = 60.6536
        DamagePerSecondMissile = 11.1111107
        DamagePerSecondShort = 51.76471
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 137.733337
        Evasion = 0
        Experience = 22.8800011
        ExperienceBonusFromBattle = 1
        ExperiencePerTurn = 1
        ExperienceReward = 0
        ExperienceRewardFromLevel = 1.8
        FlatHealthRegeneration = 0
        FleetXPPerDamageAbsorbedByHullPlating = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 0
        GlobalSpeed = 2
        Health = 2112
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 20
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 4
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 2112
        MaximumMovement = 5
        MaximumShield = 0
        MaximumShipManpower = 0
        MaximumShipManpowerRefillRate = 0
        MaximumShipProbeStock = 0
        MilitaryPower = 190.6745
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 5
        NetActionPoint = 1
        NetShipManpower = 0
        NetShipProbe = 0.5
        NextLevelRequestedExperience = 80
        OffensiveMilitaryPower = 52.94117
        OpponentCriticalHitDamagePercent = 0
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 190.6745
        RepairAfterBattle = 0
        RepairAfterBattleFlat = 0
        RepairAfterPhase = 0
        RepairFlatPerDamageAbsorbedByHullPlating = 0
        RootingIncreasePerTurn = 0
        ScrapPriority = 4
        Shield = 0
        ShieldAbsorption = 0
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipHealth = 1060
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 0
        ShipManpowerStock = 0
        ShipProbeStock = 0.5
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.09533725
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 390.6745
        VisionRange = 0.75
        VisualImportanceScore = 410
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN ~9
        CoreSection /Empire#3/ColonizedStarSystem#2600/Hangar#2601/Ship#1462/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallHeroes
         PROPERTIES 11
          DefensiveMilitaryPower = 80.4
          Health = 2112
          HitBySalvo = 0
          MaximumHealth = 2112
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 19.9999981
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~2
          ModuleDefenseHullPlating1#0 /Empire#3/ColonizedStarSystem#2600/Hangar#2601/Ship#1462/CoreSection/ModuleDefenseHullPlating1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
          ModuleWeaponMissile1#1 /Empire#3/ColonizedStarSystem#2600/Hangar#2601/Ship#1462/CoreSection/ModuleWeaponMissile1#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponMissile
            ModuleWeaponMissile1
            TopWeapon
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 9
            CriticalHitChance = 0
            Damage = 100
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 11.1111107
            DamagePerSecondLong = 11.1111107
            DamagePerSecondMedium = 8.888888
            DamagePerSecondShort = 0
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.1
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 0.8
            InitialShortRangeAccuracy = 0
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0.2
            Multiplier = 1
            OffensiveMilitaryPower = 19.9999981
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 60
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.9
            ShipManpowerKillPerHit = 0
            ShootingDuration = 2
            ShortRangePenalty = 1
            ShotsCountPerSalvo = 1
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN ~0
        SectionE /Empire#3/ColonizedStarSystem#2600/Hangar#2601/Ship#1462/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN ~0
        SectionN /Empire#3/ColonizedStarSystem#2600/Hangar#2601/Ship#1462/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 14.833334
          Health = 145
          MaximumHealth = 145
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 145
          VisionRange = 0
         CHILDREN ~1
          ModuleDefenseHullPlating1#0 /Empire#3/ColonizedStarSystem#2600/Hangar#2601/Ship#1462/SectionN/ModuleDefenseHullPlating1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionNE /Empire#3/ColonizedStarSystem#2600/Hangar#2601/Ship#1462/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 17
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 32.9411736
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN ~4
          ModuleWeaponFlack1#1 /Empire#3/ColonizedStarSystem#2600/Hangar#2601/Ship#1462/SectionNE/ModuleWeaponFlack1#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack1
           PROPERTIES 42
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 20
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 20
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 20
            DamagePerSecondShort = 20
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN ~0
          ModuleWeaponFlack1#3 /Empire#3/ColonizedStarSystem#2600/Hangar#2601/Ship#1462/SectionNE/ModuleWeaponFlack1#3
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack1
           PROPERTIES 42
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 20
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 20
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 20
            DamagePerSecondShort = 20
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN ~0
          ModuleWeaponKinetic1#0 /Empire#3/ColonizedStarSystem#2600/Hangar#2601/Ship#1462/SectionNE/ModuleWeaponKinetic1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic1
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 10
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 5.882353
            DamagePerSecondLong = 4.70588255
            DamagePerSecondMedium = 5.882353
            DamagePerSecondShort = 5.882353
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 6
            FlakEfficiency = 5
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 16.4705868
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN ~0
          ModuleWeaponKinetic1#2 /Empire#3/ColonizedStarSystem#2600/Hangar#2601/Ship#1462/SectionNE/ModuleWeaponKinetic1#2
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic1
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 10
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 5.882353
            DamagePerSecondLong = 4.70588255
            DamagePerSecondMedium = 5.882353
            DamagePerSecondShort = 5.882353
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 6
            FlakEfficiency = 5
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 16.4705868
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN ~0
        SectionNW /Empire#3/ColonizedStarSystem#2600/Hangar#2601/Ship#1462/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN ~0
        SectionS /Empire#3/ColonizedStarSystem#2600/Hangar#2601/Ship#1462/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN ~1
          ModuleSupportEngine1#0 /Empire#3/ColonizedStarSystem#2600/Hangar#2601/Ship#1462/SectionS/ModuleSupportEngine1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine1
           PROPERTIES 12
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 2
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionSE /Empire#3/ColonizedStarSystem#2600/Hangar#2601/Ship#1462/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN ~0
        SectionSW /Empire#3/ColonizedStarSystem#2600/Hangar#2601/Ship#1462/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN ~0
        SectionW /Empire#3/ColonizedStarSystem#2600/Hangar#2601/Ship#1462/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN ~0
    Hero#1461 /Empire#3/ColonizedStarSystem#2600/Hero#1461
     DESCRIPTORS 11
      ClassHero
      HeroAffinityUnfallen
      HeroAssigned
      HeroClassAdventurer
      HeroLevel04
      HeroLevelUpRule
      HeroSkill59_Dust_Flat_0
      HeroSkill79_IndustryFood_Perpop_2
      HeroSkill90_Science_Flat_1
      HeroSkillComplete
      Politics03
     PROPERTIES 17
      AssignmentCooldown = 0
      AssignmentCooldownBaseDuration = 8
      AssignmentCooldownDecrementPerTurn = 1
      CanBeAssignedOutOfTerritory = 0
      CompleteSkill = 1
      Experience = 22.8800011
      ExperienceMultiplier = 1
      ExperiencePerTurn = 1
      Health = 100
      HealthPerTurn = 5
      HealthRegenerationRatioFromHero = 0
      Level = 4
      NextLevelRequestedExperience = 80
      ShipManpowerRefillRateFromHero = 0
      SkillPoints = 3
      SpecializationPoints = 0.8
      Upkeep = 11
     CHILDREN ~0
    PopulationStarSystemAffinityUnfallen /Empire#3/ColonizedStarSystem#2600/PopulationStarSystemAffinityUnfallen
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityUnfallen
      ClassPopulationStarSystemAffinityUnfallenCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics03
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 3
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 50
      PopulationTypeCount = 1
      PopulationUsingGrowth = 3
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    StarSystemImprovement#2612 /Empire#3/ColonizedStarSystem#2600/StarSystemImprovement#2612
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 20
     CHILDREN ~0
    StarSystemImprovement#2621 /Empire#3/ColonizedStarSystem#2600/StarSystemImprovement#2621
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#3153 /Empire#3/ColonizedStarSystem#2600/StarSystemImprovement#3153
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 2
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
  ColonizedStarSystem#3250 /Empire#3/ColonizedStarSystem#3250
   DESCRIPTORS 10
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem4
    RootingStatusStarSystemFriendly
    StarSystemImprovementLevel1
    StarTypeWhite
   PROPERTIES 329
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 0
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 13
    DefenseScore = 200
    DefensiveMilitaryPower = 0
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 94.58191
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 7.69499969
    GrowthForOutpost = 0
    Happiness = 100
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 200
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 160
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 3
    MajorPopulationCount = 2
    MaximumLuxuryStock = 0
    MaximumPopulation = 6
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 2.5
    MaximumSystemGrowth = 56.881916
    MaximumSystemGrowthStock = 1800
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 0
    MaximumSystemProduction = 36
    MaximumSystemProductionStock = 36
    MaximumSystemResearch = 3.6
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 163.2
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1.6
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 3
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 2.5
    NetSystemGrowth = 56.881916
    NetSystemInfluence = 2.5
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = -4.39999962
    NetSystemProduction = 36
    NetSystemResearch = 3.6
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfMajorEmpires = 8
    NumberOfTradingCompanies = 0
    OffensiveMilitaryPower = 0
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = 0
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 16
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 12
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 6
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 4
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 2
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 12.37308
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 2
    PopulationType = 1
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 2
    PopulationWithGrowth = 2
    ProbesProductionCostReduction = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 2.5
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 296.5819
    SystemGrowth = 76.95
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 705.740234
    SystemGrowthStockForUpkeep = 600
    SystemGrowthUpkeep = 20.06808
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 0
    SystemInfluenceRadiusDivider = 4
    SystemInfluenceStock = 20
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 200
    SystemMigrationGrowthStock = 0
    SystemMoney = 17.6
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 22
    SystemNextInfluenceRadiusEstimation = 3.684093
    SystemNextInfluenceRadiusEstimationDivider = 3.72222233
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 36
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 62
    SystemProductionUpkeep = 0
    SystemResearch = 3.6
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 3
    TotalShipCount = 5
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.25
    TradingRouteSystemBaseIncome_EmpireMoney = 0.25
    TradingRouteSystemBaseIncome_EmpireResearch = 0.0625
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0.15
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.05
    TradingRouteSystemTotalBaseIncome_Luxury = 0.15
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 1
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~5
    ColonizedPlanet#3252 /Empire#3/ColonizedStarSystem#3250/ColonizedPlanet#3252
     DESCRIPTORS 7
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameplayTypeTemperate
      PlanetSizeSmall
      PlanetStatusColonized
      PlanetTypeVeldt
     PROPERTIES 115
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 6
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 16
      DefaultPlanetFood = 8
      DefaultPlanetIndustry = 6
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 4
      Guardians = 0
      Happiness = 40
      MajorPopulationCount = 2
      MaximumPopulation = 6
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 3
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 4.2
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 120
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 60
      PlanetDust = 16
      PlanetFIDSI = 0
      PlanetFood = 12
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 6
      PlanetInitialDust = 5
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 4
      PlanetInitialIndustry = 3
      PlanetInitialPrestige = 0
      PlanetInitialScience = 2
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 4
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 8
      PlanetRawFIDSI = 0
      PlanetRawFood = 4
      PlanetRawIndustry = 3
      PlanetRawPrestige = 0
      PlanetRawScience = 2
      PlanetScience = 4
      Population = 2
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 6
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~2
      ColonizedResourceDeposit#0 /Empire#3/ColonizedStarSystem#3250/ColonizedPlanet#3252/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury6
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 2
        DepositValue = 3
        ResourceBonus = 1
       CHILDREN ~0
      PopulationPlanetAffinityUnfallen /Empire#3/ColonizedStarSystem#3250/ColonizedPlanet#3252/PopulationPlanetAffinityUnfallen
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityUnfallenCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile02
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 2
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 1
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationDust = 0
        PopulationFood = 2
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 8
        RawPopulationFood = 4
        RawPopulationIndustry = 3
        RawPopulationPrestige = 0
        RawPopulationScience = 2
       CHILDREN ~0
    Hangar#3251 /Empire#3/ColonizedStarSystem#3250/Hangar#3251
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 0
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
     CHILDREN ~0
    PopulationStarSystemAffinityUnfallen /Empire#3/ColonizedStarSystem#3250/PopulationStarSystemAffinityUnfallen
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityUnfallen
      ClassPopulationStarSystemAffinityUnfallenCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics03
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 2
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 100
      PopulationTypeCount = 1
      PopulationUsingGrowth = 2
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    StarSystemImprovement#3271 /Empire#3/ColonizedStarSystem#3250/StarSystemImprovement#3271
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 20
     CHILDREN ~0
    StarSystemImprovement#3718 /Empire#3/ColonizedStarSystem#3250/StarSystemImprovement#3718
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
  DepartmentOfCommerce /Empire#3/DepartmentOfCommerce
   DESCRIPTORS 1
    DepartmentOfCommerce
   PROPERTIES 0
   CHILDREN ~0
  Diplomacy /Empire#3/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 0.487499982
   CHILDREN ~7
    DiplomaticEmpire#0 /Empire#3/Diplomacy/DiplomaticEmpire#0
     DESCRIPTORS 5
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
      PressureUnknownInitiator
      PressureUnknownTarget
     PROPERTIES 6
      MyBasePressure = 0.487499982
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0.329999983
     CHILDREN ~0
    DiplomaticEmpire#1 /Empire#3/Diplomacy/DiplomaticEmpire#1
     DESCRIPTORS 5
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
      PressureUnknownInitiator
      PressureUnknownTarget
     PROPERTIES 6
      MyBasePressure = 0.487499982
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0.521999955
     CHILDREN ~0
    DiplomaticEmpire#2 /Empire#3/Diplomacy/DiplomaticEmpire#2
     DESCRIPTORS 3
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
     PROPERTIES 6
      MyBasePressure = 0.487499982
      PressureFrom = 0
      PressureOn = 0.487499982
      PressureTrend = 0.487499982
      PressureValue = 2.86950016
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#4 /Empire#3/Diplomacy/DiplomaticEmpire#4
     DESCRIPTORS 5
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
      PressureUnknownInitiator
      PressureUnknownTarget
     PROPERTIES 6
      MyBasePressure = 0.487499982
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0.328125
     CHILDREN ~0
    DiplomaticEmpire#5 /Empire#3/Diplomacy/DiplomaticEmpire#5
     DESCRIPTORS 5
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
      PressureUnknownInitiator
      PressureUnknownTarget
     PROPERTIES 6
      MyBasePressure = 0.487499982
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0.53459996
     CHILDREN ~0
    DiplomaticEmpire#6 /Empire#3/Diplomacy/DiplomaticEmpire#6
     DESCRIPTORS 5
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
      PressureUnknownInitiator
      PressureUnknownTarget
     PROPERTIES 6
      MyBasePressure = 0.487499982
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0.511575
     CHILDREN ~0
    DiplomaticEmpire#7 /Empire#3/Diplomacy/DiplomaticEmpire#7
     DESCRIPTORS 4
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
      PressureUnknownTarget
     PROPERTIES 6
      MyBasePressure = 0.487499982
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0.336
     CHILDREN ~0
  Education /Empire#3/Education
   DESCRIPTORS 5
    ClassEducation
    HeroUnlockGaugeClassAdministrator
    HeroUnlockGaugeClassAdmiral
    HeroUnlockGaugeClassAdventurer
    HeroUnlockGaugeClassCorporate
   PROPERTIES 15
    HeroCount = 1
    HeroLevelCount = 4
    HeroUnlockGauge01Points = 363
    HeroUnlockGaugeClassAdministratorPointsBaseStock = 0
    HeroUnlockGaugeClassAdministratorPointsStock = 66
    HeroUnlockGaugeClassAdmiralPointsBaseStock = 0
    HeroUnlockGaugeClassAdmiralPointsStock = 71
    HeroUnlockGaugeClassAdventurerPointsBaseStock = 0
    HeroUnlockGaugeClassAdventurerPointsStock = 100
    HeroUnlockGaugeClassCorporatePointsBaseStock = 0
    HeroUnlockGaugeClassCorporatePointsStock = 126
    NetHeroUnlockGaugeClassAdministratorPoints = 0
    NetHeroUnlockGaugeClassAdmiralPoints = 0
    NetHeroUnlockGaugeClassAdventurerPoints = 0
    NetHeroUnlockGaugeClassCorporatePoints = 0
   CHILDREN ~0
  Fleet#1469 /Empire#3/Fleet#1469
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 67
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 93.9733353
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 3.4375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 7
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 6
    MaximumShipManpower = 40
    MaximumShipProbeStock = 2
    MilitaryPower = 110.443924
    MissileDmgReduction = 0
    Movement = 6
    NetActionPoint = 1
    OffensiveMilitaryPower = 16.4705868
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 40
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.0552219637
    VisionRange = 2.75
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN ~1
    Ship#1471 /Empire#3/Fleet#1469/Ship#1471
     DESCRIPTORS 10
      ClassHullSmallCivilian
      ClassShip
      ShipFactionUnfallen
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleExploration
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 107
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 13
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 25.8823528
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 5.882353
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 4.70588255
      DamagePerSecondMedium = 25.8823528
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 25.8823528
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 93.9733353
      Evasion = 0
      Experience = 13
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 3.4375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 7
      GlobalSpeed = 2
      Health = 1959.2
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 20
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1959.2
      MaximumMovement = 6
      MaximumShield = 0
      MaximumShipManpower = 40
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 2
      MilitaryPower = 110.443924
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 6
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0.5
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 16.4705868
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 110.443924
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 7
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 80
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 40
      ShipProbeStock = 2.5
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0552219637
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 310.4439
      VisionRange = 2.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /Empire#3/Fleet#1469/Ship#1471/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 65.30666
        Health = 1959.2
        HitBySalvo = 0
        MaximumHealth = 1959.2
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN ~1
        ModuleSupportExploration1#0 /Empire#3/Fleet#1469/Ship#1471/CoreSection/ModuleSupportExploration1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerAndHeroShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN ~0
      SectionE /Empire#3/Fleet#1469/Ship#1471/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#3/Fleet#1469/Ship#1471/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 17.333334
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 16.4705868
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseHullPlating1#2 /Empire#3/Fleet#1469/Ship#1471/SectionN/ModuleDefenseHullPlating1#2
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponFlack1#1 /Empire#3/Fleet#1469/Ship#1471/SectionN/ModuleWeaponFlack1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic1#0 /Empire#3/Fleet#1469/Ship#1471/SectionN/ModuleWeaponKinetic1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 10
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 5.882353
          DamagePerSecondLong = 4.70588255
          DamagePerSecondMedium = 5.882353
          DamagePerSecondShort = 5.882353
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 16.4705868
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNE /Empire#3/Fleet#1469/Ship#1471/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 11.333333
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating1#0 /Empire#3/Fleet#1469/Ship#1471/SectionNE/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#3/Fleet#1469/Ship#1471/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#3/Fleet#1469/Ship#1471/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine1#0 /Empire#3/Fleet#1469/Ship#1471/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#3/Fleet#1469/Ship#1471/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#3/Fleet#1469/Ship#1471/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#3/Fleet#1469/Ship#1471/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#2495 /Empire#3/Fleet#2495
   DESCRIPTORS 7
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionHeroLocked
    FleetActionRooting
    FleetInfluenceStateNeutral
    FleetPositionInOrbit
   PROPERTIES 67
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 71.3333359
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 6
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 6
    MaximumShipManpower = 40
    MaximumShipProbeStock = 0
    MilitaryPower = 71.3333359
    MissileDmgReduction = 0
    Movement = 6
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    RootingIncreasePerTurn = 0.1
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 40
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.0356666669
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN ~1
    Ship#2220 /Empire#3/Fleet#2495/Ship#2220
     DESCRIPTORS 10
      CannotHaveWeapon
      ClassHullSmallCivilian
      ClassShip
      ShipFactionUnfallen
      ShipHull03
      ShipLevel01
      ShipLevelUpRule
      ShipRoleRootCreator
      ShipRoleTypeCivilian
      ShipSizeSmall
     PROPERTIES 107
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 13
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 71.3333359
      Evasion = 0
      Experience = 19
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 5
      ExperienceRewardFromLevel = 1.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 835.999939
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1520
      MaximumMovement = 6
      MaximumShield = 240
      MaximumShipManpower = 40
      MaximumShipManpowerRefillRate = 10
      MaximumShipProbeStock = 0
      MilitaryPower = 71.3333359
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 6
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 0
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 39.23333
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0.1
      ScrapPriority = 9
      Shield = 240
      ShieldAbsorption = 24
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 20
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 40
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0356666669
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 239.233337
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /Empire#3/Fleet#2495/Ship#2220/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 50.6666679
        Health = 835.999939
        HitBySalvo = 0
        MaximumHealth = 1520
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportRootCreation1#0 /Empire#3/Fleet#2495/Ship#2220/CoreSection/ModuleSupportRootCreation1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleRootCreatorShipOnly
          ClassModuleSupport
          ModuleSupportRootCreation
          ModuleSupportRootCreation1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 0
          Multiplier = 1
          NetShipProbe = 0
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          TargetingWeightPenalty = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#3/Fleet#2495/Ship#2220/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#3/Fleet#2495/Ship#2220/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 10.333333
        Health = 5.49999952
        MaximumHealth = 10
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 10
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield1#0 /Empire#3/Fleet#2495/Ship#2220/SectionN/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNE /Empire#3/Fleet#2495/Ship#2220/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 10.333333
        Health = 5.49999952
        MaximumHealth = 10
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 10
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield1#0 /Empire#3/Fleet#2495/Ship#2220/SectionNE/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#3/Fleet#2495/Ship#2220/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#3/Fleet#2495/Ship#2220/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2#0 /Empire#3/Fleet#2495/Ship#2220/SectionS/ModuleSupportEngine2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#3/Fleet#2495/Ship#2220/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#3/Fleet#2495/Ship#2220/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#3/Fleet#2495/Ship#2220/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#3720 /Empire#3/Fleet#3720
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGuarding
    FleetInfluenceStateOwner
    FleetPositionInOrbit
   PROPERTIES 93
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 2
    DefensiveMilitaryPower = 188.000015
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 14
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 5
    MaximumShipManpower = 200
    MaximumShipProbeStock = 0
    MilitaryPower = 261.879761
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 73.8797455
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 200
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 4
    TradingRouteBlockadePower = 0.130939886
    TradingRouteLeech_EmpireMoney = 0
    TradingRouteLeech_EmpireResearch = 0
    TradingRouteLeech_Luxury1 = 0
    TradingRouteLeech_Luxury10 = 0
    TradingRouteLeech_Luxury11 = 0
    TradingRouteLeech_Luxury12 = 0
    TradingRouteLeech_Luxury13 = 0
    TradingRouteLeech_Luxury14 = 0
    TradingRouteLeech_Luxury15 = 0
    TradingRouteLeech_Luxury16 = 0
    TradingRouteLeech_Luxury17 = 0
    TradingRouteLeech_Luxury18 = 0
    TradingRouteLeech_Luxury19 = 0
    TradingRouteLeech_Luxury2 = 0
    TradingRouteLeech_Luxury20 = 0
    TradingRouteLeech_Luxury21 = 0
    TradingRouteLeech_Luxury22 = 0
    TradingRouteLeech_Luxury23 = 0
    TradingRouteLeech_Luxury24 = 0
    TradingRouteLeech_Luxury3 = 0
    TradingRouteLeech_Luxury4 = 0
    TradingRouteLeech_Luxury5 = 0
    TradingRouteLeech_Luxury6 = 0
    TradingRouteLeech_Luxury7 = 0
    TradingRouteLeech_Luxury8 = 0
    TradingRouteLeech_Luxury9 = 0
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN ~2
    Ship#3277 /Empire#3/Fleet#3720/Ship#3277
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionUnfallen
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 107
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 13
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 52.9411774
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 12.9411764
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 10.3529415
      DamagePerSecondMedium = 52.9411774
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 52.9411774
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 100.000008
      Evasion = 0
      Experience = 2
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 5
      ExperienceRewardFromLevel = 1.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 7
      GlobalSpeed = 2
      Health = 2020
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2020
      MaximumMovement = 5
      MaximumShield = 240
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 100
      MaximumShipProbeStock = 0
      MilitaryPower = 136.2353
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 36.2352943
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 136.2353
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 240
      ShieldAbsorption = 24
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 20
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 100
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0681176558
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 336.2353
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /Empire#3/Fleet#3720/Ship#3277/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 73.3333359
        Health = 2020
        HitBySalvo = 0
        MaximumHealth = 2020
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.1176472
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponFlack1#1 /Empire#3/Fleet#3720/Ship#3277/CoreSection/ModuleWeaponFlack1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic1#0 /Empire#3/Fleet#3720/Ship#3277/CoreSection/ModuleWeaponKinetic1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 11
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 6.470588
          DamagePerSecondLong = 5.17647076
          DamagePerSecondMedium = 6.470588
          DamagePerSecondShort = 6.470588
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.1176472
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionE /Empire#3/Fleet#3720/Ship#3277/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#3/Fleet#3720/Ship#3277/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 16.333334
        Health = 10
        MaximumHealth = 10
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.1176472
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 10
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseShield1#2 /Empire#3/Fleet#3720/Ship#3277/SectionN/ModuleDefenseShield1#2
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponFlack1#1 /Empire#3/Fleet#3720/Ship#3277/SectionN/ModuleWeaponFlack1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic1#0 /Empire#3/Fleet#3720/Ship#3277/SectionN/ModuleWeaponKinetic1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 11
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 6.470588
          DamagePerSecondLong = 5.17647076
          DamagePerSecondMedium = 6.470588
          DamagePerSecondShort = 6.470588
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.1176472
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNE /Empire#3/Fleet#3720/Ship#3277/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 10.333333
        Health = 10
        MaximumHealth = 10
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 10
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield1#0 /Empire#3/Fleet#3720/Ship#3277/SectionNE/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#3/Fleet#3720/Ship#3277/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#3/Fleet#3720/Ship#3277/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2#0 /Empire#3/Fleet#3720/Ship#3277/SectionS/ModuleSupportEngine2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#3/Fleet#3720/Ship#3277/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#3/Fleet#3720/Ship#3277/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#3/Fleet#3720/Ship#3277/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#3655 /Empire#3/Fleet#3720/Ship#3655
     DESCRIPTORS 15
      ClassHullSmallAttack
      ClassShip
      ShipFactionUnfallen
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 107
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 13
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 13.4444456
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 13.4444456
      DamagePerSecondLong = 13.4444456
      DamagePerSecondMedium = 13.4444456
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 10.7555571
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 88.00001
      Evasion = 0
      Experience = 1
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 5
      ExperienceRewardFromLevel = 1.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 7
      GlobalSpeed = 2
      Health = 2020
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2020
      MaximumMovement = 5
      MaximumShield = 240
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 100
      MaximumShipProbeStock = 0
      MilitaryPower = 125.644455
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 37.6444473
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 125.644455
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 240
      ShieldAbsorption = 24
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 20
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 100
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.06282223
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 325.64447
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /Empire#3/Fleet#3720/Ship#3655/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 67.3333359
        Health = 2020
        HitBySalvo = 0
        MaximumHealth = 2020
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.8222237
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponLaser1#0 /Empire#3/Fleet#3720/Ship#3655/CoreSection/ModuleWeaponLaser1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 12.1
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 6.722223
          DamagePerSecondLong = 6.722223
          DamagePerSecondMedium = 6.722223
          DamagePerSecondShort = 5.37777853
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.8222237
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#3/Fleet#3720/Ship#3655/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#3/Fleet#3720/Ship#3655/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 10.333333
        Health = 10
        MaximumHealth = 10
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.8222237
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 10
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseShield1#1 /Empire#3/Fleet#3720/Ship#3655/SectionN/ModuleDefenseShield1#1
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponLaser1#0 /Empire#3/Fleet#3720/Ship#3655/SectionN/ModuleWeaponLaser1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 12.1
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 6.722223
          DamagePerSecondLong = 6.722223
          DamagePerSecondMedium = 6.722223
          DamagePerSecondShort = 5.37777853
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.8222237
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionNE /Empire#3/Fleet#3720/Ship#3655/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 10.333333
        Health = 10
        MaximumHealth = 10
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 10
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield1#0 /Empire#3/Fleet#3720/Ship#3655/SectionNE/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#3/Fleet#3720/Ship#3655/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#3/Fleet#3720/Ship#3655/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2#0 /Empire#3/Fleet#3720/Ship#3655/SectionS/ModuleSupportEngine2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#3/Fleet#3720/Ship#3655/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#3/Fleet#3720/Ship#3655/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#3/Fleet#3720/Ship#3655/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  LostSystems /Empire#3/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor10 /Empire#3/MajorRelationWithMinor10
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 36
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    Trend = 0
   CHILDREN ~0
  MajorRelationWithMinor11 /Empire#3/MajorRelationWithMinor11
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 36
    EmpireManpower = 2.5
    EmpireMoney = 8.75
    EmpireResearch = 5
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    Trend = 0
   CHILDREN ~0
  MajorRelationWithMinor12 /Empire#3/MajorRelationWithMinor12
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 36
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    Trend = 0
   CHILDREN ~0
  MajorRelationWithMinor13 /Empire#3/MajorRelationWithMinor13
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 36
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    Trend = 0
   CHILDREN ~0
  MajorRelationWithMinor14 /Empire#3/MajorRelationWithMinor14
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 36
    EmpireManpower = 10
    EmpireMoney = 28
    EmpireResearch = 48
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    Trend = 0
   CHILDREN ~0
  MajorRelationWithMinor15 /Empire#3/MajorRelationWithMinor15
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 36
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    Trend = 0
   CHILDREN ~0
  MajorRelationWithMinor16 /Empire#3/MajorRelationWithMinor16
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 36
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    Trend = 0
   CHILDREN ~0
  MajorRelationWithMinor17 /Empire#3/MajorRelationWithMinor17
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 36
    EmpireManpower = 2.5
    EmpireMoney = 12.5
    EmpireResearch = 8
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    Trend = 0
   CHILDREN ~0
  MajorRelationWithMinor18 /Empire#3/MajorRelationWithMinor18
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 36
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    Trend = 0
   CHILDREN ~0
  MajorRelationWithMinor19 /Empire#3/MajorRelationWithMinor19
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 36
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    Trend = 0
   CHILDREN ~0
  MajorRelationWithMinor8 /Empire#3/MajorRelationWithMinor8
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 36
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    Trend = 0
   CHILDREN ~0
  MajorRelationWithMinor9 /Empire#3/MajorRelationWithMinor9
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 36
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    Trend = 0
   CHILDREN ~0
  PopulationEmpireAffinityGuardians /Empire#3/PopulationEmpireAffinityGuardians
   DESCRIPTORS 9
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityGuardians
    ClassPopulationEmpireAffinityGuardiansCount
    PoliticalProfilePacifist
    PopulationNonMajor
    PopulationPoliticalTraitAntiMilitarist
    PopulationPoliticalTraitHedonist
    WithPopulationPlanetAffinityGuardians
   PROPERTIES 11
    CanBeBoosted = 0
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 2
    Politics04ToPolitics03 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 0.5
    PopulationCount = 2
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityUnfallen /Empire#3/PopulationEmpireAffinityUnfallen
   DESCRIPTORS 12
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityUnfallen
    ClassPopulationEmpireAffinityUnfallenCount
    PoliticalProfilePacifist
    PopulationCollectionBonusLevel1
    PopulationCollectionBonusUnfallen1
    PopulationMajor
    PopulationPoliticalTraitAntiIndustrialist
    PopulationPoliticalTraitHedonist
    WithPopulationPlanetModifiersTraitPrimaryFood02
    WithPopulationPlanetModifiersTraitSecondaryFoodFertile02
   PROPERTIES 11
    CanBeBoosted = 1
    HasMajorPopulation = 1
    Politics01ToPolitics01 = 0.5
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 3
    Politics04ToPolitics03 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 1
    PopulationCount = 20
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  Quests /Empire#3/Quests
   DESCRIPTORS 1
    ClassQuests
   PROPERTIES 0
   CHILDREN ~0
  Research /Empire#3/Research
   DESCRIPTORS 83
    ClassResearch
    TechnologyApproval1
    TechnologyBuyout
    TechnologyColonization12Unfallen
    TechnologyColonization1Unfallen
    TechnologyColonization4Unfallen
    TechnologyColonization5Unfallen
    TechnologyColonization7Unfallen
    TechnologyCountEconomyAndTradeIncreaseStage1
    TechnologyCountEconomyAndTradeIncreaseStage2
    TechnologyCountEconomyAndTradeIncreaseStage2
    TechnologyCountEmpireDevelopmentIncreaseStage1
    TechnologyCountEmpireDevelopmentIncreaseStage1
    TechnologyCountEmpireDevelopmentIncreaseStage2
    TechnologyCountEmpireDevelopmentIncreaseStage2
    TechnologyCountMilitaryIncreaseStage1
    TechnologyCountScienceAndExplorationIncreaseStage1
    TechnologyCountScienceAndExplorationIncreaseStage2
    TechnologyCountScienceAndExplorationIncreaseStage2
    TechnologyCountScienceAndExplorationIncreaseStage2
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCuriosityModuleSupportCrew2
    TechnologyCuriosityModuleSupportJournalist1
    TechnologyDefense1
    TechnologyDefense1NonVampirilis
    TechnologyDiplomacy1
    TechnologyDiplomacyPeace
    TechnologyExploration1
    TechnologyExploration1Alt
    TechnologyFreeMovement
    TechnologyGlobalHappinessCommon
    TechnologyHull2
    TechnologyHull2Unfallen
    TechnologyHull3
    TechnologyHull3Unfallen
    TechnologyIndustry1
    TechnologyLinkEconomyAndTrade3To10
    TechnologyLinkEmpireDevelopment1To5
    TechnologyLinkEmpireDevelopment5To17
    TechnologyLinkEmpireDevelopmentUnique1ToUnique2Unfallen
    TechnologyLinkEmpireDevelopmentUnique1ToUnique3Unfallen
    TechnologyLinkScienceAndExploration1To25
    TechnologyLinkScienceAndExploration1To28
    TechnologyLinkScienceAndExploration28To7
    TechnologyLinkScienceAndExploration2To4
    TechnologyLinkScienceAndExploration2To5
    TechnologyLinkScienceAndExploration5To9
    TechnologyLinkTo28CommonUnfallen
    TechnologyLinkTo5TerransUnfallen
    TechnologyLinkTo5Unfallen
    TechnologyMarketplace1
    TechnologyMilitaryGameplay
    TechnologyMinorFactionsGameplay
    TechnologyMinorFactionsGameplayCommon
    TechnologyModuleSupportFleetEngine1Strategic2
    TechnologyScience1
    TechnologyScience2
    TechnologyStageEconomyAndTrade1
    TechnologyStageEconomyAndTrade2
    TechnologyStageEconomyAndTrade3
    TechnologyStageEmpireDevelopment1
    TechnologyStageEmpireDevelopment2
    TechnologyStageEmpireDevelopment3
    TechnologyStageMilitary1
    TechnologyStageMilitary2
    TechnologyStageScienceAndExploration1
    TechnologyStageScienceAndExploration2
    TechnologyStageScienceAndExploration3
    TechnologyStrategicDeposit1
    TechnologyTerransStartingShipDesigns
    TechnologyUniqueDust1
    TechnologyUniqueFood1
   PROPERTIES 51
    CanLevelupSystems = 1
    EraTechnologyCountPrerequisite = 0
    PastEraCostReduction = 0
    QuadrantEconomyAndTradeStage1UnlockedTechnologyCount = 1
    QuadrantEconomyAndTradeStage2UnlockedTechnologyCount = 2
    QuadrantEconomyAndTradeStage3UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage4UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage5UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeUnlockedTechnologyCount = 3
    QuadrantEmpireDevelopmentStage1UnlockedTechnologyCount = 2
    QuadrantEmpireDevelopmentStage2UnlockedTechnologyCount = 2
    QuadrantEmpireDevelopmentStage3UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage4UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage5UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentUnlockedTechnologyCount = 4
    QuadrantMilitaryStage1UnlockedTechnologyCount = 1
    QuadrantMilitaryStage2UnlockedTechnologyCount = 0
    QuadrantMilitaryStage3UnlockedTechnologyCount = 0
    QuadrantMilitaryStage4UnlockedTechnologyCount = 0
    QuadrantMilitaryStage5UnlockedTechnologyCount = 0
    QuadrantMilitaryUnlockedTechnologyCount = 1
    QuadrantScienceAndExplorationStage1UnlockedTechnologyCount = 1
    QuadrantScienceAndExplorationStage2UnlockedTechnologyCount = 3
    QuadrantScienceAndExplorationStage3UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage4UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage5UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationUnlockedTechnologyCount = 4
    TechnologyCostModifier = 1
    TechnologyCostQuadrantEconomyAndTradeMultiplier = 1
    TechnologyCostQuadrantEmpireDevelopmentMultiplier = 1
    TechnologyCostQuadrantMilitaryMultiplier = 1
    TechnologyCostQuadrantScienceAndExplorationMultiplier = 1
    TechnologyCostReduction = 0
    TechnologyCostStage1Multiplier = 1.25
    TechnologyCostStage2Multiplier = 2
    TechnologyCostStage3Multiplier = 7.5
    TechnologyCostStage4Multiplier = 20
    TechnologyCostStage5Multiplier = 50
    TechnologyCurrentCost = 295.193939
    TechnologyLinkReductionValue = 0.25
    TechnologyQuadrantEconomyAndTradeActualStageNumber = 3
    TechnologyQuadrantEconomyAndTradeVirtualStageNumber = 3
    TechnologyQuadrantEmpireDevelopmentActualStageNumber = 3
    TechnologyQuadrantEmpireDevelopmentVirtualStageNumber = 3
    TechnologyQuadrantGlobalProgress = 3
    TechnologyQuadrantMilitaryActualStageNumber = 2
    TechnologyQuadrantMilitaryVirtualStageNumber = 2
    TechnologyQuadrantScienceAndExplorationActualStageNumber = 3
    TechnologyQuadrantScienceAndExplorationVirtualStageNumber = 3
    TechnologyTotalStageUnlocked = 11
    UnlockedTechnologyCount = 12
   CHILDREN ~0
  Senate /Empire#3/Senate
   DESCRIPTORS 2
    ClassSenate
    GovernmentDemocracy
   PROPERTIES 67
    AllianceCount = 0
    AnarchyDuration = 5
    AnarchyReduction = 1
    CandidateChangePoliticsThresholdModifier = 0
    CandidateElectionDeterministicRatio = 0.5
    ElectionActionCost = 1
    ElectionCount = 1
    EmpireEmpirePointUpkeep = 0
    EmpireMoneyUpkeep = 0
    GovernmentDemocracyCostMultiplier = 1
    GovernmentDictatorshipCostMultiplier = 1
    GovernmentEmpireCostMultiplier = 1
    GovernmentRepublicCostMultiplier = 1
    LawCancelCostMultiplier = 1
    LawCostMultiplier = 1
    MajorLawCostMultiplier = 1
    MaximumTurnElapsedStock = 600
    MinimumTurnElapsedStock = 0
    NetTurnElapsed = 1
    NumberOfActiveLawSlots = 4
    NumberOfSenatorSlots = 3
    NumberOfTradingCompanies = 0
    PeaceCount = 0
    Politics00ElectionScore = 2
    Politics01ElectionScore = 0
    Politics01UnlockScore = 0
    Politics01Unlocked = 1
    Politics02ElectionScore = 1
    Politics02UnlockScore = 0
    Politics02Unlocked = 1
    Politics03ElectionScore = 3
    Politics03UnlockScore = 0
    Politics03Unlocked = 1
    Politics04ElectionScore = 2
    Politics04UnlockScore = 0
    Politics04Unlocked = 1
    Politics05ElectionScore = 0
    Politics05UnlockScore = 0
    Politics05Unlocked = 1
    Politics06ElectionScore = 0
    Politics06UnlockScore = 0
    Politics06Unlocked = 1
    Politics07ElectionScore = 0
    Politics07UnlockScore = 0
    Politics07Unlocked = 0
    Politics08ElectionScore = 0
    Politics08UnlockScore = 0
    Politics08Unlocked = 0
    RebellionArmyMilitaryPowerPerPopulation = 300
    RebellionEmpireDecreasePerSuppressionAction = 10
    RebellionEmpireDecreasePerTurn = 5
    RebellionEmpireIncreasePerTurn = 5
    RebellionEmpireTriggerValue = 100
    RebellionStarSystemDecreasePerTurn = 10
    RebellionStarSystemIncreasePerTurn = 10
    RebellionStarSystemTriggerValue = 100
    RebellionSuppressionAction_InvestLuxuryCost = 25
    RebellionSuppressionAction_InvestLuxuryDuration = 10
    RebellionSuppressionAction_InvestLuxurySuppressionValue = 25
    RebellionSuppressionAction_InvestManpowerCost = 10
    RebellionSuppressionAction_InvestManpowerDuration = 5
    RebellionSuppressionAction_InvestManpowerSuppressionValue = 20
    TurnElapsedStock = 33
    TurnsBeforeSurvey = 5
    TurnsBetweenElections = 20
    UnlockedPoliticsCount = 6
    WarCount = 0
   CHILDREN ~7
    ActiveLaw#1475 /Empire#3/Senate/ActiveLaw#1475
     DESCRIPTORS 4
      ClassLaw
      LawEffectP03L00
      LawPolitics03
      LawUpkeepLevel0
     PROPERTIES 16
      AllianceCount = 0
      CancelDurationReached = 1
      CancelPriority = 0
      ElapsedTurns = 32
      EmpireMoneyUpkeep = 0
      LawActivationTimeCount = 0
      LawActivationTimeStock = 1
      LawEmpireEmpirePointUpkeep = 0
      LawEmpireMoneyUpkeep = 0
      MaximumLawActivationTimeStock = 0
      MinimumLawActivationTimeStock = 0
      NetLawActivationTime = 1
      PeaceCount = 0
      PrerequisitesChecked = 1
      UpkeepMultiplier = 0
      WarCount = 0
     CHILDREN ~0
    ActiveLaw#1840 /Empire#3/Senate/ActiveLaw#1840
     DESCRIPTORS 4
      ClassLaw
      LawEffectP03L01
      LawPolitics03
      LawUpkeepLevel1
     PROPERTIES 16
      AllianceCount = 0
      CancelDurationReached = 1
      CancelPriority = 1
      ElapsedTurns = 32
      EmpireMoneyUpkeep = 0
      LawActivationTimeCount = 0
      LawActivationTimeStock = 1
      LawEmpireEmpirePointUpkeep = 0
      LawEmpireMoneyUpkeep = 0
      MaximumLawActivationTimeStock = 0
      MinimumLawActivationTimeStock = 0
      NetLawActivationTime = 1
      PeaceCount = 0
      PrerequisitesChecked = 1
      UpkeepMultiplier = 0
      WarCount = 0
     CHILDREN ~0
    ActiveLaw#3273 /Empire#3/Senate/ActiveLaw#3273
     DESCRIPTORS 4
      ClassLaw
      LawEffectP00L01
      LawPolitics00
      LawUpkeepLevel0
     PROPERTIES 16
      AllianceCount = 0
      CancelDurationReached = 1
      CancelPriority = 0
      ElapsedTurns = 7
      EmpireMoneyUpkeep = 0
      LawActivationTimeCount = 0
      LawActivationTimeStock = 1
      LawEmpireEmpirePointUpkeep = 0
      LawEmpireMoneyUpkeep = 0
      MaximumLawActivationTimeStock = 0
      MinimumLawActivationTimeStock = 0
      NetLawActivationTime = 1
      PeaceCount = 0
      PrerequisitesChecked = 1
      UpkeepMultiplier = 0
      WarCount = 0
     CHILDREN ~0
    ActiveLaw#3275 /Empire#3/Senate/ActiveLaw#3275
     DESCRIPTORS 4
      ClassLaw
      LawEffectP00L07
      LawPolitics00
      LawUpkeepLevel0
     PROPERTIES 16
      AllianceCount = 0
      CancelDurationReached = 1
      CancelPriority = 0
      ElapsedTurns = 7
      EmpireMoneyUpkeep = 0
      LawActivationTimeCount = 0
      LawActivationTimeStock = 1
      LawEmpireEmpirePointUpkeep = 0
      LawEmpireMoneyUpkeep = 0
      MaximumLawActivationTimeStock = 0
      MinimumLawActivationTimeStock = 0
      NetLawActivationTime = 1
      PeaceCount = 0
      PrerequisitesChecked = 1
      UpkeepMultiplier = 0
      WarCount = 0
     CHILDREN ~0
    Senator#2817 /Empire#3/Senate/Senator#2817
     DESCRIPTORS 4
      ClassSenator
      Politics03
      PoliticsSupport3
      PrimeSenator
     PROPERTIES 2
      Support = 0.6363636
      SupportLevel = 4
     CHILDREN ~0
    Senator#2818 /Empire#3/Senate/Senator#2818
     DESCRIPTORS 3
      ClassSenator
      Politics04
      PoliticsSupport1
     PROPERTIES 2
      Support = 0.272727281
      SupportLevel = 2
     CHILDREN ~0
    Senator#2819 /Empire#3/Senate/Senator#2819
     DESCRIPTORS 3
      ClassSenator
      Politics02
      PoliticsSupport0
     PROPERTIES 2
      Support = 0.09090909
      SupportLevel = 1
     CHILDREN ~0
  Uniques /Empire#3/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
Empire#4 /Empire#4
 DESCRIPTORS 46
  AffinityGameplayVampirilis
  AffinityMappingVampirilis
  AffinityVampirilis
  ClassEmpire
  DiplomacyCountColdWar
  DiplomacyCountUnknown
  DiplomacyCountUnknown
  DiplomacyCountUnknown
  DiplomacyCountUnknown
  DiplomacyCountUnknown
  DiplomacyCountUnknown
  EmpireImprovementArmyCap1
  EmpireImprovementBuyout
  EmpireImprovementCuriosityLevel1
  EmpireImprovementDiplomacyBonus1
  EmpireImprovementDiplomacyBonus2
  EmpireImprovementEmpireManpowerStockBoost1
  EmpireImprovementEmpireManpowerStockBoost2
  EmpireImprovementFreeMovement1
  EmpireImprovementHappiness
  EmpireImprovementMarketplace1
  EmpireImprovementStageEconomyAndTrade3
  EmpireImprovementStageMilitary3
  EmpireImprovementStageScienceAndExploration1
  EmpireImprovementStageScienceAndExploration3
  EmpireImprovementStrategic2
  EmpireImprovementTroopTanks
  EmpireTypeMajor
  FactionTraitFastTraveler1
  FactionTraitFearlessWarriors2
  FactionTraitLegendaryHeroes2
  FactionTraitMinorDiplomats01
  FactionTraitTechnologyDefinitionEmpireDevelopment1
  FactionTraitTechnologyDefinitionScienceAndExploration1
  GalaxySizeLarge
  GameDifficultyAINormal
  GameSpeedNormal
  HappinessStatusEmpire3
  ManpowerUpgradeInfantry1
  ManpowerUpgradeInfantry2
  ManpowerUpgradeInfantry3
  ManpowerUpgradeTank1
  ManpowerUpgradeTank2
  StarSystemImprovementUnlockedWonder1
  StarSystemImprovementUnlockedWonder2
  WonderVictoryActivated
 PROPERTIES 430
  AcademyOwned = 0
  ActiveLawsCount = 2
  AdditionalMinimumTurnForQuests = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 51
  AllianceCount = 0
  AllianceVictoryModifier = 0
  AllowStrategicDeposit1 = 0
  AllowStrategicDeposit2 = 1
  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0.4
  AvailableNumberOfTradingCompanyHeadquarters = 0
  BankAccount = 558.2634
  BonusManpower = 0
  BoostHappinessOnColonies = 0
  BuyoutActivated = 1
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 0
  CanConvertSystem = 0
  CanHaveTradingCompanies = 0
  CanRootSystems = 0
  CanSellImprovements = 1
  CanSellShips = 0
  ColdWarCount = 1
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 1
  ColonizedStarSystemStateColonyCount = 2
  CommandPoints = 17
  CommandPointsAccumulator = 366
  CommandPointsStock = 366
  ConquestAllyVictoryModifier = 8
  ConquestVictorySystemAmountRequired = 51
  ConquestVictorySystemPercentageRequired = 0.539999962
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 17
  CurrentTurn = 34
  DeedsAchieved = 0
  DefensiveMilitaryPower = 1424.81641
  DepletedPlanetCount = 0
  DetectionLevel = 3
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 628.45
  DustInflation = 1.1099788
  DustInflationFactor = 0.000175
  DustInflationModifier = 1
  EconomicVictoryDustAmountRequired = 630000
  EmpireBattleWon = 0
  EmpireBattleWonStock = 1
  EmpireEmpirePoint = 11.75
  EmpireEmpirePointAccumulator = 174
  EmpireEmpirePointStock = 124
  EmpireEmpirePointUpkeep = 3
  EmpireExpansionScore = 2
  EmpireFIDSIAccumulator = 9695.027
  EmpireGlobalScore = 147
  EmpireGrowth = 108.273148
  EmpireGrowthAccumulator = 1979.477
  EmpireGrowthStock = 1979.477
  EmpireGrowthUpkeep = 0
  EmpireHappinessScore = 75
  EmpireHeroesScore = 2
  EmpireLifeforce = 15
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 315
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 217.67
  EmpireManpowerStock = 132.859985
  EmpireManpowerTotal = 532.86
  EmpireManpowerUpkeep = 84.81001
  EmpireMilitaryScore = 6831.67334
  EmpireMoney = 112.4
  EmpireMoneyAccumulator = 1868.6001
  EmpireMoneyUpkeep = 23.6
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 0
  EmpirePopulationScore = 4
  EmpireProduction = 220.450012
  EmpireProductionAccumulator = 2285.45
  EmpireProductionStock = 2285.45
  EmpireProductionUpkeep = 0
  EmpireResearch = 190
  EmpireResearchAccumulator = 3387.5
  EmpireResearchScore = 202
  EmpireResearchStock = 8.585815
  EmpireResearchUpkeep = 0
  EmpireTechScore = 64
  EmpireTemplePointsStock = 0
  EmpireTradeScore = 0
  EndlessTechCount = 4
  ExpeditionPower = 2
  ForceTruceCooldown = 5
  ForceTruceRefusalCostReduction = 0
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 1
  GameSpeedMultiplier = 1
  GameSpeedProductionCostReduction = 0
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 1
  GarrisonMoneyUpkeep = 23.6
  GovernmentChangeHappinessMultiplier = 1
  GovernmentGameplayUnlocked = 0
  Happiness = 75
  HappinessStatusMinimumRebellionIndex = 0
  HappinessSum = 8
  HasAccessToMarketplace = 1
  HasPopulationDiversityEffect = 0
  HasWormholeTechnology = 0
  HeroCount = 1
  HeroHealingBonus = 1
  HeroHealingLocked = 0
  HeroLevelCount = 1
  HeroPurchaseLocked = 0
  HeroRecruitmentUnlocked = 0
  HeroUnlockThresholdModifier = 1
  HullTypes = 3
  IgnoresColdWarRules = 1
  ImprovementScrapValueModifier = 1
  InfantryDamagesBonus = 0.2
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 1.5
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 5
  InfantryManpowerCustomWeight = 5
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 5
  InfantryMaxDamages = 12
  InfantryMaxHealth = 70
  InfantryMinDamages = 6
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 4
  LastTurn = 300
  LawUpkeep = 3
  LeechingFleetsCount = 1
  Lifetime = 33
  Luxury10Stock = 0
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 0
  Luxury16Stock = 0
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 0
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 41
  Luxury3Stock = 0
  Luxury4Stock = 10
  Luxury5Stock = 0
  Luxury6Stock = 0
  Luxury7Stock = 0
  Luxury8Stock = 0
  Luxury9Stock = 0
  LuxuryDepositCount = 14
  LuxuryUnlockLevel = 2
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 1
  ManpowerUpgradeCostReduction = 1
  MaximumCommandPoints = 7
  MaximumEmpireLifeforceStock = 1000
  MaximumEmpireManpowerStock = 1200
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 380
  MaximumLuxuryStock = 999
  MaximumManpowerPerGroundBattleTurn = 600
  MaximumNumberOfTradingCompanyHeadquarters = 0
  MaximumNumberOfTradingCompanySubsidiaries = 0
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 6.25
  MaximumSystemGrowth = 60.30506
  MaximumSystemMoney = 58.8000031
  MaximumSystemProduction = 118.450005
  MaximumSystemResearch = 132
  MetaplotProbability = 1
  MilitaryScreenGameplayUnlocked = 1
  MilitaryVictoryScore = 6884
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumStrategicStock = 0
  MinorFactionsGameplayUnlocked = 1
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 1
  MothershipCount = 2
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 1
  NetEmpireEmpirePoint = 8.75
  NetEmpireGrowth = 108.273148
  NetEmpireLifeforce = 55
  NetEmpireLifeforce_AIBonus = 40
  NetEmpireManpower = 132.859985
  NetEmpireMoney = 88.8
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 220.450012
  NetEmpireResearch = 190
  NetEmpireTemplePoints = 0
  NetLuxury1 = 0
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 0
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 14
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 0
  NetLuxury4 = 0
  NetLuxury5 = 0
  NetLuxury6 = 0
  NetLuxury7 = 0
  NetLuxury8 = 0
  NetLuxury9 = 0
  NetStrategic1 = 0
  NetStrategic2 = 4
  NetStrategic3 = 0
  NetStrategic4 = 0
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 11.75
  NetSystemGrowth = 108.273148
  NetSystemLifeforce = 0
  NetSystemMoney = 92.4
  NetSystemProduction = 220.450012
  NetSystemResearch = 150
  NonVampirilisPopulation = 0
  NumberOfGalaxyNodes = 144
  NumberOfImprovementsBuilt = 10
  NumberOfInitialAvailableStarSystemNodes = 93
  NumberOfMajorEmpires = 8
  NumberOfTradingCompanies = 0
  NumberOfTradingCompanyHeadquarters = 0
  NumberOfTradingCompanySubsidiaries = 0
  OffensiveMilitaryPower = 4873.997
  OutpostCount = 0
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 10
  OverColonizationMalus = 0
  OverColonizationPenaltiesReduction = 0
  OverColonizationThreshold = 10
  OwnedOutposts = 0
  OwnedPlanets = 5
  OwnedSystems = 2
  PeaceCount = 0
  PeacefulRelationshipCount = 0
  PeacefulTreatyCostReduction = 1
  PlaneDamagesBonus = 0
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 300
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 0
  PlayDeckChangeCostRemainingTurnsFactor = 0
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 3
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 1
  PopulationsAssimilated = 0
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 6
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 3.5
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 0
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 2
  RandomEventsProbability = 0.5
  RatioOfProductionSpentGainedAsEmpirePoint = 0
  RatioOfProductionSpentGainedAsMoney = 0
  RecipeCostReduction = 1
  ResearchScienceAgreementBonus = 0
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipScrapValueModifier = 1
  Strategic1Stock = 20
  Strategic2Stock = 47
  Strategic3Stock = 0
  Strategic4Stock = 5
  Strategic5Stock = 0
  Strategic6Stock = 0
  StrategicDepositCount = 4
  SystemCount = 2
  SystemLevelSum = 4
  TankDamagesBonus = 0
  TankDamagesMultiplierAgainstInfantry = 1.5
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 5
  TankManpowerUnlocked = 1
  TankManpowerWeight = 5
  TankMaxDamages = 15
  TankMaxHealth = 288
  TankMinDamages = 10
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 10
  TechnologyQuadrantEconomyAndTradeActualStageNumber = 3
  TechnologyQuadrantEmpireDevelopmentActualStageNumber = 2
  TechnologyQuadrantMilitaryActualStageNumber = 3
  TechnologyQuadrantScienceAndExplorationActualStageNumber = 3
  TechnologyTotalStageUnlocked = 11
  TerraformationGameplayUnlocked = 0
  TotalManpowerWeight = 10
  TotalPopulationCollectionBonus = 0
  TotalTechnology = 12
  TotalTradingRoutesCount = 0
  TradeAgreementCount = 0
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingCompanyLevelUpMultiplier = 1
  TradingRouteBlockadePowerMultiplier = 1
  TradingRouteIncome_EmpireMoney = 0
  TradingRouteIncome_EmpireResearch = 0
  TradingRouteIncome_Luxury1 = 0
  TradingRouteIncome_Luxury10 = 0
  TradingRouteIncome_Luxury11 = 0
  TradingRouteIncome_Luxury12 = 0
  TradingRouteIncome_Luxury13 = 0
  TradingRouteIncome_Luxury14 = 0
  TradingRouteIncome_Luxury15 = 0
  TradingRouteIncome_Luxury16 = 0
  TradingRouteIncome_Luxury17 = 0
  TradingRouteIncome_Luxury18 = 0
  TradingRouteIncome_Luxury19 = 0
  TradingRouteIncome_Luxury2 = 0
  TradingRouteIncome_Luxury20 = 0
  TradingRouteIncome_Luxury21 = 0
  TradingRouteIncome_Luxury22 = 0
  TradingRouteIncome_Luxury23 = 0
  TradingRouteIncome_Luxury24 = 0
  TradingRouteIncome_Luxury3 = 0
  TradingRouteIncome_Luxury4 = 0
  TradingRouteIncome_Luxury5 = 0
  TradingRouteIncome_Luxury6 = 0
  TradingRouteIncome_Luxury7 = 0
  TradingRouteIncome_Luxury8 = 0
  TradingRouteIncome_Luxury9 = 0
  TradingRouteLeech_EmpireMoney = 0
  TradingRouteLeech_EmpireResearch = 0
  TradingRouteLeech_Luxury1 = 0
  TradingRouteLeech_Luxury10 = 0
  TradingRouteLeech_Luxury11 = 0
  TradingRouteLeech_Luxury12 = 0
  TradingRouteLeech_Luxury13 = 0
  TradingRouteLeech_Luxury14 = 0
  TradingRouteLeech_Luxury15 = 0
  TradingRouteLeech_Luxury16 = 0
  TradingRouteLeech_Luxury17 = 0
  TradingRouteLeech_Luxury18 = 0
  TradingRouteLeech_Luxury19 = 0
  TradingRouteLeech_Luxury2 = 0
  TradingRouteLeech_Luxury20 = 0
  TradingRouteLeech_Luxury21 = 0
  TradingRouteLeech_Luxury22 = 0
  TradingRouteLeech_Luxury23 = 0
  TradingRouteLeech_Luxury24 = 0
  TradingRouteLeech_Luxury3 = 0
  TradingRouteLeech_Luxury4 = 0
  TradingRouteLeech_Luxury5 = 0
  TradingRouteLeech_Luxury6 = 0
  TradingRouteLeech_Luxury7 = 0
  TradingRouteLeech_Luxury8 = 0
  TradingRouteLeech_Luxury9 = 0
  TradingRoutesEmpireCount = 0
  TradingRoutesIncomeAccumulator = 0
  TradingRoutesIncomePreviousThreshold = 0
  TradingRoutesIncomeThreshold = 0
  TroopDamageBonuses = 0
  TroopHealthBonuses = 0
  TruceCount = 0
  TutorialLevel = 0
  UnknownCount = 6
  UnrootedSystemsCount = 0
  VampirilisPopulation = 3
  VictoryEconomicRanking = 1
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  VictoryWonderRequiredAmount = 3
  WarCount = 0
  WarsWon = 0
  WonderBuiltCount = 0
 CHILDREN ~28
  ColonizedStarSystem#1801 /Empire#4/ColonizedStarSystem#1801
   DESCRIPTORS 15
    ClassColonizedStarSystem
    ClassExploitedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem3
    HomeSystem
    MajorHomeSystem
    StarSystemEffectFromMothershipDust1
    StarSystemEffectFromMothershipScience1
    StarSystemImprovementLevel2
    StarSystemStateExploited
    StarTypeYellow
   PROPERTIES 332
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 0
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 1
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 17
    DefenseScore = 200
    DefensiveMilitaryPower = 125.5364
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 358.605042
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 8
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 10.67
    GrowthForOutpost = 0
    Happiness = 70
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 420
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 1
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 1
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 1440
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1.25
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 7
    MajorPopulationCount = 6
    MaximumLuxuryStock = 0
    MaximumPopulation = 18
    MaximumPopulationFromMothership = 5
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 5.5
    MaximumSystemGrowth = 60.30506
    MaximumSystemGrowthStock = 6000
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 58.8000031
    MaximumSystemProduction = 102
    MaximumSystemProductionStock = 102
    MaximumSystemResearch = 132
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 196.000015
    MigrationScoreFromEconomy = 1
    MigrationScoreFromFreeSlots = 2.80000019
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 1
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 7
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 4
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 5.5
    NetSystemGrowth = 60.30506
    NetSystemInfluence = 5.5
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 58.8000031
    NetSystemProduction = 102
    NetSystemResearch = 132
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfMajorEmpires = 8
    NumberOfTradingCompanies = 0
    OffensiveMilitaryPower = 37.6444473
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = 0
    OwnedDockedFleetsCount = 1
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 44
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 52
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 72
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 72
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 6
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 0
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationGrowthUpkeepFromMothership = 35.7249374
    PopulationNotUsingGrowth = 0
    PopulationOnMothership = 2
    PopulationScore = 6
    PopulationType = 1
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 6
    PopulationWithGrowth = 6
    ProbesProductionCostReduction = 0
    Quality = 2
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 3
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 5.5
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 564.605042
    SystemGrowth = 106.7
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 2916.74316
    SystemGrowthStockForUpkeep = 0
    SystemGrowthUpkeep = 46.3949356
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 6.23601627
    SystemInfluenceRadiusDivider = 1.72573364
    SystemInfluenceStock = 221.5
    SystemInfluenceUpkeep = 0
    SystemLevel = 2
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 200
    SystemMigrationGrowthStock = 0
    SystemMoney = 76.8
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 18
    SystemNextInfluenceRadiusEstimation = 6.27693748
    SystemNextInfluenceRadiusEstimationDivider = 1.72026432
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 102
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 46
    SystemProductionUpkeep = 0
    SystemResearch = 132
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 7
    TotalShipCount = 4
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 1.5
    TradingRouteSystemBaseIncome_EmpireMoney = 1.5
    TradingRouteSystemBaseIncome_EmpireResearch = 0.375
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0.7
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRouteSystemTotalBaseIncome_Luxury = 0.7
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 1
    VirtualPopulation = 0
    VisionRange = 7.23601627
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~12
    ColonizedPlanet#1802 /Empire#4/ColonizedStarSystem#1801/ColonizedPlanet#1802
     DESCRIPTORS 10
      ClassColonizedPlanet
      ClassPlanet
      HomePlanet
      IsUniquePlanet
      PlanetDepletionBonus
      PlanetGameplayTypeCold
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeTundra
      UniquePlanetVampirilis
     PROPERTIES 115
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 7
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 6
      DefaultPlanetFood = 12
      DefaultPlanetIndustry = 14
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 12
      Guardians = 0
      Happiness = 0
      MajorPopulationCount = 2
      MaximumPopulation = 6
      MaximumPopulationFromMothership = 5
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 4.2
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 14
      PlanetFIDSI = 0
      PlanetFood = 20
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 22
      PlanetInitialDust = 3
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 6
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 8
      PlanetPopulationFood = 8
      PlanetPopulationIndustry = 8
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 8
      PlanetPrestige = 0
      PlanetRawDust = 3
      PlanetRawFIDSI = 0
      PlanetRawFood = 6
      PlanetRawIndustry = 7
      PlanetRawPrestige = 0
      PlanetRawScience = 6
      PlanetScience = 20
      Population = 2
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 7
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~1
      PopulationPlanetAffinityVampirilis /Empire#4/ColonizedStarSystem#1801/ColonizedPlanet#1802/PopulationPlanetAffinityVampirilis
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetModifiersTraitPrimarySlowGrowthFIDS
        ClassPopulationPlanetModifiersTraitPrimarySlowGrowthFIDSCount
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 4
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 4
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 4
        BonusPopulationPrestige = 0
        BonusPopulationScience = 4
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationDust = 4
        PopulationFood = 4
        PopulationIndustry = 4
        PopulationPrestige = 0
        PopulationScience = 4
        RawPopulationDust = 3
        RawPopulationFood = 6
        RawPopulationIndustry = 7
        RawPopulationPrestige = 0
        RawPopulationScience = 6
       CHILDREN ~0
    ColonizedPlanet#1803 /Empire#4/ColonizedStarSystem#1801/ColonizedPlanet#1803
     DESCRIPTORS 8
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameplayTypeCold
      PlanetGameplayTypeTeeming
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeBoreal
     PROPERTIES 115
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 7
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 1
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 6
      DefaultPlanetFood = 12
      DefaultPlanetIndustry = 20
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 12
      Guardians = 0
      Happiness = 15
      MajorPopulationCount = 2
      MaximumPopulation = 6
      MaximumPopulationFromMothership = 5
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 4
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 4
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 4.2
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 14
      PlanetFIDSI = 0
      PlanetFood = 20
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 28
      PlanetInitialDust = 3
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 5
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 8
      PlanetPopulationFood = 8
      PlanetPopulationIndustry = 8
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 8
      PlanetPrestige = 0
      PlanetRawDust = 3
      PlanetRawFIDSI = 0
      PlanetRawFood = 6
      PlanetRawIndustry = 10
      PlanetRawPrestige = 0
      PlanetRawScience = 6
      PlanetScience = 20
      Population = 2
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 7
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      ColonizedResourceDeposit#769 /Empire#4/ColonizedStarSystem#1801/ColonizedPlanet#1803/ColonizedResourceDeposit#769
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceRarityCommon
        ResourceStrategic2
        ResourceTypeStrategic
       PROPERTIES 2
        DepositValue = 4
        ResourceBonus = 1
       CHILDREN ~0
      ColonizedResourceDeposit#770 /Empire#4/ColonizedStarSystem#1801/ColonizedPlanet#1803/ColonizedResourceDeposit#770
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAbundant
        ResourceLuxury2
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 2
        DepositValue = 4
        ResourceBonus = 1
       CHILDREN ~0
      PopulationPlanetAffinityVampirilis /Empire#4/ColonizedStarSystem#1801/ColonizedPlanet#1803/PopulationPlanetAffinityVampirilis
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetModifiersTraitPrimarySlowGrowthFIDS
        ClassPopulationPlanetModifiersTraitPrimarySlowGrowthFIDSCount
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 4
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 4
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 4
        BonusPopulationPrestige = 0
        BonusPopulationScience = 4
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationDust = 4
        PopulationFood = 4
        PopulationIndustry = 4
        PopulationPrestige = 0
        PopulationScience = 4
        RawPopulationDust = 3
        RawPopulationFood = 6
        RawPopulationIndustry = 10
        RawPopulationPrestige = 0
        RawPopulationScience = 6
       CHILDREN ~0
    ColonizedPlanet#2425 /Empire#4/ColonizedStarSystem#1801/ColonizedPlanet#2425
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly42
      PlanetDepletionBonus
      PlanetGameplayTypeCold
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeSnow
     PROPERTIES 115
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 5
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 8
      DefaultPlanetFood = 4
      DefaultPlanetIndustry = 14
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 24
      Guardians = 0
      Happiness = 5
      MajorPopulationCount = 2
      MaximumPopulation = 6
      MaximumPopulationFromMothership = 5
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 3
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 4.2
      ParasitedPopulation = 0
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 16
      PlanetFIDSI = 0
      PlanetFood = 12
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 22
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 2
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 8
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 8
      PlanetPopulationFood = 8
      PlanetPopulationIndustry = 8
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 8
      PlanetPrestige = 0
      PlanetRawDust = 4
      PlanetRawFIDSI = 0
      PlanetRawFood = 2
      PlanetRawIndustry = 7
      PlanetRawPrestige = 0
      PlanetRawScience = 12
      PlanetScience = 32
      Population = 2
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 5
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~2
      ColonizedResourceDeposit#772 /Empire#4/ColonizedStarSystem#1801/ColonizedPlanet#2425/ColonizedResourceDeposit#772
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury2
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 2
        DepositValue = 3
        ResourceBonus = 1
       CHILDREN ~0
      PopulationPlanetAffinityVampirilis /Empire#4/ColonizedStarSystem#1801/ColonizedPlanet#2425/PopulationPlanetAffinityVampirilis
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetModifiersTraitPrimarySlowGrowthFIDS
        ClassPopulationPlanetModifiersTraitPrimarySlowGrowthFIDSCount
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 4
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 4
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 4
        BonusPopulationPrestige = 0
        BonusPopulationScience = 4
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationDust = 4
        PopulationFood = 4
        PopulationIndustry = 4
        PopulationPrestige = 0
        PopulationScience = 4
        RawPopulationDust = 4
        RawPopulationFood = 2
        RawPopulationIndustry = 7
        RawPopulationPrestige = 0
        RawPopulationScience = 12
       CHILDREN ~0
    Hangar#1804 /Empire#4/ColonizedStarSystem#1801/Hangar#1804
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 1
      CommandPoints = 1
      DefensiveMilitaryPower = 125.5364
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 8
      IsFrozen = 0
      MilitaryPower = 163.180847
      OffensiveMilitaryPower = 37.6444473
     CHILDREN ~1
      Ship#3553 /Empire#4/ColonizedStarSystem#1801/Hangar#1804/Ship#3553
       DESCRIPTORS 15
        ClassHullSmallAttack
        ClassShip
        ShipFactionVampirilis
        ShipForBattle
        ShipHull01
        ShipLevel02
        ShipLevelUpRule
        ShipRoleAttacker
        ShipRoleSmallAttacker
        ShipSizeSmall
        ShipStatBonus1TargetingFocus
        ShipStatBonus2Offensive
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
       PROPERTIES 107
        Accuracy = 0
        ActionPointStock = 1
        AdditionalOpponentRecyclingDustPerCP = 0
        AdditionalOpponentRecyclingEmpirePointPerCP = 0
        AdditionalOpponentRecyclingSciencePerCP = 0
        CommandPoints = 1
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 13.4444456
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 0
        DamagePerSecondLaser = 13.4444456
        DamagePerSecondLong = 13.4444456
        DamagePerSecondMedium = 13.4444456
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 10.7555571
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 125.5364
        Evasion = 0.1
        Experience = 0
        ExperienceBonusFromBattle = 0
        ExperiencePerTurn = 1
        ExperienceReward = 6
        ExperienceRewardFromLevel = 1.4
        FlatHealthRegeneration = 0
        FleetXPPerDamageAbsorbedByHullPlating = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 8
        GlobalSpeed = 2
        Health = 2616.4
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 0
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 2
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 2616.4
        MaximumMovement = 6
        MaximumShield = 520
        MaximumShipManpower = 100
        MaximumShipManpowerRefillRate = 100
        MaximumShipProbeStock = 0
        MilitaryPower = 163.180847
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 6
        NetActionPoint = 1
        NetShipManpower = 84.81001
        NetShipProbe = 0
        NextLevelRequestedExperience = 40
        OffensiveMilitaryPower = 37.6444473
        OpponentCriticalHitDamagePercent = -1
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 163.180847
        RepairAfterBattle = 0.15
        RepairAfterBattleFlat = 0
        RepairAfterPhase = 0
        RepairFlatPerDamageAbsorbedByHullPlating = 0
        RootingIncreasePerTurn = 0
        ScrapPriority = 4
        Shield = 520
        ShieldAbsorption = 96
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipHealth = 80
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 84.81001
        ShipManpowerStock = 100
        ShipProbeStock = 0
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.08159042
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 363.180847
        VisionRange = 0.75
        VisualImportanceScore = 10
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN ~9
        CoreSection /Empire#4/ColonizedStarSystem#1801/Hangar#1804/Ship#3553/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallOffense
         PROPERTIES 11
          DefensiveMilitaryPower = 103.213333
          Health = 2616.4
          HitBySalvo = 0
          MaximumHealth = 2616.4
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~2
          ModuleDefenseShield2Strategic2#1 /Empire#4/ColonizedStarSystem#1801/Hangar#1804/Ship#3553/CoreSection/ModuleDefenseShield2Strategic2#1
           DESCRIPTORS 4
            ClassModule
            ClassModuleDefense
            ModuleDefenseShield2Strategic2
            ModuleDefenseStrategic2
           PROPERTIES 21
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 16
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = -0.5
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 30
            SectionHealthMultiplier = 0
            ShieldAbsorption = 48
            ShieldBonus = 260
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
          ModuleSupportEngine2Strategic2#0 /Empire#4/ColonizedStarSystem#1801/Hangar#1804/Ship#3553/CoreSection/ModuleSupportEngine2Strategic2#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine2Strategic2
           PROPERTIES 12
            DefensiveMilitaryPower = 0
            Evasion = 0.1
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 3
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionE /Empire#4/ColonizedStarSystem#1801/Hangar#1804/Ship#3553/SectionE
         DESCRIPTORS 2
          ClassSection
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 18.8222237
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~1
          ModuleWeaponLaser1#0 /Empire#4/ColonizedStarSystem#1801/Hangar#1804/Ship#3553/SectionE/ModuleWeaponLaser1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponLaser
            ModuleWeaponLaser1
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.8
            CriticalHitChance = 0.05
            Damage = 12.1
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 6.722223
            DamagePerSecondLong = 6.722223
            DamagePerSecondMedium = 6.722223
            DamagePerSecondShort = 5.37777853
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.8
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 0.8
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 18.8222237
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 125
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.3
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1
            ShortRangePenalty = 0.2
            ShotsCountPerSalvo = 1
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN ~0
        SectionN /Empire#4/ColonizedStarSystem#1801/Hangar#1804/Ship#3553/SectionN
         DESCRIPTORS 2
          ClassSection
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionNE /Empire#4/ColonizedStarSystem#1801/Hangar#1804/Ship#3553/SectionNE
         DESCRIPTORS 2
          ClassSection
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 17
          Health = 30
          MaximumHealth = 30
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 30
          VisionRange = 0
         CHILDREN ~1
          ModuleDefenseShield2Strategic2#0 /Empire#4/ColonizedStarSystem#1801/Hangar#1804/Ship#3553/SectionNE/ModuleDefenseShield2Strategic2#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleDefense
            ModuleDefenseShield2Strategic2
            ModuleDefenseStrategic2
           PROPERTIES 21
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 16
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = -0.5
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 30
            SectionHealthMultiplier = 0
            ShieldAbsorption = 48
            ShieldBonus = 260
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionNW /Empire#4/ColonizedStarSystem#1801/Hangar#1804/Ship#3553/SectionNW
         DESCRIPTORS 2
          ClassSection
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionS /Empire#4/ColonizedStarSystem#1801/Hangar#1804/Ship#3553/SectionS
         DESCRIPTORS 2
          ClassSection
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 1.66666663
          Health = 50
          MaximumHealth = 50
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 18.8222237
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 50
          VisionRange = 0
         CHILDREN ~2
          ModuleSupportRepair1#0 /Empire#4/ColonizedStarSystem#1801/Hangar#1804/Ship#3553/SectionS/ModuleSupportRepair1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportRepair
            ModuleSupportRepair1
           PROPERTIES 13
            DefensiveMilitaryPower = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            HealthRegenerationRatio = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            RepairAfterBattle = 0.15
            RepairAfterPhase = 0
            SectionHealthBonus = 50
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
          ModuleWeaponLaser1#1 /Empire#4/ColonizedStarSystem#1801/Hangar#1804/Ship#3553/SectionS/ModuleWeaponLaser1#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponLaser
            ModuleWeaponLaser1
            TopWeapon
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.8
            CriticalHitChance = 0.05
            Damage = 12.1
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 6.722223
            DamagePerSecondLong = 6.722223
            DamagePerSecondMedium = 6.722223
            DamagePerSecondShort = 5.37777853
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.8
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 0.8
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 18.8222237
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 125
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.3
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1
            ShortRangePenalty = 0.2
            ShotsCountPerSalvo = 1
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN ~0
        SectionSE /Empire#4/ColonizedStarSystem#1801/Hangar#1804/Ship#3553/SectionSE
         DESCRIPTORS 2
          ClassSection
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionSW /Empire#4/ColonizedStarSystem#1801/Hangar#1804/Ship#3553/SectionSW
         DESCRIPTORS 2
          ClassSection
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionW /Empire#4/ColonizedStarSystem#1801/Hangar#1804/Ship#3553/SectionW
         DESCRIPTORS 2
          ClassSection
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
    PopulationStarSystemAffinityVampirilis /Empire#4/ColonizedStarSystem#1801/PopulationStarSystemAffinityVampirilis
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityVampirilis
      ClassPopulationStarSystemAffinityVampirilisCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics05
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 6
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 1650
      PopulationTypeCount = 1
      PopulationUsingGrowth = 6
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    RecipeImprovement#3493 /Empire#4/ColonizedStarSystem#1801/RecipeImprovement#3493
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect02
     PROPERTIES 2
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#1805 /Empire#4/ColonizedStarSystem#1801/StarSystemImprovement#1805
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementMothershipBase
     PROPERTIES 2
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#1817 /Empire#4/ColonizedStarSystem#1801/StarSystemImprovement#1817
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#2131 /Empire#4/ColonizedStarSystem#1801/StarSystemImprovement#2131
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 2
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#2305 /Empire#4/ColonizedStarSystem#1801/StarSystemImprovement#2305
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 3
      ProductionCost = 280
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#2539 /Empire#4/ColonizedStarSystem#1801/StarSystemImprovement#2539
     DESCRIPTORS 5
      ClassImprovement
      IsIndustryBuilding
      StarSystemImprovementIndustry2
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryIndustry
     PROPERTIES 3
      ProductionCost = 280
      ScrapPriority = 25
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#3082 /Empire#4/ColonizedStarSystem#1801/StarSystemImprovement#3082
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementResourceFactory1
      StarSystemImprovementUpkeepStage2Normal
     PROPERTIES 3
      ProductionCost = 560
      ScrapPriority = 0
      SystemMoneyUpkeep = 8
     CHILDREN ~0
  ColonizedStarSystem#3437 /Empire#4/ColonizedStarSystem#3437
   DESCRIPTORS 14
    ClassColonizedStarSystem
    ClassExploitedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem4
    StarSystemEffectFromMothershipIndustry2
    StarSystemEffectFromMothershipIndustry2
    StarSystemEffectFromMothershipIndustry2
    StarSystemImprovementLevel2
    StarSystemStateExploited
    StarTypeWhite
   PROPERTIES 332
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 0
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 1
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 17
    DefenseScore = 200
    DefensiveMilitaryPower = 0
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 224.2681
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 7
    GrowthForOutpost = 0
    Happiness = 90
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 180
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 1
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 160
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1.25
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 7
    MajorPopulationCount = 2
    MaximumLuxuryStock = 0
    MaximumPopulation = 12
    MaximumPopulationFromMothership = 5
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 6.25
    MaximumSystemGrowth = 47.9680824
    MaximumSystemGrowthStock = 6000
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 33.6
    MaximumSystemProduction = 118.450005
    MaximumSystemProductionStock = 118.450005
    MaximumSystemResearch = 18
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 225
    MigrationScoreFromEconomy = 1
    MigrationScoreFromFreeSlots = 2.5
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 1
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 7
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 6.25
    NetSystemGrowth = 47.9680824
    NetSystemInfluence = 6.25
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 33.6
    NetSystemProduction = 118.450005
    NetSystemResearch = 18
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfMajorEmpires = 8
    NumberOfTradingCompanies = 0
    OffensiveMilitaryPower = 0
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = 0
    OwnedDockedFleetsCount = 1
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 18
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 16
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 33
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 8
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 2
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 0
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationGrowthUpkeepFromMothership = 15.0319176
    PopulationNotUsingGrowth = 0
    PopulationOnMothership = 1
    PopulationScore = 2
    PopulationType = 1
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 2
    PopulationWithGrowth = 2
    ProbesProductionCostReduction = 0
    Quality = 2
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 3
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 6.25
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 426.2681
    SystemGrowth = 70
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 1459.2594
    SystemGrowthStockForUpkeep = 0
    SystemGrowthUpkeep = 22.0319176
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 4.80825043
    SystemInfluenceRadiusDivider = 2.121118
    SystemInfluenceStock = 80.5
    SystemInfluenceUpkeep = 0
    SystemLevel = 2
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 200
    SystemMigrationGrowthStock = 0
    SystemMoney = 33.6
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 0
    SystemNextInfluenceRadiusEstimation = 4.89722967
    SystemNextInfluenceRadiusEstimationDivider = 2.07636881
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 118.450005
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 18
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 7
    TotalShipCount = 3
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.5
    TradingRouteSystemBaseIncome_EmpireMoney = 0.5
    TradingRouteSystemBaseIncome_EmpireResearch = 0.125
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0.7
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.1
    TradingRouteSystemTotalBaseIncome_Luxury = 0.7
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 1
    VirtualPopulation = 0
    VisionRange = 5.80825043
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~7
    ColonizedPlanet#3438 /Empire#4/ColonizedStarSystem#3437/ColonizedPlanet#3438
     DESCRIPTORS 7
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameplayTypeHot
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeArid
     PROPERTIES 115
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 5
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 4
      DefaultPlanetFood = 2
      DefaultPlanetIndustry = 14
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 0
      Guardians = 0
      Happiness = 5
      MajorPopulationCount = 1
      MaximumPopulation = 6
      MaximumPopulationFromMothership = 5
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 3
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 4.2
      ParasitedPopulation = 0
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 8
      PlanetFIDSI = 0
      PlanetFood = 6
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 18
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 2
      PlanetInitialIndustry = 8
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 4
      PlanetPopulationFood = 4
      PlanetPopulationIndustry = 4
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 4
      PlanetPrestige = 0
      PlanetRawDust = 4
      PlanetRawFIDSI = 0
      PlanetRawFood = 2
      PlanetRawIndustry = 14
      PlanetRawPrestige = 0
      PlanetRawScience = 0
      PlanetScience = 4
      Population = 1
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 5
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~2
      ColonizedResourceDeposit#759 /Empire#4/ColonizedStarSystem#3437/ColonizedPlanet#3438/ColonizedResourceDeposit#759
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury2
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 2
        DepositValue = 3
        ResourceBonus = 1
       CHILDREN ~0
      PopulationPlanetAffinityVampirilis /Empire#4/ColonizedStarSystem#3437/ColonizedPlanet#3438/PopulationPlanetAffinityVampirilis
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetModifiersTraitPrimarySlowGrowthFIDS
        ClassPopulationPlanetModifiersTraitPrimarySlowGrowthFIDSCount
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 4
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 4
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 4
        BonusPopulationPrestige = 0
        BonusPopulationScience = 4
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 4
        PopulationFood = 4
        PopulationIndustry = 4
        PopulationPrestige = 0
        PopulationScience = 4
        RawPopulationDust = 4
        RawPopulationFood = 2
        RawPopulationIndustry = 14
        RawPopulationPrestige = 0
        RawPopulationScience = 0
       CHILDREN ~0
    ColonizedPlanet#3439 /Empire#4/ColonizedStarSystem#3437/ColonizedPlanet#3439
     DESCRIPTORS 12
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly02
      PlanetAnomalyFX
      PlanetAnomalyGround
      PlanetDepletionBonus
      PlanetGameplayTypeHot
      PlanetGameplayTypeTeeming
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeJungle
     PROPERTIES 115
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 7
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 1
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 6
      DefaultPlanetFood = 6
      DefaultPlanetIndustry = 11
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 0
      Guardians = 0
      Happiness = 35
      MajorPopulationCount = 1
      MaximumPopulation = 6
      MaximumPopulationFromMothership = 5
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 4
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 4.2
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 10
      PlanetFIDSI = 0
      PlanetFood = 10
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 15
      PlanetInitialDust = 3
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 5
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 4
      PlanetPopulationFood = 4
      PlanetPopulationIndustry = 4
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 4
      PlanetPrestige = 0
      PlanetRawDust = 6
      PlanetRawFIDSI = 0
      PlanetRawFood = 6
      PlanetRawIndustry = 11
      PlanetRawPrestige = 0
      PlanetRawScience = 0
      PlanetScience = 4
      Population = 1
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 7
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~2
      ColonizedResourceDeposit#0 /Empire#4/ColonizedStarSystem#3437/ColonizedPlanet#3439/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAbundant
        ResourceLuxury2
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 2
        DepositValue = 4
        ResourceBonus = 1
       CHILDREN ~0
      PopulationPlanetAffinityVampirilis /Empire#4/ColonizedStarSystem#3437/ColonizedPlanet#3439/PopulationPlanetAffinityVampirilis
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetModifiersTraitPrimarySlowGrowthFIDS
        ClassPopulationPlanetModifiersTraitPrimarySlowGrowthFIDSCount
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 4
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 4
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 4
        BonusPopulationPrestige = 0
        BonusPopulationScience = 4
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 4
        PopulationFood = 4
        PopulationIndustry = 4
        PopulationPrestige = 0
        PopulationScience = 4
        RawPopulationDust = 6
        RawPopulationFood = 6
        RawPopulationIndustry = 11
        RawPopulationPrestige = 0
        RawPopulationScience = 0
       CHILDREN ~0
    Hangar#3440 /Empire#4/ColonizedStarSystem#3437/Hangar#3440
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 20
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
     CHILDREN ~0
    PopulationStarSystemAffinityVampirilis /Empire#4/ColonizedStarSystem#3437/PopulationStarSystemAffinityVampirilis
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityVampirilis
      ClassPopulationStarSystemAffinityVampirilisCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics05
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 2
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 250
      PopulationTypeCount = 1
      PopulationUsingGrowth = 2
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    RecipeImprovement#3445 /Empire#4/ColonizedStarSystem#3437/RecipeImprovement#3445
     DESCRIPTORS 3
      ClassImprovement
      ClassRecipeImprovement
      RecipeIngredientEffect02
     PROPERTIES 2
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#3441 /Empire#4/ColonizedStarSystem#3437/StarSystemImprovement#3441
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementMothershipBase
     PROPERTIES 2
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#3495 /Empire#4/ColonizedStarSystem#3437/StarSystemImprovement#3495
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 2
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
  DepartmentOfCommerce /Empire#4/DepartmentOfCommerce
   DESCRIPTORS 1
    DepartmentOfCommerce
   PROPERTIES 0
   CHILDREN ~0
  Diplomacy /Empire#4/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 0.328125
   CHILDREN ~7
    DiplomaticEmpire#0 /Empire#4/Diplomacy/DiplomaticEmpire#0
     DESCRIPTORS 5
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
      PressureUnknownInitiator
      PressureUnknownTarget
     PROPERTIES 6
      MyBasePressure = 0.328125
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0.329999983
     CHILDREN ~0
    DiplomaticEmpire#1 /Empire#4/Diplomacy/DiplomaticEmpire#1
     DESCRIPTORS 5
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
      PressureUnknownInitiator
      PressureUnknownTarget
     PROPERTIES 6
      MyBasePressure = 0.328125
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0.521999955
     CHILDREN ~0
    DiplomaticEmpire#2 /Empire#4/Diplomacy/DiplomaticEmpire#2
     DESCRIPTORS 5
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
      PressureUnknownInitiator
      PressureUnknownTarget
     PROPERTIES 6
      MyBasePressure = 0.328125
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#3 /Empire#4/Diplomacy/DiplomaticEmpire#3
     DESCRIPTORS 5
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
      PressureUnknownInitiator
      PressureUnknownTarget
     PROPERTIES 6
      MyBasePressure = 0.328125
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0.487499982
     CHILDREN ~0
    DiplomaticEmpire#5 /Empire#4/Diplomacy/DiplomaticEmpire#5
     DESCRIPTORS 5
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
      PressureUnknownInitiator
      PressureUnknownTarget
     PROPERTIES 6
      MyBasePressure = 0.328125
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0.53459996
     CHILDREN ~0
    DiplomaticEmpire#6 /Empire#4/Diplomacy/DiplomaticEmpire#6
     DESCRIPTORS 3
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
     PROPERTIES 6
      MyBasePressure = 0.328125
      PressureFrom = 0.7673625
      PressureOn = 0.328125
      PressureTrend = -0.439237475
      PressureValue = -4.158713
      TheirBasePressure = 0.511575
     CHILDREN ~0
    DiplomaticEmpire#7 /Empire#4/Diplomacy/DiplomaticEmpire#7
     DESCRIPTORS 5
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
      PressureUnknownInitiator
      PressureUnknownTarget
     PROPERTIES 6
      MyBasePressure = 0.328125
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0.336
     CHILDREN ~0
  Education /Empire#4/Education
   DESCRIPTORS 5
    ClassEducation
    HeroUnlockGaugeClassAdministrator
    HeroUnlockGaugeClassAdmiral
    HeroUnlockGaugeClassAdventurer
    HeroUnlockGaugeClassCorporate
   PROPERTIES 15
    HeroCount = 1
    HeroLevelCount = 1
    HeroUnlockGauge01Points = 155
    HeroUnlockGaugeClassAdministratorPointsBaseStock = 0
    HeroUnlockGaugeClassAdministratorPointsStock = 36
    HeroUnlockGaugeClassAdmiralPointsBaseStock = 0
    HeroUnlockGaugeClassAdmiralPointsStock = 47
    HeroUnlockGaugeClassAdventurerPointsBaseStock = 0
    HeroUnlockGaugeClassAdventurerPointsStock = 50
    HeroUnlockGaugeClassCorporatePointsBaseStock = 0
    HeroUnlockGaugeClassCorporatePointsStock = 22
    NetHeroUnlockGaugeClassAdministratorPoints = 0
    NetHeroUnlockGaugeClassAdmiralPoints = 0
    NetHeroUnlockGaugeClassAdventurerPoints = 0
    NetHeroUnlockGaugeClassCorporatePoints = 0
   CHILDREN ~0
  Fleet#1476 /Empire#4/Fleet#1476
   DESCRIPTORS 7
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionHeroLocked
    FleetActionMothershipAttached
    FleetInfluenceStateOwner
    FleetPositionInOrbit
   PROPERTIES 67
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 8
    DefensiveMilitaryPower = 654.613342
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 4.375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 4
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 7
    MaximumMovement = 5
    MaximumShipManpower = 220
    MaximumShipProbeStock = 0
    MilitaryPower = 2988.73071
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 2334.11743
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 220
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 16
    TradingRouteBlockadePower = 1
    VisionRange = 3.5
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN ~1
    Ship#1478 /Empire#4/Fleet#1476/Ship#1478
     DESCRIPTORS 16
      AlwaysInAFleet
      AttachedMothership
      CannotBeScrapped
      ClassHullMothership
      ClassMothership
      ClassShip
      ShipFactionVampirilis
      ShipHull00
      ShipLevel02
      ShipLevelUpRule
      ShipRoleMothership
      ShipSizeMothership
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
      WeaponAvailabilityMissile
     PROPERTIES 121
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CandidateCountPerPopulation = 1
      CommandPoints = 8
      CriticalHitChance = 0
      CuriositiesDiscovered = 17
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 295.9477
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 47.0588226
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 126.53595
      DamagePerSecondMedium = 278.169922
      DamagePerSecondMissile = 88.8888855
      DamagePerSecondShort = 207.058823
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 654.613342
      Evasion = 0
      Experience = 13
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 45
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 4.375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 40
      GlobalSpeed = 2
      Happiness = 0
      Health = 17558.4
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 40
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 600
      IsDetached = 0
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 17558.4
      MaximumMovement = 5
      MaximumPopulationCountOnShip = 5
      MaximumShield = 0
      MaximumShipManpower = 220
      MaximumShipManpowerRefillRate = 220
      MaximumShipProbeStock = 0
      MaximumSystemManpower = 300
      MilitaryPower = 2988.73071
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      MothershipLevel = 1
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 2334.11743
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      PopulationCount = 2
      Quality = 2
      QualityNeededForCandidate = 0.33
      RelativeMilitaryPower = 2988.73071
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = -5
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 4
      ShieldReloadPerPhase = 0
      ShipHealth = 160
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 220
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 1
      SiegePower = 0
      SpentMovement = 0
      SystemGrowthStock = 2916.74316
      SystemInfluenceStock = 50
      SystemManpowerStock = 300
      SystemProductionStock = 0
      SystemTurnBasedStock = 0
      TargetingWeightBonus = 0
      TradeValue = 3188.73071
      VisionRange = 3.5
      VisualImportanceScore = 500
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~10
      CoreSection /Empire#4/Fleet#1476/Ship#1478/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreMothership
       PROPERTIES 11
        DefensiveMilitaryPower = 585.28
        Health = 17558.4
        HitBySalvo = 0
        MaximumHealth = 17558.4
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine1#0 /Empire#4/Fleet#1476/Ship#1478/CoreSection/ModuleSupportEngine1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
          MultiplierX4
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 4
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 4
         CHILDREN ~0
      PopulationStarSystemAffinityVampirilis /Empire#4/Fleet#1476/Ship#1478/PopulationStarSystemAffinityVampirilis
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationStarSystem
        ClassPopulationStarSystemAffinityVampirilis
        ClassPopulationStarSystemAffinityVampirilisCount
        ClassPopulationStarSystemGrowthTypeFood
        PopulationMainPolitics05
       PROPERTIES 33
        BuildingBuyoutReductionBonusFromCollection = 0
        BuildingConstructionBonusFromCollection = 0
        CannotMigrate = 0
        GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
        HappinessBonusFromCollection = 0
        LuxuryBonusFromCollection = 0
        MaximumSystemManpowerBonusFromCollection = 0
        NetPopulationScore = 50
        NetSystemManpowerBonusFromCollection = 0
        PoliticsScoreDecayStep = 1
        PoliticsTrend01 = 0
        PoliticsTrend02 = 0
        PoliticsTrend03 = 0
        PoliticsTrend04 = 0
        PoliticsTrend05 = 0
        PoliticsTrend06 = 0
        PopulationCount = 2
        PopulationCountSuperiorToZero = 1
        PopulationGrowthMalus = 1
        PopulationScoreStock = 0
        PopulationTypeCount = 1
        PopulationUsingGrowth = 2
        ShipsConstructionProductionBonusFromCollection = 0
        ShouldPopulationGrow = 1
        SystemEmpirePointBonusFromCollection = 0
        SystemFIDSIPercentBonusFromCollection = 0
        SystemGrowthBonusFromCollection = 0
        SystemMoneyBonusFromCollection = 0
        SystemProductionBonusFromCollection = 0
        SystemResearchBonusFromCollection = 0
        SystemResearchZvaliBonusFromCollection01 = 0
        SystemResearchZvaliBonusFromCollection02 = 0
        VisionRangeBonusFromCollection = 0
       CHILDREN ~0
      SectionE /Empire#4/Fleet#1476/Ship#1478/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#4/Fleet#1476/Ship#1478/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 24
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 1054.11755
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~3
        ModuleMothershipScience1#2 /Empire#4/Fleet#1476/Ship#1478/SectionN/ModuleMothershipScience1#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleMothershipScience1
          ModuleStarSystemEffectFromMothership
          MultiplierX4
         PROPERTIES 19
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          Multiplier = 4
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemEmpirePointFlat = 0
          SystemEmpirePointPercent = 0
          SystemLifeforceFlat = 0
          SystemMoneyFlat = 0
          SystemMoneyPercent = 0
          SystemProductionFlat = 0
          SystemProductionPercent = 0
          SystemResearchFlat = 10
          SystemResearchPercent = 0
          UpkeepFromModules = 4
         CHILDREN ~0
        ModuleWeaponFlack1#1 /Empire#4/Fleet#1476/Ship#1478/SectionN/ModuleWeaponFlack1#1
         DESCRIPTORS 8
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          LargeWeapon
          ModuleStatusSlave
          ModuleWeaponFlack1
          MultiplierX4
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 2
          CriticalHitChance = 0
          Damage = 320
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 160
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 160
          DamagePerSecondShort = 160
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 160
          MediumRangePenalty = 0
          Multiplier = 4
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 4
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic1#0 /Empire#4/Fleet#1476/Ship#1478/SectionN/ModuleWeaponKinetic1#0
         DESCRIPTORS 7
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          LargeWeapon
          ModuleWeaponKinetic1
          MultiplierX4
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 3.4
          CriticalHitChance = 0
          Damage = 160
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 47.0588226
          DamagePerSecondLong = 37.64706
          DamagePerSecondMedium = 47.0588226
          DamagePerSecondShort = 47.0588226
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 24
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 4
          OffensiveMilitaryPower = 1054.11755
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 4
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNE /Empire#4/Fleet#1476/Ship#1478/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 45.3333321
        Health = 160
        MaximumHealth = 160
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 160
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating1#0 /Empire#4/Fleet#1476/Ship#1478/SectionNE/ModuleDefenseHullPlating1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
          MultiplierX4
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 40
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 40
          MaximumHealth = 1
          Multiplier = 4
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 160
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 4
         CHILDREN ~0
      SectionNW /Empire#4/Fleet#1476/Ship#1478/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#4/Fleet#1476/Ship#1478/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 1279.99988
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleMothershipDust1#1 /Empire#4/Fleet#1476/Ship#1478/SectionS/ModuleMothershipDust1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleMothershipDust1
          ModuleStarSystemEffectFromMothership
          MultiplierX4
         PROPERTIES 19
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          Multiplier = 4
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemEmpirePointFlat = 0
          SystemEmpirePointPercent = 0
          SystemLifeforceFlat = 0
          SystemMoneyFlat = 15
          SystemMoneyPercent = 0
          SystemProductionFlat = 0
          SystemProductionPercent = 0
          SystemResearchFlat = 0
          SystemResearchPercent = 0
          UpkeepFromModules = 4
         CHILDREN ~0
        ModuleWeaponMissile1#0 /Empire#4/Fleet#1476/Ship#1478/SectionS/ModuleWeaponMissile1#0
         DESCRIPTORS 7
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          LargeWeapon
          ModuleWeaponMissile1
          MultiplierX4
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 18
          CriticalHitChance = 0
          Damage = 1600
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 88.8888855
          DamagePerSecondLong = 88.8888855
          DamagePerSecondMedium = 71.11111
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 4
          OffensiveMilitaryPower = 1279.99988
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 4
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionSE /Empire#4/Fleet#1476/Ship#1478/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#4/Fleet#1476/Ship#1478/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#4/Fleet#1476/Ship#1478/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#3080 /Empire#4/Fleet#3080
   DESCRIPTORS 4
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateNeutral
    FleetPositionInOrbit
   PROPERTIES 67
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 50
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 5.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 6
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 7
    MaximumMovement = 5
    MaximumShipManpower = 40
    MaximumShipProbeStock = 4
    MilitaryPower = 88.23529
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 38.2352943
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 40
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.0441176444
    VisionRange = 4.75
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN ~1
    Ship#2980 /Empire#4/Fleet#3080/Ship#2980
     DESCRIPTORS 10
      ClassHullSmallCivilian
      ClassShip
      ShipFactionVampirilis
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleExploration
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 107
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 17
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 38.2352943
      DamagePerSecondBeam = 38.2352943
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 38.2352943
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 50
      Evasion = 0
      Experience = 11
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 5
      ExperienceRewardFromLevel = 1.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 5.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 1500
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1500
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 40
      MaximumShipManpowerRefillRate = 10
      MaximumShipProbeStock = 4
      MilitaryPower = 88.23529
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0.75
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 38.2352943
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 88.23529
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 7
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 40
      ShipProbeStock = 4.75
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0441176444
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 288.2353
      VisionRange = 4.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /Empire#4/Fleet#3080/Ship#2980/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 50
        Health = 1500
        HitBySalvo = 0
        MaximumHealth = 1500
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN ~1
        ModuleSupportExploration1#0 /Empire#4/Fleet#3080/Ship#2980/CoreSection/ModuleSupportExploration1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerAndHeroShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN ~0
      SectionE /Empire#4/Fleet#3080/Ship#2980/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 19.1176472
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam1#0 /Empire#4/Fleet#3080/Ship#2980/SectionE/ModuleWeaponBeam1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 130
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 19.1176472
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 19.1176472
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 19.1176472
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#4/Fleet#3080/Ship#2980/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#4/Fleet#3080/Ship#2980/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN ~1
        ModuleSupportExploration1#0 /Empire#4/Fleet#3080/Ship#2980/SectionNE/ModuleSupportExploration1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerAndHeroShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN ~0
      SectionNW /Empire#4/Fleet#3080/Ship#2980/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#4/Fleet#3080/Ship#2980/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 19.1176472
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam1#0 /Empire#4/Fleet#3080/Ship#2980/SectionS/ModuleWeaponBeam1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 130
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 19.1176472
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 19.1176472
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 19.1176472
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionSE /Empire#4/Fleet#3080/Ship#2980/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#4/Fleet#3080/Ship#2980/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#4/Fleet#3080/Ship#2980/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#3255 /Empire#4/Fleet#3255
   DESCRIPTORS 7
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionHeroLocked
    FleetActionMothershipAttached
    FleetInfluenceStateOwner
    FleetPositionInOrbit
   PROPERTIES 67
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 8
    DefensiveMilitaryPower = 594.6666
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 4.375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 5.6
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 7
    MaximumMovement = 6
    MaximumShipManpower = 220
    MaximumShipProbeStock = 0
    MilitaryPower = 3058.6665
    MissileDmgReduction = 0
    Movement = 6
    NetActionPoint = 1
    OffensiveMilitaryPower = 2464
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 220
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 16
    TradingRouteBlockadePower = 1
    VisionRange = 3.5
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN ~1
    Ship#3256 /Empire#4/Fleet#3255/Ship#3256
     DESCRIPTORS 16
      AlwaysInAFleet
      AttachedMothership
      CannotBeScrapped
      ClassHullMothership
      ClassMothership
      ClassShip
      ShipFactionVampirilis
      ShipHull00
      ShipLevel01
      ShipLevelUpRule
      ShipRoleMothership
      ShipSizeMothership
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
      WeaponAvailabilityMissile
     PROPERTIES 121
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CandidateCountPerPopulation = 1
      CommandPoints = 8
      CriticalHitChance = 0
      CuriositiesDiscovered = 17
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 122.222229
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 122.222229
      DamagePerSecondLong = 122.222229
      DamagePerSecondMedium = 122.222229
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 97.77777
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 594.6666
      Evasion = 0
      Experience = 7
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 38
      ExperienceRewardFromLevel = 1.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 4.375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 56
      GlobalSpeed = 2
      Happiness = 0
      Health = 14120
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 600
      IsDetached = 0
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 14120
      MaximumMovement = 6
      MaximumPopulationCountOnShip = 5
      MaximumShield = 1440
      MaximumShipManpower = 220
      MaximumShipManpowerRefillRate = 220
      MaximumShipProbeStock = 0
      MaximumSystemManpower = 300
      MilitaryPower = 3058.6665
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      MothershipLevel = 1
      Movement = 6
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 2464
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      PopulationCount = 1
      Quality = 2
      QualityNeededForCandidate = 0.33
      RelativeMilitaryPower = 3058.6665
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = -5
      Shield = 1440
      ShieldAbsorption = 144
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 4
      ShieldReloadPerPhase = 0
      ShipHealth = 120
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 220
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 1
      SiegePower = 0
      SpentMovement = 0
      SystemGrowthStock = 1459.2594
      SystemInfluenceStock = 50
      SystemManpowerStock = 0
      SystemProductionStock = 0
      SystemTurnBasedStock = 0
      TargetingWeightBonus = 0
      TradeValue = 3258.6665
      VisionRange = 3.5
      VisualImportanceScore = 500
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~10
      CoreSection /Empire#4/Fleet#3255/Ship#3256/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreMothership
       PROPERTIES 11
        DefensiveMilitaryPower = 470.666656
        Health = 14120
        HitBySalvo = 0
        MaximumHealth = 14120
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleMothershipIndustry2#1 /Empire#4/Fleet#3255/Ship#3256/CoreSection/ModuleMothershipIndustry2#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleMothershipIndustry2
          ModuleStarSystemEffectFromMothership
          MultiplierX4
         PROPERTIES 19
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          Multiplier = 4
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemEmpirePointFlat = 0
          SystemEmpirePointPercent = 0
          SystemLifeforceFlat = 0
          SystemMoneyFlat = 0
          SystemMoneyPercent = 0
          SystemProductionFlat = 15
          SystemProductionPercent = 0.05
          SystemResearchFlat = 0
          SystemResearchPercent = 0
          UpkeepFromModules = 4
         CHILDREN ~0
        ModuleSupportEngine2#0 /Empire#4/Fleet#3255/Ship#3256/CoreSection/ModuleSupportEngine2#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
          MultiplierX4
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 4
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 4
         CHILDREN ~0
      PopulationStarSystemAffinityVampirilis /Empire#4/Fleet#3255/Ship#3256/PopulationStarSystemAffinityVampirilis
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationStarSystem
        ClassPopulationStarSystemAffinityVampirilis
        ClassPopulationStarSystemAffinityVampirilisCount
        ClassPopulationStarSystemGrowthTypeFood
        PopulationMainPolitics05
       PROPERTIES 33
        BuildingBuyoutReductionBonusFromCollection = 0
        BuildingConstructionBonusFromCollection = 0
        CannotMigrate = 0
        GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
        HappinessBonusFromCollection = 0
        LuxuryBonusFromCollection = 0
        MaximumSystemManpowerBonusFromCollection = 0
        NetPopulationScore = 50
        NetSystemManpowerBonusFromCollection = 0
        PoliticsScoreDecayStep = 1
        PoliticsTrend01 = 0
        PoliticsTrend02 = 0
        PoliticsTrend03 = 0
        PoliticsTrend04 = 0
        PoliticsTrend05 = 0
        PoliticsTrend06 = 0
        PopulationCount = 1
        PopulationCountSuperiorToZero = 1
        PopulationGrowthMalus = 1
        PopulationScoreStock = 0
        PopulationTypeCount = 1
        PopulationUsingGrowth = 1
        ShipsConstructionProductionBonusFromCollection = 0
        ShouldPopulationGrow = 1
        SystemEmpirePointBonusFromCollection = 0
        SystemFIDSIPercentBonusFromCollection = 0
        SystemGrowthBonusFromCollection = 0
        SystemMoneyBonusFromCollection = 0
        SystemProductionBonusFromCollection = 0
        SystemResearchBonusFromCollection = 0
        SystemResearchZvaliBonusFromCollection01 = 0
        SystemResearchZvaliBonusFromCollection02 = 0
        VisionRangeBonusFromCollection = 0
       CHILDREN ~0
      SectionE /Empire#4/Fleet#3255/Ship#3256/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 41.3333321
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 273.777771
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseShield1#1 /Empire#4/Fleet#3255/Ship#3256/SectionE/ModuleDefenseShield1#1
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
          MultiplierX4
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 40
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 4
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 48
          ShieldBonus = 480
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 4
         CHILDREN ~0
        ModuleWeaponLaser1#0 /Empire#4/Fleet#3255/Ship#3256/SectionE/ModuleWeaponLaser1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
          MultiplierX4
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 44
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 24.4444447
          DamagePerSecondLong = 24.4444447
          DamagePerSecondMedium = 24.4444447
          DamagePerSecondShort = 19.5555553
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 4
          OffensiveMilitaryPower = 273.777771
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 4
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#4/Fleet#3255/Ship#3256/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 1095.11108
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleMothershipIndustry2#1 /Empire#4/Fleet#3255/Ship#3256/SectionN/ModuleMothershipIndustry2#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleMothershipIndustry2
          ModuleStarSystemEffectFromMothership
          MultiplierX4
         PROPERTIES 19
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          Multiplier = 4
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemEmpirePointFlat = 0
          SystemEmpirePointPercent = 0
          SystemLifeforceFlat = 0
          SystemMoneyFlat = 0
          SystemMoneyPercent = 0
          SystemProductionFlat = 15
          SystemProductionPercent = 0.05
          SystemResearchFlat = 0
          SystemResearchPercent = 0
          UpkeepFromModules = 4
         CHILDREN ~0
        ModuleWeaponLaser1#0 /Empire#4/Fleet#3255/Ship#3256/SectionN/ModuleWeaponLaser1#0
         DESCRIPTORS 7
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          LargeWeapon
          ModuleWeaponLaser1
          MultiplierX4
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 3.6
          CriticalHitChance = 0.05
          Damage = 176
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 48.88889
          DamagePerSecondLong = 48.88889
          DamagePerSecondMedium = 48.88889
          DamagePerSecondShort = 39.11111
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 4
          OffensiveMilitaryPower = 1095.11108
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 4
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionNE /Empire#4/Fleet#3255/Ship#3256/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 41.3333321
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield1#0 /Empire#4/Fleet#3255/Ship#3256/SectionNE/ModuleDefenseShield1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
          MultiplierX4
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 40
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 4
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 48
          ShieldBonus = 480
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 4
         CHILDREN ~0
      SectionNW /Empire#4/Fleet#3255/Ship#3256/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#4/Fleet#3255/Ship#3256/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 1095.11108
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleMothershipIndustry2#1 /Empire#4/Fleet#3255/Ship#3256/SectionS/ModuleMothershipIndustry2#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleSupport
          ModuleMothershipIndustry2
          ModuleStarSystemEffectFromMothership
          MultiplierX4
         PROPERTIES 19
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          Multiplier = 4
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          SystemEmpirePointFlat = 0
          SystemEmpirePointPercent = 0
          SystemLifeforceFlat = 0
          SystemMoneyFlat = 0
          SystemMoneyPercent = 0
          SystemProductionFlat = 15
          SystemProductionPercent = 0.05
          SystemResearchFlat = 0
          SystemResearchPercent = 0
          UpkeepFromModules = 4
         CHILDREN ~0
        ModuleWeaponLaser1#0 /Empire#4/Fleet#3255/Ship#3256/SectionS/ModuleWeaponLaser1#0
         DESCRIPTORS 7
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          LargeWeapon
          ModuleWeaponLaser1
          MultiplierX4
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 3.6
          CriticalHitChance = 0.05
          Damage = 176
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 48.88889
          DamagePerSecondLong = 48.88889
          DamagePerSecondMedium = 48.88889
          DamagePerSecondShort = 39.11111
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 4
          OffensiveMilitaryPower = 1095.11108
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 4
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionSE /Empire#4/Fleet#3255/Ship#3256/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 41.3333321
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield1#0 /Empire#4/Fleet#3255/Ship#3256/SectionSE/ModuleDefenseShield1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
          MultiplierX4
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 40
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 4
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 48
          ShieldBonus = 480
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 4
         CHILDREN ~0
      SectionSW /Empire#4/Fleet#3255/Ship#3256/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#4/Fleet#3255/Ship#3256/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Hero#1486 /Empire#4/Hero#1486
   DESCRIPTORS 7
    ClassHero
    HeroAffinityVampirilis
    HeroClassAdmiral
    HeroLevel01
    HeroLevelUpRule
    HeroSkill83_Influence_Flat_0
    Politics05
   PROPERTIES 17
    AssignmentCooldown = 0
    AssignmentCooldownBaseDuration = 8
    AssignmentCooldownDecrementPerTurn = 1
    CanBeAssignedOutOfTerritory = 0
    CompleteSkill = 0
    Experience = 0
    ExperienceMultiplier = 1
    ExperiencePerTurn = 0
    Health = 100
    HealthPerTurn = 5
    HealthRegenerationRatioFromHero = 0
    Level = 1
    NextLevelRequestedExperience = 20
    ShipManpowerRefillRateFromHero = 0
    SkillPoints = 0
    SpecializationPoints = 0.2
    Upkeep = 0
   CHILDREN ~0
  LostSystems /Empire#4/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor10 /Empire#4/MajorRelationWithMinor10
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 36
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    Trend = 0
   CHILDREN ~0
  MajorRelationWithMinor11 /Empire#4/MajorRelationWithMinor11
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 36
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    Trend = 0
   CHILDREN ~0
  MajorRelationWithMinor12 /Empire#4/MajorRelationWithMinor12
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 36
    EmpireManpower = 200
    EmpireMoney = 20
    EmpireResearch = 40
    MinimumTrend = -999
    NetEmpireLifeforce = 15
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    Trend = 0
   CHILDREN ~0
  MajorRelationWithMinor13 /Empire#4/MajorRelationWithMinor13
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 36
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    Trend = 0
   CHILDREN ~0
  MajorRelationWithMinor14 /Empire#4/MajorRelationWithMinor14
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 36
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    Trend = 0
   CHILDREN ~0
  MajorRelationWithMinor15 /Empire#4/MajorRelationWithMinor15
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 36
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    Trend = 0
   CHILDREN ~0
  MajorRelationWithMinor16 /Empire#4/MajorRelationWithMinor16
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 36
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    Trend = 0
   CHILDREN ~0
  MajorRelationWithMinor17 /Empire#4/MajorRelationWithMinor17
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 36
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    Trend = 0
   CHILDREN ~0
  MajorRelationWithMinor18 /Empire#4/MajorRelationWithMinor18
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 36
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    Trend = 0
   CHILDREN ~0
  MajorRelationWithMinor19 /Empire#4/MajorRelationWithMinor19
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 36
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    Trend = 0
   CHILDREN ~0
  MajorRelationWithMinor8 /Empire#4/MajorRelationWithMinor8
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 36
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    Trend = 0
   CHILDREN ~0
  MajorRelationWithMinor9 /Empire#4/MajorRelationWithMinor9
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 36
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    Trend = 0
   CHILDREN ~0
  PopulationEmpireAffinityVampirilis /Empire#4/PopulationEmpireAffinityVampirilis
   DESCRIPTORS 9
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityVampirilis
    ClassPopulationEmpireAffinityVampirilisCount
    PoliticalProfileReligious
    PopulationMajor
    PopulationPoliticalTraitAntiScientist02
    PopulationPoliticalTraitFanatic
    WithPopulationPlanetModifiersTraitPrimarySlowGrowthFIDS
   PROPERTIES 11
    CanBeBoosted = 1
    HasMajorPopulation = 1
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 0.5
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 2
    Politics06ToPolitics05 = 1
    Politics06ToPolitics06 = 1
    PopulationCount = 3
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  Quests /Empire#4/Quests
   DESCRIPTORS 1
    ClassQuests
   PROPERTIES 0
   CHILDREN ~0
  Research /Empire#4/Research
   DESCRIPTORS 84
    ClassResearch
    TechnologyApproval1
    TechnologyArmyCap1
    TechnologyBuyout
    TechnologyColonization1
    TechnologyColonization4
    TechnologyColonization5
    TechnologyColonization7
    TechnologyCountEconomyAndTradeIncreaseStage1
    TechnologyCountEconomyAndTradeIncreaseStage2
    TechnologyCountEconomyAndTradeIncreaseStage2
    TechnologyCountEmpireDevelopmentIncreaseStage1
    TechnologyCountEmpireDevelopmentIncreaseStage2
    TechnologyCountMilitaryIncreaseStage1
    TechnologyCountMilitaryIncreaseStage2
    TechnologyCountMilitaryIncreaseStage2
    TechnologyCountScienceAndExplorationIncreaseStage1
    TechnologyCountScienceAndExplorationIncreaseStage2
    TechnologyCountScienceAndExplorationIncreaseStage2
    TechnologyCountScienceAndExplorationIncreaseStage2
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCuriosityModuleDefenseShield2Strategic2
    TechnologyCuriosityModuleSupportCrew2
    TechnologyCuriosityModuleWeaponBeam2
    TechnologyDiplomacyPeace
    TechnologyExploration1
    TechnologyExploration1Vampirilis
    TechnologyFreeMovement
    TechnologyGlobalHappinessCommon
    TechnologyHull2
    TechnologyHull2Vampirilis
    TechnologyHull3
    TechnologyHull3Vampirilis
    TechnologyIndustry2
    TechnologyLinkColonization7Vampirilis
    TechnologyLinkEconomyAndTrade3To10
    TechnologyLinkEmpireDevelopment1To5
    TechnologyLinkEmpireDevelopmentUnique1ToUnique2Vampirilis
    TechnologyLinkEmpireDevelopmentUnique1ToUnique3Vampirilis
    TechnologyLinkScienceAndExploration1To25
    TechnologyLinkScienceAndExploration1To28
    TechnologyLinkScienceAndExploration28To7
    TechnologyLinkScienceAndExploration2To4
    TechnologyLinkScienceAndExploration2To5
    TechnologyLinkScienceAndExploration5To9
    TechnologyLinkTo28Common
    TechnologyMarketplace1
    TechnologyMilitaryGameplay
    TechnologyMilitaryGameplay
    TechnologyMilitaryGameplay
    TechnologyMinorFactionsGameplay
    TechnologyMinorFactionsGameplayCommon
    TechnologyModuleSupportFleetEngine1Strategic2
    TechnologyScience1
    TechnologyScience2
    TechnologyShip1
    TechnologyStageEconomyAndTrade1
    TechnologyStageEconomyAndTrade2
    TechnologyStageEconomyAndTrade3
    TechnologyStageEmpireDevelopment1
    TechnologyStageEmpireDevelopment2
    TechnologyStageMilitary1
    TechnologyStageMilitary2
    TechnologyStageMilitary3
    TechnologyStageScienceAndExploration1
    TechnologyStageScienceAndExploration2
    TechnologyStageScienceAndExploration3
    TechnologyStrategicDeposit2
    TechnologyTankUnlock
    TechnologyTerransStartingShipDesigns
    TechnologyUniqueDust1
    TechnologyWeaponModule1
    TechnologyWeaponModule1Vampirilis
   PROPERTIES 51
    CanLevelupSystems = 1
    EraTechnologyCountPrerequisite = 0
    PastEraCostReduction = 0
    QuadrantEconomyAndTradeStage1UnlockedTechnologyCount = 1
    QuadrantEconomyAndTradeStage2UnlockedTechnologyCount = 2
    QuadrantEconomyAndTradeStage3UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage4UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage5UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeUnlockedTechnologyCount = 3
    QuadrantEmpireDevelopmentStage1UnlockedTechnologyCount = 1
    QuadrantEmpireDevelopmentStage2UnlockedTechnologyCount = 1
    QuadrantEmpireDevelopmentStage3UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage4UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage5UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentUnlockedTechnologyCount = 2
    QuadrantMilitaryStage1UnlockedTechnologyCount = 1
    QuadrantMilitaryStage2UnlockedTechnologyCount = 2
    QuadrantMilitaryStage3UnlockedTechnologyCount = 0
    QuadrantMilitaryStage4UnlockedTechnologyCount = 0
    QuadrantMilitaryStage5UnlockedTechnologyCount = 0
    QuadrantMilitaryUnlockedTechnologyCount = 3
    QuadrantScienceAndExplorationStage1UnlockedTechnologyCount = 1
    QuadrantScienceAndExplorationStage2UnlockedTechnologyCount = 3
    QuadrantScienceAndExplorationStage3UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage4UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage5UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationUnlockedTechnologyCount = 4
    TechnologyCostModifier = 1
    TechnologyCostQuadrantEconomyAndTradeMultiplier = 1
    TechnologyCostQuadrantEmpireDevelopmentMultiplier = 1
    TechnologyCostQuadrantMilitaryMultiplier = 1
    TechnologyCostQuadrantScienceAndExplorationMultiplier = 1
    TechnologyCostReduction = 0
    TechnologyCostStage1Multiplier = 1.25
    TechnologyCostStage2Multiplier = 2
    TechnologyCostStage3Multiplier = 7.5
    TechnologyCostStage4Multiplier = 20
    TechnologyCostStage5Multiplier = 50
    TechnologyCurrentCost = 295.193939
    TechnologyLinkReductionValue = 0.25
    TechnologyQuadrantEconomyAndTradeActualStageNumber = 3
    TechnologyQuadrantEconomyAndTradeVirtualStageNumber = 3
    TechnologyQuadrantEmpireDevelopmentActualStageNumber = 2
    TechnologyQuadrantEmpireDevelopmentVirtualStageNumber = 2
    TechnologyQuadrantGlobalProgress = 3
    TechnologyQuadrantMilitaryActualStageNumber = 3
    TechnologyQuadrantMilitaryVirtualStageNumber = 3
    TechnologyQuadrantScienceAndExplorationActualStageNumber = 3
    TechnologyQuadrantScienceAndExplorationVirtualStageNumber = 3
    TechnologyTotalStageUnlocked = 11
    UnlockedTechnologyCount = 12
   CHILDREN ~0
  Senate /Empire#4/Senate
   DESCRIPTORS 2
    ClassSenate
    GovernmentEmpire
   PROPERTIES 67
    AllianceCount = 0
    AnarchyDuration = 5
    AnarchyReduction = 1
    CandidateChangePoliticsThresholdModifier = 0
    CandidateElectionDeterministicRatio = 0.5
    ElectionActionCost = 1
    ElectionCount = 1
    EmpireEmpirePointUpkeep = 0
    EmpireMoneyUpkeep = 0
    GovernmentDemocracyCostMultiplier = 1
    GovernmentDictatorshipCostMultiplier = 1
    GovernmentEmpireCostMultiplier = 1
    GovernmentRepublicCostMultiplier = 1
    LawCancelCostMultiplier = 1
    LawCostMultiplier = 1
    MajorLawCostMultiplier = 1
    MaximumTurnElapsedStock = 600
    MinimumTurnElapsedStock = 0
    NetTurnElapsed = 1
    NumberOfActiveLawSlots = 2
    NumberOfSenatorSlots = 2
    NumberOfTradingCompanies = 0
    PeaceCount = 0
    Politics00ElectionScore = 2
    Politics01ElectionScore = 0
    Politics01UnlockScore = 0
    Politics01Unlocked = 1
    Politics02ElectionScore = 0
    Politics02UnlockScore = 0
    Politics02Unlocked = 1
    Politics03ElectionScore = 2
    Politics03UnlockScore = 0
    Politics03Unlocked = 1
    Politics04ElectionScore = 0
    Politics04UnlockScore = 0
    Politics04Unlocked = 1
    Politics05ElectionScore = 3
    Politics05UnlockScore = 0
    Politics05Unlocked = 1
    Politics06ElectionScore = 0
    Politics06UnlockScore = 0
    Politics06Unlocked = 1
    Politics07ElectionScore = 0
    Politics07UnlockScore = 0
    Politics07Unlocked = 0
    Politics08ElectionScore = 0
    Politics08UnlockScore = 0
    Politics08Unlocked = 0
    RebellionArmyMilitaryPowerPerPopulation = 300
    RebellionEmpireDecreasePerSuppressionAction = 10
    RebellionEmpireDecreasePerTurn = 5
    RebellionEmpireIncreasePerTurn = 5
    RebellionEmpireTriggerValue = 100
    RebellionStarSystemDecreasePerTurn = 10
    RebellionStarSystemIncreasePerTurn = 10
    RebellionStarSystemTriggerValue = 100
    RebellionSuppressionAction_InvestLuxuryCost = 25
    RebellionSuppressionAction_InvestLuxuryDuration = 10
    RebellionSuppressionAction_InvestLuxurySuppressionValue = 25
    RebellionSuppressionAction_InvestManpowerCost = 10
    RebellionSuppressionAction_InvestManpowerDuration = 5
    RebellionSuppressionAction_InvestManpowerSuppressionValue = 20
    TurnElapsedStock = 33
    TurnsBeforeSurvey = 5
    TurnsBetweenElections = 20
    UnlockedPoliticsCount = 6
    WarCount = 0
   CHILDREN ~4
    ActiveLaw#1498 /Empire#4/Senate/ActiveLaw#1498
     DESCRIPTORS 4
      ClassLaw
      LawEffectP05L00
      LawPolitics05
      LawUpkeepLevel0
     PROPERTIES 16
      AllianceCount = 0
      CancelDurationReached = 1
      CancelPriority = 0
      ElapsedTurns = 32
      EmpireMoneyUpkeep = 0
      LawActivationTimeCount = 0
      LawActivationTimeStock = 1
      LawEmpireEmpirePointUpkeep = 0
      LawEmpireMoneyUpkeep = 0
      MaximumLawActivationTimeStock = 0
      MinimumLawActivationTimeStock = 0
      NetLawActivationTime = 1
      PeaceCount = 0
      PrerequisitesChecked = 1
      UpkeepMultiplier = 0
      WarCount = 0
     CHILDREN ~0
    ActiveLaw#3091 /Empire#4/Senate/ActiveLaw#3091
     DESCRIPTORS 4
      ClassLaw
      LawEffectP03L01
      LawPolitics03
      LawUpkeepLevel1
     PROPERTIES 16
      AllianceCount = 0
      CancelDurationReached = 1
      CancelPriority = 1
      ElapsedTurns = 10
      EmpireMoneyUpkeep = 0
      LawActivationTimeCount = 0
      LawActivationTimeStock = 1
      LawEmpireEmpirePointUpkeep = 0
      LawEmpireMoneyUpkeep = 0
      MaximumLawActivationTimeStock = 0
      MinimumLawActivationTimeStock = 0
      NetLawActivationTime = 1
      PeaceCount = 0
      PrerequisitesChecked = 1
      UpkeepMultiplier = 0
      WarCount = 0
     CHILDREN ~0
    Senator#2813 /Empire#4/Senate/Senator#2813
     DESCRIPTORS 4
      ClassSenator
      Politics05
      PoliticsSupport3
      PrimeSenator
     PROPERTIES 2
      Support = 0.75
      SupportLevel = 4
     CHILDREN ~0
    Senator#2814 /Empire#4/Senate/Senator#2814
     DESCRIPTORS 3
      ClassSenator
      Politics03
      PoliticsSupport1
     PROPERTIES 2
      Support = 0.25
      SupportLevel = 2
     CHILDREN ~0
  Uniques /Empire#4/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
Empire#5 /Empire#5
 DESCRIPTORS 37
  AffinityGameplayTerrans
  AffinityMappingTerrans
  AffinityTerrans
  ClassEmpire
  DiplomacyCountColdWar
  DiplomacyCountColdWar
  DiplomacyCountColdWar
  DiplomacyCountColdWar
  DiplomacyCountUnknown
  DiplomacyCountUnknown
  DiplomacyCountUnknown
  DiplomacyCountWar
  DiplomacyCountWar
  EmpireImprovementDiplomacyBonus1
  EmpireImprovementDiplomacyBonus2
  EmpireImprovementEmpireManpowerStockBoost1
  EmpireImprovementQuestUnitedEmpire01
  EmpireImprovementStageScienceAndExploration1
  EmpireImprovementStrategic1
  EmpireImprovementStrategic2
  EmpirePointBuyoutUnlocked
  EmpireTypeMajor
  FactionTraitExpansionists1
  FactionTraitMinorHisshos
  FactionTraitPatriots2
  FactionTraitTechnologyDefinitionEconomyAndTrade1
  FactionTraitTechnologyDefinitionEmpireDevelopment1
  GalaxySizeLarge
  GameDifficultyAINormal
  GameSpeedNormal
  HappinessStatusEmpire3
  ManpowerUpgradeInfantry1
  ManpowerUpgradeInfantry2
  OmniscienceBonus26PercentsOrLess
  ProductionSpentGainedAsEmpirePointUnlocked
  StarSystemImprovementUnlockedWonder1
  WonderVictoryActivated
 PROPERTIES 430
  AcademyOwned = 0
  ActiveLawsCount = 2
  AdditionalMinimumTurnForQuests = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 93
  AllianceCount = 0
  AllianceVictoryModifier = 0
  AllowStrategicDeposit1 = 1
  AllowStrategicDeposit2 = 1
  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0
  AvailableNumberOfTradingCompanyHeadquarters = 0
  BankAccount = 234.272415
  BonusManpower = 0
  BoostHappinessOnColonies = 0
  BuyoutActivated = 0
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 0
  CanConvertSystem = 0
  CanHaveTradingCompanies = 0
  CanRootSystems = 0
  CanSellImprovements = 1
  CanSellShips = 0
  ColdWarCount = 4
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 1
  ColonizedStarSystemStateColonyCount = 3
  CommandPoints = 5
  CommandPointsAccumulator = 94
  CommandPointsStock = 94
  ConquestAllyVictoryModifier = 8
  ConquestVictorySystemAmountRequired = 51
  ConquestVictorySystemPercentageRequired = 0.539999962
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 13
  CurrentTurn = 34
  DeedsAchieved = 0
  DefensiveMilitaryPower = 425.758331
  DepletedPlanetCount = 0
  DetectionLevel = 2
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 620.45
  DustInflation = 1.1085788
  DustInflationFactor = 0.000175
  DustInflationModifier = 1
  EconomicVictoryDustAmountRequired = 630000
  EmpireBattleWon = 0
  EmpireBattleWonStock = 0
  EmpireEmpirePoint = 19.8
  EmpireEmpirePointAccumulator = 350.800018
  EmpireEmpirePointStock = 162.6851
  EmpireEmpirePointUpkeep = 0
  EmpireExpansionScore = 3
  EmpireFIDSIAccumulator = 8435.983
  EmpireGlobalScore = 150
  EmpireGrowth = 158.971512
  EmpireGrowthAccumulator = 2530.084
  EmpireGrowthStock = 2524.94434
  EmpireGrowthUpkeep = 0
  EmpireHappinessScore = 79.9
  EmpireHeroesScore = 8
  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 24.42
  EmpireManpowerStock = 258.65
  EmpireManpowerTotal = 918.65
  EmpireManpowerUpkeep = 0
  EmpireMilitaryScore = 1431.70239
  EmpireMoney = 32
  EmpireMoneyAccumulator = 441
  EmpireMoneyUpkeep = 12
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 1
  EmpirePopulationScore = 12
  EmpireProduction = 139.9
  EmpireProductionAccumulator = 3201.39966
  EmpireProductionStock = 3201.39966
  EmpireProductionUpkeep = 0
  EmpireResearch = 114.3
  EmpireResearchAccumulator = 1912.70007
  EmpireResearchScore = 123.3
  EmpireResearchStock = 0
  EmpireResearchUpkeep = 0
  EmpireTechScore = 42
  EmpireTemplePointsStock = 0
  EmpireTradeScore = 0
  EndlessTechCount = 4
  ExpeditionPower = 1
  ForceTruceCooldown = 5
  ForceTruceRefusalCostReduction = 0
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 1
  GameSpeedMultiplier = 1
  GameSpeedProductionCostReduction = 0
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 1
  GarrisonMoneyUpkeep = 12
  GovernmentChangeHappinessMultiplier = 1
  GovernmentGameplayUnlocked = 0
  Happiness = 79.9
  HappinessStatusMinimumRebellionIndex = 0
  HappinessSum = 10
  HasAccessToMarketplace = 0
  HasPopulationDiversityEffect = 0
  HasWormholeTechnology = 0
  HeroCount = 2
  HeroHealingBonus = 1
  HeroHealingLocked = 0
  HeroLevelCount = 6
  HeroPurchaseLocked = 0
  HeroRecruitmentUnlocked = 0
  HeroUnlockThresholdModifier = 1
  HullTypes = 3
  IgnoresColdWarRules = 0
  ImprovementScrapValueModifier = 1
  InfantryDamagesBonus = 0
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 1.5
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 5
  InfantryManpowerCustomWeight = 10
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 10
  InfantryMaxDamages = 10
  InfantryMaxHealth = 60
  InfantryMinDamages = 5
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 8
  LastTurn = 300
  LawUpkeep = 0
  LeechingFleetsCount = 1
  Lifetime = 33
  Luxury10Stock = 0
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 0
  Luxury16Stock = 0
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 0
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 0
  Luxury3Stock = 0
  Luxury4Stock = 0
  Luxury5Stock = 88
  Luxury6Stock = 0
  Luxury7Stock = 0
  Luxury8Stock = 5
  Luxury9Stock = 0
  LuxuryDepositCount = 4
  LuxuryUnlockLevel = 1
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 1
  ManpowerUpgradeCostReduction = 1
  MaximumCommandPoints = 4
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 1250
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 228.6
  MaximumLuxuryStock = 999
  MaximumManpowerPerGroundBattleTurn = 500
  MaximumNumberOfTradingCompanyHeadquarters = 0
  MaximumNumberOfTradingCompanySubsidiaries = 0
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 9.9
  MaximumSystemGrowth = 55.1541862
  MaximumSystemMoney = 40
  MaximumSystemProduction = 50
  MaximumSystemResearch = 63
  MetaplotProbability = 1
  MilitaryScreenGameplayUnlocked = 1
  MilitaryVictoryScore = 1473
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumStrategicStock = 0
  MinorFactionsGameplayUnlocked = 1
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 0
  MothershipCount = 0
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 1
  NetEmpireEmpirePoint = 19.8
  NetEmpireGrowth = 158.971512
  NetEmpireLifeforce = 0
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = 24.42
  NetEmpireMoney = 20
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 139.9
  NetEmpireResearch = 114.3
  NetEmpireTemplePoints = 0
  NetLuxury1 = 0
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 0
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 0
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 0
  NetLuxury4 = 0
  NetLuxury5 = 4
  NetLuxury6 = 0
  NetLuxury7 = 0
  NetLuxury8 = 0
  NetLuxury9 = 0
  NetStrategic1 = 3
  NetStrategic2 = 3
  NetStrategic3 = 0
  NetStrategic4 = 0
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 19.8
  NetSystemGrowth = 158.971512
  NetSystemLifeforce = 0
  NetSystemMoney = 32
  NetSystemProduction = 139.9
  NetSystemResearch = 114.3
  NonVampirilisPopulation = 10
  NumberOfGalaxyNodes = 144
  NumberOfImprovementsBuilt = 11
  NumberOfInitialAvailableStarSystemNodes = 93
  NumberOfMajorEmpires = 8
  NumberOfTradingCompanies = 0
  NumberOfTradingCompanyHeadquarters = 0
  NumberOfTradingCompanySubsidiaries = 0
  OffensiveMilitaryPower = 87.29411
  OutpostCount = 1
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 10
  OverColonizationMalus = 0
  OverColonizationPenaltiesReduction = -0.25
  OverColonizationThreshold = 10
  OwnedOutposts = 1
  OwnedPlanets = 4
  OwnedSystems = 3
  PeaceCount = 0
  PeacefulRelationshipCount = 0
  PeacefulTreatyCostReduction = 1
  PlaneDamagesBonus = 0
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 300
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 0
  PlayDeckChangeCostRemainingTurnsFactor = 0
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 10
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 2
  PopulationsAssimilated = 0
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 6
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 3.5
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 1
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 3
  RandomEventsProbability = 0.5
  RatioOfProductionSpentGainedAsEmpirePoint = 0.1
  RatioOfProductionSpentGainedAsMoney = 0.1
  RecipeCostReduction = 1
  ResearchScienceAgreementBonus = 0
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipScrapValueModifier = 1
  Strategic1Stock = 50
  Strategic2Stock = 56
  Strategic3Stock = 0
  Strategic4Stock = 0
  Strategic5Stock = 0
  Strategic6Stock = 0
  StrategicDepositCount = 6
  SystemCount = 3
  SystemLevelSum = 8
  TankDamagesBonus = 0
  TankDamagesMultiplierAgainstInfantry = 1
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 0
  TankManpowerUnlocked = 0
  TankManpowerWeight = 0
  TankMaxDamages = 15
  TankMaxHealth = 240
  TankMinDamages = 10
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 3
  TechnologyQuadrantEconomyAndTradeActualStageNumber = 2
  TechnologyQuadrantEmpireDevelopmentActualStageNumber = 2
  TechnologyQuadrantMilitaryActualStageNumber = 2
  TechnologyQuadrantScienceAndExplorationActualStageNumber = 2
  TechnologyTotalStageUnlocked = 8
  TerraformationGameplayUnlocked = 0
  TotalManpowerWeight = 10
  TotalPopulationCollectionBonus = 0
  TotalTechnology = 9
  TotalTradingRoutesCount = 0
  TradeAgreementCount = 0
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingCompanyLevelUpMultiplier = 1
  TradingRouteBlockadePowerMultiplier = 1
  TradingRouteIncome_EmpireMoney = 0
  TradingRouteIncome_EmpireResearch = 0
  TradingRouteIncome_Luxury1 = 0
  TradingRouteIncome_Luxury10 = 0
  TradingRouteIncome_Luxury11 = 0
  TradingRouteIncome_Luxury12 = 0
  TradingRouteIncome_Luxury13 = 0
  TradingRouteIncome_Luxury14 = 0
  TradingRouteIncome_Luxury15 = 0
  TradingRouteIncome_Luxury16 = 0
  TradingRouteIncome_Luxury17 = 0
  TradingRouteIncome_Luxury18 = 0
  TradingRouteIncome_Luxury19 = 0
  TradingRouteIncome_Luxury2 = 0
  TradingRouteIncome_Luxury20 = 0
  TradingRouteIncome_Luxury21 = 0
  TradingRouteIncome_Luxury22 = 0
  TradingRouteIncome_Luxury23 = 0
  TradingRouteIncome_Luxury24 = 0
  TradingRouteIncome_Luxury3 = 0
  TradingRouteIncome_Luxury4 = 0
  TradingRouteIncome_Luxury5 = 0
  TradingRouteIncome_Luxury6 = 0
  TradingRouteIncome_Luxury7 = 0
  TradingRouteIncome_Luxury8 = 0
  TradingRouteIncome_Luxury9 = 0
  TradingRouteLeech_EmpireMoney = 0
  TradingRouteLeech_EmpireResearch = 0
  TradingRouteLeech_Luxury1 = 0
  TradingRouteLeech_Luxury10 = 0
  TradingRouteLeech_Luxury11 = 0
  TradingRouteLeech_Luxury12 = 0
  TradingRouteLeech_Luxury13 = 0
  TradingRouteLeech_Luxury14 = 0
  TradingRouteLeech_Luxury15 = 0
  TradingRouteLeech_Luxury16 = 0
  TradingRouteLeech_Luxury17 = 0
  TradingRouteLeech_Luxury18 = 0
  TradingRouteLeech_Luxury19 = 0
  TradingRouteLeech_Luxury2 = 0
  TradingRouteLeech_Luxury20 = 0
  TradingRouteLeech_Luxury21 = 0
  TradingRouteLeech_Luxury22 = 0
  TradingRouteLeech_Luxury23 = 0
  TradingRouteLeech_Luxury24 = 0
  TradingRouteLeech_Luxury3 = 0
  TradingRouteLeech_Luxury4 = 0
  TradingRouteLeech_Luxury5 = 0
  TradingRouteLeech_Luxury6 = 0
  TradingRouteLeech_Luxury7 = 0
  TradingRouteLeech_Luxury8 = 0
  TradingRouteLeech_Luxury9 = 0
  TradingRoutesEmpireCount = 0
  TradingRoutesIncomeAccumulator = 0
  TradingRoutesIncomePreviousThreshold = 0
  TradingRoutesIncomeThreshold = 0
  TroopDamageBonuses = 0
  TroopHealthBonuses = 0
  TruceCount = 0
  TutorialLevel = 0
  UnknownCount = 3
  UnrootedSystemsCount = 0
  VampirilisPopulation = 0
  VictoryEconomicRanking = 5
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  VictoryWonderRequiredAmount = 3
  WarCount = 2
  WarsWon = 0
  WonderBuiltCount = 0
 CHILDREN ~33
  ColonizedStarSystem#1144 /Empire#5/ColonizedStarSystem#1144
   DESCRIPTORS 12
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem3
    HomeSystem
    MajorHomeSystem
    StarSystemImprovementLevel1
    StarTypeBlue
    SystemPopulationMigrationEmigratingToOutpost
   PROPERTIES 329
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 13
    DefenseScore = 260
    DefensiveMilitaryPower = 0
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 218.054184
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 10.45
    GrowthForOutpost = 0
    Happiness = 78
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 390
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 1
    HasNonMajorPopulation = 1
    HasOwnedDockedFleets = 1
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 880
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 2
    MaximumLuxuryStock = 0
    MaximumPopulation = 8
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 9.9
    MaximumSystemGrowth = 55.1541862
    MaximumSystemGrowthStock = 2400
    MaximumSystemManpower = 260
    MaximumSystemManpowerRefillRate = 260
    MaximumSystemMoney = 40
    MaximumSystemProduction = 50
    MaximumSystemProductionStock = 50
    MaximumSystemResearch = 63
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 84.54225
    MigrationScoreFromEconomy = 0.919999957
    MigrationScoreFromFreeSlots = 1.45
    MigrationScoreFromWars = 0.8125
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 9.9
    NetSystemGrowth = 55.1541862
    NetSystemInfluence = 9.9
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 40
    NetSystemProduction = 50
    NetSystemResearch = 63
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 3
    NumberOfMajorEmpires = 8
    NumberOfTradingCompanies = 0
    OffensiveMilitaryPower = 0
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = 0
    OwnedDockedFleetsCount = 1
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 35
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 40
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 20
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 2
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 20
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 5
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 38.895813
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 5
    PopulationType = 2
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 5
    PopulationWithGrowth = 5
    ProbesProductionCostReduction = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 4
    RepresentativeWithPartyInSenateCount = 3
    RepresentativeWithoutPartyInSenateCount = 1
    SenateScore = 4
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 9.9
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 487.0542
    SystemGrowth = 104.5
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 1667.31763
    SystemGrowthStockForUpkeep = 1500
    SystemGrowthUpkeep = 49.3458138
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 7.16146755
    SystemInfluenceRadiusDivider = 1.635318
    SystemInfluenceStock = 369.499969
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 260
    SystemMigrationGrowthStock = 0
    SystemMoney = 70
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 30
    SystemNextInfluenceRadiusEstimation = 7.21365452
    SystemNextInfluenceRadiusEstimationDivider = 1.63178706
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 50
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 63
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TotalShipCount = 6
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.625
    TradingRouteSystemBaseIncome_EmpireMoney = 0.625
    TradingRouteSystemBaseIncome_EmpireResearch = 0.15625
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.05
    TradingRouteSystemTotalBaseIncome_Luxury = 0
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 5
    VirtualPopulation = 0
    VisionRange = 8.161468
    VisionStrength = 0
    WarCount = 2
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~11
    ColonizedPlanet#1145 /Empire#5/ColonizedStarSystem#1144/ColonizedPlanet#1145
     DESCRIPTORS 11
      ClassColonizedPlanet
      ClassPlanet
      HomePlanet
      IsUniquePlanet
      PlanetDepletionBonus
      PlanetGameplayTypeTeeming
      PlanetGameplayTypeTemperate
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeTerran
      UniquePlanetTerrans
     PROPERTIES 115
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 8
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 1
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 35
      DefaultPlanetFood = 40
      DefaultPlanetIndustry = 20
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 20
      Guardians = 0
      Happiness = 5
      MajorPopulationCount = 2
      MaximumPopulation = 8
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 3
      OverPopulationMalus = 0
      OverPopulationThreshold = 5.6
      ParasitedPopulation = 0
      PlanetClass = 1
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 35
      PlanetFIDSI = 0
      PlanetFood = 40
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 20
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 8
      PlanetInitialIndustry = 3
      PlanetInitialPrestige = 0
      PlanetInitialScience = 4
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 2
      PlanetPopulationScience = 0
      PlanetPrestige = 2
      PlanetRawDust = 7
      PlanetRawFIDSI = 0
      PlanetRawFood = 8
      PlanetRawIndustry = 4
      PlanetRawPrestige = 0
      PlanetRawScience = 4
      PlanetScience = 20
      Population = 5
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 8
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      PlanetImprovement#3333 /Empire#5/ColonizedStarSystem#1144/ColonizedPlanet#1145/PlanetImprovement#3333
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust1
       PROPERTIES 2
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityHisshos /Empire#5/ColonizedStarSystem#1144/ColonizedPlanet#1145/PopulationPlanetAffinityHisshos
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHisshosCount
        ClassPopulationPlanetModifiersTraitPrimaryDefense
        ClassPopulationPlanetModifiersTraitSecondaryDefenseSterile
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 20
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 3
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 7
        RawPopulationFood = 8
        RawPopulationIndustry = 4
        RawPopulationPrestige = 0
        RawPopulationScience = 4
       CHILDREN ~0
      PopulationPlanetAffinityTerrans /Empire#5/ColonizedStarSystem#1144/ColonizedPlanet#1145/PopulationPlanetAffinityTerrans
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityTerransCount
        ClassPopulationPlanetModifiersTraitPrimaryInfluence
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 1
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 1
        PopulationScience = 0
        RawPopulationDust = 7
        RawPopulationFood = 8
        RawPopulationIndustry = 4
        RawPopulationPrestige = 0
        RawPopulationScience = 4
       CHILDREN ~0
    Hangar#1143 /Empire#5/ColonizedStarSystem#1144/Hangar#1143
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 0
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
     CHILDREN ~0
    OutpostMigrationFlux #2736 /Empire#5/ColonizedStarSystem#1144/OutpostMigrationFlux #2736
     DESCRIPTORS 2
      ClassOutpostMigrationFlux
      OutpostMigrationFluxDisabled
     PROPERTIES 7
      NetSystemOutpostMigrationGrowth = 0
      NetSystemOutpostMigrationGrowthMultiplier = 1
      NetTurnsBeforeAutomatedShipRequest = 1
      SystemGrowth = 104.5
      SystemOutpostMigrationGrowth = 20.9
      SystemOutpostMigrationGrowthStock = 0
      TurnsBeforeAutomatedShipRequest = 2
     CHILDREN ~0
    PopulationStarSystemAffinityHisshos /Empire#5/ColonizedStarSystem#1144/PopulationStarSystemAffinityHisshos
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityHisshos
      ClassPopulationStarSystemAffinityHisshosCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationNonMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasNonMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 3
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 200
      PopulationTypeCount = 1
      PopulationUsingGrowth = 3
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    PopulationStarSystemAffinityTerrans /Empire#5/ColonizedStarSystem#1144/PopulationStarSystemAffinityTerrans
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityTerrans
      ClassPopulationStarSystemAffinityTerransCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics01
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 2
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 700
      PopulationTypeCount = 1
      PopulationUsingGrowth = 2
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    StarSystemImprovement#1503 /Empire#5/ColonizedStarSystem#1144/StarSystemImprovement#1503
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 20
     CHILDREN ~0
    StarSystemImprovement#1504 /Empire#5/ColonizedStarSystem#1144/StarSystemImprovement#1504
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementHomeSystem
     PROPERTIES 2
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#1823 /Empire#5/ColonizedStarSystem#1144/StarSystemImprovement#1823
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#2307 /Empire#5/ColonizedStarSystem#1144/StarSystemImprovement#2307
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 2
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#2607 /Empire#5/ColonizedStarSystem#1144/StarSystemImprovement#2607
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 3
      ProductionCost = 280
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#2983 /Empire#5/ColonizedStarSystem#1144/StarSystemImprovement#2983
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 3
      ProductionCost = 280
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN ~0
  ColonizedStarSystem#1987 /Empire#5/ColonizedStarSystem#1987
   DESCRIPTORS 9
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem3
    StarSystemImprovementLevel1
    StarTypeDouble
   PROPERTIES 329
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 13
    DefenseScore = 200
    DefensiveMilitaryPower = 0
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 117.1704
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 7.59
    GrowthForOutpost = 0
    Happiness = 83
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 249
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 320
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 1
    MajorPopulationCount = 3
    MaximumLuxuryStock = 0
    MaximumPopulation = 14
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 5.5
    MaximumSystemGrowth = 47.7704048
    MaximumSystemGrowthStock = 4200
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 0
    MaximumSystemProduction = 36
    MaximumSystemProductionStock = 36
    MaximumSystemResearch = 27.9
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 164.412628
    MigrationScoreFromEconomy = 0.919999957
    MigrationScoreFromFreeSlots = 2.65
    MigrationScoreFromWars = 0.8125
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 1
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 3
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 5.5
    NetSystemGrowth = 47.7704048
    NetSystemInfluence = 5.5
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 0
    NetSystemProduction = 36
    NetSystemResearch = 27.9
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfMajorEmpires = 8
    NumberOfTradingCompanies = 0
    OffensiveMilitaryPower = 0
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = 0
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 12
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 24
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 6
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 3
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 21
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 3
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 20.5395966
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 3
    PopulationType = 1
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 3
    PopulationWithGrowth = 3
    ProbesProductionCostReduction = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 4
    RepresentativeWithPartyInSenateCount = 4
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 4
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 5.5
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 324.1704
    SystemGrowth = 75.9
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 996.6009
    SystemGrowthStockForUpkeep = 900
    SystemGrowthUpkeep = 28.1295967
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 4.767015
    SystemInfluenceRadiusDivider = 2.14350057
    SystemInfluenceStock = 77.7000046
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 200
    SystemMigrationGrowthStock = 0
    SystemMoney = 22
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 22
    SystemNextInfluenceRadiusEstimation = 4.84719324
    SystemNextInfluenceRadiusEstimationDivider = 2.10096145
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 36
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 27.9
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 1
    TotalShipCount = 5
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.375
    TradingRouteSystemBaseIncome_EmpireMoney = 0.375
    TradingRouteSystemBaseIncome_EmpireResearch = 0.09375
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0.05
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.05
    TradingRouteSystemTotalBaseIncome_Luxury = 0.05
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 5
    VirtualPopulation = 0
    VisionRange = 5.767015
    VisionStrength = 0
    WarCount = 2
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~7
    ColonizedPlanet#1989 /Empire#5/ColonizedStarSystem#1987/ColonizedPlanet#1989
     DESCRIPTORS 7
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameplayTypeTemperate
      PlanetSizeTiny
      PlanetStatusColonized
      PlanetTypeMonsoon
     PROPERTIES 115
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 5
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 1
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 0
      DefaultPlanetFood = 0
      DefaultPlanetIndustry = 0
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 0
      Guardians = 0
      Happiness = 5
      MajorPopulationCount = 0
      MaximumPopulation = 5
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 1
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 3.5
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 100
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 50
      PlanetDust = 0
      PlanetFIDSI = 0
      PlanetFood = 0
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 0
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 2
      PlanetInitialPrestige = 0
      PlanetInitialScience = 2
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 5
      PlanetRawFIDSI = 0
      PlanetRawFood = 6
      PlanetRawIndustry = 2
      PlanetRawPrestige = 0
      PlanetRawScience = 4
      PlanetScience = 0
      Population = 0
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 0
      RawMaximumPopulation = 5
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~2
      ColonizedResourceDeposit#561 /Empire#5/ColonizedStarSystem#1987/ColonizedPlanet#1989/ColonizedResourceDeposit#561
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizePoor
        ResourceLuxury5
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 2
        DepositValue = 1
        ResourceBonus = 0
       CHILDREN ~0
      PlanetImprovement#3377 /Empire#5/ColonizedStarSystem#1987/ColonizedPlanet#1989/PlanetImprovement#3377
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust1
       PROPERTIES 2
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
    ColonizedPlanet#3155 /Empire#5/ColonizedStarSystem#1987/ColonizedPlanet#3155
     DESCRIPTORS 8
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameplayTypeTeeming
      PlanetGameplayTypeTemperate
      PlanetSizeLarge
      PlanetStatusColonized
      PlanetTypeOcean
     PROPERTIES 115
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 9
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 12
      DefaultPlanetFood = 24
      DefaultPlanetIndustry = 6
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 21
      Guardians = 0
      Happiness = 0
      MajorPopulationCount = 3
      MaximumPopulation = 9
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 3
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 6.29999971
      ParasitedPopulation = 0
      PlanetClass = 1
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 180
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 90
      PlanetDust = 12
      PlanetFIDSI = 0
      PlanetFood = 24
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 6
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 8
      PlanetInitialIndustry = 2
      PlanetInitialPrestige = 0
      PlanetInitialScience = 6
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 3
      PlanetPopulationScience = 0
      PlanetPrestige = 3
      PlanetRawDust = 4
      PlanetRawFIDSI = 0
      PlanetRawFood = 8
      PlanetRawIndustry = 2
      PlanetRawPrestige = 0
      PlanetRawScience = 7
      PlanetScience = 21
      Population = 3
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 9
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~2
      ColonizedResourceDeposit#0 /Empire#5/ColonizedStarSystem#1987/ColonizedPlanet#3155/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceRarityCommon
        ResourceStrategic2
        ResourceTypeStrategic
       PROPERTIES 2
        DepositValue = 3
        ResourceBonus = 0
       CHILDREN ~0
      PopulationPlanetAffinityTerrans /Empire#5/ColonizedStarSystem#1987/ColonizedPlanet#3155/PopulationPlanetAffinityTerrans
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityTerransCount
        ClassPopulationPlanetModifiersTraitPrimaryInfluence
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 1
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 3
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 1
        PopulationScience = 0
        RawPopulationDust = 4
        RawPopulationFood = 8
        RawPopulationIndustry = 2
        RawPopulationPrestige = 0
        RawPopulationScience = 7
       CHILDREN ~0
    Hangar#1988 /Empire#5/ColonizedStarSystem#1987/Hangar#1988
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 0
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
     CHILDREN ~0
    PopulationStarSystemAffinityTerrans /Empire#5/ColonizedStarSystem#1987/PopulationStarSystemAffinityTerrans
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityTerrans
      ClassPopulationStarSystemAffinityTerransCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics01
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 3
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 100
      PopulationTypeCount = 1
      PopulationUsingGrowth = 3
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    StarSystemImprovement#2418 /Empire#5/ColonizedStarSystem#1987/StarSystemImprovement#2418
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 20
     CHILDREN ~0
    StarSystemImprovement#2431 /Empire#5/ColonizedStarSystem#1987/StarSystemImprovement#2431
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#2732 /Empire#5/ColonizedStarSystem#1987/StarSystemImprovement#2732
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 2
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
  ColonizedStarSystem#2337 /Empire#5/ColonizedStarSystem#2337
   DESCRIPTORS 9
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem3
    StarSystemImprovementLevel1
    StarTypeWhiteDwarf
   PROPERTIES 329
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 2
    BonusHeroSystemIndustry = 2
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 13
    DefenseScore = 200
    DefensiveMilitaryPower = 135.091675
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 107.546928
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 6.38
    GrowthForOutpost = 0
    Happiness = 80
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 160
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 1
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 160
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 1
    MajorPopulationCount = 2
    MaximumLuxuryStock = 0
    MaximumPopulation = 10
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 4.4
    MaximumSystemGrowth = 45.04692
    MaximumSystemGrowthStock = 3000
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 0
    MaximumSystemProduction = 42.9
    MaximumSystemProductionStock = 42.9
    MaximumSystemResearch = 16.2
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 131.56
    MigrationScoreFromEconomy = 0.919999957
    MigrationScoreFromFreeSlots = 2.2
    MigrationScoreFromWars = 0.8125
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 1
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 4.4
    NetSystemGrowth = 45.04692
    NetSystemInfluence = 4.4
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = -1
    NetSystemProduction = 42.9
    NetSystemResearch = 16.2
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfMajorEmpires = 8
    NumberOfTradingCompanies = 0
    OffensiveMilitaryPower = 32.9411736
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = 0
    OwnedDockedFleetsCount = 1
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 10
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 18
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 14
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 2
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 8
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 2
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 12.37308
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 2
    PopulationType = 1
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 2
    PopulationWithGrowth = 2
    ProbesProductionCostReduction = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 4.4
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 309.546936
    SystemGrowth = 63.8
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 871.6259
    SystemGrowthStockForUpkeep = 600
    SystemGrowthUpkeep = 18.75308
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 4.23554134
    SystemInfluenceRadiusDivider = 2.57296133
    SystemInfluenceStock = 46.6000023
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 200
    SystemMigrationGrowthStock = 0
    SystemMoney = 30
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 31
    SystemNextInfluenceRadiusEstimation = 4.32061338
    SystemNextInfluenceRadiusEstimationDivider = 2.480392
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 42.9
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 16.2
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 1
    TotalShipCount = 5
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.25
    TradingRouteSystemBaseIncome_EmpireMoney = 0.25
    TradingRouteSystemBaseIncome_EmpireResearch = 0.0625
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0.05
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.05
    TradingRouteSystemTotalBaseIncome_Luxury = 0.05
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 5
    VirtualPopulation = 0
    VisionRange = 5.23554134
    VisionStrength = 0
    WarCount = 2
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~6
    ColonizedPlanet#2339 /Empire#5/ColonizedStarSystem#2337/ColonizedPlanet#2339
     DESCRIPTORS 8
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameplayTypeTeeming
      PlanetGameplayTypeTemperate
      PlanetSizeHuge
      PlanetStatusColonized
      PlanetTypeAtoll
     PROPERTIES 115
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 4
      BaseMaximumPopulation = 10
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 2
      BonusHeroPlanetIndustry = 2
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 1
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 10
      DefaultPlanetFood = 18
      DefaultPlanetIndustry = 14
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 8
      Guardians = 0
      Happiness = 10
      MajorPopulationCount = 2
      MaximumPopulation = 10
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 1
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 7
      ParasitedPopulation = 0
      PlanetClass = 1
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 200
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 100
      PlanetDust = 10
      PlanetFIDSI = 0
      PlanetFood = 18
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 14
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 8
      PlanetInitialIndustry = 6
      PlanetInitialPrestige = 0
      PlanetInitialScience = 2
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 2
      PlanetPopulationScience = 0
      PlanetPrestige = 2
      PlanetRawDust = 5
      PlanetRawFIDSI = 0
      PlanetRawFood = 9
      PlanetRawIndustry = 7
      PlanetRawPrestige = 0
      PlanetRawScience = 4
      PlanetScience = 8
      Population = 2
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 10
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      ColonizedResourceDeposit#0 /Empire#5/ColonizedStarSystem#2337/ColonizedPlanet#2339/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizePoor
        ResourceLuxury5
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 2
        DepositValue = 1
        ResourceBonus = 0
       CHILDREN ~0
      PlanetImprovement#3429 /Empire#5/ColonizedStarSystem#2337/ColonizedPlanet#2339/PlanetImprovement#3429
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust1
       PROPERTIES 2
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityTerrans /Empire#5/ColonizedStarSystem#2337/ColonizedPlanet#2339/PopulationPlanetAffinityTerrans
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityTerransCount
        ClassPopulationPlanetModifiersTraitPrimaryInfluence
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 1
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 1
        PopulationScience = 0
        RawPopulationDust = 5
        RawPopulationFood = 9
        RawPopulationIndustry = 7
        RawPopulationPrestige = 0
        RawPopulationScience = 4
       CHILDREN ~0
    Hangar#2338 /Empire#5/ColonizedStarSystem#2337/Hangar#2338
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 2
      CommandPoints = 0
      DefensiveMilitaryPower = 135.091675
      ExperienceAtShipCreation = 0
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 168.032852
      OffensiveMilitaryPower = 32.9411736
     CHILDREN ~1
      Ship#1506 /Empire#5/ColonizedStarSystem#2337/Hangar#2338/Ship#1506
       DESCRIPTORS 15
        CannotBeScrapped
        ClassHullSmallCorporate
        ClassShip
        HeroShipLevelUpRule
        HeroSkill27_FleetDefense_Percent_0
        ShipFactionHeroes
        ShipForBattle
        ShipHull03
        ShipLevel04
        ShipRoleHero
        ShipSizeSmall
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
        WeaponAvailabilityMissile
       PROPERTIES 107
        Accuracy = 0
        ActionPointStock = 2
        AdditionalOpponentRecyclingDustPerCP = 0
        AdditionalOpponentRecyclingEmpirePointPerCP = 0
        AdditionalOpponentRecyclingSciencePerCP = 0
        CommandPoints = 0
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 51.76471
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 11.7647057
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 9.411765
        DamagePerSecondMedium = 51.76471
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 51.76471
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 135.091675
        Evasion = 0
        Experience = 3.51999664
        ExperienceBonusFromBattle = 1
        ExperiencePerTurn = 1
        ExperienceReward = 0
        ExperienceRewardFromLevel = 1.8
        FlatHealthRegeneration = 0
        FleetXPPerDamageAbsorbedByHullPlating = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 0
        GlobalSpeed = 2
        Health = 2037.75
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 20
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 4
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 2037.75
        MaximumMovement = 4
        MaximumShield = 0
        MaximumShipManpower = 0
        MaximumShipManpowerRefillRate = 0
        MaximumShipProbeStock = 0
        MilitaryPower = 168.032852
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 4
        NetActionPoint = 1
        NetShipManpower = 0
        NetShipProbe = 0.5
        NextLevelRequestedExperience = 80
        OffensiveMilitaryPower = 32.9411736
        OpponentCriticalHitDamagePercent = 0
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 168.032852
        RepairAfterBattle = 0
        RepairAfterBattleFlat = 0
        RepairAfterPhase = 0
        RepairFlatPerDamageAbsorbedByHullPlating = 0
        RootingIncreasePerTurn = 0
        ScrapPriority = 4
        Shield = 0
        ShieldAbsorption = 0
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipHealth = 1055
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 0
        ShipManpowerStock = 0
        ShipProbeStock = 0.5
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.08401643
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 368.032837
        VisionRange = 0.75
        VisualImportanceScore = 210
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN ~9
        CoreSection /Empire#5/ColonizedStarSystem#2337/Hangar#2338/Ship#1506/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallHeroes
         PROPERTIES 11
          DefensiveMilitaryPower = 73.925
          Health = 2037.75
          HitBySalvo = 0
          MaximumHealth = 2037.75
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 16.4705868
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~2
          ModuleWeaponFlack1#1 /Empire#5/ColonizedStarSystem#2337/Hangar#2338/Ship#1506/CoreSection/ModuleWeaponFlack1#1
           DESCRIPTORS 6
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack1
            TopWeapon
           PROPERTIES 42
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 20
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 20
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 20
            DamagePerSecondShort = 20
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN ~0
          ModuleWeaponKinetic1#0 /Empire#5/ColonizedStarSystem#2337/Hangar#2338/Ship#1506/CoreSection/ModuleWeaponKinetic1#0
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic1
            TopWeapon
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 10
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 5.882353
            DamagePerSecondLong = 4.70588255
            DamagePerSecondMedium = 5.882353
            DamagePerSecondShort = 5.882353
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 6
            FlakEfficiency = 5
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 16.4705868
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN ~0
        SectionE /Empire#5/ColonizedStarSystem#2337/Hangar#2338/Ship#1506/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 14.833334
          Health = 145
          MaximumHealth = 145
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 145
          VisionRange = 0
         CHILDREN ~1
          ModuleDefenseHullPlating1#0 /Empire#5/ColonizedStarSystem#2337/Hangar#2338/Ship#1506/SectionE/ModuleDefenseHullPlating1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionN /Empire#5/ColonizedStarSystem#2337/Hangar#2338/Ship#1506/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 16.333334
          Health = 190
          MaximumHealth = 190
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 190
          VisionRange = 0
         CHILDREN ~1
          ModuleDefenseHullPlating1#0 /Empire#5/ColonizedStarSystem#2337/Hangar#2338/Ship#1506/SectionN/ModuleDefenseHullPlating1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionNE /Empire#5/ColonizedStarSystem#2337/Hangar#2338/Ship#1506/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN ~0
        SectionNW /Empire#5/ColonizedStarSystem#2337/Hangar#2338/Ship#1506/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN ~0
        SectionS /Empire#5/ColonizedStarSystem#2337/Hangar#2338/Ship#1506/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN ~1
          ModuleSupportEngine1#0 /Empire#5/ColonizedStarSystem#2337/Hangar#2338/Ship#1506/SectionS/ModuleSupportEngine1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine1
           PROPERTIES 12
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 2
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionSE /Empire#5/ColonizedStarSystem#2337/Hangar#2338/Ship#1506/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 9.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 16.4705868
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN ~2
          ModuleWeaponFlack1#1 /Empire#5/ColonizedStarSystem#2337/Hangar#2338/Ship#1506/SectionSE/ModuleWeaponFlack1#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack1
           PROPERTIES 42
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 20
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 20
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 20
            DamagePerSecondShort = 20
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN ~0
          ModuleWeaponKinetic1#0 /Empire#5/ColonizedStarSystem#2337/Hangar#2338/Ship#1506/SectionSE/ModuleWeaponKinetic1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic1
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 10
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 5.882353
            DamagePerSecondLong = 4.70588255
            DamagePerSecondMedium = 5.882353
            DamagePerSecondShort = 5.882353
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 6
            FlakEfficiency = 5
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 16.4705868
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN ~0
        SectionSW /Empire#5/ColonizedStarSystem#2337/Hangar#2338/Ship#1506/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN ~0
        SectionW /Empire#5/ColonizedStarSystem#2337/Hangar#2338/Ship#1506/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN ~0
    Hero#1505 /Empire#5/ColonizedStarSystem#2337/Hero#1505
     DESCRIPTORS 11
      ClassHero
      HeroAffinityTerrans
      HeroAssigned
      HeroClassCorporate
      HeroLevel04
      HeroLevelUpRule
      HeroSkill58_Dust_PerPlanetFlat_2
      HeroSkill72_Industry_Percent_0
      HeroSkill79_IndustryFood_Perpop_1
      HeroSkillComplete
      Politics01
     PROPERTIES 17
      AssignmentCooldown = 0
      AssignmentCooldownBaseDuration = 8
      AssignmentCooldownDecrementPerTurn = 1
      CanBeAssignedOutOfTerritory = 0
      CompleteSkill = 1
      Experience = 3.51999664
      ExperienceMultiplier = 1
      ExperiencePerTurn = 1
      Health = 100
      HealthPerTurn = 5
      HealthRegenerationRatioFromHero = 0
      Level = 4
      NextLevelRequestedExperience = 80
      ShipManpowerRefillRateFromHero = 0
      SkillPoints = 3
      SpecializationPoints = 0.8
      Upkeep = 11
     CHILDREN ~0
    PopulationStarSystemAffinityTerrans /Empire#5/ColonizedStarSystem#2337/PopulationStarSystemAffinityTerrans
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityTerrans
      ClassPopulationStarSystemAffinityTerransCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics01
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 2
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 300
      PopulationTypeCount = 1
      PopulationUsingGrowth = 2
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    StarSystemImprovement#2829 /Empire#5/ColonizedStarSystem#2337/StarSystemImprovement#2829
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 20
     CHILDREN ~0
    StarSystemImprovement#2853 /Empire#5/ColonizedStarSystem#2337/StarSystemImprovement#2853
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 2
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
  ColonizedStarSystem#2736 /Empire#5/ColonizedStarSystem#2736
   DESCRIPTORS 9
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateNone
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateOutpost
    ConnectedNode
    HappinessStatusStarSystem2
    StarSystemImprovementLevel1
    StarTypeProtostar
   PROPERTIES 331
    AdditionalDust = 3
    AdditionalFood = 6
    AdditionalIndustry = 1
    AdditionalPrestige = 0
    AdditionalScience = 8
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 13
    DefenseScore = 0
    DefensiveMilitaryPower = 0
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 22.2
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 50
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 0
    IncomingAutomatedShips = 3
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 2
    MajorPopulationCount = 0
    MaximumIncomingAutomatedShips = 3
    MaximumLuxuryStock = 0
    MaximumPopulation = 1
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 0
    MaximumSystemGrowth = 11
    MaximumSystemGrowthStock = 300
    MaximumSystemManpower = 0
    MaximumSystemManpowerRefillRate = 0
    MaximumSystemMoney = 0
    MaximumSystemProduction = 11
    MaximumSystemProductionStock = 11
    MaximumSystemResearch = 7.2
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 42.9812469
    MigrationScoreFromEconomy = 0.919999957
    MigrationScoreFromFreeSlots = 1.15
    MigrationScoreFromWars = 0.8125
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 2
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 3
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 0
    NetSystemGrowth = 11
    NetSystemInfluence = 0
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = -7
    NetSystemProduction = 11
    NetSystemResearch = 7.2
    NetSystemTurnBased = 1
    NumberOfMajorEmpires = 8
    NumberOfTradingCompanies = 0
    OffensiveMilitaryPower = 0
    OutpostCount = 1
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = 0
    OwnedDockedFleetsCount = 0
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 0
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    PassiveEnrollmentRate = 0
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 0
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 0
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 0
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 0
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 0
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 0
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 0
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 1
    PopulationWithGrowth = 0
    ProbesProductionCostReduction = 0
    ProgressingOutpostCount = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 0
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 22.2
    SystemGrowth = 11
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 250.199982
    SystemGrowthStockForUpkeep = 0
    SystemGrowthUpkeep = 0
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 1.25
    SystemInfluenceRadius = 0
    SystemInfluenceRadiusDivider = 51.5
    SystemInfluenceStock = 0
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 0
    SystemMigrationGrowthStock = 0
    SystemMoney = 3
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 10
    SystemNextInfluenceRadiusEstimation = 3.03085732
    SystemNextInfluenceRadiusEstimationDivider = 51.5
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 11
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 22
    SystemProductionUpkeep = 0
    SystemResearch = 7.2
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 2
    TotalShipCount = 5
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0
    TradingRouteSystemBaseIncome_EmpireMoney = 0
    TradingRouteSystemBaseIncome_EmpireResearch = 0
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0.1
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.05
    TradingRouteSystemTotalBaseIncome_Luxury = 0.1
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 5
    VirtualPopulation = 0
    VisionRange = 2.7
    VisionStrength = 0
    WarCount = 2
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~3
    ColonizedPlanet#2738 /Empire#5/ColonizedStarSystem#2736/ColonizedPlanet#2738
     DESCRIPTORS 7
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameplayTypeCold
      PlanetSizeSmall
      PlanetStatusColonized
      PlanetTypeTundra
     PROPERTIES 115
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 6
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 0
      DefaultPlanetFood = 0
      DefaultPlanetIndustry = 0
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 0
      Guardians = 0
      Happiness = 5
      MajorPopulationCount = 0
      MaximumPopulation = 1
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 2
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 3
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 0.7
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 120
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 60
      PlanetDust = 0
      PlanetFIDSI = 0
      PlanetFood = 0
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 0
      PlanetInitialDust = 3
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 6
      PlanetIsDestroyed = 0
      PlanetOutpostDust = -7
      PlanetOutpostFood = 11
      PlanetOutpostIndustry = 11
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 7.2
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 3
      PlanetRawFIDSI = 0
      PlanetRawFood = 6
      PlanetRawIndustry = 1
      PlanetRawPrestige = 0
      PlanetRawScience = 8
      PlanetScience = 0
      Population = 0
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 0
      RawMaximumPopulation = 6
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~2
      ColonizedResourceDeposit#0 /Empire#5/ColonizedStarSystem#2736/ColonizedPlanet#2738/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceRarityCommon
        ResourceStrategic1
        ResourceTypeStrategic
       PROPERTIES 2
        DepositValue = 3
        ResourceBonus = 0
       CHILDREN ~0
      ColonizedResourceDeposit#618 /Empire#5/ColonizedStarSystem#2736/ColonizedPlanet#2738/ColonizedResourceDeposit#618
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury5
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 2
        DepositValue = 2
        ResourceBonus = 0
       CHILDREN ~0
    Hangar#2737 /Empire#5/ColonizedStarSystem#2736/Hangar#2737
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 0
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
     CHILDREN ~0
    PopulationStarSystemAffinityTerrans /Empire#5/ColonizedStarSystem#2736/PopulationStarSystemAffinityTerrans
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityTerrans
      ClassPopulationStarSystemAffinityTerransCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics01
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 150
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 0
      PopulationCountSuperiorToZero = 0
      PopulationGrowthMalus = 1
      PopulationScoreStock = 2250
      PopulationTypeCount = 1
      PopulationUsingGrowth = 1
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
  DepartmentOfCommerce /Empire#5/DepartmentOfCommerce
   DESCRIPTORS 1
    DepartmentOfCommerce
   PROPERTIES 0
   CHILDREN ~0
  Diplomacy /Empire#5/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 0.53459996
   CHILDREN ~7
    DiplomaticEmpire#0 /Empire#5/Diplomacy/DiplomaticEmpire#0
     DESCRIPTORS 3
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
     PROPERTIES 6
      MyBasePressure = 0.53459996
      PressureFrom = 0.494999975
      PressureOn = 0.53459996
      PressureTrend = 0.0395999849
      PressureValue = -3.56925035
      TheirBasePressure = 0.329999983
     CHILDREN ~0
    DiplomaticEmpire#1 /Empire#5/Diplomacy/DiplomaticEmpire#1
     DESCRIPTORS 4
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
      PressureUnknownInitiator
     PROPERTIES 6
      MyBasePressure = 0.53459996
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0.521999955
     CHILDREN ~0
    DiplomaticEmpire#2 /Empire#5/Diplomacy/DiplomaticEmpire#2
     DESCRIPTORS 5
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
      PressureUnknownInitiator
      PressureUnknownTarget
     PROPERTIES 6
      MyBasePressure = 0.53459996
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#3 /Empire#5/Diplomacy/DiplomaticEmpire#3
     DESCRIPTORS 5
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
      PressureUnknownInitiator
      PressureUnknownTarget
     PROPERTIES 6
      MyBasePressure = 0.53459996
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0.487499982
     CHILDREN ~0
    DiplomaticEmpire#4 /Empire#5/Diplomacy/DiplomaticEmpire#4
     DESCRIPTORS 5
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
      PressureUnknownInitiator
      PressureUnknownTarget
     PROPERTIES 6
      MyBasePressure = 0.53459996
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0.328125
     CHILDREN ~0
    DiplomaticEmpire#6 /Empire#5/Diplomacy/DiplomaticEmpire#6
     DESCRIPTORS 4
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
      PressureUnknownInitiator
     PROPERTIES 6
      MyBasePressure = 0.53459996
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0.511575
     CHILDREN ~0
    DiplomaticEmpire#7 /Empire#5/Diplomacy/DiplomaticEmpire#7
     DESCRIPTORS 4
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
      PressureUnknownInitiator
     PROPERTIES 6
      MyBasePressure = 0.53459996
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0.336
     CHILDREN ~0
  Education /Empire#5/Education
   DESCRIPTORS 5
    ClassEducation
    HeroUnlockGaugeClassAdministrator
    HeroUnlockGaugeClassAdmiral
    HeroUnlockGaugeClassAdventurer
    HeroUnlockGaugeClassCorporate
   PROPERTIES 15
    HeroCount = 2
    HeroLevelCount = 6
    HeroUnlockGauge01Points = 664
    HeroUnlockGaugeClassAdministratorPointsBaseStock = 0
    HeroUnlockGaugeClassAdministratorPointsStock = 110
    HeroUnlockGaugeClassAdmiralPointsBaseStock = 0
    HeroUnlockGaugeClassAdmiralPointsStock = 100
    HeroUnlockGaugeClassAdventurerPointsBaseStock = 0
    HeroUnlockGaugeClassAdventurerPointsStock = 107
    HeroUnlockGaugeClassCorporatePointsBaseStock = 0
    HeroUnlockGaugeClassCorporatePointsStock = 347
    NetHeroUnlockGaugeClassAdministratorPoints = 0
    NetHeroUnlockGaugeClassAdmiralPoints = 0
    NetHeroUnlockGaugeClassAdventurerPoints = 0
    NetHeroUnlockGaugeClassCorporatePoints = 0
   CHILDREN ~0
  Fleet#1513 /Empire#5/Fleet#1513
   DESCRIPTORS 7
    ClassGarrison
    ClassGarrisonFleet
    EventEffect21SimEffect21
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 67
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 68
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 3.4375
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 5
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 6
    MaximumShipManpower = 40
    MaximumShipProbeStock = 2
    MilitaryPower = 86.1176453
    MissileDmgReduction = 0
    Movement = 6
    NetActionPoint = 1
    OffensiveMilitaryPower = 18.1176472
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 40
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.0430588238
    VisionRange = 4.75
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN ~1
    Ship#1515 /Empire#5/Fleet#1513/Ship#1515
     DESCRIPTORS 10
      ClassHullSmallCivilian
      ClassShip
      ShipFactionTerrans
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleExploration
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 107
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 13
      Damage = 0.1
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 28.4705887
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 6.470588
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 5.17647076
      DamagePerSecondMedium = 28.4705887
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 28.4705887
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 68
      Evasion = 0
      Experience = 13
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 3.4375
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 5
      GlobalSpeed = 2
      Health = 1023
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1860
      MaximumMovement = 6
      MaximumShield = 0
      MaximumShipManpower = 40
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 2
      MilitaryPower = 86.1176453
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 6
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0.5
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 18.1176472
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 47.3647041
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 7
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 40
      ShipProbeStock = 1.5
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0430588238
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 247.3647
      VisionRange = 2.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#1513/Ship#1515/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 62
        Health = 1023
        HitBySalvo = 0
        MaximumHealth = 1860
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionE /Empire#5/Fleet#1513/Ship#1515/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 6
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.1176472
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~3
        ModuleSupportEngine1#2 /Empire#5/Fleet#1513/Ship#1515/SectionE/ModuleSupportEngine1#2
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponFlack1#1 /Empire#5/Fleet#1513/Ship#1515/SectionE/ModuleWeaponFlack1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 22
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 22
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 22
          DamagePerSecondShort = 22
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic1#0 /Empire#5/Fleet#1513/Ship#1515/SectionE/ModuleWeaponKinetic1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 11
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 6.470588
          DamagePerSecondLong = 5.17647076
          DamagePerSecondMedium = 6.470588
          DamagePerSecondShort = 6.470588
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.1176472
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionN /Empire#5/Fleet#1513/Ship#1515/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#1513/Ship#1515/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#5/Fleet#1513/Ship#1515/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#1513/Ship#1515/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN ~1
        ModuleSupportExploration1#0 /Empire#5/Fleet#1513/Ship#1515/SectionS/ModuleSupportExploration1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerAndHeroShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#1513/Ship#1515/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#1513/Ship#1515/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#1513/Ship#1515/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#3427 /Empire#5/Fleet#3427
   DESCRIPTORS 4
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateOwner
    FleetPositionInOrbit
   PROPERTIES 67
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 72.6666641
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 5.9375
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 7
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 4
    MaximumShipManpower = 40
    MaximumShipProbeStock = 4
    MilitaryPower = 108.901962
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 36.2352943
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 40
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.05445098
    VisionRange = 4.75
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN ~1
    Ship#3202 /Empire#5/Fleet#3427/Ship#3202
     DESCRIPTORS 10
      ClassHullSmallCivilian
      ClassShip
      ShipFactionTerrans
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleExploration
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 107
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 13
      Damage = 0.1
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 56.9411774
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 12.9411764
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 10.3529415
      DamagePerSecondMedium = 56.9411774
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 56.9411774
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 72.6666641
      Evasion = 0
      Experience = 5
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 5
      ExperienceRewardFromLevel = 1.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 5.9375
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 7
      GlobalSpeed = 2
      Health = 1510
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1510
      MaximumMovement = 4
      MaximumShield = 120
      MaximumShipManpower = 40
      MaximumShipManpowerRefillRate = 40
      MaximumShipProbeStock = 4
      MilitaryPower = 108.901962
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0.75
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 36.2352943
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 108.901962
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 7
      Shield = 120
      ShieldAbsorption = 12
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 10
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 40
      ShipProbeStock = 4.75
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.05445098
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 308.901978
      VisionRange = 4.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#3427/Ship#3202/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 56.3333321
        Health = 1510
        HitBySalvo = 0
        MaximumHealth = 1510
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.1176472
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponFlack1#1 /Empire#5/Fleet#3427/Ship#3202/CoreSection/ModuleWeaponFlack1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 22
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 22
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 22
          DamagePerSecondShort = 22
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic1#0 /Empire#5/Fleet#3427/Ship#3202/CoreSection/ModuleWeaponKinetic1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 11
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 6.470588
          DamagePerSecondLong = 5.17647076
          DamagePerSecondMedium = 6.470588
          DamagePerSecondShort = 6.470588
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.1176472
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionE /Empire#5/Fleet#3427/Ship#3202/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 6
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.1176472
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN ~3
        ModuleSupportExploration1#2 /Empire#5/Fleet#3427/Ship#3202/SectionE/ModuleSupportExploration1#2
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerAndHeroShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN ~0
        ModuleWeaponFlack1#1 /Empire#5/Fleet#3427/Ship#3202/SectionE/ModuleWeaponFlack1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 22
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 22
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 22
          DamagePerSecondShort = 22
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic1#0 /Empire#5/Fleet#3427/Ship#3202/SectionE/ModuleWeaponKinetic1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 11
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 6.470588
          DamagePerSecondLong = 5.17647076
          DamagePerSecondMedium = 6.470588
          DamagePerSecondShort = 6.470588
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.1176472
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionN /Empire#5/Fleet#3427/Ship#3202/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 10.333333
        Health = 10
        MaximumHealth = 10
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 10
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield1#0 /Empire#5/Fleet#3427/Ship#3202/SectionN/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNE /Empire#5/Fleet#3427/Ship#3202/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#5/Fleet#3427/Ship#3202/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#3427/Ship#3202/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN ~1
        ModuleSupportExploration1#0 /Empire#5/Fleet#3427/Ship#3202/SectionS/ModuleSupportExploration1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerAndHeroShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN ~0
      SectionSE /Empire#5/Fleet#3427/Ship#3202/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#3427/Ship#3202/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#3427/Ship#3202/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#3483 /Empire#5/Fleet#3483
   DESCRIPTORS 5
    AutomatedFleet
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 70
    ActionPointStock = 2
    AutomatedFleetMoneyGainOnDestruction = 25.6199989
    AutomatedShipGrowthStock = 25.6199989
    AutomatedShipPopulationCount = 0
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 50
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 0
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 3
    MaximumShipManpower = 0
    MaximumShipProbeStock = 0
    MilitaryPower = 50
    MissileDmgReduction = 0
    Movement = 3
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 0.496581852
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.025
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN ~1
    Ship#3484 /Empire#5/Fleet#3483/Ship#3484
     DESCRIPTORS 10
      AutomatedShip
      CannotBeScrapped
      ClassShip
      ShipFactionAutomated
      ShipHull03
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAutomated
      ShipRoleTypeCivilian
      ShipSizeSmall
     PROPERTIES 109
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      AutomatedShipGrowthStock = 25.6199989
      AutomatedShipPopulationCount = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 13
      Damage = 0.1
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 50
      Evasion = 0
      Experience = 4
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 5
      ExperienceRewardFromLevel = 1.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 2
      GlobalSpeed = 2
      Health = 1500
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1500
      MaximumMovement = 3
      MaximumShield = 0
      MaximumShipManpower = 0
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 50
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 3
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 0
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 50
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.025
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 250
      VisionRange = 0.75
      VisualImportanceScore = 35.62
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#3483/Ship#3484/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 50
        Health = 1500
        HitBySalvo = 0
        MaximumHealth = 1500
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionE /Empire#5/Fleet#3483/Ship#3484/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#5/Fleet#3483/Ship#3484/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#3483/Ship#3484/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#5/Fleet#3483/Ship#3484/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#3483/Ship#3484/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSE /Empire#5/Fleet#3483/Ship#3484/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#3483/Ship#3484/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#3483/Ship#3484/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#3629 /Empire#5/Fleet#3629
   DESCRIPTORS 5
    AutomatedFleet
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateOwner
    FleetPositionInMovement
   PROPERTIES 70
    ActionPointStock = 2
    AutomatedFleetMoneyGainOnDestruction = 26.84
    AutomatedShipGrowthStock = 26.84
    AutomatedShipPopulationCount = 0
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 50
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 0
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 3
    MaximumShipManpower = 0
    MaximumShipProbeStock = 0
    MilitaryPower = 50
    MissileDmgReduction = 0
    Movement = 3
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 0.49879998
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.025
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN ~1
    Ship#3630 /Empire#5/Fleet#3629/Ship#3630
     DESCRIPTORS 10
      AutomatedShip
      CannotBeScrapped
      ClassShip
      ShipFactionAutomated
      ShipHull03
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAutomated
      ShipRoleTypeCivilian
      ShipSizeSmall
     PROPERTIES 109
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      AutomatedShipGrowthStock = 26.84
      AutomatedShipPopulationCount = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 13
      Damage = 0.1
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 50
      Evasion = 0
      Experience = 2
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 5
      ExperienceRewardFromLevel = 1.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 2
      GlobalSpeed = 2
      Health = 1500
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1500
      MaximumMovement = 3
      MaximumShield = 0
      MaximumShipManpower = 0
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 50
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 3
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 0
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 50
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.025
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 250
      VisionRange = 0.75
      VisualImportanceScore = 36.84
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#3629/Ship#3630/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 50
        Health = 1500
        HitBySalvo = 0
        MaximumHealth = 1500
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionE /Empire#5/Fleet#3629/Ship#3630/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#5/Fleet#3629/Ship#3630/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#3629/Ship#3630/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#5/Fleet#3629/Ship#3630/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#3629/Ship#3630/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSE /Empire#5/Fleet#3629/Ship#3630/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#3629/Ship#3630/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#3629/Ship#3630/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#3779 /Empire#5/Fleet#3779
   DESCRIPTORS 5
    AutomatedFleet
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateOwner
    FleetPositionInOrbit
   PROPERTIES 70
    ActionPointStock = 1
    AutomatedFleetMoneyGainOnDestruction = 39.9
    AutomatedShipGrowthStock = 39.9
    AutomatedShipPopulationCount = 0
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 50
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 0
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 3
    MaximumShipManpower = 0
    MaximumShipProbeStock = 0
    MilitaryPower = 50
    MissileDmgReduction = 0
    Movement = 3
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 0.5225454
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.025
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN ~1
    Ship#3780 /Empire#5/Fleet#3779/Ship#3780
     DESCRIPTORS 10
      AutomatedShip
      CannotBeScrapped
      ClassShip
      ShipFactionAutomated
      ShipHull03
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAutomated
      ShipRoleTypeCivilian
      ShipSizeSmall
     PROPERTIES 109
      Accuracy = 0
      ActionPointStock = 1
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      AutomatedShipGrowthStock = 39.9
      AutomatedShipPopulationCount = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 13
      Damage = 0.1
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 50
      Evasion = 0
      Experience = 0
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 5
      ExperienceRewardFromLevel = 1.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 2
      GlobalSpeed = 2
      Health = 1500
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1500
      MaximumMovement = 3
      MaximumShield = 0
      MaximumShipManpower = 0
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 50
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 3
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 0
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 50
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.025
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 250
      VisionRange = 0.75
      VisualImportanceScore = 49.9
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /Empire#5/Fleet#3779/Ship#3780/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 50
        Health = 1500
        HitBySalvo = 0
        MaximumHealth = 1500
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionE /Empire#5/Fleet#3779/Ship#3780/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#5/Fleet#3779/Ship#3780/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#5/Fleet#3779/Ship#3780/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#5/Fleet#3779/Ship#3780/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#5/Fleet#3779/Ship#3780/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSE /Empire#5/Fleet#3779/Ship#3780/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#5/Fleet#3779/Ship#3780/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#5/Fleet#3779/Ship#3780/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Hero#3560 /Empire#5/Hero#3560
   DESCRIPTORS 7
    ClassHero
    HeroAffinityTerrans
    HeroClassAdmiral
    HeroLevel02
    HeroLevelUpRule
    HeroSkill89_Science_Percent_0
    Politics02
   PROPERTIES 17
    AssignmentCooldown = 0
    AssignmentCooldownBaseDuration = 8
    AssignmentCooldownDecrementPerTurn = 1
    CanBeAssignedOutOfTerritory = 0
    CompleteSkill = 0
    Experience = 0
    ExperienceMultiplier = 1
    ExperiencePerTurn = 0
    Health = 100
    HealthPerTurn = 5
    HealthRegenerationRatioFromHero = 0
    Level = 2
    NextLevelRequestedExperience = 40
    ShipManpowerRefillRateFromHero = 0
    SkillPoints = 1
    SpecializationPoints = 0.4
    Upkeep = 0
   CHILDREN ~0
  LostSystems /Empire#5/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor10 /Empire#5/MajorRelationWithMinor10
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 36
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    Trend = 0
   CHILDREN ~0
  MajorRelationWithMinor11 /Empire#5/MajorRelationWithMinor11
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 36
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    Trend = 0
   CHILDREN ~0
  MajorRelationWithMinor12 /Empire#5/MajorRelationWithMinor12
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 36
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    Trend = 0
   CHILDREN ~0
  MajorRelationWithMinor13 /Empire#5/MajorRelationWithMinor13
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 36
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    Trend = 0
   CHILDREN ~0
  MajorRelationWithMinor14 /Empire#5/MajorRelationWithMinor14
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 36
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    Trend = 0
   CHILDREN ~0
  MajorRelationWithMinor15 /Empire#5/MajorRelationWithMinor15
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 36
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    Trend = 0
   CHILDREN ~0
  MajorRelationWithMinor16 /Empire#5/MajorRelationWithMinor16
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 36
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    Trend = 0
   CHILDREN ~0
  MajorRelationWithMinor17 /Empire#5/MajorRelationWithMinor17
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 36
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    Trend = 0
   CHILDREN ~0
  MajorRelationWithMinor18 /Empire#5/MajorRelationWithMinor18
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 36
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    Trend = 0
   CHILDREN ~0
  MajorRelationWithMinor19 /Empire#5/MajorRelationWithMinor19
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 36
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    Trend = 0
   CHILDREN ~0
  MajorRelationWithMinor8 /Empire#5/MajorRelationWithMinor8
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 36
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    Trend = 0
   CHILDREN ~0
  MajorRelationWithMinor9 /Empire#5/MajorRelationWithMinor9
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 36
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    Trend = 0
   CHILDREN ~0
  PopulationEmpireAffinityHisshos /Empire#5/PopulationEmpireAffinityHisshos
   DESCRIPTORS 10
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityHisshos
    ClassPopulationEmpireAffinityHisshosCount
    PoliticalProfileMilitarist
    PopulationNonMajor
    PopulationPoliticalTraitAntiPacifist
    PopulationPoliticalTraitAntiScientist02
    WithPopulationPlanetModifiersTraitPrimaryDefense
    WithPopulationPlanetModifiersTraitSecondaryDefenseSterile
   PROPERTIES 10
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 0.5
    Politics03ToPolitics03 = 0.5
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 2
    PopulationCount = 3
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityTerrans /Empire#5/PopulationEmpireAffinityTerrans
   DESCRIPTORS 9
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityTerrans
    ClassPopulationEmpireAffinityTerransCount
    PoliticalProfileIndustrialist
    PopulationMajor
    PopulationPoliticalTraitAntiEcologist
    PopulationPoliticalTraitPragmatic
    WithPopulationPlanetModifiersTraitPrimaryInfluence
   PROPERTIES 11
    CanBeBoosted = 1
    HasMajorPopulation = 1
    Politics01ToPolitics01 = 2
    Politics02ToPolitics01 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 0.5
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 1
    PopulationCount = 7
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  Quests /Empire#5/Quests
   DESCRIPTORS 1
    ClassQuests
   PROPERTIES 0
   CHILDREN ~0
  Research /Empire#5/Research
   DESCRIPTORS 59
    ClassResearch
    TechnologyApproval1
    TechnologyColonization1
    TechnologyColonization7
    TechnologyCountEconomyAndTradeIncreaseStage1
    TechnologyCountEconomyAndTradeIncreaseStage1
    TechnologyCountEconomyAndTradeIncreaseStage2
    TechnologyCountEmpireDevelopmentIncreaseStage1
    TechnologyCountEmpireDevelopmentIncreaseStage1
    TechnologyCountEmpireDevelopmentIncreaseStage2
    TechnologyCountMilitaryIncreaseStage1
    TechnologyCountScienceAndExplorationIncreaseStage1
    TechnologyCountScienceAndExplorationIncreaseStage2
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCuriosityModuleWeaponMissile2
    TechnologyDiplomacyPeace
    TechnologyDust1
    TechnologyDust1Alt
    TechnologyExploration1Alt
    TechnologyHull2
    TechnologyHull2Terrans
    TechnologyHull3
    TechnologyHull3Terrans
    TechnologyIndustry1
    TechnologyIndustry2
    TechnologyLinkColonization7Common
    TechnologyLinkEmpireDevelopment1To5
    TechnologyLinkEmpireDevelopmentUnique1ToUnique2Terrans
    TechnologyLinkEmpireDevelopmentUnique1ToUnique3Terrans
    TechnologyLinkScienceAndExploration1To25
    TechnologyLinkScienceAndExploration1To28
    TechnologyLinkScienceAndExploration2To5
    TechnologyLinkScienceAndExploration5To9
    TechnologyMilitaryGameplay
    TechnologyMinorFactionsGameplay
    TechnologyMinorFactionsGameplayCommon
    TechnologyScience1
    TechnologyScience2
    TechnologyShip1
    TechnologyStageEconomyAndTrade1
    TechnologyStageEconomyAndTrade2
    TechnologyStageEmpireDevelopment1
    TechnologyStageEmpireDevelopment2
    TechnologyStageMilitary1
    TechnologyStageMilitary2
    TechnologyStageScienceAndExploration1
    TechnologyStageScienceAndExploration2
    TechnologyStrategicDeposit1
    TechnologyStrategicDeposit2
    TechnologyTerransStartingShipDesigns
    TechnologyUniqueFood1
   PROPERTIES 51
    CanLevelupSystems = 0
    EraTechnologyCountPrerequisite = 0
    PastEraCostReduction = 0
    QuadrantEconomyAndTradeStage1UnlockedTechnologyCount = 2
    QuadrantEconomyAndTradeStage2UnlockedTechnologyCount = 1
    QuadrantEconomyAndTradeStage3UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage4UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage5UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeUnlockedTechnologyCount = 3
    QuadrantEmpireDevelopmentStage1UnlockedTechnologyCount = 2
    QuadrantEmpireDevelopmentStage2UnlockedTechnologyCount = 1
    QuadrantEmpireDevelopmentStage3UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage4UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage5UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentUnlockedTechnologyCount = 3
    QuadrantMilitaryStage1UnlockedTechnologyCount = 1
    QuadrantMilitaryStage2UnlockedTechnologyCount = 0
    QuadrantMilitaryStage3UnlockedTechnologyCount = 0
    QuadrantMilitaryStage4UnlockedTechnologyCount = 0
    QuadrantMilitaryStage5UnlockedTechnologyCount = 0
    QuadrantMilitaryUnlockedTechnologyCount = 1
    QuadrantScienceAndExplorationStage1UnlockedTechnologyCount = 1
    QuadrantScienceAndExplorationStage2UnlockedTechnologyCount = 1
    QuadrantScienceAndExplorationStage3UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage4UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage5UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationUnlockedTechnologyCount = 2
    TechnologyCostModifier = 1
    TechnologyCostQuadrantEconomyAndTradeMultiplier = 1
    TechnologyCostQuadrantEmpireDevelopmentMultiplier = 1
    TechnologyCostQuadrantMilitaryMultiplier = 1
    TechnologyCostQuadrantScienceAndExplorationMultiplier = 1
    TechnologyCostReduction = 0
    TechnologyCostStage1Multiplier = 1.25
    TechnologyCostStage2Multiplier = 2
    TechnologyCostStage3Multiplier = 7.5
    TechnologyCostStage4Multiplier = 20
    TechnologyCostStage5Multiplier = 50
    TechnologyCurrentCost = 232.368973
    TechnologyLinkReductionValue = 0.25
    TechnologyQuadrantEconomyAndTradeActualStageNumber = 2
    TechnologyQuadrantEconomyAndTradeVirtualStageNumber = 2
    TechnologyQuadrantEmpireDevelopmentActualStageNumber = 2
    TechnologyQuadrantEmpireDevelopmentVirtualStageNumber = 2
    TechnologyQuadrantGlobalProgress = 2
    TechnologyQuadrantMilitaryActualStageNumber = 2
    TechnologyQuadrantMilitaryVirtualStageNumber = 2
    TechnologyQuadrantScienceAndExplorationActualStageNumber = 2
    TechnologyQuadrantScienceAndExplorationVirtualStageNumber = 2
    TechnologyTotalStageUnlocked = 8
    UnlockedTechnologyCount = 9
   CHILDREN ~0
  Senate /Empire#5/Senate
   DESCRIPTORS 2
    ClassSenate
    GovernmentEmpire
   PROPERTIES 67
    AllianceCount = 0
    AnarchyDuration = 5
    AnarchyReduction = 1
    CandidateChangePoliticsThresholdModifier = 0
    CandidateElectionDeterministicRatio = 0.5
    ElectionActionCost = 1
    ElectionCount = 1
    EmpireEmpirePointUpkeep = 0
    EmpireMoneyUpkeep = 0
    GovernmentDemocracyCostMultiplier = 1
    GovernmentDictatorshipCostMultiplier = 1
    GovernmentEmpireCostMultiplier = 1
    GovernmentRepublicCostMultiplier = 1
    LawCancelCostMultiplier = 1
    LawCostMultiplier = 1
    MajorLawCostMultiplier = 1
    MaximumTurnElapsedStock = 600
    MinimumTurnElapsedStock = 0
    NetTurnElapsed = 1
    NumberOfActiveLawSlots = 2
    NumberOfSenatorSlots = 2
    NumberOfTradingCompanies = 0
    PeaceCount = 0
    Politics00ElectionScore = 2
    Politics01ElectionScore = 3
    Politics01UnlockScore = 0
    Politics01Unlocked = 1
    Politics02ElectionScore = 0
    Politics02UnlockScore = 0
    Politics02Unlocked = 1
    Politics03ElectionScore = 0
    Politics03UnlockScore = 0
    Politics03Unlocked = 1
    Politics04ElectionScore = 0
    Politics04UnlockScore = 0
    Politics04Unlocked = 1
    Politics05ElectionScore = 0
    Politics05UnlockScore = 0
    Politics05Unlocked = 1
    Politics06ElectionScore = 2
    Politics06UnlockScore = 0
    Politics06Unlocked = 1
    Politics07ElectionScore = 0
    Politics07UnlockScore = 0
    Politics07Unlocked = 0
    Politics08ElectionScore = 0
    Politics08UnlockScore = 0
    Politics08Unlocked = 0
    RebellionArmyMilitaryPowerPerPopulation = 300
    RebellionEmpireDecreasePerSuppressionAction = 10
    RebellionEmpireDecreasePerTurn = 5
    RebellionEmpireIncreasePerTurn = 5
    RebellionEmpireTriggerValue = 100
    RebellionStarSystemDecreasePerTurn = 10
    RebellionStarSystemIncreasePerTurn = 10
    RebellionStarSystemTriggerValue = 100
    RebellionSuppressionAction_InvestLuxuryCost = 25
    RebellionSuppressionAction_InvestLuxuryDuration = 10
    RebellionSuppressionAction_InvestLuxurySuppressionValue = 25
    RebellionSuppressionAction_InvestManpowerCost = 10
    RebellionSuppressionAction_InvestManpowerDuration = 5
    RebellionSuppressionAction_InvestManpowerSuppressionValue = 20
    TurnElapsedStock = 33
    TurnsBeforeSurvey = 5
    TurnsBetweenElections = 20
    UnlockedPoliticsCount = 6
    WarCount = 2
   CHILDREN ~4
    ActiveLaw#1519 /Empire#5/Senate/ActiveLaw#1519
     DESCRIPTORS 4
      ClassLaw
      LawEffectP01L00
      LawPolitics01
      LawUpkeepLevel0
     PROPERTIES 16
      AllianceCount = 0
      CancelDurationReached = 1
      CancelPriority = 0
      ElapsedTurns = 32
      EmpireMoneyUpkeep = 0
      LawActivationTimeCount = 0
      LawActivationTimeStock = 1
      LawEmpireEmpirePointUpkeep = 0
      LawEmpireMoneyUpkeep = 0
      MaximumLawActivationTimeStock = 0
      MinimumLawActivationTimeStock = 0
      NetLawActivationTime = 1
      PeaceCount = 0
      PrerequisitesChecked = 1
      UpkeepMultiplier = 0
      WarCount = 2
     CHILDREN ~0
    ActiveLaw#3776 /Empire#5/Senate/ActiveLaw#3776
     DESCRIPTORS 4
      ClassLaw
      LawEffectP00L07
      LawPolitics00
      LawUpkeepLevel0
     PROPERTIES 16
      AllianceCount = 0
      CancelDurationReached = 0
      CancelPriority = 0
      ElapsedTurns = 0
      EmpireMoneyUpkeep = 0
      LawActivationTimeCount = 0
      LawActivationTimeStock = 1
      LawEmpireEmpirePointUpkeep = 0
      LawEmpireMoneyUpkeep = 0
      MaximumLawActivationTimeStock = 0
      MinimumLawActivationTimeStock = 0
      NetLawActivationTime = 1
      PeaceCount = 0
      PrerequisitesChecked = 1
      UpkeepMultiplier = 0
      WarCount = 2
     CHILDREN ~0
    Senator#2820 /Empire#5/Senate/Senator#2820
     DESCRIPTORS 4
      ClassSenator
      Politics01
      PoliticsSupport3
      PrimeSenator
     PROPERTIES 2
      Support = 0.625
      SupportLevel = 4
     CHILDREN ~0
    Senator#2821 /Empire#5/Senate/Senator#2821
     DESCRIPTORS 3
      ClassSenator
      Politics06
      PoliticsSupport1
     PROPERTIES 2
      Support = 0.375
      SupportLevel = 2
     CHILDREN ~0
  Uniques /Empire#5/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
Empire#6 /Empire#6
 DESCRIPTORS 36
  AffinityCravers
  AffinityGameplayCravers
  AffinityMappingCravers
  ClassEmpire
  DiplomacyCountColdWar
  DiplomacyCountColdWar
  DiplomacyCountUnknown
  DiplomacyCountUnknown
  DiplomacyCountUnknown
  DiplomacyCountUnknown
  DiplomacyCountUnknown
  DiplomacyCountWar
  EmpireImprovementDiplomacyBonus2
  EmpireImprovementEmpireManpowerStockBoost1
  EmpireImprovementMarketplace1
  EmpireImprovementStageEmpireDevelopment3
  EmpireImprovementStageScienceAndExploration1
  EmpireImprovementStrategic1
  EmpireImprovementStrategic2
  EmpireTypeMajor
  FactionTraitBigFleets2
  FactionTraitCrowdedPlanets2
  FactionTraitEternalWar
  FactionTraitFearlessWarriors1
  FactionTraitMinorHaroshems
  FactionTraitTechnologyDefinitionEconomyAndTrade1
  FactionTraitTechnologyDefinitionMilitary1
  GalaxySizeLarge
  GameDifficultyAINormal
  GameSpeedNormal
  HappinessStatusEmpire3
  ManpowerUpgradeInfantry1
  ManpowerUpgradeInfantry2
  OmniscienceBonus51PercentsOrLess
  StarSystemImprovementUnlockedWonder1
  WonderVictoryActivated
 PROPERTIES 430
  AcademyOwned = 0
  ActiveLawsCount = 3
  AdditionalMinimumTurnForQuests = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 36
  AllianceCount = 0
  AllianceVictoryModifier = 0
  AllowStrategicDeposit1 = 1
  AllowStrategicDeposit2 = 1
  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0
  AvailableNumberOfTradingCompanyHeadquarters = 0
  BankAccount = 2041.11353
  BonusManpower = 0
  BoostHappinessOnColonies = 0
  BuyoutActivated = 0
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 0
  CanConvertSystem = 0
  CanHaveTradingCompanies = 0
  CanRootSystems = 0
  CanSellImprovements = 1
  CanSellShips = 0
  ColdWarCount = 2
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 1
  ColonizedStarSystemStateColonyCount = 4
  CommandPoints = 8
  CommandPointsAccumulator = 163
  CommandPointsStock = 163
  ConquestAllyVictoryModifier = 8
  ConquestVictorySystemAmountRequired = 51
  ConquestVictorySystemPercentageRequired = 0.539999962
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 12
  CurrentTurn = 34
  DeedsAchieved = 0
  DefensiveMilitaryPower = 929.100037
  DepletedPlanetCount = 1
  DetectionLevel = 2
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 620.45
  DustInflation = 1.1085788
  DustInflationFactor = 0.000175
  DustInflationModifier = 1
  EconomicVictoryDustAmountRequired = 630000
  EmpireBattleWon = 0
  EmpireBattleWonStock = 0
  EmpireEmpirePoint = 17.95
  EmpireEmpirePointAccumulator = 434.100067
  EmpireEmpirePointStock = 30.9749947
  EmpireEmpirePointUpkeep = 0
  EmpireExpansionScore = 4
  EmpireFIDSIAccumulator = 12940.0127
  EmpireGlobalScore = 173
  EmpireGrowth = 278.815857
  EmpireGrowthAccumulator = 3988.4624
  EmpireGrowthStock = 3985.05176
  EmpireGrowthUpkeep = 0
  EmpireHappinessScore = 77.8125
  EmpireHeroesScore = 5
  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 49.325
  EmpireManpowerStock = 8.179592
  EmpireManpowerTotal = 945.2491
  EmpireManpowerUpkeep = 43.95791
  EmpireMilitaryScore = 2244.69678
  EmpireMoney = 182
  EmpireMoneyAccumulator = 1611.25
  EmpireMoneyUpkeep = 47
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 0
  EmpirePopulationScore = 18
  EmpireProduction = 245.5
  EmpireProductionAccumulator = 4659.5
  EmpireProductionStock = 4659.5
  EmpireProductionUpkeep = 0
  EmpireResearch = 190.8
  EmpireResearchAccumulator = 2246.7
  EmpireResearchScore = 199.8
  EmpireResearchStock = 0
  EmpireResearchUpkeep = 0
  EmpireTechScore = 44
  EmpireTemplePointsStock = 0
  EmpireTradeScore = 0
  EndlessTechCount = 4
  ExpeditionPower = 1
  ForceTruceCooldown = 5
  ForceTruceRefusalCostReduction = 0
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 0
  GameSpeedMultiplier = 1
  GameSpeedProductionCostReduction = 0
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 1
  GarrisonMoneyUpkeep = 47
  GovernmentChangeHappinessMultiplier = 1
  GovernmentGameplayUnlocked = 0
  Happiness = 77.8125
  HappinessStatusMinimumRebellionIndex = -1
  HappinessSum = 16
  HasAccessToMarketplace = 1
  HasPopulationDiversityEffect = 0
  HasWormholeTechnology = 0
  HeroCount = 1
  HeroHealingBonus = 1
  HeroHealingLocked = 0
  HeroLevelCount = 4
  HeroPurchaseLocked = 0
  HeroRecruitmentUnlocked = 0
  HeroUnlockThresholdModifier = 1
  HullTypes = 3
  IgnoresColdWarRules = 0
  ImprovementScrapValueModifier = 1
  InfantryDamagesBonus = 0
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 1.5
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 5
  InfantryManpowerCustomWeight = 10
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 10
  InfantryMaxDamages = 10
  InfantryMaxHealth = 65
  InfantryMinDamages = 5
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 9
  LastTurn = 300
  LawUpkeep = 0
  LeechingFleetsCount = 1
  Lifetime = 33
  Luxury10Stock = 0
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 0
  Luxury16Stock = 0
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 0
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 5
  Luxury3Stock = 0
  Luxury4Stock = 17
  Luxury5Stock = 0
  Luxury6Stock = 0
  Luxury7Stock = 0
  Luxury8Stock = 14
  Luxury9Stock = 0
  LuxuryDepositCount = 11
  LuxuryUnlockLevel = 1
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 1
  ManpowerUpgradeCostReduction = 1
  MaximumCommandPoints = 6
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 1200
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 381.6
  MaximumLuxuryStock = 999
  MaximumManpowerPerGroundBattleTurn = 500
  MaximumNumberOfTradingCompanyHeadquarters = 0
  MaximumNumberOfTradingCompanySubsidiaries = 0
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 7
  MaximumSystemGrowth = 122.8979
  MaximumSystemMoney = 65
  MaximumSystemProduction = 77.5
  MaximumSystemResearch = 72
  MetaplotProbability = 1
  MilitaryScreenGameplayUnlocked = 1
  MilitaryVictoryScore = 2290
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumStrategicStock = 0
  MinorFactionsGameplayUnlocked = 0
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 0
  MothershipCount = 0
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 1
  NetEmpireEmpirePoint = 17.95
  NetEmpireGrowth = 278.815857
  NetEmpireLifeforce = 0
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = 5.367092
  NetEmpireMoney = 135
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 245.5
  NetEmpireResearch = 190.8
  NetEmpireTemplePoints = 0
  NetLuxury1 = 0
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 0
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 0
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 0
  NetLuxury4 = 9
  NetLuxury5 = 0
  NetLuxury6 = 0
  NetLuxury7 = 0
  NetLuxury8 = 2
  NetLuxury9 = 0
  NetStrategic1 = 6
  NetStrategic2 = 3
  NetStrategic3 = 0
  NetStrategic4 = 0
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 17.95
  NetSystemGrowth = 278.815857
  NetSystemLifeforce = 0
  NetSystemMoney = 182
  NetSystemProduction = 245.5
  NetSystemResearch = 190.8
  NonVampirilisPopulation = 16
  NumberOfGalaxyNodes = 144
  NumberOfImprovementsBuilt = 13
  NumberOfInitialAvailableStarSystemNodes = 93
  NumberOfMajorEmpires = 8
  NumberOfTradingCompanies = 0
  NumberOfTradingCompanyHeadquarters = 0
  NumberOfTradingCompanySubsidiaries = 0
  OffensiveMilitaryPower = 370.347717
  OutpostCount = 1
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 10
  OverColonizationMalus = 0
  OverColonizationPenaltiesReduction = 0
  OverColonizationThreshold = 8
  OwnedOutposts = 1
  OwnedPlanets = 5
  OwnedSystems = 4
  PeaceCount = 0
  PeacefulRelationshipCount = 0
  PeacefulTreatyCostReduction = 1
  PlaneDamagesBonus = 0
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 300
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 2
  PlayDeckChangeCostRemainingTurnsFactor = 1
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 16
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 2
  PopulationsAssimilated = 0
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 6
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 3.5
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 0
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 1
  RandomEventsProbability = 0.5
  RatioOfProductionSpentGainedAsEmpirePoint = 0
  RatioOfProductionSpentGainedAsMoney = 0
  RecipeCostReduction = 1
  ResearchScienceAgreementBonus = 0
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipScrapValueModifier = 1
  Strategic1Stock = 70
  Strategic2Stock = 16
  Strategic3Stock = 0
  Strategic4Stock = 0
  Strategic5Stock = 0
  Strategic6Stock = 0
  StrategicDepositCount = 9
  SystemCount = 4
  SystemLevelSum = 10
  TankDamagesBonus = 0
  TankDamagesMultiplierAgainstInfantry = 1
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 0
  TankManpowerUnlocked = 0
  TankManpowerWeight = 0
  TankMaxDamages = 15
  TankMaxHealth = 240
  TankMinDamages = 10
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 4
  TechnologyQuadrantEconomyAndTradeActualStageNumber = 2
  TechnologyQuadrantEmpireDevelopmentActualStageNumber = 3
  TechnologyQuadrantMilitaryActualStageNumber = 2
  TechnologyQuadrantScienceAndExplorationActualStageNumber = 2
  TechnologyTotalStageUnlocked = 9
  TerraformationGameplayUnlocked = 0
  TotalManpowerWeight = 10
  TotalPopulationCollectionBonus = 0
  TotalTechnology = 9
  TotalTradingRoutesCount = 0
  TradeAgreementCount = 0
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingCompanyLevelUpMultiplier = 1
  TradingRouteBlockadePowerMultiplier = 1
  TradingRouteIncome_EmpireMoney = 0
  TradingRouteIncome_EmpireResearch = 0
  TradingRouteIncome_Luxury1 = 0
  TradingRouteIncome_Luxury10 = 0
  TradingRouteIncome_Luxury11 = 0
  TradingRouteIncome_Luxury12 = 0
  TradingRouteIncome_Luxury13 = 0
  TradingRouteIncome_Luxury14 = 0
  TradingRouteIncome_Luxury15 = 0
  TradingRouteIncome_Luxury16 = 0
  TradingRouteIncome_Luxury17 = 0
  TradingRouteIncome_Luxury18 = 0
  TradingRouteIncome_Luxury19 = 0
  TradingRouteIncome_Luxury2 = 0
  TradingRouteIncome_Luxury20 = 0
  TradingRouteIncome_Luxury21 = 0
  TradingRouteIncome_Luxury22 = 0
  TradingRouteIncome_Luxury23 = 0
  TradingRouteIncome_Luxury24 = 0
  TradingRouteIncome_Luxury3 = 0
  TradingRouteIncome_Luxury4 = 0
  TradingRouteIncome_Luxury5 = 0
  TradingRouteIncome_Luxury6 = 0
  TradingRouteIncome_Luxury7 = 0
  TradingRouteIncome_Luxury8 = 0
  TradingRouteIncome_Luxury9 = 0
  TradingRouteLeech_EmpireMoney = 0
  TradingRouteLeech_EmpireResearch = 0
  TradingRouteLeech_Luxury1 = 0
  TradingRouteLeech_Luxury10 = 0
  TradingRouteLeech_Luxury11 = 0
  TradingRouteLeech_Luxury12 = 0
  TradingRouteLeech_Luxury13 = 0
  TradingRouteLeech_Luxury14 = 0
  TradingRouteLeech_Luxury15 = 0
  TradingRouteLeech_Luxury16 = 0
  TradingRouteLeech_Luxury17 = 0
  TradingRouteLeech_Luxury18 = 0
  TradingRouteLeech_Luxury19 = 0
  TradingRouteLeech_Luxury2 = 0
  TradingRouteLeech_Luxury20 = 0
  TradingRouteLeech_Luxury21 = 0
  TradingRouteLeech_Luxury22 = 0
  TradingRouteLeech_Luxury23 = 0
  TradingRouteLeech_Luxury24 = 0
  TradingRouteLeech_Luxury3 = 0
  TradingRouteLeech_Luxury4 = 0
  TradingRouteLeech_Luxury5 = 0
  TradingRouteLeech_Luxury6 = 0
  TradingRouteLeech_Luxury7 = 0
  TradingRouteLeech_Luxury8 = 0
  TradingRouteLeech_Luxury9 = 0
  TradingRoutesEmpireCount = 0
  TradingRoutesIncomeAccumulator = 0
  TradingRoutesIncomePreviousThreshold = 0
  TradingRoutesIncomeThreshold = 0
  TroopDamageBonuses = 0
  TroopHealthBonuses = 0
  TruceCount = 0
  TutorialLevel = 0
  UnknownCount = 5
  UnrootedSystemsCount = 0
  VampirilisPopulation = 0
  VictoryEconomicRanking = 2
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  VictoryWonderRequiredAmount = 3
  WarCount = 1
  WarsWon = 0
  WonderBuiltCount = 0
 CHILDREN ~35
  ColonizedStarSystem#1147 /Empire#6/ColonizedStarSystem#1147
   DESCRIPTORS 11
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem2
    HomeSystem
    MajorHomeSystem
    StarSystemImprovementLevel1
    StarTypeRedSupergiant
   PROPERTIES 329
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 12
    DefenseScore = 350
    DefensiveMilitaryPower = 0
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 157.648331
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 7.3
    GrowthForOutpost = 0
    Happiness = 57
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 50
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 15
    HappinessStarSystemIsHappy = 0
    HappinessSum = 342
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 1
    HasNonMajorPopulation = 1
    HasOwnedDockedFleets = 1
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 880
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 4
    MaximumLuxuryStock = 0
    MaximumPopulation = 9
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 7
    MaximumSystemGrowth = 16.8483353
    MaximumSystemGrowthStock = 2700
    MaximumSystemManpower = 350
    MaximumSystemManpowerRefillRate = 350
    MaximumSystemMoney = 37
    MaximumSystemProduction = 50
    MaximumSystemProductionStock = 50
    MaximumSystemResearch = 46.8
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 73.4035339
    MigrationScoreFromEconomy = 0.979999959
    MigrationScoreFromFreeSlots = 1.45
    MigrationScoreFromWars = 0.90625
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 7
    NetSystemGrowth = 16.8483353
    NetSystemInfluence = 7
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 37
    NetSystemProduction = 50
    NetSystemResearch = 46.8
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 2
    NumberOfMajorEmpires = 8
    NumberOfTradingCompanies = 0
    OffensiveMilitaryPower = 0
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = 0
    OwnedDockedFleetsCount = 2
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 2
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 32
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 28
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 20
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 12
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 6
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 48.8516655
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 6
    PopulationType = 2
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 6
    PopulationWithGrowth = 6
    ProbesProductionCostReduction = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 4
    RepresentativeWithPartyInSenateCount = 2
    RepresentativeWithoutPartyInSenateCount = 2
    SenateScore = 4
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 7
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 517.6483
    SystemGrowth = 73
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 1866.07715
    SystemGrowthStockForUpkeep = 1800
    SystemGrowthUpkeep = 56.1516647
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 7.298654
    SystemInfluenceRadiusDivider = 1.62629449
    SystemInfluenceStock = 395.900024
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 350
    SystemMigrationGrowthStock = 0
    SystemMoney = 67
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 30
    SystemNextInfluenceRadiusEstimation = 7.33400249
    SystemNextInfluenceRadiusEstimationDivider = 1.62410021
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 50
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 46.8
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TotalShipCount = 12
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.75
    TradingRouteSystemBaseIncome_EmpireMoney = 0.75
    TradingRouteSystemBaseIncome_EmpireResearch = 0.1875
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.05
    TradingRouteSystemTotalBaseIncome_Luxury = 0
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 2
    VirtualPopulation = 0
    VisionRange = 8.298655
    VisionStrength = 0
    WarCount = 1
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~10
    ColonizedPlanet#1148 /Empire#6/ColonizedStarSystem#1147/ColonizedPlanet#1148
     DESCRIPTORS 13
      ClassColonizedPlanet
      ClassPlanet
      HomePlanet
      IsUniquePlanet
      PlanetDepletionMalus
      PlanetDepletionNeutral
      PlanetDepletionPartiallyOrFullyDepletedPlanet
      PlanetGameplayTypeHot
      PlanetGameplayTypeTeeming
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeJungle
      UniquePlanetCravers
     PROPERTIES 115
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 9
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 1
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 24
      DefaultPlanetFood = 18
      DefaultPlanetIndustry = 15
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 9
      Guardians = 0
      Happiness = 0
      MajorPopulationCount = 4
      MaximumPopulation = 9
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 2
      OverPopulationMalus = 0
      OverPopulationThreshold = 6.29999971
      ParasitedPopulation = 2
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 4
      PlanetDepletionPoints = 150
      PlanetDepletionThreshold = 75
      PlanetDust = 32
      PlanetFIDSI = 0
      PlanetFood = 28
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 20
      PlanetInitialDust = 3
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 5
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 8
      PlanetParasitedPopulationFood = 10
      PlanetParasitedPopulationIndustry = 5
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 3
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 4
      PlanetRawFIDSI = 0
      PlanetRawFood = 3
      PlanetRawIndustry = 2.5
      PlanetRawPrestige = 0
      PlanetRawScience = 1.5
      PlanetScience = 12
      Population = 6
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 9
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      PlanetImprovement#2860 /Empire#6/ColonizedStarSystem#1147/ColonizedPlanet#1148/PlanetImprovement#2860
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 2
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityCravers /Empire#6/ColonizedStarSystem#1147/ColonizedPlanet#1148/PopulationPlanetAffinityCravers
       DESCRIPTORS 8
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityCraversCount
        ClassPopulationPlanetModifiersTraitPrimaryDepletionFIDS
        PopulationExploitingPlanetWhileDepleting
        PopulationMajor
        PopulationParasite
        PopulationParasiteActive
       PROPERTIES 43
        BonusFromDepletion = 0
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 4
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 4
        RawPopulationFood = 3
        RawPopulationIndustry = 2.5
        RawPopulationPrestige = 0
        RawPopulationScience = 1.5
       CHILDREN ~0
      PopulationPlanetAffinityHaroshems /Empire#6/ColonizedStarSystem#1147/ColonizedPlanet#1148/PopulationPlanetAffinityHaroshems
       DESCRIPTORS 8
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHaroshemsCount
        ClassPopulationPlanetModifiersTraitPrimaryFood01
        ClassPopulationPlanetModifiersTraitSecondaryFoodSterile2
        PopulationNonMajor
        PopulationParasited
        PopulationParasitedPlanet
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 1
        BonusPopulationFood = 1
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 4
        ParasitedPopulationFood = 5
        ParasitedPopulationIndustry = 2.5
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 1.5
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 4
        RawPopulationFood = 3
        RawPopulationIndustry = 2.5
        RawPopulationPrestige = 0
        RawPopulationScience = 1.5
       CHILDREN ~0
    Hangar#1146 /Empire#6/ColonizedStarSystem#1147/Hangar#1146
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 0
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
     CHILDREN ~0
    PopulationStarSystemAffinityCravers /Empire#6/ColonizedStarSystem#1147/PopulationStarSystemAffinityCravers
     DESCRIPTORS 9
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityCravers
      ClassPopulationStarSystemAffinityCraversCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
      PopulationParasite
      PopulationParasiteActive
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 4
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 150
      PopulationTypeCount = 1
      PopulationUsingGrowth = 4
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    PopulationStarSystemAffinityHaroshems /Empire#6/ColonizedStarSystem#1147/PopulationStarSystemAffinityHaroshems
     DESCRIPTORS 9
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityHaroshems
      ClassPopulationStarSystemAffinityHaroshemsCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics03
      PopulationNonMajor
      PopulationParasited
      PopulationParasitedSystem
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasNonMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 25
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 2
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 500
      PopulationTypeCount = 1
      PopulationUsingGrowth = 2
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    StarSystemImprovement#1521 /Empire#6/ColonizedStarSystem#1147/StarSystemImprovement#1521
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 20
     CHILDREN ~0
    StarSystemImprovement#1522 /Empire#6/ColonizedStarSystem#1147/StarSystemImprovement#1522
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementHomeSystem
     PROPERTIES 2
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#1829 /Empire#6/ColonizedStarSystem#1147/StarSystemImprovement#1829
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
    StarSystemImprovement#2158 /Empire#6/ColonizedStarSystem#1147/StarSystemImprovement#2158
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 2
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#2332 /Empire#6/ColonizedStarSystem#1147/StarSystemImprovement#2332
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 3
      ProductionCost = 280
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN ~0
    StarSystemImprovement#2544 /Empire#6/ColonizedStarSystem#1147/StarSystemImprovement#2544
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementDefense1
      StarSystemImprovementUpkeepStage1Normal
     PROPERTIES 3
      ProductionCost = 280
      ScrapPriority = 0
      SystemMoneyUpkeep = 4
     CHILDREN ~0
  ColonizedStarSystem#1991 /Empire#6/ColonizedStarSystem#1991
   DESCRIPTORS 9
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem3
    StarSystemImprovementLevel1
    StarTypeRedDwarf
   PROPERTIES 329
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 12
    DefenseScore = 200
    DefensiveMilitaryPower = 83.73334
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 256.6217
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 5.5
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 12.6500006
    GrowthForOutpost = 0
    Happiness = 84
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 75
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 15
    HappinessStarSystemIsHappy = 0
    HappinessSum = 336
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 320
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 5
    MajorPopulationCount = 4
    MaximumLuxuryStock = 0
    MaximumPopulation = 15
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 2.2
    MaximumSystemGrowth = 84.42169
    MaximumSystemGrowthStock = 4500
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 58
    MaximumSystemProduction = 40
    MaximumSystemProductionStock = 40
    MaximumSystemResearch = 72
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 197.696625
    MigrationScoreFromEconomy = 0.979999959
    MigrationScoreFromFreeSlots = 2.65
    MigrationScoreFromWars = 0.90625
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 5
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 3
    NetStrategic2 = 3
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 2.2
    NetSystemGrowth = 84.42169
    NetSystemInfluence = 2.2
    NetSystemLifeforce = 0
    NetSystemManpower = 2.24790955
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 58
    NetSystemProduction = 40
    NetSystemResearch = 72
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfMajorEmpires = 8
    NumberOfTradingCompanies = 0
    OffensiveMilitaryPower = 37.6444473
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = 0
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 70
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 70
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 10
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 70
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 4
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 29.42831
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 4
    PopulationType = 1
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 4
    PopulationWithGrowth = 4
    ProbesProductionCostReduction = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 4
    RepresentativeWithPartyInSenateCount = 1
    RepresentativeWithoutPartyInSenateCount = 3
    SenateScore = 4
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 2.2
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 464.6217
    SystemGrowth = 126.5
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 1390.67432
    SystemGrowthStockForUpkeep = 1200
    SystemGrowthUpkeep = 42.0783119
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 4.314936
    SystemInfluenceRadiusDivider = 2.48619318
    SystemInfluenceStock = 50.7000046
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 2.24790955
    SystemManpowerStock = 200
    SystemMigrationGrowthStock = 0
    SystemMoney = 80
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 22
    SystemNextInfluenceRadiusEstimation = 4.35616827
    SystemNextInfluenceRadiusEstimationDivider = 2.44517946
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 40
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 72
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 5
    TotalShipCount = 12
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.5
    TradingRouteSystemBaseIncome_EmpireMoney = 0.5
    TradingRouteSystemBaseIncome_EmpireResearch = 0.125
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0.25
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.05
    TradingRouteSystemTotalBaseIncome_Luxury = 0.25
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 2
    VirtualPopulation = 0
    VisionRange = 5.314936
    VisionStrength = 0
    WarCount = 1
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~7
    ColonizedPlanet#1993 /Empire#6/ColonizedStarSystem#1991/ColonizedPlanet#1993
     DESCRIPTORS 8
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetDepletionPartiallyOrFullyDepletedPlanet
      PlanetGameplayTypeTemperate
      PlanetSizeTiny
      PlanetStatusColonized
      PlanetTypeMonsoon
     PROPERTIES 115
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 7
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 1
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 0
      DefaultPlanetFood = 0
      DefaultPlanetIndustry = 0
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 0
      Guardians = 0
      Happiness = 5
      MajorPopulationCount = 0
      MaximumPopulation = 7
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 2
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 4.9
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 100
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 20
      PlanetDepletionThreshold = 50
      PlanetDust = 0
      PlanetFIDSI = 0
      PlanetFood = 0
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 0
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 2
      PlanetInitialPrestige = 0
      PlanetInitialScience = 2
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 8
      PlanetRawFIDSI = 0
      PlanetRawFood = 7
      PlanetRawIndustry = 2
      PlanetRawPrestige = 0
      PlanetRawScience = 2
      PlanetScience = 0
      Population = 0
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 0
      RawMaximumPopulation = 7
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~1
      ColonizedResourceDeposit#0 /Empire#6/ColonizedStarSystem#1991/ColonizedPlanet#1993/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury4
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 2
        DepositValue = 2
        ResourceBonus = 0
       CHILDREN ~0
    ColonizedPlanet#2857 /Empire#6/ColonizedStarSystem#1991/ColonizedPlanet#2857
     DESCRIPTORS 8
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetDepletionPartiallyOrFullyDepletedPlanet
      PlanetGameplayTypeCold
      PlanetSizeSmall
      PlanetStatusColonized
      PlanetTypeTundra
     PROPERTIES 115
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 8
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 28
      DefaultPlanetFood = 28
      DefaultPlanetIndustry = 4
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 28
      Guardians = 0
      Happiness = 5
      MajorPopulationCount = 4
      MaximumPopulation = 8
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 3
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 3
      NetStrategic2 = 3
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 5.6
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 42
      PlanetDepletingPopulationFood = 42
      PlanetDepletingPopulationIndustry = 6
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 42
      PlanetDepletionMax = 120
      PlanetDepletionPerTurn = 4
      PlanetDepletionPoints = 24
      PlanetDepletionThreshold = 60
      PlanetDust = 70
      PlanetFIDSI = 0
      PlanetFood = 70
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 10
      PlanetInitialDust = 3
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 6
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 7
      PlanetRawFIDSI = 0
      PlanetRawFood = 7
      PlanetRawIndustry = 1
      PlanetRawPrestige = 0
      PlanetRawScience = 7
      PlanetScience = 70
      Population = 4
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 8
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~4
      ColonizedResourceDeposit#0 /Empire#6/ColonizedStarSystem#1991/ColonizedPlanet#2857/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceRarityCommon
        ResourceStrategic1
        ResourceTypeStrategic
       PROPERTIES 2
        DepositValue = 3
        ResourceBonus = 0
       CHILDREN ~0
      ColonizedResourceDeposit#1 /Empire#6/ColonizedStarSystem#1991/ColonizedPlanet#2857/ColonizedResourceDeposit#1
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceRarityCommon
        ResourceStrategic2
        ResourceTypeStrategic
       PROPERTIES 2
        DepositValue = 3
        ResourceBonus = 0
       CHILDREN ~0
      ColonizedResourceDeposit#2 /Empire#6/ColonizedStarSystem#1991/ColonizedPlanet#2857/ColonizedResourceDeposit#2
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAbundant
        ResourceLuxury4
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 2
        DepositValue = 3
        ResourceBonus = 0
       CHILDREN ~0
      PopulationPlanetAffinityCravers /Empire#6/ColonizedStarSystem#1991/ColonizedPlanet#2857/PopulationPlanetAffinityCravers
       DESCRIPTORS 8
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityCraversCount
        ClassPopulationPlanetModifiersTraitPrimaryDepletionFIDS
        PopulationExploitingPlanetWhileDepleting
        PopulationMajor
        PopulationParasite
        PopulationParasiteInactive
       PROPERTIES 43
        BonusFromDepletion = 1
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 1.5
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 10.5
        DepletingPopulationFood = 10.5
        DepletingPopulationIndustry = 1.5
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 10.5
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 4
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 7
        RawPopulationFood = 7
        RawPopulationIndustry = 1
        RawPopulationPrestige = 0
        RawPopulationScience = 7
       CHILDREN ~0
    Hangar#1992 /Empire#6/ColonizedStarSystem#1991/Hangar#1992
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 2
      CommandPoints = 1
      DefensiveMilitaryPower = 83.73334
      ExperienceAtShipCreation = 0
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 5.5
      IsFrozen = 0
      MilitaryPower = 121.377785
      OffensiveMilitaryPower = 37.6444473
     CHILDREN ~1
      Ship#3207 /Empire#6/ColonizedStarSystem#1991/Hangar#1992/Ship#3207
       DESCRIPTORS 16
        ClassHullCravers
        ClassHullSmallAttack
        ClassShip
        ShipFactionCravers
        ShipForBattle
        ShipHull01
        ShipLevel01
        ShipLevelUpRule
        ShipRoleAttacker
        ShipRoleSmallAttacker
        ShipSizeSmall
        ShipStatBonus1TargetingFocus
        ShipStatBonus2Offensive
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
       PROPERTIES 107
        Accuracy = 0
        ActionPointStock = 2
        AdditionalOpponentRecyclingDustPerCP = 0
        AdditionalOpponentRecyclingEmpirePointPerCP = 0
        AdditionalOpponentRecyclingSciencePerCP = 0
        CommandPoints = 1
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 13.4444456
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 0
        DamagePerSecondLaser = 13.4444456
        DamagePerSecondLong = 13.4444456
        DamagePerSecondMedium = 13.4444456
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 10.7555571
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 83.73334
        Evasion = 0
        Experience = 4
        ExperienceBonusFromBattle = 0
        ExperiencePerTurn = 1
        ExperienceReward = 5
        ExperienceRewardFromLevel = 1.2
        FlatHealthRegeneration = 0
        FleetXPPerDamageAbsorbedByHullPlating = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 5.5
        GlobalSpeed = 2
        Health = 1872
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 20
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 1
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 1872
        MaximumMovement = 5
        MaximumShield = 0
        MaximumShipManpower = 110
        MaximumShipManpowerRefillRate = 110
        MaximumShipProbeStock = 0
        MilitaryPower = 121.377785
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 5
        NetActionPoint = 1
        NetShipManpower = 10.4275
        NetShipProbe = 0
        NextLevelRequestedExperience = 20
        OffensiveMilitaryPower = 37.6444473
        OpponentCriticalHitDamagePercent = 0
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 121.377785
        RepairAfterBattle = 0
        RepairAfterBattleFlat = 0
        RepairAfterPhase = 0
        RepairFlatPerDamageAbsorbedByHullPlating = 0
        RootingIncreasePerTurn = 0
        ScrapPriority = 4
        Shield = 0
        ShieldAbsorption = 0
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipHealth = 40
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 10.4275
        ShipManpowerStock = 56.6920853
        ShipProbeStock = 0
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.06068889
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 321.377777
        VisionRange = 0.75
        VisualImportanceScore = 10
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN ~9
        CoreSection /Empire#6/ColonizedStarSystem#1991/Hangar#1992/Ship#3207/CoreSection
         DESCRIPTORS 4
          ClassSection
          ClassSectionCore
          ClassSectionCoreCravers
          ClassSectionCoreSmallOffense
         PROPERTIES 11
          DefensiveMilitaryPower = 72.4
          Health = 1872
          HitBySalvo = 0
          MaximumHealth = 1872
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 18.8222237
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~2
          ModuleDefenseHullPlating1#0 /Empire#6/ColonizedStarSystem#1991/Hangar#1992/Ship#3207/CoreSection/ModuleDefenseHullPlating1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
          ModuleWeaponLaser1#1 /Empire#6/ColonizedStarSystem#1991/Hangar#1992/Ship#3207/CoreSection/ModuleWeaponLaser1#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponLaser
            ModuleWeaponLaser1
            TopWeapon
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.8
            CriticalHitChance = 0.05
            Damage = 12.1
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 6.722223
            DamagePerSecondLong = 6.722223
            DamagePerSecondMedium = 6.722223
            DamagePerSecondShort = 5.37777853
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.8
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 0.8
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 18.8222237
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 125
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.3
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1
            ShortRangePenalty = 0.2
            ShotsCountPerSalvo = 1
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN ~0
        SectionE /Empire#6/ColonizedStarSystem#1991/Hangar#1992/Ship#3207/SectionE
         DESCRIPTORS 2
          ClassSection
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 18.8222237
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~1
          ModuleWeaponLaser1#0 /Empire#6/ColonizedStarSystem#1991/Hangar#1992/Ship#3207/SectionE/ModuleWeaponLaser1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponLaser
            ModuleWeaponLaser1
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.8
            CriticalHitChance = 0.05
            Damage = 12.1
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 6.722223
            DamagePerSecondLong = 6.722223
            DamagePerSecondMedium = 6.722223
            DamagePerSecondShort = 5.37777853
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.8
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 0.8
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 18.8222237
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 125
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.3
            ShipManpowerKillPerHit = 0
            ShootingDuration = 1
            ShortRangePenalty = 0.2
            ShotsCountPerSalvo = 1
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 1
            WeaponTypePhysical = 0
           CHILDREN ~0
        SectionN /Empire#6/ColonizedStarSystem#1991/Hangar#1992/Ship#3207/SectionN
         DESCRIPTORS 2
          ClassSection
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionNE /Empire#6/ColonizedStarSystem#1991/Hangar#1992/Ship#3207/SectionNE
         DESCRIPTORS 2
          ClassSection
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 11.333333
          Health = 40
          MaximumHealth = 40
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 40
          VisionRange = 0
         CHILDREN ~1
          ModuleDefenseHullPlating1#0 /Empire#6/ColonizedStarSystem#1991/Hangar#1992/Ship#3207/SectionNE/ModuleDefenseHullPlating1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseHullPlating1
           PROPERTIES 21
            DefenseTypeEnergy = 0
            DefenseTypePhysical = 1
            DefensiveMilitaryPower = 10
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 10
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 40
            SectionHealthMultiplier = 0
            ShieldAbsorption = 0
            ShieldBonus = 0
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionNW /Empire#6/ColonizedStarSystem#1991/Hangar#1992/Ship#3207/SectionNW
         DESCRIPTORS 2
          ClassSection
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionS /Empire#6/ColonizedStarSystem#1991/Hangar#1992/Ship#3207/SectionS
         DESCRIPTORS 2
          ClassSection
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~1
          ModuleSupportEngine2#0 /Empire#6/ColonizedStarSystem#1991/Hangar#1992/Ship#3207/SectionS/ModuleSupportEngine2#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine2
           PROPERTIES 12
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 3
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionSE /Empire#6/ColonizedStarSystem#1991/Hangar#1992/Ship#3207/SectionSE
         DESCRIPTORS 2
          ClassSection
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionSW /Empire#6/ColonizedStarSystem#1991/Hangar#1992/Ship#3207/SectionSW
         DESCRIPTORS 2
          ClassSection
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionW /Empire#6/ColonizedStarSystem#1991/Hangar#1992/Ship#3207/SectionW
         DESCRIPTORS 2
          ClassSection
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
    PopulationStarSystemAffinityCravers /Empire#6/ColonizedStarSystem#1991/PopulationStarSystemAffinityCravers
     DESCRIPTORS 9
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityCravers
      ClassPopulationStarSystemAffinityCraversCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
      PopulationParasite
      PopulationParasiteInactive
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 4
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 100
      PopulationTypeCount = 1
      PopulationUsingGrowth = 4
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    StarSystemImprovement#2321 /Empire#6/ColonizedStarSystem#1991/StarSystemImprovement#2321
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 20
     CHILDREN ~0
    StarSystemImprovement#2334 /Empire#6/ColonizedStarSystem#1991/StarSystemImprovement#2334
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 2
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#2547 /Empire#6/ColonizedStarSystem#1991/StarSystemImprovement#2547
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
  ColonizedStarSystem#2437 /Empire#6/ColonizedStarSystem#2437
   DESCRIPTORS 9
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem4
    StarSystemImprovementLevel1
    StarTypeArtificial
   PROPERTIES 329
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 23
    BonusHeroSystemIndustry = 23
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 12
    DefenseScore = 200
    DefensiveMilitaryPower = 223.766678
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 255.8979
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 5.5
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 15.9375
    GrowthForOutpost = 0
    Happiness = 92
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 15
    HappinessStarSystemIsHappy = 0
    HappinessSum = 276
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 160
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 2
    MajorPopulationCount = 3
    MaximumLuxuryStock = 0
    MaximumPopulation = 8
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 6.25
    MaximumSystemGrowth = 122.8979
    MaximumSystemGrowthStock = 2400
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 24
    MaximumSystemProduction = 60
    MaximumSystemProductionStock = 60
    MaximumSystemResearch = 42.75
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 142.988113
    MigrationScoreFromEconomy = 0.979999959
    MigrationScoreFromFreeSlots = 1.75
    MigrationScoreFromWars = 0.90625
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 2
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 3
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 6.25
    NetSystemGrowth = 122.8979
    NetSystemInfluence = 6.25
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 24
    NetSystemProduction = 60
    NetSystemResearch = 42.75
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfMajorEmpires = 8
    NumberOfTradingCompanies = 0
    OffensiveMilitaryPower = 123.764694
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = 0
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 45
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 67.5
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 15
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 3
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 37.5
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 3
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 20.5395966
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 3
    PopulationType = 1
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 3
    PopulationWithGrowth = 3
    ProbesProductionCostReduction = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 6.25
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 458.8979
    SystemGrowth = 159.375
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 1065.31763
    SystemGrowthStockForUpkeep = 900
    SystemGrowthUpkeep = 36.4770966
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 4.15256453
    SystemInfluenceRadiusDivider = 2.67647076
    SystemInfluenceStock = 42.5
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 200
    SystemMigrationGrowthStock = 0
    SystemMoney = 55
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 31
    SystemNextInfluenceRadiusEstimation = 4.277602
    SystemNextInfluenceRadiusEstimationDivider = 2.525641
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 60
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 42.75
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 2
    TotalShipCount = 12
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.375
    TradingRouteSystemBaseIncome_EmpireMoney = 0.375
    TradingRouteSystemBaseIncome_EmpireResearch = 0.09375
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0.1
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.05
    TradingRouteSystemTotalBaseIncome_Luxury = 0.1
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 2
    VirtualPopulation = 0
    VisionRange = 5.15256453
    VisionStrength = 0
    WarCount = 1
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~6
    ColonizedPlanet#2439 /Empire#6/ColonizedStarSystem#2437/ColonizedPlanet#2439
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetDepletionPartiallyOrFullyDepletedPlanet
      PlanetGameplayTypeCold
      PlanetGameplayTypeTeeming
      PlanetSizeSmall
      PlanetStatusColonized
      PlanetTypeBoreal
     PROPERTIES 115
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 4
      BaseMaximumPopulation = 8
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 3
      BonusHeroPlanetIndustry = 3
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 1
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 18
      DefaultPlanetFood = 27
      DefaultPlanetIndustry = 6
      DefaultPlanetPrestige = 3
      DefaultPlanetScience = 15
      Guardians = 0
      Happiness = 10
      MajorPopulationCount = 3
      MaximumPopulation = 8
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 2
      NetLuxury9 = 0
      NetStrategic1 = 3
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 5.6
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 27
      PlanetDepletingPopulationFood = 40.5
      PlanetDepletingPopulationIndustry = 9
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 22.5
      PlanetDepletionMax = 120
      PlanetDepletionPerTurn = 3
      PlanetDepletionPoints = 17
      PlanetDepletionThreshold = 60
      PlanetDust = 45
      PlanetFIDSI = 0
      PlanetFood = 67.5
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 15
      PlanetInitialDust = 3
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 5
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 3
      PlanetRawDust = 6
      PlanetRawFIDSI = 0
      PlanetRawFood = 9
      PlanetRawIndustry = 2
      PlanetRawPrestige = 1
      PlanetRawScience = 5
      PlanetScience = 37.5
      Population = 3
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 8
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      ColonizedResourceDeposit#0 /Empire#6/ColonizedStarSystem#2437/ColonizedPlanet#2439/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury8
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 2
        DepositValue = 2
        ResourceBonus = 0
       CHILDREN ~0
      ColonizedResourceDeposit#867 /Empire#6/ColonizedStarSystem#2437/ColonizedPlanet#2439/ColonizedResourceDeposit#867
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceRarityCommon
        ResourceStrategic1
        ResourceTypeStrategic
       PROPERTIES 2
        DepositValue = 3
        ResourceBonus = 0
       CHILDREN ~0
      PopulationPlanetAffinityCravers /Empire#6/ColonizedStarSystem#2437/ColonizedPlanet#2439/PopulationPlanetAffinityCravers
       DESCRIPTORS 8
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityCraversCount
        ClassPopulationPlanetModifiersTraitPrimaryDepletionFIDS
        PopulationExploitingPlanetWhileDepleting
        PopulationMajor
        PopulationParasite
        PopulationParasiteInactive
       PROPERTIES 43
        BonusFromDepletion = 1
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 1.5
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 9
        DepletingPopulationFood = 13.5
        DepletingPopulationIndustry = 3
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 7.5
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 3
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 6
        RawPopulationFood = 9
        RawPopulationIndustry = 2
        RawPopulationPrestige = 1
        RawPopulationScience = 5
       CHILDREN ~0
    Hangar#2438 /Empire#6/ColonizedStarSystem#2437/Hangar#2438
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 2
      CommandPoints = 1
      DefensiveMilitaryPower = 223.766678
      ExperienceAtShipCreation = 0
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 5.5
      IsFrozen = 0
      MilitaryPower = 347.531372
      OffensiveMilitaryPower = 123.764694
     CHILDREN ~2
      Ship#1531 /Empire#6/ColonizedStarSystem#2437/Hangar#2438/Ship#1531
       DESCRIPTORS 15
        CannotBeScrapped
        ClassHullSmallAdmiral
        ClassShip
        HeroShipLevelUpRule
        HeroSkill22_FleetDamage_Percent_0
        ShipFactionHeroes
        ShipForBattle
        ShipHull02
        ShipLevel04
        ShipRoleHero
        ShipSizeSmall
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
        WeaponAvailabilityMissile
       PROPERTIES 107
        Accuracy = 0
        ActionPointStock = 2
        AdditionalOpponentRecyclingDustPerCP = 0
        AdditionalOpponentRecyclingEmpirePointPerCP = 0
        AdditionalOpponentRecyclingSciencePerCP = 0
        CommandPoints = 0
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0.2
        DamageBeam = 0
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 88.78432
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 14.1176462
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 37.96078
        DamagePerSecondMedium = 83.45097
        DamagePerSecondMissile = 26.666666
        DamagePerSecondShort = 62.1176453
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 130.833344
        Evasion = 0
        Experience = 78.1199951
        ExperienceBonusFromBattle = 1
        ExperiencePerTurn = 1
        ExperienceReward = 0
        ExperienceRewardFromLevel = 1.8
        FlatHealthRegeneration = 0
        FleetXPPerDamageAbsorbedByHullPlating = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 0
        GlobalSpeed = 2
        Health = 2145
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 0
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 4
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 2145
        MaximumMovement = 4
        MaximumShield = 120
        MaximumShipManpower = 0
        MaximumShipManpowerRefillRate = 0
        MaximumShipProbeStock = 0
        MilitaryPower = 218.362747
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 4
        NetActionPoint = 1
        NetShipManpower = 0
        NetShipProbe = 0.5
        NextLevelRequestedExperience = 80
        OffensiveMilitaryPower = 87.5294
        OpponentCriticalHitDamagePercent = 0
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 218.362747
        RepairAfterBattle = 0
        RepairAfterBattleFlat = 0
        RepairAfterPhase = 0
        RepairFlatPerDamageAbsorbedByHullPlating = 0
        RootingIncreasePerTurn = 0
        ScrapPriority = 4
        Shield = 120
        ShieldAbsorption = 12
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipHealth = 1120
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 0
        ShipManpowerStock = 0
        ShipProbeStock = 0.5
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.109181374
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 418.362732
        VisionRange = 0.75
        VisualImportanceScore = 410
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN ~9
        CoreSection /Empire#6/ColonizedStarSystem#2437/Hangar#2438/Ship#1531/CoreSection
         DESCRIPTORS 3
          ClassSection
          ClassSectionCore
          ClassSectionCoreSmallHeroes
         PROPERTIES 11
          DefensiveMilitaryPower = 71.5
          Health = 2145
          HitBySalvo = 0
          MaximumHealth = 2145
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 47.9999962
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~2
          ModuleWeaponMissile1#0 /Empire#6/ColonizedStarSystem#2437/Hangar#2438/Ship#1531/CoreSection/ModuleWeaponMissile1#0
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponMissile
            ModuleWeaponMissile1
            TopWeapon
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 9
            CriticalHitChance = 0
            Damage = 120
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 13.333333
            DamagePerSecondLong = 13.333333
            DamagePerSecondMedium = 10.666667
            DamagePerSecondShort = 0
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.1
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 0.8
            InitialShortRangeAccuracy = 0
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0.2
            Multiplier = 1
            OffensiveMilitaryPower = 23.9999981
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 60
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.9
            ShipManpowerKillPerHit = 0
            ShootingDuration = 2
            ShortRangePenalty = 1
            ShotsCountPerSalvo = 1
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN ~0
          ModuleWeaponMissile1#1 /Empire#6/ColonizedStarSystem#2437/Hangar#2438/Ship#1531/CoreSection/ModuleWeaponMissile1#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponMissile
            ModuleWeaponMissile1
            TopWeapon
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 9
            CriticalHitChance = 0
            Damage = 120
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 13.333333
            DamagePerSecondLong = 13.333333
            DamagePerSecondMedium = 10.666667
            DamagePerSecondShort = 0
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlakEfficiency = 0
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.1
            InitialLongRangeAccuracy = 1
            InitialMediumRangeAccuracy = 0.8
            InitialShortRangeAccuracy = 0
            LongRangePenalty = 0
            MaximumHealth = 1
            MediumRangePenalty = 0.2
            Multiplier = 1
            OffensiveMilitaryPower = 23.9999981
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 60
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.9
            ShipManpowerKillPerHit = 0
            ShootingDuration = 2
            ShortRangePenalty = 1
            ShotsCountPerSalvo = 1
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN ~0
        SectionE /Empire#6/ColonizedStarSystem#2437/Hangar#2438/Ship#1531/SectionE
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN ~0
        SectionN /Empire#6/ColonizedStarSystem#2437/Hangar#2438/Ship#1531/SectionN
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 15.333334
          Health = 160
          MaximumHealth = 160
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 160
          VisionRange = 0
         CHILDREN ~1
          ModuleDefenseShield1#0 /Empire#6/ColonizedStarSystem#2437/Hangar#2438/Ship#1531/SectionN/ModuleDefenseShield1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseShield1
           PROPERTIES 21
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 10
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 10
            SectionHealthMultiplier = 0
            ShieldAbsorption = 12
            ShieldBonus = 120
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionNE /Empire#6/ColonizedStarSystem#2437/Hangar#2438/Ship#1531/SectionNE
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN ~0
        SectionNW /Empire#6/ColonizedStarSystem#2437/Hangar#2438/Ship#1531/SectionNW
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN ~0
        SectionS /Empire#6/ColonizedStarSystem#2437/Hangar#2438/Ship#1531/SectionS
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN ~1
          ModuleSupportEngine1#0 /Empire#6/ColonizedStarSystem#2437/Hangar#2438/Ship#1531/SectionS/ModuleSupportEngine1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine1
           PROPERTIES 12
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 2
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionSE /Empire#6/ColonizedStarSystem#2437/Hangar#2438/Ship#1531/SectionSE
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 17
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 39.5294075
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN ~4
          ModuleWeaponFlack1#1 /Empire#6/ColonizedStarSystem#2437/Hangar#2438/Ship#1531/SectionSE/ModuleWeaponFlack1#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack1
           PROPERTIES 42
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 24
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 24
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 24
            DamagePerSecondShort = 24
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN ~0
          ModuleWeaponFlack1#3 /Empire#6/ColonizedStarSystem#2437/Hangar#2438/Ship#1531/SectionSE/ModuleWeaponFlack1#3
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack1
           PROPERTIES 42
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 24
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 24
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 24
            DamagePerSecondShort = 24
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN ~0
          ModuleWeaponKinetic1#0 /Empire#6/ColonizedStarSystem#2437/Hangar#2438/Ship#1531/SectionSE/ModuleWeaponKinetic1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic1
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 12
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 7.058823
            DamagePerSecondLong = 5.64705849
            DamagePerSecondMedium = 7.058823
            DamagePerSecondShort = 7.058823
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 6
            FlakEfficiency = 5
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 19.7647038
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN ~0
          ModuleWeaponKinetic1#2 /Empire#6/ColonizedStarSystem#2437/Hangar#2438/Ship#1531/SectionSE/ModuleWeaponKinetic1#2
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic1
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 12
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 7.058823
            DamagePerSecondLong = 5.64705849
            DamagePerSecondMedium = 7.058823
            DamagePerSecondShort = 7.058823
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 6
            FlakEfficiency = 5
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 19.7647038
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN ~0
        SectionSW /Empire#6/ColonizedStarSystem#2437/Hangar#2438/Ship#1531/SectionSW
         DESCRIPTORS 3
          ClassSection
          ClassSectionStrongSmallHeroes
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 5
          Health = 150
          MaximumHealth = 150
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 150
          VisionRange = 0
         CHILDREN ~0
        SectionW /Empire#6/ColonizedStarSystem#2437/Hangar#2438/Ship#1531/SectionW
         DESCRIPTORS 3
          ClassSection
          ClassSectionWeakSmallHeroes
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 3.5
          Health = 105
          MaximumHealth = 105
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 105
          VisionRange = 0
         CHILDREN ~0
      Ship#3432 /Empire#6/ColonizedStarSystem#2437/Hangar#2438/Ship#3432
       DESCRIPTORS 16
        ClassHullCravers
        ClassHullSmallAttack
        ClassShip
        ShipFactionCravers
        ShipForBattle
        ShipHull01
        ShipLevel01
        ShipLevelUpRule
        ShipRoleAttacker
        ShipRoleSmallAttacker
        ShipSizeSmall
        ShipStatBonus1TargetingFocus
        ShipStatBonus2Offensive
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
       PROPERTIES 107
        Accuracy = 0
        ActionPointStock = 2
        AdditionalOpponentRecyclingDustPerCP = 0
        AdditionalOpponentRecyclingEmpirePointPerCP = 0
        AdditionalOpponentRecyclingSciencePerCP = 0
        CommandPoints = 1
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 52.9411774
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 12.9411764
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 10.3529415
        DamagePerSecondMedium = 52.9411774
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 52.9411774
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 92.9333344
        Evasion = 0
        Experience = 2
        ExperienceBonusFromBattle = 0
        ExperiencePerTurn = 1
        ExperienceReward = 5
        ExperienceRewardFromLevel = 1.2
        FlatHealthRegeneration = 0
        FleetXPPerDamageAbsorbedByHullPlating = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 5.5
        GlobalSpeed = 2
        Health = 1818
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 0
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 1
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 1818
        MaximumMovement = 5
        MaximumShield = 240
        MaximumShipManpower = 110
        MaximumShipManpowerRefillRate = 110
        MaximumShipProbeStock = 0
        MilitaryPower = 129.168625
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 5
        NetActionPoint = 1
        NetShipManpower = 10.4275
        NetShipProbe = 0
        NextLevelRequestedExperience = 20
        OffensiveMilitaryPower = 36.2352943
        OpponentCriticalHitDamagePercent = 0
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 129.168625
        RepairAfterBattle = 0
        RepairAfterBattleFlat = 0
        RepairAfterPhase = 0
        RepairFlatPerDamageAbsorbedByHullPlating = 0
        RootingIncreasePerTurn = 0
        ScrapPriority = 4
        Shield = 240
        ShieldAbsorption = 24
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipHealth = 10
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 10.4275
        ShipManpowerStock = 26.2420826
        ShipProbeStock = 0
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.0645843148
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 329.16864
        VisionRange = 0.75
        VisualImportanceScore = 10
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN ~9
        CoreSection /Empire#6/ColonizedStarSystem#2437/Hangar#2438/Ship#3432/CoreSection
         DESCRIPTORS 4
          ClassSection
          ClassSectionCore
          ClassSectionCoreCravers
          ClassSectionCoreSmallOffense
         PROPERTIES 11
          DefensiveMilitaryPower = 76.6
          Health = 1818
          HitBySalvo = 0
          MaximumHealth = 1818
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 18.1176472
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~3
          ModuleDefenseShield1#0 /Empire#6/ColonizedStarSystem#2437/Hangar#2438/Ship#3432/CoreSection/ModuleDefenseShield1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseShield1
           PROPERTIES 21
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 10
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 10
            SectionHealthMultiplier = 0
            ShieldAbsorption = 12
            ShieldBonus = 120
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
          ModuleWeaponFlack1#2 /Empire#6/ColonizedStarSystem#2437/Hangar#2438/Ship#3432/CoreSection/ModuleWeaponFlack1#2
           DESCRIPTORS 6
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack1
            TopWeapon
           PROPERTIES 42
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 20
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 20
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 20
            DamagePerSecondShort = 20
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN ~0
          ModuleWeaponKinetic1#1 /Empire#6/ColonizedStarSystem#2437/Hangar#2438/Ship#3432/CoreSection/ModuleWeaponKinetic1#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic1
            TopWeapon
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 11
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 6.470588
            DamagePerSecondLong = 5.17647076
            DamagePerSecondMedium = 6.470588
            DamagePerSecondShort = 6.470588
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 6
            FlakEfficiency = 5
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 18.1176472
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN ~0
        SectionE /Empire#6/ColonizedStarSystem#2437/Hangar#2438/Ship#3432/SectionE
         DESCRIPTORS 2
          ClassSection
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 6
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 18.1176472
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~2
          ModuleWeaponFlack1#1 /Empire#6/ColonizedStarSystem#2437/Hangar#2438/Ship#3432/SectionE/ModuleWeaponFlack1#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack1
           PROPERTIES 42
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 20
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 20
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 20
            DamagePerSecondShort = 20
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN ~0
          ModuleWeaponKinetic1#0 /Empire#6/ColonizedStarSystem#2437/Hangar#2438/Ship#3432/SectionE/ModuleWeaponKinetic1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic1
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 11
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 6.470588
            DamagePerSecondLong = 5.17647076
            DamagePerSecondMedium = 6.470588
            DamagePerSecondShort = 6.470588
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 6
            FlakEfficiency = 5
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 18.1176472
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN ~0
        SectionN /Empire#6/ColonizedStarSystem#2437/Hangar#2438/Ship#3432/SectionN
         DESCRIPTORS 2
          ClassSection
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionNE /Empire#6/ColonizedStarSystem#2437/Hangar#2438/Ship#3432/SectionNE
         DESCRIPTORS 2
          ClassSection
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 10.333333
          Health = 10
          MaximumHealth = 10
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 10
          VisionRange = 0
         CHILDREN ~1
          ModuleDefenseShield1#0 /Empire#6/ColonizedStarSystem#2437/Hangar#2438/Ship#3432/SectionNE/ModuleDefenseShield1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseShield1
           PROPERTIES 21
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 10
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 10
            SectionHealthMultiplier = 0
            ShieldAbsorption = 12
            ShieldBonus = 120
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionNW /Empire#6/ColonizedStarSystem#2437/Hangar#2438/Ship#3432/SectionNW
         DESCRIPTORS 2
          ClassSection
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionS /Empire#6/ColonizedStarSystem#2437/Hangar#2438/Ship#3432/SectionS
         DESCRIPTORS 2
          ClassSection
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~1
          ModuleSupportEngine2#0 /Empire#6/ColonizedStarSystem#2437/Hangar#2438/Ship#3432/SectionS/ModuleSupportEngine2#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine2
           PROPERTIES 12
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 3
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionSE /Empire#6/ColonizedStarSystem#2437/Hangar#2438/Ship#3432/SectionSE
         DESCRIPTORS 2
          ClassSection
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionSW /Empire#6/ColonizedStarSystem#2437/Hangar#2438/Ship#3432/SectionSW
         DESCRIPTORS 2
          ClassSection
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionW /Empire#6/ColonizedStarSystem#2437/Hangar#2438/Ship#3432/SectionW
         DESCRIPTORS 2
          ClassSection
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
    Hero#1530 /Empire#6/ColonizedStarSystem#2437/Hero#1530
     DESCRIPTORS 11
      ClassHero
      HeroAffinityCravers
      HeroAssigned
      HeroClassAdmiral
      HeroLevel04
      HeroLevelUpRule
      HeroSkill78_IndustryFood_PerPlanetFlat_2
      HeroSkill79_IndustryFood_Perpop_1
      HeroSkill80_Influence_Perpop_0
      HeroSkillComplete
      Politics06
     PROPERTIES 17
      AssignmentCooldown = 0
      AssignmentCooldownBaseDuration = 8
      AssignmentCooldownDecrementPerTurn = 1
      CanBeAssignedOutOfTerritory = 0
      CompleteSkill = 1
      Experience = 78.1199951
      ExperienceMultiplier = 1
      ExperiencePerTurn = 1
      Health = 100
      HealthPerTurn = 5
      HealthRegenerationRatioFromHero = 0
      Level = 4
      NextLevelRequestedExperience = 80
      ShipManpowerRefillRateFromHero = 0
      SkillPoints = 3
      SpecializationPoints = 0.8
      Upkeep = 11
     CHILDREN ~0
    PopulationStarSystemAffinityCravers /Empire#6/ColonizedStarSystem#2437/PopulationStarSystemAffinityCravers
     DESCRIPTORS 9
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityCravers
      ClassPopulationStarSystemAffinityCraversCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
      PopulationParasite
      PopulationParasiteInactive
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 3
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 50
      PopulationTypeCount = 1
      PopulationUsingGrowth = 3
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    StarSystemImprovement#3168 /Empire#6/ColonizedStarSystem#2437/StarSystemImprovement#3168
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 20
     CHILDREN ~0
    StarSystemImprovement#3209 /Empire#6/ColonizedStarSystem#2437/StarSystemImprovement#3209
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 2
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
  ColonizedStarSystem#2615 /Empire#6/ColonizedStarSystem#2615
   DESCRIPTORS 10
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem4
    StarSystemImprovementLevel1
    StarTypeProtostar
    SystemPopulationMigrationEmigratingToOutpost
   PROPERTIES 329
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 1
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 12
    DefenseScore = 200
    DefensiveMilitaryPower = 92.9333344
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 220.8979
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 5.5
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 13.4375
    GrowthForOutpost = 0
    Happiness = 97
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 15
    HappinessStarSystemIsHappy = 0
    HappinessSum = 291
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 1
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 160
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 2
    MajorPopulationCount = 3
    MaximumLuxuryStock = 0
    MaximumPopulation = 8
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 2.5
    MaximumSystemGrowth = 46.6479034
    MaximumSystemGrowthStock = 2400
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 65
    MaximumSystemProduction = 77.5
    MaximumSystemProductionStock = 77.5
    MaximumSystemResearch = 29.25
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 150.759216
    MigrationScoreFromEconomy = 0.979999959
    MigrationScoreFromFreeSlots = 1.75
    MigrationScoreFromWars = 0.90625
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 2
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 2.5
    NetSystemGrowth = 46.6479034
    NetSystemInfluence = 2.5
    NetSystemLifeforce = 0
    NetSystemManpower = 10.4275
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 65
    NetSystemProduction = 77.5
    NetSystemResearch = 29.25
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfMajorEmpires = 8
    NumberOfTradingCompanies = 0
    OffensiveMilitaryPower = 36.2352943
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = 0
    OwnedDockedFleetsCount = 1
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 75
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 67.5
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 52.5
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 22.5
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 3
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 20.5395966
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 3
    PopulationType = 1
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 3
    PopulationWithGrowth = 3
    ProbesProductionCostReduction = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 2.5
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 423.8979
    SystemGrowth = 134.375
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 1076.62427
    SystemGrowthStockForUpkeep = 900
    SystemGrowthUpkeep = 33.9770966
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 3.61652756
    SystemInfluenceRadiusDivider = 4
    SystemInfluenceStock = 20
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 10.4275
    SystemManpowerStock = 187.0695
    SystemMigrationGrowthStock = 0
    SystemMoney = 85
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 20
    SystemNextInfluenceRadiusEstimation = 3.684093
    SystemNextInfluenceRadiusEstimationDivider = 3.72222233
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 77.5
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 29.25
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 2
    TotalShipCount = 12
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.375
    TradingRouteSystemBaseIncome_EmpireMoney = 0.375
    TradingRouteSystemBaseIncome_EmpireResearch = 0.09375
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0.1
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.05
    TradingRouteSystemTotalBaseIncome_Luxury = 0.1
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 2
    VirtualPopulation = 0
    VisionRange = 4.61652756
    VisionStrength = 0
    WarCount = 1
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~6
    ColonizedPlanet#2617 /Empire#6/ColonizedStarSystem#2615/ColonizedPlanet#2617
     DESCRIPTORS 12
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly38
      PlanetAnomalyFX
      PlanetDepletionBonus
      PlanetDepletionPartiallyOrFullyDepletedPlanet
      PlanetGameplayTypeTeeming
      PlanetGameplayTypeTemperate
      PlanetSizeTiny
      PlanetStatusColonized
      PlanetTypeForest
     PROPERTIES 115
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 8
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 1
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 30
      DefaultPlanetFood = 27
      DefaultPlanetIndustry = 21
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 9
      Guardians = 0
      Happiness = 15
      MajorPopulationCount = 3
      MaximumPopulation = 8
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 2
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 5.6
      ParasitedPopulation = 0
      PlanetClass = 1
      PlanetCount = 1
      PlanetDepletingPopulationDust = 45
      PlanetDepletingPopulationFood = 40.5
      PlanetDepletingPopulationIndustry = 31.5
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 13.5
      PlanetDepletionMax = 100
      PlanetDepletionPerTurn = 3
      PlanetDepletionPoints = 16
      PlanetDepletionThreshold = 50
      PlanetDust = 75
      PlanetFIDSI = 0
      PlanetFood = 67.5
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 52.5
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 8
      PlanetInitialIndustry = 4
      PlanetInitialPrestige = 0
      PlanetInitialScience = 3
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 10
      PlanetRawFIDSI = 0
      PlanetRawFood = 9
      PlanetRawIndustry = 7
      PlanetRawPrestige = 0
      PlanetRawScience = 3
      PlanetScience = 22.5
      Population = 3
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 8
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~2
      ColonizedResourceDeposit#836 /Empire#6/ColonizedStarSystem#2615/ColonizedPlanet#2617/ColonizedResourceDeposit#836
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury4
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 2
        DepositValue = 2
        ResourceBonus = 0
       CHILDREN ~0
      PopulationPlanetAffinityCravers /Empire#6/ColonizedStarSystem#2615/ColonizedPlanet#2617/PopulationPlanetAffinityCravers
       DESCRIPTORS 8
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityCraversCount
        ClassPopulationPlanetModifiersTraitPrimaryDepletionFIDS
        PopulationExploitingPlanetWhileDepleting
        PopulationMajor
        PopulationParasite
        PopulationParasiteInactive
       PROPERTIES 43
        BonusFromDepletion = 1
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 1.5
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 15
        DepletingPopulationFood = 13.5
        DepletingPopulationIndustry = 10.5
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 4.5
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 3
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 10
        RawPopulationFood = 9
        RawPopulationIndustry = 7
        RawPopulationPrestige = 0
        RawPopulationScience = 3
       CHILDREN ~0
    Hangar#2616 /Empire#6/ColonizedStarSystem#2615/Hangar#2616
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 2
      CommandPoints = 1
      DefensiveMilitaryPower = 92.9333344
      ExperienceAtShipCreation = 0
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 5.5
      IsFrozen = 0
      MilitaryPower = 129.168625
      OffensiveMilitaryPower = 36.2352943
     CHILDREN ~1
      Ship#3436 /Empire#6/ColonizedStarSystem#2615/Hangar#2616/Ship#3436
       DESCRIPTORS 16
        ClassHullCravers
        ClassHullSmallAttack
        ClassShip
        ShipFactionCravers
        ShipForBattle
        ShipHull01
        ShipLevel01
        ShipLevelUpRule
        ShipRoleAttacker
        ShipRoleSmallAttacker
        ShipSizeSmall
        ShipStatBonus1TargetingFocus
        ShipStatBonus2Offensive
        WeaponAvailabilityBeam
        WeaponAvailabilityKinetic
        WeaponAvailabilityLaser
       PROPERTIES 107
        Accuracy = 0
        ActionPointStock = 2
        AdditionalOpponentRecyclingDustPerCP = 0
        AdditionalOpponentRecyclingEmpirePointPerCP = 0
        AdditionalOpponentRecyclingSciencePerCP = 0
        CommandPoints = 1
        CriticalHitChance = 0
        CuriositiesDiscovered = 0
        Damage = 0
        DamageBeam = 0
        DamageBonusFromManpower = 0
        DamageBonusPerOpponentShipAtLongRange = 0
        DamageBonusPerTargetCommandPoints = 0
        DamageCore = 0
        DamageEnergy = 0
        DamageKinetic = 0
        DamageLaser = 0
        DamageLong = 0
        DamageMedium = 0
        DamageMissile = 0
        DamageModule = 0
        DamagePerSecond = 52.9411774
        DamagePerSecondBeam = 0
        DamagePerSecondKinetic = 12.9411764
        DamagePerSecondLaser = 0
        DamagePerSecondLong = 10.3529415
        DamagePerSecondMedium = 52.9411774
        DamagePerSecondMissile = 0
        DamagePerSecondShort = 52.9411774
        DamageProjectile = 0
        DamageSection = 0
        DamageShield = 0
        DamageShort = 0
        DefenseBonusAtLongRange = 0
        DefenseBonusAtMediumRange = 0
        DefenseBonusAtShortRange = 0
        DefensiveMilitaryPower = 92.9333344
        Evasion = 0
        Experience = 2
        ExperienceBonusFromBattle = 0
        ExperiencePerTurn = 1
        ExperienceReward = 5
        ExperienceRewardFromLevel = 1.2
        FlatHealthRegeneration = 0
        FleetXPPerDamageAbsorbedByHullPlating = 0
        FogOfWarRange = 0.9375
        FreeMovementSpeed = 0
        GarrisonMoneyUpkeep = 5.5
        GlobalSpeed = 2
        Health = 1818
        HealthRegenerationRatio = 0.1
        HullPlatingAbsorption = 0
        HullPlatingAbsorptionPercent = 1
        HullPlatingPenetrationFactor = 0
        HullWeakness = 100
        Level = 1
        LocalManpower = 0
        MaximumActionPointStock = 1
        MaximumDamageBonusFromManpower = 0.2
        MaximumHealth = 1818
        MaximumMovement = 5
        MaximumShield = 240
        MaximumShipManpower = 110
        MaximumShipManpowerRefillRate = 110
        MaximumShipProbeStock = 0
        MilitaryPower = 129.168625
        MinimumActionPointStock = 0
        MinimumShipProbeStock = 0
        Movement = 5
        NetActionPoint = 1
        NetShipManpower = 10.4275
        NetShipProbe = 0
        NextLevelRequestedExperience = 20
        OffensiveMilitaryPower = 36.2352943
        OpponentCriticalHitDamagePercent = 0
        OpponentRecyclingDustPerCP = 0
        OpponentRecyclingEmpirePointPerCP = 0
        OpponentRecyclingSciencePerCP = 0
        RelativeMilitaryPower = 129.168625
        RepairAfterBattle = 0
        RepairAfterBattleFlat = 0
        RepairAfterPhase = 0
        RepairFlatPerDamageAbsorbedByHullPlating = 0
        RootingIncreasePerTurn = 0
        ScrapPriority = 4
        Shield = 240
        ShieldAbsorption = 24
        ShieldAbsorptionPercent = 1
        ShieldPenetrationFactor = 0
        ShieldRadius = 0.3
        ShieldReloadPerPhase = 0
        ShipHealth = 10
        ShipManpowerKillAbsorption = 0
        ShipManpowerKillPerHitPercent = 0
        ShipManpowerRefillRate = 10.4275
        ShipManpowerStock = 25.9420834
        ShipProbeStock = 0
        ShipStage = 0
        ShipTradingRouteBlockadePower = 0.0645843148
        SiegePower = 0
        SpentMovement = 0
        TargetingWeightBonus = 0
        TradeValue = 329.16864
        VisionRange = 0.75
        VisualImportanceScore = 10
        WarpSpeed = 2
        WormholeSpeed = 0
       CHILDREN ~9
        CoreSection /Empire#6/ColonizedStarSystem#2615/Hangar#2616/Ship#3436/CoreSection
         DESCRIPTORS 4
          ClassSection
          ClassSectionCore
          ClassSectionCoreCravers
          ClassSectionCoreSmallOffense
         PROPERTIES 11
          DefensiveMilitaryPower = 76.6
          Health = 1818
          HitBySalvo = 0
          MaximumHealth = 1818
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 18.1176472
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~3
          ModuleDefenseShield1#0 /Empire#6/ColonizedStarSystem#2615/Hangar#2616/Ship#3436/CoreSection/ModuleDefenseShield1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseShield1
           PROPERTIES 21
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 10
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 10
            SectionHealthMultiplier = 0
            ShieldAbsorption = 12
            ShieldBonus = 120
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
          ModuleWeaponFlack1#2 /Empire#6/ColonizedStarSystem#2615/Hangar#2616/Ship#3436/CoreSection/ModuleWeaponFlack1#2
           DESCRIPTORS 6
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack1
            TopWeapon
           PROPERTIES 42
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 20
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 20
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 20
            DamagePerSecondShort = 20
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN ~0
          ModuleWeaponKinetic1#1 /Empire#6/ColonizedStarSystem#2615/Hangar#2616/Ship#3436/CoreSection/ModuleWeaponKinetic1#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic1
            TopWeapon
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 11
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 6.470588
            DamagePerSecondLong = 5.17647076
            DamagePerSecondMedium = 6.470588
            DamagePerSecondShort = 6.470588
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 6
            FlakEfficiency = 5
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 18.1176472
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN ~0
        SectionE /Empire#6/ColonizedStarSystem#2615/Hangar#2616/Ship#3436/SectionE
         DESCRIPTORS 2
          ClassSection
          SectionE
         PROPERTIES 10
          DefensiveMilitaryPower = 6
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 18.1176472
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~2
          ModuleWeaponFlack1#1 /Empire#6/ColonizedStarSystem#2615/Hangar#2616/Ship#3436/SectionE/ModuleWeaponFlack1#1
           DESCRIPTORS 5
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponFlack
            ModuleStatusSlave
            ModuleWeaponFlack1
           PROPERTIES 42
            Accuracy = 1
            Cooldown = 1
            CriticalHitChance = 0
            Damage = 20
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 20
            DamagePerSecondLong = 0
            DamagePerSecondMedium = 20
            DamagePerSecondShort = 20
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 0
            FlackType = 1
            FlakEfficiency = 0
            Health = 10
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0
            InitialLongRangeAccuracy = 0
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 1
            MaximumHealth = 10
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0
            PreparationDurationFactorMax = 1
            PreparationDurationFactorMin = 1
            ProjectileSpeed = -1
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0.4
            ShieldPenetrationFactor = 0
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 0
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 0
           CHILDREN ~0
          ModuleWeaponKinetic1#0 /Empire#6/ColonizedStarSystem#2615/Hangar#2616/Ship#3436/SectionE/ModuleWeaponKinetic1#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleWeapon
            ClassModuleWeaponKinetic
            ModuleWeaponKinetic1
           PROPERTIES 41
            Accuracy = 1
            Cooldown = 1.7
            CriticalHitChance = 0
            Damage = 11
            DamageAbsorbedByShieldMultiplier = 0
            DamagePerSecond = 6.470588
            DamagePerSecondLong = 5.17647076
            DamagePerSecondMedium = 6.470588
            DamagePerSecondShort = 6.470588
            DeadZoneRangePenalty = 1
            DefensiveMilitaryPower = 6
            FlakEfficiency = 5
            Health = 1
            HullPlatingAbsorptionValue = 0
            HullPlatingPenetrationFactor = 0.3
            InitialLongRangeAccuracy = 0.8
            InitialMediumRangeAccuracy = 1
            InitialShortRangeAccuracy = 1
            LongRangePenalty = 0.2
            MaximumHealth = 1
            MediumRangePenalty = 0
            Multiplier = 1
            OffensiveMilitaryPower = 18.1176472
            OpponentCooldownReductionPercent = 0
            OpponentEnergyWeaponAccuracyPercent = 0
            PreparationDuration = 0.5
            PreparationDurationFactorMax = 1.2
            PreparationDurationFactorMin = 0.8
            ProjectileSpeed = 800
            SalvoHealthPercent = 0
            ShieldAbsorptionValue = 0
            ShieldPenetrationFactor = 0.8
            ShipManpowerKillPerHit = 0
            ShootingDuration = 0.8
            ShortRangePenalty = 0
            ShotsCountPerSalvo = 5
            SpecialEffectDuration = 0
            SplashFlotillaDamagePercent = 0
            UpkeepFromModules = 1
            WeaponTypeEnergy = 0
            WeaponTypePhysical = 1
           CHILDREN ~0
        SectionN /Empire#6/ColonizedStarSystem#2615/Hangar#2616/Ship#3436/SectionN
         DESCRIPTORS 2
          ClassSection
          SectionN
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionNE /Empire#6/ColonizedStarSystem#2615/Hangar#2616/Ship#3436/SectionNE
         DESCRIPTORS 2
          ClassSection
          SectionNE
         PROPERTIES 10
          DefensiveMilitaryPower = 10.333333
          Health = 10
          MaximumHealth = 10
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 10
          VisionRange = 0
         CHILDREN ~1
          ModuleDefenseShield1#0 /Empire#6/ColonizedStarSystem#2615/Hangar#2616/Ship#3436/SectionNE/ModuleDefenseShield1#0
           DESCRIPTORS 3
            ClassModule
            ClassModuleDefense
            ModuleDefenseShield1
           PROPERTIES 21
            DefenseTypeEnergy = 1
            DefenseTypePhysical = 0
            DefensiveMilitaryPower = 10
            Evasion = 0
            FleetXPPerDamageAbsorbedByHullPlating = 0
            Health = 1
            HullPlatingAbsorption = 0
            MaximumHealth = 1
            Multiplier = 1
            OffensiveMilitaryPower = 0
            OpponentCriticalHitDamagePercent = 0
            RepairFlatPerDamageAbsorbedByHullPlating = 0
            SectionHealthBonus = 10
            SectionHealthMultiplier = 0
            ShieldAbsorption = 12
            ShieldBonus = 120
            ShieldReloadPerPhase = 0
            ShipHealthBonus = 0
            ShipManpowerKillAbsorption = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionNW /Empire#6/ColonizedStarSystem#2615/Hangar#2616/Ship#3436/SectionNW
         DESCRIPTORS 2
          ClassSection
          SectionNW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionS /Empire#6/ColonizedStarSystem#2615/Hangar#2616/Ship#3436/SectionS
         DESCRIPTORS 2
          ClassSection
          SectionS
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~1
          ModuleSupportEngine2#0 /Empire#6/ColonizedStarSystem#2615/Hangar#2616/Ship#3436/SectionS/ModuleSupportEngine2#0
           DESCRIPTORS 4
            ClassModule
            ClassModuleSupport
            ModuleSupportEngine
            ModuleSupportEngine2
           PROPERTIES 12
            DefensiveMilitaryPower = 0
            Evasion = 0
            FlotillaDmgReductionAgainstEnergy = 0
            FlotillaDmgReductionAgainstPhysical = 0
            Health = 1
            MaximumHealth = 1
            MaximumMovement = 3
            Multiplier = 1
            OffensiveMilitaryPower = 0
            SectionHealthBonus = 0
            SpecialEffectDuration = 0
            UpkeepFromModules = 1
           CHILDREN ~0
        SectionSE /Empire#6/ColonizedStarSystem#2615/Hangar#2616/Ship#3436/SectionSE
         DESCRIPTORS 2
          ClassSection
          SectionSE
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionSW /Empire#6/ColonizedStarSystem#2615/Hangar#2616/Ship#3436/SectionSW
         DESCRIPTORS 2
          ClassSection
          SectionSW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
        SectionW /Empire#6/ColonizedStarSystem#2615/Hangar#2616/Ship#3436/SectionW
         DESCRIPTORS 2
          ClassSection
          SectionW
         PROPERTIES 10
          DefensiveMilitaryPower = 0
          Health = 0
          MaximumHealth = 0
          MaximumMovement = 0
          MaximumShield = 0
          OffensiveMilitaryPower = 0
          Shield = 0
          ShieldRadius = 0.5
          ShipHealth = 0
          VisionRange = 0
         CHILDREN ~0
    OutpostMigrationFlux #2879 /Empire#6/ColonizedStarSystem#2615/OutpostMigrationFlux #2879
     DESCRIPTORS 1
      ClassOutpostMigrationFlux
     PROPERTIES 7
      NetSystemOutpostMigrationGrowth = 26.875
      NetSystemOutpostMigrationGrowthMultiplier = 1
      NetTurnsBeforeAutomatedShipRequest = 1
      SystemGrowth = 134.375
      SystemOutpostMigrationGrowth = 26.875
      SystemOutpostMigrationGrowthStock = 26.875
      TurnsBeforeAutomatedShipRequest = 1
     CHILDREN ~0
    PopulationStarSystemAffinityCravers /Empire#6/ColonizedStarSystem#2615/PopulationStarSystemAffinityCravers
     DESCRIPTORS 9
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityCravers
      ClassPopulationStarSystemAffinityCraversCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
      PopulationParasite
      PopulationParasiteInactive
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 3
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 100
      PopulationTypeCount = 1
      PopulationUsingGrowth = 3
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    StarSystemImprovement#3243 /Empire#6/ColonizedStarSystem#2615/StarSystemImprovement#3243
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 20
     CHILDREN ~0
    StarSystemImprovement#3262 /Empire#6/ColonizedStarSystem#2615/StarSystemImprovement#3262
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 2
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
  ColonizedStarSystem#2879 /Empire#6/ColonizedStarSystem#2879
   DESCRIPTORS 9
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateNone
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateOutpost
    ConnectedNode
    HappinessStatusStarSystem2
    StarSystemImprovementLevel1
    StarTypeDouble
   PROPERTIES 331
    AdditionalDust = 8
    AdditionalFood = 3
    AdditionalIndustry = 8
    AdditionalPrestige = 0
    AdditionalScience = 0
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 1
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 12
    DefenseScore = 0
    DefensiveMilitaryPower = 0
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 24
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 50
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 15
    HappinessStarSystemIsHappy = 0
    HappinessSum = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 0
    IncomingAutomatedShips = 2
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 2
    MajorPopulationCount = 0
    MaximumIncomingAutomatedShips = 3
    MaximumLuxuryStock = 0
    MaximumPopulation = 1
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 0
    MaximumSystemGrowth = 8
    MaximumSystemGrowthStock = 300
    MaximumSystemManpower = 0
    MaximumSystemManpowerRefillRate = 0
    MaximumSystemMoney = 0
    MaximumSystemProduction = 18
    MaximumSystemProductionStock = 18
    MaximumSystemResearch = 0
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 51.0671844
    MigrationScoreFromEconomy = 0.979999959
    MigrationScoreFromFreeSlots = 1.15
    MigrationScoreFromWars = 0.90625
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 2
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 0
    NetSystemGrowth = 8
    NetSystemInfluence = 0
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = -2
    NetSystemProduction = 18
    NetSystemResearch = 0
    NetSystemTurnBased = 1
    NumberOfMajorEmpires = 8
    NumberOfTradingCompanies = 0
    OffensiveMilitaryPower = 0
    OutpostCount = 1
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = 0
    OwnedDockedFleetsCount = 0
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 0
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    PassiveEnrollmentRate = 0
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 0
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 0
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 0
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 0
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 0
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 0
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 0
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 1
    PopulationWithGrowth = 0
    ProbesProductionCostReduction = 0
    ProgressingOutpostCount = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 0
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 24
    SystemGrowth = 8
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 207.099991
    SystemGrowthStockForUpkeep = 0
    SystemGrowthUpkeep = 0
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 1.25
    SystemInfluenceRadius = 0
    SystemInfluenceRadiusDivider = 51.5
    SystemInfluenceStock = 0
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 0
    SystemMigrationGrowthStock = 0
    SystemMoney = 8
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 10
    SystemNextInfluenceRadiusEstimation = 3.03085732
    SystemNextInfluenceRadiusEstimationDivider = 51.5
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 18
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 36
    SystemProductionUpkeep = 0
    SystemResearch = 0
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 2
    TotalShipCount = 12
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0
    TradingRouteSystemBaseIncome_EmpireMoney = 0
    TradingRouteSystemBaseIncome_EmpireResearch = 0
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0.1
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.05
    TradingRouteSystemTotalBaseIncome_Luxury = 0.1
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 2
    VirtualPopulation = 0
    VisionRange = 2.7
    VisionStrength = 0
    WarCount = 1
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~3
    ColonizedPlanet#2881 /Empire#6/ColonizedStarSystem#2879/ColonizedPlanet#2881
     DESCRIPTORS 7
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameplayTypeHot
      PlanetSizeSmall
      PlanetStatusColonized
      PlanetTypeArid
     PROPERTIES 115
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 6
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 0
      DefaultPlanetFood = 0
      DefaultPlanetIndustry = 0
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 0
      Guardians = 0
      Happiness = 0
      MajorPopulationCount = 0
      MaximumPopulation = 1
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 2
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 0.7
      ParasitedPopulation = 0
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 120
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 60
      PlanetDust = 0
      PlanetFIDSI = 0
      PlanetFood = 0
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 0
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 2
      PlanetInitialIndustry = 8
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = -2
      PlanetOutpostFood = 8
      PlanetOutpostIndustry = 18
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 8
      PlanetRawFIDSI = 0
      PlanetRawFood = 3
      PlanetRawIndustry = 8
      PlanetRawPrestige = 0
      PlanetRawScience = 0
      PlanetScience = 0
      Population = 0
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 0
      RawMaximumPopulation = 6
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~1
      ColonizedResourceDeposit#0 /Empire#6/ColonizedStarSystem#2879/ColonizedPlanet#2881/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury4
        ResourceRarityCommon
        ResourceTypeLuxury
       PROPERTIES 2
        DepositValue = 2
        ResourceBonus = 0
       CHILDREN ~0
    Hangar#2880 /Empire#6/ColonizedStarSystem#2879/Hangar#2880
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 0
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
     CHILDREN ~0
    PopulationStarSystemAffinityCravers /Empire#6/ColonizedStarSystem#2879/PopulationStarSystemAffinityCravers
     DESCRIPTORS 9
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityCravers
      ClassPopulationStarSystemAffinityCraversCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
      PopulationParasite
      PopulationParasiteInactive
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 150
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 0
      PopulationCountSuperiorToZero = 0
      PopulationGrowthMalus = 1
      PopulationScoreStock = 1950
      PopulationTypeCount = 1
      PopulationUsingGrowth = 1
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
  DepartmentOfCommerce /Empire#6/DepartmentOfCommerce
   DESCRIPTORS 1
    DepartmentOfCommerce
   PROPERTIES 0
   CHILDREN ~0
  Diplomacy /Empire#6/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 0.511575
   CHILDREN ~7
    DiplomaticEmpire#0 /Empire#6/Diplomacy/DiplomaticEmpire#0
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.511575
      PressureFrom = 0.329999983
      PressureOn = 0.511575
      PressureTrend = 0.181575
      PressureValue = 0.2765251
      TheirBasePressure = 0.329999983
     CHILDREN ~0
    DiplomaticEmpire#1 /Empire#6/Diplomacy/DiplomaticEmpire#1
     DESCRIPTORS 5
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
      PressureUnknownInitiator
      PressureUnknownTarget
     PROPERTIES 6
      MyBasePressure = 0.511575
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0.521999955
     CHILDREN ~0
    DiplomaticEmpire#2 /Empire#6/Diplomacy/DiplomaticEmpire#2
     DESCRIPTORS 5
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
      PressureUnknownInitiator
      PressureUnknownTarget
     PROPERTIES 6
      MyBasePressure = 0.511575
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#3 /Empire#6/Diplomacy/DiplomaticEmpire#3
     DESCRIPTORS 5
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
      PressureUnknownInitiator
      PressureUnknownTarget
     PROPERTIES 6
      MyBasePressure = 0.511575
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0.487499982
     CHILDREN ~0
    DiplomaticEmpire#4 /Empire#6/Diplomacy/DiplomaticEmpire#4
     DESCRIPTORS 3
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
     PROPERTIES 6
      MyBasePressure = 0.511575
      PressureFrom = 0.4921875
      PressureOn = 0.511575
      PressureTrend = 0.0193874836
      PressureValue = 1.05997515
      TheirBasePressure = 0.328125
     CHILDREN ~0
    DiplomaticEmpire#5 /Empire#6/Diplomacy/DiplomaticEmpire#5
     DESCRIPTORS 4
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
      PressureUnknownTarget
     PROPERTIES 6
      MyBasePressure = 0.511575
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0.53459996
     CHILDREN ~0
    DiplomaticEmpire#7 /Empire#6/Diplomacy/DiplomaticEmpire#7
     DESCRIPTORS 5
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
      PressureUnknownInitiator
      PressureUnknownTarget
     PROPERTIES 6
      MyBasePressure = 0.511575
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0.336
     CHILDREN ~0
  Education /Empire#6/Education
   DESCRIPTORS 5
    ClassEducation
    HeroUnlockGaugeClassAdministrator
    HeroUnlockGaugeClassAdmiral
    HeroUnlockGaugeClassAdventurer
    HeroUnlockGaugeClassCorporate
   PROPERTIES 15
    HeroCount = 1
    HeroLevelCount = 4
    HeroUnlockGauge01Points = 184
    HeroUnlockGaugeClassAdministratorPointsBaseStock = 0
    HeroUnlockGaugeClassAdministratorPointsStock = 37
    HeroUnlockGaugeClassAdmiralPointsBaseStock = 0
    HeroUnlockGaugeClassAdmiralPointsStock = 71
    HeroUnlockGaugeClassAdventurerPointsBaseStock = 0
    HeroUnlockGaugeClassAdventurerPointsStock = 47
    HeroUnlockGaugeClassCorporatePointsBaseStock = 0
    HeroUnlockGaugeClassCorporatePointsStock = 29
    NetHeroUnlockGaugeClassAdministratorPoints = 0
    NetHeroUnlockGaugeClassAdmiralPoints = 0
    NetHeroUnlockGaugeClassAdventurerPoints = 0
    NetHeroUnlockGaugeClassCorporatePoints = 0
   CHILDREN ~0
  Fleet#1524 /Empire#6/Fleet#1524
   DESCRIPTORS 4
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateOwner
    FleetPositionInOrbit
   PROPERTIES 67
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 69
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 5.9375
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 5
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 6
    MaximumMovement = 4
    MaximumShipManpower = 44
    MaximumShipProbeStock = 4
    MilitaryPower = 101.941177
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 32.9411736
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 44
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.0509705879
    VisionRange = 4.75
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN ~1
    Ship#1526 /Empire#6/Fleet#1524/Ship#1526
     DESCRIPTORS 11
      ClassHullCravers
      ClassHullSmallCivilian
      ClassShip
      ShipFactionCravers
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleExploration
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 107
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 12
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 51.76471
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 11.7647057
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 9.411765
      DamagePerSecondMedium = 51.76471
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 51.76471
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 69
      Evasion = 0
      Experience = 13
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 5.9375
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 5
      GlobalSpeed = 2
      Health = 1710
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1710
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 44
      MaximumShipManpowerRefillRate = 44
      MaximumShipProbeStock = 4
      MilitaryPower = 101.941177
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0.75
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 32.9411736
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 101.941177
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 7
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 44
      ShipProbeStock = 4.75
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0509705879
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 301.941162
      VisionRange = 4.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /Empire#6/Fleet#1524/Ship#1526/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 63
        Health = 1710
        HitBySalvo = 0
        MaximumHealth = 1710
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 16.4705868
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN ~3
        ModuleSupportExploration1#0 /Empire#6/Fleet#1524/Ship#1526/CoreSection/ModuleSupportExploration1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerAndHeroShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN ~0
        ModuleWeaponFlack1#2 /Empire#6/Fleet#1524/Ship#1526/CoreSection/ModuleWeaponFlack1#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic1#1 /Empire#6/Fleet#1524/Ship#1526/CoreSection/ModuleWeaponKinetic1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 10
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 5.882353
          DamagePerSecondLong = 4.70588255
          DamagePerSecondMedium = 5.882353
          DamagePerSecondShort = 5.882353
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 16.4705868
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionE /Empire#6/Fleet#1524/Ship#1526/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 6
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 16.4705868
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponFlack1#1 /Empire#6/Fleet#1524/Ship#1526/SectionE/ModuleWeaponFlack1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic1#0 /Empire#6/Fleet#1524/Ship#1526/SectionE/ModuleWeaponKinetic1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 10
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 5.882353
          DamagePerSecondLong = 4.70588255
          DamagePerSecondMedium = 5.882353
          DamagePerSecondShort = 5.882353
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 16.4705868
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionN /Empire#6/Fleet#1524/Ship#1526/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#6/Fleet#1524/Ship#1526/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#6/Fleet#1524/Ship#1526/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#6/Fleet#1524/Ship#1526/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN ~1
        ModuleSupportExploration1#0 /Empire#6/Fleet#1524/Ship#1526/SectionS/ModuleSupportExploration1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerAndHeroShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN ~0
      SectionSE /Empire#6/Fleet#1524/Ship#1526/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#6/Fleet#1524/Ship#1526/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#6/Fleet#1524/Ship#1526/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#1527 /Empire#6/Fleet#1527
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 67
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 69
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 3.4375
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 5
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 6
    MaximumMovement = 6
    MaximumShipManpower = 44
    MaximumShipProbeStock = 2
    MilitaryPower = 101.941177
    MissileDmgReduction = 0
    Movement = 6
    NetActionPoint = 1
    OffensiveMilitaryPower = 32.9411736
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 44
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.0509705879
    VisionRange = 2.75
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN ~1
    Ship#1529 /Empire#6/Fleet#1527/Ship#1529
     DESCRIPTORS 11
      ClassHullCravers
      ClassHullSmallCivilian
      ClassShip
      ShipFactionCravers
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleExploration
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 107
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 12
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 51.76471
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 11.7647057
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 9.411765
      DamagePerSecondMedium = 51.76471
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 51.76471
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 69
      Evasion = 0
      Experience = 33
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 3.4375
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 5
      GlobalSpeed = 2
      Health = 1026
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1710
      MaximumMovement = 6
      MaximumShield = 0
      MaximumShipManpower = 44
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 2
      MilitaryPower = 101.941177
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 6
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0.5
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 32.9411736
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 61.1647072
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 7
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 44
      ShipProbeStock = 2.5
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0509705879
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 261.1647
      VisionRange = 2.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /Empire#6/Fleet#1527/Ship#1529/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 63
        Health = 1026
        HitBySalvo = 0
        MaximumHealth = 1710
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 16.4705868
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN ~3
        ModuleSupportExploration1#0 /Empire#6/Fleet#1527/Ship#1529/CoreSection/ModuleSupportExploration1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerAndHeroShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN ~0
        ModuleWeaponFlack1#2 /Empire#6/Fleet#1527/Ship#1529/CoreSection/ModuleWeaponFlack1#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic1#1 /Empire#6/Fleet#1527/Ship#1529/CoreSection/ModuleWeaponKinetic1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 10
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 5.882353
          DamagePerSecondLong = 4.70588255
          DamagePerSecondMedium = 5.882353
          DamagePerSecondShort = 5.882353
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 16.4705868
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionE /Empire#6/Fleet#1527/Ship#1529/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 6
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 16.4705868
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponFlack1#1 /Empire#6/Fleet#1527/Ship#1529/SectionE/ModuleWeaponFlack1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic1#0 /Empire#6/Fleet#1527/Ship#1529/SectionE/ModuleWeaponKinetic1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 10
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 5.882353
          DamagePerSecondLong = 4.70588255
          DamagePerSecondMedium = 5.882353
          DamagePerSecondShort = 5.882353
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 16.4705868
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionN /Empire#6/Fleet#1527/Ship#1529/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#6/Fleet#1527/Ship#1529/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#6/Fleet#1527/Ship#1529/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#6/Fleet#1527/Ship#1529/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine1#0 /Empire#6/Fleet#1527/Ship#1529/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#6/Fleet#1527/Ship#1529/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#6/Fleet#1527/Ship#1529/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#6/Fleet#1527/Ship#1529/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#2159 /Empire#6/Fleet#2159
   DESCRIPTORS 4
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateOwner
    FleetPositionInOrbit
   PROPERTIES 67
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 57
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 4.5
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 6
    MaximumMovement = 9
    MaximumShipManpower = 44
    MaximumShipProbeStock = 0
    MilitaryPower = 57
    MissileDmgReduction = 0
    Movement = 9
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 44
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.0285
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN ~1
    Ship#2040 /Empire#6/Fleet#2159/Ship#2040
     DESCRIPTORS 11
      ClassHullCravers
      ClassHullSmallCivilian
      ClassShip
      ShipFactionCravers
      ShipHull03
      ShipLevel02
      ShipLevelUpRule
      ShipRoleColonizer
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 107
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 12
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 57
      Evasion = 0
      Experience = 17
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 4.5
      GlobalSpeed = 2
      Health = 1710
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1710
      MaximumMovement = 9
      MaximumShield = 0
      MaximumShipManpower = 44
      MaximumShipManpowerRefillRate = 44
      MaximumShipProbeStock = 0
      MilitaryPower = 57
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 9
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 0
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 57
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = -1
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 44
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0285
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 257
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /Empire#6/Fleet#2159/Ship#2040/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 57
        Health = 1710
        HitBySalvo = 0
        MaximumHealth = 1710
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2#0 /Empire#6/Fleet#2159/Ship#2040/CoreSection/ModuleSupportEngine2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /Empire#6/Fleet#2159/Ship#2040/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#6/Fleet#2159/Ship#2040/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2#0 /Empire#6/Fleet#2159/Ship#2040/SectionN/ModuleSupportEngine2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNE /Empire#6/Fleet#2159/Ship#2040/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#6/Fleet#2159/Ship#2040/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#6/Fleet#2159/Ship#2040/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportColonization1#0 /Empire#6/Fleet#2159/Ship#2040/SectionS/ModuleSupportColonization1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleColonizerShipOnly
          ClassModuleSupport
          ModuleSupportColonization
          ModuleSupportColonization1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 0
          Multiplier = 1
          NetShipProbe = 0
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          TargetingWeightPenalty = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#6/Fleet#2159/Ship#2040/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#6/Fleet#2159/Ship#2040/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#6/Fleet#2159/Ship#2040/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#3430 /Empire#6/Fleet#3430
   DESCRIPTORS 4
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateOwner
    FleetPositionInOrbit
   PROPERTIES 67
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 57
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 5.9375
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 5
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 6
    MaximumMovement = 4
    MaximumShipManpower = 44
    MaximumShipProbeStock = 4
    MilitaryPower = 89.94118
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 32.9411736
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 44
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.0449705869
    VisionRange = 4.75
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN ~1
    Ship#3205 /Empire#6/Fleet#3430/Ship#3205
     DESCRIPTORS 11
      ClassHullCravers
      ClassHullSmallCivilian
      ClassShip
      ShipFactionCravers
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleExploration
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 107
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 12
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 51.76471
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 11.7647057
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 9.411765
      DamagePerSecondMedium = 51.76471
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 51.76471
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 57
      Evasion = 0
      Experience = 5
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 5
      ExperienceRewardFromLevel = 1.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 5.9375
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 5
      GlobalSpeed = 2
      Health = 1350
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1350
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 44
      MaximumShipManpowerRefillRate = 44
      MaximumShipProbeStock = 4
      MilitaryPower = 89.94118
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0.75
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 32.9411736
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 89.94118
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 7
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 44
      ShipProbeStock = 4.75
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0449705869
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 289.941162
      VisionRange = 4.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /Empire#6/Fleet#3430/Ship#3205/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 51
        Health = 1350
        HitBySalvo = 0
        MaximumHealth = 1350
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 16.4705868
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN ~3
        ModuleSupportExploration1#0 /Empire#6/Fleet#3430/Ship#3205/CoreSection/ModuleSupportExploration1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerAndHeroShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN ~0
        ModuleWeaponFlack1#2 /Empire#6/Fleet#3430/Ship#3205/CoreSection/ModuleWeaponFlack1#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic1#1 /Empire#6/Fleet#3430/Ship#3205/CoreSection/ModuleWeaponKinetic1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 10
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 5.882353
          DamagePerSecondLong = 4.70588255
          DamagePerSecondMedium = 5.882353
          DamagePerSecondShort = 5.882353
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 16.4705868
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionE /Empire#6/Fleet#3430/Ship#3205/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 6
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 16.4705868
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponFlack1#1 /Empire#6/Fleet#3430/Ship#3205/SectionE/ModuleWeaponFlack1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic1#0 /Empire#6/Fleet#3430/Ship#3205/SectionE/ModuleWeaponKinetic1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 10
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 5.882353
          DamagePerSecondLong = 4.70588255
          DamagePerSecondMedium = 5.882353
          DamagePerSecondShort = 5.882353
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 16.4705868
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionN /Empire#6/Fleet#3430/Ship#3205/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#6/Fleet#3430/Ship#3205/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#6/Fleet#3430/Ship#3205/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#6/Fleet#3430/Ship#3205/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN ~1
        ModuleSupportExploration1#0 /Empire#6/Fleet#3430/Ship#3205/SectionS/ModuleSupportExploration1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerAndHeroShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN ~0
      SectionSE /Empire#6/Fleet#3430/Ship#3205/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#6/Fleet#3430/Ship#3205/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#6/Fleet#3430/Ship#3205/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#3543 /Empire#6/Fleet#3543
   DESCRIPTORS 5
    AutomatedFleet
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 70
    ActionPointStock = 2
    AutomatedFleetMoneyGainOnDestruction = 52.5
    AutomatedShipGrowthStock = 52.5
    AutomatedShipPopulationCount = 0
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 50
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 0
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 6
    MaximumMovement = 3
    MaximumShipManpower = 0
    MaximumShipProbeStock = 0
    MilitaryPower = 50
    MissileDmgReduction = 0
    Movement = 3
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 0.545454562
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.025
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN ~1
    Ship#3544 /Empire#6/Fleet#3543/Ship#3544
     DESCRIPTORS 10
      AutomatedShip
      CannotBeScrapped
      ClassShip
      ShipFactionAutomated
      ShipHull03
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAutomated
      ShipRoleTypeCivilian
      ShipSizeSmall
     PROPERTIES 109
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      AutomatedShipGrowthStock = 52.5
      AutomatedShipPopulationCount = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 12
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 50
      Evasion = 0
      Experience = 3
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 5
      ExperienceRewardFromLevel = 1.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 1.5
      GlobalSpeed = 2
      Health = 1500
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1500
      MaximumMovement = 3
      MaximumShield = 0
      MaximumShipManpower = 0
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 50
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 3
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 0
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 50
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.025
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 250
      VisionRange = 0.75
      VisualImportanceScore = 62.5
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /Empire#6/Fleet#3543/Ship#3544/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 50
        Health = 1500
        HitBySalvo = 0
        MaximumHealth = 1500
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionE /Empire#6/Fleet#3543/Ship#3544/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#6/Fleet#3543/Ship#3544/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#6/Fleet#3543/Ship#3544/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#6/Fleet#3543/Ship#3544/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#6/Fleet#3543/Ship#3544/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSE /Empire#6/Fleet#3543/Ship#3544/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#6/Fleet#3543/Ship#3544/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#6/Fleet#3543/Ship#3544/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#3707 /Empire#6/Fleet#3707
   DESCRIPTORS 5
    AutomatedFleet
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 70
    ActionPointStock = 2
    AutomatedFleetMoneyGainOnDestruction = 52.5
    AutomatedShipGrowthStock = 52.5
    AutomatedShipPopulationCount = 0
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 50
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 0
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 6
    MaximumMovement = 3
    MaximumShipManpower = 0
    MaximumShipProbeStock = 0
    MilitaryPower = 50
    MissileDmgReduction = 0
    Movement = 3
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 0.545454562
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.025
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN ~1
    Ship#3708 /Empire#6/Fleet#3707/Ship#3708
     DESCRIPTORS 10
      AutomatedShip
      CannotBeScrapped
      ClassShip
      ShipFactionAutomated
      ShipHull03
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAutomated
      ShipRoleTypeCivilian
      ShipSizeSmall
     PROPERTIES 109
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      AutomatedShipGrowthStock = 52.5
      AutomatedShipPopulationCount = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 12
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 50
      Evasion = 0
      Experience = 1
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 5
      ExperienceRewardFromLevel = 1.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 1.5
      GlobalSpeed = 2
      Health = 1500
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1500
      MaximumMovement = 3
      MaximumShield = 0
      MaximumShipManpower = 0
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 50
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 3
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 0
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 50
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.025
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 250
      VisionRange = 0.75
      VisualImportanceScore = 62.5
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /Empire#6/Fleet#3707/Ship#3708/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 50
        Health = 1500
        HitBySalvo = 0
        MaximumHealth = 1500
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionE /Empire#6/Fleet#3707/Ship#3708/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#6/Fleet#3707/Ship#3708/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#6/Fleet#3707/Ship#3708/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#6/Fleet#3707/Ship#3708/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#6/Fleet#3707/Ship#3708/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSE /Empire#6/Fleet#3707/Ship#3708/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#6/Fleet#3707/Ship#3708/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#6/Fleet#3707/Ship#3708/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#3728 /Empire#6/Fleet#3728
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 67
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 2
    DefensiveMilitaryPower = 176.666672
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 11
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 6
    MaximumMovement = 5
    MaximumShipManpower = 220
    MaximumShipProbeStock = 0
    MilitaryPower = 250.546417
    MissileDmgReduction = 0
    Movement = 5
    NetActionPoint = 1
    OffensiveMilitaryPower = 73.8797455
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 120.564583
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 4
    TradingRouteBlockadePower = 0.1252732
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN ~2
    Ship#3085 /Empire#6/Fleet#3728/Ship#3085
     DESCRIPTORS 16
      ClassHullCravers
      ClassHullSmallAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 107
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 12
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 13.4444456
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 13.4444456
      DamagePerSecondLong = 13.4444456
      DamagePerSecondMedium = 13.4444456
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 10.7555571
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 83.73334
      Evasion = 0
      Experience = 8
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 5
      ExperienceRewardFromLevel = 1.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 1872
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 20
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1872
      MaximumMovement = 5
      MaximumShield = 0
      MaximumShipManpower = 110
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 121.377785
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 37.6444473
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 121.377785
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 40
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 110
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.06068889
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 321.377777
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /Empire#6/Fleet#3728/Ship#3085/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 72.4
        Health = 1872
        HitBySalvo = 0
        MaximumHealth = 1872
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.8222237
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleDefenseHullPlating1#0 /Empire#6/Fleet#3728/Ship#3085/CoreSection/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponLaser1#1 /Empire#6/Fleet#3728/Ship#3085/CoreSection/ModuleWeaponLaser1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 12.1
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 6.722223
          DamagePerSecondLong = 6.722223
          DamagePerSecondMedium = 6.722223
          DamagePerSecondShort = 5.37777853
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.8222237
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#6/Fleet#3728/Ship#3085/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.8222237
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponLaser1#0 /Empire#6/Fleet#3728/Ship#3085/SectionE/ModuleWeaponLaser1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 12.1
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 6.722223
          DamagePerSecondLong = 6.722223
          DamagePerSecondMedium = 6.722223
          DamagePerSecondShort = 5.37777853
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.8222237
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /Empire#6/Fleet#3728/Ship#3085/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#6/Fleet#3728/Ship#3085/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 11.333333
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating1#0 /Empire#6/Fleet#3728/Ship#3085/SectionNE/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#6/Fleet#3728/Ship#3085/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#6/Fleet#3728/Ship#3085/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2#0 /Empire#6/Fleet#3728/Ship#3085/SectionS/ModuleSupportEngine2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#6/Fleet#3728/Ship#3085/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#6/Fleet#3728/Ship#3085/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#6/Fleet#3728/Ship#3085/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#3434 /Empire#6/Fleet#3728/Ship#3434
     DESCRIPTORS 16
      ClassHullCravers
      ClassHullSmallAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 107
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 12
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 52.9411774
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 12.9411764
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 10.3529415
      DamagePerSecondMedium = 52.9411774
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 52.9411774
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 92.9333344
      Evasion = 0
      Experience = 1
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 5
      ExperienceRewardFromLevel = 1.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 5.5
      GlobalSpeed = 2
      Health = 1818
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1818
      MaximumMovement = 5
      MaximumShield = 240
      MaximumShipManpower = 110
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 129.168625
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 5
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 36.2352943
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 129.168625
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 240
      ShieldAbsorption = 24
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 10
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 10.5645828
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0645843148
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 329.16864
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /Empire#6/Fleet#3728/Ship#3434/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 76.6
        Health = 1818
        HitBySalvo = 0
        MaximumHealth = 1818
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.1176472
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~3
        ModuleDefenseShield1#0 /Empire#6/Fleet#3728/Ship#3434/CoreSection/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
        ModuleWeaponFlack1#2 /Empire#6/Fleet#3728/Ship#3434/CoreSection/ModuleWeaponFlack1#2
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic1#1 /Empire#6/Fleet#3728/Ship#3434/CoreSection/ModuleWeaponKinetic1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 11
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 6.470588
          DamagePerSecondLong = 5.17647076
          DamagePerSecondMedium = 6.470588
          DamagePerSecondShort = 6.470588
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.1176472
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionE /Empire#6/Fleet#3728/Ship#3434/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 6
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.1176472
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponFlack1#1 /Empire#6/Fleet#3728/Ship#3434/SectionE/ModuleWeaponFlack1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic1#0 /Empire#6/Fleet#3728/Ship#3434/SectionE/ModuleWeaponKinetic1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 11
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 6.470588
          DamagePerSecondLong = 5.17647076
          DamagePerSecondMedium = 6.470588
          DamagePerSecondShort = 6.470588
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.1176472
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionN /Empire#6/Fleet#3728/Ship#3434/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#6/Fleet#3728/Ship#3434/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 10.333333
        Health = 10
        MaximumHealth = 10
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 10
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield1#0 /Empire#6/Fleet#3728/Ship#3434/SectionNE/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /Empire#6/Fleet#3728/Ship#3434/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#6/Fleet#3728/Ship#3434/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine2#0 /Empire#6/Fleet#3728/Ship#3434/SectionS/ModuleSupportEngine2#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine2
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 3
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#6/Fleet#3728/Ship#3434/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#6/Fleet#3728/Ship#3434/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#6/Fleet#3728/Ship#3434/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  LostSystems /Empire#6/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor10 /Empire#6/MajorRelationWithMinor10
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 36
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    Trend = 0
   CHILDREN ~0
  MajorRelationWithMinor11 /Empire#6/MajorRelationWithMinor11
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 36
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    Trend = 0
   CHILDREN ~0
  MajorRelationWithMinor12 /Empire#6/MajorRelationWithMinor12
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 36
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    Trend = 0
   CHILDREN ~0
  MajorRelationWithMinor13 /Empire#6/MajorRelationWithMinor13
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 36
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    Trend = 0
   CHILDREN ~0
  MajorRelationWithMinor14 /Empire#6/MajorRelationWithMinor14
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 36
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    Trend = 0
   CHILDREN ~0
  MajorRelationWithMinor15 /Empire#6/MajorRelationWithMinor15
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 36
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    Trend = 0
   CHILDREN ~0
  MajorRelationWithMinor16 /Empire#6/MajorRelationWithMinor16
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 36
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    Trend = 0
   CHILDREN ~0
  MajorRelationWithMinor17 /Empire#6/MajorRelationWithMinor17
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 36
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    Trend = 0
   CHILDREN ~0
  MajorRelationWithMinor18 /Empire#6/MajorRelationWithMinor18
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 36
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    Trend = 0
   CHILDREN ~0
  MajorRelationWithMinor19 /Empire#6/MajorRelationWithMinor19
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 36
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    Trend = 0
   CHILDREN ~0
  MajorRelationWithMinor8 /Empire#6/MajorRelationWithMinor8
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 36
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    Trend = 0
   CHILDREN ~0
  MajorRelationWithMinor9 /Empire#6/MajorRelationWithMinor9
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 36
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    Trend = 0
   CHILDREN ~0
  PopulationEmpireAffinityCravers /Empire#6/PopulationEmpireAffinityCravers
   DESCRIPTORS 12
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityCravers
    ClassPopulationEmpireAffinityCraversCount
    PoliticalProfileMilitarist
    PopulationCollectionBonusCravers1
    PopulationCollectionBonusLevel1
    PopulationMajor
    PopulationParasite
    PopulationPoliticalTraitAntiPacifist
    PopulationPoliticalTraitXenophobic
    WithPopulationPlanetModifiersTraitPrimaryDepletionFIDS
   PROPERTIES 11
    CanBeBoosted = 1
    HasMajorPopulation = 1
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 0.5
    Politics03ToPolitics06 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 3
    PopulationCount = 14
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityHaroshems /Empire#6/PopulationEmpireAffinityHaroshems
   DESCRIPTORS 10
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityHaroshems
    ClassPopulationEmpireAffinityHaroshemsCount
    PoliticalProfilePacifist
    PopulationNonMajor
    PopulationPoliticalTraitAntiMilitarist
    PopulationPoliticalTraitHedonist
    WithPopulationPlanetModifiersTraitPrimaryFood01
    WithPopulationPlanetModifiersTraitSecondaryFoodSterile2
   PROPERTIES 11
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 0
    Politics02ToPolitics02 = 0
    Politics03ToPolitics03 = 0
    Politics04ToPolitics03 = 0
    Politics04ToPolitics04 = 0
    Politics05ToPolitics05 = 0
    Politics06ToPolitics06 = 0
    PopulationCount = 2
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  Quests /Empire#6/Quests
   DESCRIPTORS 1
    ClassQuests
   PROPERTIES 0
   CHILDREN ~0
  Research /Empire#6/Research
   DESCRIPTORS 62
    ClassResearch
    TechnologyColonization1
    TechnologyColonization12
    TechnologyColonization7
    TechnologyCountEconomyAndTradeIncreaseStage1
    TechnologyCountEconomyAndTradeIncreaseStage1
    TechnologyCountEconomyAndTradeIncreaseStage2
    TechnologyCountEmpireDevelopmentIncreaseStage1
    TechnologyCountEmpireDevelopmentIncreaseStage2
    TechnologyCountEmpireDevelopmentIncreaseStage2
    TechnologyCountMilitaryIncreaseStage1
    TechnologyCountScienceAndExplorationIncreaseStage1
    TechnologyCountScienceAndExplorationIncreaseStage2
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCuriosityModuleSupportEnergyEnhancer2Strategic2
    TechnologyDefense1
    TechnologyDefense1NonVampirilis
    TechnologyDiplomacy1
    TechnologyDiplomacyPeace
    TechnologyExploration1Alt
    TechnologyHull2
    TechnologyHull2Cravers
    TechnologyHull3
    TechnologyHull3Cravers
    TechnologyIndustry1
    TechnologyIndustry2
    TechnologyLinkColonization7Common
    TechnologyLinkEconomyAndTrade3To10
    TechnologyLinkEmpireDevelopment1To5
    TechnologyLinkEmpireDevelopment5To17
    TechnologyLinkEmpireDevelopmentUnique1ToUnique2Cravers
    TechnologyLinkEmpireDevelopmentUnique1ToUnique3Cravers
    TechnologyLinkScienceAndExploration1To25
    TechnologyLinkScienceAndExploration1To28
    TechnologyLinkScienceAndExploration2To5
    TechnologyLinkScienceAndExploration5To9
    TechnologyLinkTo5Terrans
    TechnologyMarketplace1
    TechnologyMilitaryGameplay
    TechnologyScience1
    TechnologyScience2
    TechnologyStageEconomyAndTrade1
    TechnologyStageEconomyAndTrade2
    TechnologyStageEmpireDevelopment1
    TechnologyStageEmpireDevelopment2
    TechnologyStageEmpireDevelopment3
    TechnologyStageMilitary1
    TechnologyStageMilitary2
    TechnologyStageScienceAndExploration1
    TechnologyStageScienceAndExploration2
    TechnologyStrategicDeposit1
    TechnologyStrategicDeposit2
    TechnologyTerransStartingShipDesigns
    TechnologyUniqueFood1
   PROPERTIES 51
    CanLevelupSystems = 0
    EraTechnologyCountPrerequisite = 0
    PastEraCostReduction = 0
    QuadrantEconomyAndTradeStage1UnlockedTechnologyCount = 2
    QuadrantEconomyAndTradeStage2UnlockedTechnologyCount = 1
    QuadrantEconomyAndTradeStage3UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage4UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage5UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeUnlockedTechnologyCount = 3
    QuadrantEmpireDevelopmentStage1UnlockedTechnologyCount = 1
    QuadrantEmpireDevelopmentStage2UnlockedTechnologyCount = 2
    QuadrantEmpireDevelopmentStage3UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage4UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage5UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentUnlockedTechnologyCount = 3
    QuadrantMilitaryStage1UnlockedTechnologyCount = 1
    QuadrantMilitaryStage2UnlockedTechnologyCount = 0
    QuadrantMilitaryStage3UnlockedTechnologyCount = 0
    QuadrantMilitaryStage4UnlockedTechnologyCount = 0
    QuadrantMilitaryStage5UnlockedTechnologyCount = 0
    QuadrantMilitaryUnlockedTechnologyCount = 1
    QuadrantScienceAndExplorationStage1UnlockedTechnologyCount = 1
    QuadrantScienceAndExplorationStage2UnlockedTechnologyCount = 1
    QuadrantScienceAndExplorationStage3UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage4UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage5UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationUnlockedTechnologyCount = 2
    TechnologyCostModifier = 1
    TechnologyCostQuadrantEconomyAndTradeMultiplier = 1
    TechnologyCostQuadrantEmpireDevelopmentMultiplier = 1
    TechnologyCostQuadrantMilitaryMultiplier = 1
    TechnologyCostQuadrantScienceAndExplorationMultiplier = 1
    TechnologyCostReduction = 0
    TechnologyCostStage1Multiplier = 1.25
    TechnologyCostStage2Multiplier = 2
    TechnologyCostStage3Multiplier = 7.5
    TechnologyCostStage4Multiplier = 20
    TechnologyCostStage5Multiplier = 50
    TechnologyCurrentCost = 232.368973
    TechnologyLinkReductionValue = 0.25
    TechnologyQuadrantEconomyAndTradeActualStageNumber = 2
    TechnologyQuadrantEconomyAndTradeVirtualStageNumber = 2
    TechnologyQuadrantEmpireDevelopmentActualStageNumber = 3
    TechnologyQuadrantEmpireDevelopmentVirtualStageNumber = 3
    TechnologyQuadrantGlobalProgress = 2
    TechnologyQuadrantMilitaryActualStageNumber = 2
    TechnologyQuadrantMilitaryVirtualStageNumber = 2
    TechnologyQuadrantScienceAndExplorationActualStageNumber = 2
    TechnologyQuadrantScienceAndExplorationVirtualStageNumber = 2
    TechnologyTotalStageUnlocked = 9
    UnlockedTechnologyCount = 9
   CHILDREN ~0
  Senate /Empire#6/Senate
   DESCRIPTORS 3
    ClassSenate
    GovernmentDictatorshipCommon
    GovernmentDictatorshipCravers
   PROPERTIES 67
    AllianceCount = 0
    AnarchyDuration = 5
    AnarchyReduction = 1
    CandidateChangePoliticsThresholdModifier = 0
    CandidateElectionDeterministicRatio = 0.5
    ElectionActionCost = 1
    ElectionCount = 1
    EmpireEmpirePointUpkeep = 0
    EmpireMoneyUpkeep = 0
    GovernmentDemocracyCostMultiplier = 1
    GovernmentDictatorshipCostMultiplier = 1
    GovernmentEmpireCostMultiplier = 1
    GovernmentRepublicCostMultiplier = 1
    LawCancelCostMultiplier = 1
    LawCostMultiplier = 1
    MajorLawCostMultiplier = 1
    MaximumTurnElapsedStock = 600
    MinimumTurnElapsedStock = 0
    NetTurnElapsed = 1
    NumberOfActiveLawSlots = 3
    NumberOfSenatorSlots = 1
    NumberOfTradingCompanies = 0
    PeaceCount = 0
    Politics00ElectionScore = 2
    Politics01ElectionScore = 0
    Politics01UnlockScore = 0
    Politics01Unlocked = 1
    Politics02ElectionScore = 0
    Politics02UnlockScore = 0
    Politics02Unlocked = 1
    Politics03ElectionScore = 0
    Politics03UnlockScore = 0
    Politics03Unlocked = 1
    Politics04ElectionScore = 0
    Politics04UnlockScore = 0
    Politics04Unlocked = 1
    Politics05ElectionScore = 0
    Politics05UnlockScore = 0
    Politics05Unlocked = 1
    Politics06ElectionScore = 3
    Politics06UnlockScore = 0
    Politics06Unlocked = 1
    Politics07ElectionScore = 0
    Politics07UnlockScore = 0
    Politics07Unlocked = 0
    Politics08ElectionScore = 0
    Politics08UnlockScore = 0
    Politics08Unlocked = 0
    RebellionArmyMilitaryPowerPerPopulation = 300
    RebellionEmpireDecreasePerSuppressionAction = 10
    RebellionEmpireDecreasePerTurn = 5
    RebellionEmpireIncreasePerTurn = 5
    RebellionEmpireTriggerValue = 100
    RebellionStarSystemDecreasePerTurn = 10
    RebellionStarSystemIncreasePerTurn = 10
    RebellionStarSystemTriggerValue = 100
    RebellionSuppressionAction_InvestLuxuryCost = 25
    RebellionSuppressionAction_InvestLuxuryDuration = 10
    RebellionSuppressionAction_InvestLuxurySuppressionValue = 25
    RebellionSuppressionAction_InvestManpowerCost = 10
    RebellionSuppressionAction_InvestManpowerDuration = 5
    RebellionSuppressionAction_InvestManpowerSuppressionValue = 20
    TurnElapsedStock = 33
    TurnsBeforeSurvey = 5
    TurnsBetweenElections = 20
    UnlockedPoliticsCount = 6
    WarCount = 1
   CHILDREN ~4
    ActiveLaw#1542 /Empire#6/Senate/ActiveLaw#1542
     DESCRIPTORS 4
      ClassLaw
      LawEffectP06L00
      LawPolitics06
      LawUpkeepLevel0
     PROPERTIES 16
      AllianceCount = 0
      CancelDurationReached = 1
      CancelPriority = 0
      ElapsedTurns = 32
      EmpireMoneyUpkeep = 0
      LawActivationTimeCount = 0
      LawActivationTimeStock = 1
      LawEmpireEmpirePointUpkeep = 0
      LawEmpireMoneyUpkeep = 0
      MaximumLawActivationTimeStock = 0
      MinimumLawActivationTimeStock = 0
      NetLawActivationTime = 1
      PeaceCount = 0
      PrerequisitesChecked = 1
      UpkeepMultiplier = 0
      WarCount = 1
     CHILDREN ~0
    ActiveLaw#1830 /Empire#6/Senate/ActiveLaw#1830
     DESCRIPTORS 4
      ClassLaw
      LawEffectP00L07
      LawPolitics00
      LawUpkeepLevel0
     PROPERTIES 16
      AllianceCount = 0
      CancelDurationReached = 1
      CancelPriority = 0
      ElapsedTurns = 32
      EmpireMoneyUpkeep = 0
      LawActivationTimeCount = 0
      LawActivationTimeStock = 1
      LawEmpireEmpirePointUpkeep = 0
      LawEmpireMoneyUpkeep = 0
      MaximumLawActivationTimeStock = 0
      MinimumLawActivationTimeStock = 0
      NetLawActivationTime = 1
      PeaceCount = 0
      PrerequisitesChecked = 1
      UpkeepMultiplier = 0
      WarCount = 1
     CHILDREN ~0
    ActiveLaw#1842 /Empire#6/Senate/ActiveLaw#1842
     DESCRIPTORS 4
      ClassLaw
      LawEffectP00L01
      LawPolitics00
      LawUpkeepLevel0
     PROPERTIES 16
      AllianceCount = 0
      CancelDurationReached = 1
      CancelPriority = 0
      ElapsedTurns = 32
      EmpireMoneyUpkeep = 0
      LawActivationTimeCount = 0
      LawActivationTimeStock = 1
      LawEmpireEmpirePointUpkeep = 0
      LawEmpireMoneyUpkeep = 0
      MaximumLawActivationTimeStock = 0
      MinimumLawActivationTimeStock = 0
      NetLawActivationTime = 1
      PeaceCount = 0
      PrerequisitesChecked = 1
      UpkeepMultiplier = 0
      WarCount = 1
     CHILDREN ~0
    Senator#2822 /Empire#6/Senate/Senator#2822
     DESCRIPTORS 4
      ClassSenator
      Politics06
      PoliticsSupport3
      PrimeSenator
     PROPERTIES 2
      Support = 1
      SupportLevel = 4
     CHILDREN ~0
  Uniques /Empire#6/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
Empire#7 /Empire#7
 DESCRIPTORS 35
  AffinityGameplayHoratio
  AffinityHoratio
  AffinityMappingHoratio
  ClassEmpire
  DiplomacyCountColdWar
  DiplomacyCountColdWar
  DiplomacyCountUnknown
  DiplomacyCountUnknown
  DiplomacyCountUnknown
  DiplomacyCountUnknown
  DiplomacyCountUnknown
  EmpireImprovementCuriosityLevel1
  EmpireImprovementDiplomacyBonus1
  EmpireImprovementDiplomacyBonus2
  EmpireImprovementFreeMovement1
  EmpireImprovementStageScienceAndExploration1
  EmpireImprovementStarSystemImprovementUniqueCuriosity1
  EmpireImprovementStrategic2
  EmpireTypeMajor
  EventEffect20SimEffect20
  FactionTraitContentCitizens1
  FactionTraitCrowdedPlanets1
  FactionTraitMinorZvali
  FactionTraitPerfectGenes2
  FactionTraitPriceOfPerfection2
  FactionTraitTechnologyDefinitionEmpireDevelopment1
  FactionTraitTechnologyDefinitionScienceAndExploration2
  GalaxySizeLarge
  GameDifficultyAINormal
  GameSpeedNormal
  HappinessStatusEmpire2
  ManpowerUpgradeInfantry1
  OmniscienceBonus51PercentsOrLess
  StarSystemImprovementUnlockedWonder1
  WonderVictoryActivated
 PROPERTIES 430
  AcademyOwned = 0
  ActiveLawsCount = 2
  AdditionalMinimumTurnForQuests = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 133
  AllianceCount = 0
  AllianceVictoryModifier = 0
  AllowStrategicDeposit1 = 0
  AllowStrategicDeposit2 = 1
  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0.4
  AvailableNumberOfTradingCompanyHeadquarters = 0
  BankAccount = 24.5
  BonusManpower = 0
  BoostHappinessOnColonies = 0
  BuyoutActivated = 0
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 0
  CanConvertSystem = 0
  CanHaveTradingCompanies = 0
  CanRootSystems = 0
  CanSellImprovements = 1
  CanSellShips = 0
  ColdWarCount = 2
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 1
  ColonizedStarSystemStateColonyCount = 3
  CommandPoints = 5
  CommandPointsAccumulator = 70
  CommandPointsStock = 70
  ConquestAllyVictoryModifier = 8
  ConquestVictorySystemAmountRequired = 51
  ConquestVictorySystemPercentageRequired = 0.539999962
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 17
  CurrentTurn = 34
  DeedsAchieved = 0
  DefensiveMilitaryPower = 272
  DepletedPlanetCount = 0
  DetectionLevel = 3
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 620.45
  DustInflation = 1.1085788
  DustInflationFactor = 0.000175
  DustInflationModifier = 1
  EconomicVictoryDustAmountRequired = 630000
  EmpireBattleWon = 0
  EmpireBattleWonStock = 0
  EmpireEmpirePoint = 11.2
  EmpireEmpirePointAccumulator = 297.1
  EmpireEmpirePointStock = 122.099976
  EmpireEmpirePointUpkeep = 0
  EmpireExpansionScore = 3
  EmpireFIDSIAccumulator = 6242.321
  EmpireGlobalScore = 124
  EmpireGrowth = 62.48887
  EmpireGrowthAccumulator = 1641.22083
  EmpireGrowthStock = 1506.6897
  EmpireGrowthUpkeep = 0
  EmpireHappinessScore = 58.34375
  EmpireHeroesScore = 4
  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 17.44
  EmpireManpowerStock = 53.3800049
  EmpireManpowerTotal = 653.38
  EmpireManpowerUpkeep = 0
  EmpireMilitaryScore = 959.602234
  EmpireMoney = -3
  EmpireMoneyAccumulator = 170.5
  EmpireMoneyUpkeep = 12
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 0
  EmpirePopulationScore = 9
  EmpireProduction = 156
  EmpireProductionAccumulator = 3043.5
  EmpireProductionStock = 3043.5
  EmpireProductionUpkeep = 0
  EmpireResearch = 58.5
  EmpireResearchAccumulator = 1090
  EmpireResearchScore = 65.5
  EmpireResearchStock = 0
  EmpireResearchUpkeep = 0
  EmpireTechScore = 32
  EmpireTemplePointsStock = 0
  EmpireTradeScore = 0
  EndlessTechCount = 4
  ExpeditionPower = 2
  ForceTruceCooldown = 5
  ForceTruceRefusalCostReduction = 0
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 1
  GameSpeedMultiplier = 1
  GameSpeedProductionCostReduction = 0
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 1
  GarrisonMoneyUpkeep = 12
  GovernmentChangeHappinessMultiplier = 1
  GovernmentGameplayUnlocked = 0
  Happiness = 58.34375
  HappinessStatusMinimumRebellionIndex = 1
  HappinessSum = 8
  HasAccessToMarketplace = 0
  HasPopulationDiversityEffect = 0
  HasWormholeTechnology = 0
  HeroCount = 1
  HeroHealingBonus = 1
  HeroHealingLocked = 0
  HeroLevelCount = 3
  HeroPurchaseLocked = 0
  HeroRecruitmentUnlocked = 0
  HeroUnlockThresholdModifier = 1
  HullTypes = 3
  IgnoresColdWarRules = 0
  ImprovementScrapValueModifier = 1
  InfantryDamagesBonus = 0
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 1.5
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 5
  InfantryManpowerCustomWeight = 10
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 10
  InfantryMaxDamages = 10
  InfantryMaxHealth = 50
  InfantryMinDamages = 5
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 10
  LastTurn = 300
  LawUpkeep = 0
  LeechingFleetsCount = 1
  Lifetime = 33
  Luxury10Stock = 0
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 0
  Luxury16Stock = 0
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 0
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 0
  Luxury3Stock = 5
  Luxury4Stock = 0
  Luxury5Stock = 0
  Luxury6Stock = 0
  Luxury7Stock = 128
  Luxury8Stock = 0
  Luxury9Stock = 0
  LuxuryDepositCount = 5
  LuxuryUnlockLevel = 1
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 1
  ManpowerUpgradeCostReduction = 1
  MaximumCommandPoints = 4
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 800
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 117
  MaximumLuxuryStock = 999
  MaximumManpowerPerGroundBattleTurn = 500
  MaximumNumberOfTradingCompanyHeadquarters = 0
  MaximumNumberOfTradingCompanySubsidiaries = 0
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 7
  MaximumSystemGrowth = 41.08692
  MaximumSystemMoney = 18
  MaximumSystemProduction = 70
  MaximumSystemResearch = 22.5
  MetaplotProbability = 1
  MilitaryScreenGameplayUnlocked = 1
  MilitaryVictoryScore = 1001
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumStrategicStock = 0
  MinorFactionsGameplayUnlocked = 1
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 0
  MothershipCount = 0
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 1
  NetEmpireEmpirePoint = 11.2
  NetEmpireGrowth = 62.48887
  NetEmpireLifeforce = 0
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = 17.44
  NetEmpireMoney = -15
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 156
  NetEmpireResearch = 58.5
  NetEmpireTemplePoints = 0
  NetLuxury1 = 0
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 0
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 0
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 0
  NetLuxury4 = 0
  NetLuxury5 = 0
  NetLuxury6 = 0
  NetLuxury7 = 5
  NetLuxury8 = 0
  NetLuxury9 = 0
  NetStrategic1 = 0
  NetStrategic2 = 3
  NetStrategic3 = 0
  NetStrategic4 = 0
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 11.2
  NetSystemGrowth = 62.48887
  NetSystemLifeforce = 0
  NetSystemMoney = -3
  NetSystemProduction = 156
  NetSystemResearch = 58.5
  NonVampirilisPopulation = 8
  NumberOfGalaxyNodes = 144
  NumberOfImprovementsBuilt = 8
  NumberOfInitialAvailableStarSystemNodes = 93
  NumberOfMajorEmpires = 8
  NumberOfTradingCompanies = 0
  NumberOfTradingCompanyHeadquarters = 0
  NumberOfTradingCompanySubsidiaries = 0
  OffensiveMilitaryPower = 34.22222
  OutpostCount = 1
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 10
  OverColonizationMalus = 0
  OverColonizationPenaltiesReduction = 0
  OverColonizationThreshold = 8
  OwnedOutposts = 1
  OwnedPlanets = 4
  OwnedSystems = 3
  PeaceCount = 0
  PeacefulRelationshipCount = 0
  PeacefulTreatyCostReduction = 1
  PlaneDamagesBonus = 0
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 300
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 8
  PlayDeckChangeCostRemainingTurnsFactor = 1
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 8
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 1
  PopulationsAssimilated = 1
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 6
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 3.5
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 0
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 2
  RandomEventsProbability = 0.5
  RatioOfProductionSpentGainedAsEmpirePoint = 0
  RatioOfProductionSpentGainedAsMoney = 0
  RecipeCostReduction = 1
  ResearchScienceAgreementBonus = 0
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipScrapValueModifier = 1
  Strategic1Stock = 30
  Strategic2Stock = 47
  Strategic3Stock = 0
  Strategic4Stock = 0
  Strategic5Stock = 0
  Strategic6Stock = 0
  StrategicDepositCount = 3
  SystemCount = 3
  SystemLevelSum = 8
  TankDamagesBonus = 0
  TankDamagesMultiplierAgainstInfantry = 1
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 0
  TankManpowerUnlocked = 0
  TankManpowerWeight = 0
  TankMaxDamages = 15
  TankMaxHealth = 240
  TankMinDamages = 10
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 1
  TechnologyQuadrantEconomyAndTradeActualStageNumber = 2
  TechnologyQuadrantEmpireDevelopmentActualStageNumber = 2
  TechnologyQuadrantMilitaryActualStageNumber = 1
  TechnologyQuadrantScienceAndExplorationActualStageNumber = 2
  TechnologyTotalStageUnlocked = 7
  TerraformationGameplayUnlocked = 0
  TotalManpowerWeight = 10
  TotalPopulationCollectionBonus = 0
  TotalTechnology = 7
  TotalTradingRoutesCount = 0
  TradeAgreementCount = 0
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingCompanyLevelUpMultiplier = 1
  TradingRouteBlockadePowerMultiplier = 1
  TradingRouteIncome_EmpireMoney = 0
  TradingRouteIncome_EmpireResearch = 0
  TradingRouteIncome_Luxury1 = 0
  TradingRouteIncome_Luxury10 = 0
  TradingRouteIncome_Luxury11 = 0
  TradingRouteIncome_Luxury12 = 0
  TradingRouteIncome_Luxury13 = 0
  TradingRouteIncome_Luxury14 = 0
  TradingRouteIncome_Luxury15 = 0
  TradingRouteIncome_Luxury16 = 0
  TradingRouteIncome_Luxury17 = 0
  TradingRouteIncome_Luxury18 = 0
  TradingRouteIncome_Luxury19 = 0
  TradingRouteIncome_Luxury2 = 0
  TradingRouteIncome_Luxury20 = 0
  TradingRouteIncome_Luxury21 = 0
  TradingRouteIncome_Luxury22 = 0
  TradingRouteIncome_Luxury23 = 0
  TradingRouteIncome_Luxury24 = 0
  TradingRouteIncome_Luxury3 = 0
  TradingRouteIncome_Luxury4 = 0
  TradingRouteIncome_Luxury5 = 0
  TradingRouteIncome_Luxury6 = 0
  TradingRouteIncome_Luxury7 = 0
  TradingRouteIncome_Luxury8 = 0
  TradingRouteIncome_Luxury9 = 0
  TradingRouteLeech_EmpireMoney = 0
  TradingRouteLeech_EmpireResearch = 0
  TradingRouteLeech_Luxury1 = 0
  TradingRouteLeech_Luxury10 = 0
  TradingRouteLeech_Luxury11 = 0
  TradingRouteLeech_Luxury12 = 0
  TradingRouteLeech_Luxury13 = 0
  TradingRouteLeech_Luxury14 = 0
  TradingRouteLeech_Luxury15 = 0
  TradingRouteLeech_Luxury16 = 0
  TradingRouteLeech_Luxury17 = 0
  TradingRouteLeech_Luxury18 = 0
  TradingRouteLeech_Luxury19 = 0
  TradingRouteLeech_Luxury2 = 0
  TradingRouteLeech_Luxury20 = 0
  TradingRouteLeech_Luxury21 = 0
  TradingRouteLeech_Luxury22 = 0
  TradingRouteLeech_Luxury23 = 0
  TradingRouteLeech_Luxury24 = 0
  TradingRouteLeech_Luxury3 = 0
  TradingRouteLeech_Luxury4 = 0
  TradingRouteLeech_Luxury5 = 0
  TradingRouteLeech_Luxury6 = 0
  TradingRouteLeech_Luxury7 = 0
  TradingRouteLeech_Luxury8 = 0
  TradingRouteLeech_Luxury9 = 0
  TradingRoutesEmpireCount = 0
  TradingRoutesIncomeAccumulator = 0
  TradingRoutesIncomePreviousThreshold = 0
  TradingRoutesIncomeThreshold = 0
  TroopDamageBonuses = 0
  TroopHealthBonuses = 0
  TruceCount = 0
  TutorialLevel = 0
  UnknownCount = 5
  UnrootedSystemsCount = 0
  VampirilisPopulation = 0
  VictoryEconomicRanking = 6
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  VictoryWonderRequiredAmount = 3
  WarCount = 0
  WarsWon = 0
  WonderBuiltCount = 0
 CHILDREN ~33
  ColonizedStarSystem#1150 /Empire#7/ColonizedStarSystem#1150
   DESCRIPTORS 12
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem2
    HomeSystem
    MajorHomeSystem
    StarSystemImprovementLevel1
    StarTypeBlue
    SystemPopulationMigrationEmigratingToOutpost
   PROPERTIES 329
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 0
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 1
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 17
    DefenseScore = 200
    DefensiveMilitaryPower = 0
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 83.79776
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 5.5
    GrowthForOutpost = 0
    Happiness = 61
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 50
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 61
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 1
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 1
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 320
    IncomingAutomatedShips = 1
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 2
    MajorPopulationCount = 1
    MaximumLuxuryStock = 0
    MaximumPopulation = 16
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 7
    MaximumSystemGrowth = 0.29776
    MaximumSystemGrowthStock = 4800
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 18
    MaximumSystemProduction = 36
    MaximumSystemProductionStock = 36
    MaximumSystemResearch = 22.5
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 178.424988
    MigrationScoreFromEconomy = 0.9
    MigrationScoreFromFreeSlots = 3.25
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 2
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 7
    NetSystemGrowth = 0.29776
    NetSystemInfluence = 7
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 18
    NetSystemProduction = 36
    NetSystemResearch = 22.5
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfMajorEmpires = 8
    NumberOfTradingCompanies = 0
    OffensiveMilitaryPower = 0
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = -0.25
    OwnedDockedFleetsCount = 1
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 5
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 10
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 6
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 5
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 1
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 5.20224
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 1
    PopulationType = 1
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 1
    PopulationWithGrowth = 1
    ProbesProductionCostReduction = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 4
    RepresentativeWithPartyInSenateCount = 2
    RepresentativeWithoutPartyInSenateCount = 2
    SenateScore = 4
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = -0.25
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 7
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 288.79776
    SystemGrowth = 55
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 484.641418
    SystemGrowthStockForUpkeep = 300
    SystemGrowthUpkeep = 10.70224
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 6.669355
    SystemInfluenceRadiusDivider = 1.67574692
    SystemInfluenceStock = 284.5
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 200
    SystemMigrationGrowthStock = 0
    SystemMoney = 40
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 22
    SystemNextInfluenceRadiusEstimation = 6.71334839
    SystemNextInfluenceRadiusEstimationDivider = 1.67152655
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 36
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 22.5
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 2
    TotalShipCount = 4
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.125
    TradingRouteSystemBaseIncome_EmpireMoney = 0.125
    TradingRouteSystemBaseIncome_EmpireResearch = 0.03125
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0.1
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.05
    TradingRouteSystemTotalBaseIncome_Luxury = 0.1
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 6
    VirtualPopulation = 0
    VisionRange = 7.669355
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~9
    ColonizedPlanet#1151 /Empire#7/ColonizedStarSystem#1150/ColonizedPlanet#1151
     DESCRIPTORS 10
      ClassColonizedPlanet
      ClassPlanet
      HomePlanet
      IsUniquePlanet
      PlanetDepletionBonus
      PlanetGameplayTypeHot
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeTropical
      UniquePlanetHoratio
     PROPERTIES 115
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 8
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 5
      DefaultPlanetFood = 7
      DefaultPlanetIndustry = 6
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 3
      Guardians = 0
      Happiness = -5
      MajorPopulationCount = 1
      MaximumPopulation = 8
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 5.6
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 5
      PlanetFIDSI = 0
      PlanetFood = 10
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 6
      PlanetInitialDust = 3
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 6
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 3
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 2
      PlanetPrestige = 0
      PlanetRawDust = 5
      PlanetRawFIDSI = 0
      PlanetRawFood = 7
      PlanetRawIndustry = 6
      PlanetRawPrestige = 0
      PlanetRawScience = 3
      PlanetScience = 5
      Population = 1
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 8
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~1
      PopulationPlanetAffinityHoratio /Empire#7/ColonizedStarSystem#1150/ColonizedPlanet#1151/PopulationPlanetAffinityHoratio
       DESCRIPTORS 8
        ClassPopulation
        ClassPopulationAssimilatedPlanetHappiness
        ClassPopulationAssimilatedPlanetScienceHappy
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHoratioCount
        ClassPopulationPlanetModifiersTraitPrimaryFood04
        ClassPopulationPlanetModifiersTraitSecondaryHappinessHot
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 3
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0.05
        BonusPopulationHappiness = 3
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 2
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 0
        PopulationFood = 3
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 2
        RawPopulationDust = 5
        RawPopulationFood = 7
        RawPopulationIndustry = 6
        RawPopulationPrestige = 0
        RawPopulationScience = 3
       CHILDREN ~0
    ColonizedPlanet#2433 /Empire#7/ColonizedStarSystem#1150/ColonizedPlanet#2433
     DESCRIPTORS 10
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly38
      PlanetAnomalyFX
      PlanetDepletionBonus
      PlanetGameplayTypeTemperate
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeSteppes
     PROPERTIES 115
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 8
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 0
      DefaultPlanetFood = 0
      DefaultPlanetIndustry = 0
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 0
      Guardians = 0
      Happiness = -5
      MajorPopulationCount = 0
      MaximumPopulation = 8
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 2
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 5.6
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 0
      PlanetFIDSI = 0
      PlanetFood = 0
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 0
      PlanetInitialDust = 2.5
      PlanetInitialFIDSPenalty = -0.5
      PlanetInitialFood = 2
      PlanetInitialIndustry = 1
      PlanetInitialPrestige = 0
      PlanetInitialScience = 1.5
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 4.5
      PlanetRawFIDSI = 0
      PlanetRawFood = 3
      PlanetRawIndustry = 5
      PlanetRawPrestige = 0
      PlanetRawScience = 3.5
      PlanetScience = 0
      Population = 0
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 0
      RawMaximumPopulation = 8
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~1
      ColonizedResourceDeposit#0 /Empire#7/ColonizedStarSystem#1150/ColonizedPlanet#2433/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury7
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 2
        DepositValue = 2
        ResourceBonus = 0
       CHILDREN ~0
    Hangar#1149 /Empire#7/ColonizedStarSystem#1150/Hangar#1149
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 0
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
     CHILDREN ~0
    OutpostMigrationFlux #3660 /Empire#7/ColonizedStarSystem#1150/OutpostMigrationFlux #3660
     DESCRIPTORS 2
      ClassOutpostMigrationFlux
      OutpostActionIncreaseMigrationRateEffect
     PROPERTIES 7
      NetSystemOutpostMigrationGrowth = 22
      NetSystemOutpostMigrationGrowthMultiplier = 2
      NetTurnsBeforeAutomatedShipRequest = 1
      SystemGrowth = 55
      SystemOutpostMigrationGrowth = 22
      SystemOutpostMigrationGrowthStock = 0
      TurnsBeforeAutomatedShipRequest = 2
     CHILDREN ~0
    PopulationStarSystemAffinityHoratio /Empire#7/ColonizedStarSystem#1150/PopulationStarSystemAffinityHoratio
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityHoratio
      ClassPopulationStarSystemAffinityHoratioCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics04
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 1
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 1050
      PopulationTypeCount = 1
      PopulationUsingGrowth = 1
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    StarSystemImprovement#1546 /Empire#7/ColonizedStarSystem#1150/StarSystemImprovement#1546
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 20
     CHILDREN ~0
    StarSystemImprovement#1547 /Empire#7/ColonizedStarSystem#1150/StarSystemImprovement#1547
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementHomeSystem
     PROPERTIES 2
      ProductionCost = 0
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#2225 /Empire#7/ColonizedStarSystem#1150/StarSystemImprovement#2225
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 2
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
    StarSystemImprovement#3212 /Empire#7/ColonizedStarSystem#1150/StarSystemImprovement#3212
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementStartingFoodIndustry
      StarSystemImprovementUpkeepStage1Weak
     PROPERTIES 3
      ProductionCost = 160
      ScrapPriority = 0
      SystemMoneyUpkeep = 2
     CHILDREN ~0
  ColonizedStarSystem#1847 /Empire#7/ColonizedStarSystem#1847
   DESCRIPTORS 9
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem2
    StarSystemImprovementLevel1
    StarTypeDouble
   PROPERTIES 329
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 0
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 1
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 17
    DefenseScore = 200
    DefensiveMilitaryPower = 0
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 100.104187
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 6
    GrowthForOutpost = 0
    Happiness = 50.75
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 50
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 253.75
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 160
    IncomingAutomatedShips = 1
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 5
    MaximumLuxuryStock = 0
    MaximumPopulation = 6
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 2
    MaximumSystemGrowth = 15.104187
    MaximumSystemGrowthStock = 1800
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 0
    MaximumSystemProduction = 70
    MaximumSystemProductionStock = 70
    MaximumSystemResearch = 18
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 52.52625
    MigrationScoreFromEconomy = 0.9
    MigrationScoreFromFreeSlots = 1.15
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 2
    NetSystemGrowth = 15.104187
    NetSystemInfluence = 2
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = -5
    NetSystemProduction = 70
    NetSystemResearch = 18
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfMajorEmpires = 8
    NumberOfTradingCompanies = 0
    OffensiveMilitaryPower = 0
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = -2.25000048
    OverPopulationPenaltiesReduction = -0.25
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 5
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 20
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 45
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 10
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 5
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 38.895813
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 5
    PopulationType = 1
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 5
    PopulationWithGrowth = 5
    ProbesProductionCostReduction = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 4
    RepresentativeWithPartyInSenateCount = 2
    RepresentativeWithoutPartyInSenateCount = 2
    SenateScore = 4
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = -0.25
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 2
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 309.1042
    SystemGrowth = 60
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 1654.54224
    SystemGrowthStockForUpkeep = 1500
    SystemGrowthUpkeep = 44.895813
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 3.96761513
    SystemInfluenceRadiusDivider = 2.97058821
    SystemInfluenceStock = 34
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 200
    SystemMigrationGrowthStock = 0
    SystemMoney = 15
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 20
    SystemNextInfluenceRadiusEstimation = 4.0128293
    SystemNextInfluenceRadiusEstimationDivider = 2.88888884
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 70
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 18
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TotalShipCount = 4
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.625
    TradingRouteSystemBaseIncome_EmpireMoney = 0.625
    TradingRouteSystemBaseIncome_EmpireResearch = 0.15625
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.05
    TradingRouteSystemTotalBaseIncome_Luxury = 0
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 6
    VirtualPopulation = 0
    VisionRange = 4.967615
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~5
    ColonizedPlanet#1849 /Empire#7/ColonizedStarSystem#1847/ColonizedPlanet#1849
     DESCRIPTORS 12
      ClassColonizedPlanet
      ClassPlanet
      PlanetAnomaly
      PlanetAnomaly19
      PlanetAnomalyFX
      PlanetAnomalyMixed
      PlanetDepletionBonus
      PlanetGameplayTypeHot
      PlanetGameplayTypeMeager
      PlanetSizeHuge
      PlanetStatusColonized
      PlanetTypeLava
     PROPERTIES 115
      AnomalyCount = 1
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 6
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 5
      DefaultPlanetFood = 5
      DefaultPlanetIndustry = 45
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 0
      Guardians = 0
      Happiness = -30
      MajorPopulationCount = 5
      MaximumPopulation = 6
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -0.8000002
      OverPopulationThreshold = 4.2
      ParasitedPopulation = 0
      PlanetClass = 4
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 200
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 100
      PlanetDust = 5
      PlanetFIDSI = 0
      PlanetFood = 20
      PlanetHasAnomaly = 1
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 45
      PlanetInitialDust = 1
      PlanetInitialFIDSPenalty = -0.5
      PlanetInitialFood = 0
      PlanetInitialIndustry = 8
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 15
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 10
      PlanetPrestige = 0
      PlanetRawDust = 1
      PlanetRawFIDSI = 0
      PlanetRawFood = 1
      PlanetRawIndustry = 9
      PlanetRawPrestige = 0
      PlanetRawScience = 0
      PlanetScience = 10
      Population = 5
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 6
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~1
      PopulationPlanetAffinityHoratio /Empire#7/ColonizedStarSystem#1847/ColonizedPlanet#1849/PopulationPlanetAffinityHoratio
       DESCRIPTORS 8
        ClassPopulation
        ClassPopulationAssimilatedPlanetHappiness
        ClassPopulationAssimilatedPlanetScienceHappy
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHoratioCount
        ClassPopulationPlanetModifiersTraitPrimaryFood04
        ClassPopulationPlanetModifiersTraitSecondaryHappinessHot
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 3
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0.05
        BonusPopulationHappiness = 3
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 2
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 5
        PopulationDust = 0
        PopulationFood = 3
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 2
        RawPopulationDust = 1
        RawPopulationFood = 1
        RawPopulationIndustry = 9
        RawPopulationPrestige = 0
        RawPopulationScience = 0
       CHILDREN ~0
    Hangar#1848 /Empire#7/ColonizedStarSystem#1847/Hangar#1848
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 0
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
     CHILDREN ~0
    PopulationStarSystemAffinityHoratio /Empire#7/ColonizedStarSystem#1847/PopulationStarSystemAffinityHoratio
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityHoratio
      ClassPopulationStarSystemAffinityHoratioCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics04
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 5
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 250
      PopulationTypeCount = 1
      PopulationUsingGrowth = 5
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    StarSystemImprovement#2580 /Empire#7/ColonizedStarSystem#1847/StarSystemImprovement#2580
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 20
     CHILDREN ~0
    StarSystemImprovement#2610 /Empire#7/ColonizedStarSystem#1847/StarSystemImprovement#2610
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 2
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
  ColonizedStarSystem#2230 /Empire#7/ColonizedStarSystem#2230
   DESCRIPTORS 9
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem3
    StarSystemImprovementLevel1
    StarTypeRedSupergiant
   PROPERTIES 329
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 0
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 17
    DefenseScore = 200
    DefensiveMilitaryPower = 0
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 86.28692
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 5.94
    GrowthForOutpost = 0
    Happiness = 76
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 152
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 160
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 3
    MajorPopulationCount = 2
    MaximumLuxuryStock = 0
    MaximumPopulation = 10
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 2.2
    MaximumSystemGrowth = 41.08692
    MaximumSystemGrowthStock = 3000
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 0
    MaximumSystemProduction = 32
    MaximumSystemProductionStock = 32
    MaximumSystemResearch = 18
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 150.48
    MigrationScoreFromEconomy = 0.9
    MigrationScoreFromFreeSlots = 2.2
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 3
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 3
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 2.2
    NetSystemGrowth = 41.08692
    NetSystemInfluence = 2.2
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = -7
    NetSystemProduction = 32
    NetSystemResearch = 18
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfMajorEmpires = 8
    NumberOfTradingCompanies = 0
    OffensiveMilitaryPower = 0
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = -0.25
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 3
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 14
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 7
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 10
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 2
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 12.37308
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 2
    PopulationType = 1
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 2
    PopulationWithGrowth = 2
    ProbesProductionCostReduction = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = -0.25
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 2.2
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 288.286926
    SystemGrowth = 59.4
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 896.345764
    SystemGrowthStockForUpkeep = 600
    SystemGrowthUpkeep = 18.31308
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 3.83974862
    SystemInfluenceRadiusDivider = 3.24825144
    SystemInfluenceStock = 28.6000042
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 200
    SystemMigrationGrowthStock = 0
    SystemMoney = 13
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 20
    SystemNextInfluenceRadiusEstimation = 3.892902
    SystemNextInfluenceRadiusEstimationDivider = 3.12337637
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 32
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 0
    SystemProductionUpkeep = 0
    SystemResearch = 18
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 3
    TotalShipCount = 4
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.25
    TradingRouteSystemBaseIncome_EmpireMoney = 0.25
    TradingRouteSystemBaseIncome_EmpireResearch = 0.0625
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0.15
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.05
    TradingRouteSystemTotalBaseIncome_Luxury = 0.15
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 6
    VirtualPopulation = 0
    VisionRange = 4.83974838
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~5
    ColonizedPlanet#2232 /Empire#7/ColonizedStarSystem#2230/ColonizedPlanet#2232
     DESCRIPTORS 8
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameplayTypeHot
      PlanetGameplayTypeTeeming
      PlanetSizeHuge
      PlanetStatusColonized
      PlanetTypeJungle
     PROPERTIES 115
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 10
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 1
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 3
      DefaultPlanetFood = 8
      DefaultPlanetIndustry = 7
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 6
      Guardians = 0
      Happiness = 0
      MajorPopulationCount = 2
      MaximumPopulation = 10
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 3
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 3
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 7
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 200
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 100
      PlanetDust = 3
      PlanetFIDSI = 0
      PlanetFood = 14
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 7
      PlanetInitialDust = 1.5
      PlanetInitialFIDSPenalty = -0.5
      PlanetInitialFood = 3
      PlanetInitialIndustry = 2.5
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 6
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 4
      PlanetPrestige = 0
      PlanetRawDust = 1.5
      PlanetRawFIDSI = 0
      PlanetRawFood = 4
      PlanetRawIndustry = 3.5
      PlanetRawPrestige = 0
      PlanetRawScience = 3
      PlanetScience = 10
      Population = 2
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 10
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      ColonizedResourceDeposit#143 /Empire#7/ColonizedStarSystem#2230/ColonizedPlanet#2232/ColonizedResourceDeposit#143
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceRarityCommon
        ResourceStrategic2
        ResourceTypeStrategic
       PROPERTIES 2
        DepositValue = 3
        ResourceBonus = 0
       CHILDREN ~0
      ColonizedResourceDeposit#144 /Empire#7/ColonizedStarSystem#2230/ColonizedPlanet#2232/ColonizedResourceDeposit#144
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAbundant
        ResourceLuxury7
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 2
        DepositValue = 3
        ResourceBonus = 0
       CHILDREN ~0
      PopulationPlanetAffinityHoratio /Empire#7/ColonizedStarSystem#2230/ColonizedPlanet#2232/PopulationPlanetAffinityHoratio
       DESCRIPTORS 8
        ClassPopulation
        ClassPopulationAssimilatedPlanetHappiness
        ClassPopulationAssimilatedPlanetScienceHappy
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHoratioCount
        ClassPopulationPlanetModifiersTraitPrimaryFood04
        ClassPopulationPlanetModifiersTraitSecondaryHappinessHot
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 3
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0.05
        BonusPopulationHappiness = 3
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 2
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 1
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationDust = 0
        PopulationFood = 3
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 2
        RawPopulationDust = 1.5
        RawPopulationFood = 4
        RawPopulationIndustry = 3.5
        RawPopulationPrestige = 0
        RawPopulationScience = 3
       CHILDREN ~0
    Hangar#2231 /Empire#7/ColonizedStarSystem#2230/Hangar#2231
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 0
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
     CHILDREN ~0
    PopulationStarSystemAffinityHoratio /Empire#7/ColonizedStarSystem#2230/PopulationStarSystemAffinityHoratio
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityHoratio
      ClassPopulationStarSystemAffinityHoratioCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics04
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 2
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 300
      PopulationTypeCount = 1
      PopulationUsingGrowth = 2
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    StarSystemImprovement#2828 /Empire#7/ColonizedStarSystem#2230/StarSystemImprovement#2828
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 20
     CHILDREN ~0
    StarSystemImprovement#2867 /Empire#7/ColonizedStarSystem#2230/StarSystemImprovement#2867
     DESCRIPTORS 2
      ClassImprovement
      StarSystemImprovementStartingDustScience
     PROPERTIES 2
      ProductionCost = 160
      ScrapPriority = 0
     CHILDREN ~0
  ColonizedStarSystem#3660 /Empire#7/ColonizedStarSystem#3660
   DESCRIPTORS 9
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateOutpost
    ConnectedNode
    HappinessStatusStarSystem2
    OutpostActionIncreaseMigrationRate
    StarSystemImprovementLevel1
    StarTypeBlue
   PROPERTIES 331
    AdditionalDust = 1
    AdditionalFood = 1
    AdditionalIndustry = 8
    AdditionalPrestige = 0
    AdditionalScience = 0
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 0
    AllowToExploitStrategicCommon2 = 1
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 17
    DefenseScore = 0
    DefensiveMilitaryPower = 0
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 15
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 0
    GrowthForOutpost = 0
    Happiness = 50
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 0
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 0
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 0
    IncomingAutomatedShips = 1
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 0
    MaximumIncomingAutomatedShips = 3
    MaximumLuxuryStock = 0
    MaximumPopulation = 1
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 0
    MaximumSystemGrowth = 6
    MaximumSystemGrowthStock = 300
    MaximumSystemManpower = 0
    MaximumSystemManpowerRefillRate = 0
    MaximumSystemMoney = 0
    MaximumSystemProduction = 18
    MaximumSystemProductionStock = 18
    MaximumSystemResearch = 0
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 51.75
    MigrationScoreFromEconomy = 0.9
    MigrationScoreFromFreeSlots = 1.15
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 0
    NetSystemGrowth = 6
    NetSystemInfluence = 0
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = -9
    NetSystemProduction = 18
    NetSystemResearch = 0
    NetSystemTurnBased = 1
    NumberOfMajorEmpires = 8
    NumberOfTradingCompanies = 0
    OffensiveMilitaryPower = 0
    OutpostCount = 1
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = -0.25
    OwnedDockedFleetsCount = 0
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 0
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    PassiveEnrollmentRate = 0
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 0
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 0
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 0
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 0
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 0
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 0
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 0
    PopulationType = 0
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 1
    PopulationWithGrowth = 0
    ProbesProductionCostReduction = 0
    ProgressingOutpostCount = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = -0.25
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 0
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 15
    SystemGrowth = 6
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 12
    SystemGrowthStockForUpkeep = 0
    SystemGrowthUpkeep = 0
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 1.25
    SystemInfluenceRadius = 0
    SystemInfluenceRadiusDivider = 51.5
    SystemInfluenceStock = 0
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 0
    SystemMigrationGrowthStock = 0
    SystemMoney = 1
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 10
    SystemNextInfluenceRadiusEstimation = 3.03085732
    SystemNextInfluenceRadiusEstimationDivider = 51.5
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 18
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 36
    SystemProductionUpkeep = 0
    SystemResearch = 0
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TotalShipCount = 4
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0
    TradingRouteSystemBaseIncome_EmpireMoney = 0
    TradingRouteSystemBaseIncome_EmpireResearch = 0
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.05
    TradingRouteSystemTotalBaseIncome_Luxury = 0
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 6
    VirtualPopulation = 0
    VisionRange = 2.7
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~3
    ColonizedPlanet#3662 /Empire#7/ColonizedStarSystem#3660/ColonizedPlanet#3662
     DESCRIPTORS 8
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameplayTypeHot
      PlanetGameplayTypeMeager
      PlanetSizeTiny
      PlanetStatusColonized
      PlanetTypeLava
     PROPERTIES 115
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 2
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 0
      DefaultPlanetFood = 0
      DefaultPlanetIndustry = 0
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 0
      Guardians = 0
      Happiness = -20
      MajorPopulationCount = 0
      MaximumPopulation = 1
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 0.7
      ParasitedPopulation = 0
      PlanetClass = 4
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 100
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 50
      PlanetDust = 0
      PlanetFIDSI = 0
      PlanetFood = 0
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 0
      PlanetInitialDust = 1
      PlanetInitialFIDSPenalty = -0.5
      PlanetInitialFood = 0
      PlanetInitialIndustry = 8
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = -9
      PlanetOutpostFood = 6
      PlanetOutpostIndustry = 18
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 1
      PlanetRawFIDSI = 0
      PlanetRawFood = 1
      PlanetRawIndustry = 8
      PlanetRawPrestige = 0
      PlanetRawScience = 0
      PlanetScience = 0
      Population = 0
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 0
      RawMaximumPopulation = 2
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~0
    Hangar#3661 /Empire#7/ColonizedStarSystem#3660/Hangar#3661
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 0
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
     CHILDREN ~0
    PopulationStarSystemAffinityHoratio /Empire#7/ColonizedStarSystem#3660/PopulationStarSystemAffinityHoratio
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityHoratio
      ClassPopulationStarSystemAffinityHoratioCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics04
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 150
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 0
      PopulationCountSuperiorToZero = 0
      PopulationGrowthMalus = 1
      PopulationScoreStock = 300
      PopulationTypeCount = 1
      PopulationUsingGrowth = 1
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
  DepartmentOfCommerce /Empire#7/DepartmentOfCommerce
   DESCRIPTORS 1
    DepartmentOfCommerce
   PROPERTIES 0
   CHILDREN ~0
  Diplomacy /Empire#7/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 0.336
   CHILDREN ~7
    DiplomaticEmpire#0 /Empire#7/Diplomacy/DiplomaticEmpire#0
     DESCRIPTORS 5
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
      PressureUnknownInitiator
      PressureUnknownTarget
     PROPERTIES 6
      MyBasePressure = 0.336
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0.329999983
     CHILDREN ~0
    DiplomaticEmpire#1 /Empire#7/Diplomacy/DiplomaticEmpire#1
     DESCRIPTORS 3
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
     PROPERTIES 6
      MyBasePressure = 0.336
      PressureFrom = 0.782999933
      PressureOn = 0.336
      PressureTrend = -0.446999937
      PressureValue = -4.10175
      TheirBasePressure = 0.521999955
     CHILDREN ~0
    DiplomaticEmpire#2 /Empire#7/Diplomacy/DiplomaticEmpire#2
     DESCRIPTORS 5
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
      PressureUnknownInitiator
      PressureUnknownTarget
     PROPERTIES 6
      MyBasePressure = 0.336
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#3 /Empire#7/Diplomacy/DiplomaticEmpire#3
     DESCRIPTORS 4
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
      PressureUnknownInitiator
     PROPERTIES 6
      MyBasePressure = 0.336
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0.487499982
     CHILDREN ~0
    DiplomaticEmpire#4 /Empire#7/Diplomacy/DiplomaticEmpire#4
     DESCRIPTORS 5
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
      PressureUnknownInitiator
      PressureUnknownTarget
     PROPERTIES 6
      MyBasePressure = 0.336
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0.328125
     CHILDREN ~0
    DiplomaticEmpire#5 /Empire#7/Diplomacy/DiplomaticEmpire#5
     DESCRIPTORS 4
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
      PressureUnknownTarget
     PROPERTIES 6
      MyBasePressure = 0.336
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0.53459996
     CHILDREN ~0
    DiplomaticEmpire#6 /Empire#7/Diplomacy/DiplomaticEmpire#6
     DESCRIPTORS 5
      ClassDiplomaticEmpire
      PressureOpenBordersInitiator
      PressureOpenBordersTarget
      PressureUnknownInitiator
      PressureUnknownTarget
     PROPERTIES 6
      MyBasePressure = 0.336
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0.511575
     CHILDREN ~0
  Education /Empire#7/Education
   DESCRIPTORS 5
    ClassEducation
    HeroUnlockGaugeClassAdministrator
    HeroUnlockGaugeClassAdmiral
    HeroUnlockGaugeClassAdventurer
    HeroUnlockGaugeClassCorporate
   PROPERTIES 15
    HeroCount = 1
    HeroLevelCount = 3
    HeroUnlockGauge01Points = 166
    HeroUnlockGaugeClassAdministratorPointsBaseStock = 0
    HeroUnlockGaugeClassAdministratorPointsStock = 49
    HeroUnlockGaugeClassAdmiralPointsBaseStock = 0
    HeroUnlockGaugeClassAdmiralPointsStock = 15
    HeroUnlockGaugeClassAdventurerPointsBaseStock = 0
    HeroUnlockGaugeClassAdventurerPointsStock = 84
    HeroUnlockGaugeClassCorporatePointsBaseStock = 0
    HeroUnlockGaugeClassCorporatePointsStock = 18
    NetHeroUnlockGaugeClassAdministratorPoints = 0
    NetHeroUnlockGaugeClassAdmiralPoints = 0
    NetHeroUnlockGaugeClassAdventurerPoints = 0
    NetHeroUnlockGaugeClassCorporatePoints = 0
   CHILDREN ~0
  Fleet#1551 /Empire#7/Fleet#1551
   DESCRIPTORS 4
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateNeutral
    FleetPositionInOrbit
   PROPERTIES 67
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 67
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 5.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 6
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 6
    MaximumShipManpower = 40
    MaximumShipProbeStock = 4
    MilitaryPower = 84.1111145
    MissileDmgReduction = 0
    Movement = 6
    NetActionPoint = 1
    OffensiveMilitaryPower = 17.11111
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 40
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.04205556
    VisionRange = 4.75
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN ~1
    Ship#1553 /Empire#7/Fleet#1551/Ship#1553
     DESCRIPTORS 10
      ClassHullSmallCivilian
      ClassShip
      ShipFactionHoratio
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleExploration
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 107
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 17
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 6.111111
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 6.111111
      DamagePerSecondLong = 6.111111
      DamagePerSecondMedium = 6.111111
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 4.888889
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 67
      Evasion = 0
      Experience = 23
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 5.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 2010
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2010
      MaximumMovement = 6
      MaximumShield = 0
      MaximumShipManpower = 40
      MaximumShipManpowerRefillRate = 10
      MaximumShipProbeStock = 4
      MilitaryPower = 84.1111145
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 6
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0.75
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 17.11111
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 84.1111145
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 7
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 40
      ShipProbeStock = 1
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.04205556
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 284.1111
      VisionRange = 4.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /Empire#7/Fleet#1551/Ship#1553/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreHoratio
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 67
        Health = 2010
        HitBySalvo = 0
        MaximumHealth = 2010
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 17.11111
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponLaser1#0 /Empire#7/Fleet#1551/Ship#1553/CoreSection/ModuleWeaponLaser1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 11
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 6.111111
          DamagePerSecondLong = 6.111111
          DamagePerSecondMedium = 6.111111
          DamagePerSecondShort = 4.888889
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 17.11111
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#7/Fleet#1551/Ship#1553/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#7/Fleet#1551/Ship#1553/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#7/Fleet#1551/Ship#1553/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN ~1
        ModuleSupportExploration1#0 /Empire#7/Fleet#1551/Ship#1553/SectionNE/ModuleSupportExploration1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerAndHeroShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN ~0
      SectionNW /Empire#7/Fleet#1551/Ship#1553/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#7/Fleet#1551/Ship#1553/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine1#0 /Empire#7/Fleet#1551/Ship#1553/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#7/Fleet#1551/Ship#1553/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN ~1
        ModuleSupportExploration1#0 /Empire#7/Fleet#1551/Ship#1553/SectionSE/ModuleSupportExploration1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerAndHeroShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN ~0
      SectionSW /Empire#7/Fleet#1551/Ship#1553/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#7/Fleet#1551/Ship#1553/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#3520 /Empire#7/Fleet#3520
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 67
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 55
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 5.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 6
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 6
    MaximumShipManpower = 40
    MaximumShipProbeStock = 3
    MilitaryPower = 72.1111145
    MissileDmgReduction = 0
    Movement = 6
    NetActionPoint = 1
    OffensiveMilitaryPower = 17.11111
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 36.3099747
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.0360555574
    VisionRange = 4.75
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN ~1
    Ship#3522 /Empire#7/Fleet#3520/Ship#3522
     DESCRIPTORS 10
      ClassHullSmallCivilian
      ClassShip
      ShipFactionHoratio
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleExploration
      ShipRoleTypeCivilian
      ShipSizeSmall
      WeaponAvailabilityKinetic
     PROPERTIES 107
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 17
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 6.111111
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 6.111111
      DamagePerSecondLong = 6.111111
      DamagePerSecondMedium = 6.111111
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 4.888889
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 55
      Evasion = 0
      Experience = 4
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 5
      ExperienceRewardFromLevel = 1.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 5.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 1650
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1650
      MaximumMovement = 6
      MaximumShield = 0
      MaximumShipManpower = 40
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 3
      MilitaryPower = 72.1111145
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 6
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0.75
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 17.11111
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 72.1111145
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 7
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 36.3099747
      ShipProbeStock = 3.75
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0360555574
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 272.1111
      VisionRange = 4.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /Empire#7/Fleet#3520/Ship#3522/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreHoratio
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 55
        Health = 1650
        HitBySalvo = 0
        MaximumHealth = 1650
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 17.11111
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponLaser1#0 /Empire#7/Fleet#3520/Ship#3522/CoreSection/ModuleWeaponLaser1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 11
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 6.111111
          DamagePerSecondLong = 6.111111
          DamagePerSecondMedium = 6.111111
          DamagePerSecondShort = 4.888889
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 17.11111
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /Empire#7/Fleet#3520/Ship#3522/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#7/Fleet#3520/Ship#3522/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#7/Fleet#3520/Ship#3522/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN ~1
        ModuleSupportExploration1#0 /Empire#7/Fleet#3520/Ship#3522/SectionNE/ModuleSupportExploration1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleExplorerAndHeroShipOnly
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExploration1
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 2
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN ~0
      SectionNW /Empire#7/Fleet#3520/Ship#3522/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#7/Fleet#3520/Ship#3522/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine1#0 /Empire#7/Fleet#3520/Ship#3522/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /Empire#7/Fleet#3520/Ship#3522/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 1
       CHILDREN ~1
        ModuleSupportExplorationQuest01#0 /Empire#7/Fleet#3520/Ship#3522/SectionSE/ModuleSupportExplorationQuest01#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportExploration
          ModuleSupportExplorationQuest01
         PROPERTIES 14
          DefensiveMilitaryPower = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 0
          MaximumShipProbeStock = 1
          Multiplier = 1
          NetShipProbe = 0.25
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
          VisionRange = 1
         CHILDREN ~0
      SectionSW /Empire#7/Fleet#3520/Ship#3522/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#7/Fleet#3520/Ship#3522/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#3527 /Empire#7/Fleet#3527
   DESCRIPTORS 5
    AutomatedFleet
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 70
    ActionPointStock = 2
    AutomatedFleetMoneyGainOnDestruction = 300
    AutomatedShipGrowthStock = 0
    AutomatedShipPopulationCount = 1
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 50
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 0
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 3
    MaximumShipManpower = 0
    MaximumShipProbeStock = 0
    MilitaryPower = 50
    MissileDmgReduction = 0
    Movement = 3
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 0.74999994
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.025
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN ~1
    Ship#3528 /Empire#7/Fleet#3527/Ship#3528
     DESCRIPTORS 10
      AutomatedShip
      CannotBeScrapped
      ClassShip
      ShipFactionAutomated
      ShipHull03
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAutomated
      ShipRoleTypeCivilian
      ShipSizeSmall
     PROPERTIES 109
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      AutomatedShipGrowthStock = 0
      AutomatedShipPopulationCount = 1
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 17
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 50
      Evasion = 0
      Experience = 4
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 5
      ExperienceRewardFromLevel = 1.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 2
      GlobalSpeed = 2
      Health = 1500
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1500
      MaximumMovement = 3
      MaximumShield = 0
      MaximumShipManpower = 0
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 50
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 3
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 0
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 50
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.025
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 250
      VisionRange = 0.75
      VisualImportanceScore = 310
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /Empire#7/Fleet#3527/Ship#3528/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 50
        Health = 1500
        HitBySalvo = 0
        MaximumHealth = 1500
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionE /Empire#7/Fleet#3527/Ship#3528/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#7/Fleet#3527/Ship#3528/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#7/Fleet#3527/Ship#3528/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#7/Fleet#3527/Ship#3528/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#7/Fleet#3527/Ship#3528/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSE /Empire#7/Fleet#3527/Ship#3528/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#7/Fleet#3527/Ship#3528/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#7/Fleet#3527/Ship#3528/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#3738 /Empire#7/Fleet#3738
   DESCRIPTORS 5
    AutomatedFleet
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 70
    ActionPointStock = 2
    AutomatedFleetMoneyGainOnDestruction = 300
    AutomatedShipGrowthStock = 0
    AutomatedShipPopulationCount = 1
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 50
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 0
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 3
    MaximumShipManpower = 0
    MaximumShipProbeStock = 0
    MilitaryPower = 50
    MissileDmgReduction = 0
    Movement = 3
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 0.74999994
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.025
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN ~1
    Ship#3739 /Empire#7/Fleet#3738/Ship#3739
     DESCRIPTORS 10
      AutomatedShip
      CannotBeScrapped
      ClassShip
      ShipFactionAutomated
      ShipHull03
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAutomated
      ShipRoleTypeCivilian
      ShipSizeSmall
     PROPERTIES 109
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      AutomatedShipGrowthStock = 0
      AutomatedShipPopulationCount = 1
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 17
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 50
      Evasion = 0
      Experience = 1
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 5
      ExperienceRewardFromLevel = 1.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 2
      GlobalSpeed = 2
      Health = 1500
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1500
      MaximumMovement = 3
      MaximumShield = 0
      MaximumShipManpower = 0
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 50
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 3
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 0
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 50
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.025
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 250
      VisionRange = 0.75
      VisualImportanceScore = 310
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /Empire#7/Fleet#3738/Ship#3739/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 50
        Health = 1500
        HitBySalvo = 0
        MaximumHealth = 1500
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionE /Empire#7/Fleet#3738/Ship#3739/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#7/Fleet#3738/Ship#3739/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#7/Fleet#3738/Ship#3739/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#7/Fleet#3738/Ship#3739/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#7/Fleet#3738/Ship#3739/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSE /Empire#7/Fleet#3738/Ship#3739/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#7/Fleet#3738/Ship#3739/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#7/Fleet#3738/Ship#3739/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#3781 /Empire#7/Fleet#3781
   DESCRIPTORS 5
    AutomatedFleet
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateOwner
    FleetPositionInOrbit
   PROPERTIES 70
    ActionPointStock = 1
    AutomatedFleetMoneyGainOnDestruction = 44
    AutomatedShipGrowthStock = 44
    AutomatedShipPopulationCount = 0
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 50
    DetectionLevel = 3
    Evasion = 0
    ExpeditionPower = 2
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.8
    GarrisonMoneyUpkeep = 0
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 3
    MaximumShipManpower = 0
    MaximumShipProbeStock = 0
    MilitaryPower = 50
    MissileDmgReduction = 0
    Movement = 3
    NetActionPoint = 1
    OffensiveMilitaryPower = 0
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 0.530000031
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.025
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN ~1
    Ship#3782 /Empire#7/Fleet#3781/Ship#3782
     DESCRIPTORS 10
      AutomatedShip
      CannotBeScrapped
      ClassShip
      ShipFactionAutomated
      ShipHull03
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAutomated
      ShipRoleTypeCivilian
      ShipSizeSmall
     PROPERTIES 109
      Accuracy = 0
      ActionPointStock = 1
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      AutomatedShipGrowthStock = 44
      AutomatedShipPopulationCount = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 17
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 0
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 0
      DamagePerSecondMedium = 0
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 50
      Evasion = 0
      Experience = 0
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 5
      ExperienceRewardFromLevel = 1.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.8
      GarrisonMoneyUpkeep = 2
      GlobalSpeed = 2
      Health = 1500
      HealthRegenerationRatio = 0.1
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 1500
      MaximumMovement = 3
      MaximumShield = 0
      MaximumShipManpower = 0
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 50
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 3
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 0
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 50
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.025
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 250
      VisionRange = 0.75
      VisualImportanceScore = 54
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /Empire#7/Fleet#3781/Ship#3782/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallCivilian
       PROPERTIES 11
        DefensiveMilitaryPower = 50
        Health = 1500
        HitBySalvo = 0
        MaximumHealth = 1500
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionE /Empire#7/Fleet#3781/Ship#3782/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /Empire#7/Fleet#3781/Ship#3782/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /Empire#7/Fleet#3781/Ship#3782/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /Empire#7/Fleet#3781/Ship#3782/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /Empire#7/Fleet#3781/Ship#3782/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSE /Empire#7/Fleet#3781/Ship#3782/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /Empire#7/Fleet#3781/Ship#3782/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /Empire#7/Fleet#3781/Ship#3782/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Hero#1554 /Empire#7/Hero#1554
   DESCRIPTORS 9
    ClassHero
    HeroAffinityHoratio
    HeroClassAdministrator
    HeroLevel03
    HeroLevelUpRule
    HeroSkill67_Food_Perpop_0
    HeroSkill79_IndustryFood_Perpop_2
    HeroSkillComplete
    Politics04
   PROPERTIES 17
    AssignmentCooldown = 0
    AssignmentCooldownBaseDuration = 8
    AssignmentCooldownDecrementPerTurn = 1
    CanBeAssignedOutOfTerritory = 0
    CompleteSkill = 1
    Experience = 15.3999977
    ExperienceMultiplier = 1
    ExperiencePerTurn = 0
    Health = 100
    HealthPerTurn = 10
    HealthRegenerationRatioFromHero = 0
    Level = 3
    NextLevelRequestedExperience = 60
    ShipManpowerRefillRateFromHero = 0
    SkillPoints = 2
    SpecializationPoints = 0.6
    Upkeep = 0
   CHILDREN ~0
  LostSystems /Empire#7/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN ~0
  MajorRelationWithMinor10 /Empire#7/MajorRelationWithMinor10
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 36
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    Trend = 0
   CHILDREN ~0
  MajorRelationWithMinor11 /Empire#7/MajorRelationWithMinor11
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 36
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    Trend = 0
   CHILDREN ~0
  MajorRelationWithMinor12 /Empire#7/MajorRelationWithMinor12
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 36
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    Trend = 0
   CHILDREN ~0
  MajorRelationWithMinor13 /Empire#7/MajorRelationWithMinor13
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 36
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    Trend = 0
   CHILDREN ~0
  MajorRelationWithMinor14 /Empire#7/MajorRelationWithMinor14
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 36
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    Trend = 0
   CHILDREN ~0
  MajorRelationWithMinor15 /Empire#7/MajorRelationWithMinor15
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 36
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    Trend = 0
   CHILDREN ~0
  MajorRelationWithMinor16 /Empire#7/MajorRelationWithMinor16
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 36
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    Trend = 0
   CHILDREN ~0
  MajorRelationWithMinor17 /Empire#7/MajorRelationWithMinor17
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 36
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    Trend = 0
   CHILDREN ~0
  MajorRelationWithMinor18 /Empire#7/MajorRelationWithMinor18
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 36
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    Trend = 0
   CHILDREN ~0
  MajorRelationWithMinor19 /Empire#7/MajorRelationWithMinor19
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 36
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    Trend = 0
   CHILDREN ~0
  MajorRelationWithMinor8 /Empire#7/MajorRelationWithMinor8
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 36
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    Trend = 0
   CHILDREN ~0
  MajorRelationWithMinor9 /Empire#7/MajorRelationWithMinor9
   DESCRIPTORS 1
    ClassMajorRelationWithMinor
   PROPERTIES 36
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    Trend = 0
   CHILDREN ~0
  PopulationEmpireAffinityHoratio /Empire#7/PopulationEmpireAffinityHoratio
   DESCRIPTORS 10
    ClassPopulation
    ClassPopulationAssimilatedEmpireAffinityZvali
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityHoratio
    ClassPopulationEmpireAffinityHoratioCount
    PoliticalProfileEcologist
    PopulationMajor
    PopulationPoliticalTraitAntiScientist02
    WithPopulationPlanetModifiersTraitPrimaryFood04
    WithPopulationPlanetModifiersTraitSecondaryHappinessHot
   PROPERTIES 10
    CanBeBoosted = 1
    HasMajorPopulation = 1
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 0.5
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 2
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 1
    PopulationCount = 8
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  Probe#3526 /Empire#7/Probe#3526
   DESCRIPTORS 1
    ClassProbe
   PROPERTIES 3
    Speed = 6
    VisionRange = 3.5
    VisionStrength = 5
   CHILDREN ~0
  Quests /Empire#7/Quests
   DESCRIPTORS 1
    ClassQuests
   PROPERTIES 0
   CHILDREN ~0
  Research /Empire#7/Research
   DESCRIPTORS 49
    ClassResearch
    TechnologyApproval1
    TechnologyColonization1
    TechnologyColonization2
    TechnologyColonization4
    TechnologyCountEconomyAndTradeIncreaseStage1
    TechnologyCountEmpireDevelopmentIncreaseStage1
    TechnologyCountEmpireDevelopmentIncreaseStage1
    TechnologyCountEmpireDevelopmentIncreaseStage2
    TechnologyCountScienceAndExplorationIncreaseStage1
    TechnologyCountScienceAndExplorationIncreaseStage1
    TechnologyCountScienceAndExplorationIncreaseStage2
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyCounter
    TechnologyDiplomacyPeace
    TechnologyExploration1
    TechnologyFreeMovement
    TechnologyHull2
    TechnologyHull2Horatio
    TechnologyHull3
    TechnologyHull3Horatio
    TechnologyIndustry2
    TechnologyLinkEmpireDevelopment1To5
    TechnologyLinkEmpireDevelopmentUnique1ToUnique2Horatio
    TechnologyLinkEmpireDevelopmentUnique1ToUnique3Horatio
    TechnologyLinkScienceAndExploration1To25
    TechnologyLinkScienceAndExploration1To28
    TechnologyLinkScienceAndExploration2To4
    TechnologyLinkScienceAndExploration2To5
    TechnologyMilitaryGameplay
    TechnologyMinorFactionsGameplay
    TechnologyMinorFactionsGameplayHoratio
    TechnologyModuleSupportAnalyzer1
    TechnologyScience1
    TechnologyStageEconomyAndTrade1
    TechnologyStageEconomyAndTrade2
    TechnologyStageEmpireDevelopment1
    TechnologyStageEmpireDevelopment2
    TechnologyStageMilitary1
    TechnologyStageScienceAndExploration1
    TechnologyStageScienceAndExploration2
    TechnologyStrategicDeposit2
    TechnologyTerransStartingShipDesigns
    TechnologyUniqueFood1
   PROPERTIES 51
    CanLevelupSystems = 0
    EraTechnologyCountPrerequisite = 0
    PastEraCostReduction = 0
    QuadrantEconomyAndTradeStage1UnlockedTechnologyCount = 1
    QuadrantEconomyAndTradeStage2UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage3UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage4UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage5UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeUnlockedTechnologyCount = 1
    QuadrantEmpireDevelopmentStage1UnlockedTechnologyCount = 2
    QuadrantEmpireDevelopmentStage2UnlockedTechnologyCount = 1
    QuadrantEmpireDevelopmentStage3UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage4UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage5UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentUnlockedTechnologyCount = 3
    QuadrantMilitaryStage1UnlockedTechnologyCount = 0
    QuadrantMilitaryStage2UnlockedTechnologyCount = 0
    QuadrantMilitaryStage3UnlockedTechnologyCount = 0
    QuadrantMilitaryStage4UnlockedTechnologyCount = 0
    QuadrantMilitaryStage5UnlockedTechnologyCount = 0
    QuadrantMilitaryUnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage1UnlockedTechnologyCount = 2
    QuadrantScienceAndExplorationStage2UnlockedTechnologyCount = 1
    QuadrantScienceAndExplorationStage3UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage4UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage5UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationUnlockedTechnologyCount = 3
    TechnologyCostModifier = 1
    TechnologyCostQuadrantEconomyAndTradeMultiplier = 1
    TechnologyCostQuadrantEmpireDevelopmentMultiplier = 1
    TechnologyCostQuadrantMilitaryMultiplier = 1
    TechnologyCostQuadrantScienceAndExplorationMultiplier = 1
    TechnologyCostReduction = 0
    TechnologyCostStage1Multiplier = 1.25
    TechnologyCostStage2Multiplier = 2
    TechnologyCostStage3Multiplier = 7.5
    TechnologyCostStage4Multiplier = 20
    TechnologyCostStage5Multiplier = 50
    TechnologyCurrentCost = 192.954
    TechnologyLinkReductionValue = 0.25
    TechnologyQuadrantEconomyAndTradeActualStageNumber = 2
    TechnologyQuadrantEconomyAndTradeVirtualStageNumber = 2
    TechnologyQuadrantEmpireDevelopmentActualStageNumber = 2
    TechnologyQuadrantEmpireDevelopmentVirtualStageNumber = 2
    TechnologyQuadrantGlobalProgress = 2
    TechnologyQuadrantMilitaryActualStageNumber = 1
    TechnologyQuadrantMilitaryVirtualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationActualStageNumber = 2
    TechnologyQuadrantScienceAndExplorationVirtualStageNumber = 2
    TechnologyTotalStageUnlocked = 7
    UnlockedTechnologyCount = 7
   CHILDREN ~0
  Senate /Empire#7/Senate
   DESCRIPTORS 3
    ClassSenate
    GovernmentDictatorship
    GovernmentDictatorshipCommon
   PROPERTIES 67
    AllianceCount = 0
    AnarchyDuration = 5
    AnarchyReduction = 1
    CandidateChangePoliticsThresholdModifier = 0
    CandidateElectionDeterministicRatio = 0.5
    ElectionActionCost = 1
    ElectionCount = 1
    EmpireEmpirePointUpkeep = 0
    EmpireMoneyUpkeep = 0
    GovernmentDemocracyCostMultiplier = 1
    GovernmentDictatorshipCostMultiplier = 1
    GovernmentEmpireCostMultiplier = 1
    GovernmentRepublicCostMultiplier = 1
    LawCancelCostMultiplier = 1
    LawCostMultiplier = 1
    MajorLawCostMultiplier = 1
    MaximumTurnElapsedStock = 600
    MinimumTurnElapsedStock = 0
    NetTurnElapsed = 1
    NumberOfActiveLawSlots = 2
    NumberOfSenatorSlots = 1
    NumberOfTradingCompanies = 0
    PeaceCount = 0
    Politics00ElectionScore = 2
    Politics01ElectionScore = 0
    Politics01UnlockScore = 0
    Politics01Unlocked = 1
    Politics02ElectionScore = 0
    Politics02UnlockScore = 0
    Politics02Unlocked = 1
    Politics03ElectionScore = 0
    Politics03UnlockScore = 0
    Politics03Unlocked = 1
    Politics04ElectionScore = 3
    Politics04UnlockScore = 0
    Politics04Unlocked = 1
    Politics05ElectionScore = 0
    Politics05UnlockScore = 0
    Politics05Unlocked = 1
    Politics06ElectionScore = 0
    Politics06UnlockScore = 0
    Politics06Unlocked = 1
    Politics07ElectionScore = 0
    Politics07UnlockScore = 0
    Politics07Unlocked = 0
    Politics08ElectionScore = 0
    Politics08UnlockScore = 0
    Politics08Unlocked = 0
    RebellionArmyMilitaryPowerPerPopulation = 300
    RebellionEmpireDecreasePerSuppressionAction = 10
    RebellionEmpireDecreasePerTurn = 5
    RebellionEmpireIncreasePerTurn = 5
    RebellionEmpireTriggerValue = 100
    RebellionStarSystemDecreasePerTurn = 10
    RebellionStarSystemIncreasePerTurn = 10
    RebellionStarSystemTriggerValue = 100
    RebellionSuppressionAction_InvestLuxuryCost = 25
    RebellionSuppressionAction_InvestLuxuryDuration = 10
    RebellionSuppressionAction_InvestLuxurySuppressionValue = 25
    RebellionSuppressionAction_InvestManpowerCost = 10
    RebellionSuppressionAction_InvestManpowerDuration = 5
    RebellionSuppressionAction_InvestManpowerSuppressionValue = 20
    TurnElapsedStock = 33
    TurnsBeforeSurvey = 5
    TurnsBetweenElections = 20
    UnlockedPoliticsCount = 6
    WarCount = 0
   CHILDREN ~3
    ActiveLaw#1562 /Empire#7/Senate/ActiveLaw#1562
     DESCRIPTORS 4
      ClassLaw
      LawEffectP04L00
      LawPolitics04
      LawUpkeepLevel0
     PROPERTIES 16
      AllianceCount = 0
      CancelDurationReached = 1
      CancelPriority = 0
      ElapsedTurns = 32
      EmpireMoneyUpkeep = 0
      LawActivationTimeCount = 0
      LawActivationTimeStock = 1
      LawEmpireEmpirePointUpkeep = 0
      LawEmpireMoneyUpkeep = 0
      MaximumLawActivationTimeStock = 0
      MinimumLawActivationTimeStock = 0
      NetLawActivationTime = 1
      PeaceCount = 0
      PrerequisitesChecked = 1
      UpkeepMultiplier = 0
      WarCount = 0
     CHILDREN ~0
    ActiveLaw#2619 /Empire#7/Senate/ActiveLaw#2619
     DESCRIPTORS 4
      ClassLaw
      LawEffectP00L07
      LawPolitics00
      LawUpkeepLevel0
     PROPERTIES 16
      AllianceCount = 0
      CancelDurationReached = 1
      CancelPriority = 0
      ElapsedTurns = 16
      EmpireMoneyUpkeep = 0
      LawActivationTimeCount = 0
      LawActivationTimeStock = 1
      LawEmpireEmpirePointUpkeep = 0
      LawEmpireMoneyUpkeep = 0
      MaximumLawActivationTimeStock = 0
      MinimumLawActivationTimeStock = 0
      NetLawActivationTime = 1
      PeaceCount = 0
      PrerequisitesChecked = 1
      UpkeepMultiplier = 0
      WarCount = 0
     CHILDREN ~0
    Senator#2823 /Empire#7/Senate/Senator#2823
     DESCRIPTORS 4
      ClassSenator
      Politics04
      PoliticsSupport3
      PrimeSenator
     PROPERTIES 2
      Support = 1
      SupportLevel = 4
     CHILDREN ~0
  Uniques /Empire#7/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
MinorEmpire#0 /MinorEmpire#0
 DESCRIPTORS 17
  AffinityMappingTikanans
  AffinityTikanans
  ClassEmpire
  DiplomacyCountWar
  EmpireImprovementDiplomacyBonus2
  EmpireImprovementStageScienceAndExploration1
  EmpireTypeMinor
  FactionTraitMinorSwarm01
  FamilyInsectoids
  GalaxySizeLarge
  GameDifficultyAINormal
  GameSpeedNormal
  ManpowerUpgradeInfantry1
  MinorFactionDifficultyNormal
  MinorResourceDistributionEarlyAggression
  PersonalityTraitWarmonger
  WonderVictoryActivated
 PROPERTIES 345
  AcademyOwned = 0
  ActiveLawsCount = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 0
  AllianceCount = 0
  AllianceVictoryModifier = 0
  AllowStrategicDeposit1 = 0
  AllowStrategicDeposit2 = 0
  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0
  BankAccount = 1650
  BaseMinorFleetSpawnCooldown = 2
  BonusManpower = 10300
  BoostHappinessOnColonies = 0
  BuyoutActivated = 1
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 0
  CanConvertSystem = 0
  CanSellImprovements = 1
  CanSellShips = 0
  ColdWarCount = 0
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 0
  ColonizedStarSystemStateColonyCount = 1
  CommandPoints = 0
  CommandPointsAccumulator = 0
  CommandPointsStock = 0
  ConquestAllyVictoryModifier = 8
  ConquestVictorySystemAmountRequired = 51
  ConquestVictorySystemPercentageRequired = 0.539999962
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 0
  DeedsAchieved = 0
  DepletedPlanetCount = 0
  DetectionLevel = 2
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 620.45
  DustInflation = 1.1085788
  DustInflationFactor = 0.000175
  DustInflationModifier = 1
  EconomicVictoryDustAmountRequired = 630000
  EmpireBattleWon = 0
  EmpireBattleWonStock = 0
  EmpireEmpirePoint = 2
  EmpireEmpirePointAccumulator = 66
  EmpireEmpirePointStock = 66
  EmpireEmpirePointUpkeep = 0
  EmpireFIDSIAccumulator = 4371
  EmpireGrowth = 30
  EmpireGrowthAccumulator = 990
  EmpireGrowthStock = 990
  EmpireGrowthUpkeep = 0
  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 27
  EmpireManpowerStock = 1856.80029
  EmpireManpowerTotal = 2081.80029
  EmpireManpowerUpkeep = 0
  EmpireMoney = -5
  EmpireMoneyAccumulator = 1650
  EmpireMoneyUpkeep = 0
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 0
  EmpireProduction = 25
  EmpireProductionAccumulator = 825
  EmpireProductionStock = 825
  EmpireProductionUpkeep = 0
  EmpireResearch = 40
  EmpireResearchAccumulator = 840
  EmpireResearchStock = 120
  EmpireResearchUpkeep = 0
  EmpireTechScore = 0
  EmpireTemplePointsStock = 0
  EndlessTechCount = 4
  ExpeditionPower = 1
  ForceTruceCooldown = 5
  ForceTruceRefusalCostReduction = 0
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 1
  GameSpeedMultiplier = 1
  GameSpeedProductionCostReduction = 0
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 1
  GarrisonMoneyUpkeep = 0
  HappinessStatusMinimumRebellionIndex = 0
  HasWormholeTechnology = 0
  HeroCount = 0
  HeroHealingBonus = 1
  HeroLevelCount = 0
  HeroUnlockThresholdModifier = 1
  HullTypes = 1
  ImprovementScrapValueModifier = 1
  InfantryDamagesBonus = 0
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 1.5
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 2.5
  InfantryManpowerCustomWeight = 10
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 10
  InfantryMaxDamages = 10
  InfantryMaxHealth = 50
  InfantryMinDamages = 5
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 1
  LeechingFleetsCount = 1
  Luxury10Stock = 0
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 0
  Luxury16Stock = 0
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 0
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 0
  Luxury3Stock = 0
  Luxury4Stock = 0
  Luxury5Stock = 0
  Luxury6Stock = 0
  Luxury7Stock = 0
  Luxury8Stock = 0
  Luxury9Stock = 0
  LuxuryDepositCount = 0
  LuxuryUnlockLevel = 1
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 1
  ManpowerUpgradeCostReduction = 1
  MaximumCommandPoints = 4
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 10300
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 80
  MaximumFleetCount = 2
  MaximumLuxuryStock = 999
  MaximumManpowerPerGroundBattleTurn = 500
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 2
  MaximumSystemGrowth = 30
  MaximumSystemMoney = 0
  MaximumSystemProduction = 25
  MaximumSystemResearch = 40
  MetaplotProbability = 0
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumMinorEmpireImprovementMoneyStock = 0
  MinimumMinorEmpireShipMoneyStock = 0
  MinimumStrategicStock = 0
  MinorEmpireImprovementMoneyStock = 531.300049
  MinorEmpireShipMoneyStock = 710.5
  MinorFleetSpawnCooldownStock = 0
  MinorFleetUpkeep = 0
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 1
  MothershipCount = 0
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 0
  NeighbouringMajorEmpiresCount = 2
  NeighbouringMinorEmpiresCount = 2
  NetEmpireEmpirePoint = 2
  NetEmpireGrowth = 30
  NetEmpireLifeforce = 0
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = 27
  NetEmpireMoney = 50
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 25
  NetEmpireResearch = 40
  NetEmpireTemplePoints = 0
  NetLuxury1 = 0
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 0
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 0
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 0
  NetLuxury4 = 0
  NetLuxury5 = 0
  NetLuxury6 = 0
  NetLuxury7 = 0
  NetLuxury8 = 0
  NetLuxury9 = 0
  NetMinorEmpireImprovementMoney = 26.4000015
  NetMinorEmpireMoney = 88
  NetMinorEmpireShipMoney = 61.6
  NetMinorFleetSpawnCooldown = -1
  NetMinorStress = 1
  NetStrategic1 = 0
  NetStrategic2 = 0
  NetStrategic3 = 0
  NetStrategic4 = 0
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 2
  NetSystemGrowth = 30
  NetSystemLifeforce = 0
  NetSystemMoney = -5
  NetSystemProduction = 25
  NetSystemResearch = 40
  NonVampirilisPopulation = 5
  NumberOfGalaxyNodes = 144
  NumberOfImprovementsBuilt = 1
  NumberOfInitialAvailableStarSystemNodes = 93
  NumberOfMajorEmpires = 8
  OutpostCount = 0
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 10
  OverColonizationMalus = 0
  OverColonizationPenaltiesReduction = 0
  OverColonizationThreshold = 8
  OwnedOutposts = 0
  OwnedPlanets = 1
  OwnedSystems = 1
  PeaceCount = 0
  PeacefulRelationshipCount = 0
  PeacefulTreatyCostReduction = 1
  PiratesEnabled = 1
  PlaneDamagesBonus = 0
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 300
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 0
  PlayDeckChangeCostRemainingTurnsFactor = 0
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 5
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 1
  PopulationsAssimilated = 0
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 6
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 3.5
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 0
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 0
  RandomEventsProbability = 0
  RatioOfProductionSpentGainedAsEmpirePoint = 0
  RatioOfProductionSpentGainedAsMoney = 0
  RecipeCostReduction = 1
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipScrapValueModifier = 1
  Strategic1Stock = 0
  Strategic2Stock = 0
  Strategic3Stock = 0
  Strategic4Stock = 0
  Strategic5Stock = 0
  Strategic6Stock = 0
  StrategicDepositCount = 0
  Stress = 38
  SystemCount = 1
  SystemLevelSum = 2
  TankDamagesBonus = 0
  TankDamagesMultiplierAgainstInfantry = 1
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 0
  TankManpowerUnlocked = 0
  TankManpowerWeight = 0
  TankMaxDamages = 15
  TankMaxHealth = 240
  TankMinDamages = 10
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 0
  TechnologyTotalStageUnlocked = 4
  TotalManpowerWeight = 10
  TotalTechnology = 0
  TradeAgreementCount = 0
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingRouteBlockadePowerMultiplier = 1
  TradingRoutesEmpireCount = 0
  TroopDamageBonuses = 0
  TroopHealthBonuses = 0
  TruceCount = 0
  UnknownCount = 0
  UnrootedSystemsCount = 0
  VampirilisPopulation = 0
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  VictoryWonderRequiredAmount = 3
  WarCount = 1
  WarsWon = 0
  WonderBuiltCount = 0
 CHILDREN ~17
  ColonizedStarSystem#1153 /MinorEmpire#0/ColonizedStarSystem#1153
   DESCRIPTORS 12
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    GuardedColonizedStarSystem
    HappinessStatusStarSystem2
    HomeSystem
    MinorHomeSystem
    StarSystemImprovementLevel1
    StarTypeWhite
   PROPERTIES 329
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 0
    AllowToExploitStrategicCommon2 = 0
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 0
    DefenseScore = 200
    DefensiveMilitaryPower = 0
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 92
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 1
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 7
    GrowthForOutpost = 0
    Happiness = 50
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 250
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 1
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 0
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 5
    MaximumLuxuryStock = 0
    MaximumPopulation = 7
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 2
    MaximumSystemGrowth = 30
    MaximumSystemGrowthStock = 2100
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 0
    MaximumSystemProduction = 25
    MaximumSystemProductionStock = 25
    MaximumSystemResearch = 40
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 0
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1.3
    MigrationScoreFromWars = 0.90625
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 2
    NetSystemGrowth = 30
    NetSystemInfluence = 2
    NetSystemLifeforce = 0
    NetSystemManpower = 25
    NetSystemMigrationGrowth = 0
    NetSystemMoney = -5
    NetSystemProduction = 25
    NetSystemResearch = 40
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfMajorEmpires = 8
    NumberOfTradingCompanies = 0
    OffensiveMilitaryPower = 0
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = -0.374999642
    OverPopulationPenaltiesReduction = 0
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 15
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 30
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 0
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 40
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 5
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 38.895813
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 5
    PopulationType = 1
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 5
    PopulationWithGrowth = 5
    ProbesProductionCostReduction = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 2
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 297
    SystemGrowth = 70
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 1590
    SystemGrowthStockForUpkeep = 1500
    SystemGrowthUpkeep = 45.895813
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 4.95548773
    SystemInfluenceRadiusDivider = 2.04945064
    SystemInfluenceStock = 91
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 225
    SystemMigrationGrowthStock = 0
    SystemMoney = 15
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 20
    SystemNextInfluenceRadiusEstimation = 4.982315
    SystemNextInfluenceRadiusEstimationDivider = 2.03763437
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 25
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 50
    SystemProductionUpkeep = 0
    SystemResearch = 40
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TotalShipCount = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.625
    TradingRouteSystemBaseIncome_EmpireMoney = 0.625
    TradingRouteSystemBaseIncome_EmpireResearch = 0.15625
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.05
    TradingRouteSystemTotalBaseIncome_Luxury = 0
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 5.95548773
    VisionStrength = 0
    WarCount = 1
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~4
    ColonizedPlanet#1154 /MinorEmpire#0/ColonizedStarSystem#1153/ColonizedPlanet#1154
     DESCRIPTORS 8
      ClassColonizedPlanet
      ClassPlanet
      HomePlanet
      PlanetDepletionBonus
      PlanetGameplayTypeCold
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeTundra
     PROPERTIES 115
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 7
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 15
      DefaultPlanetFood = 30
      DefaultPlanetIndustry = 0
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 40
      Guardians = 0
      Happiness = -5
      MajorPopulationCount = 5
      MaximumPopulation = 7
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -0.0999999046
      OverPopulationThreshold = 4.9
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 15
      PlanetFIDSI = 0
      PlanetFood = 30
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 0
      PlanetInitialDust = 3
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 6
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 3
      PlanetRawFIDSI = 0
      PlanetRawFood = 6
      PlanetRawIndustry = 0
      PlanetRawPrestige = 0
      PlanetRawScience = 8
      PlanetScience = 40
      Population = 5
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 7
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~2
      PlanetImprovement#1783 /MinorEmpire#0/ColonizedStarSystem#1153/ColonizedPlanet#1154/PlanetImprovement#1783
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 2
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityTikanans /MinorEmpire#0/ColonizedStarSystem#1153/ColonizedPlanet#1154/PopulationPlanetAffinityTikanans
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityTikanansCount
        ClassPopulationPlanetModifiersTraitPrimaryManpower
        ClassPopulationPlanetModifiersTraitSecondaryManpowerFertile
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 5
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 5
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 3
        RawPopulationFood = 6
        RawPopulationIndustry = 0
        RawPopulationPrestige = 0
        RawPopulationScience = 8
       CHILDREN ~0
    Hangar#1152 /MinorEmpire#0/ColonizedStarSystem#1153/Hangar#1152
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 0
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
     CHILDREN ~0
    PopulationStarSystemAffinityTikanans /MinorEmpire#0/ColonizedStarSystem#1153/PopulationStarSystemAffinityTikanans
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityTikanans
      ClassPopulationStarSystemAffinityTikanansCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 5
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 150
      PopulationTypeCount = 1
      PopulationUsingGrowth = 5
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    StarSystemImprovement#1568 /MinorEmpire#0/ColonizedStarSystem#1153/StarSystemImprovement#1568
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 20
     CHILDREN ~0
  DepartmentOfCommerce /MinorEmpire#0/DepartmentOfCommerce
   DESCRIPTORS 1
    DepartmentOfCommerce
   PROPERTIES 0
   CHILDREN ~0
  Diplomacy /MinorEmpire#0/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 0.057
   CHILDREN ~8
    DiplomaticEmpire#0 /MinorEmpire#0/Diplomacy/DiplomaticEmpire#0
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.057
      PressureFrom = 0
      PressureOn = 0.057
      PressureTrend = 0.057
      PressureValue = 1.88400054
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#1 /MinorEmpire#0/Diplomacy/DiplomaticEmpire#1
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.057
      PressureFrom = 0
      PressureOn = 0.057
      PressureTrend = 0.057
      PressureValue = 1.88400054
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#2 /MinorEmpire#0/Diplomacy/DiplomaticEmpire#2
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.057
      PressureFrom = 0
      PressureOn = 0.057
      PressureTrend = 0.057
      PressureValue = 1.88400054
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#3 /MinorEmpire#0/Diplomacy/DiplomaticEmpire#3
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.057
      PressureFrom = 0
      PressureOn = 0.057
      PressureTrend = 0.057
      PressureValue = 1.88400054
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#4 /MinorEmpire#0/Diplomacy/DiplomaticEmpire#4
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.057
      PressureFrom = 0
      PressureOn = 0.057
      PressureTrend = 0.057
      PressureValue = 1.88400054
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#5 /MinorEmpire#0/Diplomacy/DiplomaticEmpire#5
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.057
      PressureFrom = 0
      PressureOn = 0.057
      PressureTrend = 0.057
      PressureValue = 1.88400054
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#6 /MinorEmpire#0/Diplomacy/DiplomaticEmpire#6
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.057
      PressureFrom = 0
      PressureOn = 0.057
      PressureTrend = 0.057
      PressureValue = 1.88400054
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#7 /MinorEmpire#0/Diplomacy/DiplomaticEmpire#7
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.057
      PressureFrom = 0
      PressureOn = 0.057
      PressureTrend = 0.057
      PressureValue = 1.88400054
      TheirBasePressure = 0
     CHILDREN ~0
  LostSystems /MinorEmpire#0/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor0 /MinorEmpire#0/MinorRelationWithMajor0
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorWarmonger
   PROPERTIES 41
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN ~0
  MinorRelationWithMajor1 /MinorEmpire#0/MinorRelationWithMajor1
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorWarmonger
   PROPERTIES 41
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN ~0
  MinorRelationWithMajor2 /MinorEmpire#0/MinorRelationWithMajor2
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorWarmonger
   PROPERTIES 41
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN ~0
  MinorRelationWithMajor3 /MinorEmpire#0/MinorRelationWithMajor3
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorWarmonger
   PROPERTIES 41
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN ~0
  MinorRelationWithMajor4 /MinorEmpire#0/MinorRelationWithMajor4
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorWarmonger
   PROPERTIES 41
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN ~0
  MinorRelationWithMajor5 /MinorEmpire#0/MinorRelationWithMajor5
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorWarmonger
   PROPERTIES 41
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN ~0
  MinorRelationWithMajor6 /MinorEmpire#0/MinorRelationWithMajor6
   DESCRIPTORS 3
    ClassMinorRelationWithMajor
    RelationIdeologyMinorWarmonger
    RelationStateMinorAdvancedWar
   PROPERTIES 41
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN ~0
  MinorRelationWithMajor7 /MinorEmpire#0/MinorRelationWithMajor7
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorWarmonger
   PROPERTIES 41
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN ~0
  PopulationEmpireAffinityTikanans /MinorEmpire#0/PopulationEmpireAffinityTikanans
   DESCRIPTORS 10
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityTikanans
    ClassPopulationEmpireAffinityTikanansCount
    PoliticalProfileMilitarist
    PopulationMajor
    PopulationPoliticalTraitAggressive
    PopulationPoliticalTraitAntiPacifist
    WithPopulationPlanetModifiersTraitPrimaryManpower
    WithPopulationPlanetModifiersTraitSecondaryManpowerFertile
   PROPERTIES 11
    CanBeBoosted = 1
    HasMajorPopulation = 1
    Politics01ToPolitics01 = 1
    Politics01ToPolitics06 = 0
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 0.5
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 2
    PopulationCount = 5
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  Quests /MinorEmpire#0/Quests
   DESCRIPTORS 1
    ClassQuests
   PROPERTIES 0
   CHILDREN ~0
  Research /MinorEmpire#0/Research
   DESCRIPTORS 6
    ClassResearch
    TechnologyDiplomacyPeace
    TechnologyStageEconomyAndTrade1
    TechnologyStageEmpireDevelopment1
    TechnologyStageMilitary1
    TechnologyStageScienceAndExploration1
   PROPERTIES 51
    CanLevelupSystems = 0
    EraTechnologyCountPrerequisite = 0
    PastEraCostReduction = 0
    QuadrantEconomyAndTradeStage1UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage2UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage3UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage4UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage5UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeUnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage1UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage2UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage3UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage4UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage5UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentUnlockedTechnologyCount = 0
    QuadrantMilitaryStage1UnlockedTechnologyCount = 0
    QuadrantMilitaryStage2UnlockedTechnologyCount = 0
    QuadrantMilitaryStage3UnlockedTechnologyCount = 0
    QuadrantMilitaryStage4UnlockedTechnologyCount = 0
    QuadrantMilitaryStage5UnlockedTechnologyCount = 0
    QuadrantMilitaryUnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage1UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage2UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage3UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage4UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage5UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationUnlockedTechnologyCount = 0
    TechnologyCostModifier = 1
    TechnologyCostQuadrantEconomyAndTradeMultiplier = 1
    TechnologyCostQuadrantEmpireDevelopmentMultiplier = 1
    TechnologyCostQuadrantMilitaryMultiplier = 1
    TechnologyCostQuadrantScienceAndExplorationMultiplier = 1
    TechnologyCostReduction = 0
    TechnologyCostStage1Multiplier = 1.25
    TechnologyCostStage2Multiplier = 2
    TechnologyCostStage3Multiplier = 7.5
    TechnologyCostStage4Multiplier = 20
    TechnologyCostStage5Multiplier = 50
    TechnologyCurrentCost = 76.10925
    TechnologyLinkReductionValue = 0.25
    TechnologyQuadrantEconomyAndTradeActualStageNumber = 1
    TechnologyQuadrantEconomyAndTradeVirtualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentActualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentVirtualStageNumber = 1
    TechnologyQuadrantGlobalProgress = 1
    TechnologyQuadrantMilitaryActualStageNumber = 1
    TechnologyQuadrantMilitaryVirtualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationActualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationVirtualStageNumber = 1
    TechnologyTotalStageUnlocked = 4
    UnlockedTechnologyCount = 0
   CHILDREN ~0
  Uniques /MinorEmpire#0/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
MinorEmpire#1 /MinorEmpire#1
 DESCRIPTORS 16
  AffinityBenthys
  AffinityMappingBenthys
  ClassEmpire
  EmpireImprovementDiplomacyBonus2
  EmpireImprovementStageScienceAndExploration1
  EmpireTypeMinor
  FactionTraitMinorGovernor01
  FamilyPrimitives
  GalaxySizeLarge
  GameDifficultyAINormal
  GameSpeedNormal
  ManpowerUpgradeInfantry1
  MinorFactionDifficultyNormal
  MinorResourceDistributionEarlyAggression
  PersonalityTraitPragmatist
  WonderVictoryActivated
 PROPERTIES 345
  AcademyOwned = 0
  ActiveLawsCount = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 0
  AllianceCount = 0
  AllianceVictoryModifier = 0
  AllowStrategicDeposit1 = 0
  AllowStrategicDeposit2 = 0
  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0
  BankAccount = 1650
  BaseMinorFleetSpawnCooldown = 2
  BonusManpower = 10300
  BoostHappinessOnColonies = 0
  BuyoutActivated = 1
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 0
  CanConvertSystem = 0
  CanSellImprovements = 1
  CanSellShips = 0
  ColdWarCount = 0
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 0
  ColonizedStarSystemStateColonyCount = 1
  CommandPoints = 0
  CommandPointsAccumulator = 0
  CommandPointsStock = 0
  ConquestAllyVictoryModifier = 8
  ConquestVictorySystemAmountRequired = 51
  ConquestVictorySystemPercentageRequired = 0.539999962
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 0
  DeedsAchieved = 0
  DepletedPlanetCount = 0
  DetectionLevel = 2
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 620.45
  DustInflation = 1.1085788
  DustInflationFactor = 0.000175
  DustInflationModifier = 1
  EconomicVictoryDustAmountRequired = 630000
  EmpireBattleWon = 0
  EmpireBattleWonStock = 0
  EmpireEmpirePoint = 2
  EmpireEmpirePointAccumulator = 66
  EmpireEmpirePointStock = 66
  EmpireEmpirePointUpkeep = 0
  EmpireFIDSIAccumulator = 4369
  EmpireGrowth = 30
  EmpireGrowthAccumulator = 990
  EmpireGrowthStock = 990
  EmpireGrowthUpkeep = 0
  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 25.4
  EmpireManpowerStock = 1814.80054
  EmpireManpowerTotal = 2014.80054
  EmpireManpowerUpkeep = 0
  EmpireMoney = 3
  EmpireMoneyAccumulator = 1650
  EmpireMoneyUpkeep = 0
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 0
  EmpireProduction = 65
  EmpireProductionAccumulator = 1663
  EmpireProductionStock = 1663
  EmpireProductionUpkeep = 0
  EmpireResearch = 0
  EmpireResearchAccumulator = 0
  EmpireResearchStock = 0
  EmpireResearchUpkeep = 0
  EmpireTechScore = 0
  EmpireTemplePointsStock = 0
  EndlessTechCount = 4
  ExpeditionPower = 1
  ForceTruceCooldown = 5
  ForceTruceRefusalCostReduction = 0
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 1
  GameSpeedMultiplier = 1
  GameSpeedProductionCostReduction = 0
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 1
  GarrisonMoneyUpkeep = 0
  HappinessStatusMinimumRebellionIndex = 0
  HasWormholeTechnology = 0
  HeroCount = 0
  HeroHealingBonus = 1
  HeroLevelCount = 0
  HeroUnlockThresholdModifier = 1
  HullTypes = 1
  ImprovementScrapValueModifier = 1
  InfantryDamagesBonus = 0
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 1.5
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 5
  InfantryManpowerCustomWeight = 10
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 10
  InfantryMaxDamages = 10
  InfantryMaxHealth = 50
  InfantryMinDamages = 5
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 1
  LeechingFleetsCount = 1
  Luxury10Stock = 0
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 0
  Luxury16Stock = 0
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 0
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 0
  Luxury3Stock = 0
  Luxury4Stock = 0
  Luxury5Stock = 0
  Luxury6Stock = 0
  Luxury7Stock = 0
  Luxury8Stock = 0
  Luxury9Stock = 0
  LuxuryDepositCount = 0
  LuxuryUnlockLevel = 1
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 1
  ManpowerUpgradeCostReduction = 1
  MaximumCommandPoints = 4
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 10300
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 0
  MaximumFleetCount = 2
  MaximumLuxuryStock = 999
  MaximumManpowerPerGroundBattleTurn = 500
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 2
  MaximumSystemGrowth = 30
  MaximumSystemMoney = 3
  MaximumSystemProduction = 65
  MaximumSystemResearch = 0
  MetaplotProbability = 0
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumMinorEmpireImprovementMoneyStock = 0
  MinimumMinorEmpireShipMoneyStock = 0
  MinimumStrategicStock = 0
  MinorEmpireImprovementMoneyStock = 102.8
  MinorEmpireShipMoneyStock = 558.600037
  MinorFleetSpawnCooldownStock = 0
  MinorFleetUpkeep = 0
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 1
  MothershipCount = 0
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 0
  NeighbouringMajorEmpiresCount = 2
  NeighbouringMinorEmpiresCount = 2
  NetEmpireEmpirePoint = 2
  NetEmpireGrowth = 30
  NetEmpireLifeforce = 0
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = 25.4
  NetEmpireMoney = 50
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 65
  NetEmpireResearch = 0
  NetEmpireTemplePoints = 0
  NetLuxury1 = 0
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 0
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 0
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 0
  NetLuxury4 = 0
  NetLuxury5 = 0
  NetLuxury6 = 0
  NetLuxury7 = 0
  NetLuxury8 = 0
  NetLuxury9 = 0
  NetMinorEmpireImprovementMoney = 24.9000015
  NetMinorEmpireMoney = 83
  NetMinorEmpireShipMoney = 58.1
  NetMinorFleetSpawnCooldown = -1
  NetMinorStress = 1
  NetStrategic1 = 0
  NetStrategic2 = 0
  NetStrategic3 = 0
  NetStrategic4 = 0
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 2
  NetSystemGrowth = 30
  NetSystemLifeforce = 0
  NetSystemMoney = 3
  NetSystemProduction = 65
  NetSystemResearch = 0
  NonVampirilisPopulation = 5
  NumberOfGalaxyNodes = 144
  NumberOfImprovementsBuilt = 1
  NumberOfInitialAvailableStarSystemNodes = 93
  NumberOfMajorEmpires = 8
  OutpostCount = 0
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 10
  OverColonizationMalus = 0
  OverColonizationPenaltiesReduction = 0
  OverColonizationThreshold = 8
  OwnedOutposts = 0
  OwnedPlanets = 2
  OwnedSystems = 1
  PeaceCount = 0
  PeacefulRelationshipCount = 0
  PeacefulTreatyCostReduction = 1
  PiratesEnabled = 1
  PlaneDamagesBonus = 0
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 300
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 0
  PlayDeckChangeCostRemainingTurnsFactor = 0
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 5
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 1
  PopulationsAssimilated = 0
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 6
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 3.5
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 0
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 0
  RandomEventsProbability = 0
  RatioOfProductionSpentGainedAsEmpirePoint = 0
  RatioOfProductionSpentGainedAsMoney = 0
  RecipeCostReduction = 1
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipScrapValueModifier = 1
  Strategic1Stock = 0
  Strategic2Stock = 0
  Strategic3Stock = 0
  Strategic4Stock = 0
  Strategic5Stock = 0
  Strategic6Stock = 0
  StrategicDepositCount = 3
  Stress = 33
  SystemCount = 1
  SystemLevelSum = 2
  TankDamagesBonus = 0
  TankDamagesMultiplierAgainstInfantry = 1
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 0
  TankManpowerUnlocked = 0
  TankManpowerWeight = 0
  TankMaxDamages = 15
  TankMaxHealth = 240
  TankMinDamages = 10
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 0
  TechnologyTotalStageUnlocked = 4
  TotalManpowerWeight = 10
  TotalTechnology = 0
  TradeAgreementCount = 0
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingRouteBlockadePowerMultiplier = 1
  TradingRoutesEmpireCount = 0
  TroopDamageBonuses = 0
  TroopHealthBonuses = 0
  TruceCount = 0
  UnknownCount = 0
  UnrootedSystemsCount = 0
  VampirilisPopulation = 0
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  VictoryWonderRequiredAmount = 3
  WarCount = 0
  WarsWon = 0
  WonderBuiltCount = 0
 CHILDREN ~17
  ColonizedStarSystem#1156 /MinorEmpire#1/ColonizedStarSystem#1156
   DESCRIPTORS 12
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem2
    HomeSystem
    MinorHomeSystem
    StarSystemImprovementLevel1
    StarTypeRedSupergiant
    SystemPopulationMigrationEmigratingToOutpost
   PROPERTIES 329
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 0
    AllowToExploitStrategicCommon2 = 0
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 0
    DefenseScore = 200
    DefensiveMilitaryPower = 0
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 100
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 5.4
    GrowthForOutpost = 0
    Happiness = 50
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 250
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 1
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 0
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 5
    MaximumLuxuryStock = 0
    MaximumPopulation = 13
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 2
    MaximumSystemGrowth = 30
    MaximumSystemGrowthStock = 3900
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 3
    MaximumSystemProduction = 65
    MaximumSystemProductionStock = 65
    MaximumSystemResearch = 0
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 0
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 2.2
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 2
    NetSystemGrowth = 30
    NetSystemInfluence = 2
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 3
    NetSystemProduction = 65
    NetSystemResearch = 0
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfMajorEmpires = 8
    NumberOfTradingCompanies = 0
    OffensiveMilitaryPower = 0
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = -1.875
    OverPopulationPenaltiesReduction = 0
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 23
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 14
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 40
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 0
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 5
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 38.895813
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 5
    PopulationType = 1
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 5
    PopulationWithGrowth = 5
    ProbesProductionCostReduction = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 2
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 305
    SystemGrowth = 54
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 1590
    SystemGrowthStockForUpkeep = 1500
    SystemGrowthUpkeep = 44.2958145
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 4.95548773
    SystemInfluenceRadiusDivider = 2.04945064
    SystemInfluenceStock = 91
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 200
    SystemMigrationGrowthStock = 0
    SystemMoney = 23
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 20
    SystemNextInfluenceRadiusEstimation = 4.982315
    SystemNextInfluenceRadiusEstimationDivider = 2.03763437
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 65
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 130
    SystemProductionUpkeep = 0
    SystemResearch = 0
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TotalShipCount = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.625
    TradingRouteSystemBaseIncome_EmpireMoney = 0.625
    TradingRouteSystemBaseIncome_EmpireResearch = 0.15625
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.05
    TradingRouteSystemTotalBaseIncome_Luxury = 0
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 5.95548773
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~6
    ColonizedPlanet#1157 /MinorEmpire#1/ColonizedStarSystem#1156/ColonizedPlanet#1157
     DESCRIPTORS 8
      ClassColonizedPlanet
      ClassPlanet
      HomePlanet
      PlanetDepletionBonus
      PlanetGameplayTypeHot
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeArid
     PROPERTIES 115
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 5
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 20
      DefaultPlanetFood = 8
      DefaultPlanetIndustry = 32
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 0
      Guardians = 0
      Happiness = -10
      MajorPopulationCount = 4
      MaximumPopulation = 5
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -0.5
      OverPopulationThreshold = 3.5
      ParasitedPopulation = 0
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 20
      PlanetFIDSI = 0
      PlanetFood = 8
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 32
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 2
      PlanetInitialIndustry = 8
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 5
      PlanetRawFIDSI = 0
      PlanetRawFood = 2
      PlanetRawIndustry = 8
      PlanetRawPrestige = 0
      PlanetRawScience = 0
      PlanetScience = 0
      Population = 4
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 5
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~2
      PlanetImprovement#1784 /MinorEmpire#1/ColonizedStarSystem#1156/ColonizedPlanet#1157/PlanetImprovement#1784
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust1
       PROPERTIES 2
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityBenthys /MinorEmpire#1/ColonizedStarSystem#1156/ColonizedPlanet#1157/PopulationPlanetAffinityBenthys
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityBenthysCount
        ClassPopulationPlanetModifiersTraitPrimaryHappiness
        ClassPopulationPlanetModifiersTraitSecondaryHappinessFertile
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 2
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 4
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 5
        RawPopulationFood = 2
        RawPopulationIndustry = 8
        RawPopulationPrestige = 0
        RawPopulationScience = 0
       CHILDREN ~0
    ColonizedPlanet#3547 /MinorEmpire#1/ColonizedStarSystem#1156/ColonizedPlanet#3547
     DESCRIPTORS 8
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameplayTypeHot
      PlanetGameplayTypeTeeming
      PlanetSizeLarge
      PlanetStatusColonized
      PlanetTypeJungle
     PROPERTIES 115
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 8
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 2
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 3
      DefaultPlanetFood = 6
      DefaultPlanetIndustry = 8
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 0
      Guardians = 0
      Happiness = 0
      MajorPopulationCount = 1
      MaximumPopulation = 8
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 3
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 5.6
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 180
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 90
      PlanetDust = 3
      PlanetFIDSI = 0
      PlanetFood = 6
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 1
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 8
      PlanetInitialDust = 3
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 5
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 3
      PlanetRawFIDSI = 0
      PlanetRawFood = 6
      PlanetRawIndustry = 8
      PlanetRawPrestige = 0
      PlanetRawScience = 0
      PlanetScience = 0
      Population = 1
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 8
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      ColonizedResourceDeposit#0 /MinorEmpire#1/ColonizedStarSystem#1156/ColonizedPlanet#3547/ColonizedResourceDeposit#0
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceRarityCommon
        ResourceStrategic1
        ResourceTypeStrategic
       PROPERTIES 2
        DepositValue = 3
        ResourceBonus = 0
       CHILDREN ~0
      PlanetImprovement#3633 /MinorEmpire#1/ColonizedStarSystem#1156/ColonizedPlanet#3547/PlanetImprovement#3633
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementIndustry1
       PROPERTIES 2
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityBenthys /MinorEmpire#1/ColonizedStarSystem#1156/ColonizedPlanet#3547/PopulationPlanetAffinityBenthys
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityBenthysCount
        ClassPopulationPlanetModifiersTraitPrimaryHappiness
        ClassPopulationPlanetModifiersTraitSecondaryHappinessFertile
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 6
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 3
        RawPopulationFood = 6
        RawPopulationIndustry = 8
        RawPopulationPrestige = 0
        RawPopulationScience = 0
       CHILDREN ~0
    Hangar#1155 /MinorEmpire#1/ColonizedStarSystem#1156/Hangar#1155
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 0
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
     CHILDREN ~0
    OutpostMigrationFlux #1156 /MinorEmpire#1/ColonizedStarSystem#1156/OutpostMigrationFlux #1156
     DESCRIPTORS 2
      ClassOutpostMigrationFlux
      OutpostMigrationFluxDisabled
     PROPERTIES 7
      NetSystemOutpostMigrationGrowth = 0
      NetSystemOutpostMigrationGrowthMultiplier = 1
      NetTurnsBeforeAutomatedShipRequest = 1
      SystemGrowth = 54
      SystemOutpostMigrationGrowth = 10.8
      SystemOutpostMigrationGrowthStock = 0
      TurnsBeforeAutomatedShipRequest = 2
     CHILDREN ~0
    PopulationStarSystemAffinityBenthys /MinorEmpire#1/ColonizedStarSystem#1156/PopulationStarSystemAffinityBenthys
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityBenthys
      ClassPopulationStarSystemAffinityBenthysCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics05
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 5
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 150
      PopulationTypeCount = 1
      PopulationUsingGrowth = 5
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    StarSystemImprovement#1574 /MinorEmpire#1/ColonizedStarSystem#1156/StarSystemImprovement#1574
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 20
     CHILDREN ~0
  DepartmentOfCommerce /MinorEmpire#1/DepartmentOfCommerce
   DESCRIPTORS 1
    DepartmentOfCommerce
   PROPERTIES 0
   CHILDREN ~0
  Diplomacy /MinorEmpire#1/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 0.06
   CHILDREN ~8
    DiplomaticEmpire#0 /MinorEmpire#1/Diplomacy/DiplomaticEmpire#0
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.06
      PressureFrom = 0
      PressureOn = 0.06
      PressureTrend = 0.06
      PressureValue = 1.97999907
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#1 /MinorEmpire#1/Diplomacy/DiplomaticEmpire#1
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.06
      PressureFrom = 0
      PressureOn = 0.06
      PressureTrend = 0.06
      PressureValue = 1.97999907
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#2 /MinorEmpire#1/Diplomacy/DiplomaticEmpire#2
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.06
      PressureFrom = 0
      PressureOn = 0.06
      PressureTrend = 0.06
      PressureValue = 1.97999907
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#3 /MinorEmpire#1/Diplomacy/DiplomaticEmpire#3
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.06
      PressureFrom = 0
      PressureOn = 0.06
      PressureTrend = 0.06
      PressureValue = 1.97999907
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#4 /MinorEmpire#1/Diplomacy/DiplomaticEmpire#4
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.06
      PressureFrom = 0
      PressureOn = 0.06
      PressureTrend = 0.06
      PressureValue = 1.97999907
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#5 /MinorEmpire#1/Diplomacy/DiplomaticEmpire#5
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.06
      PressureFrom = 0
      PressureOn = 0.06
      PressureTrend = 0.06
      PressureValue = 1.97999907
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#6 /MinorEmpire#1/Diplomacy/DiplomaticEmpire#6
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.06
      PressureFrom = 0
      PressureOn = 0.06
      PressureTrend = 0.06
      PressureValue = 1.97999907
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#7 /MinorEmpire#1/Diplomacy/DiplomaticEmpire#7
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.06
      PressureFrom = 0
      PressureOn = 0.06
      PressureTrend = 0.06
      PressureValue = 1.97999907
      TheirBasePressure = 0
     CHILDREN ~0
  LostSystems /MinorEmpire#1/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor0 /MinorEmpire#1/MinorRelationWithMajor0
   DESCRIPTORS 3
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPragmatist
    RelationStateMinorNeutral
   PROPERTIES 41
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN ~0
  MinorRelationWithMajor1 /MinorEmpire#1/MinorRelationWithMajor1
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPragmatist
   PROPERTIES 41
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN ~0
  MinorRelationWithMajor2 /MinorEmpire#1/MinorRelationWithMajor2
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPragmatist
   PROPERTIES 41
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN ~0
  MinorRelationWithMajor3 /MinorEmpire#1/MinorRelationWithMajor3
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPragmatist
   PROPERTIES 41
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN ~0
  MinorRelationWithMajor4 /MinorEmpire#1/MinorRelationWithMajor4
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPragmatist
   PROPERTIES 41
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN ~0
  MinorRelationWithMajor5 /MinorEmpire#1/MinorRelationWithMajor5
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPragmatist
   PROPERTIES 41
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN ~0
  MinorRelationWithMajor6 /MinorEmpire#1/MinorRelationWithMajor6
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPragmatist
   PROPERTIES 41
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN ~0
  MinorRelationWithMajor7 /MinorEmpire#1/MinorRelationWithMajor7
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPragmatist
   PROPERTIES 41
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN ~0
  PopulationEmpireAffinityBenthys /MinorEmpire#1/PopulationEmpireAffinityBenthys
   DESCRIPTORS 10
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityBenthys
    ClassPopulationEmpireAffinityBenthysCount
    PoliticalProfileReligious
    PopulationMajor
    PopulationPoliticalTraitAntiScientist02
    PopulationPoliticalTraitPious
    WithPopulationPlanetModifiersTraitPrimaryHappiness
    WithPopulationPlanetModifiersTraitSecondaryHappinessFertile
   PROPERTIES 11
    CanBeBoosted = 1
    HasMajorPopulation = 1
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 0.5
    Politics03ToPolitics03 = 1
    Politics03ToPolitics05 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 2
    Politics06ToPolitics06 = 1
    PopulationCount = 5
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  Quests /MinorEmpire#1/Quests
   DESCRIPTORS 1
    ClassQuests
   PROPERTIES 0
   CHILDREN ~0
  Research /MinorEmpire#1/Research
   DESCRIPTORS 6
    ClassResearch
    TechnologyDiplomacyPeace
    TechnologyStageEconomyAndTrade1
    TechnologyStageEmpireDevelopment1
    TechnologyStageMilitary1
    TechnologyStageScienceAndExploration1
   PROPERTIES 51
    CanLevelupSystems = 0
    EraTechnologyCountPrerequisite = 0
    PastEraCostReduction = 0
    QuadrantEconomyAndTradeStage1UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage2UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage3UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage4UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage5UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeUnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage1UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage2UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage3UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage4UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage5UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentUnlockedTechnologyCount = 0
    QuadrantMilitaryStage1UnlockedTechnologyCount = 0
    QuadrantMilitaryStage2UnlockedTechnologyCount = 0
    QuadrantMilitaryStage3UnlockedTechnologyCount = 0
    QuadrantMilitaryStage4UnlockedTechnologyCount = 0
    QuadrantMilitaryStage5UnlockedTechnologyCount = 0
    QuadrantMilitaryUnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage1UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage2UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage3UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage4UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage5UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationUnlockedTechnologyCount = 0
    TechnologyCostModifier = 1
    TechnologyCostQuadrantEconomyAndTradeMultiplier = 1
    TechnologyCostQuadrantEmpireDevelopmentMultiplier = 1
    TechnologyCostQuadrantMilitaryMultiplier = 1
    TechnologyCostQuadrantScienceAndExplorationMultiplier = 1
    TechnologyCostReduction = 0
    TechnologyCostStage1Multiplier = 1.25
    TechnologyCostStage2Multiplier = 2
    TechnologyCostStage3Multiplier = 7.5
    TechnologyCostStage4Multiplier = 20
    TechnologyCostStage5Multiplier = 50
    TechnologyCurrentCost = 76.10925
    TechnologyLinkReductionValue = 0.25
    TechnologyQuadrantEconomyAndTradeActualStageNumber = 1
    TechnologyQuadrantEconomyAndTradeVirtualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentActualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentVirtualStageNumber = 1
    TechnologyQuadrantGlobalProgress = 1
    TechnologyQuadrantMilitaryActualStageNumber = 1
    TechnologyQuadrantMilitaryVirtualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationActualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationVirtualStageNumber = 1
    TechnologyTotalStageUnlocked = 4
    UnlockedTechnologyCount = 0
   CHILDREN ~0
  Uniques /MinorEmpire#1/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
MinorEmpire#2 /MinorEmpire#2
 DESCRIPTORS 16
  AffinityMappingPulsos
  AffinityPulsos
  ClassEmpire
  EmpireImprovementDiplomacyBonus2
  EmpireImprovementStageScienceAndExploration1
  EmpireTypeMinor
  FactionTraitMinorCuriousThinkers02
  FamilyPirates
  GalaxySizeLarge
  GameDifficultyAINormal
  GameSpeedNormal
  ManpowerUpgradeInfantry1
  MinorFactionDifficultyNormal
  MinorResourceDistributionEarlyAggression
  PersonalityTraitPacifist
  WonderVictoryActivated
 PROPERTIES 345
  AcademyOwned = 0
  ActiveLawsCount = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 0
  AllianceCount = 0
  AllianceVictoryModifier = 0
  AllowStrategicDeposit1 = 0
  AllowStrategicDeposit2 = 0
  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0
  BankAccount = 1650
  BaseMinorFleetSpawnCooldown = 2
  BonusManpower = 10300
  BoostHappinessOnColonies = 0
  BuyoutActivated = 1
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 0
  CanConvertSystem = 0
  CanSellImprovements = 1
  CanSellShips = 0
  ColdWarCount = 0
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 0
  ColonizedStarSystemStateColonyCount = 1
  CommandPoints = 0
  CommandPointsAccumulator = 0
  CommandPointsStock = 0
  ConquestAllyVictoryModifier = 8
  ConquestVictorySystemAmountRequired = 51
  ConquestVictorySystemPercentageRequired = 0.539999962
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 0
  DeedsAchieved = 0
  DepletedPlanetCount = 0
  DetectionLevel = 2
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 620.45
  DustInflation = 1.1085788
  DustInflationFactor = 0.000175
  DustInflationModifier = 1
  EconomicVictoryDustAmountRequired = 630000
  EmpireBattleWon = 0
  EmpireBattleWonStock = 0
  EmpireEmpirePoint = 2
  EmpireEmpirePointAccumulator = 66
  EmpireEmpirePointStock = 66
  EmpireEmpirePointUpkeep = 0
  EmpireFIDSIAccumulator = 5061
  EmpireGrowth = 30
  EmpireGrowthAccumulator = 990
  EmpireGrowthStock = 990
  EmpireGrowthUpkeep = 0
  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 24
  EmpireManpowerStock = 1792
  EmpireManpowerTotal = 1992
  EmpireManpowerUpkeep = 0
  EmpireMoney = -4
  EmpireMoneyAccumulator = 1650
  EmpireMoneyUpkeep = 0
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 0
  EmpireProduction = 85
  EmpireProductionAccumulator = 2355
  EmpireProductionStock = 2355
  EmpireProductionUpkeep = 0
  EmpireResearch = 0
  EmpireResearchAccumulator = 0
  EmpireResearchStock = 0
  EmpireResearchUpkeep = 0
  EmpireTechScore = 0
  EmpireTemplePointsStock = 0
  EndlessTechCount = 4
  ExpeditionPower = 1
  ForceTruceCooldown = 5
  ForceTruceRefusalCostReduction = 0
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 1
  GameSpeedMultiplier = 1
  GameSpeedProductionCostReduction = 0
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 1
  GarrisonMoneyUpkeep = 0
  HappinessStatusMinimumRebellionIndex = 0
  HasWormholeTechnology = 0
  HeroCount = 0
  HeroHealingBonus = 1
  HeroLevelCount = 0
  HeroUnlockThresholdModifier = 1
  HullTypes = 1
  ImprovementScrapValueModifier = 1
  InfantryDamagesBonus = 0
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 1.5
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 5
  InfantryManpowerCustomWeight = 10
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 10
  InfantryMaxDamages = 10
  InfantryMaxHealth = 50
  InfantryMinDamages = 5
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 1
  LeechingFleetsCount = 1
  Luxury10Stock = 0
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 0
  Luxury16Stock = 0
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 0
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 0
  Luxury3Stock = 0
  Luxury4Stock = 0
  Luxury5Stock = 0
  Luxury6Stock = 0
  Luxury7Stock = 0
  Luxury8Stock = 0
  Luxury9Stock = 0
  LuxuryDepositCount = 0
  LuxuryUnlockLevel = 1
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 1
  ManpowerUpgradeCostReduction = 1
  MaximumCommandPoints = 4
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 10300
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 0
  MaximumFleetCount = 2
  MaximumLuxuryStock = 999
  MaximumManpowerPerGroundBattleTurn = 500
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 2
  MaximumSystemGrowth = 30
  MaximumSystemMoney = 0
  MaximumSystemProduction = 85
  MaximumSystemResearch = 0
  MetaplotProbability = 0
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumMinorEmpireImprovementMoneyStock = 0
  MinimumMinorEmpireShipMoneyStock = 0
  MinimumStrategicStock = 0
  MinorEmpireImprovementMoneyStock = 262.800018
  MinorEmpireShipMoneyStock = 432.600037
  MinorFleetSpawnCooldownStock = 0
  MinorFleetUpkeep = 0
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 1
  MothershipCount = 0
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 0
  NeighbouringMajorEmpiresCount = 1
  NeighbouringMinorEmpiresCount = 4
  NetEmpireEmpirePoint = 2
  NetEmpireGrowth = 30
  NetEmpireLifeforce = 0
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = 24
  NetEmpireMoney = 50
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 85
  NetEmpireResearch = 0
  NetEmpireTemplePoints = 0
  NetLuxury1 = 0
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 0
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 0
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 0
  NetLuxury4 = 0
  NetLuxury5 = 0
  NetLuxury6 = 0
  NetLuxury7 = 0
  NetLuxury8 = 0
  NetLuxury9 = 0
  NetMinorEmpireImprovementMoney = 24.9000015
  NetMinorEmpireMoney = 83
  NetMinorEmpireShipMoney = 58.1
  NetMinorFleetSpawnCooldown = -1
  NetMinorStress = 1
  NetStrategic1 = 0
  NetStrategic2 = 0
  NetStrategic3 = 0
  NetStrategic4 = 0
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 2
  NetSystemGrowth = 30
  NetSystemLifeforce = 0
  NetSystemMoney = -4
  NetSystemProduction = 85
  NetSystemResearch = 0
  NonVampirilisPopulation = 4
  NumberOfGalaxyNodes = 144
  NumberOfImprovementsBuilt = 1
  NumberOfInitialAvailableStarSystemNodes = 93
  NumberOfMajorEmpires = 8
  OutpostCount = 0
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 10
  OverColonizationMalus = 0
  OverColonizationPenaltiesReduction = 0
  OverColonizationThreshold = 8
  OwnedOutposts = 0
  OwnedPlanets = 1
  OwnedSystems = 1
  PeaceCount = 0
  PeacefulRelationshipCount = 0
  PeacefulTreatyCostReduction = 1
  PiratesEnabled = 1
  PlaneDamagesBonus = 0
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 300
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 0
  PlayDeckChangeCostRemainingTurnsFactor = 0
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 4
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 1
  PopulationsAssimilated = 0
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 6
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 3.5
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 0
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 0
  RandomEventsProbability = 0
  RatioOfProductionSpentGainedAsEmpirePoint = 0
  RatioOfProductionSpentGainedAsMoney = 0
  RecipeCostReduction = 1
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipScrapValueModifier = 1
  Strategic1Stock = 0
  Strategic2Stock = 0
  Strategic3Stock = 0
  Strategic4Stock = 0
  Strategic5Stock = 0
  Strategic6Stock = 0
  StrategicDepositCount = 0
  Stress = 33
  SystemCount = 1
  SystemLevelSum = 2
  TankDamagesBonus = 0
  TankDamagesMultiplierAgainstInfantry = 1
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 0
  TankManpowerUnlocked = 0
  TankManpowerWeight = 0
  TankMaxDamages = 15
  TankMaxHealth = 240
  TankMinDamages = 10
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 0
  TechnologyTotalStageUnlocked = 4
  TotalManpowerWeight = 10
  TotalTechnology = 0
  TradeAgreementCount = 0
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingRouteBlockadePowerMultiplier = 1
  TradingRoutesEmpireCount = 0
  TroopDamageBonuses = 0
  TroopHealthBonuses = 0
  TruceCount = 0
  UnknownCount = 0
  UnrootedSystemsCount = 0
  VampirilisPopulation = 0
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  VictoryWonderRequiredAmount = 3
  WarCount = 0
  WarsWon = 0
  WonderBuiltCount = 0
 CHILDREN ~17
  ColonizedStarSystem#1159 /MinorEmpire#2/ColonizedStarSystem#1159
   DESCRIPTORS 12
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    GuardedColonizedStarSystem
    HappinessStatusStarSystem2
    HomeSystem
    MinorHomeSystem
    StarSystemImprovementLevel1
    StarTypeProtostar
   PROPERTIES 329
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 0
    AllowToExploitStrategicCommon2 = 0
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 0
    DefenseScore = 200
    DefensiveMilitaryPower = 0
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 113
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 1
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 4
    GrowthForOutpost = 0
    Happiness = 50
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 200
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 1
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 0
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 4
    MaximumLuxuryStock = 0
    MaximumPopulation = 4
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 2
    MaximumSystemGrowth = 30
    MaximumSystemGrowthStock = 1200
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 0
    MaximumSystemProduction = 85
    MaximumSystemProductionStock = 85
    MaximumSystemResearch = 0
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 0
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 2
    NetSystemGrowth = 30
    NetSystemInfluence = 2
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = -4
    NetSystemProduction = 85
    NetSystemResearch = 0
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfMajorEmpires = 8
    NumberOfTradingCompanies = 0
    OffensiveMilitaryPower = 0
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = -4.5
    OverPopulationPenaltiesReduction = 0
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 16
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 0
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 60
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 0
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 4
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 29.42831
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 4
    PopulationType = 1
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 4
    PopulationWithGrowth = 4
    ProbesProductionCostReduction = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 2
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 317
    SystemGrowth = 40
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 1230
    SystemGrowthStockForUpkeep = 1200
    SystemGrowthUpkeep = 33.42831
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 4.95548773
    SystemInfluenceRadiusDivider = 2.04945064
    SystemInfluenceStock = 91
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 200
    SystemMigrationGrowthStock = 0
    SystemMoney = 16
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 20
    SystemNextInfluenceRadiusEstimation = 4.982315
    SystemNextInfluenceRadiusEstimationDivider = 2.03763437
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 85
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 170
    SystemProductionUpkeep = 0
    SystemResearch = 0
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TotalShipCount = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.5
    TradingRouteSystemBaseIncome_EmpireMoney = 0.5
    TradingRouteSystemBaseIncome_EmpireResearch = 0.125
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.05
    TradingRouteSystemTotalBaseIncome_Luxury = 0
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 5.95548773
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~4
    ColonizedPlanet#1160 /MinorEmpire#2/ColonizedStarSystem#1159/ColonizedPlanet#1160
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      HomePlanet
      PlanetDepletionBonus
      PlanetGameplayTypeHot
      PlanetGameplayTypeMeager
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeAsh
     PROPERTIES 115
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 4
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 16
      DefaultPlanetFood = 0
      DefaultPlanetIndustry = 56
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 0
      Guardians = 0
      Happiness = -15
      MajorPopulationCount = 4
      MaximumPopulation = 4
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -1.2
      OverPopulationThreshold = 2.8
      ParasitedPopulation = 0
      PlanetClass = 4
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 16
      PlanetFIDSI = 0
      PlanetFood = 0
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 60
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 0
      PlanetInitialIndustry = 12
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 4
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 4
      PlanetRawFIDSI = 0
      PlanetRawFood = 0
      PlanetRawIndustry = 14
      PlanetRawPrestige = 0
      PlanetRawScience = 0
      PlanetScience = 0
      Population = 4
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 4
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~2
      PlanetImprovement#1785 /MinorEmpire#2/ColonizedStarSystem#1159/ColonizedPlanet#1160/PlanetImprovement#1785
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementIndustry1
       PROPERTIES 2
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityPulsos /MinorEmpire#2/ColonizedStarSystem#1159/ColonizedPlanet#1160/PopulationPlanetAffinityPulsos
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityPulsosCount
        ClassPopulationPlanetModifiersTraitPrimaryIndustry
        ClassPopulationPlanetModifiersTraitSecondaryScienceAnomaly02
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 1
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 4
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 1
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 4
        RawPopulationFood = 0
        RawPopulationIndustry = 14
        RawPopulationPrestige = 0
        RawPopulationScience = 0
       CHILDREN ~0
    Hangar#1158 /MinorEmpire#2/ColonizedStarSystem#1159/Hangar#1158
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 0
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
     CHILDREN ~0
    PopulationStarSystemAffinityPulsos /MinorEmpire#2/ColonizedStarSystem#1159/PopulationStarSystemAffinityPulsos
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityPulsos
      ClassPopulationStarSystemAffinityPulsosCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics01
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 4
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 650
      PopulationTypeCount = 1
      PopulationUsingGrowth = 4
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    StarSystemImprovement#1580 /MinorEmpire#2/ColonizedStarSystem#1159/StarSystemImprovement#1580
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 20
     CHILDREN ~0
  DepartmentOfCommerce /MinorEmpire#2/DepartmentOfCommerce
   DESCRIPTORS 1
    DepartmentOfCommerce
   PROPERTIES 0
   CHILDREN ~0
  Diplomacy /MinorEmpire#2/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 0.06
   CHILDREN ~8
    DiplomaticEmpire#0 /MinorEmpire#2/Diplomacy/DiplomaticEmpire#0
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.06
      PressureFrom = 0
      PressureOn = 0.06
      PressureTrend = 0.06
      PressureValue = 1.97999907
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#1 /MinorEmpire#2/Diplomacy/DiplomaticEmpire#1
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.06
      PressureFrom = 0
      PressureOn = 0.06
      PressureTrend = 0.06
      PressureValue = 1.97999907
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#2 /MinorEmpire#2/Diplomacy/DiplomaticEmpire#2
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.06
      PressureFrom = 0
      PressureOn = 0.06
      PressureTrend = 0.06
      PressureValue = 1.97999907
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#3 /MinorEmpire#2/Diplomacy/DiplomaticEmpire#3
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.06
      PressureFrom = 0
      PressureOn = 0.06
      PressureTrend = 0.06
      PressureValue = 1.97999907
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#4 /MinorEmpire#2/Diplomacy/DiplomaticEmpire#4
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.06
      PressureFrom = 0
      PressureOn = 0.06
      PressureTrend = 0.06
      PressureValue = 1.97999907
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#5 /MinorEmpire#2/Diplomacy/DiplomaticEmpire#5
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.06
      PressureFrom = 0
      PressureOn = 0.06
      PressureTrend = 0.06
      PressureValue = 1.97999907
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#6 /MinorEmpire#2/Diplomacy/DiplomaticEmpire#6
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.06
      PressureFrom = 0
      PressureOn = 0.06
      PressureTrend = 0.06
      PressureValue = 1.97999907
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#7 /MinorEmpire#2/Diplomacy/DiplomaticEmpire#7
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.06
      PressureFrom = 0
      PressureOn = 0.06
      PressureTrend = 0.06
      PressureValue = 1.97999907
      TheirBasePressure = 0
     CHILDREN ~0
  LostSystems /MinorEmpire#2/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor0 /MinorEmpire#2/MinorRelationWithMajor0
   DESCRIPTORS 4
    ClassMinorRelationWithMajor
    MinorRelationWithMajorPraise
    RelationIdeologyMinorPacifist
    RelationStateMinorCordial
   PROPERTIES 41
    EmpireManpower = 2.5
    EmpireMoney = 9
    EmpireResearch = 5
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 49
    SpecialYieldsMultiplier = 0
    Trend = 3
    YieldsMultiplier = 0.25
   CHILDREN ~0
  MinorRelationWithMajor1 /MinorEmpire#2/MinorRelationWithMajor1
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPacifist
   PROPERTIES 41
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 1
    YieldsMultiplier = 0
   CHILDREN ~0
  MinorRelationWithMajor2 /MinorEmpire#2/MinorRelationWithMajor2
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPacifist
   PROPERTIES 41
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 1
    YieldsMultiplier = 0
   CHILDREN ~0
  MinorRelationWithMajor3 /MinorEmpire#2/MinorRelationWithMajor3
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPacifist
   PROPERTIES 41
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 1
    YieldsMultiplier = 0
   CHILDREN ~0
  MinorRelationWithMajor4 /MinorEmpire#2/MinorRelationWithMajor4
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPacifist
   PROPERTIES 41
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 1
    YieldsMultiplier = 0
   CHILDREN ~0
  MinorRelationWithMajor5 /MinorEmpire#2/MinorRelationWithMajor5
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPacifist
   PROPERTIES 41
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 1
    YieldsMultiplier = 0
   CHILDREN ~0
  MinorRelationWithMajor6 /MinorEmpire#2/MinorRelationWithMajor6
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPacifist
   PROPERTIES 41
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 1
    YieldsMultiplier = 0
   CHILDREN ~0
  MinorRelationWithMajor7 /MinorEmpire#2/MinorRelationWithMajor7
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPacifist
   PROPERTIES 41
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 1
    YieldsMultiplier = 0
   CHILDREN ~0
  PopulationEmpireAffinityPulsos /MinorEmpire#2/PopulationEmpireAffinityPulsos
   DESCRIPTORS 10
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityPulsos
    ClassPopulationEmpireAffinityPulsosCount
    PoliticalProfileIndustrialist
    PopulationMajor
    PopulationPoliticalTraitAntiEcologist
    PopulationPoliticalTraitScientificToIndustrialist
    WithPopulationPlanetModifiersTraitPrimaryIndustry
    WithPopulationPlanetModifiersTraitSecondaryScienceAnomaly02
   PROPERTIES 11
    CanBeBoosted = 1
    HasMajorPopulation = 1
    Politics01ToPolitics01 = 2
    Politics02ToPolitics02 = 1
    Politics02toPolitics01 = 1
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 0.5
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 1
    PopulationCount = 4
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  Quests /MinorEmpire#2/Quests
   DESCRIPTORS 1
    ClassQuests
   PROPERTIES 0
   CHILDREN ~0
  Research /MinorEmpire#2/Research
   DESCRIPTORS 6
    ClassResearch
    TechnologyDiplomacyPeace
    TechnologyStageEconomyAndTrade1
    TechnologyStageEmpireDevelopment1
    TechnologyStageMilitary1
    TechnologyStageScienceAndExploration1
   PROPERTIES 51
    CanLevelupSystems = 0
    EraTechnologyCountPrerequisite = 0
    PastEraCostReduction = 0
    QuadrantEconomyAndTradeStage1UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage2UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage3UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage4UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage5UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeUnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage1UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage2UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage3UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage4UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage5UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentUnlockedTechnologyCount = 0
    QuadrantMilitaryStage1UnlockedTechnologyCount = 0
    QuadrantMilitaryStage2UnlockedTechnologyCount = 0
    QuadrantMilitaryStage3UnlockedTechnologyCount = 0
    QuadrantMilitaryStage4UnlockedTechnologyCount = 0
    QuadrantMilitaryStage5UnlockedTechnologyCount = 0
    QuadrantMilitaryUnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage1UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage2UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage3UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage4UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage5UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationUnlockedTechnologyCount = 0
    TechnologyCostModifier = 1
    TechnologyCostQuadrantEconomyAndTradeMultiplier = 1
    TechnologyCostQuadrantEmpireDevelopmentMultiplier = 1
    TechnologyCostQuadrantMilitaryMultiplier = 1
    TechnologyCostQuadrantScienceAndExplorationMultiplier = 1
    TechnologyCostReduction = 0
    TechnologyCostStage1Multiplier = 1.25
    TechnologyCostStage2Multiplier = 2
    TechnologyCostStage3Multiplier = 7.5
    TechnologyCostStage4Multiplier = 20
    TechnologyCostStage5Multiplier = 50
    TechnologyCurrentCost = 76.10925
    TechnologyLinkReductionValue = 0.45
    TechnologyQuadrantEconomyAndTradeActualStageNumber = 1
    TechnologyQuadrantEconomyAndTradeVirtualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentActualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentVirtualStageNumber = 1
    TechnologyQuadrantGlobalProgress = 1
    TechnologyQuadrantMilitaryActualStageNumber = 1
    TechnologyQuadrantMilitaryVirtualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationActualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationVirtualStageNumber = 1
    TechnologyTotalStageUnlocked = 4
    UnlockedTechnologyCount = 0
   CHILDREN ~0
  Uniques /MinorEmpire#2/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
MinorEmpire#3 /MinorEmpire#3
 DESCRIPTORS 16
  AffinityMappingNiris
  AffinityNiris
  ClassEmpire
  EmpireImprovementDiplomacyBonus2
  EmpireImprovementStageScienceAndExploration1
  EmpireTypeMinor
  FactionTraitMinorCaretakers01
  FamilyPrimitives
  GalaxySizeLarge
  GameDifficultyAINormal
  GameSpeedNormal
  ManpowerUpgradeInfantry1
  MinorFactionDifficultyNormal
  MinorResourceDistributionEarlyAggression
  PersonalityTraitPacifist
  WonderVictoryActivated
 PROPERTIES 345
  AcademyOwned = 0
  ActiveLawsCount = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 0
  AllianceCount = 0
  AllianceVictoryModifier = 0
  AllowStrategicDeposit1 = 0
  AllowStrategicDeposit2 = 0
  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0
  BankAccount = 1650
  BaseMinorFleetSpawnCooldown = 2
  BonusManpower = 10300
  BoostHappinessOnColonies = 0
  BuyoutActivated = 1
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 0
  CanConvertSystem = 0
  CanSellImprovements = 1
  CanSellShips = 0
  ColdWarCount = 0
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 0
  ColonizedStarSystemStateColonyCount = 1
  CommandPoints = 0
  CommandPointsAccumulator = 0
  CommandPointsStock = 0
  ConquestAllyVictoryModifier = 8
  ConquestVictorySystemAmountRequired = 51
  ConquestVictorySystemPercentageRequired = 0.539999962
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 0
  DeedsAchieved = 0
  DepletedPlanetCount = 0
  DetectionLevel = 2
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 620.45
  DustInflation = 1.1085788
  DustInflationFactor = 0.000175
  DustInflationModifier = 1
  EconomicVictoryDustAmountRequired = 630000
  EmpireBattleWon = 0
  EmpireBattleWonStock = 0
  EmpireEmpirePoint = 2
  EmpireEmpirePointAccumulator = 66
  EmpireEmpirePointStock = 66
  EmpireEmpirePointUpkeep = 0
  EmpireFIDSIAccumulator = 4371
  EmpireGrowth = 30
  EmpireGrowthAccumulator = 990
  EmpireGrowthStock = 990
  EmpireGrowthUpkeep = 0
  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 28
  EmpireManpowerStock = 1878.39954
  EmpireManpowerTotal = 2078.39941
  EmpireManpowerUpkeep = 0
  EmpireMoney = -5
  EmpireMoneyAccumulator = 1650
  EmpireMoneyUpkeep = 0
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 0
  EmpireProduction = 65
  EmpireProductionAccumulator = 1665
  EmpireProductionStock = 1665
  EmpireProductionUpkeep = 0
  EmpireResearch = 0
  EmpireResearchAccumulator = 0
  EmpireResearchStock = 0
  EmpireResearchUpkeep = 0
  EmpireTechScore = 0
  EmpireTemplePointsStock = 0
  EndlessTechCount = 4
  ExpeditionPower = 1
  ForceTruceCooldown = 5
  ForceTruceRefusalCostReduction = 0
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 1
  GameSpeedMultiplier = 1
  GameSpeedProductionCostReduction = 0
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 1
  GarrisonMoneyUpkeep = 0
  HappinessStatusMinimumRebellionIndex = 0
  HasWormholeTechnology = 0
  HeroCount = 0
  HeroHealingBonus = 1
  HeroLevelCount = 0
  HeroUnlockThresholdModifier = 1
  HullTypes = 1
  ImprovementScrapValueModifier = 1
  InfantryDamagesBonus = 0
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 1.5
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 5
  InfantryManpowerCustomWeight = 10
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 10
  InfantryMaxDamages = 10
  InfantryMaxHealth = 50
  InfantryMinDamages = 5
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 1
  LeechingFleetsCount = 1
  Luxury10Stock = 0
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 0
  Luxury16Stock = 0
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 0
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 0
  Luxury3Stock = 0
  Luxury4Stock = 0
  Luxury5Stock = 0
  Luxury6Stock = 0
  Luxury7Stock = 0
  Luxury8Stock = 0
  Luxury9Stock = 0
  LuxuryDepositCount = 0
  LuxuryUnlockLevel = 1
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 1
  ManpowerUpgradeCostReduction = 1
  MaximumCommandPoints = 4
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 10300
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 0
  MaximumFleetCount = 2
  MaximumLuxuryStock = 999
  MaximumManpowerPerGroundBattleTurn = 500
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 2
  MaximumSystemGrowth = 30
  MaximumSystemMoney = 0
  MaximumSystemProduction = 65
  MaximumSystemResearch = 0
  MetaplotProbability = 0
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumMinorEmpireImprovementMoneyStock = 0
  MinimumMinorEmpireShipMoneyStock = 0
  MinimumStrategicStock = 0
  MinorEmpireImprovementMoneyStock = 264.300018
  MinorEmpireShipMoneyStock = 562.100037
  MinorFleetSpawnCooldownStock = 0
  MinorFleetUpkeep = 0
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 1
  MothershipCount = 0
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 0
  NeighbouringMajorEmpiresCount = 2
  NeighbouringMinorEmpiresCount = 2
  NetEmpireEmpirePoint = 2
  NetEmpireGrowth = 30
  NetEmpireLifeforce = 0
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = 28
  NetEmpireMoney = 50
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 65
  NetEmpireResearch = 0
  NetEmpireTemplePoints = 0
  NetLuxury1 = 0
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 0
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 0
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 0
  NetLuxury4 = 0
  NetLuxury5 = 0
  NetLuxury6 = 0
  NetLuxury7 = 0
  NetLuxury8 = 0
  NetLuxury9 = 0
  NetMinorEmpireImprovementMoney = 26.4000015
  NetMinorEmpireMoney = 88
  NetMinorEmpireShipMoney = 61.6
  NetMinorFleetSpawnCooldown = -1
  NetMinorStress = 1
  NetStrategic1 = 0
  NetStrategic2 = 0
  NetStrategic3 = 0
  NetStrategic4 = 0
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 2
  NetSystemGrowth = 30
  NetSystemLifeforce = 0
  NetSystemMoney = -5
  NetSystemProduction = 65
  NetSystemResearch = 0
  NonVampirilisPopulation = 5
  NumberOfGalaxyNodes = 144
  NumberOfImprovementsBuilt = 1
  NumberOfInitialAvailableStarSystemNodes = 93
  NumberOfMajorEmpires = 8
  OutpostCount = 0
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 10
  OverColonizationMalus = 0
  OverColonizationPenaltiesReduction = 0
  OverColonizationThreshold = 8
  OwnedOutposts = 0
  OwnedPlanets = 1
  OwnedSystems = 1
  PeaceCount = 0
  PeacefulRelationshipCount = 0
  PeacefulTreatyCostReduction = 1
  PiratesEnabled = 1
  PlaneDamagesBonus = 0
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 300
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 0
  PlayDeckChangeCostRemainingTurnsFactor = 0
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 5
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 1
  PopulationsAssimilated = 0
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 6
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 3.5
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 0
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 0
  RandomEventsProbability = 0
  RatioOfProductionSpentGainedAsEmpirePoint = 0
  RatioOfProductionSpentGainedAsMoney = 0
  RecipeCostReduction = 1
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipScrapValueModifier = 1
  Strategic1Stock = 0
  Strategic2Stock = 0
  Strategic3Stock = 0
  Strategic4Stock = 0
  Strategic5Stock = 0
  Strategic6Stock = 0
  StrategicDepositCount = 0
  Stress = 38
  SystemCount = 1
  SystemLevelSum = 2
  TankDamagesBonus = 0
  TankDamagesMultiplierAgainstInfantry = 1
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 0
  TankManpowerUnlocked = 0
  TankManpowerWeight = 0
  TankMaxDamages = 15
  TankMaxHealth = 240
  TankMinDamages = 10
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 0
  TechnologyTotalStageUnlocked = 4
  TotalManpowerWeight = 10
  TotalTechnology = 0
  TradeAgreementCount = 0
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingRouteBlockadePowerMultiplier = 1
  TradingRoutesEmpireCount = 0
  TroopDamageBonuses = 0
  TroopHealthBonuses = 0
  TruceCount = 0
  UnknownCount = 0
  UnrootedSystemsCount = 0
  VampirilisPopulation = 0
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  VictoryWonderRequiredAmount = 3
  WarCount = 0
  WarsWon = 0
  WonderBuiltCount = 0
 CHILDREN ~17
  ColonizedStarSystem#1162 /MinorEmpire#3/ColonizedStarSystem#1162
   DESCRIPTORS 11
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem2
    HomeSystem
    MinorHomeSystem
    StarSystemImprovementLevel1
    StarTypeRedSupergiant
   PROPERTIES 329
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 0
    AllowToExploitStrategicCommon2 = 0
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 0
    DefenseScore = 200
    DefensiveMilitaryPower = 0
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 92
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 8
    GrowthForOutpost = 0
    Happiness = 50
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 250
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 1
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 0
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 5
    MaximumLuxuryStock = 0
    MaximumPopulation = 7
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 2
    MaximumSystemGrowth = 30
    MaximumSystemGrowthStock = 2100
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 0
    MaximumSystemProduction = 65
    MaximumSystemProductionStock = 65
    MaximumSystemResearch = 0
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 0
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1.3
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 2
    NetSystemGrowth = 30
    NetSystemInfluence = 2
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = -5
    NetSystemProduction = 65
    NetSystemResearch = 0
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfMajorEmpires = 8
    NumberOfTradingCompanies = 0
    OffensiveMilitaryPower = 0
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = -0.374999642
    OverPopulationPenaltiesReduction = 0
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 15
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 40
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 40
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 0
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 5
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 38.895813
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 5
    PopulationType = 1
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 5
    PopulationWithGrowth = 5
    ProbesProductionCostReduction = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 2
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 297
    SystemGrowth = 80
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 1590
    SystemGrowthStockForUpkeep = 1500
    SystemGrowthUpkeep = 46.895813
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 4.95548773
    SystemInfluenceRadiusDivider = 2.04945064
    SystemInfluenceStock = 91
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 200
    SystemMigrationGrowthStock = 0
    SystemMoney = 15
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 20
    SystemNextInfluenceRadiusEstimation = 4.982315
    SystemNextInfluenceRadiusEstimationDivider = 2.03763437
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 65
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 130
    SystemProductionUpkeep = 0
    SystemResearch = 0
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TotalShipCount = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.625
    TradingRouteSystemBaseIncome_EmpireMoney = 0.625
    TradingRouteSystemBaseIncome_EmpireResearch = 0.15625
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.05
    TradingRouteSystemTotalBaseIncome_Luxury = 0
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 5.95548773
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~4
    ColonizedPlanet#1163 /MinorEmpire#3/ColonizedStarSystem#1162/ColonizedPlanet#1163
     DESCRIPTORS 8
      ClassColonizedPlanet
      ClassPlanet
      HomePlanet
      PlanetDepletionBonus
      PlanetGameplayTypeHot
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeTropical
     PROPERTIES 115
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 7
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 15
      DefaultPlanetFood = 30
      DefaultPlanetIndustry = 40
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 0
      Guardians = 0
      Happiness = -5
      MajorPopulationCount = 5
      MaximumPopulation = 7
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -0.0999999046
      OverPopulationThreshold = 4.9
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 15
      PlanetFIDSI = 0
      PlanetFood = 40
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 40
      PlanetInitialDust = 3
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 6
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 10
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 3
      PlanetRawFIDSI = 0
      PlanetRawFood = 6
      PlanetRawIndustry = 8
      PlanetRawPrestige = 0
      PlanetRawScience = 0
      PlanetScience = 0
      Population = 5
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 7
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~2
      PlanetImprovement#1786 /MinorEmpire#3/ColonizedStarSystem#1162/ColonizedPlanet#1163/PlanetImprovement#1786
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementIndustry1
       PROPERTIES 2
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityNiris /MinorEmpire#3/ColonizedStarSystem#1162/ColonizedPlanet#1163/PopulationPlanetAffinityNiris
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityNirisCount
        ClassPopulationPlanetModifiersTraitPrimaryFood02
        ClassPopulationPlanetModifiersTraitSecondaryFoodFertile01
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 2
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 5
        PopulationDust = 0
        PopulationFood = 2
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 3
        RawPopulationFood = 6
        RawPopulationIndustry = 8
        RawPopulationPrestige = 0
        RawPopulationScience = 0
       CHILDREN ~0
    Hangar#1161 /MinorEmpire#3/ColonizedStarSystem#1162/Hangar#1161
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 0
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
     CHILDREN ~0
    PopulationStarSystemAffinityNiris /MinorEmpire#3/ColonizedStarSystem#1162/PopulationStarSystemAffinityNiris
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityNiris
      ClassPopulationStarSystemAffinityNirisCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics04
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 5
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 150
      PopulationTypeCount = 1
      PopulationUsingGrowth = 5
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    StarSystemImprovement#1586 /MinorEmpire#3/ColonizedStarSystem#1162/StarSystemImprovement#1586
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 20
     CHILDREN ~0
  DepartmentOfCommerce /MinorEmpire#3/DepartmentOfCommerce
   DESCRIPTORS 1
    DepartmentOfCommerce
   PROPERTIES 0
   CHILDREN ~0
  Diplomacy /MinorEmpire#3/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 0.06
   CHILDREN ~8
    DiplomaticEmpire#0 /MinorEmpire#3/Diplomacy/DiplomaticEmpire#0
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.06
      PressureFrom = 0
      PressureOn = 0.06
      PressureTrend = 0.06
      PressureValue = 1.97999907
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#1 /MinorEmpire#3/Diplomacy/DiplomaticEmpire#1
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.06
      PressureFrom = 0
      PressureOn = 0.06
      PressureTrend = 0.06
      PressureValue = 1.97999907
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#2 /MinorEmpire#3/Diplomacy/DiplomaticEmpire#2
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.06
      PressureFrom = 0
      PressureOn = 0.06
      PressureTrend = 0.06
      PressureValue = 1.97999907
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#3 /MinorEmpire#3/Diplomacy/DiplomaticEmpire#3
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.06
      PressureFrom = 0
      PressureOn = 0.06
      PressureTrend = 0.06
      PressureValue = 1.97999907
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#4 /MinorEmpire#3/Diplomacy/DiplomaticEmpire#4
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.06
      PressureFrom = 0
      PressureOn = 0.06
      PressureTrend = 0.06
      PressureValue = 1.97999907
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#5 /MinorEmpire#3/Diplomacy/DiplomaticEmpire#5
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.06
      PressureFrom = 0
      PressureOn = 0.06
      PressureTrend = 0.06
      PressureValue = 1.97999907
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#6 /MinorEmpire#3/Diplomacy/DiplomaticEmpire#6
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.06
      PressureFrom = 0
      PressureOn = 0.06
      PressureTrend = 0.06
      PressureValue = 1.97999907
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#7 /MinorEmpire#3/Diplomacy/DiplomaticEmpire#7
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.06
      PressureFrom = 0
      PressureOn = 0.06
      PressureTrend = 0.06
      PressureValue = 1.97999907
      TheirBasePressure = 0
     CHILDREN ~0
  LostSystems /MinorEmpire#3/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor0 /MinorEmpire#3/MinorRelationWithMajor0
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPacifist
   PROPERTIES 41
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 1
    YieldsMultiplier = 0
   CHILDREN ~0
  MinorRelationWithMajor1 /MinorEmpire#3/MinorRelationWithMajor1
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPacifist
   PROPERTIES 41
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 1
    YieldsMultiplier = 0
   CHILDREN ~0
  MinorRelationWithMajor2 /MinorEmpire#3/MinorRelationWithMajor2
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPacifist
   PROPERTIES 41
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 1
    YieldsMultiplier = 0
   CHILDREN ~0
  MinorRelationWithMajor3 /MinorEmpire#3/MinorRelationWithMajor3
   DESCRIPTORS 5
    ClassMinorRelationWithMajor
    MinorRelationWithMajorPraise
    MinorRelationWithMajorPraise
    RelationIdeologyMinorPacifist
    RelationStateMinorCordial
   PROPERTIES 41
    EmpireManpower = 2.5
    EmpireMoney = 8.75
    EmpireResearch = 5
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 31
    SpecialYieldsMultiplier = 0
    Trend = 5
    YieldsMultiplier = 0.25
   CHILDREN ~0
  MinorRelationWithMajor4 /MinorEmpire#3/MinorRelationWithMajor4
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPacifist
   PROPERTIES 41
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 1
    YieldsMultiplier = 0
   CHILDREN ~0
  MinorRelationWithMajor5 /MinorEmpire#3/MinorRelationWithMajor5
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPacifist
   PROPERTIES 41
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 1
    YieldsMultiplier = 0
   CHILDREN ~0
  MinorRelationWithMajor6 /MinorEmpire#3/MinorRelationWithMajor6
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPacifist
   PROPERTIES 41
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 1
    YieldsMultiplier = 0
   CHILDREN ~0
  MinorRelationWithMajor7 /MinorEmpire#3/MinorRelationWithMajor7
   DESCRIPTORS 6
    ClassMinorRelationWithMajor
    MinorRelationWithMajorCuriosityRevealed
    MinorRelationWithMajorCuriosityRevealed
    MinorRelationWithMajorCuriosityRevealed
    RelationIdeologyMinorPacifist
    RelationStateMinorNeutral
   PROPERTIES 41
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 4
    SpecialYieldsMultiplier = 0
    Trend = 4
    YieldsMultiplier = 0
   CHILDREN ~0
  PopulationEmpireAffinityNiris /MinorEmpire#3/PopulationEmpireAffinityNiris
   DESCRIPTORS 10
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityNiris
    ClassPopulationEmpireAffinityNirisCount
    PoliticalProfileEcologist
    PopulationMajor
    PopulationPoliticalTraitAntiIndustrialist
    PopulationPoliticalTraitOptimised
    WithPopulationPlanetModifiersTraitPrimaryFood02
    WithPopulationPlanetModifiersTraitSecondaryFoodFertile01
   PROPERTIES 11
    CanBeBoosted = 1
    HasMajorPopulation = 1
    Politics01ToPolitics01 = 0.5
    Politics01ToPolitics04 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 2
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 1
    PopulationCount = 5
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  Quests /MinorEmpire#3/Quests
   DESCRIPTORS 1
    ClassQuests
   PROPERTIES 0
   CHILDREN ~0
  Research /MinorEmpire#3/Research
   DESCRIPTORS 6
    ClassResearch
    TechnologyDiplomacyPeace
    TechnologyStageEconomyAndTrade1
    TechnologyStageEmpireDevelopment1
    TechnologyStageMilitary1
    TechnologyStageScienceAndExploration1
   PROPERTIES 51
    CanLevelupSystems = 0
    EraTechnologyCountPrerequisite = 0
    PastEraCostReduction = 0
    QuadrantEconomyAndTradeStage1UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage2UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage3UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage4UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage5UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeUnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage1UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage2UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage3UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage4UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage5UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentUnlockedTechnologyCount = 0
    QuadrantMilitaryStage1UnlockedTechnologyCount = 0
    QuadrantMilitaryStage2UnlockedTechnologyCount = 0
    QuadrantMilitaryStage3UnlockedTechnologyCount = 0
    QuadrantMilitaryStage4UnlockedTechnologyCount = 0
    QuadrantMilitaryStage5UnlockedTechnologyCount = 0
    QuadrantMilitaryUnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage1UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage2UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage3UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage4UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage5UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationUnlockedTechnologyCount = 0
    TechnologyCostModifier = 1
    TechnologyCostQuadrantEconomyAndTradeMultiplier = 1
    TechnologyCostQuadrantEmpireDevelopmentMultiplier = 1
    TechnologyCostQuadrantMilitaryMultiplier = 1
    TechnologyCostQuadrantScienceAndExplorationMultiplier = 1
    TechnologyCostReduction = 0
    TechnologyCostStage1Multiplier = 1.25
    TechnologyCostStage2Multiplier = 2
    TechnologyCostStage3Multiplier = 7.5
    TechnologyCostStage4Multiplier = 20
    TechnologyCostStage5Multiplier = 50
    TechnologyCurrentCost = 76.10925
    TechnologyLinkReductionValue = 0.25
    TechnologyQuadrantEconomyAndTradeActualStageNumber = 1
    TechnologyQuadrantEconomyAndTradeVirtualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentActualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentVirtualStageNumber = 1
    TechnologyQuadrantGlobalProgress = 1
    TechnologyQuadrantMilitaryActualStageNumber = 1
    TechnologyQuadrantMilitaryVirtualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationActualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationVirtualStageNumber = 1
    TechnologyTotalStageUnlocked = 4
    UnlockedTechnologyCount = 0
   CHILDREN ~0
  Uniques /MinorEmpire#3/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
MinorEmpire#4 /MinorEmpire#4
 DESCRIPTORS 16
  AffinityBhagabas
  AffinityMappingBhagabas
  ClassEmpire
  EmpireImprovementDiplomacyBonus2
  EmpireImprovementStageScienceAndExploration1
  EmpireTypeMinor
  FactionTraitMinorDiplomats01
  FamilyPrimitives
  GalaxySizeLarge
  GameDifficultyAINormal
  GameSpeedNormal
  ManpowerUpgradeInfantry1
  MinorFactionDifficultyNormal
  MinorResourceDistributionEarlyAggression
  PersonalityTraitPacifist
  WonderVictoryActivated
 PROPERTIES 345
  AcademyOwned = 0
  ActiveLawsCount = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 0
  AllianceCount = 0
  AllianceVictoryModifier = 0
  AllowStrategicDeposit1 = 0
  AllowStrategicDeposit2 = 0
  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0
  BankAccount = 1650
  BaseMinorFleetSpawnCooldown = 2
  BonusManpower = 10300
  BoostHappinessOnColonies = 0
  BuyoutActivated = 1
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 0
  CanConvertSystem = 0
  CanSellImprovements = 1
  CanSellShips = 0
  ColdWarCount = 0
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 0
  ColonizedStarSystemStateColonyCount = 1
  CommandPoints = 0
  CommandPointsAccumulator = 0
  CommandPointsStock = 0
  ConquestAllyVictoryModifier = 8
  ConquestVictorySystemAmountRequired = 51
  ConquestVictorySystemPercentageRequired = 0.539999962
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 0
  DeedsAchieved = 0
  DepletedPlanetCount = 0
  DetectionLevel = 2
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 620.45
  DustInflation = 1.1085788
  DustInflationFactor = 0.000175
  DustInflationModifier = 1
  EconomicVictoryDustAmountRequired = 630000
  EmpireBattleWon = 0
  EmpireBattleWonStock = 0
  EmpireEmpirePoint = 7
  EmpireEmpirePointAccumulator = 171
  EmpireEmpirePointStock = 171
  EmpireEmpirePointUpkeep = 0
  EmpireFIDSIAccumulator = 4596
  EmpireGrowth = 30
  EmpireGrowthAccumulator = 990
  EmpireGrowthStock = 990
  EmpireGrowthUpkeep = 0
  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 29
  EmpireManpowerStock = 1900
  EmpireManpowerTotal = 2100
  EmpireManpowerUpkeep = 0
  EmpireMoney = -4
  EmpireMoneyAccumulator = 1650
  EmpireMoneyUpkeep = 0
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 0
  EmpireProduction = 55
  EmpireProductionAccumulator = 1455
  EmpireProductionStock = 1455
  EmpireProductionUpkeep = 0
  EmpireResearch = 40
  EmpireResearchAccumulator = 330
  EmpireResearchStock = 120
  EmpireResearchUpkeep = 0
  EmpireTechScore = 0
  EmpireTemplePointsStock = 0
  EndlessTechCount = 4
  ExpeditionPower = 1
  ForceTruceCooldown = 5
  ForceTruceRefusalCostReduction = 0
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 1
  GameSpeedMultiplier = 1
  GameSpeedProductionCostReduction = 0
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 1
  GarrisonMoneyUpkeep = 0
  HappinessStatusMinimumRebellionIndex = 0
  HasWormholeTechnology = 0
  HeroCount = 0
  HeroHealingBonus = 1
  HeroLevelCount = 0
  HeroUnlockThresholdModifier = 1
  HullTypes = 1
  ImprovementScrapValueModifier = 1
  InfantryDamagesBonus = 0
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 1.5
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 5
  InfantryManpowerCustomWeight = 10
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 10
  InfantryMaxDamages = 10
  InfantryMaxHealth = 50
  InfantryMinDamages = 5
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 1
  LeechingFleetsCount = 1
  Luxury10Stock = 0
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 0
  Luxury16Stock = 0
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 0
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 0
  Luxury3Stock = 0
  Luxury4Stock = 0
  Luxury5Stock = 0
  Luxury6Stock = 0
  Luxury7Stock = 0
  Luxury8Stock = 0
  Luxury9Stock = 0
  LuxuryDepositCount = 0
  LuxuryUnlockLevel = 1
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 1
  ManpowerUpgradeCostReduction = 1
  MaximumCommandPoints = 4
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 10300
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 80
  MaximumFleetCount = 2
  MaximumLuxuryStock = 999
  MaximumManpowerPerGroundBattleTurn = 500
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 7
  MaximumSystemGrowth = 30
  MaximumSystemMoney = 0
  MaximumSystemProduction = 55
  MaximumSystemResearch = 40
  MetaplotProbability = 0
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumMinorEmpireImprovementMoneyStock = 0
  MinimumMinorEmpireShipMoneyStock = 0
  MinimumStrategicStock = 0
  MinorEmpireImprovementMoneyStock = 119.300034
  MinorEmpireShipMoneyStock = 877.100037
  MinorFleetSpawnCooldownStock = 0
  MinorFleetUpkeep = 0
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 1
  MothershipCount = 0
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 0
  NeighbouringMajorEmpiresCount = 2
  NeighbouringMinorEmpiresCount = 2
  NetEmpireEmpirePoint = 7
  NetEmpireGrowth = 30
  NetEmpireLifeforce = 0
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = 29
  NetEmpireMoney = 50
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 55
  NetEmpireResearch = 40
  NetEmpireTemplePoints = 0
  NetLuxury1 = 0
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 0
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 0
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 0
  NetLuxury4 = 0
  NetLuxury5 = 0
  NetLuxury6 = 0
  NetLuxury7 = 0
  NetLuxury8 = 0
  NetLuxury9 = 0
  NetMinorEmpireImprovementMoney = 27.9000015
  NetMinorEmpireMoney = 93
  NetMinorEmpireShipMoney = 65.1
  NetMinorFleetSpawnCooldown = -1
  NetMinorStress = 1
  NetStrategic1 = 0
  NetStrategic2 = 0
  NetStrategic3 = 0
  NetStrategic4 = 0
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 7
  NetSystemGrowth = 30
  NetSystemLifeforce = 0
  NetSystemMoney = -4
  NetSystemProduction = 55
  NetSystemResearch = 40
  NonVampirilisPopulation = 5
  NumberOfGalaxyNodes = 144
  NumberOfImprovementsBuilt = 2
  NumberOfInitialAvailableStarSystemNodes = 93
  NumberOfMajorEmpires = 8
  OutpostCount = 0
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 10
  OverColonizationMalus = 0
  OverColonizationPenaltiesReduction = 0
  OverColonizationThreshold = 8
  OwnedOutposts = 0
  OwnedPlanets = 1
  OwnedSystems = 1
  PeaceCount = 0
  PeacefulRelationshipCount = 0
  PeacefulTreatyCostReduction = 1
  PiratesEnabled = 1
  PlaneDamagesBonus = 0
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 300
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 0
  PlayDeckChangeCostRemainingTurnsFactor = 0
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 5
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 1
  PopulationsAssimilated = 0
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 6
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 3.5
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 0
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 0
  RandomEventsProbability = 0
  RatioOfProductionSpentGainedAsEmpirePoint = 0
  RatioOfProductionSpentGainedAsMoney = 0
  RecipeCostReduction = 1
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipScrapValueModifier = 1
  Strategic1Stock = 0
  Strategic2Stock = 0
  Strategic3Stock = 0
  Strategic4Stock = 0
  Strategic5Stock = 0
  Strategic6Stock = 0
  StrategicDepositCount = 0
  Stress = 43
  SystemCount = 1
  SystemLevelSum = 2
  TankDamagesBonus = 0
  TankDamagesMultiplierAgainstInfantry = 1
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 0
  TankManpowerUnlocked = 0
  TankManpowerWeight = 0
  TankMaxDamages = 15
  TankMaxHealth = 240
  TankMinDamages = 10
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 0
  TechnologyTotalStageUnlocked = 4
  TotalManpowerWeight = 10
  TotalTechnology = 0
  TradeAgreementCount = 0
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingRouteBlockadePowerMultiplier = 1
  TradingRoutesEmpireCount = 0
  TroopDamageBonuses = 0
  TroopHealthBonuses = 0
  TruceCount = 0
  UnknownCount = 0
  UnrootedSystemsCount = 0
  VampirilisPopulation = 0
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  VictoryWonderRequiredAmount = 3
  WarCount = 0
  WarsWon = 0
  WonderBuiltCount = 0
 CHILDREN ~17
  ColonizedStarSystem#1165 /MinorEmpire#4/ColonizedStarSystem#1165
   DESCRIPTORS 11
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem2
    HomeSystem
    MinorHomeSystem
    StarSystemImprovementLevel1
    StarTypeWhiteDwarf
   PROPERTIES 329
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 0
    AllowToExploitStrategicCommon2 = 0
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 0
    DefenseScore = 200
    DefensiveMilitaryPower = 0
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 128
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 9
    GrowthForOutpost = 0
    Happiness = 50
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 250
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 1
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 280
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1.25
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 5
    MaximumLuxuryStock = 0
    MaximumPopulation = 8
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 7
    MaximumSystemGrowth = 30
    MaximumSystemGrowthStock = 2400
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 0
    MaximumSystemProduction = 55
    MaximumSystemProductionStock = 55
    MaximumSystemResearch = 40
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 0
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1.45
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 7
    NetSystemGrowth = 30
    NetSystemInfluence = 7
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = -4
    NetSystemProduction = 55
    NetSystemResearch = 40
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfMajorEmpires = 8
    NumberOfTradingCompanies = 0
    OffensiveMilitaryPower = 0
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = 0
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 20
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 50
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 30
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 5
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 10
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 5
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 38.895813
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 5
    PopulationType = 1
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 5
    PopulationWithGrowth = 5
    ProbesProductionCostReduction = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 7
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 333
    SystemGrowth = 90
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 1590
    SystemGrowthStockForUpkeep = 1500
    SystemGrowthUpkeep = 47.895813
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 6.0367465
    SystemInfluenceRadiusDivider = 1.755102
    SystemInfluenceStock = 196
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 200
    SystemMigrationGrowthStock = 0
    SystemMoney = 20
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 24
    SystemNextInfluenceRadiusEstimation = 6.093112
    SystemNextInfluenceRadiusEstimationDivider = 1.74630547
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 55
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 110
    SystemProductionUpkeep = 0
    SystemResearch = 40
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TotalShipCount = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.625
    TradingRouteSystemBaseIncome_EmpireMoney = 0.625
    TradingRouteSystemBaseIncome_EmpireResearch = 0.15625
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.05
    TradingRouteSystemTotalBaseIncome_Luxury = 0
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 7.0367465
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~5
    ColonizedPlanet#1166 /MinorEmpire#4/ColonizedStarSystem#1165/ColonizedPlanet#1166
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      HomePlanet
      PlanetDepletionBonus
      PlanetGameplayTypeTeeming
      PlanetGameplayTypeTemperate
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeAtoll
     PROPERTIES 115
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 8
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 20
      DefaultPlanetFood = 50
      DefaultPlanetIndustry = 30
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 10
      Guardians = 0
      Happiness = 0
      MajorPopulationCount = 5
      MaximumPopulation = 8
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 5.6
      ParasitedPopulation = 0
      PlanetClass = 1
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 20
      PlanetFIDSI = 0
      PlanetFood = 50
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 30
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 8
      PlanetInitialIndustry = 6
      PlanetInitialPrestige = 0
      PlanetInitialScience = 2
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 5
      PlanetPopulationScience = 0
      PlanetPrestige = 5
      PlanetRawDust = 4
      PlanetRawFIDSI = 0
      PlanetRawFood = 10
      PlanetRawIndustry = 6
      PlanetRawPrestige = 0
      PlanetRawScience = 2
      PlanetScience = 10
      Population = 5
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 8
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~2
      PlanetImprovement#1787 /MinorEmpire#4/ColonizedStarSystem#1165/ColonizedPlanet#1166/PlanetImprovement#1787
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementFood1
       PROPERTIES 2
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityBhagabas /MinorEmpire#4/ColonizedStarSystem#1165/ColonizedPlanet#1166/PopulationPlanetAffinityBhagabas
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityBhagabasCount
        ClassPopulationPlanetModifiersTraitSecondaryInfluenceFertile
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 1
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 5
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 1
        PopulationScience = 0
        RawPopulationDust = 4
        RawPopulationFood = 10
        RawPopulationIndustry = 6
        RawPopulationPrestige = 0
        RawPopulationScience = 2
       CHILDREN ~0
    Hangar#1164 /MinorEmpire#4/ColonizedStarSystem#1165/Hangar#1164
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 0
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
     CHILDREN ~0
    PopulationStarSystemAffinityBhagabas /MinorEmpire#4/ColonizedStarSystem#1165/PopulationStarSystemAffinityBhagabas
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityBhagabas
      ClassPopulationStarSystemAffinityBhagabasCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics03
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 5
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 150
      PopulationTypeCount = 1
      PopulationUsingGrowth = 5
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    StarSystemImprovement#1592 /MinorEmpire#4/ColonizedStarSystem#1165/StarSystemImprovement#1592
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 20
     CHILDREN ~0
    StarSystemImprovement#3489 /MinorEmpire#4/ColonizedStarSystem#1165/StarSystemImprovement#3489
     DESCRIPTORS 5
      ClassImprovement
      IsScienceBuilding
      StarSystemImprovementScience1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryScience
     PROPERTIES 3
      ProductionCost = 280
      ScrapPriority = 150
      SystemMoneyUpkeep = 4
     CHILDREN ~0
  DepartmentOfCommerce /MinorEmpire#4/DepartmentOfCommerce
   DESCRIPTORS 1
    DepartmentOfCommerce
   PROPERTIES 0
   CHILDREN ~0
  Diplomacy /MinorEmpire#4/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 0.21
   CHILDREN ~8
    DiplomaticEmpire#0 /MinorEmpire#4/Diplomacy/DiplomaticEmpire#0
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.21
      PressureFrom = 0
      PressureOn = 0.21
      PressureTrend = 0.21
      PressureValue = 5.13000059
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#1 /MinorEmpire#4/Diplomacy/DiplomaticEmpire#1
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.21
      PressureFrom = 0
      PressureOn = 0.21
      PressureTrend = 0.21
      PressureValue = 5.13000059
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#2 /MinorEmpire#4/Diplomacy/DiplomaticEmpire#2
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.21
      PressureFrom = 0
      PressureOn = 0.21
      PressureTrend = 0.21
      PressureValue = 5.13000059
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#3 /MinorEmpire#4/Diplomacy/DiplomaticEmpire#3
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.21
      PressureFrom = 0
      PressureOn = 0.21
      PressureTrend = 0.21
      PressureValue = 5.13000059
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#4 /MinorEmpire#4/Diplomacy/DiplomaticEmpire#4
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.21
      PressureFrom = 0
      PressureOn = 0.21
      PressureTrend = 0.21
      PressureValue = 5.13000059
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#5 /MinorEmpire#4/Diplomacy/DiplomaticEmpire#5
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.21
      PressureFrom = 0
      PressureOn = 0.21
      PressureTrend = 0.21
      PressureValue = 5.13000059
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#6 /MinorEmpire#4/Diplomacy/DiplomaticEmpire#6
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.21
      PressureFrom = 0
      PressureOn = 0.21
      PressureTrend = 0.21
      PressureValue = 5.13000059
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#7 /MinorEmpire#4/Diplomacy/DiplomaticEmpire#7
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.21
      PressureFrom = 0
      PressureOn = 0.21
      PressureTrend = 0.21
      PressureValue = 5.13000059
      TheirBasePressure = 0
     CHILDREN ~0
  LostSystems /MinorEmpire#4/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor0 /MinorEmpire#4/MinorRelationWithMajor0
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPacifist
   PROPERTIES 41
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 1
    YieldsMultiplier = 0
   CHILDREN ~0
  MinorRelationWithMajor1 /MinorEmpire#4/MinorRelationWithMajor1
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPacifist
   PROPERTIES 41
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 1
    YieldsMultiplier = 0
   CHILDREN ~0
  MinorRelationWithMajor2 /MinorEmpire#4/MinorRelationWithMajor2
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPacifist
   PROPERTIES 41
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 1
    YieldsMultiplier = 0
   CHILDREN ~0
  MinorRelationWithMajor3 /MinorEmpire#4/MinorRelationWithMajor3
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPacifist
   PROPERTIES 41
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 1
    YieldsMultiplier = 0
   CHILDREN ~0
  MinorRelationWithMajor4 /MinorEmpire#4/MinorRelationWithMajor4
   DESCRIPTORS 4
    ClassMinorRelationWithMajor
    MinorRelationWithMajorPraise
    RelationIdeologyMinorPacifist
    RelationStateMinorAdvancedBrainwashed
   PROPERTIES 41
    EmpireManpower = 200
    EmpireMoney = 20
    EmpireResearch = 40
    HasSuzerain = 1
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 15
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 101
    SpecialYieldsMultiplier = 1
    Trend = 0
    YieldsMultiplier = 1
   CHILDREN ~0
  MinorRelationWithMajor5 /MinorEmpire#4/MinorRelationWithMajor5
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPacifist
   PROPERTIES 41
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 1
    YieldsMultiplier = 0
   CHILDREN ~0
  MinorRelationWithMajor6 /MinorEmpire#4/MinorRelationWithMajor6
   DESCRIPTORS 3
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPacifist
    RelationStateMinorNeutral
   PROPERTIES 41
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 5
    SpecialYieldsMultiplier = 0
    Trend = 1
    YieldsMultiplier = 0
   CHILDREN ~0
  MinorRelationWithMajor7 /MinorEmpire#4/MinorRelationWithMajor7
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPacifist
   PROPERTIES 41
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 1
    YieldsMultiplier = 0
   CHILDREN ~0
  PopulationEmpireAffinityBhagabas /MinorEmpire#4/PopulationEmpireAffinityBhagabas
   DESCRIPTORS 9
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityBhagabas
    ClassPopulationEmpireAffinityBhagabasCount
    PoliticalProfilePacifist
    PopulationMajor
    PopulationPoliticalTraitAntiMilitarist
    PopulationPoliticalTraitMerciful
    WithPopulationPlanetModifiersTraitSecondaryInfluenceFertile
   PROPERTIES 11
    CanBeBoosted = 1
    HasMajorPopulation = 1
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 2
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 1
    Politics06ToPolitics03 = 1
    Politics06ToPolitics06 = 0.5
    PopulationCount = 5
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  Quests /MinorEmpire#4/Quests
   DESCRIPTORS 1
    ClassQuests
   PROPERTIES 0
   CHILDREN ~0
  Research /MinorEmpire#4/Research
   DESCRIPTORS 6
    ClassResearch
    TechnologyDiplomacyPeace
    TechnologyStageEconomyAndTrade1
    TechnologyStageEmpireDevelopment1
    TechnologyStageMilitary1
    TechnologyStageScienceAndExploration1
   PROPERTIES 51
    CanLevelupSystems = 0
    EraTechnologyCountPrerequisite = 0
    PastEraCostReduction = 0
    QuadrantEconomyAndTradeStage1UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage2UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage3UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage4UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage5UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeUnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage1UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage2UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage3UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage4UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage5UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentUnlockedTechnologyCount = 0
    QuadrantMilitaryStage1UnlockedTechnologyCount = 0
    QuadrantMilitaryStage2UnlockedTechnologyCount = 0
    QuadrantMilitaryStage3UnlockedTechnologyCount = 0
    QuadrantMilitaryStage4UnlockedTechnologyCount = 0
    QuadrantMilitaryStage5UnlockedTechnologyCount = 0
    QuadrantMilitaryUnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage1UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage2UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage3UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage4UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage5UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationUnlockedTechnologyCount = 0
    TechnologyCostModifier = 1
    TechnologyCostQuadrantEconomyAndTradeMultiplier = 1
    TechnologyCostQuadrantEmpireDevelopmentMultiplier = 1
    TechnologyCostQuadrantMilitaryMultiplier = 1
    TechnologyCostQuadrantScienceAndExplorationMultiplier = 1
    TechnologyCostReduction = 0
    TechnologyCostStage1Multiplier = 1.25
    TechnologyCostStage2Multiplier = 2
    TechnologyCostStage3Multiplier = 7.5
    TechnologyCostStage4Multiplier = 20
    TechnologyCostStage5Multiplier = 50
    TechnologyCurrentCost = 76.10925
    TechnologyLinkReductionValue = 0.25
    TechnologyQuadrantEconomyAndTradeActualStageNumber = 1
    TechnologyQuadrantEconomyAndTradeVirtualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentActualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentVirtualStageNumber = 1
    TechnologyQuadrantGlobalProgress = 1
    TechnologyQuadrantMilitaryActualStageNumber = 1
    TechnologyQuadrantMilitaryVirtualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationActualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationVirtualStageNumber = 1
    TechnologyTotalStageUnlocked = 4
    UnlockedTechnologyCount = 0
   CHILDREN ~0
  Uniques /MinorEmpire#4/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
MinorEmpire#5 /MinorEmpire#5
 DESCRIPTORS 16
  AffinityMappingZvali
  AffinityZvali
  ClassEmpire
  EmpireImprovementDiplomacyBonus2
  EmpireImprovementStageScienceAndExploration1
  EmpireTypeMinor
  FactionTraitMinorGamers02
  FamilyAdvanced
  GalaxySizeLarge
  GameDifficultyAINormal
  GameSpeedNormal
  ManpowerUpgradeInfantry1
  MinorFactionDifficultyNormal
  MinorResourceDistributionEarlyAggression
  PersonalityTraitPragmatist
  WonderVictoryActivated
 PROPERTIES 345
  AcademyOwned = 0
  ActiveLawsCount = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 0
  AllianceCount = 0
  AllianceVictoryModifier = 0
  AllowStrategicDeposit1 = 0
  AllowStrategicDeposit2 = 0
  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0
  BankAccount = 1650
  BaseMinorFleetSpawnCooldown = 2
  BonusManpower = 10300
  BoostHappinessOnColonies = 0
  BuyoutActivated = 1
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 0
  CanConvertSystem = 0
  CanSellImprovements = 1
  CanSellShips = 0
  ColdWarCount = 0
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 0
  ColonizedStarSystemStateColonyCount = 1
  CommandPoints = 0
  CommandPointsAccumulator = 0
  CommandPointsStock = 0
  ConquestAllyVictoryModifier = 8
  ConquestVictorySystemAmountRequired = 51
  ConquestVictorySystemPercentageRequired = 0.539999962
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 0
  DeedsAchieved = 0
  DepletedPlanetCount = 0
  DetectionLevel = 2
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 620.45
  DustInflation = 1.1085788
  DustInflationFactor = 0.000175
  DustInflationModifier = 1
  EconomicVictoryDustAmountRequired = 630000
  EmpireBattleWon = 0
  EmpireBattleWonStock = 0
  EmpireEmpirePoint = 2
  EmpireEmpirePointAccumulator = 66
  EmpireEmpirePointStock = 66
  EmpireEmpirePointUpkeep = 0
  EmpireFIDSIAccumulator = 4581
  EmpireGrowth = 30
  EmpireGrowthAccumulator = 990
  EmpireGrowthStock = 990
  EmpireGrowthUpkeep = 0
  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 25
  EmpireManpowerStock = 1813.60046
  EmpireManpowerTotal = 2013.60046
  EmpireManpowerUpkeep = 0
  EmpireMoney = 0
  EmpireMoneyAccumulator = 1650
  EmpireMoneyUpkeep = 0
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 0
  EmpireProduction = 25
  EmpireProductionAccumulator = 825
  EmpireProductionStock = 825
  EmpireProductionUpkeep = 0
  EmpireResearch = 50
  EmpireResearchAccumulator = 1050
  EmpireResearchStock = 150
  EmpireResearchUpkeep = 0
  EmpireTechScore = 0
  EmpireTemplePointsStock = 0
  EndlessTechCount = 4
  ExpeditionPower = 1
  ForceTruceCooldown = 5
  ForceTruceRefusalCostReduction = 0
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 1
  GameSpeedMultiplier = 1
  GameSpeedProductionCostReduction = 0
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 1
  GarrisonMoneyUpkeep = 0
  HappinessStatusMinimumRebellionIndex = 0
  HasWormholeTechnology = 0
  HeroCount = 0
  HeroHealingBonus = 1
  HeroLevelCount = 0
  HeroUnlockThresholdModifier = 1
  HullTypes = 1
  ImprovementScrapValueModifier = 1
  InfantryDamagesBonus = 0
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 1.5
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 5
  InfantryManpowerCustomWeight = 10
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 10
  InfantryMaxDamages = 10
  InfantryMaxHealth = 50
  InfantryMinDamages = 5
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 1
  LeechingFleetsCount = 1
  Luxury10Stock = 0
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 0
  Luxury16Stock = 0
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 0
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 0
  Luxury3Stock = 0
  Luxury4Stock = 0
  Luxury5Stock = 0
  Luxury6Stock = 0
  Luxury7Stock = 0
  Luxury8Stock = 0
  Luxury9Stock = 0
  LuxuryDepositCount = 0
  LuxuryUnlockLevel = 1
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 1
  ManpowerUpgradeCostReduction = 1
  MaximumCommandPoints = 4
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 10300
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 100
  MaximumFleetCount = 2
  MaximumLuxuryStock = 999
  MaximumManpowerPerGroundBattleTurn = 500
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 2
  MaximumSystemGrowth = 30
  MaximumSystemMoney = 0
  MaximumSystemProduction = 25
  MaximumSystemResearch = 50
  MetaplotProbability = 0
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumMinorEmpireImprovementMoneyStock = 0
  MinimumMinorEmpireShipMoneyStock = 0
  MinimumStrategicStock = 0
  MinorEmpireImprovementMoneyStock = 264.300018
  MinorEmpireShipMoneyStock = 436.100037
  MinorFleetSpawnCooldownStock = 0
  MinorFleetUpkeep = 0
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 1
  MothershipCount = 0
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 0
  NeighbouringMajorEmpiresCount = 1
  NeighbouringMinorEmpiresCount = 4
  NetEmpireEmpirePoint = 2
  NetEmpireGrowth = 30
  NetEmpireLifeforce = 0
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = 25
  NetEmpireMoney = 50
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 25
  NetEmpireResearch = 50
  NetEmpireTemplePoints = 0
  NetLuxury1 = 0
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 0
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 0
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 0
  NetLuxury4 = 0
  NetLuxury5 = 0
  NetLuxury6 = 0
  NetLuxury7 = 0
  NetLuxury8 = 0
  NetLuxury9 = 0
  NetMinorEmpireImprovementMoney = 26.4000015
  NetMinorEmpireMoney = 88
  NetMinorEmpireShipMoney = 61.6
  NetMinorFleetSpawnCooldown = -1
  NetMinorStress = 1
  NetStrategic1 = 0
  NetStrategic2 = 0
  NetStrategic3 = 0
  NetStrategic4 = 0
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 2
  NetSystemGrowth = 30
  NetSystemLifeforce = 0
  NetSystemMoney = 0
  NetSystemProduction = 25
  NetSystemResearch = 50
  NonVampirilisPopulation = 5
  NumberOfGalaxyNodes = 144
  NumberOfImprovementsBuilt = 1
  NumberOfInitialAvailableStarSystemNodes = 93
  NumberOfMajorEmpires = 8
  OutpostCount = 0
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 10
  OverColonizationMalus = 0
  OverColonizationPenaltiesReduction = 0
  OverColonizationThreshold = 8
  OwnedOutposts = 0
  OwnedPlanets = 1
  OwnedSystems = 1
  PeaceCount = 0
  PeacefulRelationshipCount = 0
  PeacefulTreatyCostReduction = 1
  PiratesEnabled = 1
  PlaneDamagesBonus = 0
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 300
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 0
  PlayDeckChangeCostRemainingTurnsFactor = 0
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 5
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 1
  PopulationsAssimilated = 0
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 6
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 3.5
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 0
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 0
  RandomEventsProbability = 0
  RatioOfProductionSpentGainedAsEmpirePoint = 0
  RatioOfProductionSpentGainedAsMoney = 0
  RecipeCostReduction = 1
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipScrapValueModifier = 1
  Strategic1Stock = 0
  Strategic2Stock = 0
  Strategic3Stock = 0
  Strategic4Stock = 0
  Strategic5Stock = 0
  Strategic6Stock = 0
  StrategicDepositCount = 0
  Stress = 38
  SystemCount = 1
  SystemLevelSum = 2
  TankDamagesBonus = 0
  TankDamagesMultiplierAgainstInfantry = 1
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 0
  TankManpowerUnlocked = 0
  TankManpowerWeight = 0
  TankMaxDamages = 15
  TankMaxHealth = 240
  TankMinDamages = 10
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 0
  TechnologyTotalStageUnlocked = 4
  TotalManpowerWeight = 10
  TotalTechnology = 0
  TradeAgreementCount = 0
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingRouteBlockadePowerMultiplier = 1
  TradingRoutesEmpireCount = 0
  TroopDamageBonuses = 0
  TroopHealthBonuses = 0
  TruceCount = 0
  UnknownCount = 0
  UnrootedSystemsCount = 0
  VampirilisPopulation = 0
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  VictoryWonderRequiredAmount = 3
  WarCount = 0
  WarsWon = 0
  WonderBuiltCount = 0
 CHILDREN ~17
  ColonizedStarSystem#1168 /MinorEmpire#5/ColonizedStarSystem#1168
   DESCRIPTORS 11
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem2
    HomeSystem
    MinorHomeSystem
    StarSystemImprovementLevel1
    StarTypeRedDwarf
   PROPERTIES 329
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 0
    AllowToExploitStrategicCommon2 = 0
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 0
    DefenseScore = 200
    DefensiveMilitaryPower = 0
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 107
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 5
    GrowthForOutpost = 0
    Happiness = 50
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 250
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 1
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 0
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 5
    MaximumLuxuryStock = 0
    MaximumPopulation = 5
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 2
    MaximumSystemGrowth = 30
    MaximumSystemGrowthStock = 1500
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 0
    MaximumSystemProduction = 25
    MaximumSystemProductionStock = 25
    MaximumSystemResearch = 50
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 0
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 2
    NetSystemGrowth = 30
    NetSystemInfluence = 2
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 0
    NetSystemProduction = 25
    NetSystemResearch = 50
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfMajorEmpires = 8
    NumberOfTradingCompanies = 0
    OffensiveMilitaryPower = 0
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = -5.625
    OverPopulationPenaltiesReduction = 0
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 20
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 10
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 0
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 50
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 5
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 38.895813
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 5
    PopulationType = 1
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 5
    PopulationWithGrowth = 5
    ProbesProductionCostReduction = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 2
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 312
    SystemGrowth = 50
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 1530
    SystemGrowthStockForUpkeep = 1500
    SystemGrowthUpkeep = 43.895813
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 4.95548773
    SystemInfluenceRadiusDivider = 2.04945064
    SystemInfluenceStock = 91
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 200
    SystemMigrationGrowthStock = 0
    SystemMoney = 20
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 20
    SystemNextInfluenceRadiusEstimation = 4.982315
    SystemNextInfluenceRadiusEstimationDivider = 2.03763437
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 25
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 50
    SystemProductionUpkeep = 0
    SystemResearch = 50
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TotalShipCount = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.625
    TradingRouteSystemBaseIncome_EmpireMoney = 0.625
    TradingRouteSystemBaseIncome_EmpireResearch = 0.15625
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.05
    TradingRouteSystemTotalBaseIncome_Luxury = 0
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 5.95548773
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~4
    ColonizedPlanet#1169 /MinorEmpire#5/ColonizedStarSystem#1168/ColonizedPlanet#1169
     DESCRIPTORS 8
      ClassColonizedPlanet
      ClassPlanet
      HomePlanet
      PlanetDepletionBonus
      PlanetGameplayTypeCold
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeSnow
     PROPERTIES 115
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 5
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 20
      DefaultPlanetFood = 10
      DefaultPlanetIndustry = 0
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 50
      Guardians = 0
      Happiness = -10
      MajorPopulationCount = 5
      MaximumPopulation = 5
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -1.5
      OverPopulationThreshold = 3.5
      ParasitedPopulation = 0
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 20
      PlanetFIDSI = 0
      PlanetFood = 10
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 0
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 2
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 8
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 4
      PlanetRawFIDSI = 0
      PlanetRawFood = 2
      PlanetRawIndustry = 0
      PlanetRawPrestige = 0
      PlanetRawScience = 10
      PlanetScience = 50
      Population = 5
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 5
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~2
      PlanetImprovement#1788 /MinorEmpire#5/ColonizedStarSystem#1168/ColonizedPlanet#1169/PlanetImprovement#1788
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementScience1
       PROPERTIES 2
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityZvali /MinorEmpire#5/ColonizedStarSystem#1168/ColonizedPlanet#1169/PopulationPlanetAffinityZvali
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityZvaliCount
        ClassPopulationPlanetModifiersTraitPrimaryHappiness
        ClassPopulationPlanetModifiersTraitSecondaryScienceHappy
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 2
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 5
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 4
        RawPopulationFood = 2
        RawPopulationIndustry = 0
        RawPopulationPrestige = 0
        RawPopulationScience = 10
       CHILDREN ~0
    Hangar#1167 /MinorEmpire#5/ColonizedStarSystem#1168/Hangar#1167
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 0
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
     CHILDREN ~0
    PopulationStarSystemAffinityZvali /MinorEmpire#5/ColonizedStarSystem#1168/PopulationStarSystemAffinityZvali
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityZvali
      ClassPopulationStarSystemAffinityZvaliCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics02
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 5
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 150
      PopulationTypeCount = 1
      PopulationUsingGrowth = 5
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    StarSystemImprovement#1598 /MinorEmpire#5/ColonizedStarSystem#1168/StarSystemImprovement#1598
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 20
     CHILDREN ~0
  DepartmentOfCommerce /MinorEmpire#5/DepartmentOfCommerce
   DESCRIPTORS 1
    DepartmentOfCommerce
   PROPERTIES 0
   CHILDREN ~0
  Diplomacy /MinorEmpire#5/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 0.06
   CHILDREN ~8
    DiplomaticEmpire#0 /MinorEmpire#5/Diplomacy/DiplomaticEmpire#0
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.06
      PressureFrom = 0
      PressureOn = 0.06
      PressureTrend = 0.06
      PressureValue = 1.97999907
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#1 /MinorEmpire#5/Diplomacy/DiplomaticEmpire#1
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.06
      PressureFrom = 0
      PressureOn = 0.06
      PressureTrend = 0.06
      PressureValue = 1.97999907
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#2 /MinorEmpire#5/Diplomacy/DiplomaticEmpire#2
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.06
      PressureFrom = 0
      PressureOn = 0.06
      PressureTrend = 0.06
      PressureValue = 1.97999907
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#3 /MinorEmpire#5/Diplomacy/DiplomaticEmpire#3
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.06
      PressureFrom = 0
      PressureOn = 0.06
      PressureTrend = 0.06
      PressureValue = 1.97999907
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#4 /MinorEmpire#5/Diplomacy/DiplomaticEmpire#4
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.06
      PressureFrom = 0
      PressureOn = 0.06
      PressureTrend = 0.06
      PressureValue = 1.97999907
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#5 /MinorEmpire#5/Diplomacy/DiplomaticEmpire#5
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.06
      PressureFrom = 0
      PressureOn = 0.06
      PressureTrend = 0.06
      PressureValue = 1.97999907
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#6 /MinorEmpire#5/Diplomacy/DiplomaticEmpire#6
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.06
      PressureFrom = 0
      PressureOn = 0.06
      PressureTrend = 0.06
      PressureValue = 1.97999907
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#7 /MinorEmpire#5/Diplomacy/DiplomaticEmpire#7
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.06
      PressureFrom = 0
      PressureOn = 0.06
      PressureTrend = 0.06
      PressureValue = 1.97999907
      TheirBasePressure = 0
     CHILDREN ~0
  LostSystems /MinorEmpire#5/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor0 /MinorEmpire#5/MinorRelationWithMajor0
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPragmatist
   PROPERTIES 41
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN ~0
  MinorRelationWithMajor1 /MinorEmpire#5/MinorRelationWithMajor1
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPragmatist
   PROPERTIES 41
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN ~0
  MinorRelationWithMajor2 /MinorEmpire#5/MinorRelationWithMajor2
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPragmatist
   PROPERTIES 41
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN ~0
  MinorRelationWithMajor3 /MinorEmpire#5/MinorRelationWithMajor3
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPragmatist
   PROPERTIES 41
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN ~0
  MinorRelationWithMajor4 /MinorEmpire#5/MinorRelationWithMajor4
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPragmatist
   PROPERTIES 41
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN ~0
  MinorRelationWithMajor5 /MinorEmpire#5/MinorRelationWithMajor5
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPragmatist
   PROPERTIES 41
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN ~0
  MinorRelationWithMajor6 /MinorEmpire#5/MinorRelationWithMajor6
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPragmatist
   PROPERTIES 41
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN ~0
  MinorRelationWithMajor7 /MinorEmpire#5/MinorRelationWithMajor7
   DESCRIPTORS 3
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPragmatist
    RelationStateMinorNeutral
   PROPERTIES 41
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN ~0
  PopulationEmpireAffinityZvali /MinorEmpire#5/PopulationEmpireAffinityZvali
   DESCRIPTORS 10
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityZvali
    ClassPopulationEmpireAffinityZvaliCount
    PoliticalProfileScientist
    PopulationMajor
    PopulationPoliticalTraitAntiReligious
    PopulationPoliticalTraitSearcher
    WithPopulationPlanetModifiersTraitPrimaryHappiness
    WithPopulationPlanetModifiersTraitSecondaryScienceHappy
   PROPERTIES 11
    CanBeBoosted = 1
    HasMajorPopulation = 1
    Politics01ToPolitics01 = 1
    Politics01ToPolitics02 = 1
    Politics02ToPolitics02 = 2
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 0.5
    Politics06ToPolitics06 = 1
    PopulationCount = 5
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  Quests /MinorEmpire#5/Quests
   DESCRIPTORS 1
    ClassQuests
   PROPERTIES 0
   CHILDREN ~0
  Research /MinorEmpire#5/Research
   DESCRIPTORS 6
    ClassResearch
    TechnologyDiplomacyPeace
    TechnologyStageEconomyAndTrade1
    TechnologyStageEmpireDevelopment1
    TechnologyStageMilitary1
    TechnologyStageScienceAndExploration1
   PROPERTIES 51
    CanLevelupSystems = 0
    EraTechnologyCountPrerequisite = 0
    PastEraCostReduction = 0
    QuadrantEconomyAndTradeStage1UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage2UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage3UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage4UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage5UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeUnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage1UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage2UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage3UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage4UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage5UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentUnlockedTechnologyCount = 0
    QuadrantMilitaryStage1UnlockedTechnologyCount = 0
    QuadrantMilitaryStage2UnlockedTechnologyCount = 0
    QuadrantMilitaryStage3UnlockedTechnologyCount = 0
    QuadrantMilitaryStage4UnlockedTechnologyCount = 0
    QuadrantMilitaryStage5UnlockedTechnologyCount = 0
    QuadrantMilitaryUnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage1UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage2UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage3UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage4UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage5UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationUnlockedTechnologyCount = 0
    TechnologyCostModifier = 1
    TechnologyCostQuadrantEconomyAndTradeMultiplier = 1
    TechnologyCostQuadrantEmpireDevelopmentMultiplier = 1
    TechnologyCostQuadrantMilitaryMultiplier = 1
    TechnologyCostQuadrantScienceAndExplorationMultiplier = 1
    TechnologyCostReduction = 0
    TechnologyCostStage1Multiplier = 1.25
    TechnologyCostStage2Multiplier = 2
    TechnologyCostStage3Multiplier = 7.5
    TechnologyCostStage4Multiplier = 20
    TechnologyCostStage5Multiplier = 50
    TechnologyCurrentCost = 76.10925
    TechnologyLinkReductionValue = 0.25
    TechnologyQuadrantEconomyAndTradeActualStageNumber = 1
    TechnologyQuadrantEconomyAndTradeVirtualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentActualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentVirtualStageNumber = 1
    TechnologyQuadrantGlobalProgress = 1
    TechnologyQuadrantMilitaryActualStageNumber = 1
    TechnologyQuadrantMilitaryVirtualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationActualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationVirtualStageNumber = 1
    TechnologyTotalStageUnlocked = 4
    UnlockedTechnologyCount = 0
   CHILDREN ~0
  Uniques /MinorEmpire#5/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
MinorEmpire#6 /MinorEmpire#6
 DESCRIPTORS 16
  AffinityMappingPilgrims
  AffinityPilgrims
  ClassEmpire
  EmpireImprovementDiplomacyBonus2
  EmpireImprovementStageScienceAndExploration1
  EmpireTypeMinor
  FactionTraitMinorExplorers01
  FamilyAdvanced
  GalaxySizeLarge
  GameDifficultyAINormal
  GameSpeedNormal
  ManpowerUpgradeInfantry1
  MinorFactionDifficultyNormal
  MinorResourceDistributionEarlyAggression
  PersonalityTraitPacifist
  WonderVictoryActivated
 PROPERTIES 345
  AcademyOwned = 0
  ActiveLawsCount = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 0
  AllianceCount = 0
  AllianceVictoryModifier = 0
  AllowStrategicDeposit1 = 0
  AllowStrategicDeposit2 = 0
  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0
  BankAccount = 1650
  BaseMinorFleetSpawnCooldown = 2
  BonusManpower = 10300
  BoostHappinessOnColonies = 0
  BuyoutActivated = 1
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 0
  CanConvertSystem = 0
  CanSellImprovements = 1
  CanSellShips = 0
  ColdWarCount = 0
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 0
  ColonizedStarSystemStateColonyCount = 1
  CommandPoints = 0
  CommandPointsAccumulator = 0
  CommandPointsStock = 0
  ConquestAllyVictoryModifier = 8
  ConquestVictorySystemAmountRequired = 51
  ConquestVictorySystemPercentageRequired = 0.539999962
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 0
  DeedsAchieved = 0
  DepletedPlanetCount = 0
  DetectionLevel = 2
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 620.45
  DustInflation = 1.1085788
  DustInflationFactor = 0.000175
  DustInflationModifier = 1
  EconomicVictoryDustAmountRequired = 630000
  EmpireBattleWon = 0
  EmpireBattleWonStock = 0
  EmpireEmpirePoint = 2
  EmpireEmpirePointAccumulator = 66
  EmpireEmpirePointStock = 66
  EmpireEmpirePointUpkeep = 0
  EmpireFIDSIAccumulator = 4959
  EmpireGrowth = 30
  EmpireGrowthAccumulator = 990
  EmpireGrowthStock = 990
  EmpireGrowthUpkeep = 0
  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 25.9
  EmpireManpowerStock = 1806.90039
  EmpireManpowerTotal = 2006.90039
  EmpireManpowerUpkeep = 0
  EmpireMoney = -8
  EmpireMoneyAccumulator = 1650
  EmpireMoneyUpkeep = 0
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 0
  EmpireProduction = 25
  EmpireProductionAccumulator = 825
  EmpireProductionStock = 825
  EmpireProductionUpkeep = 0
  EmpireResearch = 56
  EmpireResearchAccumulator = 1428
  EmpireResearchStock = 168
  EmpireResearchUpkeep = 0
  EmpireTechScore = 0
  EmpireTemplePointsStock = 0
  EndlessTechCount = 4
  ExpeditionPower = 1
  ForceTruceCooldown = 5
  ForceTruceRefusalCostReduction = 0
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 1
  GameSpeedMultiplier = 1
  GameSpeedProductionCostReduction = 0
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 1
  GarrisonMoneyUpkeep = 0
  HappinessStatusMinimumRebellionIndex = 0
  HasWormholeTechnology = 0
  HeroCount = 0
  HeroHealingBonus = 1
  HeroLevelCount = 0
  HeroUnlockThresholdModifier = 1
  HullTypes = 1
  ImprovementScrapValueModifier = 1
  InfantryDamagesBonus = 0
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 1.5
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 5
  InfantryManpowerCustomWeight = 10
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 10
  InfantryMaxDamages = 10
  InfantryMaxHealth = 50
  InfantryMinDamages = 5
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 1
  LeechingFleetsCount = 1
  Luxury10Stock = 0
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 0
  Luxury16Stock = 0
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 0
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 0
  Luxury3Stock = 0
  Luxury4Stock = 0
  Luxury5Stock = 0
  Luxury6Stock = 0
  Luxury7Stock = 0
  Luxury8Stock = 0
  Luxury9Stock = 0
  LuxuryDepositCount = 0
  LuxuryUnlockLevel = 1
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 1
  ManpowerUpgradeCostReduction = 1
  MaximumCommandPoints = 4
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 10300
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 112
  MaximumFleetCount = 2
  MaximumLuxuryStock = 999
  MaximumManpowerPerGroundBattleTurn = 500
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 2
  MaximumSystemGrowth = 30
  MaximumSystemMoney = 0
  MaximumSystemProduction = 25
  MaximumSystemResearch = 56
  MetaplotProbability = 0
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumMinorEmpireImprovementMoneyStock = 0
  MinimumMinorEmpireShipMoneyStock = 0
  MinimumStrategicStock = 0
  MinorEmpireImprovementMoneyStock = 86.60002
  MinorEmpireShipMoneyStock = 617.8
  MinorFleetSpawnCooldownStock = 0
  MinorFleetUpkeep = 0
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 1
  MothershipCount = 0
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 0
  NeighbouringMajorEmpiresCount = 2
  NeighbouringMinorEmpiresCount = 2
  NetEmpireEmpirePoint = 2
  NetEmpireGrowth = 30
  NetEmpireLifeforce = 0
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = 25.9
  NetEmpireMoney = 50
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 25
  NetEmpireResearch = 56
  NetEmpireTemplePoints = 0
  NetLuxury1 = 0
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 0
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 0
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 0
  NetLuxury4 = 0
  NetLuxury5 = 0
  NetLuxury6 = 0
  NetLuxury7 = 0
  NetLuxury8 = 0
  NetLuxury9 = 0
  NetMinorEmpireImprovementMoney = 27.9000015
  NetMinorEmpireMoney = 93
  NetMinorEmpireShipMoney = 65.1
  NetMinorFleetSpawnCooldown = -1
  NetMinorStress = 1
  NetStrategic1 = 0
  NetStrategic2 = 0
  NetStrategic3 = 0
  NetStrategic4 = 0
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 2
  NetSystemGrowth = 30
  NetSystemLifeforce = 0
  NetSystemMoney = -8
  NetSystemProduction = 25
  NetSystemResearch = 56
  NonVampirilisPopulation = 4
  NumberOfGalaxyNodes = 144
  NumberOfImprovementsBuilt = 2
  NumberOfInitialAvailableStarSystemNodes = 93
  NumberOfMajorEmpires = 8
  OutpostCount = 0
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 10
  OverColonizationMalus = 0
  OverColonizationPenaltiesReduction = 0
  OverColonizationThreshold = 8
  OwnedOutposts = 0
  OwnedPlanets = 1
  OwnedSystems = 1
  PeaceCount = 0
  PeacefulRelationshipCount = 0
  PeacefulTreatyCostReduction = 1
  PiratesEnabled = 1
  PlaneDamagesBonus = 0
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 300
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 0
  PlayDeckChangeCostRemainingTurnsFactor = 0
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 4
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 1
  PopulationsAssimilated = 0
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 9
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 5.25
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 0
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 0
  RandomEventsProbability = 0
  RatioOfProductionSpentGainedAsEmpirePoint = 0
  RatioOfProductionSpentGainedAsMoney = 0
  RecipeCostReduction = 1
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipScrapValueModifier = 1
  Strategic1Stock = 0
  Strategic2Stock = 0
  Strategic3Stock = 0
  Strategic4Stock = 0
  Strategic5Stock = 0
  Strategic6Stock = 0
  StrategicDepositCount = 0
  Stress = 43
  SystemCount = 1
  SystemLevelSum = 2
  TankDamagesBonus = 0
  TankDamagesMultiplierAgainstInfantry = 1
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 0
  TankManpowerUnlocked = 0
  TankManpowerWeight = 0
  TankMaxDamages = 15
  TankMaxHealth = 240
  TankMinDamages = 10
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 0
  TechnologyTotalStageUnlocked = 4
  TotalManpowerWeight = 10
  TotalTechnology = 0
  TradeAgreementCount = 0
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingRouteBlockadePowerMultiplier = 1
  TradingRoutesEmpireCount = 0
  TroopDamageBonuses = 0
  TroopHealthBonuses = 0
  TruceCount = 0
  UnknownCount = 0
  UnrootedSystemsCount = 0
  VampirilisPopulation = 0
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  VictoryWonderRequiredAmount = 3
  WarCount = 0
  WarsWon = 0
  WonderBuiltCount = 0
 CHILDREN ~17
  ColonizedStarSystem#1171 /MinorEmpire#6/ColonizedStarSystem#1171
   DESCRIPTORS 11
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem2
    HomeSystem
    MinorHomeSystem
    StarSystemImprovementLevel1
    StarTypeYellow
   PROPERTIES 329
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 0
    AllowToExploitStrategicCommon2 = 0
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 0
    DefenseScore = 200
    DefensiveMilitaryPower = 0
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 105
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 5.9
    GrowthForOutpost = 0
    Happiness = 50
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 200
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 1
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 280
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 4
    MaximumLuxuryStock = 0
    MaximumPopulation = 4
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 2
    MaximumSystemGrowth = 30
    MaximumSystemGrowthStock = 1200
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 0
    MaximumSystemProduction = 25
    MaximumSystemProductionStock = 25
    MaximumSystemResearch = 56
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 0
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 2
    NetSystemGrowth = 30
    NetSystemInfluence = 2
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = -8
    NetSystemProduction = 25
    NetSystemResearch = 56
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfMajorEmpires = 8
    NumberOfTradingCompanies = 0
    OffensiveMilitaryPower = 0
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = -4.5
    OverPopulationPenaltiesReduction = 0
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 16
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 4
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 0
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 56
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 4
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 29.42831
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 4
    PopulationType = 1
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 4
    PopulationWithGrowth = 4
    ProbesProductionCostReduction = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 2
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 309
    SystemGrowth = 59
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 1230
    SystemGrowthStockForUpkeep = 1200
    SystemGrowthUpkeep = 35.3283119
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 4.95548773
    SystemInfluenceRadiusDivider = 2.04945064
    SystemInfluenceStock = 91
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 200
    SystemMigrationGrowthStock = 0
    SystemMoney = 16
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 24
    SystemNextInfluenceRadiusEstimation = 4.982315
    SystemNextInfluenceRadiusEstimationDivider = 2.03763437
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 25
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 50
    SystemProductionUpkeep = 0
    SystemResearch = 56
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TotalShipCount = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.5
    TradingRouteSystemBaseIncome_EmpireMoney = 0.5
    TradingRouteSystemBaseIncome_EmpireResearch = 0.125
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.05
    TradingRouteSystemTotalBaseIncome_Luxury = 0
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 5.95548773
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~5
    ColonizedPlanet#1172 /MinorEmpire#6/ColonizedStarSystem#1171/ColonizedPlanet#1172
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      HomePlanet
      PlanetDepletionBonus
      PlanetGameplayTypeCold
      PlanetGameplayTypeMeager
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeIce
     PROPERTIES 115
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 4
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 16
      DefaultPlanetFood = 4
      DefaultPlanetIndustry = 0
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 48
      Guardians = 0
      Happiness = -15
      MajorPopulationCount = 4
      MaximumPopulation = 4
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -1.2
      OverPopulationThreshold = 2.8
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 16
      PlanetFIDSI = 0
      PlanetFood = 4
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 0
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 0
      PlanetInitialIndustry = 0
      PlanetInitialPrestige = 0
      PlanetInitialScience = 12
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 8
      PlanetPrestige = 0
      PlanetRawDust = 4
      PlanetRawFIDSI = 0
      PlanetRawFood = 1
      PlanetRawIndustry = 0
      PlanetRawPrestige = 0
      PlanetRawScience = 12
      PlanetScience = 56
      Population = 4
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 4
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~2
      PlanetImprovement#1789 /MinorEmpire#6/ColonizedStarSystem#1171/ColonizedPlanet#1172/PlanetImprovement#1789
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementFood1
       PROPERTIES 2
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityPilgrims /MinorEmpire#6/ColonizedStarSystem#1171/ColonizedPlanet#1172/PopulationPlanetAffinityPilgrims
       DESCRIPTORS 7
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityPilgrimsCount
        ClassPopulationPlanetModifiersTraitPrimaryScience02
        ClassPopulationPlanetModifiersTraitSecondaryScienceAnomaly01
        PopulationMajor
        WithPopulationPlanetModifiersTraitSecondaryScienceAnomaly01
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 2
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 4
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 2
        RawPopulationDust = 4
        RawPopulationFood = 1
        RawPopulationIndustry = 0
        RawPopulationPrestige = 0
        RawPopulationScience = 12
       CHILDREN ~0
    Hangar#1170 /MinorEmpire#6/ColonizedStarSystem#1171/Hangar#1170
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 0
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
     CHILDREN ~0
    PopulationStarSystemAffinityPilgrims /MinorEmpire#6/ColonizedStarSystem#1171/PopulationStarSystemAffinityPilgrims
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityPilgrims
      ClassPopulationStarSystemAffinityPilgrimsCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics05
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 4
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 650
      PopulationTypeCount = 1
      PopulationUsingGrowth = 4
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    StarSystemImprovement#1604 /MinorEmpire#6/ColonizedStarSystem#1171/StarSystemImprovement#1604
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 20
     CHILDREN ~0
    StarSystemImprovement#3548 /MinorEmpire#6/ColonizedStarSystem#1171/StarSystemImprovement#3548
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 3
      ProductionCost = 280
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN ~0
  DepartmentOfCommerce /MinorEmpire#6/DepartmentOfCommerce
   DESCRIPTORS 1
    DepartmentOfCommerce
   PROPERTIES 0
   CHILDREN ~0
  Diplomacy /MinorEmpire#6/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 0.06
   CHILDREN ~8
    DiplomaticEmpire#0 /MinorEmpire#6/Diplomacy/DiplomaticEmpire#0
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.06
      PressureFrom = 0
      PressureOn = 0.06
      PressureTrend = 0.06
      PressureValue = 1.97999907
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#1 /MinorEmpire#6/Diplomacy/DiplomaticEmpire#1
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.06
      PressureFrom = 0
      PressureOn = 0.06
      PressureTrend = 0.06
      PressureValue = 1.97999907
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#2 /MinorEmpire#6/Diplomacy/DiplomaticEmpire#2
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.06
      PressureFrom = 0
      PressureOn = 0.06
      PressureTrend = 0.06
      PressureValue = 1.97999907
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#3 /MinorEmpire#6/Diplomacy/DiplomaticEmpire#3
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.06
      PressureFrom = 0
      PressureOn = 0.06
      PressureTrend = 0.06
      PressureValue = 1.97999907
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#4 /MinorEmpire#6/Diplomacy/DiplomaticEmpire#4
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.06
      PressureFrom = 0
      PressureOn = 0.06
      PressureTrend = 0.06
      PressureValue = 1.97999907
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#5 /MinorEmpire#6/Diplomacy/DiplomaticEmpire#5
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.06
      PressureFrom = 0
      PressureOn = 0.06
      PressureTrend = 0.06
      PressureValue = 1.97999907
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#6 /MinorEmpire#6/Diplomacy/DiplomaticEmpire#6
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.06
      PressureFrom = 0
      PressureOn = 0.06
      PressureTrend = 0.06
      PressureValue = 1.97999907
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#7 /MinorEmpire#6/Diplomacy/DiplomaticEmpire#7
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.06
      PressureFrom = 0
      PressureOn = 0.06
      PressureTrend = 0.06
      PressureValue = 1.97999907
      TheirBasePressure = 0
     CHILDREN ~0
  LostSystems /MinorEmpire#6/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor0 /MinorEmpire#6/MinorRelationWithMajor0
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPacifist
   PROPERTIES 41
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 1
    YieldsMultiplier = 0
   CHILDREN ~0
  MinorRelationWithMajor1 /MinorEmpire#6/MinorRelationWithMajor1
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPacifist
   PROPERTIES 41
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 1
    YieldsMultiplier = 0
   CHILDREN ~0
  MinorRelationWithMajor2 /MinorEmpire#6/MinorRelationWithMajor2
   DESCRIPTORS 6
    ClassMinorRelationWithMajor
    MinorRelationWithMajorCuriosityRevealed
    MinorRelationWithMajorPraise
    MinorRelationWithMajorPraise
    RelationIdeologyMinorPacifist
    RelationStateMinorCordial
   PROPERTIES 41
    EmpireManpower = 2.5
    EmpireMoney = 9
    EmpireResearch = 19
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 30
    SpecialYieldsMultiplier = 0
    Trend = 6
    YieldsMultiplier = 0.25
   CHILDREN ~0
  MinorRelationWithMajor3 /MinorEmpire#6/MinorRelationWithMajor3
   DESCRIPTORS 4
    ClassMinorRelationWithMajor
    MinorRelationWithMajorPraise
    RelationIdeologyMinorPacifist
    RelationStateMinorAmicable
   PROPERTIES 41
    EmpireManpower = 10
    EmpireMoney = 28
    EmpireResearch = 48
    HasSuzerain = 1
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 60
    SpecialYieldsMultiplier = 0
    Trend = 3
    YieldsMultiplier = 0.5
   CHILDREN ~0
  MinorRelationWithMajor4 /MinorEmpire#6/MinorRelationWithMajor4
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPacifist
   PROPERTIES 41
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 1
    YieldsMultiplier = 0
   CHILDREN ~0
  MinorRelationWithMajor5 /MinorEmpire#6/MinorRelationWithMajor5
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPacifist
   PROPERTIES 41
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 1
    YieldsMultiplier = 0
   CHILDREN ~0
  MinorRelationWithMajor6 /MinorEmpire#6/MinorRelationWithMajor6
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPacifist
   PROPERTIES 41
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 1
    YieldsMultiplier = 0
   CHILDREN ~0
  MinorRelationWithMajor7 /MinorEmpire#6/MinorRelationWithMajor7
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPacifist
   PROPERTIES 41
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 1
    YieldsMultiplier = 0
   CHILDREN ~0
  PopulationEmpireAffinityPilgrims /MinorEmpire#6/PopulationEmpireAffinityPilgrims
   DESCRIPTORS 9
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityPilgrims
    ClassPopulationEmpireAffinityPilgrimsCount
    PoliticalProfileReligious
    PoliticalProfileScientist
    PopulationMajor
    PopulationPoliticalTraitRelativist
    WithPopulationPlanetModifiersTraitPrimaryScience02
   PROPERTIES 11
    CanBeBoosted = 1
    HasMajorPopulation = 1
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 1
    Politics02ToPolitics05 = 1
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 2
    Politics06ToPolitics06 = 1
    PopulationCount = 4
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  Quests /MinorEmpire#6/Quests
   DESCRIPTORS 1
    ClassQuests
   PROPERTIES 0
   CHILDREN ~0
  Research /MinorEmpire#6/Research
   DESCRIPTORS 6
    ClassResearch
    TechnologyDiplomacyPeace
    TechnologyStageEconomyAndTrade1
    TechnologyStageEmpireDevelopment1
    TechnologyStageMilitary1
    TechnologyStageScienceAndExploration1
   PROPERTIES 51
    CanLevelupSystems = 0
    EraTechnologyCountPrerequisite = 0
    PastEraCostReduction = 0
    QuadrantEconomyAndTradeStage1UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage2UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage3UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage4UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage5UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeUnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage1UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage2UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage3UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage4UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage5UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentUnlockedTechnologyCount = 0
    QuadrantMilitaryStage1UnlockedTechnologyCount = 0
    QuadrantMilitaryStage2UnlockedTechnologyCount = 0
    QuadrantMilitaryStage3UnlockedTechnologyCount = 0
    QuadrantMilitaryStage4UnlockedTechnologyCount = 0
    QuadrantMilitaryStage5UnlockedTechnologyCount = 0
    QuadrantMilitaryUnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage1UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage2UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage3UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage4UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage5UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationUnlockedTechnologyCount = 0
    TechnologyCostModifier = 1
    TechnologyCostQuadrantEconomyAndTradeMultiplier = 1
    TechnologyCostQuadrantEmpireDevelopmentMultiplier = 1
    TechnologyCostQuadrantMilitaryMultiplier = 1
    TechnologyCostQuadrantScienceAndExplorationMultiplier = 1
    TechnologyCostReduction = 0
    TechnologyCostStage1Multiplier = 1.25
    TechnologyCostStage2Multiplier = 2
    TechnologyCostStage3Multiplier = 7.5
    TechnologyCostStage4Multiplier = 20
    TechnologyCostStage5Multiplier = 50
    TechnologyCurrentCost = 76.10925
    TechnologyLinkReductionValue = 0.25
    TechnologyQuadrantEconomyAndTradeActualStageNumber = 1
    TechnologyQuadrantEconomyAndTradeVirtualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentActualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentVirtualStageNumber = 1
    TechnologyQuadrantGlobalProgress = 1
    TechnologyQuadrantMilitaryActualStageNumber = 1
    TechnologyQuadrantMilitaryVirtualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationActualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationVirtualStageNumber = 1
    TechnologyTotalStageUnlocked = 4
    UnlockedTechnologyCount = 0
   CHILDREN ~0
  Uniques /MinorEmpire#6/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
MinorEmpire#7 /MinorEmpire#7
 DESCRIPTORS 17
  AffinityMappingRemnant
  AffinityRemnant
  ClassEmpire
  DiplomacyCountWar
  EmpireImprovementDiplomacyBonus2
  EmpireImprovementStageScienceAndExploration1
  EmpireTypeMinor
  FactionTraitMinorWorldBuilders01
  FamilyInsectoids
  GalaxySizeLarge
  GameDifficultyAINormal
  GameSpeedNormal
  ManpowerUpgradeInfantry1
  MinorFactionDifficultyNormal
  MinorResourceDistributionEarlyAggression
  PersonalityTraitPragmatist
  WonderVictoryActivated
 PROPERTIES 345
  AcademyOwned = 0
  ActiveLawsCount = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 0
  AllianceCount = 0
  AllianceVictoryModifier = 0
  AllowStrategicDeposit1 = 0
  AllowStrategicDeposit2 = 0
  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0
  BankAccount = 1650
  BaseMinorFleetSpawnCooldown = 2
  BonusManpower = 10300
  BoostHappinessOnColonies = 0
  BuyoutActivated = 1
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 0
  CanConvertSystem = 0
  CanSellImprovements = 1
  CanSellShips = 0
  ColdWarCount = 0
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 0
  ColonizedStarSystemStateColonyCount = 1
  CommandPoints = 0
  CommandPointsAccumulator = 0
  CommandPointsStock = 0
  ConquestAllyVictoryModifier = 8
  ConquestVictorySystemAmountRequired = 51
  ConquestVictorySystemPercentageRequired = 0.539999962
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 0
  DeedsAchieved = 0
  DepletedPlanetCount = 0
  DetectionLevel = 2
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 629.45
  DustInflation = 1.11015379
  DustInflationFactor = 0.000175
  DustInflationModifier = 1
  EconomicVictoryDustAmountRequired = 630000
  EmpireBattleWon = 0
  EmpireBattleWonStock = 0
  EmpireEmpirePoint = 2
  EmpireEmpirePointAccumulator = 64
  EmpireEmpirePointStock = 64
  EmpireEmpirePointUpkeep = 0
  EmpireFIDSIAccumulator = 5135
  EmpireGrowth = 30
  EmpireGrowthAccumulator = 990
  EmpireGrowthStock = 990
  EmpireGrowthUpkeep = 0
  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 26
  EmpireManpowerStock = 1790
  EmpireManpowerTotal = 1990
  EmpireManpowerUpkeep = 0
  EmpireMoney = -6
  EmpireMoneyAccumulator = 1650
  EmpireMoneyUpkeep = 0
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 0
  EmpireProduction = 73
  EmpireProductionAccumulator = 2381
  EmpireProductionStock = 2381
  EmpireProductionUpkeep = 0
  EmpireResearch = 10
  EmpireResearchAccumulator = 50
  EmpireResearchStock = 20
  EmpireResearchUpkeep = 0
  EmpireTechScore = 0
  EmpireTemplePointsStock = 0
  EndlessTechCount = 4
  ExpeditionPower = 1
  ForceTruceCooldown = 5
  ForceTruceRefusalCostReduction = 0
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 1
  GameSpeedMultiplier = 1
  GameSpeedProductionCostReduction = 0
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 1
  GarrisonMoneyUpkeep = 0
  HappinessStatusMinimumRebellionIndex = 0
  HasWormholeTechnology = 0
  HeroCount = 0
  HeroHealingBonus = 1
  HeroLevelCount = 0
  HeroUnlockThresholdModifier = 1
  HullTypes = 1
  ImprovementScrapValueModifier = 1
  InfantryDamagesBonus = 0
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 1.5
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 5
  InfantryManpowerCustomWeight = 10
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 10
  InfantryMaxDamages = 10
  InfantryMaxHealth = 50
  InfantryMinDamages = 5
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 1
  LeechingFleetsCount = 1
  Luxury10Stock = 0
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 0
  Luxury16Stock = 0
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 0
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 0
  Luxury3Stock = 0
  Luxury4Stock = 0
  Luxury5Stock = 16
  Luxury6Stock = 0
  Luxury7Stock = 0
  Luxury8Stock = 16
  Luxury9Stock = 0
  LuxuryDepositCount = 4
  LuxuryUnlockLevel = 1
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 1
  ManpowerUpgradeCostReduction = 1
  MaximumCommandPoints = 4
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 10300
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 20
  MaximumFleetCount = 2
  MaximumLuxuryStock = 999
  MaximumManpowerPerGroundBattleTurn = 500
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 2
  MaximumSystemGrowth = 30
  MaximumSystemMoney = 0
  MaximumSystemProduction = 73
  MaximumSystemResearch = 10
  MetaplotProbability = 0
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumMinorEmpireImprovementMoneyStock = 0
  MinimumMinorEmpireShipMoneyStock = 0
  MinimumStrategicStock = 0
  MinorEmpireImprovementMoneyStock = 255.300018
  MinorEmpireShipMoneyStock = 777.7
  MinorFleetSpawnCooldownStock = 0
  MinorFleetUpkeep = 0
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 1
  MothershipCount = 0
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 0
  NeighbouringMajorEmpiresCount = 3
  NeighbouringMinorEmpiresCount = 2
  NetEmpireEmpirePoint = 2
  NetEmpireGrowth = 30
  NetEmpireLifeforce = 0
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = 26
  NetEmpireMoney = 50
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 73
  NetEmpireResearch = 10
  NetEmpireTemplePoints = 0
  NetLuxury1 = 0
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 0
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 0
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 0
  NetLuxury4 = 0
  NetLuxury5 = 2
  NetLuxury6 = 0
  NetLuxury7 = 0
  NetLuxury8 = 2
  NetLuxury9 = 0
  NetMinorEmpireImprovementMoney = 27.9000015
  NetMinorEmpireMoney = 93
  NetMinorEmpireShipMoney = 65.1
  NetMinorFleetSpawnCooldown = -1
  NetMinorStress = 1
  NetStrategic1 = 0
  NetStrategic2 = 0
  NetStrategic3 = 0
  NetStrategic4 = 0
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 2
  NetSystemGrowth = 30
  NetSystemLifeforce = 0
  NetSystemMoney = -6
  NetSystemProduction = 73
  NetSystemResearch = 10
  NonVampirilisPopulation = 4
  NumberOfGalaxyNodes = 144
  NumberOfImprovementsBuilt = 1
  NumberOfInitialAvailableStarSystemNodes = 93
  NumberOfMajorEmpires = 8
  OutpostCount = 0
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 10
  OverColonizationMalus = 0
  OverColonizationPenaltiesReduction = 0
  OverColonizationThreshold = 8
  OwnedOutposts = 0
  OwnedPlanets = 2
  OwnedSystems = 1
  PeaceCount = 0
  PeacefulRelationshipCount = 0
  PeacefulTreatyCostReduction = 1
  PiratesEnabled = 1
  PlaneDamagesBonus = 0
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 300
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 0
  PlayDeckChangeCostRemainingTurnsFactor = 0
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 4
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 1
  PopulationsAssimilated = 0
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 6
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 3.5
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 0
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 0
  RandomEventsProbability = 0
  RatioOfProductionSpentGainedAsEmpirePoint = 0
  RatioOfProductionSpentGainedAsMoney = 0
  RecipeCostReduction = 1
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipScrapValueModifier = 1
  Strategic1Stock = 0
  Strategic2Stock = 0
  Strategic3Stock = 0
  Strategic4Stock = 0
  Strategic5Stock = 0
  Strategic6Stock = 0
  StrategicDepositCount = 0
  Stress = 43
  SystemCount = 1
  SystemLevelSum = 2
  TankDamagesBonus = 0
  TankDamagesMultiplierAgainstInfantry = 1
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 0
  TankManpowerUnlocked = 0
  TankManpowerWeight = 0
  TankMaxDamages = 15
  TankMaxHealth = 240
  TankMinDamages = 10
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 0
  TechnologyTotalStageUnlocked = 4
  TotalManpowerWeight = 10
  TotalTechnology = 0
  TradeAgreementCount = 0
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingRouteBlockadePowerMultiplier = 1
  TradingRoutesEmpireCount = 0
  TroopDamageBonuses = 0
  TroopHealthBonuses = 0
  TruceCount = 0
  UnknownCount = 0
  UnrootedSystemsCount = 0
  VampirilisPopulation = 0
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  VictoryWonderRequiredAmount = 3
  WarCount = 1
  WarsWon = 0
  WonderBuiltCount = 0
 CHILDREN ~17
  ColonizedStarSystem#1174 /MinorEmpire#7/ColonizedStarSystem#1174
   DESCRIPTORS 13
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem2
    HomeSystem
    MinorHomeSystem
    StarSystemImprovementLevel1
    StarTypeWhiteDwarf
    SystemPopulationMigrationEmigrating
    SystemPopulationMigrationEmigratingToOutpost
   PROPERTIES 329
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 0
    AllowToExploitStrategicCommon2 = 0
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 0
    DefenseScore = 200
    DefensiveMilitaryPower = 0
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 109
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 6
    GrowthForOutpost = 0
    Happiness = 50
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 200
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 1
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 0
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 4
    MajorPopulationCount = 4
    MaximumLuxuryStock = 0
    MaximumPopulation = 11
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 2
    MaximumSystemGrowth = 30
    MaximumSystemGrowthStock = 3300
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 0
    MaximumSystemProduction = 73
    MaximumSystemProductionStock = 73
    MaximumSystemResearch = 10
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 0
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 2.05000019
    MigrationScoreFromWars = 0.90625
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 2
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 2
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 2
    NetSystemGrowth = 30
    NetSystemInfluence = 2
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 15
    NetSystemMoney = -6
    NetSystemProduction = 73
    NetSystemResearch = 10
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfMajorEmpires = 8
    NumberOfTradingCompanies = 0
    OffensiveMilitaryPower = 0
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = 0
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 14
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 20
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 48
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 10
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 4
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 29.42831
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 4
    PopulationType = 1
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 4
    PopulationWithGrowth = 4
    ProbesProductionCostReduction = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 2
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 313
    SystemGrowth = 60
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 1230
    SystemGrowthStockForUpkeep = 1200
    SystemGrowthUpkeep = 35.42831
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 4.92828846
    SystemInfluenceRadiusDivider = 2.06179762
    SystemInfluenceStock = 89
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 200
    SystemMigrationGrowthStock = 192.5
    SystemMoney = 14
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 20
    SystemNextInfluenceRadiusEstimation = 4.95548773
    SystemNextInfluenceRadiusEstimationDivider = 2.04945064
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 73
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 146
    SystemProductionUpkeep = 0
    SystemResearch = 10
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 4
    TotalShipCount = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.5
    TradingRouteSystemBaseIncome_EmpireMoney = 0.5
    TradingRouteSystemBaseIncome_EmpireResearch = 0.125
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0.1
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0.1
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.05
    TradingRouteSystemTotalBaseIncome_Luxury = 0.2
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 5.92828846
    VisionStrength = 0
    WarCount = 1
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0.1
    WreckedMothershipCount = 0
   CHILDREN ~6
    ColonizedPlanet#1175 /MinorEmpire#7/ColonizedStarSystem#1174/ColonizedPlanet#1175
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      HomePlanet
      PlanetDepletionBonus
      PlanetGameplayTypeHot
      PlanetGameplayTypeMeager
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeLava
     PROPERTIES 115
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 3
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 4
      DefaultPlanetFood = 0
      DefaultPlanetIndustry = 36
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 0
      Guardians = 0
      Happiness = -20
      MajorPopulationCount = 2
      MaximumPopulation = 3
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 2.1
      ParasitedPopulation = 0
      PlanetClass = 4
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 4
      PlanetFIDSI = 0
      PlanetFood = 0
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 38
      PlanetInitialDust = 2
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 0
      PlanetInitialIndustry = 16
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 2
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 2
      PlanetRawFIDSI = 0
      PlanetRawFood = 0
      PlanetRawIndustry = 18
      PlanetRawPrestige = 0
      PlanetRawScience = 0
      PlanetScience = 0
      Population = 2
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 3
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~2
      PlanetImprovement#1790 /MinorEmpire#7/ColonizedStarSystem#1174/ColonizedPlanet#1175/PlanetImprovement#1790
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementIndustry1
       PROPERTIES 2
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityRemnant /MinorEmpire#7/ColonizedStarSystem#1174/ColonizedPlanet#1175/PopulationPlanetAffinityRemnant
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityRemnantCount
        ClassPopulationPlanetModifiersTraitPrimaryIndustry
        ClassPopulationPlanetModifiersTraitSecondaryDustHappy
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 1
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 1
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 2
        RawPopulationFood = 0
        RawPopulationIndustry = 18
        RawPopulationPrestige = 0
        RawPopulationScience = 0
       CHILDREN ~0
    ColonizedPlanet#3131 /MinorEmpire#7/ColonizedStarSystem#1174/ColonizedPlanet#3131
     DESCRIPTORS 8
      ClassColonizedPlanet
      ClassPlanet
      PlanetDepletionBonus
      PlanetGameplayTypeTeeming
      PlanetGameplayTypeTemperate
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeForest
     PROPERTIES 115
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 8
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 1
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 10
      DefaultPlanetFood = 20
      DefaultPlanetIndustry = 8
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 10
      Guardians = 0
      Happiness = 25
      MajorPopulationCount = 2
      MaximumPopulation = 8
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 2
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 2
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 5.6
      ParasitedPopulation = 0
      PlanetClass = 1
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 10
      PlanetFIDSI = 0
      PlanetFood = 20
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 1
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 10
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 8
      PlanetInitialIndustry = 4
      PlanetInitialPrestige = 0
      PlanetInitialScience = 3
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 2
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 5
      PlanetRawFIDSI = 0
      PlanetRawFood = 10
      PlanetRawIndustry = 4
      PlanetRawPrestige = 0
      PlanetRawScience = 5
      PlanetScience = 10
      Population = 2
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 8
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~4
      ColonizedResourceDeposit#547 /MinorEmpire#7/ColonizedStarSystem#1174/ColonizedPlanet#3131/ColonizedResourceDeposit#547
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury5
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 2
        DepositValue = 2
        ResourceBonus = 0
       CHILDREN ~0
      ColonizedResourceDeposit#548 /MinorEmpire#7/ColonizedStarSystem#1174/ColonizedPlanet#3131/ColonizedResourceDeposit#548
       DESCRIPTORS 6
        ClassColonizedResourceDeposit
        ClassResourceDeposit
        DepositSizeAverage
        ResourceLuxury8
        ResourceRarityUncommon
        ResourceTypeLuxury
       PROPERTIES 2
        DepositValue = 2
        ResourceBonus = 0
       CHILDREN ~0
      PlanetImprovement#3190 /MinorEmpire#7/ColonizedStarSystem#1174/ColonizedPlanet#3131/PlanetImprovement#3190
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust1
       PROPERTIES 2
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityRemnant /MinorEmpire#7/ColonizedStarSystem#1174/ColonizedPlanet#3131/PopulationPlanetAffinityRemnant
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityRemnantCount
        ClassPopulationPlanetModifiersTraitPrimaryIndustry
        ClassPopulationPlanetModifiersTraitSecondaryDustHappy
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 1
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 2
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 1
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 5
        RawPopulationFood = 10
        RawPopulationIndustry = 4
        RawPopulationPrestige = 0
        RawPopulationScience = 5
       CHILDREN ~0
    Hangar#1173 /MinorEmpire#7/ColonizedStarSystem#1174/Hangar#1173
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 0
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
     CHILDREN ~0
    OutpostMigrationFlux #1174 /MinorEmpire#7/ColonizedStarSystem#1174/OutpostMigrationFlux #1174
     DESCRIPTORS 2
      ClassOutpostMigrationFlux
      OutpostMigrationFluxDisabled
     PROPERTIES 7
      NetSystemOutpostMigrationGrowth = 0
      NetSystemOutpostMigrationGrowthMultiplier = 1
      NetTurnsBeforeAutomatedShipRequest = 1
      SystemGrowth = 60
      SystemOutpostMigrationGrowth = 12
      SystemOutpostMigrationGrowthStock = 0
      TurnsBeforeAutomatedShipRequest = 2
     CHILDREN ~0
    PopulationStarSystemAffinityRemnant /MinorEmpire#7/ColonizedStarSystem#1174/PopulationStarSystemAffinityRemnant
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityRemnant
      ClassPopulationStarSystemAffinityRemnantCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics01
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 4
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 50
      PopulationTypeCount = 1
      PopulationUsingGrowth = 4
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    StarSystemImprovement#1610 /MinorEmpire#7/ColonizedStarSystem#1174/StarSystemImprovement#1610
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 20
     CHILDREN ~0
  DepartmentOfCommerce /MinorEmpire#7/DepartmentOfCommerce
   DESCRIPTORS 1
    DepartmentOfCommerce
   PROPERTIES 0
   CHILDREN ~0
  Diplomacy /MinorEmpire#7/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 0.057
   CHILDREN ~8
    DiplomaticEmpire#0 /MinorEmpire#7/Diplomacy/DiplomaticEmpire#0
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.057
      PressureFrom = 0
      PressureOn = 0.057
      PressureTrend = 0.057
      PressureValue = 1.9079994
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#1 /MinorEmpire#7/Diplomacy/DiplomaticEmpire#1
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.057
      PressureFrom = 0
      PressureOn = 0.057
      PressureTrend = 0.057
      PressureValue = 1.9079994
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#2 /MinorEmpire#7/Diplomacy/DiplomaticEmpire#2
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.057
      PressureFrom = 0
      PressureOn = 0.057
      PressureTrend = 0.057
      PressureValue = 1.9079994
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#3 /MinorEmpire#7/Diplomacy/DiplomaticEmpire#3
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.057
      PressureFrom = 0
      PressureOn = 0.057
      PressureTrend = 0.057
      PressureValue = 1.9079994
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#4 /MinorEmpire#7/Diplomacy/DiplomaticEmpire#4
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.057
      PressureFrom = 0
      PressureOn = 0.057
      PressureTrend = 0.057
      PressureValue = 1.9079994
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#5 /MinorEmpire#7/Diplomacy/DiplomaticEmpire#5
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.057
      PressureFrom = 0
      PressureOn = 0.057
      PressureTrend = 0.057
      PressureValue = 1.9079994
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#6 /MinorEmpire#7/Diplomacy/DiplomaticEmpire#6
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.057
      PressureFrom = 0
      PressureOn = 0.057
      PressureTrend = 0.057
      PressureValue = 1.9079994
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#7 /MinorEmpire#7/Diplomacy/DiplomaticEmpire#7
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.057
      PressureFrom = 0
      PressureOn = 0.057
      PressureTrend = 0.057
      PressureValue = 1.9079994
      TheirBasePressure = 0
     CHILDREN ~0
  LostSystems /MinorEmpire#7/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor0 /MinorEmpire#7/MinorRelationWithMajor0
   DESCRIPTORS 5
    ClassMinorRelationWithMajor
    MinorRelationWithMajorPraise
    MinorRelationWithMajorPraise
    RelationIdeologyMinorPragmatist
    RelationStateMinorAmicable
   PROPERTIES 41
    EmpireManpower = 10
    EmpireMoney = 27
    EmpireResearch = 25
    HasSuzerain = 1
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 64
    SpecialYieldsMultiplier = 0
    Trend = 4
    YieldsMultiplier = 0.5
   CHILDREN ~0
  MinorRelationWithMajor1 /MinorEmpire#7/MinorRelationWithMajor1
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPragmatist
   PROPERTIES 41
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN ~0
  MinorRelationWithMajor2 /MinorEmpire#7/MinorRelationWithMajor2
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPragmatist
   PROPERTIES 41
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN ~0
  MinorRelationWithMajor3 /MinorEmpire#7/MinorRelationWithMajor3
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPragmatist
   PROPERTIES 41
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN ~0
  MinorRelationWithMajor4 /MinorEmpire#7/MinorRelationWithMajor4
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPragmatist
   PROPERTIES 41
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN ~0
  MinorRelationWithMajor5 /MinorEmpire#7/MinorRelationWithMajor5
   DESCRIPTORS 6
    ClassMinorRelationWithMajor
    MinorRelationWithMajorCuriosityRevealed
    MinorRelationWithMajorCuriosityRevealed
    MinorRelationWithMajorCuriosityRevealed
    RelationIdeologyMinorPragmatist
    RelationStateMinorAdvancedWar
   PROPERTIES 41
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN ~0
  MinorRelationWithMajor6 /MinorEmpire#7/MinorRelationWithMajor6
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPragmatist
   PROPERTIES 41
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN ~0
  MinorRelationWithMajor7 /MinorEmpire#7/MinorRelationWithMajor7
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPragmatist
   PROPERTIES 41
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN ~0
  PopulationEmpireAffinityRemnant /MinorEmpire#7/PopulationEmpireAffinityRemnant
   DESCRIPTORS 10
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityRemnant
    ClassPopulationEmpireAffinityRemnantCount
    PoliticalProfileIndustrialist
    PopulationMajor
    PopulationPoliticalTraitAntiEcologist
    PopulationPoliticalTraitSagacious
    WithPopulationPlanetModifiersTraitPrimaryIndustry
    WithPopulationPlanetModifiersTraitSecondaryDustHappy
   PROPERTIES 11
    CanBeBoosted = 1
    HasMajorPopulation = 1
    Politics01ToPolitics01 = 2
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 0.5
    Politics05ToPolitics05 = 1
    Politics06ToPolitics01 = 1
    Politics06ToPolitics06 = 1
    PopulationCount = 4
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  Quests /MinorEmpire#7/Quests
   DESCRIPTORS 1
    ClassQuests
   PROPERTIES 0
   CHILDREN ~0
  Research /MinorEmpire#7/Research
   DESCRIPTORS 6
    ClassResearch
    TechnologyDiplomacyPeace
    TechnologyStageEconomyAndTrade1
    TechnologyStageEmpireDevelopment1
    TechnologyStageMilitary1
    TechnologyStageScienceAndExploration1
   PROPERTIES 51
    CanLevelupSystems = 0
    EraTechnologyCountPrerequisite = 0
    PastEraCostReduction = 0
    QuadrantEconomyAndTradeStage1UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage2UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage3UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage4UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage5UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeUnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage1UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage2UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage3UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage4UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage5UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentUnlockedTechnologyCount = 0
    QuadrantMilitaryStage1UnlockedTechnologyCount = 0
    QuadrantMilitaryStage2UnlockedTechnologyCount = 0
    QuadrantMilitaryStage3UnlockedTechnologyCount = 0
    QuadrantMilitaryStage4UnlockedTechnologyCount = 0
    QuadrantMilitaryStage5UnlockedTechnologyCount = 0
    QuadrantMilitaryUnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage1UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage2UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage3UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage4UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage5UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationUnlockedTechnologyCount = 0
    TechnologyCostModifier = 1
    TechnologyCostQuadrantEconomyAndTradeMultiplier = 1
    TechnologyCostQuadrantEmpireDevelopmentMultiplier = 1
    TechnologyCostQuadrantMilitaryMultiplier = 1
    TechnologyCostQuadrantScienceAndExplorationMultiplier = 1
    TechnologyCostReduction = 0
    TechnologyCostStage1Multiplier = 1.25
    TechnologyCostStage2Multiplier = 2
    TechnologyCostStage3Multiplier = 7.5
    TechnologyCostStage4Multiplier = 20
    TechnologyCostStage5Multiplier = 50
    TechnologyCurrentCost = 76.10925
    TechnologyLinkReductionValue = 0.25
    TechnologyQuadrantEconomyAndTradeActualStageNumber = 1
    TechnologyQuadrantEconomyAndTradeVirtualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentActualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentVirtualStageNumber = 1
    TechnologyQuadrantGlobalProgress = 1
    TechnologyQuadrantMilitaryActualStageNumber = 1
    TechnologyQuadrantMilitaryVirtualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationActualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationVirtualStageNumber = 1
    TechnologyTotalStageUnlocked = 4
    UnlockedTechnologyCount = 0
   CHILDREN ~0
  Uniques /MinorEmpire#7/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
MinorEmpire#8 /MinorEmpire#8
 DESCRIPTORS 17
  AffinityMappingMavros
  AffinityMavros
  ClassEmpire
  DiplomacyCountWar
  EmpireImprovementDiplomacyBonus2
  EmpireImprovementStageScienceAndExploration1
  EmpireTypeMinor
  FactionTraitMinorBuilders01
  FamilyAdvanced
  GalaxySizeLarge
  GameDifficultyAINormal
  GameSpeedNormal
  ManpowerUpgradeInfantry1
  MinorFactionDifficultyNormal
  MinorResourceDistributionEarlyAggression
  PersonalityTraitPragmatist
  WonderVictoryActivated
 PROPERTIES 345
  AcademyOwned = 0
  ActiveLawsCount = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 0
  AllianceCount = 0
  AllianceVictoryModifier = 0
  AllowStrategicDeposit1 = 0
  AllowStrategicDeposit2 = 0
  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0
  BankAccount = 1650
  BaseMinorFleetSpawnCooldown = 2
  BonusManpower = 10300
  BoostHappinessOnColonies = 0
  BuyoutActivated = 1
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 0
  CanConvertSystem = 0
  CanSellImprovements = 1
  CanSellShips = 0
  ColdWarCount = 0
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 0
  ColonizedStarSystemStateColonyCount = 1
  CommandPoints = 0
  CommandPointsAccumulator = 0
  CommandPointsStock = 0
  ConquestAllyVictoryModifier = 8
  ConquestVictorySystemAmountRequired = 51
  ConquestVictorySystemPercentageRequired = 0.539999962
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 0
  DeedsAchieved = 0
  DepletedPlanetCount = 0
  DetectionLevel = 2
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 629.45
  DustInflation = 1.11015379
  DustInflationFactor = 0.000175
  DustInflationModifier = 1
  EconomicVictoryDustAmountRequired = 630000
  EmpireBattleWon = 0
  EmpireBattleWonStock = 0
  EmpireEmpirePoint = 2
  EmpireEmpirePointAccumulator = 66
  EmpireEmpirePointStock = 66
  EmpireEmpirePointUpkeep = 0
  EmpireFIDSIAccumulator = 4896
  EmpireGrowth = 30
  EmpireGrowthAccumulator = 990
  EmpireGrowthStock = 990
  EmpireGrowthUpkeep = 0
  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 24.5
  EmpireManpowerStock = 1802.80029
  EmpireManpowerTotal = 2002.80029
  EmpireManpowerUpkeep = 0
  EmpireMoney = 10
  EmpireMoneyAccumulator = 1650
  EmpireMoneyUpkeep = 0
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 0
  EmpireProduction = 90
  EmpireProductionAccumulator = 2190
  EmpireProductionStock = 2190
  EmpireProductionUpkeep = 0
  EmpireResearch = 0
  EmpireResearchAccumulator = 0
  EmpireResearchStock = 0
  EmpireResearchUpkeep = 0
  EmpireTechScore = 0
  EmpireTemplePointsStock = 0
  EndlessTechCount = 4
  ExpeditionPower = 1
  ForceTruceCooldown = 5
  ForceTruceRefusalCostReduction = 0
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 1
  GameSpeedMultiplier = 1
  GameSpeedProductionCostReduction = 0
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 1
  GarrisonMoneyUpkeep = 0
  HappinessStatusMinimumRebellionIndex = 0
  HasWormholeTechnology = 0
  HeroCount = 0
  HeroHealingBonus = 1
  HeroLevelCount = 0
  HeroUnlockThresholdModifier = 1
  HullTypes = 1
  ImprovementScrapValueModifier = 1
  InfantryDamagesBonus = 0
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 1.5
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 5
  InfantryManpowerCustomWeight = 10
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 10
  InfantryMaxDamages = 10
  InfantryMaxHealth = 50
  InfantryMinDamages = 5
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 1
  LeechingFleetsCount = 1
  Luxury10Stock = 0
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 0
  Luxury16Stock = 0
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 0
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 0
  Luxury3Stock = 0
  Luxury4Stock = 0
  Luxury5Stock = 0
  Luxury6Stock = 0
  Luxury7Stock = 0
  Luxury8Stock = 0
  Luxury9Stock = 0
  LuxuryDepositCount = 0
  LuxuryUnlockLevel = 1
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 1
  ManpowerUpgradeCostReduction = 1
  MaximumCommandPoints = 4
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 10300
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 0
  MaximumFleetCount = 2
  MaximumLuxuryStock = 999
  MaximumManpowerPerGroundBattleTurn = 500
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 2
  MaximumSystemGrowth = 30
  MaximumSystemMoney = 10
  MaximumSystemProduction = 90
  MaximumSystemResearch = 0
  MetaplotProbability = 0
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumMinorEmpireImprovementMoneyStock = 0
  MinimumMinorEmpireShipMoneyStock = 0
  MinimumStrategicStock = 0
  MinorEmpireImprovementMoneyStock = 391.800018
  MinorEmpireShipMoneyStock = 733.600037
  MinorFleetSpawnCooldownStock = 0
  MinorFleetUpkeep = 0
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 1
  MothershipCount = 0
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 0
  NeighbouringMajorEmpiresCount = 3
  NeighbouringMinorEmpiresCount = 2
  NetEmpireEmpirePoint = 2
  NetEmpireGrowth = 30
  NetEmpireLifeforce = 0
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = 24.5
  NetEmpireMoney = 50
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 90
  NetEmpireResearch = 0
  NetEmpireTemplePoints = 0
  NetLuxury1 = 0
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 0
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 0
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 0
  NetLuxury4 = 0
  NetLuxury5 = 0
  NetLuxury6 = 0
  NetLuxury7 = 0
  NetLuxury8 = 0
  NetLuxury9 = 0
  NetMinorEmpireImprovementMoney = 26.4000015
  NetMinorEmpireMoney = 88
  NetMinorEmpireShipMoney = 61.6
  NetMinorFleetSpawnCooldown = -1
  NetMinorStress = 1
  NetStrategic1 = 0
  NetStrategic2 = 0
  NetStrategic3 = 0
  NetStrategic4 = 0
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 2
  NetSystemGrowth = 30
  NetSystemLifeforce = 0
  NetSystemMoney = 10
  NetSystemProduction = 90
  NetSystemResearch = 0
  NonVampirilisPopulation = 5
  NumberOfGalaxyNodes = 144
  NumberOfImprovementsBuilt = 1
  NumberOfInitialAvailableStarSystemNodes = 93
  NumberOfMajorEmpires = 8
  OutpostCount = 0
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 10
  OverColonizationMalus = 0
  OverColonizationPenaltiesReduction = 0
  OverColonizationThreshold = 8
  OwnedOutposts = 0
  OwnedPlanets = 1
  OwnedSystems = 1
  PeaceCount = 0
  PeacefulRelationshipCount = 0
  PeacefulTreatyCostReduction = 1
  PiratesEnabled = 1
  PlaneDamagesBonus = 0
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 300
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 0
  PlayDeckChangeCostRemainingTurnsFactor = 0
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 5
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 1
  PopulationsAssimilated = 0
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 6
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 3.5
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 0
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 0
  RandomEventsProbability = 0
  RatioOfProductionSpentGainedAsEmpirePoint = 0
  RatioOfProductionSpentGainedAsMoney = 0
  RecipeCostReduction = 1
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipScrapValueModifier = 1
  Strategic1Stock = 0
  Strategic2Stock = 0
  Strategic3Stock = 0
  Strategic4Stock = 0
  Strategic5Stock = 0
  Strategic6Stock = 0
  StrategicDepositCount = 0
  Stress = 38
  SystemCount = 1
  SystemLevelSum = 2
  TankDamagesBonus = 0
  TankDamagesMultiplierAgainstInfantry = 1
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 0
  TankManpowerUnlocked = 0
  TankManpowerWeight = 0
  TankMaxDamages = 15
  TankMaxHealth = 240
  TankMinDamages = 10
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 0
  TechnologyTotalStageUnlocked = 4
  TotalManpowerWeight = 10
  TotalTechnology = 0
  TradeAgreementCount = 0
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingRouteBlockadePowerMultiplier = 1
  TradingRoutesEmpireCount = 0
  TroopDamageBonuses = 0
  TroopHealthBonuses = 0
  TruceCount = 0
  UnknownCount = 0
  UnrootedSystemsCount = 0
  VampirilisPopulation = 0
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  VictoryWonderRequiredAmount = 3
  WarCount = 1
  WarsWon = 0
  WonderBuiltCount = 0
 CHILDREN ~17
  ColonizedStarSystem#1177 /MinorEmpire#8/ColonizedStarSystem#1177
   DESCRIPTORS 11
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    HappinessStatusStarSystem2
    HomeSystem
    MinorHomeSystem
    StarSystemImprovementLevel1
    StarTypeWhite
   PROPERTIES 329
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 0
    AllowToExploitStrategicCommon2 = 0
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 1
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 0
    DefenseScore = 200
    DefensiveMilitaryPower = 0
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 132
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 0
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 4.5
    GrowthForOutpost = 0
    Happiness = 50
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 250
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 1
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 0
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 5
    MaximumLuxuryStock = 0
    MaximumPopulation = 5
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 2
    MaximumSystemGrowth = 30
    MaximumSystemGrowthStock = 1500
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 10
    MaximumSystemProduction = 90
    MaximumSystemProductionStock = 90
    MaximumSystemResearch = 0
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 0
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 0.90625
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 2
    NetSystemGrowth = 30
    NetSystemInfluence = 2
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 10
    NetSystemProduction = 90
    NetSystemResearch = 0
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfMajorEmpires = 8
    NumberOfTradingCompanies = 0
    OffensiveMilitaryPower = 0
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = -5.625
    OverPopulationPenaltiesReduction = 0
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 30
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 5
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 65
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 0
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 5
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 38.895813
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 5
    PopulationType = 1
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 5
    PopulationWithGrowth = 5
    ProbesProductionCostReduction = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0.1
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 2
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 337
    SystemGrowth = 45
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 1530
    SystemGrowthStockForUpkeep = 1500
    SystemGrowthUpkeep = 43.395813
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 4.95548773
    SystemInfluenceRadiusDivider = 2.04945064
    SystemInfluenceStock = 91
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 200
    SystemMigrationGrowthStock = 0
    SystemMoney = 30
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 20
    SystemNextInfluenceRadiusEstimation = 4.982315
    SystemNextInfluenceRadiusEstimationDivider = 2.03763437
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 90
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 180
    SystemProductionUpkeep = 0
    SystemResearch = 0
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TotalShipCount = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.625
    TradingRouteSystemBaseIncome_EmpireMoney = 0.625
    TradingRouteSystemBaseIncome_EmpireResearch = 0.15625
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.05
    TradingRouteSystemTotalBaseIncome_Luxury = 0
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 5.95548773
    VisionStrength = 0
    WarCount = 1
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~4
    ColonizedPlanet#1178 /MinorEmpire#8/ColonizedStarSystem#1177/ColonizedPlanet#1178
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      HomePlanet
      PlanetDepletionBonus
      PlanetGameplayTypeHot
      PlanetGameplayTypeMeager
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeDesert
     PROPERTIES 115
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 5
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 30
      DefaultPlanetFood = 5
      DefaultPlanetIndustry = 50
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 0
      Guardians = 0
      Happiness = -10
      MajorPopulationCount = 5
      MaximumPopulation = 5
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -1.5
      OverPopulationThreshold = 3.5
      ParasitedPopulation = 0
      PlanetClass = 3
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 30
      PlanetFIDSI = 0
      PlanetFood = 5
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 65
      PlanetInitialDust = 6
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 1
      PlanetInitialIndustry = 8
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 15
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 6
      PlanetRawFIDSI = 0
      PlanetRawFood = 1
      PlanetRawIndustry = 10
      PlanetRawPrestige = 0
      PlanetRawScience = 0
      PlanetScience = 0
      Population = 5
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 5
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~2
      PlanetImprovement#1791 /MinorEmpire#8/ColonizedStarSystem#1177/ColonizedPlanet#1178/PlanetImprovement#1791
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementIndustry1
       PROPERTIES 2
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityMavros /MinorEmpire#8/ColonizedStarSystem#1177/ColonizedPlanet#1178/PopulationPlanetAffinityMavros
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityMavrosCount
        ClassPopulationPlanetModifiersTraitPrimaryIndustry
        ClassPopulationPlanetModifiersTraitSecondaryIndustryHot
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 3
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 5
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 3
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 6
        RawPopulationFood = 1
        RawPopulationIndustry = 10
        RawPopulationPrestige = 0
        RawPopulationScience = 0
       CHILDREN ~0
    Hangar#1176 /MinorEmpire#8/ColonizedStarSystem#1177/Hangar#1176
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 0
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
     CHILDREN ~0
    PopulationStarSystemAffinityMavros /MinorEmpire#8/ColonizedStarSystem#1177/PopulationStarSystemAffinityMavros
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityMavros
      ClassPopulationStarSystemAffinityMavrosCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics01
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 5
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 150
      PopulationTypeCount = 1
      PopulationUsingGrowth = 5
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    StarSystemImprovement#1616 /MinorEmpire#8/ColonizedStarSystem#1177/StarSystemImprovement#1616
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 20
     CHILDREN ~0
  DepartmentOfCommerce /MinorEmpire#8/DepartmentOfCommerce
   DESCRIPTORS 1
    DepartmentOfCommerce
   PROPERTIES 0
   CHILDREN ~0
  Diplomacy /MinorEmpire#8/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 0.057
   CHILDREN ~8
    DiplomaticEmpire#0 /MinorEmpire#8/Diplomacy/DiplomaticEmpire#0
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.057
      PressureFrom = 0
      PressureOn = 0.057
      PressureTrend = 0.057
      PressureValue = 1.92300057
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#1 /MinorEmpire#8/Diplomacy/DiplomaticEmpire#1
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.057
      PressureFrom = 0
      PressureOn = 0.057
      PressureTrend = 0.057
      PressureValue = 1.92300057
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#2 /MinorEmpire#8/Diplomacy/DiplomaticEmpire#2
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.057
      PressureFrom = 0
      PressureOn = 0.057
      PressureTrend = 0.057
      PressureValue = 1.92300057
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#3 /MinorEmpire#8/Diplomacy/DiplomaticEmpire#3
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.057
      PressureFrom = 0
      PressureOn = 0.057
      PressureTrend = 0.057
      PressureValue = 1.92300057
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#4 /MinorEmpire#8/Diplomacy/DiplomaticEmpire#4
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.057
      PressureFrom = 0
      PressureOn = 0.057
      PressureTrend = 0.057
      PressureValue = 1.92300057
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#5 /MinorEmpire#8/Diplomacy/DiplomaticEmpire#5
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.057
      PressureFrom = 0
      PressureOn = 0.057
      PressureTrend = 0.057
      PressureValue = 1.92300057
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#6 /MinorEmpire#8/Diplomacy/DiplomaticEmpire#6
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.057
      PressureFrom = 0
      PressureOn = 0.057
      PressureTrend = 0.057
      PressureValue = 1.92300057
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#7 /MinorEmpire#8/Diplomacy/DiplomaticEmpire#7
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.057
      PressureFrom = 0
      PressureOn = 0.057
      PressureTrend = 0.057
      PressureValue = 1.92300057
      TheirBasePressure = 0
     CHILDREN ~0
  LostSystems /MinorEmpire#8/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor0 /MinorEmpire#8/MinorRelationWithMajor0
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPragmatist
   PROPERTIES 41
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN ~0
  MinorRelationWithMajor1 /MinorEmpire#8/MinorRelationWithMajor1
   DESCRIPTORS 5
    ClassMinorRelationWithMajor
    MinorRelationWithMajorPraise
    MinorRelationWithMajorPraise
    RelationIdeologyMinorPragmatist
    RelationStateMinorCordial
   PROPERTIES 41
    EmpireManpower = 2.5
    EmpireMoney = 12.5
    EmpireResearch = 5
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 34
    SpecialYieldsMultiplier = 0
    Trend = 4
    YieldsMultiplier = 0.25
   CHILDREN ~0
  MinorRelationWithMajor2 /MinorEmpire#8/MinorRelationWithMajor2
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPragmatist
   PROPERTIES 41
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN ~0
  MinorRelationWithMajor3 /MinorEmpire#8/MinorRelationWithMajor3
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPragmatist
   PROPERTIES 41
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN ~0
  MinorRelationWithMajor4 /MinorEmpire#8/MinorRelationWithMajor4
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPragmatist
   PROPERTIES 41
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN ~0
  MinorRelationWithMajor5 /MinorEmpire#8/MinorRelationWithMajor5
   DESCRIPTORS 3
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPragmatist
    RelationStateMinorAdvancedWar
   PROPERTIES 41
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN ~0
  MinorRelationWithMajor6 /MinorEmpire#8/MinorRelationWithMajor6
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPragmatist
   PROPERTIES 41
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN ~0
  MinorRelationWithMajor7 /MinorEmpire#8/MinorRelationWithMajor7
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPragmatist
   PROPERTIES 41
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN ~0
  PopulationEmpireAffinityMavros /MinorEmpire#8/PopulationEmpireAffinityMavros
   DESCRIPTORS 10
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityMavros
    ClassPopulationEmpireAffinityMavrosCount
    PoliticalProfileIndustrialist
    PopulationMajor
    PopulationPoliticalTraitAntiEcologist
    PopulationPoliticalTraitSagacious
    WithPopulationPlanetModifiersTraitPrimaryIndustry
    WithPopulationPlanetModifiersTraitSecondaryIndustryHot
   PROPERTIES 11
    CanBeBoosted = 1
    HasMajorPopulation = 1
    Politics01ToPolitics01 = 2
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 0.5
    Politics05ToPolitics05 = 1
    Politics06ToPolitics01 = 1
    Politics06ToPolitics06 = 1
    PopulationCount = 5
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  Quests /MinorEmpire#8/Quests
   DESCRIPTORS 1
    ClassQuests
   PROPERTIES 0
   CHILDREN ~0
  Research /MinorEmpire#8/Research
   DESCRIPTORS 6
    ClassResearch
    TechnologyDiplomacyPeace
    TechnologyStageEconomyAndTrade1
    TechnologyStageEmpireDevelopment1
    TechnologyStageMilitary1
    TechnologyStageScienceAndExploration1
   PROPERTIES 51
    CanLevelupSystems = 0
    EraTechnologyCountPrerequisite = 0
    PastEraCostReduction = 0
    QuadrantEconomyAndTradeStage1UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage2UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage3UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage4UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage5UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeUnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage1UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage2UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage3UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage4UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage5UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentUnlockedTechnologyCount = 0
    QuadrantMilitaryStage1UnlockedTechnologyCount = 0
    QuadrantMilitaryStage2UnlockedTechnologyCount = 0
    QuadrantMilitaryStage3UnlockedTechnologyCount = 0
    QuadrantMilitaryStage4UnlockedTechnologyCount = 0
    QuadrantMilitaryStage5UnlockedTechnologyCount = 0
    QuadrantMilitaryUnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage1UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage2UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage3UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage4UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage5UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationUnlockedTechnologyCount = 0
    TechnologyCostModifier = 1
    TechnologyCostQuadrantEconomyAndTradeMultiplier = 1
    TechnologyCostQuadrantEmpireDevelopmentMultiplier = 1
    TechnologyCostQuadrantMilitaryMultiplier = 1
    TechnologyCostQuadrantScienceAndExplorationMultiplier = 1
    TechnologyCostReduction = 0
    TechnologyCostStage1Multiplier = 1.25
    TechnologyCostStage2Multiplier = 2
    TechnologyCostStage3Multiplier = 7.5
    TechnologyCostStage4Multiplier = 20
    TechnologyCostStage5Multiplier = 50
    TechnologyCurrentCost = 76.10925
    TechnologyLinkReductionValue = 0.25
    TechnologyQuadrantEconomyAndTradeActualStageNumber = 1
    TechnologyQuadrantEconomyAndTradeVirtualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentActualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentVirtualStageNumber = 1
    TechnologyQuadrantGlobalProgress = 1
    TechnologyQuadrantMilitaryActualStageNumber = 1
    TechnologyQuadrantMilitaryVirtualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationActualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationVirtualStageNumber = 1
    TechnologyTotalStageUnlocked = 4
    UnlockedTechnologyCount = 0
   CHILDREN ~0
  Uniques /MinorEmpire#8/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
MinorEmpire#9 /MinorEmpire#9
 DESCRIPTORS 16
  AffinityBots
  AffinityMappingBots
  ClassEmpire
  EmpireImprovementDiplomacyBonus2
  EmpireImprovementStageScienceAndExploration1
  EmpireTypeMinor
  FactionTraitMinorDiplomacy
  FamilyAdvanced
  GalaxySizeLarge
  GameDifficultyAINormal
  GameSpeedNormal
  ManpowerUpgradeInfantry1
  MinorFactionDifficultyNormal
  MinorResourceDistributionEarlyAggression
  PersonalityTraitWarmonger
  WonderVictoryActivated
 PROPERTIES 345
  AcademyOwned = 0
  ActiveLawsCount = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 0
  AllianceCount = 0
  AllianceVictoryModifier = 0
  AllowStrategicDeposit1 = 0
  AllowStrategicDeposit2 = 0
  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0
  BankAccount = 1650
  BaseMinorFleetSpawnCooldown = 2
  BonusManpower = 10300
  BoostHappinessOnColonies = 0
  BuyoutActivated = 1
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 0
  CanConvertSystem = 0
  CanSellImprovements = 1
  CanSellShips = 0
  ColdWarCount = 0
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 0
  ColonizedStarSystemStateColonyCount = 1
  CommandPoints = 0
  CommandPointsAccumulator = 0
  CommandPointsStock = 0
  ConquestAllyVictoryModifier = 8
  ConquestVictorySystemAmountRequired = 51
  ConquestVictorySystemPercentageRequired = 0.539999962
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 0
  DeedsAchieved = 0
  DepletedPlanetCount = 0
  DetectionLevel = 2
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 629.45
  DustInflation = 1.11015379
  DustInflationFactor = 0.000175
  DustInflationModifier = 1
  EconomicVictoryDustAmountRequired = 630000
  EmpireBattleWon = 0
  EmpireBattleWonStock = 0
  EmpireEmpirePoint = 2
  EmpireEmpirePointAccumulator = 66
  EmpireEmpirePointStock = 66
  EmpireEmpirePointUpkeep = 0
  EmpireFIDSIAccumulator = 4164
  EmpireGrowth = 30
  EmpireGrowthAccumulator = 990
  EmpireGrowthStock = 990
  EmpireGrowthUpkeep = 0
  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 28.6
  EmpireManpowerStock = 1883
  EmpireManpowerTotal = 2083
  EmpireManpowerUpkeep = 0
  EmpireMoney = 6
  EmpireMoneyAccumulator = 1650
  EmpireMoneyUpkeep = 0
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 0
  EmpireProduction = 42
  EmpireProductionAccumulator = 1194
  EmpireProductionStock = 1194
  EmpireProductionUpkeep = 0
  EmpireResearch = 12
  EmpireResearchAccumulator = 264
  EmpireResearchStock = 36
  EmpireResearchUpkeep = 0
  EmpireTechScore = 0
  EmpireTemplePointsStock = 0
  EndlessTechCount = 4
  ExpeditionPower = 1
  ForceTruceCooldown = 5
  ForceTruceRefusalCostReduction = 0
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 1
  GameSpeedMultiplier = 1
  GameSpeedProductionCostReduction = 0
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 1
  GarrisonMoneyUpkeep = 0
  HappinessStatusMinimumRebellionIndex = 0
  HasWormholeTechnology = 0
  HeroCount = 0
  HeroHealingBonus = 1
  HeroLevelCount = 0
  HeroUnlockThresholdModifier = 1
  HullTypes = 1
  ImprovementScrapValueModifier = 1
  InfantryDamagesBonus = 0
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 1.5
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 5
  InfantryManpowerCustomWeight = 10
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 10
  InfantryMaxDamages = 10
  InfantryMaxHealth = 50
  InfantryMinDamages = 5
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 2
  LeechingFleetsCount = 1
  Luxury10Stock = 0
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 0
  Luxury16Stock = 0
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 0
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 0
  Luxury3Stock = 0
  Luxury4Stock = 0
  Luxury5Stock = 0
  Luxury6Stock = 0
  Luxury7Stock = 0
  Luxury8Stock = 0
  Luxury9Stock = 0
  LuxuryDepositCount = 0
  LuxuryUnlockLevel = 1
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 1
  ManpowerUpgradeCostReduction = 1
  MaximumCommandPoints = 4
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 10300
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 24
  MaximumFleetCount = 2
  MaximumLuxuryStock = 999
  MaximumManpowerPerGroundBattleTurn = 500
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 2
  MaximumSystemGrowth = 30
  MaximumSystemMoney = 6
  MaximumSystemProduction = 42
  MaximumSystemResearch = 12
  MetaplotProbability = 0
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumMinorEmpireImprovementMoneyStock = 0
  MinimumMinorEmpireShipMoneyStock = 0
  MinimumStrategicStock = 0
  MinorEmpireImprovementMoneyStock = 251.300018
  MinorEmpireShipMoneyStock = 697.9
  MinorFleetSpawnCooldownStock = 0
  MinorFleetUpkeep = 0
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 1
  MothershipCount = 0
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 0
  NeighbouringMajorEmpiresCount = 2
  NeighbouringMinorEmpiresCount = 2
  NetEmpireEmpirePoint = 2
  NetEmpireGrowth = 30
  NetEmpireLifeforce = 0
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = 28.6
  NetEmpireMoney = 50
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 42
  NetEmpireResearch = 12
  NetEmpireTemplePoints = 0
  NetLuxury1 = 0
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 0
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 0
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 0
  NetLuxury4 = 0
  NetLuxury5 = 0
  NetLuxury6 = 0
  NetLuxury7 = 0
  NetLuxury8 = 0
  NetLuxury9 = 0
  NetMinorEmpireImprovementMoney = 26.4000015
  NetMinorEmpireMoney = 88
  NetMinorEmpireShipMoney = 61.6
  NetMinorFleetSpawnCooldown = -1
  NetMinorStress = 1
  NetStrategic1 = 0
  NetStrategic2 = 0
  NetStrategic3 = 0
  NetStrategic4 = 0
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 2
  NetSystemGrowth = 30
  NetSystemLifeforce = 0
  NetSystemMoney = 6
  NetSystemProduction = 42
  NetSystemResearch = 12
  NonVampirilisPopulation = 6
  NumberOfGalaxyNodes = 144
  NumberOfImprovementsBuilt = 2
  NumberOfInitialAvailableStarSystemNodes = 93
  NumberOfMajorEmpires = 8
  OutpostCount = 0
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 10
  OverColonizationMalus = 0
  OverColonizationPenaltiesReduction = 0
  OverColonizationThreshold = 8
  OwnedOutposts = 0
  OwnedPlanets = 1
  OwnedSystems = 1
  PeaceCount = 0
  PeacefulRelationshipCount = 0
  PeacefulTreatyCostReduction = 0.9
  PiratesEnabled = 1
  PlaneDamagesBonus = 0
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 300
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 0
  PlayDeckChangeCostRemainingTurnsFactor = 0
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 6
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 2
  PopulationsAssimilated = 0
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 6
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 3.5
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 0
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 0
  RandomEventsProbability = 0
  RatioOfProductionSpentGainedAsEmpirePoint = 0
  RatioOfProductionSpentGainedAsMoney = 0
  RecipeCostReduction = 1
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipScrapValueModifier = 1
  Strategic1Stock = 0
  Strategic2Stock = 0
  Strategic3Stock = 0
  Strategic4Stock = 0
  Strategic5Stock = 0
  Strategic6Stock = 0
  StrategicDepositCount = 0
  Stress = 38
  SystemCount = 1
  SystemLevelSum = 2
  TankDamagesBonus = 0
  TankDamagesMultiplierAgainstInfantry = 1
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 0
  TankManpowerUnlocked = 0
  TankManpowerWeight = 0
  TankMaxDamages = 15
  TankMaxHealth = 240
  TankMinDamages = 10
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 0
  TechnologyTotalStageUnlocked = 4
  TotalManpowerWeight = 10
  TotalTechnology = 0
  TradeAgreementCount = 0
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingRouteBlockadePowerMultiplier = 1
  TradingRoutesEmpireCount = 0
  TroopDamageBonuses = 0
  TroopHealthBonuses = 0
  TruceCount = 0
  UnknownCount = 0
  UnrootedSystemsCount = 0
  VampirilisPopulation = 0
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  VictoryWonderRequiredAmount = 3
  WarCount = 0
  WarsWon = 0
  WonderBuiltCount = 0
 CHILDREN ~18
  ColonizedStarSystem#1180 /MinorEmpire#9/ColonizedStarSystem#1180
   DESCRIPTORS 12
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    GuardedColonizedStarSystem
    HappinessStatusStarSystem2
    HomeSystem
    MinorHomeSystem
    StarSystemImprovementLevel1
    StarTypeProtostar
   PROPERTIES 329
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 0
    AllowToExploitStrategicCommon2 = 0
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 200
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 0
    DefenseScore = 400
    DefensiveMilitaryPower = 0
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 92
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 1
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 200
    GroundBattleBombardmentAttackerDamagesMin = 200
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 8.6
    GrowthForOutpost = 0
    Happiness = 50
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 300
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 1
    HasNonMajorPopulation = 1
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 280
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 5
    MaximumLuxuryStock = 0
    MaximumPopulation = 8
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 2
    MaximumSystemGrowth = 30
    MaximumSystemGrowthStock = 2400
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 6
    MaximumSystemProduction = 42
    MaximumSystemProductionStock = 42
    MaximumSystemResearch = 12
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 0
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1.3
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 2
    NetSystemGrowth = 30
    NetSystemInfluence = 2
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 6
    NetSystemProduction = 42
    NetSystemResearch = 12
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 1
    NumberOfMajorEmpires = 8
    NumberOfTradingCompanies = 0
    OffensiveMilitaryPower = 0
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = -1.50000036
    OverPopulationPenaltiesReduction = 0
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 30
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 36
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 17
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 12
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 6
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 38.895813
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 1
    PopulationScore = 6
    PopulationType = 2
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 5
    PopulationWithGrowth = 6
    ProbesProductionCostReduction = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 2
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 498
    SystemGrowth = 86
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 1890
    SystemGrowthStockForUpkeep = 1500
    SystemGrowthUpkeep = 47.49581
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 4.95548773
    SystemInfluenceRadiusDivider = 2.04945064
    SystemInfluenceStock = 91
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 200
    SystemMigrationGrowthStock = 103
    SystemMoney = 30
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 24
    SystemNextInfluenceRadiusEstimation = 4.982315
    SystemNextInfluenceRadiusEstimationDivider = 2.03763437
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 42
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 84
    SystemProductionUpkeep = 0
    SystemResearch = 12
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TotalShipCount = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.75
    TradingRouteSystemBaseIncome_EmpireMoney = 0.75
    TradingRouteSystemBaseIncome_EmpireResearch = 0.1875
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.05
    TradingRouteSystemTotalBaseIncome_Luxury = 0
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 5.95548773
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~6
    ColonizedPlanet#1181 /MinorEmpire#9/ColonizedStarSystem#1180/ColonizedPlanet#1181
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      HomePlanet
      PlanetAnomalyGuardian
      PlanetDepletionBonus
      PlanetGameplayTypeTemperate
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeMonsoon
     PROPERTIES 115
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 8
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 30
      DefaultPlanetFood = 36
      DefaultPlanetIndustry = 12
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 12
      Guardians = 0
      Happiness = -5
      MajorPopulationCount = 5
      MaximumPopulation = 8
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 1
      OverPopulationMalus = -0.4000001
      OverPopulationThreshold = 5.6
      ParasitedPopulation = 0
      PlanetClass = 2
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 30
      PlanetFIDSI = 0
      PlanetFood = 36
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 17
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 6
      PlanetInitialIndustry = 2
      PlanetInitialPrestige = 0
      PlanetInitialScience = 2
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 5
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 5
      PlanetRawFIDSI = 0
      PlanetRawFood = 6
      PlanetRawIndustry = 2
      PlanetRawPrestige = 0
      PlanetRawScience = 2
      PlanetScience = 12
      Population = 6
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 2
      RawMaximumPopulation = 8
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~3
      PlanetImprovement#1792 /MinorEmpire#9/ColonizedStarSystem#1180/ColonizedPlanet#1181/PlanetImprovement#1792
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust1
       PROPERTIES 2
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityBots /MinorEmpire#9/ColonizedStarSystem#1180/ColonizedPlanet#1181/PopulationPlanetAffinityBots
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityBotsCount
        ClassPopulationPlanetModifiersTraitPrimaryIndustry
        ClassPopulationPlanetModifiersTraitSecondaryFoodSterile
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 1
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 5
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 1
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 5
        RawPopulationFood = 6
        RawPopulationIndustry = 2
        RawPopulationPrestige = 0
        RawPopulationScience = 2
       CHILDREN ~0
      PopulationPlanetAffinityGuardians /MinorEmpire#9/ColonizedStarSystem#1180/ColonizedPlanet#1181/PopulationPlanetAffinityGuardians
       DESCRIPTORS 5
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityGuardians
        ClassPopulationPlanetAffinityGuardiansCount
        PopulationNonMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 200
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 5
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasNonMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 5
        RawPopulationFood = 6
        RawPopulationIndustry = 2
        RawPopulationPrestige = 0
        RawPopulationScience = 2
       CHILDREN ~0
    Hangar#1179 /MinorEmpire#9/ColonizedStarSystem#1180/Hangar#1179
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 0
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
     CHILDREN ~0
    PopulationStarSystemAffinityBots /MinorEmpire#9/ColonizedStarSystem#1180/PopulationStarSystemAffinityBots
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityBots
      ClassPopulationStarSystemAffinityBotsCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics04
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 5
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 150
      PopulationTypeCount = 1
      PopulationUsingGrowth = 5
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    PopulationStarSystemAffinityGuardians /MinorEmpire#9/ColonizedStarSystem#1180/PopulationStarSystemAffinityGuardians
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityGuardians
      ClassPopulationStarSystemAffinityGuardiansCount
      ClassPopulationStarSystemGrowthTypeNot
      PopulationMainPolitics03
      PopulationNonMajor
     PROPERTIES 33
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasNonMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = -50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 1
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = -1350
      PopulationTypeCount = 1
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = -1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    StarSystemImprovement#1622 /MinorEmpire#9/ColonizedStarSystem#1180/StarSystemImprovement#1622
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 20
     CHILDREN ~0
    StarSystemImprovement#3132 /MinorEmpire#9/ColonizedStarSystem#1180/StarSystemImprovement#3132
     DESCRIPTORS 4
      ClassImprovement
      StarSystemImprovementFood1
      StarSystemImprovementUpkeepStage1Normal
      SubCategoryFood
     PROPERTIES 3
      ProductionCost = 280
      ScrapPriority = 100
      SystemMoneyUpkeep = 4
     CHILDREN ~0
  DepartmentOfCommerce /MinorEmpire#9/DepartmentOfCommerce
   DESCRIPTORS 1
    DepartmentOfCommerce
   PROPERTIES 0
   CHILDREN ~0
  Diplomacy /MinorEmpire#9/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 0.06
   CHILDREN ~8
    DiplomaticEmpire#0 /MinorEmpire#9/Diplomacy/DiplomaticEmpire#0
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.06
      PressureFrom = 0
      PressureOn = 0.06
      PressureTrend = 0.06
      PressureValue = 1.97999907
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#1 /MinorEmpire#9/Diplomacy/DiplomaticEmpire#1
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.06
      PressureFrom = 0
      PressureOn = 0.06
      PressureTrend = 0.06
      PressureValue = 1.97999907
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#2 /MinorEmpire#9/Diplomacy/DiplomaticEmpire#2
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.06
      PressureFrom = 0
      PressureOn = 0.06
      PressureTrend = 0.06
      PressureValue = 1.97999907
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#3 /MinorEmpire#9/Diplomacy/DiplomaticEmpire#3
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.06
      PressureFrom = 0
      PressureOn = 0.06
      PressureTrend = 0.06
      PressureValue = 1.97999907
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#4 /MinorEmpire#9/Diplomacy/DiplomaticEmpire#4
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.06
      PressureFrom = 0
      PressureOn = 0.06
      PressureTrend = 0.06
      PressureValue = 1.97999907
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#5 /MinorEmpire#9/Diplomacy/DiplomaticEmpire#5
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.06
      PressureFrom = 0
      PressureOn = 0.06
      PressureTrend = 0.06
      PressureValue = 1.97999907
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#6 /MinorEmpire#9/Diplomacy/DiplomaticEmpire#6
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.06
      PressureFrom = 0
      PressureOn = 0.06
      PressureTrend = 0.06
      PressureValue = 1.97999907
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#7 /MinorEmpire#9/Diplomacy/DiplomaticEmpire#7
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.06
      PressureFrom = 0
      PressureOn = 0.06
      PressureTrend = 0.06
      PressureValue = 1.97999907
      TheirBasePressure = 0
     CHILDREN ~0
  LostSystems /MinorEmpire#9/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor0 /MinorEmpire#9/MinorRelationWithMajor0
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorWarmonger
   PROPERTIES 41
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN ~0
  MinorRelationWithMajor1 /MinorEmpire#9/MinorRelationWithMajor1
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorWarmonger
   PROPERTIES 41
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN ~0
  MinorRelationWithMajor2 /MinorEmpire#9/MinorRelationWithMajor2
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorWarmonger
   PROPERTIES 41
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN ~0
  MinorRelationWithMajor3 /MinorEmpire#9/MinorRelationWithMajor3
   DESCRIPTORS 4
    ClassMinorRelationWithMajor
    MinorRelationWithMajorPraise
    RelationIdeologyMinorWarmonger
    RelationStateMinorCordial
   PROPERTIES 41
    EmpireManpower = 2.5
    EmpireMoney = 12.5
    EmpireResearch = 8
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 40
    SpecialYieldsMultiplier = 0
    Trend = 2
    YieldsMultiplier = 0.25
   CHILDREN ~0
  MinorRelationWithMajor4 /MinorEmpire#9/MinorRelationWithMajor4
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorWarmonger
   PROPERTIES 41
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN ~0
  MinorRelationWithMajor5 /MinorEmpire#9/MinorRelationWithMajor5
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorWarmonger
   PROPERTIES 41
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN ~0
  MinorRelationWithMajor6 /MinorEmpire#9/MinorRelationWithMajor6
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorWarmonger
   PROPERTIES 41
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN ~0
  MinorRelationWithMajor7 /MinorEmpire#9/MinorRelationWithMajor7
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorWarmonger
   PROPERTIES 41
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN ~0
  PopulationEmpireAffinityBots /MinorEmpire#9/PopulationEmpireAffinityBots
   DESCRIPTORS 10
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityBots
    ClassPopulationEmpireAffinityBotsCount
    PoliticalProfileEcologist
    PopulationMajor
    PopulationPoliticalTraitAntiIndustrialist
    PopulationPoliticalTraitOptimised
    WithPopulationPlanetModifiersTraitPrimaryIndustry
    WithPopulationPlanetModifiersTraitSecondaryFoodSterile
   PROPERTIES 11
    CanBeBoosted = 1
    HasMajorPopulation = 1
    Politics01ToPolitics01 = 0.5
    Politics01ToPolitics04 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 2
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 1
    PopulationCount = 5
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityGuardians /MinorEmpire#9/PopulationEmpireAffinityGuardians
   DESCRIPTORS 9
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityGuardians
    ClassPopulationEmpireAffinityGuardiansCount
    PoliticalProfilePacifist
    PopulationNonMajor
    PopulationPoliticalTraitAntiMilitarist
    PopulationPoliticalTraitHedonist
    WithPopulationPlanetAffinityGuardians
   PROPERTIES 11
    CanBeBoosted = 0
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 2
    Politics04ToPolitics03 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 0.5
    PopulationCount = 1
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  Quests /MinorEmpire#9/Quests
   DESCRIPTORS 1
    ClassQuests
   PROPERTIES 0
   CHILDREN ~0
  Research /MinorEmpire#9/Research
   DESCRIPTORS 6
    ClassResearch
    TechnologyDiplomacyPeace
    TechnologyStageEconomyAndTrade1
    TechnologyStageEmpireDevelopment1
    TechnologyStageMilitary1
    TechnologyStageScienceAndExploration1
   PROPERTIES 51
    CanLevelupSystems = 0
    EraTechnologyCountPrerequisite = 0
    PastEraCostReduction = 0
    QuadrantEconomyAndTradeStage1UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage2UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage3UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage4UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage5UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeUnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage1UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage2UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage3UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage4UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage5UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentUnlockedTechnologyCount = 0
    QuadrantMilitaryStage1UnlockedTechnologyCount = 0
    QuadrantMilitaryStage2UnlockedTechnologyCount = 0
    QuadrantMilitaryStage3UnlockedTechnologyCount = 0
    QuadrantMilitaryStage4UnlockedTechnologyCount = 0
    QuadrantMilitaryStage5UnlockedTechnologyCount = 0
    QuadrantMilitaryUnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage1UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage2UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage3UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage4UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage5UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationUnlockedTechnologyCount = 0
    TechnologyCostModifier = 1
    TechnologyCostQuadrantEconomyAndTradeMultiplier = 1
    TechnologyCostQuadrantEmpireDevelopmentMultiplier = 1
    TechnologyCostQuadrantMilitaryMultiplier = 1
    TechnologyCostQuadrantScienceAndExplorationMultiplier = 1
    TechnologyCostReduction = 0
    TechnologyCostStage1Multiplier = 1.25
    TechnologyCostStage2Multiplier = 2
    TechnologyCostStage3Multiplier = 7.5
    TechnologyCostStage4Multiplier = 20
    TechnologyCostStage5Multiplier = 50
    TechnologyCurrentCost = 76.10925
    TechnologyLinkReductionValue = 0.25
    TechnologyQuadrantEconomyAndTradeActualStageNumber = 1
    TechnologyQuadrantEconomyAndTradeVirtualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentActualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentVirtualStageNumber = 1
    TechnologyQuadrantGlobalProgress = 1
    TechnologyQuadrantMilitaryActualStageNumber = 1
    TechnologyQuadrantMilitaryVirtualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationActualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationVirtualStageNumber = 1
    TechnologyTotalStageUnlocked = 4
    UnlockedTechnologyCount = 0
   CHILDREN ~0
  Uniques /MinorEmpire#9/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
MinorEmpire#10 /MinorEmpire#10
 DESCRIPTORS 16
  AffinityHisshos
  AffinityMappingHisshos
  ClassEmpire
  EmpireImprovementDiplomacyBonus2
  EmpireImprovementStageScienceAndExploration1
  EmpireTypeMinor
  FactionTraitMinorGroundBattle1
  FamilyPirates
  GalaxySizeLarge
  GameDifficultyAINormal
  GameSpeedNormal
  ManpowerUpgradeInfantry1
  MinorFactionDifficultyNormal
  MinorResourceDistributionEarlyAggression
  PersonalityTraitWarmonger
  WonderVictoryActivated
 PROPERTIES 345
  AcademyOwned = 0
  ActiveLawsCount = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 0
  AllianceCount = 0
  AllianceVictoryModifier = 0
  AllowStrategicDeposit1 = 0
  AllowStrategicDeposit2 = 0
  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0
  BankAccount = 1650
  BaseMinorFleetSpawnCooldown = 2
  BonusManpower = 10300
  BoostHappinessOnColonies = 0
  BuyoutActivated = 1
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 0
  CanConvertSystem = 0
  CanSellImprovements = 1
  CanSellShips = 0
  ColdWarCount = 0
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 0
  ColonizedStarSystemStateColonyCount = 1
  CommandPoints = 0
  CommandPointsAccumulator = 0
  CommandPointsStock = 0
  ConquestAllyVictoryModifier = 8
  ConquestVictorySystemAmountRequired = 51
  ConquestVictorySystemPercentageRequired = 0.539999962
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 0
  DeedsAchieved = 0
  DepletedPlanetCount = 0
  DetectionLevel = 2
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 629.45
  DustInflation = 1.11015379
  DustInflationFactor = 0.000175
  DustInflationModifier = 1
  EconomicVictoryDustAmountRequired = 630000
  EmpireBattleWon = 0
  EmpireBattleWonStock = 0
  EmpireEmpirePoint = 2
  EmpireEmpirePointAccumulator = 66
  EmpireEmpirePointStock = 66
  EmpireEmpirePointUpkeep = 0
  EmpireFIDSIAccumulator = 4266
  EmpireGrowth = 30
  EmpireGrowthAccumulator = 990
  EmpireGrowthStock = 990
  EmpireGrowthUpkeep = 0
  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 38
  EmpireManpowerStock = 2034.39954
  EmpireManpowerTotal = 2334.39941
  EmpireManpowerUpkeep = 0
  EmpireMoney = 5
  EmpireMoneyAccumulator = 1650
  EmpireMoneyUpkeep = 0
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 0
  EmpireProduction = 45
  EmpireProductionAccumulator = 1245
  EmpireProductionStock = 1245
  EmpireProductionUpkeep = 0
  EmpireResearch = 15
  EmpireResearchAccumulator = 315
  EmpireResearchStock = 45
  EmpireResearchUpkeep = 0
  EmpireTechScore = 0
  EmpireTemplePointsStock = 0
  EndlessTechCount = 4
  ExpeditionPower = 1
  ForceTruceCooldown = 5
  ForceTruceRefusalCostReduction = 0
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 1
  GameSpeedMultiplier = 1
  GameSpeedProductionCostReduction = 0
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 1
  GarrisonMoneyUpkeep = 0
  HappinessStatusMinimumRebellionIndex = 0
  HasWormholeTechnology = 0
  HeroCount = 0
  HeroHealingBonus = 1
  HeroLevelCount = 0
  HeroUnlockThresholdModifier = 1
  HullTypes = 1
  ImprovementScrapValueModifier = 1
  InfantryDamagesBonus = 0
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 1.5
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 4.5
  InfantryManpowerCustomWeight = 10
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 10
  InfantryMaxDamages = 10
  InfantryMaxHealth = 50
  InfantryMinDamages = 5
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 1
  LeechingFleetsCount = 1
  Luxury10Stock = 0
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 0
  Luxury16Stock = 0
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 0
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 0
  Luxury3Stock = 0
  Luxury4Stock = 0
  Luxury5Stock = 0
  Luxury6Stock = 0
  Luxury7Stock = 0
  Luxury8Stock = 0
  Luxury9Stock = 0
  LuxuryDepositCount = 0
  LuxuryUnlockLevel = 1
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 0.9
  ManpowerUpgradeCostReduction = 1
  MaximumCommandPoints = 4
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 10300
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 30
  MaximumFleetCount = 2
  MaximumLuxuryStock = 999
  MaximumManpowerPerGroundBattleTurn = 500
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 2
  MaximumSystemGrowth = 30
  MaximumSystemMoney = 5
  MaximumSystemProduction = 45
  MaximumSystemResearch = 15
  MetaplotProbability = 0
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumMinorEmpireImprovementMoneyStock = 0
  MinimumMinorEmpireShipMoneyStock = 0
  MinimumStrategicStock = 0
  MinorEmpireImprovementMoneyStock = 402.300018
  MinorEmpireShipMoneyStock = 406.7
  MinorFleetSpawnCooldownStock = 0
  MinorFleetUpkeep = 0
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 1
  MothershipCount = 0
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 0
  NeighbouringMajorEmpiresCount = 1
  NeighbouringMinorEmpiresCount = 4
  NetEmpireEmpirePoint = 2
  NetEmpireGrowth = 30
  NetEmpireLifeforce = 0
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = 38
  NetEmpireMoney = 50
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 45
  NetEmpireResearch = 15
  NetEmpireTemplePoints = 0
  NetLuxury1 = 0
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 0
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 0
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 0
  NetLuxury4 = 0
  NetLuxury5 = 0
  NetLuxury6 = 0
  NetLuxury7 = 0
  NetLuxury8 = 0
  NetLuxury9 = 0
  NetMinorEmpireImprovementMoney = 24.9000015
  NetMinorEmpireMoney = 83
  NetMinorEmpireShipMoney = 58.1
  NetMinorFleetSpawnCooldown = -1
  NetMinorStress = 1
  NetStrategic1 = 0
  NetStrategic2 = 0
  NetStrategic3 = 0
  NetStrategic4 = 0
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 2
  NetSystemGrowth = 30
  NetSystemLifeforce = 0
  NetSystemMoney = 5
  NetSystemProduction = 45
  NetSystemResearch = 15
  NonVampirilisPopulation = 5
  NumberOfGalaxyNodes = 144
  NumberOfImprovementsBuilt = 1
  NumberOfInitialAvailableStarSystemNodes = 93
  NumberOfMajorEmpires = 8
  OutpostCount = 0
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 10
  OverColonizationMalus = 0
  OverColonizationPenaltiesReduction = 0
  OverColonizationThreshold = 8
  OwnedOutposts = 0
  OwnedPlanets = 1
  OwnedSystems = 1
  PeaceCount = 0
  PeacefulRelationshipCount = 0
  PeacefulTreatyCostReduction = 1
  PiratesEnabled = 1
  PlaneDamagesBonus = 0
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 27
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 300
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 0
  PlayDeckChangeCostRemainingTurnsFactor = 0
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 5
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 1
  PopulationsAssimilated = 0
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 6
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 3.5
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 0
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 0
  RandomEventsProbability = 0
  RatioOfProductionSpentGainedAsEmpirePoint = 0
  RatioOfProductionSpentGainedAsMoney = 0
  RecipeCostReduction = 1
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipScrapValueModifier = 1
  Strategic1Stock = 0
  Strategic2Stock = 0
  Strategic3Stock = 0
  Strategic4Stock = 0
  Strategic5Stock = 0
  Strategic6Stock = 0
  StrategicDepositCount = 0
  Stress = 33
  SystemCount = 1
  SystemLevelSum = 2
  TankDamagesBonus = 0
  TankDamagesMultiplierAgainstInfantry = 1
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 13.5
  TankManpowerCustomWeight = 0
  TankManpowerUnlocked = 0
  TankManpowerWeight = 0
  TankMaxDamages = 15
  TankMaxHealth = 240
  TankMinDamages = 10
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 0
  TechnologyTotalStageUnlocked = 4
  TotalManpowerWeight = 10
  TotalTechnology = 0
  TradeAgreementCount = 0
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingRouteBlockadePowerMultiplier = 1
  TradingRoutesEmpireCount = 0
  TroopDamageBonuses = 0
  TroopHealthBonuses = 0
  TruceCount = 0
  UnknownCount = 0
  UnrootedSystemsCount = 0
  VampirilisPopulation = 0
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  VictoryWonderRequiredAmount = 3
  WarCount = 0
  WarsWon = 0
  WonderBuiltCount = 0
 CHILDREN ~17
  ColonizedStarSystem#1183 /MinorEmpire#10/ColonizedStarSystem#1183
   DESCRIPTORS 12
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    GuardedColonizedStarSystem
    HappinessStatusStarSystem2
    HomeSystem
    MinorHomeSystem
    StarSystemImprovementLevel1
    StarTypeRedSupergiant
   PROPERTIES 329
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 0
    AllowToExploitStrategicCommon2 = 0
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 0
    DefenseScore = 300
    DefensiveMilitaryPower = 0
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 97
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 1
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 8
    GrowthForOutpost = 0
    Happiness = 50
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 250
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 1
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 0
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 5
    MaximumLuxuryStock = 0
    MaximumPopulation = 8
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 2
    MaximumSystemGrowth = 30
    MaximumSystemGrowthStock = 2400
    MaximumSystemManpower = 300
    MaximumSystemManpowerRefillRate = 300
    MaximumSystemMoney = 5
    MaximumSystemProduction = 45
    MaximumSystemProductionStock = 45
    MaximumSystemResearch = 15
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 0
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1.45
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 2
    NetSystemGrowth = 30
    NetSystemInfluence = 2
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = 5
    NetSystemProduction = 45
    NetSystemResearch = 15
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfMajorEmpires = 8
    NumberOfTradingCompanies = 0
    OffensiveMilitaryPower = 0
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = 0
    OverPopulationPenaltiesReduction = 0
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 25
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 40
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 20
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 15
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 5
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 38.895813
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 5
    PopulationType = 1
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 5
    PopulationWithGrowth = 5
    ProbesProductionCostReduction = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 2
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 402
    SystemGrowth = 80
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 1590
    SystemGrowthStockForUpkeep = 1500
    SystemGrowthUpkeep = 46.895813
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 4.95548773
    SystemInfluenceRadiusDivider = 2.04945064
    SystemInfluenceStock = 91
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 300
    SystemMigrationGrowthStock = 0
    SystemMoney = 25
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 20
    SystemNextInfluenceRadiusEstimation = 4.982315
    SystemNextInfluenceRadiusEstimationDivider = 2.03763437
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 45
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 90
    SystemProductionUpkeep = 0
    SystemResearch = 15
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TotalShipCount = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.625
    TradingRouteSystemBaseIncome_EmpireMoney = 0.625
    TradingRouteSystemBaseIncome_EmpireResearch = 0.15625
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.05
    TradingRouteSystemTotalBaseIncome_Luxury = 0
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 5.95548773
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~4
    ColonizedPlanet#1184 /MinorEmpire#10/ColonizedStarSystem#1183/ColonizedPlanet#1184
     DESCRIPTORS 9
      ClassColonizedPlanet
      ClassPlanet
      HomePlanet
      PlanetDepletionBonus
      PlanetGameplayTypeTeeming
      PlanetGameplayTypeTemperate
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeForest
     PROPERTIES 115
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 8
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 1
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 25
      DefaultPlanetFood = 40
      DefaultPlanetIndustry = 20
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 15
      Guardians = 0
      Happiness = 5
      MajorPopulationCount = 5
      MaximumPopulation = 8
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = 0
      OverPopulationThreshold = 5.6
      ParasitedPopulation = 0
      PlanetClass = 1
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 25
      PlanetFIDSI = 0
      PlanetFood = 40
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 20
      PlanetInitialDust = 4
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 8
      PlanetInitialIndustry = 4
      PlanetInitialPrestige = 0
      PlanetInitialScience = 3
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 0
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 5
      PlanetRawFIDSI = 0
      PlanetRawFood = 8
      PlanetRawIndustry = 4
      PlanetRawPrestige = 0
      PlanetRawScience = 3
      PlanetScience = 15
      Population = 5
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 8
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~2
      PlanetImprovement#1793 /MinorEmpire#10/ColonizedStarSystem#1183/ColonizedPlanet#1184/PlanetImprovement#1793
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementDust1
       PROPERTIES 2
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityHisshos /MinorEmpire#10/ColonizedStarSystem#1183/ColonizedPlanet#1184/PopulationPlanetAffinityHisshos
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityHisshosCount
        ClassPopulationPlanetModifiersTraitPrimaryDefense
        ClassPopulationPlanetModifiersTraitSecondaryDefenseSterile
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 20
        BonusPopulationDust = 0
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 5
        PopulationDust = 0
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 5
        RawPopulationFood = 8
        RawPopulationIndustry = 4
        RawPopulationPrestige = 0
        RawPopulationScience = 3
       CHILDREN ~0
    Hangar#1182 /MinorEmpire#10/ColonizedStarSystem#1183/Hangar#1182
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 0
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
     CHILDREN ~0
    PopulationStarSystemAffinityHisshos /MinorEmpire#10/ColonizedStarSystem#1183/PopulationStarSystemAffinityHisshos
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityHisshos
      ClassPopulationStarSystemAffinityHisshosCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics06
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 5
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 150
      PopulationTypeCount = 1
      PopulationUsingGrowth = 5
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    StarSystemImprovement#1628 /MinorEmpire#10/ColonizedStarSystem#1183/StarSystemImprovement#1628
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 20
     CHILDREN ~0
  DepartmentOfCommerce /MinorEmpire#10/DepartmentOfCommerce
   DESCRIPTORS 1
    DepartmentOfCommerce
   PROPERTIES 0
   CHILDREN ~0
  Diplomacy /MinorEmpire#10/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 0.06
   CHILDREN ~8
    DiplomaticEmpire#0 /MinorEmpire#10/Diplomacy/DiplomaticEmpire#0
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.06
      PressureFrom = 0
      PressureOn = 0.06
      PressureTrend = 0.06
      PressureValue = 1.97999907
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#1 /MinorEmpire#10/Diplomacy/DiplomaticEmpire#1
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.06
      PressureFrom = 0
      PressureOn = 0.06
      PressureTrend = 0.06
      PressureValue = 1.97999907
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#2 /MinorEmpire#10/Diplomacy/DiplomaticEmpire#2
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.06
      PressureFrom = 0
      PressureOn = 0.06
      PressureTrend = 0.06
      PressureValue = 1.97999907
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#3 /MinorEmpire#10/Diplomacy/DiplomaticEmpire#3
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.06
      PressureFrom = 0
      PressureOn = 0.06
      PressureTrend = 0.06
      PressureValue = 1.97999907
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#4 /MinorEmpire#10/Diplomacy/DiplomaticEmpire#4
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.06
      PressureFrom = 0
      PressureOn = 0.06
      PressureTrend = 0.06
      PressureValue = 1.97999907
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#5 /MinorEmpire#10/Diplomacy/DiplomaticEmpire#5
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.06
      PressureFrom = 0
      PressureOn = 0.06
      PressureTrend = 0.06
      PressureValue = 1.97999907
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#6 /MinorEmpire#10/Diplomacy/DiplomaticEmpire#6
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.06
      PressureFrom = 0
      PressureOn = 0.06
      PressureTrend = 0.06
      PressureValue = 1.97999907
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#7 /MinorEmpire#10/Diplomacy/DiplomaticEmpire#7
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.06
      PressureFrom = 0
      PressureOn = 0.06
      PressureTrend = 0.06
      PressureValue = 1.97999907
      TheirBasePressure = 0
     CHILDREN ~0
  LostSystems /MinorEmpire#10/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor0 /MinorEmpire#10/MinorRelationWithMajor0
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorWarmonger
   PROPERTIES 41
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN ~0
  MinorRelationWithMajor1 /MinorEmpire#10/MinorRelationWithMajor1
   DESCRIPTORS 3
    ClassMinorRelationWithMajor
    RelationIdeologyMinorWarmonger
    RelationStateMinorFriendly
   PROPERTIES 41
    EmpireManpower = 97.5
    EmpireMoney = 63.75
    EmpireResearch = 56.25
    HasSuzerain = 1
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 90
    SpecialYieldsMultiplier = 0.5
    Trend = 0
    YieldsMultiplier = 0.75
   CHILDREN ~0
  MinorRelationWithMajor2 /MinorEmpire#10/MinorRelationWithMajor2
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorWarmonger
   PROPERTIES 41
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN ~0
  MinorRelationWithMajor3 /MinorEmpire#10/MinorRelationWithMajor3
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorWarmonger
   PROPERTIES 41
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN ~0
  MinorRelationWithMajor4 /MinorEmpire#10/MinorRelationWithMajor4
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorWarmonger
   PROPERTIES 41
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN ~0
  MinorRelationWithMajor5 /MinorEmpire#10/MinorRelationWithMajor5
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorWarmonger
   PROPERTIES 41
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN ~0
  MinorRelationWithMajor6 /MinorEmpire#10/MinorRelationWithMajor6
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorWarmonger
   PROPERTIES 41
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN ~0
  MinorRelationWithMajor7 /MinorEmpire#10/MinorRelationWithMajor7
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorWarmonger
   PROPERTIES 41
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 0
    YieldsMultiplier = 0
   CHILDREN ~0
  PopulationEmpireAffinityHisshos /MinorEmpire#10/PopulationEmpireAffinityHisshos
   DESCRIPTORS 10
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityHisshos
    ClassPopulationEmpireAffinityHisshosCount
    PoliticalProfileMilitarist
    PopulationMajor
    PopulationPoliticalTraitAntiPacifist
    PopulationPoliticalTraitAntiScientist02
    WithPopulationPlanetModifiersTraitPrimaryDefense
    WithPopulationPlanetModifiersTraitSecondaryDefenseSterile
   PROPERTIES 10
    CanBeBoosted = 1
    HasMajorPopulation = 1
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 0.5
    Politics03ToPolitics03 = 0.5
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 2
    PopulationCount = 5
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  Quests /MinorEmpire#10/Quests
   DESCRIPTORS 1
    ClassQuests
   PROPERTIES 0
   CHILDREN ~0
  Research /MinorEmpire#10/Research
   DESCRIPTORS 6
    ClassResearch
    TechnologyDiplomacyPeace
    TechnologyStageEconomyAndTrade1
    TechnologyStageEmpireDevelopment1
    TechnologyStageMilitary1
    TechnologyStageScienceAndExploration1
   PROPERTIES 51
    CanLevelupSystems = 0
    EraTechnologyCountPrerequisite = 0
    PastEraCostReduction = 0
    QuadrantEconomyAndTradeStage1UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage2UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage3UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage4UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage5UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeUnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage1UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage2UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage3UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage4UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage5UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentUnlockedTechnologyCount = 0
    QuadrantMilitaryStage1UnlockedTechnologyCount = 0
    QuadrantMilitaryStage2UnlockedTechnologyCount = 0
    QuadrantMilitaryStage3UnlockedTechnologyCount = 0
    QuadrantMilitaryStage4UnlockedTechnologyCount = 0
    QuadrantMilitaryStage5UnlockedTechnologyCount = 0
    QuadrantMilitaryUnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage1UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage2UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage3UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage4UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage5UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationUnlockedTechnologyCount = 0
    TechnologyCostModifier = 1
    TechnologyCostQuadrantEconomyAndTradeMultiplier = 1
    TechnologyCostQuadrantEmpireDevelopmentMultiplier = 1
    TechnologyCostQuadrantMilitaryMultiplier = 1
    TechnologyCostQuadrantScienceAndExplorationMultiplier = 1
    TechnologyCostReduction = 0
    TechnologyCostStage1Multiplier = 1.25
    TechnologyCostStage2Multiplier = 2
    TechnologyCostStage3Multiplier = 7.5
    TechnologyCostStage4Multiplier = 20
    TechnologyCostStage5Multiplier = 50
    TechnologyCurrentCost = 76.10925
    TechnologyLinkReductionValue = 0.25
    TechnologyQuadrantEconomyAndTradeActualStageNumber = 1
    TechnologyQuadrantEconomyAndTradeVirtualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentActualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentVirtualStageNumber = 1
    TechnologyQuadrantGlobalProgress = 1
    TechnologyQuadrantMilitaryActualStageNumber = 1
    TechnologyQuadrantMilitaryVirtualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationActualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationVirtualStageNumber = 1
    TechnologyTotalStageUnlocked = 4
    UnlockedTechnologyCount = 0
   CHILDREN ~0
  Uniques /MinorEmpire#10/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
MinorEmpire#11 /MinorEmpire#11
 DESCRIPTORS 16
  AffinityEyders
  AffinityMappingEyders
  ClassEmpire
  EmpireImprovementDiplomacyBonus2
  EmpireImprovementStageScienceAndExploration1
  EmpireTypeMinor
  FactionTraitMinorHoarders01
  FamilyPirates
  GalaxySizeLarge
  GameDifficultyAINormal
  GameSpeedNormal
  ManpowerUpgradeInfantry1
  MinorFactionDifficultyNormal
  MinorResourceDistributionEarlyAggression
  PersonalityTraitPacifist
  WonderVictoryActivated
 PROPERTIES 345
  AcademyOwned = 0
  ActiveLawsCount = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 0
  AllianceCount = 0
  AllianceVictoryModifier = 0
  AllowStrategicDeposit1 = 0
  AllowStrategicDeposit2 = 0
  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0
  BankAccount = 1650
  BaseMinorFleetSpawnCooldown = 2
  BonusManpower = 10300
  BoostHappinessOnColonies = 0
  BuyoutActivated = 1
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 0
  CanConvertSystem = 0
  CanSellImprovements = 1
  CanSellShips = 0
  ColdWarCount = 0
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 0
  ColonizedStarSystemStateColonyCount = 1
  CommandPoints = 0
  CommandPointsAccumulator = 0
  CommandPointsStock = 0
  ConquestAllyVictoryModifier = 8
  ConquestVictorySystemAmountRequired = 51
  ConquestVictorySystemPercentageRequired = 0.539999962
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 0
  DeedsAchieved = 0
  DepletedPlanetCount = 0
  DetectionLevel = 2
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 629.45
  DustInflation = 1.11015379
  DustInflationFactor = 0.000175
  DustInflationModifier = 1
  EconomicVictoryDustAmountRequired = 630000
  EmpireBattleWon = 0
  EmpireBattleWonStock = 0
  EmpireEmpirePoint = 2
  EmpireEmpirePointAccumulator = 66
  EmpireEmpirePointStock = 66
  EmpireEmpirePointUpkeep = 0
  EmpireFIDSIAccumulator = 4422
  EmpireGrowth = 30
  EmpireGrowthAccumulator = 990
  EmpireGrowthStock = 990
  EmpireGrowthUpkeep = 0
  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 24
  EmpireManpowerStock = 1792
  EmpireManpowerTotal = 1992
  EmpireManpowerUpkeep = 0
  EmpireMoney = -14
  EmpireMoneyAccumulator = 1650
  EmpireMoneyUpkeep = 0
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 0
  EmpireProduction = 52
  EmpireProductionAccumulator = 1716
  EmpireProductionStock = 1716
  EmpireProductionUpkeep = 0
  EmpireResearch = 0
  EmpireResearchAccumulator = 0
  EmpireResearchStock = 0
  EmpireResearchUpkeep = 0
  EmpireTechScore = 0
  EmpireTemplePointsStock = 0
  EndlessTechCount = 4
  ExpeditionPower = 1
  ForceTruceCooldown = 5
  ForceTruceRefusalCostReduction = 0
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 1
  GameSpeedMultiplier = 1
  GameSpeedProductionCostReduction = 0
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 1
  GarrisonMoneyUpkeep = 0
  HappinessStatusMinimumRebellionIndex = 0
  HasWormholeTechnology = 0
  HeroCount = 0
  HeroHealingBonus = 1
  HeroLevelCount = 0
  HeroUnlockThresholdModifier = 1
  HullTypes = 1
  ImprovementScrapValueModifier = 1
  InfantryDamagesBonus = 0
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 1.5
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 5
  InfantryManpowerCustomWeight = 10
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 10
  InfantryMaxDamages = 10
  InfantryMaxHealth = 50
  InfantryMinDamages = 5
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 1
  LeechingFleetsCount = 1
  Luxury10Stock = 0
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 0
  Luxury16Stock = 0
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 0
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 0
  Luxury3Stock = 0
  Luxury4Stock = 0
  Luxury5Stock = 0
  Luxury6Stock = 0
  Luxury7Stock = 0
  Luxury8Stock = 0
  Luxury9Stock = 0
  LuxuryDepositCount = 0
  LuxuryUnlockLevel = 1
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 1
  ManpowerUpgradeCostReduction = 1
  MaximumCommandPoints = 4
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 10300
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 0
  MaximumFleetCount = 2
  MaximumLuxuryStock = 999
  MaximumManpowerPerGroundBattleTurn = 500
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 2
  MaximumSystemGrowth = 30
  MaximumSystemMoney = 0
  MaximumSystemProduction = 52
  MaximumSystemResearch = 0
  MetaplotProbability = 0
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumMinorEmpireImprovementMoneyStock = 0
  MinimumMinorEmpireShipMoneyStock = 0
  MinimumStrategicStock = 0
  MinorEmpireImprovementMoneyStock = 262.800018
  MinorEmpireShipMoneyStock = 432.600037
  MinorFleetSpawnCooldownStock = 0
  MinorFleetUpkeep = 0
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 1
  MothershipCount = 0
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 0
  NeighbouringMajorEmpiresCount = 1
  NeighbouringMinorEmpiresCount = 4
  NetEmpireEmpirePoint = 2
  NetEmpireGrowth = 30
  NetEmpireLifeforce = 0
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = 24
  NetEmpireMoney = 50
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 52
  NetEmpireResearch = 0
  NetEmpireTemplePoints = 0
  NetLuxury1 = 0
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 0
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 0
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 0
  NetLuxury4 = 0
  NetLuxury5 = 0
  NetLuxury6 = 0
  NetLuxury7 = 0
  NetLuxury8 = 0
  NetLuxury9 = 0
  NetMinorEmpireImprovementMoney = 24.9000015
  NetMinorEmpireMoney = 83
  NetMinorEmpireShipMoney = 58.1
  NetMinorFleetSpawnCooldown = -1
  NetMinorStress = 1
  NetStrategic1 = 0
  NetStrategic2 = 0
  NetStrategic3 = 0
  NetStrategic4 = 0
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 2
  NetSystemGrowth = 30
  NetSystemLifeforce = 0
  NetSystemMoney = -14
  NetSystemProduction = 52
  NetSystemResearch = 0
  NonVampirilisPopulation = 1
  NumberOfGalaxyNodes = 144
  NumberOfImprovementsBuilt = 1
  NumberOfInitialAvailableStarSystemNodes = 93
  NumberOfMajorEmpires = 8
  OutpostCount = 0
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 10
  OverColonizationMalus = 0
  OverColonizationPenaltiesReduction = 0
  OverColonizationThreshold = 8
  OwnedOutposts = 0
  OwnedPlanets = 1
  OwnedSystems = 1
  PeaceCount = 0
  PeacefulRelationshipCount = 0
  PeacefulTreatyCostReduction = 1
  PiratesEnabled = 1
  PlaneDamagesBonus = 0
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 300
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 0
  PlayDeckChangeCostRemainingTurnsFactor = 0
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 1
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 1
  PopulationsAssimilated = 0
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 6
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 3.5
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 0
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 0
  RandomEventsProbability = 0
  RatioOfProductionSpentGainedAsEmpirePoint = 0
  RatioOfProductionSpentGainedAsMoney = 0
  RecipeCostReduction = 1
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipScrapValueModifier = 1
  Strategic1Stock = 0
  Strategic2Stock = 0
  Strategic3Stock = 0
  Strategic4Stock = 0
  Strategic5Stock = 0
  Strategic6Stock = 0
  StrategicDepositCount = 0
  Stress = 33
  SystemCount = 1
  SystemLevelSum = 2
  TankDamagesBonus = 0
  TankDamagesMultiplierAgainstInfantry = 1
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 0
  TankManpowerUnlocked = 0
  TankManpowerWeight = 0
  TankMaxDamages = 15
  TankMaxHealth = 240
  TankMinDamages = 10
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 0
  TechnologyTotalStageUnlocked = 4
  TotalManpowerWeight = 10
  TotalTechnology = 0
  TradeAgreementCount = 0
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingRouteBlockadePowerMultiplier = 1
  TradingRoutesEmpireCount = 0
  TroopDamageBonuses = 0
  TroopHealthBonuses = 0
  TruceCount = 0
  UnknownCount = 0
  UnrootedSystemsCount = 0
  VampirilisPopulation = 0
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  VictoryWonderRequiredAmount = 3
  WarCount = 0
  WarsWon = 0
  WonderBuiltCount = 0
 CHILDREN ~17
  ColonizedStarSystem#1186 /MinorEmpire#11/ColonizedStarSystem#1186
   DESCRIPTORS 12
    ClassColonizedStarSystem
    ClassStarSystem
    ColonizedStarSystemInfluenceStateOwner
    ColonizedStarSystemLevelUpRule
    ColonizedStarSystemStateColony
    ConnectedNode
    GuardedColonizedStarSystem
    HappinessStatusStarSystem2
    HomeSystem
    MinorHomeSystem
    StarSystemImprovementLevel1
    StarTypeProtostar
   PROPERTIES 329
    AdditionalVisionRange = 0
    AllianceCount = 0
    AllowGroundBattleReplay = 0
    AllowSpaceBattleReplay = 0
    AllowToExploitStrategicCommon1 = 0
    AllowToExploitStrategicCommon2 = 0
    AllowToExploitStrategicRare1 = 0
    AllowToExploitStrategicRare2 = 0
    AllowToExploitStrategicUncommon1 = 0
    AllowToExploitStrategicUncommon2 = 0
    AnomalyCount = 0
    AppliedHappinessMalusFromPoliticsSupport = 0
    ApplyHappinessFromPoliticsSupport = 0
    AtWarStatus = 0
    AverageBombardmentDamage = 0
    BaseTurnsBeforeAutomatedShipRequest = 2
    BonusHeroSystemDust = 0
    BonusHeroSystemFood = 0
    BonusHeroSystemIndustry = 0
    BonusHeroSystemPrestige = 0
    BonusHeroSystemScience = 0
    BuildingBuyoutReduction = 0
    BuildingProductionCostReduction = 0
    CandidateCountPerPopulation = 1
    ColonizedStarSystemStateColonyCount = 1
    ColonyShipBuyoutReduction = 0
    ColonyShipProductionCostReduction = 0
    CuriositiesDiscovered = 0
    DefenseScore = 200
    DefensiveMilitaryPower = 0
    DisableFoodConversion = 1
    DoesntCountForTradingRouteBlockade = 0
    ExperienceAtShipCreation = 0
    FIDSIScore = 70
    FakeResourceStock = 0
    FogOfWarRange = 0
    FriendlyDockedFleetsCount = 1
    GameSpeedMultiplier = 1
    GameSpeedProductionCostReduction = 0
    GarrisonMoneyUpkeep = 0
    GroundBattleAttackerManpowerLimitBonus = 0
    GroundBattleAttackerTroopsMaxHealthMultiplier = 1
    GroundBattleBombardmentAttackerDamages = 0
    GroundBattleBombardmentAttackerDamagesMax = 0
    GroundBattleBombardmentAttackerDamagesMin = 0
    GroundBattleBombardmentDefenderDamages = 0
    GroundBattleBombardmentDefenderDamagesMax = 0
    GroundBattleBombardmentDefenderDamagesMin = 0
    GroundBattleBombardmentImprovementDestructionProbability = 0
    GroundBattleBombardmentPopulationDestructionProbability = 0
    GroundBattleDefenderManpowerLimitBonus = 0
    GroundBattleDefenderSurrender = 0
    GroundBattleDefenderTroopsMaxHealthMultiplier = 1
    GroundBattleDestroyedImprovementCount = 0
    GroundBattleDestroyedPopulationCount = 0
    GroundBattleOwnerShipRatePercentage = 0
    GroundBattlePopulationPermanentConversionCount = 0
    GroundBattlePopulationTemporaryConversionCount = 0
    GroundBattlePopulationToManpowerPermanentConversionRate = 0
    GroundBattlePopulationToManpowerTemporaryConversionRate = 0
    GroundBattleRoundCountPerTurn = 3
    GroundBattleRoundImprovementDestructionProbability = 0
    GroundBattleRoundPopulationDestructionProbability = 0
    GrowthForManpower = 4
    GrowthForOutpost = 0
    Happiness = 50
    HappinessBonusFromFleetPresence = 0
    HappinessBonusMultiplier = 1
    HappinessBonusPerRepresentative = 2
    HappinessMalusFromPoliticsSupport = 0
    HappinessPenaltyPerRepresentative = 3
    HappinessPerAlliance = 0
    HappinessPerPeace = 0
    HappinessPerWar = 0
    HappinessStarSystemIsHappy = 0
    HappinessSum = 50
    HasMajorPopulation = 1
    HasNativeHomeSystemOwner = 1
    HasNonMajorPopulation = 0
    HasOwnedDockedFleets = 0
    HoldsMarketplace = 0
    HostileDockedFleetsCount = 0
    ImprovementsProductionCost = 0
    IncomingAutomatedShips = 0
    InfluenceConversionModifier = 0
    InfluenceConversionMultiplier = 1
    IsFrozen = 0
    LeechedEmpireEmpirePoint = 0
    LeechedEmpireMoney = 0
    LeechedSystemGrowth = 0
    LocalManpower = 0
    LuxuryDepositQuantity = 0
    MajorPopulationCount = 1
    MaximumLuxuryStock = 0
    MaximumPopulation = 1
    MaximumStrategicStock = 0
    MaximumSystemEmpirePoint = 2
    MaximumSystemGrowth = 30
    MaximumSystemGrowthStock = 300
    MaximumSystemManpower = 200
    MaximumSystemManpowerRefillRate = 200
    MaximumSystemMoney = 0
    MaximumSystemProduction = 52
    MaximumSystemProductionStock = 52
    MaximumSystemResearch = 0
    MaximumSystemTurnBasedStock = 0
    MigrationScore = 0
    MigrationScoreFromEconomy = 1.02
    MigrationScoreFromFreeSlots = 1
    MigrationScoreFromWars = 1
    MinimumLuxuryStock = 0
    MinimumOutpostProgressStock = 0
    MinimumStrategicStock = 0
    MinimumSystemGrowthStock = 0
    MinimumSystemInfluenceStock = 0
    MinimumSystemProductionStock = 0
    MinimumSystemTurnBasedStock = 0
    MothershipProductionCostReduction = 1
    NbConstructedRecipes = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetParasitePoints = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    NetSystemEmpirePoint = 2
    NetSystemGrowth = 30
    NetSystemInfluence = 2
    NetSystemLifeforce = 0
    NetSystemManpower = 0
    NetSystemMigrationGrowth = 0
    NetSystemMoney = -14
    NetSystemProduction = 52
    NetSystemResearch = 0
    NetSystemTurnBased = 1
    NonMajorPopulationCount = 0
    NumberOfMajorEmpires = 8
    NumberOfTradingCompanies = 0
    OffensiveMilitaryPower = 0
    OutpostCount = 0
    OutpostProgressStock = 0
    OverColonizationPenalties = 0
    OverPopulationPenalties = -1.125
    OverPopulationPenaltiesReduction = 0
    OwnedDockedFleetsCount = 0
    OwnedSystemCountCheck = 0
    OwnerShipDecayRate = -0.08
    OwnerShipRecoveryRate = 0.08
    Ownership = 1
    ParasitePointsStock = 0
    ParasitePointsThreshold = 100
    ParasitedPopulation = 0
    PassiveEnrollmentRate = 0.1
    PeaceCount = 0
    PeacefulRelationshipCount = 0
    PlanetDustConverted = 0
    PlanetDustReceiver = 6
    PlanetDustToSystemDustGrowthConversionFactor = 0
    PlanetDustToSystemFoodGrowthConversionFactor = 0
    PlanetDustToSystemPrestigeConversionFactor = 0
    PlanetDustToSystemResearchConversionFactor = 0
    PlanetFoodConverted = 0
    PlanetFoodReceiver = 0
    PlanetIndustryConverted = 0
    PlanetIndustryReceiver = 27
    PlanetIndustryToSystemFoodGrowthConversionFactor = 0
    PlanetIndustryToSystemIndustryGrowthConversionFactor = 0
    PlanetPrestigeConverted = 0
    PlanetPrestigeReceiver = 0
    PlanetPrestigeToSystemPrestigeGrowthConversionFactor = 0
    PlanetScienceConverted = 0
    PlanetScienceReceiver = 0
    PlanetScienceToSystemEmpirePointConversionFactor = 0
    PlanetScienceToSystemProductionConversionFactor = 0
    PlanetScienceToSystemScienceGrowthConversionFactor = 0
    PoliticalOppositionThreshold = 0.3
    Population = 1
    PopulationBasedOnSystemDustGrowthCount = 0
    PopulationBasedOnSystemFoodGrowthCount = 0
    PopulationBasedOnSystemIndustryGrowthCount = 0
    PopulationBasedOnSystemPrestigeGrowthCount = 0
    PopulationBasedOnSystemScienceGrowthCount = 0
    PopulationGrowthUpkeep = 5.20224
    PopulationGrowthUpkeepFromGeneHunter = 0
    PopulationNotUsingGrowth = 0
    PopulationScore = 1
    PopulationType = 1
    PopulationTypeBasedOnSystemDustGrowthCount = 0
    PopulationTypeBasedOnSystemFoodGrowthCount = 0
    PopulationTypeBasedOnSystemIndustryGrowthCount = 0
    PopulationTypeBasedOnSystemPrestigeGrowthCount = 0
    PopulationTypeBasedOnSystemScienceGrowthCount = 0
    PopulationUsingGrowth = 1
    PopulationWithGrowth = 1
    ProbesProductionCostReduction = 0
    Quality = 1
    QualityNeededForCandidate = 0.33
    RefillMovementPoints = 0
    RepresentativeCount = 0
    RepresentativeWithPartyInSenateCount = 0
    RepresentativeWithoutPartyInSenateCount = 0
    SenateScore = 0
    ShipBuyoutReduction = 0
    ShipProductionCostReduction = 0
    ShouldApplyOverPopulationPenalties = 1
    ShouldTakeGrowthForManpower = 1
    ShouldUseGrowth = 1
    SpaceportCapacity = 0
    SpaceportMaximumCapacity = 5
    SystemCount = 1
    SystemDefense = 0
    SystemDefenseRecovery = 0
    SystemEmpirePoint = 2
    SystemEmpirePointFromHappiness = 0
    SystemEmpirePointFromSystemEmpirePoint = 0
    SystemEmpirePointUpkeep = 0
    SystemFIDSIPercent = 0
    SystemFIDSIPercentFromTimeBubble = 0
    SystemGlobalScore = 271
    SystemGrowth = 40
    SystemGrowthFromProduction = 0
    SystemGrowthStock = 330
    SystemGrowthStockForUpkeep = 300
    SystemGrowthUpkeep = 9.20224
    SystemInfluenceForInvader = 0
    SystemInfluenceForInvaderRatio = 0.25
    SystemInfluenceRadius = 4.95548773
    SystemInfluenceRadiusDivider = 2.04945064
    SystemInfluenceStock = 91
    SystemInfluenceUpkeep = 0
    SystemLevel = 1
    SystemLifeforce = 0
    SystemLifeforceFromMoneyConversion = 0
    SystemLifeforceUpkeep = 0
    SystemManpowerRefillRate = 0
    SystemManpowerStock = 200
    SystemMigrationGrowthStock = 0
    SystemMoney = 6
    SystemMoneyFromGrowthConversion = 0
    SystemMoneyFromMoneyConversion = 0
    SystemMoneyFromProductionConversion = 0
    SystemMoneyFromScienceConversion = 0
    SystemMoneyFromSystemEmpirePointConversion = 0
    SystemMoneyUpkeep = 20
    SystemNextInfluenceRadiusEstimation = 4.982315
    SystemNextInfluenceRadiusEstimationDivider = 2.03763437
    SystemOutpostSupply = 0
    SystemPopulationIsMaxed = 1
    SystemProduction = 52
    SystemProductionFromGrowth = 0
    SystemProductionFromProductionConversion = 0
    SystemProductionStock = 104
    SystemProductionUpkeep = 0
    SystemResearch = 0
    SystemResearchFromProductionConversion = 0
    SystemResearchFromResearchConversion = 0
    SystemResearchUpkeep = 0
    SystemTerritoryInfluence = 0
    SystemTurnBasedStock = 1
    TotalNetLuxury = 0
    TotalShipCount = 0
    TradingRouteIncomeModifier = 1
    TradingRouteSystemBaseIncome = 0.125
    TradingRouteSystemBaseIncome_EmpireMoney = 0.125
    TradingRouteSystemBaseIncome_EmpireResearch = 0.03125
    TradingRouteSystemBaseIncome_Luxury1 = 0
    TradingRouteSystemBaseIncome_Luxury10 = 0
    TradingRouteSystemBaseIncome_Luxury11 = 0
    TradingRouteSystemBaseIncome_Luxury12 = 0
    TradingRouteSystemBaseIncome_Luxury13 = 0
    TradingRouteSystemBaseIncome_Luxury14 = 0
    TradingRouteSystemBaseIncome_Luxury15 = 0
    TradingRouteSystemBaseIncome_Luxury16 = 0
    TradingRouteSystemBaseIncome_Luxury17 = 0
    TradingRouteSystemBaseIncome_Luxury18 = 0
    TradingRouteSystemBaseIncome_Luxury19 = 0
    TradingRouteSystemBaseIncome_Luxury2 = 0
    TradingRouteSystemBaseIncome_Luxury20 = 0
    TradingRouteSystemBaseIncome_Luxury21 = 0
    TradingRouteSystemBaseIncome_Luxury22 = 0
    TradingRouteSystemBaseIncome_Luxury23 = 0
    TradingRouteSystemBaseIncome_Luxury24 = 0
    TradingRouteSystemBaseIncome_Luxury3 = 0
    TradingRouteSystemBaseIncome_Luxury4 = 0
    TradingRouteSystemBaseIncome_Luxury5 = 0
    TradingRouteSystemBaseIncome_Luxury6 = 0
    TradingRouteSystemBaseIncome_Luxury7 = 0
    TradingRouteSystemBaseIncome_Luxury8 = 0
    TradingRouteSystemBaseIncome_Luxury9 = 0
    TradingRouteSystemLuxuryBaseIncome = 0.05
    TradingRouteSystemTotalBaseIncome_Luxury = 0
    TradingRoutesBonus_Growth = 1
    TradingRoutesBonus_Production = 1
    TradingRoutesCumulatedLengthModifiers = 0
    TradingRoutesSystemOutputBonus = 0
    VictoryEconomicRanking = 0
    VirtualPopulation = 0
    VisionRange = 5.95548773
    VisionStrength = 0
    WarCount = 0
    WonderAmount = 0
    WonderBuyoutReduction = 0
    WonderProductionCostReduction = 0
    WreckedMothershipCount = 0
   CHILDREN ~4
    ColonizedPlanet#1187 /MinorEmpire#11/ColonizedStarSystem#1186/ColonizedPlanet#1187
     DESCRIPTORS 8
      ClassColonizedPlanet
      ClassPlanet
      HomePlanet
      PlanetDepletionBonus
      PlanetGameplayTypeGas
      PlanetSizeMedium
      PlanetStatusColonized
      PlanetTypeGasHot
     PROPERTIES 115
      AnomalyCount = 0
      ApplyShouldForceRawFood = 0
      ApplyShouldForceRawScience = 0
      AssignedHeroLevel = 0
      BaseMaximumPopulation = 1
      BonusHeroPlanetDust = 0
      BonusHeroPlanetFood = 0
      BonusHeroPlanetIndustry = 0
      BonusHeroPlanetPrestige = 0
      BonusHeroPlanetScience = 0
      ColonizedModifier = 1
      CuriositiesLevel1Count = 0
      CuriositiesLevel2Count = 0
      CuriositiesLevel3Count = 0
      CuriositiesLevel4Count = 0
      DefaultPlanetDust = 0
      DefaultPlanetFood = 0
      DefaultPlanetIndustry = 27
      DefaultPlanetPrestige = 0
      DefaultPlanetScience = 0
      Guardians = 0
      Happiness = -10
      MajorPopulationCount = 1
      MaximumPopulation = 1
      MaximumPopulationFromMothership = 0
      NetLuxury1 = 0
      NetLuxury10 = 0
      NetLuxury11 = 0
      NetLuxury12 = 0
      NetLuxury13 = 0
      NetLuxury14 = 0
      NetLuxury15 = 0
      NetLuxury16 = 0
      NetLuxury17 = 0
      NetLuxury18 = 0
      NetLuxury19 = 0
      NetLuxury2 = 0
      NetLuxury20 = 0
      NetLuxury21 = 0
      NetLuxury22 = 0
      NetLuxury23 = 0
      NetLuxury24 = 0
      NetLuxury3 = 0
      NetLuxury4 = 0
      NetLuxury5 = 0
      NetLuxury6 = 0
      NetLuxury7 = 0
      NetLuxury8 = 0
      NetLuxury9 = 0
      NetStrategic1 = 0
      NetStrategic2 = 0
      NetStrategic3 = 0
      NetStrategic4 = 0
      NetStrategic5 = 0
      NetStrategic6 = 0
      NonMajorPopulationCount = 0
      OverPopulationMalus = -0.3
      OverPopulationThreshold = 0.7
      ParasitedPopulation = 0
      PlanetClass = 4
      PlanetCount = 1
      PlanetDepletingPopulationDust = 0
      PlanetDepletingPopulationFood = 0
      PlanetDepletingPopulationIndustry = 0
      PlanetDepletingPopulationPrestige = 0
      PlanetDepletingPopulationScience = 0
      PlanetDepletionMax = 150
      PlanetDepletionPerTurn = 0
      PlanetDepletionPoints = 0
      PlanetDepletionThreshold = 75
      PlanetDust = 6
      PlanetFIDSI = 0
      PlanetFood = 0
      PlanetHasAnomaly = 0
      PlanetHasLuxury = 0
      PlanetHasStrategic = 0
      PlanetHeroFIDSIPercent = 0
      PlanetIndustry = 27
      PlanetInitialDust = 0
      PlanetInitialFIDSPenalty = 0
      PlanetInitialFood = 0
      PlanetInitialIndustry = 26
      PlanetInitialPrestige = 0
      PlanetInitialScience = 0
      PlanetIsDestroyed = 0
      PlanetOutpostDust = 0
      PlanetOutpostFood = 0
      PlanetOutpostIndustry = 0
      PlanetOutpostPrestige = 0
      PlanetOutpostScience = 0
      PlanetParasitedPopulationDust = 0
      PlanetParasitedPopulationFood = 0
      PlanetParasitedPopulationIndustry = 0
      PlanetParasitedPopulationPrestige = 0
      PlanetParasitedPopulationScience = 0
      PlanetPopulationDust = 6
      PlanetPopulationFood = 0
      PlanetPopulationIndustry = 0
      PlanetPopulationPrestige = 0
      PlanetPopulationScience = 0
      PlanetPrestige = 0
      PlanetRawDust = 0
      PlanetRawFIDSI = 0
      PlanetRawFood = 0
      PlanetRawIndustry = 27
      PlanetRawPrestige = 0
      PlanetRawScience = 0
      PlanetScience = 0
      Population = 1
      PopulationPercentForOverPopulation = 0.7
      PopulationTypeCount = 1
      RawMaximumPopulation = 1
      ShouldForceRawFood = 0
      ShouldForceRawScience = 0
      ShouldOverrideBaseMaximumPopulation = 0
     CHILDREN ~2
      PlanetImprovement#1794 /MinorEmpire#11/ColonizedStarSystem#1186/ColonizedPlanet#1187/PlanetImprovement#1794
       DESCRIPTORS 2
        ClassImprovement
        PlanetImprovementIndustry1
       PROPERTIES 2
        ProductionCost = 0
        ScrapPriority = 0
       CHILDREN ~0
      PopulationPlanetAffinityEyders /MinorEmpire#11/ColonizedStarSystem#1186/ColonizedPlanet#1187/PopulationPlanetAffinityEyders
       DESCRIPTORS 6
        ClassPopulation
        ClassPopulationPlanet
        ClassPopulationPlanetAffinityEydersCount
        ClassPopulationPlanetModifiersTraitPrimaryDust
        ClassPopulationPlanetModifiersTraitSecondaryDustGas
        PopulationMajor
       PROPERTIES 42
        BonusPopulationDefense = 0
        BonusPopulationDust = 6
        BonusPopulationFIDS = 0
        BonusPopulationFIDSI = 0
        BonusPopulationFIDSIPercent = 0
        BonusPopulationFIDSPercent = 0
        BonusPopulationFood = 0
        BonusPopulationGroundBattleBombardmentAttackerDamages = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMax = 0
        BonusPopulationGroundBattleBombardmentAttackerDamagesMin = 0
        BonusPopulationGrowthConsumption = 0
        BonusPopulationGrowthConsumptionFromGeneHunter = 0
        BonusPopulationHappiness = 0
        BonusPopulationIndustry = 0
        BonusPopulationPrestige = 0
        BonusPopulationScience = 0
        BonusPopulationSystemManpower = 0
        BonusPopulationTrade = 0
        DepletingPopulationDust = 0
        DepletingPopulationFood = 0
        DepletingPopulationIndustry = 0
        DepletingPopulationPrestige = 0
        DepletingPopulationScience = 0
        HappinessStarSystemIsHappy = 0
        HasMajorPopulation = 1
        ParasitedPopulationDust = 0
        ParasitedPopulationFood = 0
        ParasitedPopulationIndustry = 0
        ParasitedPopulationPrestige = 0
        ParasitedPopulationScience = 0
        PlanetHasAnomaly = 0
        PopulationCount = 1
        PopulationDust = 6
        PopulationFood = 0
        PopulationIndustry = 0
        PopulationPrestige = 0
        PopulationScience = 0
        RawPopulationDust = 0
        RawPopulationFood = 0
        RawPopulationIndustry = 27
        RawPopulationPrestige = 0
        RawPopulationScience = 0
       CHILDREN ~0
    Hangar#1185 /MinorEmpire#11/ColonizedStarSystem#1186/Hangar#1185
     DESCRIPTORS 1
      ClassGarrison
     PROPERTIES 9
      ActionPointStock = 0
      CommandPoints = 0
      DefensiveMilitaryPower = 0
      ExperienceAtShipCreation = 0
      ExperiencePerTurn = 0
      GarrisonMoneyUpkeep = 0
      IsFrozen = 0
      MilitaryPower = 0
      OffensiveMilitaryPower = 0
     CHILDREN ~0
    PopulationStarSystemAffinityEyders /MinorEmpire#11/ColonizedStarSystem#1186/PopulationStarSystemAffinityEyders
     DESCRIPTORS 7
      ClassPopulation
      ClassPopulationStarSystem
      ClassPopulationStarSystemAffinityEyders
      ClassPopulationStarSystemAffinityEydersCount
      ClassPopulationStarSystemGrowthTypeFood
      PopulationMainPolitics05
      PopulationMajor
     PROPERTIES 34
      BuildingBuyoutReductionBonusFromCollection = 0
      BuildingConstructionBonusFromCollection = 0
      CannotMigrate = 0
      GroundBattleBombardmentAttackerDamagesBonusFromCollection = 0
      HappinessBonusFromCollection = 0
      HasMajorPopulation = 1
      LuxuryBonusFromCollection = 0
      MaximumSystemManpowerBonusFromCollection = 0
      NetPopulationScore = 50
      NetSystemManpowerBonusFromCollection = 0
      PoliticsScoreDecayStep = 1
      PoliticsTrend01 = 0
      PoliticsTrend02 = 0
      PoliticsTrend03 = 0
      PoliticsTrend04 = 0
      PoliticsTrend05 = 0
      PoliticsTrend06 = 0
      PopulationCount = 1
      PopulationCountSuperiorToZero = 1
      PopulationGrowthMalus = 1
      PopulationScoreStock = 1650
      PopulationTypeCount = 1
      PopulationUsingGrowth = 1
      ShipsConstructionProductionBonusFromCollection = 0
      ShouldPopulationGrow = 1
      SystemEmpirePointBonusFromCollection = 0
      SystemFIDSIPercentBonusFromCollection = 0
      SystemGrowthBonusFromCollection = 0
      SystemMoneyBonusFromCollection = 0
      SystemProductionBonusFromCollection = 0
      SystemResearchBonusFromCollection = 0
      SystemResearchZvaliBonusFromCollection01 = 0
      SystemResearchZvaliBonusFromCollection02 = 0
      VisionRangeBonusFromCollection = 0
     CHILDREN ~0
    StarSystemImprovement#1634 /MinorEmpire#11/ColonizedStarSystem#1186/StarSystemImprovement#1634
     DESCRIPTORS 3
      ClassImprovement
      StarSystemImprovementColonyBase
      StarSystemImprovementColonyBaseUpkeep
     PROPERTIES 3
      ProductionCost = 0
      ScrapPriority = 0
      SystemMoneyUpkeep = 20
     CHILDREN ~0
  DepartmentOfCommerce /MinorEmpire#11/DepartmentOfCommerce
   DESCRIPTORS 1
    DepartmentOfCommerce
   PROPERTIES 0
   CHILDREN ~0
  Diplomacy /MinorEmpire#11/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 0.06
   CHILDREN ~8
    DiplomaticEmpire#0 /MinorEmpire#11/Diplomacy/DiplomaticEmpire#0
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.06
      PressureFrom = 0
      PressureOn = 0.06
      PressureTrend = 0.06
      PressureValue = 1.97999907
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#1 /MinorEmpire#11/Diplomacy/DiplomaticEmpire#1
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.06
      PressureFrom = 0
      PressureOn = 0.06
      PressureTrend = 0.06
      PressureValue = 1.97999907
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#2 /MinorEmpire#11/Diplomacy/DiplomaticEmpire#2
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.06
      PressureFrom = 0
      PressureOn = 0.06
      PressureTrend = 0.06
      PressureValue = 1.97999907
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#3 /MinorEmpire#11/Diplomacy/DiplomaticEmpire#3
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.06
      PressureFrom = 0
      PressureOn = 0.06
      PressureTrend = 0.06
      PressureValue = 1.97999907
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#4 /MinorEmpire#11/Diplomacy/DiplomaticEmpire#4
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.06
      PressureFrom = 0
      PressureOn = 0.06
      PressureTrend = 0.06
      PressureValue = 1.97999907
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#5 /MinorEmpire#11/Diplomacy/DiplomaticEmpire#5
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.06
      PressureFrom = 0
      PressureOn = 0.06
      PressureTrend = 0.06
      PressureValue = 1.97999907
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#6 /MinorEmpire#11/Diplomacy/DiplomaticEmpire#6
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.06
      PressureFrom = 0
      PressureOn = 0.06
      PressureTrend = 0.06
      PressureValue = 1.97999907
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#7 /MinorEmpire#11/Diplomacy/DiplomaticEmpire#7
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0.06
      PressureFrom = 0
      PressureOn = 0.06
      PressureTrend = 0.06
      PressureValue = 1.97999907
      TheirBasePressure = 0
     CHILDREN ~0
  LostSystems /MinorEmpire#11/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN ~0
  MinorRelationWithMajor0 /MinorEmpire#11/MinorRelationWithMajor0
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPacifist
   PROPERTIES 41
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 1
    YieldsMultiplier = 0
   CHILDREN ~0
  MinorRelationWithMajor1 /MinorEmpire#11/MinorRelationWithMajor1
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPacifist
   PROPERTIES 41
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 1
    YieldsMultiplier = 0
   CHILDREN ~0
  MinorRelationWithMajor2 /MinorEmpire#11/MinorRelationWithMajor2
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPacifist
   PROPERTIES 41
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 1
    YieldsMultiplier = 0
   CHILDREN ~0
  MinorRelationWithMajor3 /MinorEmpire#11/MinorRelationWithMajor3
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPacifist
   PROPERTIES 41
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 1
    YieldsMultiplier = 0
   CHILDREN ~0
  MinorRelationWithMajor4 /MinorEmpire#11/MinorRelationWithMajor4
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPacifist
   PROPERTIES 41
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 1
    YieldsMultiplier = 0
   CHILDREN ~0
  MinorRelationWithMajor5 /MinorEmpire#11/MinorRelationWithMajor5
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPacifist
   PROPERTIES 41
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 1
    YieldsMultiplier = 0
   CHILDREN ~0
  MinorRelationWithMajor6 /MinorEmpire#11/MinorRelationWithMajor6
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPacifist
   PROPERTIES 41
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 1
    YieldsMultiplier = 0
   CHILDREN ~0
  MinorRelationWithMajor7 /MinorEmpire#11/MinorRelationWithMajor7
   DESCRIPTORS 2
    ClassMinorRelationWithMajor
    RelationIdeologyMinorPacifist
   PROPERTIES 41
    EmpireManpower = 0
    EmpireMoney = 0
    EmpireResearch = 0
    HasSuzerain = 0
    MinimumRelationPoint = 0
    MinimumTrend = -999
    NetEmpireLifeforce = 0
    NetLuxury1 = 0
    NetLuxury10 = 0
    NetLuxury11 = 0
    NetLuxury12 = 0
    NetLuxury13 = 0
    NetLuxury14 = 0
    NetLuxury15 = 0
    NetLuxury16 = 0
    NetLuxury17 = 0
    NetLuxury18 = 0
    NetLuxury19 = 0
    NetLuxury2 = 0
    NetLuxury20 = 0
    NetLuxury21 = 0
    NetLuxury22 = 0
    NetLuxury23 = 0
    NetLuxury24 = 0
    NetLuxury3 = 0
    NetLuxury4 = 0
    NetLuxury5 = 0
    NetLuxury6 = 0
    NetLuxury7 = 0
    NetLuxury8 = 0
    NetLuxury9 = 0
    NetStrategic1 = 0
    NetStrategic2 = 0
    NetStrategic3 = 0
    NetStrategic4 = 0
    NetStrategic5 = 0
    NetStrategic6 = 0
    RelationPoint = 0
    SpecialYieldsMultiplier = 0
    Trend = 1
    YieldsMultiplier = 0
   CHILDREN ~0
  PopulationEmpireAffinityEyders /MinorEmpire#11/PopulationEmpireAffinityEyders
   DESCRIPTORS 10
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityEyders
    ClassPopulationEmpireAffinityEydersCount
    PoliticalProfileReligious
    PopulationMajor
    PopulationPoliticalTraitAntiScientist02
    PopulationPoliticalTraitPious
    WithPopulationPlanetModifiersTraitPrimaryDust
    WithPopulationPlanetModifiersTraitSecondaryDustGas
   PROPERTIES 11
    CanBeBoosted = 1
    HasMajorPopulation = 1
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 0.5
    Politics03ToPolitics03 = 1
    Politics03ToPolitics05 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 2
    Politics06ToPolitics06 = 1
    PopulationCount = 1
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  Quests /MinorEmpire#11/Quests
   DESCRIPTORS 1
    ClassQuests
   PROPERTIES 0
   CHILDREN ~0
  Research /MinorEmpire#11/Research
   DESCRIPTORS 6
    ClassResearch
    TechnologyDiplomacyPeace
    TechnologyStageEconomyAndTrade1
    TechnologyStageEmpireDevelopment1
    TechnologyStageMilitary1
    TechnologyStageScienceAndExploration1
   PROPERTIES 51
    CanLevelupSystems = 0
    EraTechnologyCountPrerequisite = 0
    PastEraCostReduction = 0
    QuadrantEconomyAndTradeStage1UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage2UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage3UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage4UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeStage5UnlockedTechnologyCount = 0
    QuadrantEconomyAndTradeUnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage1UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage2UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage3UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage4UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentStage5UnlockedTechnologyCount = 0
    QuadrantEmpireDevelopmentUnlockedTechnologyCount = 0
    QuadrantMilitaryStage1UnlockedTechnologyCount = 0
    QuadrantMilitaryStage2UnlockedTechnologyCount = 0
    QuadrantMilitaryStage3UnlockedTechnologyCount = 0
    QuadrantMilitaryStage4UnlockedTechnologyCount = 0
    QuadrantMilitaryStage5UnlockedTechnologyCount = 0
    QuadrantMilitaryUnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage1UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage2UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage3UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage4UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationStage5UnlockedTechnologyCount = 0
    QuadrantScienceAndExplorationUnlockedTechnologyCount = 0
    TechnologyCostModifier = 1
    TechnologyCostQuadrantEconomyAndTradeMultiplier = 1
    TechnologyCostQuadrantEmpireDevelopmentMultiplier = 1
    TechnologyCostQuadrantMilitaryMultiplier = 1
    TechnologyCostQuadrantScienceAndExplorationMultiplier = 1
    TechnologyCostReduction = 0
    TechnologyCostStage1Multiplier = 1.25
    TechnologyCostStage2Multiplier = 2
    TechnologyCostStage3Multiplier = 7.5
    TechnologyCostStage4Multiplier = 20
    TechnologyCostStage5Multiplier = 50
    TechnologyCurrentCost = 76.10925
    TechnologyLinkReductionValue = 0.25
    TechnologyQuadrantEconomyAndTradeActualStageNumber = 1
    TechnologyQuadrantEconomyAndTradeVirtualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentActualStageNumber = 1
    TechnologyQuadrantEmpireDevelopmentVirtualStageNumber = 1
    TechnologyQuadrantGlobalProgress = 1
    TechnologyQuadrantMilitaryActualStageNumber = 1
    TechnologyQuadrantMilitaryVirtualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationActualStageNumber = 1
    TechnologyQuadrantScienceAndExplorationVirtualStageNumber = 1
    TechnologyTotalStageUnlocked = 4
    UnlockedTechnologyCount = 0
   CHILDREN ~0
  Uniques /MinorEmpire#11/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
LesserEmpire#0 /LesserEmpire#0
 DESCRIPTORS 6
  AffinityMappingLesserEmpire
  ClassEmpire
  EmpireTypeLesser
  GameDifficultyAINormal
  GameSpeedNormal
  ManpowerUpgradeInfantry1
 PROPERTIES 328
  AcademyOwned = 0
  ActiveLawsCount = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 0
  AllianceCount = 0
  AllianceVictoryModifier = 0
  AllowStrategicDeposit1 = 0
  AllowStrategicDeposit2 = 0
  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0
  BankAccount = -47
  BonusManpower = 100100
  BoostHappinessOnColonies = 0
  BuyoutActivated = 0
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 0
  CanConvertSystem = 0
  CanSellImprovements = 1
  CanSellShips = 0
  ColdWarCount = 0
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 0
  ColonizedStarSystemStateColonyCount = 0
  CommandPoints = 10
  CommandPointsAccumulator = 185
  CommandPointsStock = 185
  ConquestAllyVictoryModifier = 8
  ConquestVictorySystemAmountRequired = 51
  ConquestVictorySystemPercentageRequired = 0.539999962
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 0
  DeedsAchieved = 0
  DepletedPlanetCount = 0
  DetectionLevel = 2
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 0
  DustInflation = 1
  DustInflationFactor = 0.000175
  DustInflationModifier = 1
  EconomicVictoryDustAmountRequired = 450000
  EmpireBattleWon = 0
  EmpireBattleWonStock = 0
  EmpireEmpirePoint = 0
  EmpireEmpirePointAccumulator = 0
  EmpireEmpirePointStock = 0
  EmpireEmpirePointUpkeep = 0
  EmpireFIDSIAccumulator = 0
  EmpireGrowth = 0
  EmpireGrowthAccumulator = 0
  EmpireGrowthStock = 0
  EmpireGrowthUpkeep = 0
  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 0
  EmpireManpowerStock = 0
  EmpireManpowerTotal = 0
  EmpireManpowerUpkeep = 0
  EmpireMoney = 0
  EmpireMoneyAccumulator = 0
  EmpireMoneyUpkeep = 47
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 0
  EmpireProduction = 0
  EmpireProductionAccumulator = 0
  EmpireProductionStock = 0
  EmpireProductionUpkeep = 0
  EmpireResearch = 0
  EmpireResearchAccumulator = 0
  EmpireResearchStock = 0
  EmpireResearchUpkeep = 0
  EmpireTechScore = 0
  EmpireTemplePointsStock = 0
  EndlessTechCount = 4
  ExpeditionPower = 1
  ForceTruceCooldown = 5
  ForceTruceRefusalCostReduction = 0
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 1
  GameSpeedMultiplier = 1
  GameSpeedProductionCostReduction = 0
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 1
  GarrisonMoneyUpkeep = 47
  HappinessStatusMinimumRebellionIndex = 0
  HasWormholeTechnology = 0
  HeroCount = 0
  HeroHealingBonus = 1
  HeroLevelCount = 0
  HeroUnlockThresholdModifier = 1
  HullTypes = 1
  ImprovementScrapValueModifier = 1
  InfantryDamagesBonus = 0
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 1.5
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 5
  InfantryManpowerCustomWeight = 10
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 10
  InfantryMaxDamages = 10
  InfantryMaxHealth = 50
  InfantryMinDamages = 5
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 0
  LeechingFleetsCount = 1
  Luxury10Stock = 0
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 0
  Luxury16Stock = 0
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 0
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 0
  Luxury3Stock = 0
  Luxury4Stock = 0
  Luxury5Stock = 0
  Luxury6Stock = 0
  Luxury7Stock = 0
  Luxury8Stock = 0
  Luxury9Stock = 0
  LuxuryDepositCount = 0
  LuxuryUnlockLevel = 0
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 1
  ManpowerUpgradeCostReduction = 1
  MaximumCommandPoints = 4
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 100100
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 0
  MaximumLuxuryStock = 999
  MaximumManpowerPerGroundBattleTurn = 500
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 0
  MaximumSystemGrowth = 0
  MaximumSystemMoney = 0
  MaximumSystemProduction = 0
  MaximumSystemResearch = 0
  MetaplotProbability = 0
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumStrategicStock = 0
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 0
  MothershipCount = 0
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 0
  NetEmpireEmpirePoint = 0
  NetEmpireGrowth = 0
  NetEmpireLifeforce = 0
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = 0
  NetEmpireMoney = -47
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 0
  NetEmpireResearch = 0
  NetEmpireTemplePoints = 0
  NetLuxury1 = 0
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 0
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 0
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 0
  NetLuxury4 = 0
  NetLuxury5 = 0
  NetLuxury6 = 0
  NetLuxury7 = 0
  NetLuxury8 = 0
  NetLuxury9 = 0
  NetStrategic1 = 0
  NetStrategic2 = 0
  NetStrategic3 = 0
  NetStrategic4 = 0
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 0
  NetSystemGrowth = 0
  NetSystemLifeforce = 0
  NetSystemMoney = 0
  NetSystemProduction = 0
  NetSystemResearch = 0
  NonVampirilisPopulation = 0
  NumberOfGalaxyNodes = 144
  NumberOfImprovementsBuilt = 0
  NumberOfInitialAvailableStarSystemNodes = 93
  NumberOfMajorEmpires = 8
  OutpostCount = 0
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 10
  OverColonizationMalus = 0
  OverColonizationPenaltiesReduction = 0
  OverColonizationThreshold = 0
  OwnedOutposts = 0
  OwnedPlanets = 0
  OwnedSystems = 0
  PeaceCount = 0
  PeacefulRelationshipCount = 0
  PeacefulTreatyCostReduction = 1
  PlaneDamagesBonus = 0
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 300
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 0
  PlayDeckChangeCostRemainingTurnsFactor = 0
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 0
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 0
  PopulationsAssimilated = 0
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 6
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 3.5
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 0
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 0
  RandomEventsProbability = 0
  RatioOfProductionSpentGainedAsEmpirePoint = 0
  RatioOfProductionSpentGainedAsMoney = 0
  RecipeCostReduction = 1
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipScrapValueModifier = 1
  Strategic1Stock = 0
  Strategic2Stock = 0
  Strategic3Stock = 0
  Strategic4Stock = 0
  Strategic5Stock = 0
  Strategic6Stock = 0
  StrategicDepositCount = 0
  SystemCount = 0
  SystemLevelSum = 0
  TankDamagesBonus = 0
  TankDamagesMultiplierAgainstInfantry = 1
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 0
  TankManpowerUnlocked = 0
  TankManpowerWeight = 0
  TankMaxDamages = 15
  TankMaxHealth = 240
  TankMinDamages = 10
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 0
  TechnologyTotalStageUnlocked = 0
  TotalManpowerWeight = 10
  TotalTechnology = 0
  TradeAgreementCount = 0
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingRouteBlockadePowerMultiplier = 1
  TradingRoutesEmpireCount = 0
  TroopDamageBonuses = 0
  TroopHealthBonuses = 0
  TruceCount = 0
  UnknownCount = 0
  UnrootedSystemsCount = 0
  VampirilisPopulation = 0
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  VictoryWonderRequiredAmount = 0
  WarCount = 0
  WarsWon = 0
  WonderBuiltCount = 0
 CHILDREN ~10
  Diplomacy /LesserEmpire#0/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 0
   CHILDREN ~8
    DiplomaticEmpire#0 /LesserEmpire#0/Diplomacy/DiplomaticEmpire#0
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#1 /LesserEmpire#0/Diplomacy/DiplomaticEmpire#1
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#2 /LesserEmpire#0/Diplomacy/DiplomaticEmpire#2
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#3 /LesserEmpire#0/Diplomacy/DiplomaticEmpire#3
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#4 /LesserEmpire#0/Diplomacy/DiplomaticEmpire#4
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#5 /LesserEmpire#0/Diplomacy/DiplomaticEmpire#5
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#6 /LesserEmpire#0/Diplomacy/DiplomaticEmpire#6
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#7 /LesserEmpire#0/Diplomacy/DiplomaticEmpire#7
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0
     CHILDREN ~0
  Education /LesserEmpire#0/Education
   DESCRIPTORS 5
    ClassEducation
    HeroUnlockGaugeClassAdministrator
    HeroUnlockGaugeClassAdmiral
    HeroUnlockGaugeClassAdventurer
    HeroUnlockGaugeClassCorporate
   PROPERTIES 15
    HeroCount = 0
    HeroLevelCount = 0
    HeroUnlockGauge01Points = 160
    HeroUnlockGaugeClassAdministratorPointsBaseStock = 0
    HeroUnlockGaugeClassAdministratorPointsStock = 0
    HeroUnlockGaugeClassAdmiralPointsBaseStock = 16
    HeroUnlockGaugeClassAdmiralPointsStock = 120
    HeroUnlockGaugeClassAdventurerPointsBaseStock = 8
    HeroUnlockGaugeClassAdventurerPointsStock = 40
    HeroUnlockGaugeClassCorporatePointsBaseStock = 0
    HeroUnlockGaugeClassCorporatePointsStock = 0
    NetHeroUnlockGaugeClassAdministratorPoints = 0
    NetHeroUnlockGaugeClassAdmiralPoints = 16
    NetHeroUnlockGaugeClassAdventurerPoints = 8
    NetHeroUnlockGaugeClassCorporatePoints = 0
   CHILDREN ~0
  Fleet#2069 /LesserEmpire#0/Fleet#2069
   DESCRIPTORS 4
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateNeutral
    FleetPositionInOrbit
   PROPERTIES 67
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 2
    DefensiveMilitaryPower = 177.333328
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.5
    GarrisonMoneyUpkeep = 8
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 4
    MaximumShipManpower = 200
    MaximumShipProbeStock = 0
    MilitaryPower = 213.568619
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 36.2352943
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 4
    TradingRouteBlockadePower = 0.106784306
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN ~2
    Ship#2081 /LesserEmpire#0/Fleet#2069/Ship#2081
     DESCRIPTORS 12
      ClassHullSmallAttack
      ClassShip
      ShipFactionMinorFactionPirates
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 107
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 26.4705887
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 6.470588
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 5.17647076
      DamagePerSecondMedium = 26.4705887
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 26.4705887
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 88.6666641
      Evasion = 0
      Experience = 9
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 4
      GlobalSpeed = 2
      Health = 2480
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2480
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 25
      MaximumShipProbeStock = 0
      MilitaryPower = 106.784309
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 18.1176472
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 106.784309
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0533921532
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 306.7843
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /LesserEmpire#0/Fleet#2069/Ship#2081/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 88.6666641
        Health = 2480
        HitBySalvo = 0
        MaximumHealth = 2480
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.1176472
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponFlack1#1 /LesserEmpire#0/Fleet#2069/Ship#2081/CoreSection/ModuleWeaponFlack1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic1#0 /LesserEmpire#0/Fleet#2069/Ship#2081/CoreSection/ModuleWeaponKinetic1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 11
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 6.470588
          DamagePerSecondLong = 5.17647076
          DamagePerSecondMedium = 6.470588
          DamagePerSecondShort = 6.470588
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.1176472
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionE /LesserEmpire#0/Fleet#2069/Ship#2081/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /LesserEmpire#0/Fleet#2069/Ship#2081/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /LesserEmpire#0/Fleet#2069/Ship#2081/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /LesserEmpire#0/Fleet#2069/Ship#2081/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /LesserEmpire#0/Fleet#2069/Ship#2081/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine1#0 /LesserEmpire#0/Fleet#2069/Ship#2081/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /LesserEmpire#0/Fleet#2069/Ship#2081/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /LesserEmpire#0/Fleet#2069/Ship#2081/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /LesserEmpire#0/Fleet#2069/Ship#2081/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#2082 /LesserEmpire#0/Fleet#2069/Ship#2082
     DESCRIPTORS 12
      ClassHullSmallAttack
      ClassShip
      ShipFactionMinorFactionPirates
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 107
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 26.4705887
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 6.470588
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 5.17647076
      DamagePerSecondMedium = 26.4705887
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 26.4705887
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 88.6666641
      Evasion = 0
      Experience = 9
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 4
      GlobalSpeed = 2
      Health = 2480
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2480
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 25
      MaximumShipProbeStock = 0
      MilitaryPower = 106.784309
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 18.1176472
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 106.784309
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0533921532
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 306.7843
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /LesserEmpire#0/Fleet#2069/Ship#2082/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 88.6666641
        Health = 2480
        HitBySalvo = 0
        MaximumHealth = 2480
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.1176472
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponFlack1#1 /LesserEmpire#0/Fleet#2069/Ship#2082/CoreSection/ModuleWeaponFlack1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic1#0 /LesserEmpire#0/Fleet#2069/Ship#2082/CoreSection/ModuleWeaponKinetic1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 11
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 6.470588
          DamagePerSecondLong = 5.17647076
          DamagePerSecondMedium = 6.470588
          DamagePerSecondShort = 6.470588
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.1176472
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionE /LesserEmpire#0/Fleet#2069/Ship#2082/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /LesserEmpire#0/Fleet#2069/Ship#2082/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /LesserEmpire#0/Fleet#2069/Ship#2082/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /LesserEmpire#0/Fleet#2069/Ship#2082/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /LesserEmpire#0/Fleet#2069/Ship#2082/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine1#0 /LesserEmpire#0/Fleet#2069/Ship#2082/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /LesserEmpire#0/Fleet#2069/Ship#2082/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /LesserEmpire#0/Fleet#2069/Ship#2082/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /LesserEmpire#0/Fleet#2069/Ship#2082/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#2071 /LesserEmpire#0/Fleet#2071
   DESCRIPTORS 4
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateNeutral
    FleetPositionInOrbit
   PROPERTIES 67
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 2
    DefensiveMilitaryPower = 177.333328
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.5
    GarrisonMoneyUpkeep = 8
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 4
    MaximumShipManpower = 200
    MaximumShipProbeStock = 0
    MilitaryPower = 213.568619
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 36.2352943
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 4
    TradingRouteBlockadePower = 0.106784306
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN ~2
    Ship#2084 /LesserEmpire#0/Fleet#2071/Ship#2084
     DESCRIPTORS 12
      ClassHullSmallAttack
      ClassShip
      ShipFactionMinorFactionPirates
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 107
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 26.4705887
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 6.470588
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 5.17647076
      DamagePerSecondMedium = 26.4705887
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 26.4705887
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 88.6666641
      Evasion = 0
      Experience = 9
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 4
      GlobalSpeed = 2
      Health = 2480
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2480
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 25
      MaximumShipProbeStock = 0
      MilitaryPower = 106.784309
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 18.1176472
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 106.784309
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0533921532
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 306.7843
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /LesserEmpire#0/Fleet#2071/Ship#2084/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 88.6666641
        Health = 2480
        HitBySalvo = 0
        MaximumHealth = 2480
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.1176472
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponFlack1#1 /LesserEmpire#0/Fleet#2071/Ship#2084/CoreSection/ModuleWeaponFlack1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic1#0 /LesserEmpire#0/Fleet#2071/Ship#2084/CoreSection/ModuleWeaponKinetic1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 11
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 6.470588
          DamagePerSecondLong = 5.17647076
          DamagePerSecondMedium = 6.470588
          DamagePerSecondShort = 6.470588
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.1176472
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionE /LesserEmpire#0/Fleet#2071/Ship#2084/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /LesserEmpire#0/Fleet#2071/Ship#2084/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /LesserEmpire#0/Fleet#2071/Ship#2084/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /LesserEmpire#0/Fleet#2071/Ship#2084/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /LesserEmpire#0/Fleet#2071/Ship#2084/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine1#0 /LesserEmpire#0/Fleet#2071/Ship#2084/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /LesserEmpire#0/Fleet#2071/Ship#2084/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /LesserEmpire#0/Fleet#2071/Ship#2084/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /LesserEmpire#0/Fleet#2071/Ship#2084/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#2085 /LesserEmpire#0/Fleet#2071/Ship#2085
     DESCRIPTORS 12
      ClassHullSmallAttack
      ClassShip
      ShipFactionMinorFactionPirates
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 107
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 26.4705887
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 6.470588
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 5.17647076
      DamagePerSecondMedium = 26.4705887
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 26.4705887
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 88.6666641
      Evasion = 0
      Experience = 9
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 4
      GlobalSpeed = 2
      Health = 2480
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2480
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 25
      MaximumShipProbeStock = 0
      MilitaryPower = 106.784309
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 18.1176472
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 106.784309
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0533921532
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 306.7843
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /LesserEmpire#0/Fleet#2071/Ship#2085/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 88.6666641
        Health = 2480
        HitBySalvo = 0
        MaximumHealth = 2480
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.1176472
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponFlack1#1 /LesserEmpire#0/Fleet#2071/Ship#2085/CoreSection/ModuleWeaponFlack1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic1#0 /LesserEmpire#0/Fleet#2071/Ship#2085/CoreSection/ModuleWeaponKinetic1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 11
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 6.470588
          DamagePerSecondLong = 5.17647076
          DamagePerSecondMedium = 6.470588
          DamagePerSecondShort = 6.470588
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.1176472
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionE /LesserEmpire#0/Fleet#2071/Ship#2085/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /LesserEmpire#0/Fleet#2071/Ship#2085/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /LesserEmpire#0/Fleet#2071/Ship#2085/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /LesserEmpire#0/Fleet#2071/Ship#2085/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /LesserEmpire#0/Fleet#2071/Ship#2085/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine1#0 /LesserEmpire#0/Fleet#2071/Ship#2085/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /LesserEmpire#0/Fleet#2071/Ship#2085/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /LesserEmpire#0/Fleet#2071/Ship#2085/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /LesserEmpire#0/Fleet#2071/Ship#2085/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#2095 /LesserEmpire#0/Fleet#2095
   DESCRIPTORS 4
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateNeutral
    FleetPositionInOrbit
   PROPERTIES 67
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 100.850662
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.5
    GarrisonMoneyUpkeep = 5
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 2
    MaximumShipManpower = 110
    MaximumShipProbeStock = 0
    MilitaryPower = 167.885956
    MissileDmgReduction = 0
    Movement = 2
    NetActionPoint = 1
    OffensiveMilitaryPower = 67.03529
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.08394298
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN ~1
    Ship#2097 /LesserEmpire#0/Fleet#2095/Ship#2097
     DESCRIPTORS 16
      ClassHullCravers
      ClassHullSmallAttack
      ClassShip
      ShipFactionCravers
      ShipForBattle
      ShipHull01
      ShipLevel02
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
      WeaponAvailabilityBeam
      WeaponAvailabilityKinetic
      WeaponAvailabilityLaser
     PROPERTIES 107
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 43.9411774
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 6.470588
      DamagePerSecondLaser = 17.4705887
      DamagePerSecondLong = 22.64706
      DamagePerSecondMedium = 43.9411774
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 40.44706
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 100.850662
      Evasion = 0
      Experience = 9
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 6
      ExperienceRewardFromLevel = 1.4
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 5
      GlobalSpeed = 2
      Health = 2357.52
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 20
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 2
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2357.52
      MaximumMovement = 2
      MaximumShield = 0
      MaximumShipManpower = 110
      MaximumShipManpowerRefillRate = 27.5
      MaximumShipProbeStock = 0
      MilitaryPower = 167.885956
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 2
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 40
      OffensiveMilitaryPower = 67.03529
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 167.885956
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 68
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.08394298
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 367.885956
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /LesserEmpire#0/Fleet#2095/Ship#2097/CoreSection
       DESCRIPTORS 4
        ClassSection
        ClassSectionCore
        ClassSectionCoreCravers
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 78.584
        Health = 2357.52
        HitBySalvo = 0
        MaximumHealth = 2357.52
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 48.91765
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponLaser2Strategic2#0 /LesserEmpire#0/Fleet#2095/Ship#2097/CoreSection/ModuleWeaponLaser2Strategic2#0
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser2Strategic2
          ModuleWeaponStrategic2
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.69999993
          CriticalHitChance = 0.1
          Damage = 29.7
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 17.4705887
          DamagePerSecondLong = 17.4705887
          DamagePerSecondMedium = 17.4705887
          DamagePerSecondShort = 13.9764709
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 48.91765
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = -0.2
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 10
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /LesserEmpire#0/Fleet#2095/Ship#2097/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /LesserEmpire#0/Fleet#2095/Ship#2097/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 6
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.1176472
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponFlack1#1 /LesserEmpire#0/Fleet#2095/Ship#2097/SectionN/ModuleWeaponFlack1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic1#0 /LesserEmpire#0/Fleet#2095/Ship#2097/SectionN/ModuleWeaponKinetic1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 11
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 6.470588
          DamagePerSecondLong = 5.17647076
          DamagePerSecondMedium = 6.470588
          DamagePerSecondShort = 6.470588
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.1176472
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNE /LesserEmpire#0/Fleet#2095/Ship#2097/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 16.2666664
        Health = 68
        MaximumHealth = 68
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 68
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating2#0 /LesserEmpire#0/Fleet#2095/Ship#2097/SectionNE/ModuleDefenseHullPlating2#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating2
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 14
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 20
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 68
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /LesserEmpire#0/Fleet#2095/Ship#2097/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /LesserEmpire#0/Fleet#2095/Ship#2097/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSE /LesserEmpire#0/Fleet#2095/Ship#2097/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /LesserEmpire#0/Fleet#2095/Ship#2097/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /LesserEmpire#0/Fleet#2095/Ship#2097/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#3141 /LesserEmpire#0/Fleet#3141
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 67
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 3
    DefensiveMilitaryPower = 238
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.5
    GarrisonMoneyUpkeep = 18
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 4
    MaximumShipManpower = 300
    MaximumShipProbeStock = 0
    MilitaryPower = 370
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 132
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 6
    TradingRouteBlockadePower = 0.185
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN ~3
    Ship#3145 /LesserEmpire#0/Fleet#3141/Ship#3145
     DESCRIPTORS 12
      ClassHullSmallAttack
      ClassShip
      ShipFactionMinorFactionInsectoid
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 107
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 24.4444447
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 24.4444447
      DamagePerSecondMedium = 19.5555553
      DamagePerSecondMissile = 24.4444447
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 79.3333359
      Evasion = 0
      Experience = 10
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 5
      ExperienceRewardFromLevel = 1.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 2040
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2040
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 123.333336
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 44
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 123.333336
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 40
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0616666675
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 323.333344
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /LesserEmpire#0/Fleet#3141/Ship#3145/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 68
        Health = 2040
        HitBySalvo = 0
        MaximumHealth = 2040
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 22
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponMissile1#0 /LesserEmpire#0/Fleet#3141/Ship#3145/CoreSection/ModuleWeaponMissile1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 110
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 12.2222223
          DamagePerSecondLong = 12.2222223
          DamagePerSecondMedium = 9.777778
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 22
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionE /LesserEmpire#0/Fleet#3141/Ship#3145/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /LesserEmpire#0/Fleet#3141/Ship#3145/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /LesserEmpire#0/Fleet#3141/Ship#3145/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 22
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponMissile1#0 /LesserEmpire#0/Fleet#3141/Ship#3145/SectionNE/ModuleWeaponMissile1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 110
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 12.2222223
          DamagePerSecondLong = 12.2222223
          DamagePerSecondMedium = 9.777778
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 22
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNW /LesserEmpire#0/Fleet#3141/Ship#3145/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /LesserEmpire#0/Fleet#3141/Ship#3145/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine1#0 /LesserEmpire#0/Fleet#3141/Ship#3145/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /LesserEmpire#0/Fleet#3141/Ship#3145/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 11.333333
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating1#0 /LesserEmpire#0/Fleet#3141/Ship#3145/SectionSE/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSW /LesserEmpire#0/Fleet#3141/Ship#3145/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /LesserEmpire#0/Fleet#3141/Ship#3145/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#3146 /LesserEmpire#0/Fleet#3141/Ship#3146
     DESCRIPTORS 12
      ClassHullSmallAttack
      ClassShip
      ShipFactionMinorFactionInsectoid
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 107
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 24.4444447
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 24.4444447
      DamagePerSecondMedium = 19.5555553
      DamagePerSecondMissile = 24.4444447
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 79.3333359
      Evasion = 0
      Experience = 10
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 5
      ExperienceRewardFromLevel = 1.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 2040
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2040
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 123.333336
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 44
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 123.333336
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 40
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0616666675
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 323.333344
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /LesserEmpire#0/Fleet#3141/Ship#3146/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 68
        Health = 2040
        HitBySalvo = 0
        MaximumHealth = 2040
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 22
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponMissile1#0 /LesserEmpire#0/Fleet#3141/Ship#3146/CoreSection/ModuleWeaponMissile1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 110
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 12.2222223
          DamagePerSecondLong = 12.2222223
          DamagePerSecondMedium = 9.777778
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 22
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionE /LesserEmpire#0/Fleet#3141/Ship#3146/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /LesserEmpire#0/Fleet#3141/Ship#3146/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /LesserEmpire#0/Fleet#3141/Ship#3146/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 22
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponMissile1#0 /LesserEmpire#0/Fleet#3141/Ship#3146/SectionNE/ModuleWeaponMissile1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 110
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 12.2222223
          DamagePerSecondLong = 12.2222223
          DamagePerSecondMedium = 9.777778
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 22
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNW /LesserEmpire#0/Fleet#3141/Ship#3146/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /LesserEmpire#0/Fleet#3141/Ship#3146/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine1#0 /LesserEmpire#0/Fleet#3141/Ship#3146/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /LesserEmpire#0/Fleet#3141/Ship#3146/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 11.333333
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating1#0 /LesserEmpire#0/Fleet#3141/Ship#3146/SectionSE/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSW /LesserEmpire#0/Fleet#3141/Ship#3146/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /LesserEmpire#0/Fleet#3141/Ship#3146/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#3147 /LesserEmpire#0/Fleet#3141/Ship#3147
     DESCRIPTORS 12
      ClassHullSmallAttack
      ClassShip
      ShipFactionMinorFactionInsectoid
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 107
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 24.4444447
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 24.4444447
      DamagePerSecondMedium = 19.5555553
      DamagePerSecondMissile = 24.4444447
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 79.3333359
      Evasion = 0
      Experience = 10
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 5
      ExperienceRewardFromLevel = 1.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 2040
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2040
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 123.333336
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 44
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 123.333336
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 40
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0616666675
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 323.333344
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /LesserEmpire#0/Fleet#3141/Ship#3147/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 68
        Health = 2040
        HitBySalvo = 0
        MaximumHealth = 2040
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 22
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponMissile1#0 /LesserEmpire#0/Fleet#3141/Ship#3147/CoreSection/ModuleWeaponMissile1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 110
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 12.2222223
          DamagePerSecondLong = 12.2222223
          DamagePerSecondMedium = 9.777778
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 22
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionE /LesserEmpire#0/Fleet#3141/Ship#3147/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /LesserEmpire#0/Fleet#3141/Ship#3147/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /LesserEmpire#0/Fleet#3141/Ship#3147/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 22
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponMissile1#0 /LesserEmpire#0/Fleet#3141/Ship#3147/SectionNE/ModuleWeaponMissile1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 110
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 12.2222223
          DamagePerSecondLong = 12.2222223
          DamagePerSecondMedium = 9.777778
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 22
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNW /LesserEmpire#0/Fleet#3141/Ship#3147/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /LesserEmpire#0/Fleet#3141/Ship#3147/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine1#0 /LesserEmpire#0/Fleet#3141/Ship#3147/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /LesserEmpire#0/Fleet#3141/Ship#3147/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 11.333333
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating1#0 /LesserEmpire#0/Fleet#3141/Ship#3147/SectionSE/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSW /LesserEmpire#0/Fleet#3141/Ship#3147/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /LesserEmpire#0/Fleet#3141/Ship#3147/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#3449 /LesserEmpire#0/Fleet#3449
   DESCRIPTORS 3
    ClassGarrison
    ClassGarrisonFleet
    FleetPositionInOrbit
   PROPERTIES 67
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 2
    DefensiveMilitaryPower = 145.333328
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0.5
    GarrisonMoneyUpkeep = 8
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 4
    MaximumShipManpower = 200
    MaximumShipProbeStock = 0
    MilitaryPower = 181.568619
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 36.2352943
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 4
    TradingRouteBlockadePower = 0.09078431
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN ~2
    Ship#3453 /LesserEmpire#0/Fleet#3449/Ship#3453
     DESCRIPTORS 12
      ClassHullSmallAttack
      ClassShip
      ShipFactionMinorFactionPirates
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 107
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 26.4705887
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 6.470588
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 5.17647076
      DamagePerSecondMedium = 26.4705887
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 26.4705887
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 72.6666641
      Evasion = 0
      Experience = 5
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 5
      ExperienceRewardFromLevel = 1.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 4
      GlobalSpeed = 2
      Health = 1575.68066
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2000
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 90.78431
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 18.1176472
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 71.52354
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0453921556
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 271.523529
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /LesserEmpire#0/Fleet#3449/Ship#3453/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 72.6666641
        Health = 1575.68066
        HitBySalvo = 0
        MaximumHealth = 2000
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.1176472
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponFlack1#1 /LesserEmpire#0/Fleet#3449/Ship#3453/CoreSection/ModuleWeaponFlack1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic1#0 /LesserEmpire#0/Fleet#3449/Ship#3453/CoreSection/ModuleWeaponKinetic1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 11
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 6.470588
          DamagePerSecondLong = 5.17647076
          DamagePerSecondMedium = 6.470588
          DamagePerSecondShort = 6.470588
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.1176472
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionE /LesserEmpire#0/Fleet#3449/Ship#3453/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /LesserEmpire#0/Fleet#3449/Ship#3453/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /LesserEmpire#0/Fleet#3449/Ship#3453/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /LesserEmpire#0/Fleet#3449/Ship#3453/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /LesserEmpire#0/Fleet#3449/Ship#3453/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine1#0 /LesserEmpire#0/Fleet#3449/Ship#3453/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /LesserEmpire#0/Fleet#3449/Ship#3453/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /LesserEmpire#0/Fleet#3449/Ship#3453/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /LesserEmpire#0/Fleet#3449/Ship#3453/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#3454 /LesserEmpire#0/Fleet#3449/Ship#3454
     DESCRIPTORS 12
      ClassHullSmallAttack
      ClassShip
      ShipFactionMinorFactionPirates
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 107
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 26.4705887
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 6.470588
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 5.17647076
      DamagePerSecondMedium = 26.4705887
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 26.4705887
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 72.6666641
      Evasion = 0
      Experience = 5
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 5
      ExperienceRewardFromLevel = 1.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0.5
      GarrisonMoneyUpkeep = 4
      GlobalSpeed = 2
      Health = 1588.16064
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2000
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 90.78431
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 18.1176472
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 72.0900345
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0453921556
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 272.090027
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /LesserEmpire#0/Fleet#3449/Ship#3454/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 72.6666641
        Health = 1588.16064
        HitBySalvo = 0
        MaximumHealth = 2000
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.1176472
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponFlack1#1 /LesserEmpire#0/Fleet#3449/Ship#3454/CoreSection/ModuleWeaponFlack1#1
         DESCRIPTORS 6
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
          TopWeapon
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic1#0 /LesserEmpire#0/Fleet#3449/Ship#3454/CoreSection/ModuleWeaponKinetic1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 11
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 6.470588
          DamagePerSecondLong = 5.17647076
          DamagePerSecondMedium = 6.470588
          DamagePerSecondShort = 6.470588
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.1176472
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionE /LesserEmpire#0/Fleet#3449/Ship#3454/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /LesserEmpire#0/Fleet#3449/Ship#3454/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /LesserEmpire#0/Fleet#3449/Ship#3454/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /LesserEmpire#0/Fleet#3449/Ship#3454/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /LesserEmpire#0/Fleet#3449/Ship#3454/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine1#0 /LesserEmpire#0/Fleet#3449/Ship#3454/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /LesserEmpire#0/Fleet#3449/Ship#3454/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /LesserEmpire#0/Fleet#3449/Ship#3454/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /LesserEmpire#0/Fleet#3449/Ship#3454/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  LostSystems /LesserEmpire#0/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN ~0
  Uniques /LesserEmpire#0/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0
PirateEmpire#0 /PirateEmpire#0
 DESCRIPTORS 7
  AffinityMappingMinorFactionPirates
  ClassEmpire
  EmpireTypePirate
  GameDifficultyAINormal
  GameSpeedNormal
  IsPirateFaction
  ManpowerUpgradeInfantry1
 PROPERTIES 329
  AcademyOwned = 0
  ActiveLawsCount = 0
  AdditionalMaximumCommandPoints = 0
  AggressiveTreatyCostReduction = 1
  AllLuxuriesStock = 0
  AllianceCount = 0
  AllianceVictoryModifier = 0
  AllowStrategicDeposit1 = 0
  AllowStrategicDeposit2 = 0
  AllowStrategicDeposit3 = 0
  AllowStrategicDeposit4 = 0
  AllowStrategicDeposit5 = 0
  AllowStrategicDeposit6 = 0
  AutomatedShipsFreeMovementSpeed = 0
  BankAccount = -87.5
  BonusManpower = 1000
  BoostHappinessOnColonies = 0
  BuyoutActivated = 0
  CanAutoConvertSystem = 0
  CanBuyoutAllOutposts = 0
  CanBuyoutOutposts = 0
  CanConvertSystem = 0
  CanSellImprovements = 1
  CanSellShips = 0
  ColdWarCount = 0
  ColonizeBurningModifier = 0
  ColonizeFrozenModifier = 0
  ColonizeGlobalModifier = 1
  ColonizeTemperateModifier = 0
  ColonizedMajorHomeSystemCount = 0
  ColonizedStarSystemStateColonyCount = 0
  CommandPoints = 27
  CommandPointsAccumulator = 391
  CommandPointsStock = 391
  ConquestAllyVictoryModifier = 8
  ConquestVictorySystemAmountRequired = 51
  ConquestVictorySystemPercentageRequired = 0.539999962
  ConversionBonusMultiplier = 1
  CuriositiesDiscovered = 0
  DeedsAchieved = 0
  DepletedPlanetCount = 0
  DetectionLevel = 2
  DiplomacyCostReduction = 1
  DiplomaticTributeNetEmpireEmpirePoint = 0
  DiplomaticTributeNetEmpireMoney = 0
  DustGlobalProduction = 0
  DustInflation = 1
  DustInflationFactor = 0.000175
  DustInflationModifier = 1
  EconomicVictoryDustAmountRequired = 450000
  EmpireBattleWon = 0
  EmpireBattleWonStock = 0
  EmpireEmpirePoint = 0
  EmpireEmpirePointAccumulator = 0
  EmpireEmpirePointStock = 0
  EmpireEmpirePointUpkeep = 0
  EmpireFIDSIAccumulator = 0
  EmpireGrowth = 0
  EmpireGrowthAccumulator = 0
  EmpireGrowthStock = 0
  EmpireGrowthUpkeep = 0
  EmpireLifeforce = 0
  EmpireLifeforceFromHuntingGrounds = 0
  EmpireLifeforceStock = 0
  EmpireLifeforceUpkeep = 0
  EmpireManpower = 0
  EmpireManpowerStock = 0
  EmpireManpowerTotal = 0
  EmpireManpowerUpkeep = 0
  EmpireMoney = 0
  EmpireMoneyAccumulator = 0
  EmpireMoneyUpkeep = 140
  EmpireOutpostSupply = 0
  EmpireOutpostSupplyStock = 0
  EmpirePointBuyoutActivated = 0
  EmpireProduction = 0
  EmpireProductionAccumulator = 0
  EmpireProductionStock = 0
  EmpireProductionUpkeep = 0
  EmpireResearch = 0
  EmpireResearchAccumulator = 0
  EmpireResearchStock = 0
  EmpireResearchUpkeep = 0
  EmpireTechScore = 0
  EmpireTemplePointsStock = 0
  EndlessTechCount = 4
  ExpeditionPower = 1
  ForceTruceCooldown = 5
  ForceTruceRefusalCostReduction = 0
  ForcedTruceHighThreshold = 100
  ForcedTruceLowThreshold = -50
  FreeWarDeclaration = 1
  GameSpeedMultiplier = 1
  GameSpeedProductionCostReduction = 0
  GameSpeedProductionToMoneyMultiplier = 1
  GameSpeedTimeModifier = 1
  GameSpeedTimeMultiplier = 1
  GarrisonMoneyUpkeep = 140
  HappinessStatusMinimumRebellionIndex = 0
  HasWormholeTechnology = 0
  HeroCount = 0
  HeroHealingBonus = 1
  HeroLevelCount = 0
  HeroUnlockThresholdModifier = 1
  HullTypes = 1
  ImprovementScrapValueModifier = 1
  InfantryDamagesBonus = 0
  InfantryDamagesMultiplierAgainstInfantry = 1
  InfantryDamagesMultiplierAgainstPlane = 1.5
  InfantryDamagesMultiplierAgainstTank = 1
  InfantryImprovementDestructionProbabilityBonus = 0
  InfantryManpowerCost = 5
  InfantryManpowerCustomWeight = 10
  InfantryManpowerUnlocked = 1
  InfantryManpowerWeight = 10
  InfantryMaxDamages = 10
  InfantryMaxHealth = 50
  InfantryMinDamages = 5
  InfantryPopulationDestructionProbabilityBonus = 0
  InfluenceConversionModifierMultiplier = 1
  KnownSystemCount = 0
  LeechingFleetsCount = 1
  Luxury10Stock = 0
  Luxury11Stock = 0
  Luxury12Stock = 0
  Luxury13Stock = 0
  Luxury14Stock = 0
  Luxury15Stock = 0
  Luxury16Stock = 0
  Luxury17Stock = 0
  Luxury18Stock = 0
  Luxury19Stock = 0
  Luxury1Stock = 0
  Luxury20Stock = 0
  Luxury21Stock = 0
  Luxury22Stock = 0
  Luxury23Stock = 0
  Luxury24Stock = 0
  Luxury2Stock = 0
  Luxury3Stock = 0
  Luxury4Stock = 0
  Luxury5Stock = 0
  Luxury6Stock = 0
  Luxury7Stock = 0
  Luxury8Stock = 0
  Luxury9Stock = 0
  LuxuryDepositCount = 0
  LuxuryUnlockLevel = 0
  MajorPopulationAtHomeColonization = 3
  ManpowerCostReduction = 1
  ManpowerUpgradeCostReduction = 1
  MaximumCommandPoints = 4
  MaximumEmpireLifeforceStock = 0
  MaximumEmpireManpowerStock = 100
  MaximumEmpireOutpostSupplyStock = 0
  MaximumEmpireResearchStock = 0
  MaximumLuxuryStock = 999
  MaximumManpowerPerGroundBattleTurn = 500
  MaximumStrategicStock = 999
  MaximumSystemEmpirePoint = 0
  MaximumSystemGrowth = 0
  MaximumSystemMoney = 0
  MaximumSystemProduction = 0
  MaximumSystemResearch = 0
  MetaplotProbability = 0
  MinimumEmpireEmpirePointStock = 0
  MinimumEmpireLifeforceStock = 0
  MinimumEmpireManpowerStock = 0
  MinimumEmpireMoneyStock = 0
  MinimumEmpireOutpostSupplyStock = 0
  MinimumEmpireResearchStock = 0
  MinimumLuxuryStock = 0
  MinimumStrategicStock = 0
  MinorPopulationAtHomeColonization = 1
  MinorTraitsAssimilated = 0
  MothershipCount = 0
  MothershipProductionCostReduction = 1
  MultiplayerQuestsEventsProbability = 0
  NetEmpireEmpirePoint = 0
  NetEmpireGrowth = 0
  NetEmpireLifeforce = 0
  NetEmpireLifeforce_AIBonus = 0
  NetEmpireManpower = 0
  NetEmpireMoney = -140
  NetEmpireOutpostSupply = 0
  NetEmpireProduction = 0
  NetEmpireResearch = 0
  NetEmpireTemplePoints = 0
  NetLuxury1 = 0
  NetLuxury10 = 0
  NetLuxury11 = 0
  NetLuxury12 = 0
  NetLuxury13 = 0
  NetLuxury14 = 0
  NetLuxury15 = 0
  NetLuxury16 = 0
  NetLuxury17 = 0
  NetLuxury18 = 0
  NetLuxury19 = 0
  NetLuxury2 = 0
  NetLuxury20 = 0
  NetLuxury21 = 0
  NetLuxury22 = 0
  NetLuxury23 = 0
  NetLuxury24 = 0
  NetLuxury3 = 0
  NetLuxury4 = 0
  NetLuxury5 = 0
  NetLuxury6 = 0
  NetLuxury7 = 0
  NetLuxury8 = 0
  NetLuxury9 = 0
  NetStrategic1 = 0
  NetStrategic2 = 0
  NetStrategic3 = 0
  NetStrategic4 = 0
  NetStrategic5 = 0
  NetStrategic6 = 0
  NetSystemEmpirePoint = 0
  NetSystemGrowth = 0
  NetSystemLifeforce = 0
  NetSystemMoney = 0
  NetSystemProduction = 0
  NetSystemResearch = 0
  NonVampirilisPopulation = 0
  NumberOfGalaxyNodes = 144
  NumberOfImprovementsBuilt = 0
  NumberOfInitialAvailableStarSystemNodes = 93
  NumberOfMajorEmpires = 8
  OutpostCount = 0
  OutpostGrowthLeech = 0
  OutpostGrowthReduction = 0
  OutpostsSold = 0
  OverColonizationConstant = 10
  OverColonizationMalus = 0
  OverColonizationPenaltiesReduction = 0
  OverColonizationThreshold = 0
  OwnedOutposts = 0
  OwnedPlanets = 0
  OwnedSystems = 0
  PeaceCount = 0
  PeacefulRelationshipCount = 0
  PeacefulTreatyCostReduction = 1
  PlaneDamagesBonus = 0
  PlaneDamagesMultiplierAgainstInfantry = 1
  PlaneDamagesMultiplierAgainstPlane = 1
  PlaneDamagesMultiplierAgainstTank = 1
  PlaneImprovementDestructionProbabilityBonus = 0.02
  PlaneManpowerCost = 30
  PlaneManpowerCustomWeight = 0
  PlaneManpowerUnlocked = 0
  PlaneManpowerWeight = 0
  PlaneMaxDamages = 45
  PlaneMaxHealth = 300
  PlaneMinDamages = 35
  PlanePopulationDestructionProbabilityBonus = 0.01
  PlayDeckChangeCostCommandPointsFactor = 1
  PlayDeckChangeCostRemainingTurns = 0
  PlayDeckChangeCostRemainingTurnsFactor = 0
  PlayDeckChangeCostTurnsMax = 10
  PlayDeckSlotsCount = 5
  PlayDeckUnlockedSlotsCount = 3
  Politics03MoneyBasedElectionActions = 0
  Population = 0
  PopulationBoostCostMultiplier = 1
  PopulationTypeCount = 20
  PopulationsAssimilated = 0
  ProbeBaseLifetime = 5
  ProbeFlatRandomLifetime = 0
  ProbeSpeed = 6
  ProbeVariableRandomLifetime = 0
  ProbeVisionRange = 3.5
  ProbeVisionStrength = 5
  ProductionSpentGainedAsEmpirePointEnabled = 0
  ProductionSpentOnVictoryWonders = 0
  ProgressingOutpostCount = 0
  QuestsCompleted = 0
  RandomEventsProbability = 0
  RatioOfProductionSpentGainedAsEmpirePoint = 0
  RatioOfProductionSpentGainedAsMoney = 0
  RecipeCostReduction = 1
  SeesAllFleets = 0
  SenateEfficiency = 0
  ShipScrapValueModifier = 1
  Strategic1Stock = 0
  Strategic2Stock = 0
  Strategic3Stock = 0
  Strategic4Stock = 0
  Strategic5Stock = 0
  Strategic6Stock = 0
  StrategicDepositCount = 0
  SystemCount = 0
  SystemLevelSum = 0
  TankDamagesBonus = 0
  TankDamagesMultiplierAgainstInfantry = 1
  TankDamagesMultiplierAgainstPlane = 1
  TankDamagesMultiplierAgainstTank = 1
  TankImprovementDestructionProbabilityBonus = 0.01
  TankManpowerCost = 15
  TankManpowerCustomWeight = 0
  TankManpowerUnlocked = 0
  TankManpowerWeight = 0
  TankMaxDamages = 15
  TankMaxHealth = 240
  TankMinDamages = 10
  TankPopulationDestructionProbabilityBonus = 0
  TeamCount = 0
  TechnologiesUnlockedFirst = 0
  TechnologyTotalStageUnlocked = 0
  TotalManpowerWeight = 10
  TotalTechnology = 0
  TradeAgreementCount = 0
  TradingCompanyEmpireCount = 0
  TradingCompanyImprovementCostReduction = 1
  TradingCompanyLevelCount = 0
  TradingRouteBlockadePowerMultiplier = 1
  TradingRoutesEmpireCount = 0
  TroopDamageBonuses = 0
  TroopHealthBonuses = 0
  TruceCount = 0
  UnknownCount = 0
  UnrootedSystemsCount = 0
  VampirilisPopulation = 0
  VictoryTechnologyResearchedCount = 0
  VictoryWonderBuiltCount = 0
  VictoryWonderRequiredAmount = 0
  WarCount = 0
  WarsWon = 0
  WonderBuiltCount = 0
 CHILDREN ~49
  Diplomacy /PirateEmpire#0/Diplomacy
   DESCRIPTORS 1
    ClassDiplomacy
   PROPERTIES 1
    BasePressure = 0
   CHILDREN ~8
    DiplomaticEmpire#0 /PirateEmpire#0/Diplomacy/DiplomaticEmpire#0
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#1 /PirateEmpire#0/Diplomacy/DiplomaticEmpire#1
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#2 /PirateEmpire#0/Diplomacy/DiplomaticEmpire#2
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#3 /PirateEmpire#0/Diplomacy/DiplomaticEmpire#3
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#4 /PirateEmpire#0/Diplomacy/DiplomaticEmpire#4
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#5 /PirateEmpire#0/Diplomacy/DiplomaticEmpire#5
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#6 /PirateEmpire#0/Diplomacy/DiplomaticEmpire#6
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0
     CHILDREN ~0
    DiplomaticEmpire#7 /PirateEmpire#0/Diplomacy/DiplomaticEmpire#7
     DESCRIPTORS 1
      ClassDiplomaticEmpire
     PROPERTIES 6
      MyBasePressure = 0
      PressureFrom = 0
      PressureOn = 0
      PressureTrend = 0
      PressureValue = 0
      TheirBasePressure = 0
     CHILDREN ~0
  Education /PirateEmpire#0/Education
   DESCRIPTORS 5
    ClassEducation
    HeroUnlockGaugeClassAdministrator
    HeroUnlockGaugeClassAdmiral
    HeroUnlockGaugeClassAdventurer
    HeroUnlockGaugeClassCorporate
   PROPERTIES 15
    HeroCount = 0
    HeroLevelCount = 0
    HeroUnlockGauge01Points = 744
    HeroUnlockGaugeClassAdministratorPointsBaseStock = 0
    HeroUnlockGaugeClassAdministratorPointsStock = 0
    HeroUnlockGaugeClassAdmiralPointsBaseStock = 116
    HeroUnlockGaugeClassAdmiralPointsStock = 600
    HeroUnlockGaugeClassAdventurerPointsBaseStock = 28
    HeroUnlockGaugeClassAdventurerPointsStock = 144
    HeroUnlockGaugeClassCorporatePointsBaseStock = 0
    HeroUnlockGaugeClassCorporatePointsStock = 0
    NetHeroUnlockGaugeClassAdministratorPoints = 0
    NetHeroUnlockGaugeClassAdmiralPoints = 116
    NetHeroUnlockGaugeClassAdventurerPoints = 28
    NetHeroUnlockGaugeClassCorporatePoints = 0
   CHILDREN ~0
  Fleet#2587 /PirateEmpire#0/Fleet#2587
   DESCRIPTORS 4
    ClassGarrison
    ClassGarrisonFleet
    FleetInfluenceStateNeutral
    FleetPositionInOrbit
   PROPERTIES 67
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 85.3333359
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 6
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 4
    MaximumShipManpower = 100
    MaximumShipProbeStock = 0
    MilitaryPower = 125.450981
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 40.1176453
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.06272549
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN ~1
    Ship#2588 /PirateEmpire#0/Fleet#2587/Ship#2588
     DESCRIPTORS 12
      ClassHullSmallAttack
      ClassShip
      ShipFactionMinorFactionPrimitive
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 107
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 38.69281
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 6.470588
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 17.3986931
      DamagePerSecondMedium = 36.2483673
      DamagePerSecondMissile = 12.2222223
      DamagePerSecondShort = 26.4705887
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 85.3333359
      Evasion = 0
      Experience = 17
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 5
      ExperienceRewardFromLevel = 1.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 2040
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2040
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 25
      MaximumShipProbeStock = 0
      MilitaryPower = 125.450981
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 40.1176453
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 125.450981
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 40
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.06272549
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 325.451
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /PirateEmpire#0/Fleet#2587/Ship#2588/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 68
        Health = 2040
        HitBySalvo = 0
        MaximumHealth = 2040
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine1#0 /PirateEmpire#0/Fleet#2587/Ship#2588/CoreSection/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /PirateEmpire#0/Fleet#2587/Ship#2588/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /PirateEmpire#0/Fleet#2587/Ship#2588/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 11.333333
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating1#0 /PirateEmpire#0/Fleet#2587/Ship#2588/SectionN/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNE /PirateEmpire#0/Fleet#2587/Ship#2588/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 6
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.1176472
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponFlack1#1 /PirateEmpire#0/Fleet#2587/Ship#2588/SectionNE/ModuleWeaponFlack1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic1#0 /PirateEmpire#0/Fleet#2587/Ship#2588/SectionNE/ModuleWeaponKinetic1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 11
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 6.470588
          DamagePerSecondLong = 5.17647076
          DamagePerSecondMedium = 6.470588
          DamagePerSecondShort = 6.470588
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.1176472
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNW /PirateEmpire#0/Fleet#2587/Ship#2588/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /PirateEmpire#0/Fleet#2587/Ship#2588/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 22
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponMissile1#0 /PirateEmpire#0/Fleet#2587/Ship#2588/SectionS/ModuleWeaponMissile1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 110
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 12.2222223
          DamagePerSecondLong = 12.2222223
          DamagePerSecondMedium = 9.777778
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 22
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionSE /PirateEmpire#0/Fleet#2587/Ship#2588/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /PirateEmpire#0/Fleet#2587/Ship#2588/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /PirateEmpire#0/Fleet#2587/Ship#2588/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#2703 /PirateEmpire#0/Fleet#2703
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGuarding
    FleetInfluenceStateFriendly
    FleetPositionInOrbit
   PROPERTIES 93
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 2
    DefensiveMilitaryPower = 133.333328
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 8
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 4
    MaximumShipManpower = 200
    MaximumShipProbeStock = 0
    MilitaryPower = 177.333328
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 44
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 4
    TradingRouteBlockadePower = 0.08866666
    TradingRouteLeech_EmpireMoney = 0
    TradingRouteLeech_EmpireResearch = 0
    TradingRouteLeech_Luxury1 = 0
    TradingRouteLeech_Luxury10 = 0
    TradingRouteLeech_Luxury11 = 0
    TradingRouteLeech_Luxury12 = 0
    TradingRouteLeech_Luxury13 = 0
    TradingRouteLeech_Luxury14 = 0
    TradingRouteLeech_Luxury15 = 0
    TradingRouteLeech_Luxury16 = 0
    TradingRouteLeech_Luxury17 = 0
    TradingRouteLeech_Luxury18 = 0
    TradingRouteLeech_Luxury19 = 0
    TradingRouteLeech_Luxury2 = 0
    TradingRouteLeech_Luxury20 = 0
    TradingRouteLeech_Luxury21 = 0
    TradingRouteLeech_Luxury22 = 0
    TradingRouteLeech_Luxury23 = 0
    TradingRouteLeech_Luxury24 = 0
    TradingRouteLeech_Luxury3 = 0
    TradingRouteLeech_Luxury4 = 0
    TradingRouteLeech_Luxury5 = 0
    TradingRouteLeech_Luxury6 = 0
    TradingRouteLeech_Luxury7 = 0
    TradingRouteLeech_Luxury8 = 0
    TradingRouteLeech_Luxury9 = 0
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN ~2
    Ship#2708 /PirateEmpire#0/Fleet#2703/Ship#2708
     DESCRIPTORS 12
      ClassHullSmallAttack
      ClassShip
      ShipFactionMinorFactionInsectoid
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 107
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 12.2222223
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 12.2222223
      DamagePerSecondMedium = 9.777778
      DamagePerSecondMissile = 12.2222223
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 66.6666641
      Evasion = 0
      Experience = 15
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 5
      ExperienceRewardFromLevel = 1.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 4
      GlobalSpeed = 2
      Health = 2000
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2000
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 50
      MaximumShipProbeStock = 0
      MilitaryPower = 88.6666641
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 22
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 88.6666641
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.04433333
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 288.666656
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /PirateEmpire#0/Fleet#2703/Ship#2708/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 66.6666641
        Health = 2000
        HitBySalvo = 0
        MaximumHealth = 2000
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 22
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponMissile1#0 /PirateEmpire#0/Fleet#2703/Ship#2708/CoreSection/ModuleWeaponMissile1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 110
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 12.2222223
          DamagePerSecondLong = 12.2222223
          DamagePerSecondMedium = 9.777778
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 22
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionE /PirateEmpire#0/Fleet#2703/Ship#2708/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /PirateEmpire#0/Fleet#2703/Ship#2708/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /PirateEmpire#0/Fleet#2703/Ship#2708/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /PirateEmpire#0/Fleet#2703/Ship#2708/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /PirateEmpire#0/Fleet#2703/Ship#2708/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine1#0 /PirateEmpire#0/Fleet#2703/Ship#2708/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /PirateEmpire#0/Fleet#2703/Ship#2708/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /PirateEmpire#0/Fleet#2703/Ship#2708/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /PirateEmpire#0/Fleet#2703/Ship#2708/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#2709 /PirateEmpire#0/Fleet#2703/Ship#2709
     DESCRIPTORS 12
      ClassHullSmallAttack
      ClassShip
      ShipFactionMinorFactionInsectoid
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 107
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 12.2222223
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 12.2222223
      DamagePerSecondMedium = 9.777778
      DamagePerSecondMissile = 12.2222223
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 66.6666641
      Evasion = 0
      Experience = 15
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 5
      ExperienceRewardFromLevel = 1.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 4
      GlobalSpeed = 2
      Health = 2000
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2000
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 50
      MaximumShipProbeStock = 0
      MilitaryPower = 88.6666641
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 22
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 88.6666641
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.04433333
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 288.666656
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /PirateEmpire#0/Fleet#2703/Ship#2709/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 66.6666641
        Health = 2000
        HitBySalvo = 0
        MaximumHealth = 2000
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 22
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponMissile1#0 /PirateEmpire#0/Fleet#2703/Ship#2709/CoreSection/ModuleWeaponMissile1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 110
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 12.2222223
          DamagePerSecondLong = 12.2222223
          DamagePerSecondMedium = 9.777778
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 22
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionE /PirateEmpire#0/Fleet#2703/Ship#2709/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /PirateEmpire#0/Fleet#2703/Ship#2709/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /PirateEmpire#0/Fleet#2703/Ship#2709/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /PirateEmpire#0/Fleet#2703/Ship#2709/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /PirateEmpire#0/Fleet#2703/Ship#2709/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine1#0 /PirateEmpire#0/Fleet#2703/Ship#2709/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /PirateEmpire#0/Fleet#2703/Ship#2709/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /PirateEmpire#0/Fleet#2703/Ship#2709/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /PirateEmpire#0/Fleet#2703/Ship#2709/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#2704 /PirateEmpire#0/Fleet#2704
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 67
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 85.3333359
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 6
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 4
    MaximumShipManpower = 100
    MaximumShipProbeStock = 0
    MilitaryPower = 125.450981
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 40.1176453
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.06272549
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN ~1
    Ship#2711 /PirateEmpire#0/Fleet#2704/Ship#2711
     DESCRIPTORS 12
      ClassHullSmallAttack
      ClassShip
      ShipFactionMinorFactionPrimitive
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 107
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 38.69281
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 6.470588
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 17.3986931
      DamagePerSecondMedium = 36.2483673
      DamagePerSecondMissile = 12.2222223
      DamagePerSecondShort = 26.4705887
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 85.3333359
      Evasion = 0
      Experience = 15
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 5
      ExperienceRewardFromLevel = 1.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 2040
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2040
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 125.450981
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 40.1176453
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 125.450981
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 40
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.06272549
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 325.451
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /PirateEmpire#0/Fleet#2704/Ship#2711/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 68
        Health = 2040
        HitBySalvo = 0
        MaximumHealth = 2040
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine1#0 /PirateEmpire#0/Fleet#2704/Ship#2711/CoreSection/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /PirateEmpire#0/Fleet#2704/Ship#2711/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /PirateEmpire#0/Fleet#2704/Ship#2711/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 11.333333
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating1#0 /PirateEmpire#0/Fleet#2704/Ship#2711/SectionN/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNE /PirateEmpire#0/Fleet#2704/Ship#2711/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 6
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.1176472
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponFlack1#1 /PirateEmpire#0/Fleet#2704/Ship#2711/SectionNE/ModuleWeaponFlack1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic1#0 /PirateEmpire#0/Fleet#2704/Ship#2711/SectionNE/ModuleWeaponKinetic1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 11
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 6.470588
          DamagePerSecondLong = 5.17647076
          DamagePerSecondMedium = 6.470588
          DamagePerSecondShort = 6.470588
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.1176472
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNW /PirateEmpire#0/Fleet#2704/Ship#2711/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /PirateEmpire#0/Fleet#2704/Ship#2711/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 22
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponMissile1#0 /PirateEmpire#0/Fleet#2704/Ship#2711/SectionS/ModuleWeaponMissile1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 110
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 12.2222223
          DamagePerSecondLong = 12.2222223
          DamagePerSecondMedium = 9.777778
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 22
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionSE /PirateEmpire#0/Fleet#2704/Ship#2711/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /PirateEmpire#0/Fleet#2704/Ship#2711/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /PirateEmpire#0/Fleet#2704/Ship#2711/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#2705 /PirateEmpire#0/Fleet#2705
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 67
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 79.3333359
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 6
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 4
    MaximumShipManpower = 100
    MaximumShipProbeStock = 0
    MilitaryPower = 123.333336
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 44
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.0616666675
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN ~1
    Ship#2713 /PirateEmpire#0/Fleet#2705/Ship#2713
     DESCRIPTORS 12
      ClassHullSmallAttack
      ClassShip
      ShipFactionMinorFactionInsectoid
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 107
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 24.4444447
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 24.4444447
      DamagePerSecondMedium = 19.5555553
      DamagePerSecondMissile = 24.4444447
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 79.3333359
      Evasion = 0
      Experience = 15
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 5
      ExperienceRewardFromLevel = 1.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 2040
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2040
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 123.333336
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 44
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 123.333336
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 40
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0616666675
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 323.333344
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /PirateEmpire#0/Fleet#2705/Ship#2713/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 68
        Health = 2040
        HitBySalvo = 0
        MaximumHealth = 2040
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 22
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponMissile1#0 /PirateEmpire#0/Fleet#2705/Ship#2713/CoreSection/ModuleWeaponMissile1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 110
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 12.2222223
          DamagePerSecondLong = 12.2222223
          DamagePerSecondMedium = 9.777778
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 22
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionE /PirateEmpire#0/Fleet#2705/Ship#2713/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /PirateEmpire#0/Fleet#2705/Ship#2713/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /PirateEmpire#0/Fleet#2705/Ship#2713/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 22
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponMissile1#0 /PirateEmpire#0/Fleet#2705/Ship#2713/SectionNE/ModuleWeaponMissile1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 110
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 12.2222223
          DamagePerSecondLong = 12.2222223
          DamagePerSecondMedium = 9.777778
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 22
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNW /PirateEmpire#0/Fleet#2705/Ship#2713/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /PirateEmpire#0/Fleet#2705/Ship#2713/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine1#0 /PirateEmpire#0/Fleet#2705/Ship#2713/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /PirateEmpire#0/Fleet#2705/Ship#2713/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 11.333333
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating1#0 /PirateEmpire#0/Fleet#2705/Ship#2713/SectionSE/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSW /PirateEmpire#0/Fleet#2705/Ship#2713/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /PirateEmpire#0/Fleet#2705/Ship#2713/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#2706 /PirateEmpire#0/Fleet#2706
   DESCRIPTORS 5
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetPositionInMovement
   PROPERTIES 67
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 77.3333359
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 6
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 4
    MaximumShipManpower = 100
    MaximumShipProbeStock = 0
    MilitaryPower = 117.184967
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 39.851635
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.0585924834
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN ~1
    Ship#2716 /PirateEmpire#0/Fleet#2706/Ship#2716
     DESCRIPTORS 12
      ClassHullSmallAttack
      ClassShip
      ShipFactionMinorFactionAdvanced
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 107
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 27.7516346
      DamagePerSecondBeam = 21.0294113
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 6.722223
      DamagePerSecondLong = 6.722223
      DamagePerSecondMedium = 6.722223
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 26.40719
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 77.3333359
      Evasion = 0
      Experience = 15
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 5
      ExperienceRewardFromLevel = 1.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 2010
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2010
      MaximumMovement = 4
      MaximumShield = 120
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 117.184967
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 39.851635
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 117.184967
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 120
      ShieldAbsorption = 12
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 10
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0585924834
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 317.184967
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /PirateEmpire#0/Fleet#2706/Ship#2716/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 67
        Health = 2010
        HitBySalvo = 0
        MaximumHealth = 2010
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.8222237
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponLaser1#0 /PirateEmpire#0/Fleet#2706/Ship#2716/CoreSection/ModuleWeaponLaser1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 12.1
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 6.722223
          DamagePerSecondLong = 6.722223
          DamagePerSecondMedium = 6.722223
          DamagePerSecondShort = 5.37777853
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.8222237
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /PirateEmpire#0/Fleet#2706/Ship#2716/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 21.0294113
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam1#0 /PirateEmpire#0/Fleet#2706/Ship#2716/SectionE/ModuleWeaponBeam1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 143
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 21.0294113
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 21.0294113
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 21.0294113
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /PirateEmpire#0/Fleet#2706/Ship#2716/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 10.333333
        Health = 10
        MaximumHealth = 10
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 10
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield1#0 /PirateEmpire#0/Fleet#2706/Ship#2716/SectionN/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNE /PirateEmpire#0/Fleet#2706/Ship#2716/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /PirateEmpire#0/Fleet#2706/Ship#2716/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /PirateEmpire#0/Fleet#2706/Ship#2716/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine1#0 /PirateEmpire#0/Fleet#2706/Ship#2716/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /PirateEmpire#0/Fleet#2706/Ship#2716/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /PirateEmpire#0/Fleet#2706/Ship#2716/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /PirateEmpire#0/Fleet#2706/Ship#2716/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#2707 /PirateEmpire#0/Fleet#2707
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGuarding
    FleetInfluenceStateFriendly
    FleetPositionInOrbit
   PROPERTIES 93
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 2
    DefensiveMilitaryPower = 133.333328
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 8
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 4
    MaximumShipManpower = 200
    MaximumShipProbeStock = 0
    MilitaryPower = 170.977783
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 37.6444473
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 4
    TradingRouteBlockadePower = 0.08548889
    TradingRouteLeech_EmpireMoney = 0
    TradingRouteLeech_EmpireResearch = 0
    TradingRouteLeech_Luxury1 = 0
    TradingRouteLeech_Luxury10 = 0
    TradingRouteLeech_Luxury11 = 0
    TradingRouteLeech_Luxury12 = 0
    TradingRouteLeech_Luxury13 = 0
    TradingRouteLeech_Luxury14 = 0
    TradingRouteLeech_Luxury15 = 0
    TradingRouteLeech_Luxury16 = 0
    TradingRouteLeech_Luxury17 = 0
    TradingRouteLeech_Luxury18 = 0
    TradingRouteLeech_Luxury19 = 0
    TradingRouteLeech_Luxury2 = 0
    TradingRouteLeech_Luxury20 = 0
    TradingRouteLeech_Luxury21 = 0
    TradingRouteLeech_Luxury22 = 0
    TradingRouteLeech_Luxury23 = 0
    TradingRouteLeech_Luxury24 = 0
    TradingRouteLeech_Luxury3 = 0
    TradingRouteLeech_Luxury4 = 0
    TradingRouteLeech_Luxury5 = 0
    TradingRouteLeech_Luxury6 = 0
    TradingRouteLeech_Luxury7 = 0
    TradingRouteLeech_Luxury8 = 0
    TradingRouteLeech_Luxury9 = 0
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN ~2
    Ship#2719 /PirateEmpire#0/Fleet#2707/Ship#2719
     DESCRIPTORS 12
      ClassHullSmallAttack
      ClassShip
      ShipFactionMinorFactionAdvanced
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 107
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 6.722223
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 6.722223
      DamagePerSecondLong = 6.722223
      DamagePerSecondMedium = 6.722223
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 5.37777853
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 66.6666641
      Evasion = 0
      Experience = 15
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 5
      ExperienceRewardFromLevel = 1.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 4
      GlobalSpeed = 2
      Health = 2000
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2000
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 50
      MaximumShipProbeStock = 0
      MilitaryPower = 85.48889
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 18.8222237
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 85.48889
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0427444465
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 285.4889
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /PirateEmpire#0/Fleet#2707/Ship#2719/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 66.6666641
        Health = 2000
        HitBySalvo = 0
        MaximumHealth = 2000
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.8222237
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponLaser1#0 /PirateEmpire#0/Fleet#2707/Ship#2719/CoreSection/ModuleWeaponLaser1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 12.1
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 6.722223
          DamagePerSecondLong = 6.722223
          DamagePerSecondMedium = 6.722223
          DamagePerSecondShort = 5.37777853
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.8222237
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /PirateEmpire#0/Fleet#2707/Ship#2719/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /PirateEmpire#0/Fleet#2707/Ship#2719/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /PirateEmpire#0/Fleet#2707/Ship#2719/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /PirateEmpire#0/Fleet#2707/Ship#2719/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /PirateEmpire#0/Fleet#2707/Ship#2719/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine1#0 /PirateEmpire#0/Fleet#2707/Ship#2719/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /PirateEmpire#0/Fleet#2707/Ship#2719/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /PirateEmpire#0/Fleet#2707/Ship#2719/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /PirateEmpire#0/Fleet#2707/Ship#2719/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#2720 /PirateEmpire#0/Fleet#2707/Ship#2720
     DESCRIPTORS 12
      ClassHullSmallAttack
      ClassShip
      ShipFactionMinorFactionAdvanced
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 107
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 6.722223
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 6.722223
      DamagePerSecondLong = 6.722223
      DamagePerSecondMedium = 6.722223
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 5.37777853
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 66.6666641
      Evasion = 0
      Experience = 15
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 5
      ExperienceRewardFromLevel = 1.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 4
      GlobalSpeed = 2
      Health = 2000
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2000
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 50
      MaximumShipProbeStock = 0
      MilitaryPower = 85.48889
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 18.8222237
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 85.48889
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0427444465
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 285.4889
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /PirateEmpire#0/Fleet#2707/Ship#2720/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 66.6666641
        Health = 2000
        HitBySalvo = 0
        MaximumHealth = 2000
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.8222237
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponLaser1#0 /PirateEmpire#0/Fleet#2707/Ship#2720/CoreSection/ModuleWeaponLaser1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 12.1
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 6.722223
          DamagePerSecondLong = 6.722223
          DamagePerSecondMedium = 6.722223
          DamagePerSecondShort = 5.37777853
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.8222237
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /PirateEmpire#0/Fleet#2707/Ship#2720/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /PirateEmpire#0/Fleet#2707/Ship#2720/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /PirateEmpire#0/Fleet#2707/Ship#2720/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /PirateEmpire#0/Fleet#2707/Ship#2720/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /PirateEmpire#0/Fleet#2707/Ship#2720/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine1#0 /PirateEmpire#0/Fleet#2707/Ship#2720/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /PirateEmpire#0/Fleet#2707/Ship#2720/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /PirateEmpire#0/Fleet#2707/Ship#2720/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /PirateEmpire#0/Fleet#2707/Ship#2720/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#2839 /PirateEmpire#0/Fleet#2839
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 67
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 77.3333359
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 6
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 4
    MaximumShipManpower = 100
    MaximumShipProbeStock = 0
    MilitaryPower = 117.184967
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 39.851635
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.0585924834
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN ~1
    Ship#2841 /PirateEmpire#0/Fleet#2839/Ship#2841
     DESCRIPTORS 12
      ClassHullSmallAttack
      ClassShip
      ShipFactionMinorFactionAdvanced
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 107
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 27.7516346
      DamagePerSecondBeam = 21.0294113
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 6.722223
      DamagePerSecondLong = 6.722223
      DamagePerSecondMedium = 6.722223
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 26.40719
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 77.3333359
      Evasion = 0
      Experience = 13
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 5
      ExperienceRewardFromLevel = 1.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 2010
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2010
      MaximumMovement = 4
      MaximumShield = 120
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 117.184967
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 39.851635
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 117.184967
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 120
      ShieldAbsorption = 12
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 10
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0585924834
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 317.184967
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /PirateEmpire#0/Fleet#2839/Ship#2841/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 67
        Health = 2010
        HitBySalvo = 0
        MaximumHealth = 2010
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.8222237
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponLaser1#0 /PirateEmpire#0/Fleet#2839/Ship#2841/CoreSection/ModuleWeaponLaser1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 12.1
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 6.722223
          DamagePerSecondLong = 6.722223
          DamagePerSecondMedium = 6.722223
          DamagePerSecondShort = 5.37777853
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.8222237
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /PirateEmpire#0/Fleet#2839/Ship#2841/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 21.0294113
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam1#0 /PirateEmpire#0/Fleet#2839/Ship#2841/SectionE/ModuleWeaponBeam1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 143
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 21.0294113
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 21.0294113
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 21.0294113
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /PirateEmpire#0/Fleet#2839/Ship#2841/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 10.333333
        Health = 10
        MaximumHealth = 10
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 10
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield1#0 /PirateEmpire#0/Fleet#2839/Ship#2841/SectionN/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNE /PirateEmpire#0/Fleet#2839/Ship#2841/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /PirateEmpire#0/Fleet#2839/Ship#2841/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /PirateEmpire#0/Fleet#2839/Ship#2841/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine1#0 /PirateEmpire#0/Fleet#2839/Ship#2841/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /PirateEmpire#0/Fleet#2839/Ship#2841/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /PirateEmpire#0/Fleet#2839/Ship#2841/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /PirateEmpire#0/Fleet#2839/Ship#2841/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#2840 /PirateEmpire#0/Fleet#2840
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 67
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 79.3333359
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 6
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 4
    MaximumShipManpower = 100
    MaximumShipProbeStock = 0
    MilitaryPower = 123.333336
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 44
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.0616666675
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN ~1
    Ship#2844 /PirateEmpire#0/Fleet#2840/Ship#2844
     DESCRIPTORS 12
      ClassHullSmallAttack
      ClassShip
      ShipFactionMinorFactionInsectoid
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 107
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 24.4444447
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 24.4444447
      DamagePerSecondMedium = 19.5555553
      DamagePerSecondMissile = 24.4444447
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 79.3333359
      Evasion = 0
      Experience = 13
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 5
      ExperienceRewardFromLevel = 1.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 2040
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2040
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 123.333336
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 44
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 123.333336
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 40
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0616666675
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 323.333344
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /PirateEmpire#0/Fleet#2840/Ship#2844/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 68
        Health = 2040
        HitBySalvo = 0
        MaximumHealth = 2040
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 22
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponMissile1#0 /PirateEmpire#0/Fleet#2840/Ship#2844/CoreSection/ModuleWeaponMissile1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 110
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 12.2222223
          DamagePerSecondLong = 12.2222223
          DamagePerSecondMedium = 9.777778
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 22
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionE /PirateEmpire#0/Fleet#2840/Ship#2844/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /PirateEmpire#0/Fleet#2840/Ship#2844/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /PirateEmpire#0/Fleet#2840/Ship#2844/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 22
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponMissile1#0 /PirateEmpire#0/Fleet#2840/Ship#2844/SectionNE/ModuleWeaponMissile1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 110
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 12.2222223
          DamagePerSecondLong = 12.2222223
          DamagePerSecondMedium = 9.777778
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 22
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNW /PirateEmpire#0/Fleet#2840/Ship#2844/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /PirateEmpire#0/Fleet#2840/Ship#2844/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine1#0 /PirateEmpire#0/Fleet#2840/Ship#2844/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /PirateEmpire#0/Fleet#2840/Ship#2844/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 11.333333
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating1#0 /PirateEmpire#0/Fleet#2840/Ship#2844/SectionSE/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSW /PirateEmpire#0/Fleet#2840/Ship#2844/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /PirateEmpire#0/Fleet#2840/Ship#2844/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#3046 /PirateEmpire#0/Fleet#3046
   DESCRIPTORS 5
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetPositionInMovement
   PROPERTIES 67
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 79.3333359
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 6
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 4
    MaximumShipManpower = 100
    MaximumShipProbeStock = 0
    MilitaryPower = 123.333336
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 44
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.0616666675
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN ~1
    Ship#3055 /PirateEmpire#0/Fleet#3046/Ship#3055
     DESCRIPTORS 12
      ClassHullSmallAttack
      ClassShip
      ShipFactionMinorFactionInsectoid
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 107
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 24.4444447
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 24.4444447
      DamagePerSecondMedium = 19.5555553
      DamagePerSecondMissile = 24.4444447
      DamagePerSecondShort = 0
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 79.3333359
      Evasion = 0
      Experience = 11
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 5
      ExperienceRewardFromLevel = 1.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 2040
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2040
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 123.333336
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 44
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 123.333336
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 40
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0616666675
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 323.333344
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /PirateEmpire#0/Fleet#3046/Ship#3055/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 68
        Health = 2040
        HitBySalvo = 0
        MaximumHealth = 2040
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 22
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponMissile1#0 /PirateEmpire#0/Fleet#3046/Ship#3055/CoreSection/ModuleWeaponMissile1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 110
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 12.2222223
          DamagePerSecondLong = 12.2222223
          DamagePerSecondMedium = 9.777778
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 22
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionE /PirateEmpire#0/Fleet#3046/Ship#3055/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /PirateEmpire#0/Fleet#3046/Ship#3055/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /PirateEmpire#0/Fleet#3046/Ship#3055/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 22
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponMissile1#0 /PirateEmpire#0/Fleet#3046/Ship#3055/SectionNE/ModuleWeaponMissile1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 110
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 12.2222223
          DamagePerSecondLong = 12.2222223
          DamagePerSecondMedium = 9.777778
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 22
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNW /PirateEmpire#0/Fleet#3046/Ship#3055/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /PirateEmpire#0/Fleet#3046/Ship#3055/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine1#0 /PirateEmpire#0/Fleet#3046/Ship#3055/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /PirateEmpire#0/Fleet#3046/Ship#3055/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 11.333333
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating1#0 /PirateEmpire#0/Fleet#3046/Ship#3055/SectionSE/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSW /PirateEmpire#0/Fleet#3046/Ship#3055/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /PirateEmpire#0/Fleet#3046/Ship#3055/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#3047 /PirateEmpire#0/Fleet#3047
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 67
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 85.3333359
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 6
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 4
    MaximumShipManpower = 100
    MaximumShipProbeStock = 0
    MilitaryPower = 125.450981
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 40.1176453
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.06272549
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN ~1
    Ship#3057 /PirateEmpire#0/Fleet#3047/Ship#3057
     DESCRIPTORS 12
      ClassHullSmallAttack
      ClassShip
      ShipFactionMinorFactionPrimitive
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 107
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 38.69281
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 6.470588
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 17.3986931
      DamagePerSecondMedium = 36.2483673
      DamagePerSecondMissile = 12.2222223
      DamagePerSecondShort = 26.4705887
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 85.3333359
      Evasion = 0
      Experience = 11
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 5
      ExperienceRewardFromLevel = 1.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 2040
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2040
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 125.450981
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 40.1176453
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 125.450981
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 40
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.06272549
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 325.451
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /PirateEmpire#0/Fleet#3047/Ship#3057/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 68
        Health = 2040
        HitBySalvo = 0
        MaximumHealth = 2040
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine1#0 /PirateEmpire#0/Fleet#3047/Ship#3057/CoreSection/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /PirateEmpire#0/Fleet#3047/Ship#3057/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /PirateEmpire#0/Fleet#3047/Ship#3057/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 11.333333
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating1#0 /PirateEmpire#0/Fleet#3047/Ship#3057/SectionN/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNE /PirateEmpire#0/Fleet#3047/Ship#3057/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 6
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.1176472
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponFlack1#1 /PirateEmpire#0/Fleet#3047/Ship#3057/SectionNE/ModuleWeaponFlack1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic1#0 /PirateEmpire#0/Fleet#3047/Ship#3057/SectionNE/ModuleWeaponKinetic1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 11
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 6.470588
          DamagePerSecondLong = 5.17647076
          DamagePerSecondMedium = 6.470588
          DamagePerSecondShort = 6.470588
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.1176472
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNW /PirateEmpire#0/Fleet#3047/Ship#3057/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /PirateEmpire#0/Fleet#3047/Ship#3057/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 22
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponMissile1#0 /PirateEmpire#0/Fleet#3047/Ship#3057/SectionS/ModuleWeaponMissile1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 110
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 12.2222223
          DamagePerSecondLong = 12.2222223
          DamagePerSecondMedium = 9.777778
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 22
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionSE /PirateEmpire#0/Fleet#3047/Ship#3057/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /PirateEmpire#0/Fleet#3047/Ship#3057/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /PirateEmpire#0/Fleet#3047/Ship#3057/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#3048 /PirateEmpire#0/Fleet#3048
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGuarding
    FleetInfluenceStateFriendly
    FleetPositionInOrbit
   PROPERTIES 93
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 83.3333359
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 6
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 4
    MaximumShipManpower = 100
    MaximumShipProbeStock = 0
    MilitaryPower = 120.273209
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 36.9398727
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.0601366051
    TradingRouteLeech_EmpireMoney = 0
    TradingRouteLeech_EmpireResearch = 0
    TradingRouteLeech_Luxury1 = 0
    TradingRouteLeech_Luxury10 = 0
    TradingRouteLeech_Luxury11 = 0
    TradingRouteLeech_Luxury12 = 0
    TradingRouteLeech_Luxury13 = 0
    TradingRouteLeech_Luxury14 = 0
    TradingRouteLeech_Luxury15 = 0
    TradingRouteLeech_Luxury16 = 0
    TradingRouteLeech_Luxury17 = 0
    TradingRouteLeech_Luxury18 = 0
    TradingRouteLeech_Luxury19 = 0
    TradingRouteLeech_Luxury2 = 0
    TradingRouteLeech_Luxury20 = 0
    TradingRouteLeech_Luxury21 = 0
    TradingRouteLeech_Luxury22 = 0
    TradingRouteLeech_Luxury23 = 0
    TradingRouteLeech_Luxury24 = 0
    TradingRouteLeech_Luxury3 = 0
    TradingRouteLeech_Luxury4 = 0
    TradingRouteLeech_Luxury5 = 0
    TradingRouteLeech_Luxury6 = 0
    TradingRouteLeech_Luxury7 = 0
    TradingRouteLeech_Luxury8 = 0
    TradingRouteLeech_Luxury9 = 0
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN ~1
    Ship#3060 /PirateEmpire#0/Fleet#3048/Ship#3060
     DESCRIPTORS 12
      ClassHullSmallAttack
      ClassShip
      ShipFactionMinorFactionPirates
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 107
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 33.19281
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 6.470588
      DamagePerSecondLaser = 6.722223
      DamagePerSecondLong = 11.8986931
      DamagePerSecondMedium = 33.19281
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 31.8483677
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 83.3333359
      Evasion = 0
      Experience = 11
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 5
      ExperienceRewardFromLevel = 1.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 2010
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2010
      MaximumMovement = 4
      MaximumShield = 120
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 50
      MaximumShipProbeStock = 0
      MilitaryPower = 120.273209
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 36.9398727
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 120.273209
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 120
      ShieldAbsorption = 12
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 10
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0601366051
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 320.2732
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /PirateEmpire#0/Fleet#3048/Ship#3060/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 67
        Health = 2010
        HitBySalvo = 0
        MaximumHealth = 2010
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.8222237
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponLaser1#0 /PirateEmpire#0/Fleet#3048/Ship#3060/CoreSection/ModuleWeaponLaser1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 12.1
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 6.722223
          DamagePerSecondLong = 6.722223
          DamagePerSecondMedium = 6.722223
          DamagePerSecondShort = 5.37777853
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.8222237
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /PirateEmpire#0/Fleet#3048/Ship#3060/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 6
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.1176472
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponFlack1#1 /PirateEmpire#0/Fleet#3048/Ship#3060/SectionE/ModuleWeaponFlack1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic1#0 /PirateEmpire#0/Fleet#3048/Ship#3060/SectionE/ModuleWeaponKinetic1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 11
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 6.470588
          DamagePerSecondLong = 5.17647076
          DamagePerSecondMedium = 6.470588
          DamagePerSecondShort = 6.470588
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.1176472
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionN /PirateEmpire#0/Fleet#3048/Ship#3060/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /PirateEmpire#0/Fleet#3048/Ship#3060/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 10.333333
        Health = 10
        MaximumHealth = 10
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 10
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield1#0 /PirateEmpire#0/Fleet#3048/Ship#3060/SectionNE/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /PirateEmpire#0/Fleet#3048/Ship#3060/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /PirateEmpire#0/Fleet#3048/Ship#3060/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine1#0 /PirateEmpire#0/Fleet#3048/Ship#3060/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /PirateEmpire#0/Fleet#3048/Ship#3060/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /PirateEmpire#0/Fleet#3048/Ship#3060/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /PirateEmpire#0/Fleet#3048/Ship#3060/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#3049 /PirateEmpire#0/Fleet#3049
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 67
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 85.3333359
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 6
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 4
    MaximumShipManpower = 100
    MaximumShipProbeStock = 0
    MilitaryPower = 125.450981
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 40.1176453
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.06272549
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN ~1
    Ship#3063 /PirateEmpire#0/Fleet#3049/Ship#3063
     DESCRIPTORS 12
      ClassHullSmallAttack
      ClassShip
      ShipFactionMinorFactionPrimitive
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 107
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 38.69281
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 6.470588
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 17.3986931
      DamagePerSecondMedium = 36.2483673
      DamagePerSecondMissile = 12.2222223
      DamagePerSecondShort = 26.4705887
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 85.3333359
      Evasion = 0
      Experience = 11
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 5
      ExperienceRewardFromLevel = 1.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 2040
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2040
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 125.450981
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 40.1176453
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 125.450981
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 40
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.06272549
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 325.451
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /PirateEmpire#0/Fleet#3049/Ship#3063/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 68
        Health = 2040
        HitBySalvo = 0
        MaximumHealth = 2040
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine1#0 /PirateEmpire#0/Fleet#3049/Ship#3063/CoreSection/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /PirateEmpire#0/Fleet#3049/Ship#3063/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /PirateEmpire#0/Fleet#3049/Ship#3063/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 11.333333
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating1#0 /PirateEmpire#0/Fleet#3049/Ship#3063/SectionN/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNE /PirateEmpire#0/Fleet#3049/Ship#3063/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 6
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.1176472
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponFlack1#1 /PirateEmpire#0/Fleet#3049/Ship#3063/SectionNE/ModuleWeaponFlack1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic1#0 /PirateEmpire#0/Fleet#3049/Ship#3063/SectionNE/ModuleWeaponKinetic1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 11
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 6.470588
          DamagePerSecondLong = 5.17647076
          DamagePerSecondMedium = 6.470588
          DamagePerSecondShort = 6.470588
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.1176472
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNW /PirateEmpire#0/Fleet#3049/Ship#3063/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /PirateEmpire#0/Fleet#3049/Ship#3063/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 22
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponMissile1#0 /PirateEmpire#0/Fleet#3049/Ship#3063/SectionS/ModuleWeaponMissile1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 110
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 12.2222223
          DamagePerSecondLong = 12.2222223
          DamagePerSecondMedium = 9.777778
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 22
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionSE /PirateEmpire#0/Fleet#3049/Ship#3063/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /PirateEmpire#0/Fleet#3049/Ship#3063/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /PirateEmpire#0/Fleet#3049/Ship#3063/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#3050 /PirateEmpire#0/Fleet#3050
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateFriendly
    FleetPositionInMovement
   PROPERTIES 67
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 77.3333359
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 6
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 4
    MaximumShipManpower = 100
    MaximumShipProbeStock = 0
    MilitaryPower = 117.184967
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 39.851635
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.0585924834
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN ~1
    Ship#3066 /PirateEmpire#0/Fleet#3050/Ship#3066
     DESCRIPTORS 12
      ClassHullSmallAttack
      ClassShip
      ShipFactionMinorFactionAdvanced
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 107
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 27.7516346
      DamagePerSecondBeam = 21.0294113
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 6.722223
      DamagePerSecondLong = 6.722223
      DamagePerSecondMedium = 6.722223
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 26.40719
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 77.3333359
      Evasion = 0
      Experience = 11
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 5
      ExperienceRewardFromLevel = 1.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 2010
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2010
      MaximumMovement = 4
      MaximumShield = 120
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 117.184967
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 39.851635
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 117.184967
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 120
      ShieldAbsorption = 12
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 10
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0585924834
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 317.184967
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /PirateEmpire#0/Fleet#3050/Ship#3066/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 67
        Health = 2010
        HitBySalvo = 0
        MaximumHealth = 2010
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.8222237
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponLaser1#0 /PirateEmpire#0/Fleet#3050/Ship#3066/CoreSection/ModuleWeaponLaser1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 12.1
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 6.722223
          DamagePerSecondLong = 6.722223
          DamagePerSecondMedium = 6.722223
          DamagePerSecondShort = 5.37777853
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.8222237
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /PirateEmpire#0/Fleet#3050/Ship#3066/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 21.0294113
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam1#0 /PirateEmpire#0/Fleet#3050/Ship#3066/SectionE/ModuleWeaponBeam1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 143
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 21.0294113
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 21.0294113
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 21.0294113
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /PirateEmpire#0/Fleet#3050/Ship#3066/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 10.333333
        Health = 10
        MaximumHealth = 10
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 10
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield1#0 /PirateEmpire#0/Fleet#3050/Ship#3066/SectionN/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNE /PirateEmpire#0/Fleet#3050/Ship#3066/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /PirateEmpire#0/Fleet#3050/Ship#3066/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /PirateEmpire#0/Fleet#3050/Ship#3066/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine1#0 /PirateEmpire#0/Fleet#3050/Ship#3066/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /PirateEmpire#0/Fleet#3050/Ship#3066/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /PirateEmpire#0/Fleet#3050/Ship#3066/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /PirateEmpire#0/Fleet#3050/Ship#3066/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#3051 /PirateEmpire#0/Fleet#3051
   DESCRIPTORS 5
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetPositionInMovement
   PROPERTIES 67
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 66.6666641
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 4
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 4
    MaximumShipManpower = 100
    MaximumShipProbeStock = 0
    MilitaryPower = 85.48889
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 18.8222237
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.0427444465
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN ~1
    Ship#3069 /PirateEmpire#0/Fleet#3051/Ship#3069
     DESCRIPTORS 12
      ClassHullSmallAttack
      ClassShip
      ShipFactionMinorFactionAdvanced
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 107
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 6.722223
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 6.722223
      DamagePerSecondLong = 6.722223
      DamagePerSecondMedium = 6.722223
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 5.37777853
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 66.6666641
      Evasion = 0
      Experience = 11
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 5
      ExperienceRewardFromLevel = 1.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 4
      GlobalSpeed = 2
      Health = 2000
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2000
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 85.48889
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 18.8222237
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 85.48889
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0427444465
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 285.4889
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /PirateEmpire#0/Fleet#3051/Ship#3069/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 66.6666641
        Health = 2000
        HitBySalvo = 0
        MaximumHealth = 2000
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.8222237
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponLaser1#0 /PirateEmpire#0/Fleet#3051/Ship#3069/CoreSection/ModuleWeaponLaser1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 12.1
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 6.722223
          DamagePerSecondLong = 6.722223
          DamagePerSecondMedium = 6.722223
          DamagePerSecondShort = 5.37777853
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.8222237
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /PirateEmpire#0/Fleet#3051/Ship#3069/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /PirateEmpire#0/Fleet#3051/Ship#3069/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /PirateEmpire#0/Fleet#3051/Ship#3069/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /PirateEmpire#0/Fleet#3051/Ship#3069/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /PirateEmpire#0/Fleet#3051/Ship#3069/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine1#0 /PirateEmpire#0/Fleet#3051/Ship#3069/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /PirateEmpire#0/Fleet#3051/Ship#3069/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /PirateEmpire#0/Fleet#3051/Ship#3069/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /PirateEmpire#0/Fleet#3051/Ship#3069/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#3052 /PirateEmpire#0/Fleet#3052
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 67
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 77.3333359
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 6
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 4
    MaximumShipManpower = 100
    MaximumShipProbeStock = 0
    MilitaryPower = 117.184967
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 39.851635
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.0585924834
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN ~1
    Ship#3071 /PirateEmpire#0/Fleet#3052/Ship#3071
     DESCRIPTORS 12
      ClassHullSmallAttack
      ClassShip
      ShipFactionMinorFactionAdvanced
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 107
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 27.7516346
      DamagePerSecondBeam = 21.0294113
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 6.722223
      DamagePerSecondLong = 6.722223
      DamagePerSecondMedium = 6.722223
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 26.40719
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 77.3333359
      Evasion = 0
      Experience = 11
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 5
      ExperienceRewardFromLevel = 1.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 649.677551
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2010
      MaximumMovement = 4
      MaximumShield = 120
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 117.184967
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 39.851635
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 37.87684
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 120
      ShieldAbsorption = 12
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 10
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0585924834
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 237.876831
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /PirateEmpire#0/Fleet#3052/Ship#3071/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 67
        Health = 649.677551
        HitBySalvo = 0
        MaximumHealth = 2010
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.8222237
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponLaser1#0 /PirateEmpire#0/Fleet#3052/Ship#3071/CoreSection/ModuleWeaponLaser1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 12.1
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 6.722223
          DamagePerSecondLong = 6.722223
          DamagePerSecondMedium = 6.722223
          DamagePerSecondShort = 5.37777853
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.8222237
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /PirateEmpire#0/Fleet#3052/Ship#3071/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 21.0294113
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponBeam1#0 /PirateEmpire#0/Fleet#3052/Ship#3071/SectionE/ModuleWeaponBeam1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponBeam
          ModuleWeaponBeam1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 6.8
          CriticalHitChance = 0.1
          Damage = 143
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 21.0294113
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 0
          DamagePerSecondShort = 21.0294113
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.9
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 0
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 1
          MediumRangePenalty = 1
          Multiplier = 1
          OffensiveMilitaryPower = 21.0294113
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 3.5
          PreparationDurationFactorMax = 1.5
          PreparationDurationFactorMin = 0.5
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.1
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1.2
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionN /PirateEmpire#0/Fleet#3052/Ship#3071/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 10.333333
        Health = 3.23222661
        MaximumHealth = 10
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 10
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield1#0 /PirateEmpire#0/Fleet#3052/Ship#3071/SectionN/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNE /PirateEmpire#0/Fleet#3052/Ship#3071/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /PirateEmpire#0/Fleet#3052/Ship#3071/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /PirateEmpire#0/Fleet#3052/Ship#3071/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine1#0 /PirateEmpire#0/Fleet#3052/Ship#3071/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /PirateEmpire#0/Fleet#3052/Ship#3071/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /PirateEmpire#0/Fleet#3052/Ship#3071/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /PirateEmpire#0/Fleet#3052/Ship#3071/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#3053 /PirateEmpire#0/Fleet#3053
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGuarding
    FleetInfluenceStateFriendly
    FleetPositionInOrbit
   PROPERTIES 93
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 2
    DefensiveMilitaryPower = 133.333328
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 8
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 4
    MaximumShipManpower = 200
    MaximumShipProbeStock = 0
    MilitaryPower = 170.977783
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 37.6444473
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 4
    TradingRouteBlockadePower = 0.08548889
    TradingRouteLeech_EmpireMoney = 0
    TradingRouteLeech_EmpireResearch = 0
    TradingRouteLeech_Luxury1 = 0
    TradingRouteLeech_Luxury10 = 0
    TradingRouteLeech_Luxury11 = 0
    TradingRouteLeech_Luxury12 = 0
    TradingRouteLeech_Luxury13 = 0
    TradingRouteLeech_Luxury14 = 0
    TradingRouteLeech_Luxury15 = 0
    TradingRouteLeech_Luxury16 = 0
    TradingRouteLeech_Luxury17 = 0
    TradingRouteLeech_Luxury18 = 0
    TradingRouteLeech_Luxury19 = 0
    TradingRouteLeech_Luxury2 = 0
    TradingRouteLeech_Luxury20 = 0
    TradingRouteLeech_Luxury21 = 0
    TradingRouteLeech_Luxury22 = 0
    TradingRouteLeech_Luxury23 = 0
    TradingRouteLeech_Luxury24 = 0
    TradingRouteLeech_Luxury3 = 0
    TradingRouteLeech_Luxury4 = 0
    TradingRouteLeech_Luxury5 = 0
    TradingRouteLeech_Luxury6 = 0
    TradingRouteLeech_Luxury7 = 0
    TradingRouteLeech_Luxury8 = 0
    TradingRouteLeech_Luxury9 = 0
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN ~2
    Ship#3073 /PirateEmpire#0/Fleet#3053/Ship#3073
     DESCRIPTORS 12
      ClassHullSmallAttack
      ClassShip
      ShipFactionMinorFactionPirates
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 107
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 6.722223
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 6.722223
      DamagePerSecondLong = 6.722223
      DamagePerSecondMedium = 6.722223
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 5.37777853
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 66.6666641
      Evasion = 0
      Experience = 11
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 5
      ExperienceRewardFromLevel = 1.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 4
      GlobalSpeed = 2
      Health = 2000
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2000
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 50
      MaximumShipProbeStock = 0
      MilitaryPower = 85.48889
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 18.8222237
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 85.48889
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0427444465
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 285.4889
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /PirateEmpire#0/Fleet#3053/Ship#3073/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 66.6666641
        Health = 2000
        HitBySalvo = 0
        MaximumHealth = 2000
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.8222237
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponLaser1#0 /PirateEmpire#0/Fleet#3053/Ship#3073/CoreSection/ModuleWeaponLaser1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 12.1
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 6.722223
          DamagePerSecondLong = 6.722223
          DamagePerSecondMedium = 6.722223
          DamagePerSecondShort = 5.37777853
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.8222237
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /PirateEmpire#0/Fleet#3053/Ship#3073/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /PirateEmpire#0/Fleet#3053/Ship#3073/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /PirateEmpire#0/Fleet#3053/Ship#3073/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /PirateEmpire#0/Fleet#3053/Ship#3073/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /PirateEmpire#0/Fleet#3053/Ship#3073/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine1#0 /PirateEmpire#0/Fleet#3053/Ship#3073/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /PirateEmpire#0/Fleet#3053/Ship#3073/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /PirateEmpire#0/Fleet#3053/Ship#3073/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /PirateEmpire#0/Fleet#3053/Ship#3073/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
    Ship#3074 /PirateEmpire#0/Fleet#3053/Ship#3074
     DESCRIPTORS 12
      ClassHullSmallAttack
      ClassShip
      ShipFactionMinorFactionPirates
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 107
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 6.722223
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 6.722223
      DamagePerSecondLong = 6.722223
      DamagePerSecondMedium = 6.722223
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 5.37777853
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 66.6666641
      Evasion = 0
      Experience = 11
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 5
      ExperienceRewardFromLevel = 1.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 4
      GlobalSpeed = 2
      Health = 2000
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2000
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 50
      MaximumShipProbeStock = 0
      MilitaryPower = 85.48889
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 18.8222237
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 85.48889
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0427444465
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 285.4889
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /PirateEmpire#0/Fleet#3053/Ship#3074/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 66.6666641
        Health = 2000
        HitBySalvo = 0
        MaximumHealth = 2000
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.8222237
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponLaser1#0 /PirateEmpire#0/Fleet#3053/Ship#3074/CoreSection/ModuleWeaponLaser1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 12.1
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 6.722223
          DamagePerSecondLong = 6.722223
          DamagePerSecondMedium = 6.722223
          DamagePerSecondShort = 5.37777853
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.8222237
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /PirateEmpire#0/Fleet#3053/Ship#3074/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /PirateEmpire#0/Fleet#3053/Ship#3074/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /PirateEmpire#0/Fleet#3053/Ship#3074/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /PirateEmpire#0/Fleet#3053/Ship#3074/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /PirateEmpire#0/Fleet#3053/Ship#3074/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine1#0 /PirateEmpire#0/Fleet#3053/Ship#3074/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /PirateEmpire#0/Fleet#3053/Ship#3074/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /PirateEmpire#0/Fleet#3053/Ship#3074/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /PirateEmpire#0/Fleet#3053/Ship#3074/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#3054 /PirateEmpire#0/Fleet#3054
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGuarding
    FleetInfluenceStateFriendly
    FleetPositionInOrbit
   PROPERTIES 93
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 83.3333359
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 6
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 4
    MaximumShipManpower = 100
    MaximumShipProbeStock = 0
    MilitaryPower = 120.273209
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 36.9398727
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.0601366051
    TradingRouteLeech_EmpireMoney = 0
    TradingRouteLeech_EmpireResearch = 0
    TradingRouteLeech_Luxury1 = 0
    TradingRouteLeech_Luxury10 = 0
    TradingRouteLeech_Luxury11 = 0
    TradingRouteLeech_Luxury12 = 0
    TradingRouteLeech_Luxury13 = 0
    TradingRouteLeech_Luxury14 = 0
    TradingRouteLeech_Luxury15 = 0
    TradingRouteLeech_Luxury16 = 0
    TradingRouteLeech_Luxury17 = 0
    TradingRouteLeech_Luxury18 = 0
    TradingRouteLeech_Luxury19 = 0
    TradingRouteLeech_Luxury2 = 0
    TradingRouteLeech_Luxury20 = 0
    TradingRouteLeech_Luxury21 = 0
    TradingRouteLeech_Luxury22 = 0
    TradingRouteLeech_Luxury23 = 0
    TradingRouteLeech_Luxury24 = 0
    TradingRouteLeech_Luxury3 = 0
    TradingRouteLeech_Luxury4 = 0
    TradingRouteLeech_Luxury5 = 0
    TradingRouteLeech_Luxury6 = 0
    TradingRouteLeech_Luxury7 = 0
    TradingRouteLeech_Luxury8 = 0
    TradingRouteLeech_Luxury9 = 0
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN ~1
    Ship#3076 /PirateEmpire#0/Fleet#3054/Ship#3076
     DESCRIPTORS 12
      ClassHullSmallAttack
      ClassShip
      ShipFactionMinorFactionPirates
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 107
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 33.19281
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 6.470588
      DamagePerSecondLaser = 6.722223
      DamagePerSecondLong = 11.8986931
      DamagePerSecondMedium = 33.19281
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 31.8483677
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 83.3333359
      Evasion = 0
      Experience = 11
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 5
      ExperienceRewardFromLevel = 1.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 2010
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2010
      MaximumMovement = 4
      MaximumShield = 120
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 50
      MaximumShipProbeStock = 0
      MilitaryPower = 120.273209
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 36.9398727
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 120.273209
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 120
      ShieldAbsorption = 12
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 10
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0601366051
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 320.2732
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /PirateEmpire#0/Fleet#3054/Ship#3076/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 67
        Health = 2010
        HitBySalvo = 0
        MaximumHealth = 2010
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.8222237
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponLaser1#0 /PirateEmpire#0/Fleet#3054/Ship#3076/CoreSection/ModuleWeaponLaser1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 12.1
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 6.722223
          DamagePerSecondLong = 6.722223
          DamagePerSecondMedium = 6.722223
          DamagePerSecondShort = 5.37777853
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.8222237
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /PirateEmpire#0/Fleet#3054/Ship#3076/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 6
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.1176472
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponFlack1#1 /PirateEmpire#0/Fleet#3054/Ship#3076/SectionE/ModuleWeaponFlack1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic1#0 /PirateEmpire#0/Fleet#3054/Ship#3076/SectionE/ModuleWeaponKinetic1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 11
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 6.470588
          DamagePerSecondLong = 5.17647076
          DamagePerSecondMedium = 6.470588
          DamagePerSecondShort = 6.470588
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.1176472
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionN /PirateEmpire#0/Fleet#3054/Ship#3076/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /PirateEmpire#0/Fleet#3054/Ship#3076/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 10.333333
        Health = 10
        MaximumHealth = 10
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 10
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield1#0 /PirateEmpire#0/Fleet#3054/Ship#3076/SectionNE/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /PirateEmpire#0/Fleet#3054/Ship#3076/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /PirateEmpire#0/Fleet#3054/Ship#3076/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine1#0 /PirateEmpire#0/Fleet#3054/Ship#3076/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /PirateEmpire#0/Fleet#3054/Ship#3076/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /PirateEmpire#0/Fleet#3054/Ship#3076/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /PirateEmpire#0/Fleet#3054/Ship#3076/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#3181 /PirateEmpire#0/Fleet#3181
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateFriendly
    FleetPositionInMovement
   PROPERTIES 67
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 85.3333359
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 6
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 4
    MaximumShipManpower = 100
    MaximumShipProbeStock = 0
    MilitaryPower = 125.450981
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 40.1176453
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.06272549
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN ~1
    Ship#3184 /PirateEmpire#0/Fleet#3181/Ship#3184
     DESCRIPTORS 12
      ClassHullSmallAttack
      ClassShip
      ShipFactionMinorFactionPrimitive
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 107
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 38.69281
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 6.470588
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 17.3986931
      DamagePerSecondMedium = 36.2483673
      DamagePerSecondMissile = 12.2222223
      DamagePerSecondShort = 26.4705887
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 85.3333359
      Evasion = 0
      Experience = 9
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 5
      ExperienceRewardFromLevel = 1.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 2040
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 10
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2040
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 125.450981
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 40.1176453
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 125.450981
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 40
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.06272549
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 325.451
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /PirateEmpire#0/Fleet#3181/Ship#3184/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 68
        Health = 2040
        HitBySalvo = 0
        MaximumHealth = 2040
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine1#0 /PirateEmpire#0/Fleet#3181/Ship#3184/CoreSection/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /PirateEmpire#0/Fleet#3181/Ship#3184/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /PirateEmpire#0/Fleet#3181/Ship#3184/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 11.333333
        Health = 40
        MaximumHealth = 40
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 40
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseHullPlating1#0 /PirateEmpire#0/Fleet#3181/Ship#3184/SectionN/ModuleDefenseHullPlating1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseHullPlating1
         PROPERTIES 21
          DefenseTypeEnergy = 0
          DefenseTypePhysical = 1
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 10
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 40
          SectionHealthMultiplier = 0
          ShieldAbsorption = 0
          ShieldBonus = 0
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNE /PirateEmpire#0/Fleet#3181/Ship#3184/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 6
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.1176472
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponFlack1#1 /PirateEmpire#0/Fleet#3181/Ship#3184/SectionNE/ModuleWeaponFlack1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic1#0 /PirateEmpire#0/Fleet#3181/Ship#3184/SectionNE/ModuleWeaponKinetic1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 11
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 6.470588
          DamagePerSecondLong = 5.17647076
          DamagePerSecondMedium = 6.470588
          DamagePerSecondShort = 6.470588
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.1176472
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNW /PirateEmpire#0/Fleet#3181/Ship#3184/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /PirateEmpire#0/Fleet#3181/Ship#3184/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 22
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponMissile1#0 /PirateEmpire#0/Fleet#3181/Ship#3184/SectionS/ModuleWeaponMissile1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponMissile
          ModuleWeaponMissile1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 9
          CriticalHitChance = 0
          Damage = 110
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 12.2222223
          DamagePerSecondLong = 12.2222223
          DamagePerSecondMedium = 9.777778
          DamagePerSecondShort = 0
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.1
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 0.8
          InitialShortRangeAccuracy = 0
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0.2
          Multiplier = 1
          OffensiveMilitaryPower = 22
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 60
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.9
          ShipManpowerKillPerHit = 0
          ShootingDuration = 2
          ShortRangePenalty = 1
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionSE /PirateEmpire#0/Fleet#3181/Ship#3184/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /PirateEmpire#0/Fleet#3181/Ship#3184/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /PirateEmpire#0/Fleet#3181/Ship#3184/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#3182 /PirateEmpire#0/Fleet#3182
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateFriendly
    FleetPositionInMovement
   PROPERTIES 67
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 72.6666641
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 4
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 4
    MaximumShipManpower = 100
    MaximumShipProbeStock = 0
    MilitaryPower = 90.78431
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 18.1176472
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.0453921556
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN ~1
    Ship#3186 /PirateEmpire#0/Fleet#3182/Ship#3186
     DESCRIPTORS 12
      ClassHullSmallAttack
      ClassShip
      ShipFactionMinorFactionPrimitive
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 107
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 26.4705887
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 6.470588
      DamagePerSecondLaser = 0
      DamagePerSecondLong = 5.17647076
      DamagePerSecondMedium = 26.4705887
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 26.4705887
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 72.6666641
      Evasion = 0
      Experience = 9
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 5
      ExperienceRewardFromLevel = 1.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 4
      GlobalSpeed = 2
      Health = 2000
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2000
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 90.78431
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 18.1176472
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 90.78431
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0453921556
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 290.7843
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /PirateEmpire#0/Fleet#3182/Ship#3186/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 66.6666641
        Health = 2000
        HitBySalvo = 0
        MaximumHealth = 2000
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine1#0 /PirateEmpire#0/Fleet#3182/Ship#3186/CoreSection/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionE /PirateEmpire#0/Fleet#3182/Ship#3186/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /PirateEmpire#0/Fleet#3182/Ship#3186/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /PirateEmpire#0/Fleet#3182/Ship#3186/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 6
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.1176472
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponFlack1#1 /PirateEmpire#0/Fleet#3182/Ship#3186/SectionNE/ModuleWeaponFlack1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic1#0 /PirateEmpire#0/Fleet#3182/Ship#3186/SectionNE/ModuleWeaponKinetic1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 11
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 6.470588
          DamagePerSecondLong = 5.17647076
          DamagePerSecondMedium = 6.470588
          DamagePerSecondShort = 6.470588
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.1176472
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionNW /PirateEmpire#0/Fleet#3182/Ship#3186/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /PirateEmpire#0/Fleet#3182/Ship#3186/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSE /PirateEmpire#0/Fleet#3182/Ship#3186/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /PirateEmpire#0/Fleet#3182/Ship#3186/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /PirateEmpire#0/Fleet#3182/Ship#3186/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#3183 /PirateEmpire#0/Fleet#3183
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 67
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 66.6666641
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 4
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 4
    MaximumShipManpower = 100
    MaximumShipProbeStock = 0
    MilitaryPower = 85.48889
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 18.8222237
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.0427444465
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN ~1
    Ship#3188 /PirateEmpire#0/Fleet#3183/Ship#3188
     DESCRIPTORS 12
      ClassHullSmallAttack
      ClassShip
      ShipFactionMinorFactionAdvanced
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 107
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 6.722223
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 6.722223
      DamagePerSecondLong = 6.722223
      DamagePerSecondMedium = 6.722223
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 5.37777853
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 66.6666641
      Evasion = 0
      Experience = 9
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 5
      ExperienceRewardFromLevel = 1.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 4
      GlobalSpeed = 2
      Health = 2000
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2000
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 85.48889
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 18.8222237
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 85.48889
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0427444465
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 285.4889
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /PirateEmpire#0/Fleet#3183/Ship#3188/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 66.6666641
        Health = 2000
        HitBySalvo = 0
        MaximumHealth = 2000
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.8222237
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponLaser1#0 /PirateEmpire#0/Fleet#3183/Ship#3188/CoreSection/ModuleWeaponLaser1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 12.1
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 6.722223
          DamagePerSecondLong = 6.722223
          DamagePerSecondMedium = 6.722223
          DamagePerSecondShort = 5.37777853
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.8222237
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /PirateEmpire#0/Fleet#3183/Ship#3188/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /PirateEmpire#0/Fleet#3183/Ship#3188/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /PirateEmpire#0/Fleet#3183/Ship#3188/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /PirateEmpire#0/Fleet#3183/Ship#3188/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /PirateEmpire#0/Fleet#3183/Ship#3188/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine1#0 /PirateEmpire#0/Fleet#3183/Ship#3188/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /PirateEmpire#0/Fleet#3183/Ship#3188/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /PirateEmpire#0/Fleet#3183/Ship#3188/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /PirateEmpire#0/Fleet#3183/Ship#3188/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#3313 /PirateEmpire#0/Fleet#3313
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 67
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 66.6666641
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 4
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 4
    MaximumShipManpower = 100
    MaximumShipProbeStock = 0
    MilitaryPower = 85.48889
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 18.8222237
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.0427444465
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN ~1
    Ship#3317 /PirateEmpire#0/Fleet#3313/Ship#3317
     DESCRIPTORS 12
      ClassHullSmallAttack
      ClassShip
      ShipFactionMinorFactionPirates
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 107
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 6.722223
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 6.722223
      DamagePerSecondLong = 6.722223
      DamagePerSecondMedium = 6.722223
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 5.37777853
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 66.6666641
      Evasion = 0
      Experience = 7
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 5
      ExperienceRewardFromLevel = 1.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 4
      GlobalSpeed = 2
      Health = 2000
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2000
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 85.48889
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 18.8222237
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 85.48889
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0427444465
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 285.4889
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /PirateEmpire#0/Fleet#3313/Ship#3317/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 66.6666641
        Health = 2000
        HitBySalvo = 0
        MaximumHealth = 2000
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.8222237
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponLaser1#0 /PirateEmpire#0/Fleet#3313/Ship#3317/CoreSection/ModuleWeaponLaser1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 12.1
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 6.722223
          DamagePerSecondLong = 6.722223
          DamagePerSecondMedium = 6.722223
          DamagePerSecondShort = 5.37777853
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.8222237
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /PirateEmpire#0/Fleet#3313/Ship#3317/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /PirateEmpire#0/Fleet#3313/Ship#3317/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /PirateEmpire#0/Fleet#3313/Ship#3317/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /PirateEmpire#0/Fleet#3313/Ship#3317/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /PirateEmpire#0/Fleet#3313/Ship#3317/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine1#0 /PirateEmpire#0/Fleet#3313/Ship#3317/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /PirateEmpire#0/Fleet#3313/Ship#3317/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /PirateEmpire#0/Fleet#3313/Ship#3317/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /PirateEmpire#0/Fleet#3313/Ship#3317/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#3314 /PirateEmpire#0/Fleet#3314
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateNeutral
    FleetPositionInMovement
   PROPERTIES 67
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 66.6666641
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 4
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 4
    MaximumShipManpower = 100
    MaximumShipProbeStock = 0
    MilitaryPower = 85.48889
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 18.8222237
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.0427444465
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN ~1
    Ship#3320 /PirateEmpire#0/Fleet#3314/Ship#3320
     DESCRIPTORS 12
      ClassHullSmallAttack
      ClassShip
      ShipFactionMinorFactionAdvanced
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 107
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 6.722223
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 0
      DamagePerSecondLaser = 6.722223
      DamagePerSecondLong = 6.722223
      DamagePerSecondMedium = 6.722223
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 5.37777853
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 66.6666641
      Evasion = 0
      Experience = 7
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 5
      ExperienceRewardFromLevel = 1.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 4
      GlobalSpeed = 2
      Health = 2000
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2000
      MaximumMovement = 4
      MaximumShield = 0
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 85.48889
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 18.8222237
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 85.48889
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 0
      ShieldAbsorption = 0
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 0
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0427444465
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 285.4889
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /PirateEmpire#0/Fleet#3314/Ship#3320/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 66.6666641
        Health = 2000
        HitBySalvo = 0
        MaximumHealth = 2000
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.8222237
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponLaser1#0 /PirateEmpire#0/Fleet#3314/Ship#3320/CoreSection/ModuleWeaponLaser1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 12.1
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 6.722223
          DamagePerSecondLong = 6.722223
          DamagePerSecondMedium = 6.722223
          DamagePerSecondShort = 5.37777853
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.8222237
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /PirateEmpire#0/Fleet#3314/Ship#3320/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionN /PirateEmpire#0/Fleet#3314/Ship#3320/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /PirateEmpire#0/Fleet#3314/Ship#3320/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNW /PirateEmpire#0/Fleet#3314/Ship#3320/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /PirateEmpire#0/Fleet#3314/Ship#3320/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine1#0 /PirateEmpire#0/Fleet#3314/Ship#3320/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /PirateEmpire#0/Fleet#3314/Ship#3320/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /PirateEmpire#0/Fleet#3314/Ship#3320/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /PirateEmpire#0/Fleet#3314/Ship#3320/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#3315 /PirateEmpire#0/Fleet#3315
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGuarding
    FleetInfluenceStateNeutral
    FleetPositionInOrbit
   PROPERTIES 93
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 83.3333359
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 6
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 4
    MaximumShipManpower = 100
    MaximumShipProbeStock = 0
    MilitaryPower = 120.273209
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 36.9398727
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.0601366051
    TradingRouteLeech_EmpireMoney = 0
    TradingRouteLeech_EmpireResearch = 0
    TradingRouteLeech_Luxury1 = 0
    TradingRouteLeech_Luxury10 = 0
    TradingRouteLeech_Luxury11 = 0
    TradingRouteLeech_Luxury12 = 0
    TradingRouteLeech_Luxury13 = 0
    TradingRouteLeech_Luxury14 = 0
    TradingRouteLeech_Luxury15 = 0
    TradingRouteLeech_Luxury16 = 0
    TradingRouteLeech_Luxury17 = 0
    TradingRouteLeech_Luxury18 = 0
    TradingRouteLeech_Luxury19 = 0
    TradingRouteLeech_Luxury2 = 0
    TradingRouteLeech_Luxury20 = 0
    TradingRouteLeech_Luxury21 = 0
    TradingRouteLeech_Luxury22 = 0
    TradingRouteLeech_Luxury23 = 0
    TradingRouteLeech_Luxury24 = 0
    TradingRouteLeech_Luxury3 = 0
    TradingRouteLeech_Luxury4 = 0
    TradingRouteLeech_Luxury5 = 0
    TradingRouteLeech_Luxury6 = 0
    TradingRouteLeech_Luxury7 = 0
    TradingRouteLeech_Luxury8 = 0
    TradingRouteLeech_Luxury9 = 0
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN ~1
    Ship#3324 /PirateEmpire#0/Fleet#3315/Ship#3324
     DESCRIPTORS 12
      ClassHullSmallAttack
      ClassShip
      ShipFactionMinorFactionPirates
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 107
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 33.19281
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 6.470588
      DamagePerSecondLaser = 6.722223
      DamagePerSecondLong = 11.8986931
      DamagePerSecondMedium = 33.19281
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 31.8483677
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 83.3333359
      Evasion = 0
      Experience = 7
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 5
      ExperienceRewardFromLevel = 1.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 2010
      HealthRegenerationRatio = 0.05
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2010
      MaximumMovement = 4
      MaximumShield = 120
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 25
      MaximumShipProbeStock = 0
      MilitaryPower = 120.273209
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 36.9398727
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 120.273209
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 120
      ShieldAbsorption = 12
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 10
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0601366051
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 320.2732
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /PirateEmpire#0/Fleet#3315/Ship#3324/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 67
        Health = 2010
        HitBySalvo = 0
        MaximumHealth = 2010
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.8222237
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponLaser1#0 /PirateEmpire#0/Fleet#3315/Ship#3324/CoreSection/ModuleWeaponLaser1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 12.1
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 6.722223
          DamagePerSecondLong = 6.722223
          DamagePerSecondMedium = 6.722223
          DamagePerSecondShort = 5.37777853
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.8222237
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /PirateEmpire#0/Fleet#3315/Ship#3324/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 6
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.1176472
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponFlack1#1 /PirateEmpire#0/Fleet#3315/Ship#3324/SectionE/ModuleWeaponFlack1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic1#0 /PirateEmpire#0/Fleet#3315/Ship#3324/SectionE/ModuleWeaponKinetic1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 11
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 6.470588
          DamagePerSecondLong = 5.17647076
          DamagePerSecondMedium = 6.470588
          DamagePerSecondShort = 6.470588
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.1176472
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionN /PirateEmpire#0/Fleet#3315/Ship#3324/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /PirateEmpire#0/Fleet#3315/Ship#3324/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 10.333333
        Health = 10
        MaximumHealth = 10
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 10
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield1#0 /PirateEmpire#0/Fleet#3315/Ship#3324/SectionNE/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /PirateEmpire#0/Fleet#3315/Ship#3324/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /PirateEmpire#0/Fleet#3315/Ship#3324/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine1#0 /PirateEmpire#0/Fleet#3315/Ship#3324/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /PirateEmpire#0/Fleet#3315/Ship#3324/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /PirateEmpire#0/Fleet#3315/Ship#3324/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /PirateEmpire#0/Fleet#3315/Ship#3324/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  Fleet#3316 /PirateEmpire#0/Fleet#3316
   DESCRIPTORS 6
    ClassGarrison
    ClassGarrisonFleet
    FleetActionBusy
    FleetActionGoTo
    FleetInfluenceStateFriendly
    FleetPositionInMovement
   PROPERTIES 67
    ActionPointStock = 2
    BeamDmgReduction = 0
    BestAttackerModule = 0
    BestDefensiveModule = 0
    CommandPoints = 1
    DefensiveMilitaryPower = 83.3333359
    DetectionLevel = 2
    Evasion = 0
    ExpeditionPower = 1
    ExperienceAtShipCreation = 0
    ExperiencePerTurn = 0
    FleetHullPlatingAbsorption = 0
    FleetManpowerRefillRateModifier = 0
    FleetMaximumHealth = 0
    FleetMaximumShield = 0
    FleetShieldAbsorption = 0
    FogOfWarRange = 0.9375
    FreeMovementSpeed = 0
    GarrisonMoneyUpkeep = 6
    HealthRegenerationRatio = 0
    HullDmgReductionLong = 0
    HullDmgReductionMedium = 0
    HullDmgReductionShort = 0
    IsFrozen = 0
    KineticDmgReduction = 0
    LaserDmgReduction = 0
    MaximumCommandPoints = 4
    MaximumMovement = 4
    MaximumShipManpower = 100
    MaximumShipProbeStock = 0
    MilitaryPower = 120.273209
    MissileDmgReduction = 0
    Movement = 4
    NetActionPoint = 1
    OffensiveMilitaryPower = 36.9398727
    RootingIncreasePerTurn = 0
    ScaleMultiplier = 1
    ShieldDmgReductionLong = 0
    ShieldDmgReductionMedium = 0
    ShieldDmgReductionShort = 0
    ShipAccuracy = 0
    ShipCriticalHitChance = 0
    ShipDamage = 0
    ShipDamageBeam = 0
    ShipDamageCore = 0
    ShipDamageEnergy = 0
    ShipDamageKinetic = 0
    ShipDamageLaser = 0
    ShipDamageLong = 0
    ShipDamageMedium = 0
    ShipDamageMissile = 0
    ShipDamageModule = 0
    ShipDamageProjectile = 0
    ShipDamageSection = 0
    ShipDamageShield = 0
    ShipDamageShort = 0
    ShipHullPlatingAbsorptionPercent = 0
    ShipHullPlatingPenetrationFactor = 0
    ShipManpowerStock = 0
    ShipMaximumMovement = 0
    ShipShieldAbsorptionPercent = 0
    ShipShieldPenetrationFactor = 0
    SiegePower = 2
    TradingRouteBlockadePower = 0.0601366051
    VisionRange = 0.75
    WarpSpeed = 2
    WormholeSpeed = 0
   CHILDREN ~1
    Ship#3326 /PirateEmpire#0/Fleet#3316/Ship#3326
     DESCRIPTORS 12
      ClassHullSmallAttack
      ClassShip
      ShipFactionMinorFactionPirates
      ShipForBattle
      ShipHull01
      ShipLevel01
      ShipLevelUpRule
      ShipRoleAttacker
      ShipRoleSmallAttacker
      ShipSizeSmall
      ShipStatBonus1TargetingFocus
      ShipStatBonus2Offensive
     PROPERTIES 107
      Accuracy = 0
      ActionPointStock = 2
      AdditionalOpponentRecyclingDustPerCP = 0
      AdditionalOpponentRecyclingEmpirePointPerCP = 0
      AdditionalOpponentRecyclingSciencePerCP = 0
      CommandPoints = 1
      CriticalHitChance = 0
      CuriositiesDiscovered = 0
      Damage = 0
      DamageBeam = 0
      DamageBonusFromManpower = 0
      DamageBonusPerOpponentShipAtLongRange = 0
      DamageBonusPerTargetCommandPoints = 0
      DamageCore = 0
      DamageEnergy = 0
      DamageKinetic = 0
      DamageLaser = 0
      DamageLong = 0
      DamageMedium = 0
      DamageMissile = 0
      DamageModule = 0
      DamagePerSecond = 33.19281
      DamagePerSecondBeam = 0
      DamagePerSecondKinetic = 6.470588
      DamagePerSecondLaser = 6.722223
      DamagePerSecondLong = 11.8986931
      DamagePerSecondMedium = 33.19281
      DamagePerSecondMissile = 0
      DamagePerSecondShort = 31.8483677
      DamageProjectile = 0
      DamageSection = 0
      DamageShield = 0
      DamageShort = 0
      DefenseBonusAtLongRange = 0
      DefenseBonusAtMediumRange = 0
      DefenseBonusAtShortRange = 0
      DefensiveMilitaryPower = 83.3333359
      Evasion = 0
      Experience = 7
      ExperienceBonusFromBattle = 0
      ExperiencePerTurn = 1
      ExperienceReward = 5
      ExperienceRewardFromLevel = 1.2
      FlatHealthRegeneration = 0
      FleetXPPerDamageAbsorbedByHullPlating = 0
      FogOfWarRange = 0.9375
      FreeMovementSpeed = 0
      GarrisonMoneyUpkeep = 6
      GlobalSpeed = 2
      Health = 2010
      HealthRegenerationRatio = 0
      HullPlatingAbsorption = 0
      HullPlatingAbsorptionPercent = 1
      HullPlatingPenetrationFactor = 0
      HullWeakness = 100
      Level = 1
      LocalManpower = 0
      MaximumActionPointStock = 1
      MaximumDamageBonusFromManpower = 0.2
      MaximumHealth = 2010
      MaximumMovement = 4
      MaximumShield = 120
      MaximumShipManpower = 100
      MaximumShipManpowerRefillRate = 0
      MaximumShipProbeStock = 0
      MilitaryPower = 120.273209
      MinimumActionPointStock = 0
      MinimumShipProbeStock = 0
      Movement = 4
      NetActionPoint = 1
      NetShipManpower = 0
      NetShipProbe = 0
      NextLevelRequestedExperience = 20
      OffensiveMilitaryPower = 36.9398727
      OpponentCriticalHitDamagePercent = 0
      OpponentRecyclingDustPerCP = 0
      OpponentRecyclingEmpirePointPerCP = 0
      OpponentRecyclingSciencePerCP = 0
      RelativeMilitaryPower = 120.273209
      RepairAfterBattle = 0
      RepairAfterBattleFlat = 0
      RepairAfterPhase = 0
      RepairFlatPerDamageAbsorbedByHullPlating = 0
      RootingIncreasePerTurn = 0
      ScrapPriority = 4
      Shield = 120
      ShieldAbsorption = 12
      ShieldAbsorptionPercent = 1
      ShieldPenetrationFactor = 0
      ShieldRadius = 0.3
      ShieldReloadPerPhase = 0
      ShipHealth = 10
      ShipManpowerKillAbsorption = 0
      ShipManpowerKillPerHitPercent = 0
      ShipManpowerRefillRate = 0
      ShipManpowerStock = 0
      ShipProbeStock = 0
      ShipStage = 0
      ShipTradingRouteBlockadePower = 0.0601366051
      SiegePower = 0
      SpentMovement = 0
      TargetingWeightBonus = 0
      TradeValue = 320.2732
      VisionRange = 0.75
      VisualImportanceScore = 10
      WarpSpeed = 2
      WormholeSpeed = 0
     CHILDREN ~9
      CoreSection /PirateEmpire#0/Fleet#3316/Ship#3326/CoreSection
       DESCRIPTORS 3
        ClassSection
        ClassSectionCore
        ClassSectionCoreSmallOffense
       PROPERTIES 11
        DefensiveMilitaryPower = 67
        Health = 2010
        HitBySalvo = 0
        MaximumHealth = 2010
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.8222237
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleWeaponLaser1#0 /PirateEmpire#0/Fleet#3316/Ship#3326/CoreSection/ModuleWeaponLaser1#0
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponLaser
          ModuleWeaponLaser1
          TopWeapon
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.8
          CriticalHitChance = 0.05
          Damage = 12.1
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 6.722223
          DamagePerSecondLong = 6.722223
          DamagePerSecondMedium = 6.722223
          DamagePerSecondShort = 5.37777853
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlakEfficiency = 0
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.8
          InitialLongRangeAccuracy = 1
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 0.8
          LongRangePenalty = 0
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.8222237
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 125
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.3
          ShipManpowerKillPerHit = 0
          ShootingDuration = 1
          ShortRangePenalty = 0.2
          ShotsCountPerSalvo = 1
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 1
          WeaponTypePhysical = 0
         CHILDREN ~0
      SectionE /PirateEmpire#0/Fleet#3316/Ship#3326/SectionE
       DESCRIPTORS 2
        ClassSection
        SectionE
       PROPERTIES 10
        DefensiveMilitaryPower = 6
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 18.1176472
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~2
        ModuleWeaponFlack1#1 /PirateEmpire#0/Fleet#3316/Ship#3326/SectionE/ModuleWeaponFlack1#1
         DESCRIPTORS 5
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponFlack
          ModuleStatusSlave
          ModuleWeaponFlack1
         PROPERTIES 42
          Accuracy = 1
          Cooldown = 1
          CriticalHitChance = 0
          Damage = 20
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 20
          DamagePerSecondLong = 0
          DamagePerSecondMedium = 20
          DamagePerSecondShort = 20
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 0
          FlackType = 1
          FlakEfficiency = 0
          Health = 10
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0
          InitialLongRangeAccuracy = 0
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 1
          MaximumHealth = 10
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0
          PreparationDurationFactorMax = 1
          PreparationDurationFactorMin = 1
          ProjectileSpeed = -1
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0.4
          ShieldPenetrationFactor = 0
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 0
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 0
         CHILDREN ~0
        ModuleWeaponKinetic1#0 /PirateEmpire#0/Fleet#3316/Ship#3326/SectionE/ModuleWeaponKinetic1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleWeapon
          ClassModuleWeaponKinetic
          ModuleWeaponKinetic1
         PROPERTIES 41
          Accuracy = 1
          Cooldown = 1.7
          CriticalHitChance = 0
          Damage = 11
          DamageAbsorbedByShieldMultiplier = 0
          DamagePerSecond = 6.470588
          DamagePerSecondLong = 5.17647076
          DamagePerSecondMedium = 6.470588
          DamagePerSecondShort = 6.470588
          DeadZoneRangePenalty = 1
          DefensiveMilitaryPower = 6
          FlakEfficiency = 5
          Health = 1
          HullPlatingAbsorptionValue = 0
          HullPlatingPenetrationFactor = 0.3
          InitialLongRangeAccuracy = 0.8
          InitialMediumRangeAccuracy = 1
          InitialShortRangeAccuracy = 1
          LongRangePenalty = 0.2
          MaximumHealth = 1
          MediumRangePenalty = 0
          Multiplier = 1
          OffensiveMilitaryPower = 18.1176472
          OpponentCooldownReductionPercent = 0
          OpponentEnergyWeaponAccuracyPercent = 0
          PreparationDuration = 0.5
          PreparationDurationFactorMax = 1.2
          PreparationDurationFactorMin = 0.8
          ProjectileSpeed = 800
          SalvoHealthPercent = 0
          ShieldAbsorptionValue = 0
          ShieldPenetrationFactor = 0.8
          ShipManpowerKillPerHit = 0
          ShootingDuration = 0.8
          ShortRangePenalty = 0
          ShotsCountPerSalvo = 5
          SpecialEffectDuration = 0
          SplashFlotillaDamagePercent = 0
          UpkeepFromModules = 1
          WeaponTypeEnergy = 0
          WeaponTypePhysical = 1
         CHILDREN ~0
      SectionN /PirateEmpire#0/Fleet#3316/Ship#3326/SectionN
       DESCRIPTORS 2
        ClassSection
        SectionN
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionNE /PirateEmpire#0/Fleet#3316/Ship#3326/SectionNE
       DESCRIPTORS 2
        ClassSection
        SectionNE
       PROPERTIES 10
        DefensiveMilitaryPower = 10.333333
        Health = 10
        MaximumHealth = 10
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 10
        VisionRange = 0
       CHILDREN ~1
        ModuleDefenseShield1#0 /PirateEmpire#0/Fleet#3316/Ship#3326/SectionNE/ModuleDefenseShield1#0
         DESCRIPTORS 3
          ClassModule
          ClassModuleDefense
          ModuleDefenseShield1
         PROPERTIES 21
          DefenseTypeEnergy = 1
          DefenseTypePhysical = 0
          DefensiveMilitaryPower = 10
          Evasion = 0
          FleetXPPerDamageAbsorbedByHullPlating = 0
          Health = 1
          HullPlatingAbsorption = 0
          MaximumHealth = 1
          Multiplier = 1
          OffensiveMilitaryPower = 0
          OpponentCriticalHitDamagePercent = 0
          RepairFlatPerDamageAbsorbedByHullPlating = 0
          SectionHealthBonus = 10
          SectionHealthMultiplier = 0
          ShieldAbsorption = 12
          ShieldBonus = 120
          ShieldReloadPerPhase = 0
          ShipHealthBonus = 0
          ShipManpowerKillAbsorption = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionNW /PirateEmpire#0/Fleet#3316/Ship#3326/SectionNW
       DESCRIPTORS 2
        ClassSection
        SectionNW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionS /PirateEmpire#0/Fleet#3316/Ship#3326/SectionS
       DESCRIPTORS 2
        ClassSection
        SectionS
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~1
        ModuleSupportEngine1#0 /PirateEmpire#0/Fleet#3316/Ship#3326/SectionS/ModuleSupportEngine1#0
         DESCRIPTORS 4
          ClassModule
          ClassModuleSupport
          ModuleSupportEngine
          ModuleSupportEngine1
         PROPERTIES 12
          DefensiveMilitaryPower = 0
          Evasion = 0
          FlotillaDmgReductionAgainstEnergy = 0
          FlotillaDmgReductionAgainstPhysical = 0
          Health = 1
          MaximumHealth = 1
          MaximumMovement = 2
          Multiplier = 1
          OffensiveMilitaryPower = 0
          SectionHealthBonus = 0
          SpecialEffectDuration = 0
          UpkeepFromModules = 1
         CHILDREN ~0
      SectionSE /PirateEmpire#0/Fleet#3316/Ship#3326/SectionSE
       DESCRIPTORS 2
        ClassSection
        SectionSE
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionSW /PirateEmpire#0/Fleet#3316/Ship#3326/SectionSW
       DESCRIPTORS 2
        ClassSection
        SectionSW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
      SectionW /PirateEmpire#0/Fleet#3316/Ship#3326/SectionW
       DESCRIPTORS 2
        ClassSection
        SectionW
       PROPERTIES 10
        DefensiveMilitaryPower = 0
        Health = 0
        MaximumHealth = 0
        MaximumMovement = 0
        MaximumShield = 0
        OffensiveMilitaryPower = 0
        Shield = 0
        ShieldRadius = 0.5
        ShipHealth = 0
        VisionRange = 0
       CHILDREN ~0
  LostSystems /PirateEmpire#0/LostSystems
   DESCRIPTORS 1
    ClassLostSystems
   PROPERTIES 0
   CHILDREN ~0
  PopulationEmpireAffinityBenthys /PirateEmpire#0/PopulationEmpireAffinityBenthys
   DESCRIPTORS 10
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityBenthys
    ClassPopulationEmpireAffinityBenthysCount
    PoliticalProfileReligious
    PopulationNonMajor
    PopulationPoliticalTraitAntiScientist02
    PopulationPoliticalTraitPious
    WithPopulationPlanetModifiersTraitPrimaryHappiness
    WithPopulationPlanetModifiersTraitSecondaryHappinessFertile
   PROPERTIES 11
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 0.5
    Politics03ToPolitics03 = 1
    Politics03ToPolitics05 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 2
    Politics06ToPolitics06 = 1
    PopulationCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityBhagabas /PirateEmpire#0/PopulationEmpireAffinityBhagabas
   DESCRIPTORS 9
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityBhagabas
    ClassPopulationEmpireAffinityBhagabasCount
    PoliticalProfilePacifist
    PopulationNonMajor
    PopulationPoliticalTraitAntiMilitarist
    PopulationPoliticalTraitMerciful
    WithPopulationPlanetModifiersTraitSecondaryInfluenceFertile
   PROPERTIES 11
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 2
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 1
    Politics06ToPolitics03 = 1
    Politics06ToPolitics06 = 0.5
    PopulationCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityBots /PirateEmpire#0/PopulationEmpireAffinityBots
   DESCRIPTORS 10
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityBots
    ClassPopulationEmpireAffinityBotsCount
    PoliticalProfileEcologist
    PopulationNonMajor
    PopulationPoliticalTraitAntiIndustrialist
    PopulationPoliticalTraitOptimised
    WithPopulationPlanetModifiersTraitPrimaryIndustry
    WithPopulationPlanetModifiersTraitSecondaryFoodSterile
   PROPERTIES 11
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 0.5
    Politics01ToPolitics04 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 2
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 1
    PopulationCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityCravers /PirateEmpire#0/PopulationEmpireAffinityCravers
   DESCRIPTORS 9
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityCravers
    ClassPopulationEmpireAffinityCraversCount
    PoliticalProfileMilitarist
    PopulationNonMajor
    PopulationPoliticalTraitAntiPacifist
    PopulationPoliticalTraitXenophobic
    WithPopulationPlanetModifiersTraitPrimaryDepletionFIDS
   PROPERTIES 11
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 0.5
    Politics03ToPolitics06 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 2
    PopulationCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityEyders /PirateEmpire#0/PopulationEmpireAffinityEyders
   DESCRIPTORS 10
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityEyders
    ClassPopulationEmpireAffinityEydersCount
    PoliticalProfileReligious
    PopulationNonMajor
    PopulationPoliticalTraitAntiScientist02
    PopulationPoliticalTraitPious
    WithPopulationPlanetModifiersTraitPrimaryDust
    WithPopulationPlanetModifiersTraitSecondaryDustGas
   PROPERTIES 11
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 0.5
    Politics03ToPolitics03 = 1
    Politics03ToPolitics05 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 2
    Politics06ToPolitics06 = 1
    PopulationCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityHisshos /PirateEmpire#0/PopulationEmpireAffinityHisshos
   DESCRIPTORS 10
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityHisshos
    ClassPopulationEmpireAffinityHisshosCount
    PoliticalProfileMilitarist
    PopulationNonMajor
    PopulationPoliticalTraitAntiPacifist
    PopulationPoliticalTraitAntiScientist02
    WithPopulationPlanetModifiersTraitPrimaryDefense
    WithPopulationPlanetModifiersTraitSecondaryDefenseSterile
   PROPERTIES 10
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 0.5
    Politics03ToPolitics03 = 0.5
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 2
    PopulationCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityHoratio /PirateEmpire#0/PopulationEmpireAffinityHoratio
   DESCRIPTORS 9
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityHoratio
    ClassPopulationEmpireAffinityHoratioCount
    PoliticalProfileEcologist
    PopulationNonMajor
    PopulationPoliticalTraitAntiScientist02
    WithPopulationPlanetModifiersTraitPrimaryFood04
    WithPopulationPlanetModifiersTraitSecondaryHappinessHot
   PROPERTIES 10
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 0.5
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 2
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 1
    PopulationCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityMavros /PirateEmpire#0/PopulationEmpireAffinityMavros
   DESCRIPTORS 10
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityMavros
    ClassPopulationEmpireAffinityMavrosCount
    PoliticalProfileIndustrialist
    PopulationNonMajor
    PopulationPoliticalTraitAntiEcologist
    PopulationPoliticalTraitSagacious
    WithPopulationPlanetModifiersTraitPrimaryIndustry
    WithPopulationPlanetModifiersTraitSecondaryIndustryHot
   PROPERTIES 11
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 2
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 0.5
    Politics05ToPolitics05 = 1
    Politics06ToPolitics01 = 1
    Politics06ToPolitics06 = 1
    PopulationCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityNiris /PirateEmpire#0/PopulationEmpireAffinityNiris
   DESCRIPTORS 10
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityNiris
    ClassPopulationEmpireAffinityNirisCount
    PoliticalProfileEcologist
    PopulationNonMajor
    PopulationPoliticalTraitAntiIndustrialist
    PopulationPoliticalTraitOptimised
    WithPopulationPlanetModifiersTraitPrimaryFood02
    WithPopulationPlanetModifiersTraitSecondaryFoodFertile01
   PROPERTIES 11
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 0.5
    Politics01ToPolitics04 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 2
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 1
    PopulationCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityPilgrims /PirateEmpire#0/PopulationEmpireAffinityPilgrims
   DESCRIPTORS 9
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityPilgrims
    ClassPopulationEmpireAffinityPilgrimsCount
    PoliticalProfileReligious
    PoliticalProfileScientist
    PopulationNonMajor
    PopulationPoliticalTraitRelativist
    WithPopulationPlanetModifiersTraitPrimaryScience02
   PROPERTIES 11
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 1
    Politics02ToPolitics05 = 1
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 2
    Politics06ToPolitics06 = 1
    PopulationCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityPulsos /PirateEmpire#0/PopulationEmpireAffinityPulsos
   DESCRIPTORS 10
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityPulsos
    ClassPopulationEmpireAffinityPulsosCount
    PoliticalProfileIndustrialist
    PopulationNonMajor
    PopulationPoliticalTraitAntiEcologist
    PopulationPoliticalTraitScientificToIndustrialist
    WithPopulationPlanetModifiersTraitPrimaryIndustry
    WithPopulationPlanetModifiersTraitSecondaryScienceAnomaly02
   PROPERTIES 11
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 2
    Politics02ToPolitics02 = 1
    Politics02toPolitics01 = 1
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 0.5
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 1
    PopulationCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityRemnant /PirateEmpire#0/PopulationEmpireAffinityRemnant
   DESCRIPTORS 10
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityRemnant
    ClassPopulationEmpireAffinityRemnantCount
    PoliticalProfileIndustrialist
    PopulationNonMajor
    PopulationPoliticalTraitAntiEcologist
    PopulationPoliticalTraitSagacious
    WithPopulationPlanetModifiersTraitPrimaryIndustry
    WithPopulationPlanetModifiersTraitSecondaryDustHappy
   PROPERTIES 11
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 2
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 0.5
    Politics05ToPolitics05 = 1
    Politics06ToPolitics01 = 1
    Politics06ToPolitics06 = 1
    PopulationCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinitySophons /PirateEmpire#0/PopulationEmpireAffinitySophons
   DESCRIPTORS 10
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinitySophons
    ClassPopulationEmpireAffinitySophonsCount
    PoliticalProfileScientist
    PopulationNonMajor
    PopulationPoliticalTraitAntiReligious
    PopulationPoliticalTraitCurious
    WithPopulationPlanetModifiersTraitPrimaryScience01
    WithPopulationPlanetModifiersTraitSecondaryScienceCold
   PROPERTIES 11
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 2
    Politics03ToPolitics02 = 1
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 0.5
    Politics06ToPolitics06 = 1
    PopulationCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityTerrans /PirateEmpire#0/PopulationEmpireAffinityTerrans
   DESCRIPTORS 9
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityTerrans
    ClassPopulationEmpireAffinityTerransCount
    PoliticalProfileIndustrialist
    PopulationNonMajor
    PopulationPoliticalTraitAntiEcologist
    PopulationPoliticalTraitPragmatic
    WithPopulationPlanetModifiersTraitPrimaryInfluence
   PROPERTIES 11
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 2
    Politics02ToPolitics01 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 0.5
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 1
    PopulationCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityTikanans /PirateEmpire#0/PopulationEmpireAffinityTikanans
   DESCRIPTORS 10
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityTikanans
    ClassPopulationEmpireAffinityTikanansCount
    PoliticalProfileMilitarist
    PopulationNonMajor
    PopulationPoliticalTraitAggressive
    PopulationPoliticalTraitAntiPacifist
    WithPopulationPlanetModifiersTraitPrimaryManpower
    WithPopulationPlanetModifiersTraitSecondaryManpowerFertile
   PROPERTIES 11
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 1
    Politics01ToPolitics06 = 0
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 0.5
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 2
    PopulationCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityTimeLords /PirateEmpire#0/PopulationEmpireAffinityTimeLords
   DESCRIPTORS 9
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityTimeLords
    ClassPopulationEmpireAffinityTimeLordsCount
    PoliticalProfileIndustrialist
    PopulationNonMajor
    PopulationPoliticalTraitAntiEcologist
    PopulationPoliticalTraitPragmatic
    WithPopulationPlanetModifiersTraitPrimaryIDS
   PROPERTIES 11
    CanBeBoosted = 0
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 2
    Politics02ToPolitics01 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 0.5
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 1
    PopulationCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityUnfallen /PirateEmpire#0/PopulationEmpireAffinityUnfallen
   DESCRIPTORS 10
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityUnfallen
    ClassPopulationEmpireAffinityUnfallenCount
    PoliticalProfilePacifist
    PopulationNonMajor
    PopulationPoliticalTraitAntiIndustrialist
    PopulationPoliticalTraitHedonist
    WithPopulationPlanetModifiersTraitPrimaryFood02
    WithPopulationPlanetModifiersTraitSecondaryFoodFertile02
   PROPERTIES 11
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 0.5
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 2
    Politics04ToPolitics03 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 1
    PopulationCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityVampirilis /PirateEmpire#0/PopulationEmpireAffinityVampirilis
   DESCRIPTORS 9
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityVampirilis
    ClassPopulationEmpireAffinityVampirilisCount
    PoliticalProfileReligious
    PopulationNonMajor
    PopulationPoliticalTraitAntiScientist02
    PopulationPoliticalTraitFanatic
    WithPopulationPlanetModifiersTraitPrimarySlowGrowthFIDS
   PROPERTIES 11
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 0.5
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 2
    Politics06ToPolitics05 = 1
    Politics06ToPolitics06 = 1
    PopulationCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityVenetians /PirateEmpire#0/PopulationEmpireAffinityVenetians
   DESCRIPTORS 10
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityVenetians
    ClassPopulationEmpireAffinityVenetiansCount
    PoliticalProfilePacifist
    PopulationNonMajor
    PopulationPoliticalTraitAntiMilitarist
    PopulationPoliticalTraitHedonist
    WithPopulationPlanetModifiersTraitPrimaryDust
    WithPopulationPlanetModifiersTraitSecondaryDustFertile
   PROPERTIES 11
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 1
    Politics02ToPolitics02 = 1
    Politics03ToPolitics03 = 2
    Politics04ToPolitics03 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 1
    Politics06ToPolitics06 = 0.5
    PopulationCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  PopulationEmpireAffinityZvali /PirateEmpire#0/PopulationEmpireAffinityZvali
   DESCRIPTORS 10
    ClassPopulation
    ClassPopulationEmpire
    ClassPopulationEmpireAffinityZvali
    ClassPopulationEmpireAffinityZvaliCount
    PoliticalProfileScientist
    PopulationNonMajor
    PopulationPoliticalTraitAntiReligious
    PopulationPoliticalTraitSearcher
    WithPopulationPlanetModifiersTraitPrimaryHappiness
    WithPopulationPlanetModifiersTraitSecondaryScienceHappy
   PROPERTIES 11
    CanBeBoosted = 1
    HasNonMajorPopulation = 1
    Politics01ToPolitics01 = 1
    Politics01ToPolitics02 = 1
    Politics02ToPolitics02 = 2
    Politics03ToPolitics03 = 1
    Politics04ToPolitics04 = 1
    Politics05ToPolitics05 = 0.5
    Politics06ToPolitics06 = 1
    PopulationCount = 0
    PopulationGrowthScoreModifier = 1
   CHILDREN ~0
  Uniques /PirateEmpire#0/Uniques
   DESCRIPTORS 0
   PROPERTIES 0
   CHILDREN ~0

===== ORDERS =========================
[0170] OrderUpdateQuests
[0171] OrderCompleteQuest
[0172] OrderEntityAction (Empire#1)
[0173] OrderEntityAction (Empire#1)
[0174] OrderEntityAction (Empire#1)
[0175] OrderEntityAction (Empire#1)
[0176] OrderEntityAction (Empire#7)
[0177] OrderAIClientStateChange
[0178] OrderUpdateQuests
[0179] OrderUpdateQuests
[017a] OrderUpdateQuests
[017b] OrderUpdateQuests
[017c] OrderUpdateQuests
[017d] OrderEntityAction (Empire#2)
[017e] OrderEntityAction (Empire#2)
[017f] OrderEntityAction (Empire#5)
[0180] OrderEntityAction (Empire#5)
[0181] OrderEntityAction (Empire#6)
[0182] OrderEntityAction (Empire#6)
[0183] OrderEntityAction (Empire#6)
[0184] OrderEntityAction (Empire#7)
[0185] OrderChangeDiplomaticContractTermsCollection
[0186] OrderEntityAction (Empire#3)
[0187] OrderTransferShips (Empire#3)
[0188] OrderEntityAction (Empire#3)
[0189] OrderActivateLaw (Empire#5)
[018a] OrderEntityAction (Empire#5)
[018b] OrderTransferShips (Empire#6)
[018c] OrderEntityAction (Empire#6)
[018d] OrderEntityAction (Empire#7)
[018e] OrderEntityAction (Empire#7)
[018f] OrderEntityAction (Empire#20)
[0190] OrderEntityAction (Empire#21)
[0191] OrderEntityAction (Empire#21)
[0192] OrderEntityAction (Empire#21)
[0193] OrderEntityAction (Empire#21)
[0194] OrderEntityAction (Empire#21)
[0195] OrderEntityAction (Empire#21)
[0196] OrderEntityAction (Empire#21)
[0197] OrderEntityAction (Empire#21)
[0198] OrderEntityAction (Empire#21)
[0199] OrderEntityAction (Empire#21)
[019a] OrderEntityAction (Empire#21)
[019b] OrderEntityAction (Empire#21)
[019c] OrderEntityAction (Empire#21)
[019d] OrderEntityAction (Empire#21)
[019e] OrderEntityAction (Empire#21)
[019f] OrderEntityAction (Empire#21)
[01a0] OrderEntityAction (Empire#21)
[01a1] OrderEntityAction (Empire#21)
[01a2] OrderEntityAction (Empire#21)
[01a3] OrderEntityAction (Empire#21)
[01a4] OrderEntityAction (Empire#21)
[01a5] OrderEntityAction (Empire#21)
[01a6] OrderUpdateAIDiplomacyTermFeedback
[01a7] OrderUpdateAIDiplomacyTermFeedback
[01a8] OrderUpdateAIDiplomacyTermFeedback
[01a9] OrderUpdateAIDiplomacyTermFeedback
[01aa] OrderUpdateAIDiplomacyTermFeedback
[01ab] OrderUpdateAIDiplomacyTermFeedback
[01ac] OrderUpdateAIDiplomacyTermFeedback
[01ad] OrderQueueConstruction (Empire#2)
[01ae] OrderQueueResearch (Empire#3)
[01af] OrderQueueConstruction (Empire#3)
[01b0] OrderQueueConstruction (Empire#3)
[01b1] OrderCreateRecipe (Empire#3)
[01b2] OrderSelloutTradableResource (Empire#3)
[01b3] OrderUpdateAIDiplomacyTermFeedback
[01b4] OrderUpdateAIDiplomacyTermFeedback
[01b5] OrderUpdateAIDiplomacyTermFeedback
[01b6] OrderUpdateAIDiplomacyTermFeedback
[01b7] OrderUpdateAIDiplomacyTermFeedback
[01b8] OrderUpdateAIDiplomacyTermFeedback
[01b9] OrderUpdateAIDiplomacyTermFeedback
[01ba] OrderBuyoutTradable (Empire#3)
[01bb] OrderTransferShips (Empire#3)
[01bc] OrderRetrofitShips (Empire#4)
[01bd] OrderSelloutTradableResource (Empire#4)
[01be] OrderEntityAction (Empire#4)
[01bf] OrderUpdateAIDiplomacyTermFeedback
[01c0] OrderUpdateAIDiplomacyTermFeedback
[01c1] OrderUpdateAIDiplomacyTermFeedback
[01c2] OrderUpdateAIDiplomacyTermFeedback
[01c3] OrderUpdateAIDiplomacyTermFeedback
[01c4] OrderUpdateAIDiplomacyTermFeedback
[01c5] OrderUpdateAIDiplomacyTermFeedback
[01c6] OrderQueueConstruction (Empire#5)
[01c7] OrderQueueConstruction (Empire#5)
[01c8] OrderRetrofitShips (Empire#5)
[01c9] OrderUpdateAIDiplomacyTermFeedback
[01ca] OrderUpdateAIDiplomacyTermFeedback
[01cb] OrderUpdateAIDiplomacyTermFeedback
[01cc] OrderUpdateAIDiplomacyTermFeedback
[01cd] OrderUpdateAIDiplomacyTermFeedback
[01ce] OrderUpdateAIDiplomacyTermFeedback
[01cf] OrderUpdateAIDiplomacyTermFeedback
[01d0] OrderForceQuestCompletion
[01d1] OrderQueueConstruction (Empire#6)
[01d2] OrderChangeOutpostGrowthProvider (Empire#6)
[01d3] OrderUpdateAIDiplomacyTermFeedback
[01d4] OrderUpdateAIDiplomacyTermFeedback
[01d5] OrderUpdateAIDiplomacyTermFeedback
[01d6] OrderUpdateAIDiplomacyTermFeedback
[01d7] OrderUpdateAIDiplomacyTermFeedback
[01d8] OrderUpdateAIDiplomacyTermFeedback
[01d9] OrderUpdateAIDiplomacyTermFeedback
[01da] OrderTransferShips (Empire#6)
[01db] OrderUpdateAIDiplomacyTermFeedback
[01dc] OrderUpdateAIDiplomacyTermFeedback
[01dd] OrderUpdateAIDiplomacyTermFeedback
[01de] OrderUpdateAIDiplomacyTermFeedback
[01df] OrderUpdateAIDiplomacyTermFeedback
[01e0] OrderUpdateAIDiplomacyTermFeedback
[01e1] OrderUpdateAIDiplomacyTermFeedback
[01e2] OrderEntityAction (Empire#3)
[01e3] OrderEntityAction (Empire#3)
[01e4] OrderEntityAction (Empire#5)
[01e5] OrderEntityAction (Empire#6)
[01e6] OrderEntityAction (Empire#7)
[01e7] OrderEntityAction (Empire#7)
[01e8] OrderEntityAction (Empire#20)
[01e9] OrderEntityAction (Empire#21)
[01ea] OrderEntityAction (Empire#21)
[01eb] OrderEntityAction (Empire#21)
[01ec] OrderEntityAction (Empire#21)
[01ed] OrderEntityAction (Empire#6)
[01ee] OrderEntityAction (Empire#21)
[01ef] OrderEntityAction (Empire#21)
[01f0] OrderEntityAction (Empire#21)
[01f1] OrderEntityAction (Empire#21)
[01f2] OrderEntityAction (Empire#21)
[01f3] OrderEntityAction (Empire#21)
[01f4] OrderEntityAction (Empire#21)
[01f5] OrderEntityAction (Empire#21)
[01f6] OrderEntityAction (Empire#21)
[01f7] OrderEntityAction (Empire#21)
[01f8] OrderEntityAction (Empire#21)
[01f9] OrderEntityAction (Empire#21)
[01fa] OrderEntityAction (Empire#21)
[01fb] OrderRemoveQuestMarkers
[01fc] OrderUpdateQuests
[01fd] OrderCompleteQuest
[01fe] OrderUpdateQuests
[01ff] OrderCompleteQuest
[0200] OrderBeginQuest
[0201] OrderEntityAction (Empire#2)
[0202] OrderEntityAction (Empire#2)
[0203] OrderTerminateEntityAction (Empire#3)
[0204] OrderTerminateEntityAction (Empire#3)
[0205] OrderTerminateEntityAction (Empire#5)
[0206] OrderEntityAction (Empire#5)
[0207] OrderTerminateEntityAction (Empire#6)
[0208] OrderTerminateEntityAction (Empire#7)
[0209] OrderTerminateEntityAction (Empire#21)
[020a] OrderTerminateEntityAction (Empire#21)
[020b] OrderTerminateEntityAction (Empire#21)
[020c] OrderTerminateEntityAction (Empire#21)
[020d] OrderTerminateEntityAction (Empire#21)
[020e] OrderTerminateEntityAction (Empire#21)
[020f] OrderTerminateEntityAction (Empire#21)
[0210] OrderTerminateEntityAction (Empire#21)
[0211] OrderTerminateEntityAction (Empire#21)
[0212] OrderEntityAction (Empire#21)
[0213] OrderEntityAction (Empire#21)
[0214] OrderEntityAction (Empire#21)
[0215] OrderSelloutTradableResource (Empire#3)
[0216] OrderBuyoutTradable (Empire#3)
[0217] OrderBuyoutConstruction (Empire#3)
[0218] OrderManageManpower (Empire#4)
[0219] OrderPrepareQuestChoice (Empire#5)
[021a] OrderCancelLaw (Empire#5)
[021b] OrderChangeDiplomaticContractState
[021c] OrderEntityAction (Empire#3)
[021d] OrderEntityAction (Empire#3)
[021e] OrderValidateQuestChoice (Empire#5)
[021f] OrderActivateLaw (Empire#5)
[0220] OrderEntityAction (Empire#5)
[0221] OrderEntityAction (Empire#6)
[0222] OrderEntityAction (Empire#7)
[0223] OrderEntityAction (Empire#21)
[0224] OrderEntityAction (Empire#21)
[0225] OrderEntityAction (Empire#21)
[0226] OrderEntityAction (Empire#21)
[0227] OrderEntityAction (Empire#21)
[0228] OrderEntityAction (Empire#21)
[0229] OrderEntityAction (Empire#21)
[022a] OrderEntityAction (Empire#21)
[022b] OrderTriggerPopulationEvent
[022c] OrderUpdateQuests
[022d] OrderEntityAction (Empire#3)
[022e] OrderEntityAction (Empire#5)
[022f] OrderEntityAction (Empire#21)
[0230] OrderEntityAction (Empire#6)
[0231] OrderEntityAction (Empire#21)
[0232] OrderEntityAction (Empire#21)
[0233] OrderEntityAction (Empire#21)
[0234] OrderEntityAction (Empire#21)
[0235] OrderEntityAction (Empire#21)
[0236] OrderEntityAction (Empire#3)
[0237] OrderPrepareQuestChoice (Empire#5)
[0238] OrderEntityAction (Empire#6)
[0239] OrderSelloutTradableResource (Empire#6)
[023a] OrderMoodMessage (Empire#6)
[023b] OrderEntityAction (Empire#3)
[023c] OrderEntityAction (Empire#6)
[023d] OrderQueueConstruction (Empire#1)
[023e] OrderQueueConstruction (Empire#1)
[023f] OrderValidateQuestChoice (Empire#5)
[0240] OrderEntityAction (Empire#21)
[0241] OrderEntityAction (Empire#21)
[0242] OrderEntityAction (Empire#21)
[0243] OrderEntityAction (Empire#21)
[0244] OrderQueueConstruction (Empire#1)
[0245] OrderCancelLaw (Empire#5)
[0246] OrderTerminateEntityAction (Empire#3)
[0247] OrderActivateLaw (Empire#5)
[0248] OrderEntityAction (Empire#7)
[0249] OrderEntityAction (Empire#21)
[024a] OrderEntityAction (Empire#21)
[024b] OrderEntityAction (Empire#3)
[024c] OrderEntityAction (Empire#3)
[024d] OrderCancelLaw (Empire#5)
[024e] OrderActivateLaw (Empire#5)
[024f] OrderEntityAction (Empire#7)
[0250] OrderSendAutomatedShip (Empire#7)
[0251] OrderStartAutomatedFleetAction (Empire#7)
[0252] OrderEntityAction (Empire#7)
[0253] OrderCancelLaw (Empire#5)
[0254] OrderActivateLaw (Empire#5)
[0255] OrderQueuePlanetColonizationConstruction (Empire#1)
[0256] OrderCancelLaw (Empire#5)
[0257] OrderQueuePlanetColonizationConstruction (Empire#1)
[0258] OrderActivateLaw (Empire#5)
[0259] OrderCancelLaw (Empire#5)
[025a] OrderActivateLaw (Empire#5)
[025b] OrderQueueConstruction (Empire#1)
[025c] OrderCancelLaw (Empire#5)
[025d] OrderActivateLaw (Empire#5)
[025e] OrderQueueConstruction (Empire#1)
[025f] OrderCancelLaw (Empire#5)
[0260] OrderActivateLaw (Empire#5)
[0261] OrderQueueConstruction (Empire#1)
[0262] OrderCancelLaw (Empire#5)
[0263] OrderActivateLaw (Empire#5)
[0264] OrderMoveIdleFleets (Empire#1)
[0265] OrderEntityAction (Empire#1)
[0266] OrderEntityAction (Empire#1)
[0267] OrderTerminateEntityAction (Empire#1)
[0268] OrderCancelLaw (Empire#5)
[0269] OrderActivateLaw (Empire#5)
[026a] OrderCancelLaw (Empire#5)
[026b] OrderActivateLaw (Empire#5)
[026c] OrderCancelLaw (Empire#5)
[026d] OrderEntityAction (Empire#1)
[026e] OrderActivateLaw (Empire#5)
[026f] OrderUpdateAutoImprovements
[0270] OrderEntityAction (Empire#1)
[0271] OrderCancelLaw (Empire#5)
[0272] OrderActivateLaw (Empire#5)
[0273] OrderCancelLaw (Empire#5)
[0274] OrderActivateLaw (Empire#5)
[0275] OrderMoveIdleFleets (Empire#0)
[0276] OrderEntityAction (Empire#0)
[0277] OrderCancelLaw (Empire#5)
[0278] OrderTerminateEntityAction (Empire#0)
[0279] OrderActivateLaw (Empire#5)
[027a] OrderQueueResearch (Empire#1)
[027b] OrderCancelLaw (Empire#5)
[027c] OrderActivateLaw (Empire#5)
[027d] OrderEntityAction (Empire#0)
[027e] OrderEntityAction (Empire#0)
[027f] OrderCancelLaw (Empire#5)
[0280] OrderActivateLaw (Empire#5)
[0281] OrderQueueResearch (Empire#1)
[0282] OrderCancelLaw (Empire#5)
[0283] OrderActivateLaw (Empire#5)
[0284] OrderCancelLaw (Empire#5)
[0285] OrderActivateLaw (Empire#5)
[0286] OrderCancelConstruction (Empire#1)
[0287] OrderCancelLaw (Empire#5)
[0288] OrderActivateLaw (Empire#5)
[0289] OrderCancelLaw (Empire#5)
[028a] OrderActivateLaw (Empire#5)
[028b] OrderCancelLaw (Empire#5)
[028c] OrderActivateLaw (Empire#5)
[028d] OrderCancelLaw (Empire#5)
[028e] OrderActivateLaw (Empire#5)
[028f] OrderCancelLaw (Empire#5)
[0290] OrderActivateLaw (Empire#5)
[0291] OrderAIClientStateChange
[0292] OrderScrapStarSystemImprovements (Empire#7)
[0293] OrderBailiffReport (Empire#7)
[0294] OrderSendAutomatedShip (Empire#2)
[0295] OrderSendAutomatedShip (Empire#5)
[0296] OrderSendAutomatedShip (Empire#7)
[0297] OrderStartAutomatedFleetAction (Empire#2)
[0298] OrderStartAutomatedFleetAction (Empire#5)
[0299] OrderStartAutomatedFleetAction (Empire#7)
